来年のSIGGRAPH Asia 2021は2021年12月14日から17日まで日本の東京国際フォーラムで再び開催されます。
「2020年は狂気の一年でしたが、来年のこの時期までに、日本の東京で開催されるSIGGRAPH Asia 2021で、自由に旅行し、東京で会うことができるようになることを願っています。 SIGGRAPH Asia 2021のテーマは、ライブインタラクションが私たちのコンテキストに不可欠であり、テクノロジーの人間化が避けられなくなったため、「LIVE」です」とSIGGRAPH Asia2021カンファレンスチェアを務める塩田周三さんは述べていました。
塩田周三さんはまた、SIGGRAPH Asia 2021のキービジュアルであるデジタルウォーターフォールの背後にある意味を明らかにしました。これは、創造と破壊の継続的なサイクル、豊富なエネルギーと活気を象徴しています。これはまさに彼が2021年のイベントを想定した方法です。 SIGGRAPH Asia 2021の詳細については https://sa2020.siggraph.org/en/ をご覧ください。
Interview with BoBoiBoy Movie 2, the Highest-grossing Animated Film in Malaysia
3-6 September 2019, Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia aimed to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful cloud rendering service.
In Kre8tif! 2019, we were honored to have an interview with Mr. Kee Yong Pin, COO of Animonsta Studios in Malaysia.
Kee Yong Pin
COO of Animonsta Studios
Animated series BoBoiBoy (2011-2016)
BoBoiBoy Galaxy (2016-present)
BoBoiBoy: The Movie (2016)
BoBoiBoy Movie 2 (2019)
Animonsta Studios, a Malaysian animation company that produces creative content for the Malaysian and international market. Its second computer-animated film BoBoiBoy Movie 2, which is the new No.1 animated feature in Malaysia.
Below is Fox Renderfarm’s exclusive interview with Mr. Kee Yong Pin. Let’s check it out!
Fox Renderfarm: Can you introduce yourself?
Kee Yong Pin: My name is Kee Yong Pin, from Animonsta Studios, an animation studio from Malaysia.
Fox Renderfarm: Can you introduce BoBoiBoy?
Kee Yong Pin: BoBoiBoy is an animation created by Animonsta Studios since back in 2011. And our latest movie for BoBoiBoy, it’s just completed and released in Malaysia, Indonesia, Singapore, Brunei and Vietnam at the same time. So, we are happy to tell that our BoBoiBoy Movie 2 is currently the highest-grossing box office animation ever shown in Malaysia of all time.
Fox Renderfarm: What’s the interesting part when producing BoBoiBoy Movie 2?
Kee Yong Pin: One of the biggest, interesting things about this movie is actually the production, the whole production only takes 12 months. Most of the animated movies need to take 3 to 4 years. And then our team is actually not very big. We have only around 100 people with around 60-70 people from production.
Fox Renderfarm: Any challenges of making the movie?
Kee Yong Pin: The challenge is the time itself, so, as much as we worked very hard, there is still a lot of obstacles, for example, all the technical stuff, the rendering processes or the animation processes. So, the biggest challenge for us is actually the race against time for the rendering. For rendering it needs to be done by the computer. We need to do a very proper calculation, so that we can speed up the process without sacrificing the quality.
Fox Renderfarm: What do you think of Fox Renderfarm cloud rendering service?
Kee Yong Pin: In order to meet our timeline, one biggest thing that we changed is actually going into half GPU, which is using Redshift. And then we find out that even that is not enough. Throughout the movie, we can deliver according to timeline. But towards the end of the movie, that's when things become difficult, because the deadline is getting closer and then the scenes are getting very heavy towards the final part of the movie. So that's when we start to engage with Fox Renderfarm. And then we are really impressed actually, especially on the support portion of Fox Renderfarm. Because it's so easy for us to get in touch with, you know, just using WhatsApp. So everything just is direct communication, whenever we need anything and then everything is actually quite fast and, more importantly, when it comes to the last minute, it is hard for us to get the finance portion, budgeting portion to meet according to our criteria, and timeline also needs to be meeting. So, Fox Renderfarm, luckily for us, managed to meet our criteria in terms of pricing, in terms of delivery.
Fox Renderfarm: Will you distribute the movie in China?
Kee Yong Pin: We are actually trying, because China has a very small quota for foreign movies, but we are actually trying our best to get into China’s market. Good thing for us is that our animation series is already broadcasted on China's platform, which is Tencent. And it gets quite a good amount of views, which is more than 40 million views already up to date. We want to continue our footsteps into China's market if possible.
Fox Renderfarm: Any plans for next step?
Kee Yong Pin: We are doing our next animation, moving forward. And unfortunately, we cannot share anything in detail yet, but definitely I would safely, at least say that project has more challenges than BoBoiBoy Movie 2. So we want to get more market after this release in more countries and all those things, and so definitely, we need more support in terms of technology and also various partnership in the near future.
Fox Renderfarm: Any other things you want to share with the CG enthusiasts?
Kee Yong Pin: We just want to share that animation industry in Malaysia has been more than fifteen, twenty years. We might not be the most famous animation content hub in the world yet. But definitely Malaysia is going to be one of the best, not in terms of quantity, but in terms of quality, one of the best animation providers in the world. So, we really hope that the world will be able to really pick up our animation, have a look on what we can achieve in a more practical way, high quality, efficient, because we have a lot of good talents in Malaysia.
Let's look forward to the new development of Malaysian animated films.
SIGGRAPH Asia 2021 Will Be Held at Tokyo
Next year’s edition, SIGGRAPH Asia 2021, will once again be held at the iconic Tokyo International Forum in Tokyo, Japan, from 14 – 17 December 2021.
“It has been a crazy 2020, but I am hopeful that by this time next year, we should be able to freely travel and be able to meet each other physically at SIGGRAPH Asia 2021 in Tokyo, Japan. The theme for SIGGRAPH Asia 2021 is ‘LIVE’ as live interactions is integral in our context, and the humanization of technologies has become unavoidable,” said Shuzo John Shiota, SIGGRAPH Asia 2021 Conference Chair.
Shuzo also revealed the meaning behind the SIGGRAPH Asia 2021 key visual – a digital waterfall – which symbolizes a continuous cycle of creation and destruction, abundance of energy and vibrancy. This is exactly how he envisioned the 2021 event to be.
Visit http://sa2021.siggraph.org for more event details.
3D Artist of Fox’s Got Talent: Jeffrey Frias
Fox Renderfarm Interview
Fox’s Got Talent! is a platform for talents to show their amazing CG artworks rendered with Fox Renderfarm. US$100 render coupon will be given to each featured artwork! The chosen entry will be shown on our Fox's Got Talent! Gallery and shared on our social media platforms. The winners will also get interview opportunities with us.
This time, we are delighted to have an interview with Jeffrey Frias, one of the winners of Fox’s Got Talent! who shared his making of the awarded artwork with us.
- Jeffrey Frias
- Junior 3D Artist at PIXOMONDO
Centaur by Jeffrey Frias
Jeffrey Frias, graduated from PIXL VISN Media Arts Academy, is a 3D Generalist specializing in texturing, lighting, modeling and compositing. Centaur is the project he did for his student demo reel.
Now, Jeffrey is working as a Junior 3D Generalist at PIXOMONDO Stuttgart. He has participated in producing Midway, and some famous TV series such as The Mandalorian, Carnival Row and Bauhaus.
Here’s the interview between Jeffrey Frias and Fox Renderfarm.
Fox Renderfarm: Why did you enter Fox’s Got Talent? And how do you feel about winning the prize?
Jeffrey: At that time, I just got started working on my job applications and I thought, why not try and join Fox's Got Talent for free views of my stuff to the public. Of course, the prize was a fine addition nonetheless and it helps me being motivated for my personal projects, knowing I won’t have a problem with rendering later on.
Fox Renderfarm: What inspired you to come up with the idea of making the work Centaur?
Jeffrey: I wanted to show that I knew how to get proportions right and that I had a decent understanding of anatomical modeling/sculpting.
Fox Renderfarm: How long did it take you to finish the work?
Jeffrey: The Centaur took me about a month to finish. It might have taken me way sooner than that, but during that time I went on vacation and also kept working on my other reel projects on an on-and-off basis.
Fox Renderfarm: How long did it take you to finish the work?
Jeffrey: The Centaur took me about a month to finish. It might have taken me way sooner than that, but during that time I went on vacation and also kept working on my other reel projects on an on-and-off basis.
Fox Renderfarm: You used backlighting, and there is floating dust in the air, why did you use this combination? And how did you achieve the final result?
Jeffrey: I’ve always liked adding backlighting to my projects and to make the hero objects pop out more. As for the dust, I just wanted to give the Centaur scene a bit more of some surroundings in addition to the ground.
Fox Renderfarm: The details of the work are amazing, the muscle structure and the scars on the skin deliver a savage vibe, how did you create them? Any ideas behind them?
Jeffrey: I’ve seen a lot of modeling reels and projects of graduates that had characters/creatures in them that were just way too smooth and had no details really.
That’s exactly why I tried adding as many details to my Centaur as I could. As for the muscle structure, I had set my mind from the very beginning of this project that I wanted a strong, dynamic and savage warrior Centaur. I created most of the skin details in ZBrush and then added a few really small details and the blood in Substance Painter.
Fox Renderfarm: And also the armor and the leather are pretty well-made, did you refer to any materials while making them? How did you achieve these textures?
Jeffrey: I’ve looked at a lot of images of armors and decided that I wanted to make it in a gladiator kind of style. While making this, I kept looking at other reels too, and tried finding inspirations for texture types and what else I could add.
Here I had my Centaur already positioned and blocked-out, refined and unwrapped the armor parts in Maya. Afterward, I brought it to ZBrush and added the damages.
Lastly I textured them in Substance Painter.
Fox Renderfarm: Which part of the artwork do you like the most, visually and production-wise?
Jeffrey: I don’t really have any parts of the project that I really liked the most, but if I were to choose one, it would’ve been the torso. Just because it was very fun to sculpt this with a lot of trials and errors and because I learned a lot about anatomy while I was doing it.
Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?
Jeffrey: There were a few small problems here and there but nothing I couldn’t fix with a simple search or question in forums. But the thing that overall gave me a hard time, was the anatomy for the horse.
Fox Renderfarm: How long have you been in the CG industry? And how did you make the decision to step into the CG industry? Could you briefly tell us about the story of your education and career experience along your animation journey?
Jeffrey: At this time, it would be around 11 months since I started working at PIXOMONDO.
I’ve always had joy in making or drawing stuff. While I was still in high school, I didn’t really know what this job was called, so I didn’t really try and search for it, but after nearing my graduation I just happened to read a blog about it and from that moment on, I tried pursuing it.
I was quite surprised when I started my studies for VFX, because it was unlike any school experience I had. I enjoyed every lesson we had and there was never any hassle or pressure to learn for an upcoming test or quiz. No one was forcing you but you, yourself was making you want to keep learning more stuff about 3D.
Jeffrey Frias‘s artworks
Fox Renderfarm: After graduated, why did you choose to join in PIXOMONDO?
Jeffrey: When I finished my VFX school, Game of Thrones was still very popular and was a daily conversation topic for me and my friends. so when I got the chance, I tried applying to them immediately and fortunately I got the job.
Plus, a good friend of mine from the same class at the VFX school was there too.
Fox Renderfarm: What projects have you worked on in PIXOMONDO? Is there any unforgettable experience to share?
Jeffrey: Right now I’ve got "Star Wars-The Mandalorian", "Midway", "Carnival Row" and "Bauhaus" on my list.
The unforgettable experience was that my very first task was to model a really something, which had a really big part in the movie Midway.
In addition to that, who wouldn’t be happy to have had the chance of working on Star Wars right from the get go after graduation as a freshling.
Fox Renderfarm: What do you do to keep yourself inspired and improving yourself?
Jeffrey: Everytime I see something great on the internet, I just add it to my personal list of "projects to do", which keeps me motivated on making new projects even while working all day long in 3D too.
Jeffrey Frias‘s artworks
Fox Renderfarm: What do you think of Fox Renderfarm cloud rendering service? Would you share your experience with rendering with Fox Renderfarm？
Jeffrey: It’s a really efficient render farm with one of the best support I have seen.
During the time in which I had to render my stuff for my demo reel, I found myself not being able to use my school’s computers because other students were hogging all the other PC's.
And since the deadline for our reels were coming close, I managed to render out all of my things in time with Fox Renderfarm, with just a simple upload and letting it render overnight and start compositing, while the others were still trying to find renderable PC's at school.
Jeffrey Frias‘s artworks
Fox Renderfarm: Any other things you want to share with CG enthusiasts?
Jeffrey: During my time at my VFX school, I found it annoying that there were students who had also 0 experience as the rest of us who were just starting, but were so sure of themselves that they kept criticizing others and giving off tips that were not useful in any way.
My advice would be, don’t constrain your thoughts on things because other students think that is the only way or the right way. Ask your teachers who know these stuff well.
GoCreation Program Is Online Now!
What is the GoCreation Program
Aiming to foster the development of the industry, “GoCreation Program” is willing to provide preferential prices and subsidies for CG freelancers, empowering them to create more excellent CG artworks and realize their dreams.
Please kindly note that this program only works for freelancers. And if you want to participate in this program, please click here to have a registration and get a Fox Renderfarm account first.
What Will Accredited Freelancers Get
Accredited freelancers will become our Gold Customer and enjoy 20% off for CPU rendering and 30% off for GPU rendering.
For every single recharge of $500, he/she will be rewarded with a $100 render coupon; The accumulated rewarded amount is up to $2000. The render coupon is valid for 1 year.
How to Apply
Fill in the application form.
After the application is approved, he/she will get the freelancer identity certification and enjoy exclusive offers!
Welcome to be our accredited freelancers and enjoy the discount of Gold Customer and exclusive offers. Apply Now！
Fox Renderfarm’s Industry Care Programs, including GoCreation Program, GoCloud Program and Fox’s Got Talent, provides special discounts for teachers, students, educational facilities, and freelancers in the CG industry.
If you are a student or educator, you can participate in our GoCloud Program and receive your exclusive offers. And Fox’s Got Talent welcomes artists from around the world to share your artwork rendered with Fox Renderfarm and get free render credits.
Fox Renderfarm, Your TPN Accredited Cloud Render Farm
Online Render Farm
Fox Renderfarm has reached another milestone in the year 2019. With the relentless efforts and commitment to build a more secure cloud render farm that better protect the privacy of our beloved customers, Fox Renderfarm has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner!
What is TPN?
Trusted Partner Network (TPN) is a joint venture between two major entertainment industry giants, the Motion Picture Association of America (MPAA) and the Content Delivery & Security Association (CDSA), the worldwide leaders in third-party entertainment industry assessments. MPAA is a non-profit American trade association with the goal of promoting effective copyright protection, reducing piracy, and expanding market access. While, CDSA, is the international content protection association that protect entertainment media throughout the supply chain, both pre and post release. As one of the most authoritative film and TV content protection corporation, TPN assessment is well acknowledged by conglomerates like Walt Disney Studios, Universal City Studios, Warner Bros., Netflix Studios and so forth.
Why do we need TPN?
Content and data security have always been a global concern in the movie and TV industry, especially after a serial high-profile pre-release leaks in 2017. Those included the theft and release of “Orange Is the New Black” season 5 episodes from an audio post-production firm and an episode from “Game of Thrones” season 7 that was traced to employees at a data-management vendor working with 21st Century Fox’s Star India. The hacking nightmare continued after Netflix refused to pay the requested ransom. The hacker group The Dark Overlord uploaded much of “Orange Is the New Black” Season 5 online through illegal file-sharing service and kept posting arrogant and even scolding messages online. Huge damage was caused to Hollywood’s major production studios and to the health of the whole industry.
Trusted Partner Network (TPN) is a new, global, industry-wide film and television content protection initiative. The TPN program helps companies prevent leaks, breaches, and hacks of their customers’ movies and television shows prior to their intended release and seeks to raise security awareness, preparedness, and capabilities within the industry. It functions as a global clearinghouse that will set security standards for entertainment production and distribution companies. Partners who pass an independent assessment conforming to those industry best practices will be listed as “trusted partners” in the TPN directory.
“Creating the films and television shows enjoyed by audiences around the world increasingly requires a network of specialized vendors and technicians,” MPAA chairman and CEO Charles Rivkin said in a statement. “That’s why maintaining high security standards for all third-party operations — from script to screen — is such an important part of preventing the theft of creative works and ultimately protects jobs and the health of our vibrant creative economy.”
How does TPN work?
The TPN assessment process is highly rigorous with detailed security requirements on the physical security, asset management, content life-cycle, enterprise security, risk assessment, vulnerability management, security operations and incident response, policy & procedures, human resources processes, and most importantly, infrastructure. Moreover, the assessed Vendors are required to do the annual re-assessment every year to continuously improve the security system to better meet the TPN assessment standards. The assessment reports are shared within the TPN platform and can also be shared with existing and potential customers at the vendor’s discretion.
Fox Renderfarm x TPN
Fox Renderfarm’s mission is to be the best cloud render farm with powerful render capacity, thoughtful customer service, secure data protection and flexible pricing scheme.
“Your governance program (i.e. Management System) was impressive. It was very thorough from a policy and procedure perspective,” Mr. James Bourne, TPN Assessor, commented, “Fox Renderfarm has adopted and implemented the MPAA’s Content Security Best Practices with precision...you are now TPN Accredited.”
As a TPN-accredited Partner, Fox Renderfarm will persist its steps to enhance the cloud rendering solutions to be more customer-friendly and also be one of the safest.
Fox Renderfarm Highlights in 2019
At the beginning of 2020, let’s take an opportunity to look back at our journey in 2019.
First, it wouldn't be possible without the continuous support we get from all of you, for which we're deeply grateful and want to thank you!
Here are some of 2019's highlights.
- Serving 3,000,000 end-users
- Rendered 90+ films
- Handled 5,000,000 computing tasks
- Rendered 200,000,000 frames
March 15th, Shenzhen, Fox Renderfarm's CG Salon, 'To know the past, the present and the future of Japanese CG industry in 60 minutes'
Fox Renderfarm’s CG Salon is set to build a communication platform for the CG industry. The speaker, including Mr. Luo Jun (CEO and founder of Pixeland Digital Production) and Mr. Tetsuya Ogawa (Corporate Planning Director of CGCG STUDIO Inc.), introduced the development of the CG industry in Japan and Asia.
April 13th, Shenzhen, SIGGRAPH 2018 Computer Animation Festival Electronic Theater (Shenzhen Tour)
The event was held by Fox Renderfarm and co-organized with ACM SIGGRAPH Shenzhen Chapter and Rong De Culture. As the leading cloud rendering platform, Fox Renderfarm always works closely with SIGGRAPH and promotes the development of CG and interactive technology.
April 29th, Hangzhou, Fox Renderfarm @ The 15th China International Animation Festival
Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to participate in the 15th China International Animation Festival – 2019 China Young Director Animation Pitch Contest & the Launch of Young Director Support Program, organized by Xihu District People's Government, Zhejiang Animation Industry Association and Wuhu Animator Space.
May 19th, Shenzhen, Fox Renderfarm's CG Salon, 'The beauty of CG Technology'
Fox Renderfarm's CG Salon, ‘The beauty of CG Technology’ was successfully held in Shenzhen. The event is co-organized with ACM SIGGRAPH Shenzhen Chapter and the International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience.
July 28th - August 1st, Los Angeles, Fox Renderfarm @ SIGGRAPH 2019
SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm was honored to be one of the exhibitors and sponsors and showcased our fast and secure cloud rendering solutions and connected industry players from all around the world.
September 3rd - 6th, Malaysia, Fox Renderfarm @ Kre8tif! 2019
Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia, aiming to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful cloud rendering service.
October 15th, Beijing, CG Tech Summit, 'Small Steps Get Us to Far Away Places Along the CG Journey'
The CG Tech Summit was successfully held in Beijing, aiming to promote the CG industry communication and creating opportunities for cooperation. The speakers including Mr. Justin Jiang Hui (Senior Producer), Mr. Harry Lam (PIXOMONDO VFX Supervisor), Mr. Huang Shuo (CEO of Dagong Technology), Mr. Jacky Ke Jiang (Independent Animation Director), and Mr. Peng Cheng (CEO of Ecoplants).
November 20th - 21st, India, Fox Renderfarm @ VFX Summit 2019
VFX Summit 2019, the country’s largest VFX event hosted by Indiajoy, successfully held in Hyderabad, India. As one of the sponsors and exhibitors, Fox Renderfarm treasured very much the chance of exploring business opportunities and discussing industry insights in VFX Summit 2019.
December 1st, Shenzhen, CG Tech Summit
Several Senior TDs were invited to the CG Tech Summit held by Fox Renderfarm. They shared their experiences and insights in the tools development and pipeline management with CG enthusiasts.
As for the film rendering, Ejen Ali: The Movie, BoBoiBoy Movie 2 and Upin & Ipin: Keris Siamang Tunggal, together are Malaysia’s Top 3 local animated films, they all have chosen Fox Renderfarm, the TPN-accredited cloud render farm, as their exclusive cloud rendering partner.
Nezha, the Chinese animation film ranked as the NO. 1 at the China animation film box office, together with Wolf Warriors 2 and The Wandering Earth, ranking top 3 box office smashes in China, were all rendered with Fox Renderfarm.
=Fox Content Protection=
In September, Fox Renderfarm has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner.
Thank you for your support and love in 2019 and we'll do our best to make you proud in 2020! Professional and secure cloud rendering services will be provided for all the customers continually.
Wishing you an amazing 2020 with countless inspiration and happiness!
SIGGRAPH Asia 2020がバーチャルに！
11月17日から20日まで韓国の大邱で開催される予定だった4日間のSIGGRAPH Asia 2020ライブイベントは、完全に仮想化されます。 詳細はやがて明らかになりました。
2020年7月2日 – COVID-19のパンデミックによる進行中の世界的な旅行制限により、11月に韓国の大邱での従来型のSIGGRAPH Asia 2020を開催することが不可能になりました。 そのため、SIGGRAPH Asia 2020をバーチャルイベントに移行することを決定しました。
これは簡単な決定ではありませんでしたが、この現在の状況下では必要であるという共通の合意に達しました。 すべての参加者の安全は何よりも優先されなければなりません。 SIGGRAPH Asia 2020会議の議長を務めるJinny HyeJin Choo氏は、我々のコミュニティにとって初めての試みであるSIGGRAPH Asiaのバーチャルイベント化に対する関係者の理解が得られたことに感謝の意を表しています。
今年のSIGGRAPH Asiaのテーマである「Driving Diversity」は、世界中の様々な分野の技術者およびクリエイター達がこのバーチャルイベントに於いて互いに刺激を与え合う機会を得たたことが新たな意味を持つようになるでしょう。 会議の議長であるJinny Chooと彼女のチームは、この一年間に成し遂げられたＣＧ関連での技術革新とその成果をSIGGRAPH Asia 2020としての強力に発信しています。今回私たちは、この仮想フォーマットによって与えられる新しいグローバルコミュニティに集うことになりますが、この革新的な手法は私たちをこれまで以上に新しい次元に連れて行ってくれるに違いないと確信しています。
Render Farm on Film and Animation Works 2018
Fox Renderfarm News
There are still 18 days from the end of 2018. This year, Fox Renderfarm has achieved a good goal in film and animation works rendering. Below is a collection video of some of the animations and film works that we participated in.
The names of the works played in the video are:
- Detective Dee: The Four Heavenly Kings
- Legend of Fu Yao
- Detective Chinatown II
- Wolf Warrior 2
- Ten great III of peach blossom
- Baahubali: The Beginning
- L.O.R.D (Legend of Ravaging Dynasties)
- The Wind Guardians
- Monkey Magic
- Duck Duck Goose
- Boonie Bears: The Big Shrink
- Fights Break Sphere
- Boonie Bears: Entangled Worlds
The above is just a list of some of the works we have rendered until 2018. If you want to know more details, you can visit our Customer page. As the largest render farm in Asia, we are constantly being recognized by our customers. More and more users are using our render farm, which gives us a good evaluation of our services and platforms.
Here's our evaluation at SIGGRAPH Vancouver 2018, one of the interview participants who used a number of render farms for multiple companies in the cloud rendering industry, if you don't know how to choose which render farm to cooperate, you can see the following video for your reference:
Fox Renderfarm has always focused on the cloud rendering services of film and video, we are good at summing up the real needs of users, and constantly follow the footsteps of users to improve our products, in order to give users a better cloud rendering service.
Fox Renderfam's render farm currently supports GPU and CPU rendering, a company that is rare in the cloud rendering industry to support both services. At the same time, we have thousands of rendering nodes, users can upload and render in real-time. This is also the advantage that we are different from others, and one of the reasons why many users like to use us.
We know that many enterprises encounter many headaches in the transmission of large files, such as video, the transmission speed is too slow, and the file transmission process is afraid of interception, loss and other accidents. Also, it is cost a lot of time when the file transfer process be interrupted, that means you should transfer again.
In response to the above problems, we have developed a large file transfer tool for users to choose, using a second to increase the transmission speed by 100 times. Moreover, our own render farm also has the application of this technology, which ensures that users can quickly complete the uploading of the work to be rendered and download, which greatly saves time.
Tutorial | Desktop Client Installation (Linux)
Breaking news! Desktop client of Linux is released! Users of Linux can use the practical desktop client from now on.
With Linux desktop client, you can do batch submission and batch rendering with just one click! When errors accur, error messages will be filtered smartly with real-time push notification. The task can even be downloaded automatically when rendering is done.
=How To Download=
Click Fox Renderfarm Desktop Client to download the client.
Login task.foxrenderfarm.com, click the download buttom in the upper right corner.
=How To Install=
Note: Linux client needs to be installed in centos7 and above, supporting Houdini and Maya submission.
1.Open Terminal window
2.Install the client by entering the following command in the Terminal window
Enter the linux download directory (note: root is the machine username)
Download the installation package to the Downloads directory wget
Create foxrenderfarm5.0 directory
Unzip gz to the foxrenderfarm5.0 directory
tar -xzvf foxrenderfarm5.0.tar.gz -C ./foxrenderfarm5.0
Go to the foxrenderfarm5.0 directory
Create a desktop icon
Linux users, why not download and have a try!
Fox Renderfarm Desktop Client Version 126.96.36.199 is Released!
Dear Fox Renderfarm user,
The latest release of Fox Renderfarm Desktop Client is here!
Windows version upgrade here.
Linux version upgrade here.
The new functions of version 188.8.131.52 are useful to users who often make batch submissions. Let’s check!
- Prioritize Analysis
①Click ‘Analysis List’.
②Right click the job you need to prioritize, click ‘Prioritize’.
- Concurrent Analysis
According to your need, you can set the number of jobs need to analyze concurrently. ( For users with small machine memory, it is recommended to set the number to 1)
①Click ‘Settings’ in the upper right corner to enter the Settings page.
②Click the ‘General Setting’ > ‘Analysis settings’.
③Enter the number of concurrent jobs.
④Restart the client.
①Click ‘My Uploads’.
②Right click the job you want to prioritize, click ‘Prioritize’.
When you need to download lots of jobs, you can set the download order as you wish.
①Click ‘My Downloads’.
②Right click the job > ‘Priority’.
③According to your need, select ‘High’, ‘Medium’ or ‘Low’.
Two new columns in ‘Render Jobs’ tab: ‘Average time’ and ‘Memory of machine’.
You can adjust the columns shown according to your needs.
①Right click the information bar under the ‘Render Jobs’ tab.
②Click ‘Select column...’.
③Select columns according to your needs.
Desktop Client Updates for Version 184.108.40.206 not only adds new functions but also fixes some bugs. You can know more by clicking ‘Settings’ and selecting ‘About us’.
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