CHRISTMAS SUPER SALE
CHRISTMAS SUPER SALE
close

Discussion with Berglmir on the Art of Automotive Scene Creation

Last edited on: 2024-09-10
Trending | Top News | Fox Renderfarm Interview
3D Art Competitions

Embark on a behind-the-scenes journey with Berglmir, the 3rd place winner in polygoniq’s Custom Garage Design Challenge. In this exclusive interview with Fox Renderfarm, the industry's top cloud rendering service provider and leading render farm, we delve into the intricacies of his project "Ready to Rumble", exploring the detail and the thoughtful design choices that shaped his work. As he reflects on his inspiration, artistic influences, and the experience of participating in the Custom Garage Design Challenge, Berglmir offers valuable insights into his journey as a 3D artist. Join us as we uncover the creative process behind his captivating renderings.

Fox Renderfarm: Hi Berglmir! We are honored to have you here! Please introduce yourself first to our readers. 

Berglmir: Hi Fox Renderfarm! Thanks for having me. My "artist" name is Berglmir, which I have used for ages with games and other avatars, and is a minor character from Norse Mythology. I just like it, because part of my real-life surname is already present. On ArtStation you will find me as "Reynard", and/or "Blendini". I started working with Blender in October 2020 during the pandemic and fell in love with the software and its possibilities. I also like to doodle with pen and paper, love graphic design (and graphic novels aka Comics), but I see myself mainly as a hobbyist. My real job has nothing to do with art, and so this, playing the guitar, reading, and listening to music are my "batteries".

Fox Renderfarm: Congratulations on winning 3rd place in polygoniq’s Custom Garage Design Challenge! How do you feel about it?

Berglmir: Mainly surprised! :) I love taking part in these challenges, not for the win, but for the fun of it, and because it actually challenges me to think outside my usual comfort zone.

Ready to Rumble © Berglmir

Ready to Rumble © Berglmir

Fox Renderfarm: As someone living in Europe, what draws you to the design of American muscle cars from this era?

Berglmir: I think American Muscle cars embody the essence of what cars used to be and could be. Everything is kind of exaggerated and overdone because you just could. During the same time in Europe, cars were - more or less - unreliable metal boxes, where "fun" wasn´t part of the design process.

Fox Renderfarm: How did you ensure that the different elements in your scene, like the cars and the garage environment, worked together cohesively?

Berglmir: I guess that´s the only thing I am - kind of - good at. Make sure each element goes with another, and I can cram as much detail as possible into one shot (which I very often overdo, making my scenes hard to follow, because there is too much detail in there…)

Fox Renderfarm: Could you describe your typical creative process from ideation to completion?

Berglmir: Whenever I start a new challenge, I have a vague vision of what could work in my mind. After that, I’ll do some googling to check if there are photos, images, or artwork available that capture my mind's image to a certain degree. Some of those inspirations I found on Reddit:

Inspiration Image © rneedforspeed

Inspiration Image © r/needforspeed

Inspiration Image © rneedforspeed_

Inspiration Image © r/needforspeed

However, I wanted to make my scene a little bit more gritty, and also create an atmosphere of "work being done" to the cars.

Fox Renderfarm: What challenges did you face while working on this project, and how did you overcome them?

Berglmir: As stated above: My desire for detail vs. the best POV. Mine almost rendered scene only features 40% of the stuff actually in the scene. It´s always hard to decide. Eventually, I wanted to focus on the car and the garage behind it, and apparently it worked out. As you can see in these Viewport Screenshots, there are a lot of details that didn´t end up in the final render.

Viewport Screenshot © Berglmir

Viewport Screenshot © Berglmir

Viewport Screenshot © Berglmir (2)

Viewport Screenshot © Berglmir

Fox Renderfarm: What are your favorite elements of the scene, and why do they stand out to you?

Berglmir: Obviously it's the long hood of the car, and I want to give a shout-out to artist Everhard who created this awesome model and provided it for free on Sketchfab. Additionally, I like the colour scheme and the contradiction to the muscle car of the Isetta model in the back.

Fox Renderfarm: Are there any artists whose work has inspired your approach to 3D design? How have they influenced your style?

Berglmir: Whenever I have time, I´m browsing through ArtStation, and there are so many talented people out there that I can´t name individual ones. All I can say is that every time I do, I feel humbled, but also inspired to do better myself. I especially admire artists who are able to create characters of all kinds from scratch. This is so far above my pay grade, that I can only stand in awe.

Fox Renderfarm: Have you tried or heard about Fox Renderfarm’s render farm services before? What is your impression of our cloud rendering services?

Berglmir: I know Fox Renderfarm, and I think it´s a great cloud rendering service. I don´t use it personally, because I don´t do animation. However, should I consider doing proper animation I would immediately enlist your services, rendering it myself seems like a really bad idea.

Fox Renderfarm: What did you enjoy most about participating in the Custom Garage Design Challenge, and how did it help you grow as an artist?

Berglmir: Creating something out of my wheelhouse (no pun intended). I usually do large-scale landscaping, and being motivated to create something that has a more interior feel to it was something new and challenging, but something I eventually really enjoyed, which led me to do more scenes with a smaller-scale focus.

Berglmir’s Social Media:

ArtStation: blendini.artstation.com

Latest News
Interview with Ben White: Top Winner in the Ultimate Race Track Challenge
2024-12-13
Interview with Ben White: Top Winner in the Ultimate Race Track Challenge
More
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
2024-12-04
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
More
Keywords
3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowVFX BreakdownMorrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepUnreal Engine render farmChris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererStop Motion AnimationV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia3D AnimationOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
Christmas Super Sale 2024 - Fox Renderfarm
Categories
Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending
Recent News List
Interview with Ben White: Top Winner in the Ultimate Race Track Challenge
Interview with Ben White: Top Winner in the Ultimate Race Track Challenge
2024-12-13
What is the Best 3D Texturing Software?
What is the Best 3D Texturing Software?
2024-12-12
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
2024-12-11
시그라프 아시아 2024, 3년 만에 도쿄로 돌아온다
시그라프 아시아 2024, 3년 만에 도쿄로 돌아온다
2024-12-10
Memorable Highlights from SIGGRAPH Asia 2024
Memorable Highlights from SIGGRAPH Asia 2024
2024-12-10
A Complete Tutorial of Making Venom Effect in Blender
A Complete Tutorial of Making Venom Effect in Blender
2024-12-09
Official Trailer for Disney's 'Snow White' is Out
Official Trailer for Disney's 'Snow White' is Out
2024-12-06
Top 10 Stop Motion Animation Films Recommended
Top 10 Stop Motion Animation Films Recommended
2024-12-05
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
2024-12-04
Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.