Fox Renderfarm Cloud Render Farm Service

Paul Webb Shines with His Technical Proficiency in the polygoniq 3D Challenge 'Into the Future'

2023-12-08
Trending | Top News | CG Challenges
3D Art Competitions

Paul Webb, a talented digital artist, recently earned a well-deserved second place in the renowned polygoniq 3D challenge "Into the Future". His artwork, "A Sort of Homecoming," which skillfully balances technical proficiency with imaginative storytelling, stood out in a field of exceptional entries. Congratulations to Paul! Fox Renderfarm as the industry's top cloud rendering service provider and render farm, was honored to sponsor this contest and interview Paul.

Let’s uncover the inspiration and process behind Paul's remarkable work through this interview.

Fox Renderfarm: Hi Paul! Thank you so much for accepting our interview! Could you please introduce yourself to our readers?

Paul: Hi, I live in the UK, VFX and 3D is not really my main job. At the moment it’s a hobby, but I dedicate a lot of time to what I do. I grew up watching lots of Sci-Fi, Star Wars, Star Trek, Babylon 5, and Farscape. Love it all. I got into Blender many years ago, but never did much. However I have started to delve into it more, and I am hoping to make a short film someday.

Star Wars © Lucasfilm Ltd

Star Wars © Lucasfilm Ltd.

Fox Renderfarm: Congratulations on winning second place in the polygoniq challenge "Into the Future"! How do you feel about it?

Paul: Amazed!! There were so many great entries and talented (and genuinely nice) people. It was just a pleasure to be a part of it. 

Fox Renderfarm: Can you walk us through the conceptual development of your piece? How did your initial idea evolve into the final work?

Paul: I have a problem with self-control. It started as a small idea, a man and his robot walking in a field. But I love creating stories and it just developed from there. Trying to build up the story of why and how. I kept wanting to add more and more!

Fox Renderfarm: What kind of emotional journey do you want the audience to experience through your work? Are there any symbolic themes that you would like to share?

Paul: I tried to kick it off on a high, but the ship crashed, you don’t know why, but you see the fear in the robot. You see the relationship they have, I guess almost a parent/child kind of thing. And then hopefully left wondering what they’re looking out at. 

Screenshot of “A Sort of Homecoming’ © Paul Webb_

Screenshot of "A Sort of Homecoming" © Paul Webb

Fox Renderfarm: Were there any specific films, books, artworks, or real-life events that inspired the story and the characters?

Paul: I’m a huge U2 fan and love the song - "A Sort of Homecoming" - about returning home after a long journey. And that’s what I was going for, they’ve returned home but things aren’t quite how they left them.

A Sort of Homecoming © U2

A Sort of Homecoming © U2

Fox Renderfarm: Can you elaborate on the technical aspects of creating the visual representation of the man? What tools and techniques did you use? 

Paul: I used several techniques for him. The main body is a ProductionCrate asset, I am a huge fan of theirs, the head is from a Blender addon called MakeHuman. I stitched the two together. I then used Move AI for the motion capture and an iPhone app called Facemotion 3D for the face motion. That’s one of the things I love about Blender, bringing different add-ons and techniques together to create things. 

Screenshot of “A Sort of Homecoming’ © Paul Webb

Screenshot of "A Sort of Homecoming" © Paul Webb

Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you? 

Paul: One of my problems is I don’t always have a pipeline. I love how projects expand, grow, and develop - it is by no means the best way to work! So it is very difficult for me to keep it contained. But when writing I love how things grow and expand almost with a life of their own. I’m not sure about the exact time, but over a couple of weeks, I spent 2 - 3 hours each night working on it and watching it grow. 

© Paul Webb

Fox Renderfarm: What were the main technical challenges you faced during the creation of your work and how did you overcome them?

Paul: Animation. Just in general. I love creating animation rather than still images, but I struggle with timing. So this time I did a lot of previs, rendering low poly, non-textured versions to see how it flowed. It really helped. Another thing I struggled with and didn’t quite accomplish with the exterior scenes is making things look natural and creating a world that is alive and believable. 

Fox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?

Paul: There’s one scene when the robot nudges the hero to wake him up. I wasn’t sure if it would work, but I was really happy with how that scene turned out. 

Fox Renderfarm: Do you have any favorite artworks or artists that you want to share with us?

Paul: I follow a lot of different creators on Instagram, far too many to mention!! I just enjoy seeing what some people create using Blender and other software knowing that one day, with practice, I could make something similar.

Fox Renderfarm: Have you tried Fox Renderfarm’s cloud rendering services before? If so, how do you feel about Fox Renderfarm’s cloud rendering services? 

Paul: No I’ve never used it before, so I’m excited to try it out. 

Fox Renderfarm: Any future plans at the moment that you would like to share with us?

Paul: I wrote a sci-fi novel a few years ago and I am trying to clean it up so I can get it self-published, and there’s an idea for a series I wrote, so I would love to bring that to life in animation. In the short term, I would say continue to learn and meet other amazing people who love creating. There’s so much talent out there, so it’s an honor to have been a part of something with them. I will continue posting on my Instagram and YouTube and hopefully someday be as good as those I follow. 

Thanks again to Paul for accepting our interview! Wishing new heights in your professional career!!

Paul’s social media:

Latest News
Taking Off: Exploring the Top Artworks from the 'First Flight' 3D Contest
2024-06-05
Taking Off: Exploring the Top Artworks from the 'First Flight' 3D Contest
More
Fox Renderfarm New CG Challenge: FGT3D The Ruins Challenge
2024-05-22
Fox Renderfarm New CG Challenge: FGT3D The Ruins Challenge
More

Keywords

3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowSIGGRAPH Asia 2018Morrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepSIGGRAPH Asia 2017Chris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererRafael ChiesV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia2015 Hangzhou Computing ConferenceOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
FGT3D The Ruins Challenge banner

Categories

Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending

Recent News List

Arcane Season 2 Gets the Official Teaser
Arcane Season 2 Gets the Official Teaser
2024-06-12
Maxon Studio: Your New Creative Companion in Video Editing
Maxon Studio: Your New Creative Companion in Video Editing
2024-06-11
Focus Features Drops the Official Trailer for 'Piece by Piece'
Focus Features Drops the Official Trailer for 'Piece by Piece'
2024-06-07
Encounter the Unknown - “Alien: Romulus” Awaits!
Encounter the Unknown - “Alien: Romulus” Awaits!
2024-06-06
Taking Off: Exploring the Top Artworks from the 'First Flight' 3D Contest
Taking Off: Exploring the Top Artworks from the 'First Flight' 3D Contest
2024-06-05
Official Trailer of 'Venom: The Last Dance' Comes Out
Official Trailer of 'Venom: The Last Dance' Comes Out
2024-06-04
Netflix Shares Trailer for 'The Umbrella Academy' Final Season
Netflix Shares Trailer for 'The Umbrella Academy' Final Season
2024-06-04
Disney Drops Trailer for 'Moana 2'
Disney Drops Trailer for 'Moana 2'
2024-06-03
3ds Max 2025.1: The New Frontier in 3D Modeling and Rendering
3ds Max 2025.1: The New Frontier in 3D Modeling and Rendering
2024-05-31
Fox Renderfarm Cloud Render Farm Service
Trusted Partner NetworkBlender Development Fund Member

Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.