FoxRenderfarm
  • 한국어
    한국어
  • English
    English
  • España
    España
  • Português
    Português
  • Deutsch
    Deutsch
  • Türkiye
    Türkiye
  • 日本語
    日本語
  • Italiano
    Italiano
  • Français
    Français
  • Россия
    Россия
  • NEWS CENTER

    Interview With Shabeer MV, a Versatile 3D Professional, Who Won the 1st Award in The Evermotion Challenge 2021

    Evermotion

    Fox Renderfarm, the best render farm in the CG industry, is committed to making contributions to the CG industry by sponsoring international CG challenges. Evermotion Challenge 2021 came to an end. As one of the sponsors, we are so glad to have the honor and opportunity to have an interview with Shabeer MV, the 1st award in the competition.

    Here comes our interview with Shabeer, in which we could find out how he created the amazing work with 3ds Max, Corona renderer and Photoshop.

    The Balance of Work & Life © Shabeer MV

    The Balance of Work & Life © Shabeer MV

    Shabeer MV

    • Shabeer MV
    • Doha, India
    • Lead artist in Quantum Global Solutions

    Fox Renderfarm: Congratulations on winning the 1st award in the Evermotion Challenge 2021, how do you feel about that?

    Shabeer: Thanks, It was great to get 1st award on a platform like Evermotion. Lots of excellent talents there.

    Fox Renderfarm: How long did you finish the work, The Balance of Work & Life?

    Shabeer: I got into the competition late, it took me 2 weeks to complete the work

    Fox Renderfarm: What software and plugins did you use?

    Shabeer: I used 3ds max and Corona renderer. Most of the color corrections were done with Corana’s frame buffer. God rays were added in Photoshop.

    Fox Renderfarm: What’s the inspiration behind your artwork?

    Shabeer: Inspiration came from a few photos from google who were struggling with their work & family.

    people struggling with their work & family people struggling with their work & family

    Fox Renderfarm: How did you make the excellent modeling and the strong composition? Any references?

    Shabeer: Since I had only 2 weeks, I had to use a lot of premade assets. There was less modeling in this project, most of the time I was texturing and dressing the scene.

    First block- out and scene reference First block- out and scene reference

    First block- out and scene reference.

    Lighting and composition were mainly inspired by the photo below

    Gif – WIP

    Gif – WIP

    Gif – WIP

    Fox Renderfarm: The lighting made this eastern narrow street vibe very realistic. The fabrics that block the sunlight look very interesting as the whole environment does its job. How did you make the lighting?

    Shabeer: Main lighting was nothing special and done with a single HDRI map and a sun node aligned to it. The fabric has slight translucency which allows them to pass through some of the light.

    Scene with HDRI & Sun

    Scene with HDRI & Sun

    Adding the Volume Fog, contrast & bloom brought the scene to life.

    Scene with HDRI & Sun

    With Fog, Bloom & Contrast

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?

    Shabeer: Since the character was a photo mapped to 3d object, light matching it was a challenge in this work. It took a while to get it match the scene.

    Fox Renderfarm: Any artists or artworks inspired you most?

    Shabeer: As an environment/props artist myself, I am inspired by works of Andrew Averkin, Toni Bratincevic, Marek Denko and some Chinese concept artists whom I follow on Artstation. Photography is also a main source of inspiration since they are very useful references for lighting and mood setting.

    The One © Andrew Averkin

    The One © Andrew Averkin

    Colony X Wide Cameras © Toni Bratincevic

    Colony X Wide Cameras © Toni Bratincevic

    Wasteland Fortunes © Marek Denko

    Wasteland Fortunes © Marek Denko

    Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?

    Shabeer: I completed my 3d/Animation course in 2008. I worked as a graphics designer & arch. Visualizer after graduation. Currently I am working as lead artist in QGS for the last 10 years. At work we mainly do technical/engineering art for construction projects.

    Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?

    Shabeer: People always think better tools improve their work/skills. What I have learned is that it is your eye that needs to be improved over time. Your eye will help in better modeling, lighting, texturing and animation. Take a break, use cold eyes often to see possible mistakes.

    With experience, you’ll start to see a lot of things you haven’t seen before. If you look back to your work from 2 or 3 years from now, and if you don’t feel it looks crap, then your eyes haven’t improved.

    Train your eyes, it will push your skills to meet its demand.

    Key Words

    search
    Cloud Rendering Farm|Annecy Festival|MILESTONES|Fox Renderfarm|Desktop Client|Blender|Bollywood films|Hum3D Contest|NVIDIA|Silkroad Digital Vision|Malaysian Animated Films|Indiajoy|Art Competitions|Architectural Visualization|CGarchitect Architectural 3Dawards|Best cloud rendering services|Render cloud|VFX|Upin & Ipin|Green Book|Fox Renderfarm Interview|Mission Mangal|Kre8tif!|Fox Renderfarm Mini Program|CG|CG Tech Summit Malaysia|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|animation works|Asswad Mouhamad|IMax Studio|Boonie Bears|Renderosity|Gary S. Kennedy|Evermotion Challenge 2018|Brian Beaudry|Alita: Battle Angel|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Making Life of Bri' n Chris|anthem studios|The Rookies|Peter Draper|Makuta VFX|Baahubali 2|CG Competition|enchantedmob|CG Studios|Academy Awards|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|阿里雲|VAX|Malaysia|Aliyun|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    Fox Renderfarm News

    Fox Renderfarm Projects

    Fox Renderfarm Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Trending

    Recent News List


    Fox Renderfarm Evergreen Program in 2022

    2022-04-29

    Revealing Mitosis Process with Cinema 4D

    2022-04-15

    MayaとZBrushでEpic Leviathan Roverの作成方法

    2022-03-22

    Interview with Squids Visual Arts, VFX Creator of the Vodafone x Salah Campaign

    2022-03-11

    Creating a Angry Snowman With Blender

    2022-03-02

    How to Render Realistic Snow With Blender

    2022-02-28

    SIGGRAPH Asiaは2021、東京で初のハイブリッド版が無事開催

    2022-02-25

    Interview With Andrey Oliver, Who Won First Place in the Student Category of FGT3D Snowman Challenge

    2022-02-24

    Interview with Massimiliano Napoli, COO of Diorama: Diorama’s Aesthetic and Their Secrets behind the Post-pandemic Success

    2022-02-23

    Partners

    • Foxrenderfarm

      강력한 렌더 팜 서비스

    • TPN

      비즈니스 컨설팅

      글로벌 에이전트 연락처: Gordon Shaw

      Email: gordon@foxrenderfarm.com

      마케팅 담당자: Rachel Chen

      Email: rachel@foxrenderfarm.com

      연락처

    Fackbook Customer Reviews