Get to know Eddi Shin, a 3D artist in South Korea, who has been nominated for the ‘Viz Pro of the Year’ category in the CGArchitect 3D Awards 2023, which is sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry. He is the co-founder of EDDIVZ3D, a studio that specializes in creating realistic and immersive images of natural phenomena. His fascination with nature began when he was a child, and he has never stopped exploring and experimenting with different ways to express it in 3D. He believes that 3D art can evoke powerful emotions and connect with the viewers on a deeper level.
Discover Eddi Shin's methods, sources of inspiration, and perspective on the direction of 3D art with us.
Fox Renderfarm: Hi Eddi Shin! Thank you so much for accepting our interview! Could you please introduce yourself and your team to our readers?
Eddi Shin: Hello. My name is Eddi Shin and I am working as a 3D Artist in South Korea. We founded EDDIVZ3D with art director Jin Park. We are very curious about all phenomena that occur in nature and constantly develop ways to express them in 3D so that they blend in with the viewer's emotions and create a deep impression. Jin Park, an architect and art director, oversees our concept, production, and quality, while I, a 3D Artist, am responsible for modeling, lookdev, and workflow improvement.
Fox Renderfarm: It's fantastic to see your work recognized with a 'Viz Pro of the Year' nomination at the CGArchitect 3D Awards 2023! How does it feel to be celebrated for your achievements?
Eddi Shin: Thank you for your congratulations. It was a very surprising and grateful thing for us. And I think it will be a great help in our future journey and CGArchitect and the Fox Renderfarm team for creating this interview opportunity.
Fox Renderfarm: Could you give us a brief overview of the project that you brought to the CGArchitect 3D Awards 2023?
Wooden Bridge © Eddi Shin
Eddi Shin: This is a wooden bridge designed by LUO Studio. First of all, We became interested in the fact that this bridge was made of natural wood rather than a concrete structure. The nature-friendly design, such as the roof and arch structure that takes into account the natural environment of this place, where there is a lot of precipitation and water transportation such as ferries, was a great inspiration to us.
Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?
Eddi Shin:
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Modeling
© Eddi Shin
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Wood Material
© Eddi Shin
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Terrain & River
© Eddi Shin
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Vegetation
© Eddi Shin
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Lighting
© Eddi Shin
© Eddi Shin
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Clay Rendering
© Eddi Shin
Fox Renderfarm: The lighting in this artwork creates a very specific atmosphere. Can you talk about how you achieved this effect and what you wanted to evoke in the viewer?
Eddi Shin: During the concept creation process, Jin Park presented the theme of peace and calm, and based on that, we began to develop a specific look using the sky and sun. I think the sky we see every day is a great reference, offering numerous variations by time of day and season. So we construct scenarios by observing characteristics that occur in nature to create a specific atmosphere.
Fox Renderfarm: How did you ensure the wooden texture appeared realistic and detailed across such a large structure?
Eddi Shin: I try to analyze and understand the original characteristics of wood, and I enjoy the process of developing a look based on references. Color matching, scratches, dirt, and edgewear were mixed without excessive use of Composite Node, and UV Unwrap was used for the lower arch wood.
Fox Renderfarm: The reflection of the bridge on the water's surface is quite striking. What techniques did you use to render the water so realistically?
Eddi Shin: Thank you. We tried to realistically express the depth, reflection, and wave shape of the water. In particular, Houdini's Ocean Spectrum was used to express the water spectrum reflected by the bridge on the water in the geometry.
Fox Renderfarm: In what ways did this project push the boundaries of your skills or allow you to explore new techniques?
Eddi Shin: We strive to expand our skills by exploring new technologies and incorporating them into our workflows. The terrain and river for this project were built using Houdini's Height Field and Ocean Spectrum, and this was our first time incorporating Houdini into our workflow. Although Houdini has a steep learning curve, I think it is software that offers many possibilities to 3D artists.
Fox Renderfarm: Have you had any experience with Fox Renderfarm's cloud rendering services in the past? If you have, what is your opinion of our cloud rendering offerings?
Eddi Shin: Unfortunately not yet. I plan to use the render points from Fox Renderfarm, which I received as a prize from this CGArchitect Nominee, in my next project.
Fox Renderfarm: Do you have any ongoing projects or future plans at the moment?
Eddi Shin: We're currently working on a commercial project, so I'm not sure when, but we're planning an animation set in ancient Rome. Technically, we're trying to incorporate Houdini's Karma XPU into our workflow based on Pixar's USD.
Fox Renderfarm: Finally, what advice would you give to aspiring 3D artists? Are there any key lessons or insights that you have learned along your journey?
Eddi Shin: From the time I started doing 3D visualization until now, I have been getting a lot of information and help from watching the "Making of" of many seniors. This CGArchitect Noiminee was an opportunity for me to share my experience with other artists. If I had the chance, it would be nice to be able to give back what I had received. Thank you again to the Fox Renderfarm team for creating this opportunity and to Ellen for her specific and sincere questions.
Thanks again to Eddi Shin for accepting our interview! Wishing new heights in your professional career!
Eddi Shin’s social media:
- Website: https://eddiviz3d.com/
- Instagram: https://www.instagram.com/eddiviz3d/
- Facebook: https://www.facebook.com/eddiviz3d
- Artstation: https://www.artstation.com/eddiviz
- Behance:https://www.behance.net/eddiviz3d