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    How to Create a 3D GK Figure in ZBrush and 3ds Max

    FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync,, Texturebox, iCube R&D Group and Marmoset. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!

    FGT3D Hunter Challenge is now open for submissions!

    The third place winner in the Professional category of the FGT3D Hunter Challenge goes to ManWai Chuk with his work, Guide Man.

    “His image gives me the creeps, no one would want to be hunted by this hunter, high details on the textures, lighting and rendering is matching the creepy character, even though the rendering is designed to be a GK figure, but still the scary character and the lighting key gives one hideous feeling.” Our judge Ben Cheung said, who is also one of the 2020 VES Awards Nomination Judges.

    Let's find out how ManWai made the amazing artwork through the exclusive interview with Fox Renderfarm.

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Fox Renderfarm: Hi, ManWai! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?

    ManWai: Hi everyone, my name is Manwai. I come from Taiwan. I am interested in 3d characters. I'm very happy to participate in this competition.

    Fox Renderfarm: Congratulations on winning 3rd place in the Professional Category of the FGT3D Hunter Challenge, how do you feel about that?

    ManWai: I am glad that my creation can be affirmed & like my style.

    Fox Renderfarm: How long did you finish the work, Guide Man?

    ManWai: It took me about 2 months after I got off work.

    Fox Renderfarm: What software and plugins did you use?

    ManWai: I usd Zbrush, 3ds Max, Substance painter, Photoshop

    Fox Renderfarm: What’s the inspiration behind your artwork?

    ManWai: Guide Man is taken from my old work Skeleton Centaur. I wanted to give it a different identity. Guide Man leads the dead to the path of judgment. This time, I return to my favorite Japanese dark style. Abandon the use of more aggressive weapons and exaggerated shapes, and instead use small-soldier-style armor and weapons. The simple and expressionless mask and the centaur structure are the characteristics. Carrying the faint light, I want to give a restrained and oppressive atmosphere.

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Fox Renderfarm: The unusual design of this character caught our eye, as did the depth of field effect, and the presentation of the character as if they were a miniature model from a table top game. How did you make it?

    ManWai: I usd Zbrush for modeling, 3ds Max for topo & UV, Substance painter for texture. I like the depth of field effect strongly. Substance Painter Iray is great and simple. I rendered and made a miniature model effect in it.

    Fox Renderfarm: High details on the textures, lighting and rendering is matching the creepy character. How did you make it?

    ManWai: Textures are made in Substance Painter. Lighting used HDRI in Substance painter and rendering in IRAY. I tried the Marmoset Toolbag to render, but Substance painter is better.

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?

    ManWai: I exported the FBX format and encountered an uneven surface. When exporting FBX, uncheck [Keep edge direction] of Geometry. Solve this problem. It took me a lot of time to find it.

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Guide Man © ManWai Chuk

    Fox Renderfarm: Any artists or artworks inspired you most?

    ManWai: I learned a lot of 3D skills from artists Zhelong Xu& Johnnyxiao.

    Welcome to The Strange Planet © Zhelong Xu

    Welcome to The Strange Planet © Zhelong Xu

    Old Jungle Warrior © Johnnyxiao

    Old Jungle Warrior © Johnnyxiao

    Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?

    ManWai: School education teaches me the basics of art. I worked in post-production and learned the concept of animation synthesis. And learned 3d modeling, mapping and animation in game companies.

    Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?

    ManWai: Do your own creation and learn from it.

    Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?

    ManWai: Hope that there will be more diverse challenge themes in the future.

    Fox Renderfarm: Do you have any advice for future participants in the competition?

    ManWai: Regardless of the result of the game. You can learn from it. Just do it.

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