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Exploring the Cyber World with Luca: A Rising Star in Berlin

Last edited on: 2024-04-03
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Fox Renderfarm Interview

At just 18 years old, Luca is already making waves in the world of 3D art. Hailing from the vibrant city of Berlin, Germany, Luca's passion for creating immersive 3D scenes has allowed him to express his creativity in ways beyond imagination.

With several years of experience under his belt, his dedication and talent recently earned him 1st place in the CGandWE monthly 3D challenge "Cyber Security".

In this interview with Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry, Luca shares his journey, inspirations, and aspirations as a young 3D artist. Join us as we step into Luca's world and explore the boundless possibilities of 3D art through his visionary lens.

Fox Renderfarm: Hi Luca! We are honored to have you here! Please introduce yourself first to our readers.

Luca: Hey, my name is Luca, I am an 18-year-old 3D artist and cameraman from Berlin, Germany. I have been creating 3D scenes for a few years now, allowing me to really live out my creativity.

Fox Renderfarm: Congratulations on winning 1st place in the CGandWE monthly 3D challenge "Cyber Security"! How do you feel about it?

Luca: I am very happy about the positive feedback on my scene and winning 1st place. I've been taking part in these challenges for some time now and I'm always happy to see the enthusiasm from others.

Late at Night at the Cyber Security Office © ZGC Luca

late at night at the cyber security office © Luca

Fox Renderfarm: How did you conceptualize and execute the storyline in this scene?

Luca: At the beginning, I usually make a list of ideas that would be suitable for this theme. Then I think about which idea fits and can be best implemented in the context. In this case, another idea I had was to depict an antivirus program with a police force and the viruses with robots. As soon as I had the idea, I sat down and made a rough scene without details to get an overview and check the color elements that should be implemented in this scene. 

Rough Scene © Luca

Rough Scene © Luca_

Rough Scene © Luca__

Rough Scene © Luca

Fox Renderfarm: How did you handle the lighting relationship between the character and the environment in this piece?

Luca: I kept the whole scene rather dark and illuminated it with practical lights. Like the table lamp, for example. Making the person silhouetted was also important to me, as it allowed them to stand out a little from the rest, due to the bright screen behind them. But she was not illuminated any further to achieve this secret, unknowing look, as cyber security usually happens in the background and in "secret". 

Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you?

Luca: I spent about 6 hours on this work. It was spread over about a week. I don't necessarily follow a strict schedule as I adapt to my free time and motivation level. The rough scene and the details are usually done in one go. On other days, I take care of the lighting and finer details, such as the moving fan. Creating the person also takes some time.

Fox Renderfarm: Did you do any special research or preparation work when creating this piece?

Luca: For the scene, I first looked for a few inspirations from films and then used these images to create my own in my head. There wasn't really any other preparation.

Inspiration Photos © Film

Inspiration Photos © Film_

Inspiration Photos © Film__

Inspiration Photos © Film

Fox Renderfarm: What's the significance behind the character lighting a cigarette in the image? What was the intention behind incorporating this element?

Luca: The cigarette in this scene reflects the character being in this room for some time, not seeing sunlight, and needing some kind of activity and reassurance while sitting in a dark room in front of screens all day. 

Fox Renderfarm: Are there any challenges you have encountered during creation? If so, how did you overcome them?

Luca: There were actually no problems with this project compared to many others of mine. The only thing I had some difficulty with was getting the cigarette and the moving fan to work properly to make the scene look more dynamic. 

Fox Renderfarm: What is your proudest technical achievement in the creation process?

Luca: Definitely the lighting and the associated implementation of the right mood. 

Fox Renderfarm: How do you improve your CG skills? What kind of exercises do you usually do?

Luca: I usually look for a single word and try to build a world around it. I often just go ahead and do something without making a big plan beforehand. Of course, this also means that I come across unfamiliar things and problems that help me learn and acquire new skills.

TIME PORTAL INCIDENT © Luca

TIME PORTAL INCIDENT © Luca

Fox Renderfarm: Have you ever tried the cloud rendering service from Fox Renderfarm? If so, what do you think of our services?

Luca: So far I have only used it once for a larger animation and it has saved me a lot of time and work. Fox Rendering is easy to use and you have many options to achieve exactly what you want. 

Fox Renderfarm: What valuable experiences in your creative process do you think are particularly valuable for other 3D artists?

Luca: Do something, anything, as long as you can live out your creativity. If you can express yourself creatively and have fun at the same time, you learn extremely well. Creating something out of nothing and being able to say at the end that I did this is a great feeling. But the most important thing is not to rush. Don't overwhelm yourself with huge projects and ideas and become demotivated as a result.

Cinematic Sci-fi interior © Luca

Cinematic Sci-fi interior © Luca

Luca’s social media:

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