SIGGRAPH Asia all set to reunite the Computer Graphics Community this December with its very first Hybrid edition
*Plans are underway to have a blend of in-person and virtual participants at the 14th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia*Tokyo, Japan, 11 August 2021 – SIGGRAPH Asia 2021’s in-person event in Tokyo, Japan is confirmed and will take place as planned from 14 – 17 December at the Tokyo International Forum. Japan has continued to hold business events and exhibitions throughout the year by adopting a wide variety of safe measures, hence our confidence in hosting SIGGRAPH Asia in a Hybrid format this year. In view of the evolving Covid-19 situation, the event organizers will also have a selected range of conference programs accessible online with networking opportunities for international attendees who may be unable to travel.!SA21 Hybrid - 930x250Some of the world’s leading brands such as Adobe Research, Amazon Web Services, Autodesk, Bandai Namco, Digital Hollywood University, FORUM8, IMAGICA GROUP, Khronos Group, PIXAR and SideFX have already confirmed their participation.“FORUM8 has participated in SIGGGRAPH Asia 2018 in Tokyo, 2019 in Brisbane, and 2020’s Virtual event as an exclusive platinum sponsor. We have the confidence in SIGGRAPH Asia 2021 and have once again committed our support early as the event’s platinum sponsor. SIGGRAPH Asia is the to-go Computer Graphics event in the region, and we definitely will not want to miss being a part of it!” says Yuji Ito, President of FORUM8 Co., Ltd.The event organizers are thrilled to announce that Toru Katsumoto, Executive Deputy President and CTO of Sony Group Corporation has been confirmed as an event Keynote speaker. Many more leading industry figures and experts will be announced in the near future. The conference programs’ call for submissions are ongoing and have also garnered very encouraging numbers as well. There will be ample cutting-edge content featured at the event.“The past 18 months has been a series of challenges and introspections for all of us, and I believe everyone is eager for in-person events to resume this year. Safety of all participants is our utmost concern, but with large-scale events in Tokyo like the Olympics going on safely, it is assuring to organizers and participants that the local event will be able to pull through. The only uncertainty at this moment is the number of international attendees that can join us physically due to travel restrictions and quarantine requirements,” shared Shuzo John Shiota, SIGGRAPH Asia 2021 Conference Chair.!SA21-Hybrid-Announcement-1080x1080 (FB.IG.LI)“With that beyond our control, we have decided to have a selected range of programs accessible online for our international attendees who may not be able to travel. With a team of very dedicated professionals working hard tirelessly, I am confident to bring forth an amazing hybrid edition for the community this December. We look forward to seeing you at the industry’s most anticipated reunion!” added Shuzo.More details on the program line-up and registration ticket prices will be revealed in August. Registration for the event will be open in September.To get the latest event updates, you can subscribe to the e-newsletter here.
Entry Deadline Extended for SIGGRAPH Asia 2021 Computer Animation Festival
Great news - SIGGRAPH Asia 2021 Computer Animation Festival (SACAF 2021) has extended the submission deadline to August 15, 2021! Coming to Tokyo, Japan December 14-17 as part of SIGGRAPH Asia 2021, SACAF 2021 will celebrate the vibrant, diverse, and inspiring world of computer animation. The Festival is looking for projects from Shorts, trailers and montages for film and TV, title sequences, game cinematics, broadcast graphics, motion graphics, music videos, commercials, PSAs, visualizations and simulations, VFX reels… if the project was animated and a computer was used in the production, creators can submit the project to the festival. And this is a kindly reminder that there are no submission fees – enter as many projects as you like.Join the festivities and help the festival honor the best in CG animation -- submit your latest projects in any of the following categories:- Computer Animated Shorts: Includes character animation, narrative works, experimental works, opening sequences, game cinematics, selections and/or montages of animated television series, new-media format.- Animated Feature Films: Selections and/or montages of computer animation created for animated feature films.- Music Videos: Commissioned and/or independent works that use any combination of computer animation, digital effects, and live action to illustrate, enhance, and/or complement a musical creation.- TV and Web Commercials: Advertisements created entirely or partially with computer animation and/or digital effects. This category also includes promotional spots, broadcast bumpers and graphics, and public service announcements.- Visualizations and Simulations: Computer animations created to explain, analyze, or visualize information for applications including scientific research, architecture, engineering, systems simulations, education, and documentary projects.- Visual Effects for Films and TV Programs: Selections and/or montages of visual effects created for live-action films and/or for television programs.- Real-Time Animation: Game, web, and mobile animations that are rendered in the same amount of time that it takes to play them back. Real-time technology demos are also encouraged! Real-time technology demos should be submitted to Real-Time Live!- Others: Computer Animations that do not fit in any of the above categories.- The extended submission deadline is now August 15, 2021. Visit the SACAF 2021 webpage for more information, including how to submit, submission rules and requirements, and an FAQ.Or, you can submit your work directly by logging into the SIGGRAPH Asia Submission System.Please share the news with your teammates, classmates, and colleagues - SACAF wants to see their work too!Remember: There is no entry fee, and you can enter as many projects as you like.Please share the news with your teammates, classmates, and colleagues - SACAF wants to see their work too!SIGGRAPH Asia 2021December 14-17, 2021 | TIF, Tokyo, Japan | SIGGRAPH**Asia | SIGGRAPH**Asia2021Source: SIGGRAPH Asia 2021
来年のSIGGRAPH Asia 2021は2021年12月14日から17日まで日本の東京国際フォーラムで再び開催されます。!SA21-Opening-Shuzo-(2)「2020年は狂気の一年でしたが、来年のこの時期までに、日本の東京で開催されるSIGGRAPH Asia 2021で、自由に旅行し、東京で会うことができるようになることを願っています。 SIGGRAPH Asia 2021のテーマは、ライブインタラクションが私たちのコンテキストに不可欠であり、テクノロジーの人間化が避けられなくなったため、「LIVE」です」とSIGGRAPH Asia2021カンファレンスチェアを務める塩田周三さんは述べていました。!SA21-Opening-Shuzo (3)塩田周三さんはまた、SIGGRAPH Asia 2021のキービジュアルであるデジタルウォーターフォールの背後にある意味を明らかにしました。これは、創造と破壊の継続的なサイクル、豊富なエネルギーと活気を象徴しています。これはまさに彼が2021年のイベントを想定した方法です。SIGGRAPH Asia 2021の詳細については https://sa2020.siggraph.org/en/ をご覧ください。
SIGGRAPH Asia 2021 Will Be Held at Tokyo
Next year’s edition, SIGGRAPH Asia 2021, will once again be held at the iconic Tokyo International Forum in Tokyo, Japan, from 14 – 17 December 2021.!SA21-Opening-Shuzo-(2)“It has been a crazy 2020, but I am hopeful that by this time next year, we should be able to freely travel and be able to meet each other physically at SIGGRAPH Asia 2021 in Tokyo, Japan. The theme for SIGGRAPH Asia 2021 is ‘LIVE’ as live interactions is integral in our context, and the humanization of technologies has become unavoidable,” said Shuzo John Shiota, SIGGRAPH Asia 2021 Conference Chair.!SA21-Opening-Shuzo (3)Shuzo also revealed the meaning behind the SIGGRAPH Asia 2021 key visual – a digital waterfall – which symbolizes a continuous cycle of creation and destruction, abundance of energy and vibrancy. This is exactly how he envisioned the 2021 event to be.Visit http://sa2021.siggraph.org for more event details.
SIGGRAPH Asia 2020 Virtual Concludes on a High Note
Attendees were impressed by the high quality of inspiring sessions and sharing by industry heavyweights from Double Negative, Netflix, Pixar Animation Studios, Walt Disney Animation Studios, DreamWorks Animation and more.17 December 2020 – The very first virtual edition of SIGGRAPH Asia concluded its week-long gathering of the global computer graphics community, with over 1,500 attendees tuning in to the on-demand and live sessions from over 38 countries and regions. Although the live event is over, registration remains open, and all content is available on-demand to participants till March 2021.“10 days flew by in a flash and I can’t believe that we have now come to the end of SIGGRAPH Asia 2020 Virtual. It has been a truly amazing and inspiring ten days with a diverse set of pre-recorded sessions, as well as live and premiere sessions. I have learnt a lot from the insightful and informative sessions delivered by our amazing speakers from all over the world, and I am sure that the virtual event this year was yet another inspiring conference in the history of SIGGRAPH Asia,” shared Conference Chair, Jinny HyeJin Choo.“For me, the best part of SIGGRAPH Asia is being able to connect and bring friends (both old and new) in the industry together, in one space. While we miss in-person, physical events, I am glad that my team and I managed to successfully transition and bring everyone together in a virtual setting despite the many challenges that came along due to the pandemic,” she added.!Keynote-Glen-Keane!BOF Creating Inclusive and Accessible Technology Through Immersive Interactions!Featured-SessionsDavid-Morin!Emerging Technologies!CAF-Raya!TechPapers Fabrication Carving!XR - Cinematic VR-SHEThe virtual event featured over 400 talks and presentations that deep dived into the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques. Highlights from the virtual conference included keynote sessions by Academy Award-winning animator Glen Keane; VFX Supervisor & Creative Director from Double Negative, Paul Franklin; invited speakers from Epic Games, Facebook Reality Labs, Google, Soul Machines, Face the FACS, Motus Lab, Digital Domain, Pinscreen, USC Institute for Creative Technologies, Naughty Dog, Reel FX, Ubisoft, Pixar Animation Studios; 113 Technical Papers, 22 top films from the Computer Animation Festival’s Electronic Theater; a Diversity and Inclusion Summit, 19 specially curated Emerging Technologies and more. For Programs like XR (Extended Reality), that traditionally had live demonstrations within the Experience Hall at the physical event, some of the presenters managed to go beyond the conventional video conferencing to find creative ways to engage the audience and conduct live demonstrations of their projects in the zoom rooms.!Virtual Party (1)!Virtual Party (2)!BOF IRC Beyond Student VolunteersThe event ended on a high note with the first-ever virtual party held on Gather Town – with rooms customized and created by our very own Student Volunteers. Over a hundred delegates joined us at this party on the last day of our event.To access SIGGRAPH Asia 2020’s on-demand content, register here: https://bit.ly/sa20reg
‘Shooom’s Odyssey,’ ‘Migrants,’ and ‘Box Assassin’ Take SIGGRAPH Asia 2020 Computer Animation Festival Honors
15 December 2020 – SIGGRAPH Asia 2020 Virtual has officially announced the three award-winning films from its Computer Animation Festival. Selected from a pool of 577 CG animated projects, 51 pre-selection jurors whittled the group down to 139; from there, an international jury of top professionals reviewed each project, choosing three award winners for the CAF Winners Screening, 22 top works for the Electronic Theater screening as well as another 22 for the Animation Theater program.Take a moment to check out the Computer Animation Festival Trailer,“Our CAF winners, Electronic Theater and Animation Theater screenings highlight the work of an incredibly diverse and talented group of artists from around the world,” said SIGGRAPH Asia 2020 Computer Animation Festival Chair, Dan Sarto. “Our jury helped assemble an extraordinary collection of animated projects, including 47 animated shorts, VFX reels, commercials, scientific visualizations and other works, presented online during the festival. Congratulations to all the winners and to everyone who took time to share their work with us.”The SIGGRAPH the 2020 award winners are:BEST IN SHOW: Shoom’s Odyssey- Director: Julien Bisaro- Producer: Claire Paoletti- Production Company: Picolo Pictures- Country: France> The 26-minute film, which won the Cristal for Best TV Production at Annecy 2020, tells the story of Shooom, a baby owl, that hatches just as a storm turns the bayou surrounding her tree upside down. No sooner has she fallen from her nest, then the little fledgling totters off into the mangrove, pushing a second egg from the brood along with her. Come hell or high water, she’s determined to find a mother... even if that mom turns out to be an alligator or a raccoon!BEST STUDENT PROJECT: Migrants- Directors: Hugo Caby, Antoine Dupriez, Aubin Kubiak, Lucas Lermytte, and Zoé Devise- Producer: Carlos De Carvalho- School: Pôle 3D- Country: France- Distributor: Je Regarde> Two polar bears are driven into exile due to global warming. They will encounter brown bears along their journey, with whom they will try to cohabitate.JURY SPECIAL: Box Assassin- Producer / Director: Jeremy Schaefer- School: Ringling College of Art & Design- Country: U.S.A.> Craig, a pizza delivery boy, recalls the night he was making a delivery to a cold-blooded gang boss and his goons. Unknowingly, Craig delivers not pizza, but the legendary Box Assassin. The assassin shows up and wreaks havoc among the gangsters. Craig attempts to escape but is taken hostage by the gang boss. At the mercy of a cold-blooded gangster, Craig fears this might be the end.This year’s 22 films / projects selected for the Electronic Theater are as follows:AuraTimm VölknerDéjeuner sur l'herbe Jocelyn Charles, Jules Bourgès, Nathan Harbonn-Viaud, and Pierre RougemontDogs Benjamin Berrebi, Jakub Bednarz, Diego Cristófano, Mohammad Babakoohi,Théo Lenoble, Karlo Pavicic-Ravlic, and Marthinus Van RooyenEos Benoît Filippin, Paul Gautier, Laureline Massias, and Mathieu MilaretFú Shaofu Zhang and Andrew ChesworthHamsa Daniela Dwek, Maya Mendonca, and Chrisy BaekHBO Asia / Dream Raider / TV Show Opening Sequence Aslan MalikIn Event of Moon Disaster Francesca Panetta and Halsey BurgundInstinctArthur Allender, Mathieu Antoine, Léna Belmonte, Cyrielle Guillermin, Victor Kirsch, and Elliot ThomassonKapaemahu Hinaleimoana Wong-Kalu, Dean Hamer, and Joe WilsonLenny Makes Some-Thing - “Turn Me On (feat.ARCX)” MV Junha KimLove and Fifty Megatons (VFX) Krez DenisPangu Shaofu ZhangRagnarök Christophe Sarraco, Pauline Lavelle, Hadrien Augier, Théo Blanchard, and Hugo FredoueilSoap versus COVID-19 John McGheeSous la glace Milan Baulard, Ismaïl Berrahma, Flore Dupont, Laurie Estampes, Quentin Nory, and Hugo PotinThe Beauty Pascal SchelbliThe Heretic Veselin EfremovThe Journey of Mankind is the Sea of Stars Bohong DengToo Late Roy SteinWindbreak Ágnes GyőrfiWindupYibing JiangThe Computer Animation Festival’s 11 dedicated jury members, who spent two weeks reviewing 139 films and projects before choosing the final three award winners, 22 Electronic Theatre and 22 Animation Theatre selections, are as follows: - BoKyung Park- Seoul Business Agency- Ed Hooks- Acting for Animators- Erick Oh- Tonko House- Jae-huun Ahn- Meditation with a Pencil- Jeff Gipson- Walt Disney Animation Studios- Juck Somsaman- The Monk Studios- June Kim- UNSW Sydney- Paul Hellard- VFXScience- Steve Emerson- LAIKA- Sungho Hong- Locus Corporation- Vani Saraswathi- Dancing AtomsClick here to learn more about SIGGRAPH Asia 2020’s Computer Animation Festival.
Pack Your Virtual Bags & Get Ready for SIGGRAPH Asia 2020
Fox Renderfarm News
The 13th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in a fully virtual format from 4 – 13 December. The annual event, which rotates around the Asian region in normal circumstances, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies. As the long-term partner of SIGGRAPH Asia, Fox Renderfarm hopes you enjoy Asia’s largest Computer Graphics & Interactive Techniques virtual event!The theme for this year’s SIGGRAPH Asia ‘Driving Diversity’ will take on a new meaning as SIGGRAPH gives our diverse group of worldwide technical and artistic contributors the opportunity to connect with and inspire new communities.“My team and I are committed to delivering a strong SIGGRAPH Asia 2020 that celebrates this year’s innovation, advances and achievements in computer graphics, interactive techniques and beyond,” said Jinny HyeJin Choo, the SIGGRAPH Asia 2020 Conference Chair.With the event going virtual this year, more from our global community will be able to come together and participate in new and innovative ways and drive forward the forefront of our field.So don’t miss out on the very first virtual @SIGGRAPH**Asia conference on CG, VFX, VR, AR & InteractiveTechniques. Experience 200+ On-demand sessions & 80+ live and premier sessions from 4 – 13 Dec. Here's The Schedule At-A-Glance:- From 4 December: Over 200 pre-recorded sessions will be available on-demand, allowing attendees to learn and review presentations prior to the scheduled live Q&A sessions.- 10 – 13 December: Over 80 live & premier sessions such as Keynote, Featured Sessions, Q&A Sessions with the respective Program Contributors, will be scheduled during these 4 days. There’s still time to register for SIGGRAPH**Asia 2020 by click here. See you there!
SIGGRAPH Asia 2020がバーチャルに！
11月17日から20日まで韓国の大邱で開催される予定だった4日間のSIGGRAPH Asia 2020ライブイベントは、完全に仮想化されます。 詳細はやがて明らかになりました。2020年7月2日 – COVID-19のパンデミックによる進行中の世界的な旅行制限により、11月に韓国の大邱での従来型のSIGGRAPH Asia 2020を開催することが不可能になりました。 そのため、SIGGRAPH Asia 2020をバーチャルイベントに移行することを決定しました。これは簡単な決定ではありませんでしたが、この現在の状況下では必要であるという共通の合意に達しました。 すべての参加者の安全は何よりも優先されなければなりません。 SIGGRAPH Asia 2020会議の議長を務めるJinny HyeJin Choo氏は、我々のコミュニティにとって初めての試みであるSIGGRAPH Asiaのバーチャルイベント化に対する関係者の理解が得られたことに感謝の意を表しています。今年のSIGGRAPH Asiaのテーマである「Driving Diversity」は、世界中の様々な分野の技術者およびクリエイター達がこのバーチャルイベントに於いて互いに刺激を与え合う機会を得たたことが新たな意味を持つようになるでしょう。 会議の議長であるJinny Chooと彼女のチームは、この一年間に成し遂げられたＣＧ関連での技術革新とその成果をSIGGRAPH Asia 2020としての強力に発信しています。今回私たちは、この仮想フォーマットによって与えられる新しいグローバルコミュニティに集うことになりますが、この革新的な手法は私たちをこれまで以上に新しい次元に連れて行ってくれるに違いないと確信しています。このバーチャルイベントの詳細は今後数週間で明らかになる予定ですが、その時点で、開催日時と技術仕様が、http：//sa2020.siggraph.orgを通じて発表されることになります。
SIGGRAPH Asia 2020 Computer Animation Festival Submission Deadline Extended To 15 August 2020
Entries being accepted in multiple categories, including shorts, visualizations, VFX sequences, game cinematics, and real-time pieces22 July 2020 – To support the recently announced move online for SIGGRAPH Asia 2020, ACM SIGGRAPH’s annual conference and exhibition on computer graphics and interactive techniques in Asia, the SIGGRAPH Asia 2020 Computer Animation Festival (SACAF 2020) has extended the deadline for submissions to 15 August 2020. Conference dates and more program details will be announced as they become available. !CAF Poster PSD General V04 1500X1500The festival is looking for new, innovative animated content in a host of categories. If your project used a computer for some part of the production, SACAF 2020 wants to see it! Creators from around the world are invited to submit their projects and help showcase the world’s best, most inspiring, entertaining, and cutting-edge computer animation.An international jury of computer animation experts will judge the best works entered in each category; from that pool of top picks, they will hand out three prestigious 2020 awards: Best Student Project, Jury Special, and Best in Show. In addition, judges will select between 30-40 (or more) “best of the best” works from across the submission pool, to be curated into the two “stars” of the festival: the always spectacular Electronic Theater and Animation Theater programs.Each year, the Electronic Theater and Animation Theater never fail to dazzle and delight conference audiences eager to sit back and enjoy an entertaining and thought-provoking sample of the world’s best CG animation. This year, online audiences will have instant access to both shows, as well as all the festival’s special programming!There is no entry fee, and you can enter as many projects as you like. Join the festivities and help the festival honor the best in CG animation -- submit your latest projects in any of the following categories:1. Computer Animated Shorts: Includes character animation, narrative works, experimental works, opening sequences, game cinematics, selections and/or montages of animated television series, new-media format.2. Animated Feature Films: Selections and/or montages of computer animation created for animated feature films.3. Music Videos: Commissioned and/or independent works that use any combination of computer animation, digital effects, and live action to illustrate, enhance, and/or complement a musical creation.4. TV and Web Commercials: Advertisements created entirely or partially with computer animation and/or digital effects. This category also includes promotional spots, broadcast bumpers and graphics, and public service announcements.5. Visualizations and Simulations: Computer animations created to explain, analyze, or visualize information for applications including scientific research, architecture, engineering, systems simulations, education, and documentary projects.6. Visual Effects for Films and TV Programs: Selections and/or montages of visual effects created for live-action films and/or for television programs.7. Real-Time Animation: Game, web, and mobile animations that are rendered in the same amount of time that it takes to play them back. Real-time technology demos are also encouraged! Real-time technology demos should be submitted to Real-Time Live!8. Others: Computer Animations that do not fit in any of the above categories.The submission deadline is 15 August 2020. Visit the SACAF 2020 webpage for more information, including how to submit, submission rules and requirements, and an FAQ.Or, you can submit your work directly by logging into the SIGGRAPH Asia Submission System.Please share the news with classmates, team members, and colleagues - SACAF 2020 wants to see their work too!“The unique circumstances we face in staying safe while battling the deadly COVID-19 pandemic has necessitated moving the conference, including SACAF 2020, online,” says SACAF 2020 Chair and AWN publisher and editor-in-chief, Dan Sarto. “But we’re planning to take advantage of this new digital format and share our exciting programs of the best CG animated works with people around the world. We’ve extended the festival submission deadline to 15 August, so now there’s really no excuse for you not to enter!”"These are tough times for the artist community as we come to terms with the economic impact of the deadly coronavirus COVID-19,” adds SACAF 2020 Co-Chair and Destiny Logic Director & Producer, Siva Kumar Kasetty. “Let’s stay strong and support each other in whatever possible ways we can. Let’s fuel our resilience and passion to tide us through these tough times!” As the long-term partner of SIGGRAPH Asia, Fox Renderfarm, your TPN-Accredited cloud rendering service provider, is committed to providing more opportunities for CG artists to show their talents, so we invite creators from around the world to submit their projects and showcase the world’s most innovative and exciting computer animation.
SIGGRAPH Asia 2020 Goes Virtual
The four-day live event originally scheduled to take place from 17 – 20 November in Daegu, South Korea, will now be fully virtual; more details will be revealed in due course2 July 2020 – Ongoing worldwide travel restrictions due to the COVID-19 pandemic make it impossible to host an in-person SIGGRAPH Asia 2020 in Daegu, South Korea in November. Therefore, we have decided to move to a virtual conference for SIGGRAPH Asia 2020. “This has not been an easy decision, but we came to a common consensus that it was necessary in this current climate. The safety and well-being of all our participants remains our top priority. We appreciate your understanding and patience as we adjust our plans and refocus our efforts to put together the very first SIGGRAPH Asia virtual event for the community,” shared Jinny HyeJin Choo, SIGGRAPH Asia 2020 Conference Chair. The theme for this year’s SIGGRAPH Asia ‘Driving Diversity’ will take on a new meaning as we give our diverse group of worldwide technical and artistic contributors the opportunity to connect with and inspire new communities. The conference chair, Jinny Choo, and her team of program chairs are committed to delivering a strong SIGGRAPH Asia 2020 that celebrates this year’s innovation, advances and achievements in computer graphics, interactive techniques and beyond. We are optimistic that the virtual format will allow our global community to come together and participate in new and innovative ways and drive forward the forefront of our field. As the details of this virtual experience are resolved, the exact dates and format will be revealed in the coming weeks and will be announced through http://sa2020.siggraph.org.
Call for Submissions: SIGGRAPH Asia 2020 Computer Animation Festival
Fox Renderfarm News
The SIGGRAPH Asia 2020 Computer Animation Festival is open for submissions! There's only a month left! As the long-term partner of SIGGRAPH Asia, Fox Renderfarm is committed to providing more opportunities for CG artists to show their talents, so now we invite creators from around the world to submit their projects and showcase the world’s most innovative and exciting computer animation.!Siggraph Asia 2020This coming 17 - 20 November, the SIGGRAPH Asia 2020 Computer Animation Festival will convene in Daegu, South Korea, to celebrate the vibrant, diverse, and inspiring world of computer animation. From short films to scientific visualizations to AI-enhanced deepfakes, this year’s festival promises its most expansive and compelling program ever.An international jury of top computer animation experts will judge the best works entered in each category; from that pool of top picks, they’ll hand out three prestigious 2020 awards: Best Student Project, Jury Special, and Best in Show. In addition, the judges will select between 30-40 (or more) “best of the best” works from across the submission pool, to be curated into the two “stars” of the festival: the always spectacular Electronic Theater and Animation Theater screenings.Each year, both the Electronic Theater and Animation Theater never fail to dazzle and delight conference audiences eager to sit back and enjoy an entertaining and thought-provoking sample of the world’s best CG animation.If it’s animated, and a computer was used at some part of its production, we want to see it! Join the festivities and honor the best in CG animation -- submit your latest projects in any of the following categories:1. Computer Animated Shorts: Includes character animation, narrative works, experimental works, opening sequences, game cinematics, selections and/or montages of animated television series, new-media format.2. Animated Feature Films: Selections and/or montages of computer animation created for animated feature films. 3. Music Videos: Commissioned and/or independent works that use any combination of computer animation, digital effects, and live-action to illustrate, enhance, and/or complement a musical creation.4. TV and Web Commercials: Advertisements created entirely or partially with computer animation and/or digital effects. This category also includes promotional spots, broadcast bumpers and graphics, and public service announcements.5. Visualizations and Simulations: Computer animations created to explain, analyze, or visualize information for applications including scientific research, architecture, engineering, systems simulations, education, and documentary projects.6. Visual Effects for Films and TV Programs: Selections and/or montages of visual effects created for live-action films and/or for television programs.7. Real-Time Animation: Game, web, and mobile animations that are rendered in the same amount of time that it takes to play them back. Real-time technology demos are also encouraged! Real-time technology demos should be submitted to Real-Time Live!8. Others: Computer Animations that do not fit in any of the above categories.Make sure you remember that all submissions must be received by 31 July, 2020, 23:59 UTC/GMT.Please share the news with classmates, team members, and colleagues - SACAF 2020 wants to see their work too!Click here for more information, including how to submit, submission rules and requirements, and an FAQ.Aiming to promote the CG industry, Fox Renderfarm provides fast and secure render farm service for CG Artists all over the world to empower them to focus more on creation.Stay safe, keep creating, Fox Renderfarm hopes to see you at SIGGRAPH Asia 2020 Computer Animation Festival this coming November!
Interview with SIGGRAPH 2021 Conference Chair, Pol Jeremias-Vila, A Man of Many Responsibilities
!Pol Jeremias-VilaPol Jeremias-Vila is the Co-Chair of SIGGRAPH Asia 2019 Computer Animation Festival (CAF). He has been a consistent force in helping to elevate the conference in many years.!SIGGRAPH Asia 2019 Computer Animation Festival 3 !SIGGRAPH Asia 2019 Computer Animation Festival 2SIGGRAPH 2019Originally from Spain, Pol is the Lead Graphics Engineer at Pixar Animation Studios where he develops algorithms to help artists make movies. He is credited in multiple movies including Toy Story 4, Incredibles 2, Coco and Finding Dory. In addition to his credits on films, he is also the co-founder of Shadertoy.com, a website that enables graphics enthusiasts to create and share rendering knowledge.Since 2012, Pol has been actively involved with SIGGRAPH, holding multiple roles on past conference committees, including as Computer Animation Festival Director, Real-Time Live! Chair, and Virtual, Augmented and Mixed Reality Chair, as well as serving as a content contributor and juror. !SIGGRAPH 2017 1 !SIGGRAPH 2017 2 SIGGRAPH 2017!SIGGRAPH 2016SIGGRAPH 2016Also, he will chair the SIGGRAPH 2021 conference in Los Angeles. Let’s look forward to a new CG memorable ride.Here’s the interview between Pol Jeremias-Vila and Fox Renderfarm, in which Pol shared his SIGGRAPH experience and the unforgettable memory in SIGGRAPH Asia 2019.Fox Renderfarm: Why are you so passionate about Computer Animation Festival (CAF)?Pol Jeremias-Vila: One of the things I like about the Computer Animation Festival is something as technical, as how we render a polygon can be used to tell meaningful stories that can either inform people how the lights went off in Puerto Rico, and how that affected the rest of the country, or it can tell a story about Mascot. It can help with the development of feature films through visual effects, like this simple piece of technology can help tell all these different stories, and it can help create this medium. And I think that's a very interesting field and I personally really like it of course.Fox Renderfarm: What’s your goal for the CAF in SIGGRAPH Asia 2019?Pol Jeremias-Vila: We wanted to create a show this year that had a lot of varieties that you could see the different ways in which computer graphics are used. And for us, it was important to showcase scientific visualization. We believe this is a field that uses computer graphics in a very important way, and we wanted to support that. So we actively supported that, you can see it in the film, similarly, visual effects. I think for us that was one of the goals, say, we're gonna make a show that really tells the story that you can use this technology in different ways. And it doesn't need to be just short films. It could be advertising as well. !CAF in SIGGRAPH Asia 2019 !CAF in SIGGRAPH Asia 2019CAF in SIGGRAPH Asia 2019Fox Renderfarm: Any unforgettable memory about this CAF?Pol Jeremias-Vila: This year I’m co-chairing along with Jinny Choo, the SIGGRAPH Asia Computer Animation Festival. So great memories, I think seeing the numbers of submissions coming in was really satisfying. We did a lot of work to outreach to areas in which we hadn't done it as intensively. And seeing all those numbers and seeing all the submissions from schools all over the world, it was really rewarding.!SIGGRAPH Asia Computer Animation FestivalFox Renderfarm: There is an ‘inter-see show’ in this CAF, any efforts behind that?Pol Jeremias-Vila: For us, it was a way to break the rhythm of the show and make sure that there was a little bit of surprise as well, like something that wasn't really expected. We have inter-see shows after each piece, so you can expect the inter-see show, and then we put something that may be surprising for some people, hopefully, funny, and trying to make it all be a more coherent experience. Even though they're disconnected stories, we try to create a flow that lasts an hour and 40 minutes. It doesn't feel like too disconnected. It needs to flow.Fox Renderfarm: Could you share some rendering technology development trends with us?Pol Jeremias-Vila: One of the things that we are seeing in the Computer Animation Festival (is) that there are more submissions that are using real-time engines to produce short films. And this is always interesting and we try to support every technology that is used for filmmaking. So this year we showcased some works that were using real-time engines as well as other techniques that are already using, offline renderers, path tracing or ray tracing. Again, we don't necessarily look at the technology per se more, so like the artistic composition and a story. We do try to showcase the different ways in which you can use computer graphics to tell stories. For example, this year we have scientific visualization, we have advertising; we have visual effects breakdowns, short films. All of them use computer graphics regardless of being a real-time render or being an offline render.They all use this medium to tell stories and that's what really matters, and it's at the core of the festival.Some works of CAF Electronic Theater!KidsKids!The GiftThe Gift!Kinky KitchenKinky Kitchen!Pumpers ParadisePumpers ParadiseFox Renderfarm: Any difficulties that you’ve met when you were working on CAF? And how did you solve it?Pol Jeremias-Vila: So there is an obvious physical difficulty when you are on site. You have to deal with screens, projectors, light that might be coming in from other rooms. We try to create this perfect environment and to enjoy films. And we try to be as respectful as we can with the works that are submitted to our conference. We care a lot about how that video is playback. (I’m) not sure (if) that is difficult but it's definitely one of the parts that we try to really take good care (of). Another part that's interesting always is how to deal with these big numbers of submissions, and how to make sure that they are all properly reviewed that we have enough opinions on each of the pieces. So we can have our jurors provide good decisions, so they have enough information to do a good decision. What we see though is that we do have a lot of content that gets through our hands and we would love to have more spaces, in which we can show it. So this year we have also an Animation Theater that goes and runs all day long. !CAF in SIGGRAPH Asia 2019 1CAF in SIGGRAPH Asia 2019Fox Renderfarm: SIGGRAPH is closely associated with the emerging technologies, how do you integrate them better?Pol Jeremias-Vila: Personally, one of the things we did in North America in 2017, was to invest in a new way of seeing 360 and VR films. And for us, it was to create a new physical space that people could go in the same way that you go into the Electronic Theater to see the best of the 2D films. Can we create a physical space that people can go and enjoy VR? I think it was a great success. It's happening as well here in SIGGRAPH Asia. And I'm sure that sometime, we will see some forms of stories that are grounded in the real world through AR or something like that. I don’t know exactly what that will be, and I think that's why SIGGRAPH always needs to be aware of what's happening in those spaces, what are those stories going to look like, and how we are going to support those creators. That's where I see that as SIGGRAPH members, we need to be thinking about those things, talking about it, and talking to the people that are creating those stories to make sure they have a place here, and they can show it.!Siggraph 2017 !SIGGRAPH 2017SIGGRAPH 2017Fox Renderfarm: SIGGRAPH 2021 will be in Los Angeles! As Conference Chair for SIGGRAPH 2021, anything you want to share with us?Pol Jeremias-Vila: Really excited! We will start working the way on preparing SIGGRAPH 2021. We bring the team together. It's going to be in Los Angeles. I'm not sure what technologies will be around in 2021. We might have some surprises. The team that we are working together is spectacular. I'm really confident that we're gonna have a really awesome show. We're gonna have actually our first on-site meeting in February of next year. So, this project takes time to prepare. So, really excited about it!Fox Renderfarm: Any other things you want to share with CG enthusiasts?Pol Jeremias-Vila: Yes! I have it (the brochure) right here!!Pol Jeremias-Vila Fox RenderfarmFox Renderfarm: Any other things you want to share with CG enthusiasts?Pol Jeremias-Vila: If you have an opportunity to see the Computer Animation Festival 2019. We hope you really enjoy it! Please request showing in your local areas. We'll be more than happy to try to arrange that. We hope you enjoy the show!> Special thanks to Rajeev Dwivedi from Live Pixel Technologies.
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