We Love ‘imperfections’: Introducing Award-winning Archviz Studio, Imperfct*
Walk&Talk temporary pavilion, designed by SCORE Architecture, is located in Largo de São João in Ponta Delgada, Azores (Portugal). With the excellent depiction of this building, Massimiliano Marzoli’s ArchViz work won the Best commissioned image in 2020 CGarchitect Architectural 3D Awards.
With the strong contrast and excellent composition, the artwork shows the building as a warm and cozy retreat to spend the night. The artist played a bit with the atmosphere in order to enhance the contrast between the cold exterior and the warm interior.
The outstanding winner, Massimiliano Marzoli, is an Architect and Digital Artist from Rome, and in 2019, he founded a studio Imperfct, which focus on architectural & product visualization. With this special name, Imperfct wants to celebrate the love for imperfection, because both in CGI and in real life, what makes something true to our eyes are the small imperfections.
You can learn more stories about his award-winning artwork and the studio in our interview below.
- Massimiliano Marzoli
- Digital Artist
- CEO & Founder of Imperfct*
Fox Renderfarm: Hi Massimiliano, could you give us a brief introduction about yourself?
Massimiliano: Hey there, thanks to you for giving me this opportunity!
I'm a 33 years old graduate architect from Rome, Italy. After University I decided to combine my passion for photography with Architecture and I moved to Venice to study how to become an architectural illustrator. After that, in the past years, I had the great opportunity to work in some architectural and visualization companies in Italy and abroad, before deciding to come back to Rome to found my own company, Imperfct*.
Fox Renderfarm: Congratulations on winning the 2020 CGarchitect Architectural 3D Awards, Best commissioned image category, how do you feel about it?
Massimiliano: Still can't believe it, it's an amazing feeling, really!
I recently received the prize via mail (since this year it wasn't possible to meet in Vienna) and I'm starting to realize now.
I want once again to thank everyone who made this possible. it's a great honor and privilege.
Fox Renderfarm: The award-winning work Walk&Talk Pavilion is so impressive, and what inspired you to create the work?
Massimiliano: Thank you :)
Several things, hard to mention all of them. This is the kind of work where you have to experiment a bit otherwise you'll end up doing something already seen a thousand times.
One of the sources of inspiration I can mention comes for sure from Simon Stålenhag's works. There was an amazing shot in a parking, in The Electric State that probably came across my mind while creating this image. I remember I thought it was a brilliant idea playing with contrasts and temperatures in the scene. Same thing more or less happening in the Café Terrace at Night by Vincent Van Gogh. Two great references I think.
The Electric State Parking © Simon Stålenhag
Café Terrace at Night © Vincent Van Gogh
Fox Renderfarm: How long did it take to finish the work? Could you introduce the CG pipeline of this project?
Massimiliano: 4-5 working days, feedback rounds included.
This project was quite simple, at least on the geometry side of things. A very small building with few furniture inside/outside and big empty public space just in front. So it didn't take too much to build the scene in 3D. The base of the image was rendered (building, furniture, base atmosphere, etc) and then I started the post production process which took more than the 3D phase in this case.
Drawings © SCORE Architecture
Fox Renderfarm: The work’s atmosphere is so amazing, could you tell us how you set up the composition and any idea behind the contrast？
Massimiliano: The idea came after studying a bit the location, which I didn't know at all before this project.
I discovered that sometimes in the Azores the weather can vary very quickly so I thought it could have been a nice idea to show the building not as expected, with people sitting enjoying the sun, but instead as a cozy and warm shelter while outside is very cold and wet. Two different worlds meet in the middle of this depiction.
The composition is very simple and clean, which is something I always love to go for.
Everything in the image creates a sort of tension with its specular element. The warmth of the inside against the cold of the outside, the barman with the guys walking in, the cold street lights with the warm light bulbs, etc.
Fox Renderfarm: Did you meet any challenges when creating the work? And how did the team solve it?
Massimiliano: The main challenge was achieving the right atmosphere I had in mind and creating the right tension between all the elements in the image.
It required some research and tests but I'm happy with the final outcome.
Fox Renderfarm: Could you give us a brief introduction about your studio Imperfct* and team members?
Massimiliano: Imperfct* is born at the end of 2019 and since then we're now two people working full time and one freelance collaborator working remotely.
We eagerly await the moment to come back to a normal life to start working all together!
Fox Renderfarm: What’s the development vision of Imperfct*? Any new projects or plans can share with us?
Massimiliano: The idea is to slowly grow, I want to make sure that all the elements of the orchestra are playing in time. This is not easy but we work very hard on it.
About projects, we recently had the opportunity to work on really nice projects, including an animation, that we're going to share very soon. Stay tuned!
Fox Renderfarm: Any other things you want to share with the CG enthusiasts?
Massimiliano: Yes, I really want to thank all of those who spent a minute of their time to congratulate us for the 3D Awards result and for what we're trying to do with Imperfct*.
Thank you so much, we're totally overwhelmed by the enthusiastic reactions.
Recent News List
The Rebirth of the Phoenix, Introducing 3D Artist and Entrepreneur, Reinaldo Handaya2021-04-19
Evergreen Program: Fuel the Community with Vigor and Vitality2021-04-16
Creating Memorable Animations:Introducing Kukari Animation Studio2021-04-13
Discovering New Things With Innocence and Euphoria in 3D World2021-04-09
How to Make a Planet Explorer With ZBrush2021-04-09
13-Year of Exciting CG Journey: Introducing FGT Art February Winner, Rahul Venugopal2021-04-06
Shifting the Boundary of Physical and Virtual Worlds in 3D Art: Introducing Designer & Director, LIU Xin(2)2021-03-23
Shifting the Boundary of Physical and Virtual Worlds in 3D Art: Introducing Designer & Director, LIU Xin(1)2021-03-23