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    NEWS CENTER

    In the Spotlight: Alex Weight's Journey – A Dynamic Q&A Session

    In the Spotlight: Alex Weight's Journey – A Dynamic Q&A Session

    2024-01-10

    Top News

    Fox Renderfarm Interview

    Dive into the illustrious career of Alex Weight, a dynamic force in feature film, advertising, and television. From senior roles at Animal Logic to directing the 'Frog Kingdom' franchise, Alex's expertise shines. As a key speaker at SIGGRAPH Asia 2023, join us in exploring his impactful journey, from 'Peter Rabbit' to the award-winning horror film 'Prank.' Uncover the depth of Alex's influence in the animation and film industry, and don't miss this chance to witness his creativity at SIGGRAPH Asia 2023! Fox Renderfarm, recognized as a leading cloud rendering service provider and render farm in the industry, took pride in sponsoring this significant event and engaging in an interview with Alex Weight.Partake in this enlightening interview as we delve into the artistic odyssey of Alex Weight, unveiling the unique qualities that distinguish him from the rest.Alex Weight, writer & director & senior roles across animation and VFXFox Renderfarm: Your career in animation and VFX spans over three decades, which is truly impressive. Could you share with us what inspired you to pursue this field and how you got started?Alex Weight: Sure, I grew up in an artistic family. My parents were both artists, so was always exposed to art from a young age. I went to a Japanese school for my early years and watched and read a lot of Manga comics that I fell in love with. At first, I thought I wanted to pursue 2D animation, but after finishing Art school and getting a job as an in-betweener, I didnt enjoy it as much as I thought. So I went back to college and studied computer animation to transfer those skills. My first job was animating logos for commercials at a small production house. There werent many places that were producing animation in Sydney back in the early 90s.Fox Renderfarm: How has your international experience influenced your approach to creativity and storytelling in animation?Image from Frog Kingdom 4, directed by Alex WeightAlex Weight: It has helped a lot. Traveling helps you become aware of different styles and ways of Storytelling. The biggest difference I saw was when I started working with an Animation Studio in China (Shenzhen). I had to learn different ways of telling stories through body language and movement, as many of the tropes we rely on in the West dont work globally. It was an exciting challenge to learn these new techniques. It has since helped me create my work with a more universal approach. Fox Renderfarm: In your experience, how have you seen the animation and VFX industry evolve over the past decade, especially in terms of technology and creative approaches?Alex Weight: Absolutely. Even more so over the last few years. It feels like new software and tech comes out almost monthly nowadays. It's very exciting. The biggest change I have seen is the ability to create content faster, with less technical skill. Years ago, animation was as technical as it was creative. That has changed now, so it allows Animators to focus more on the performance and creativity of their shots, rather than spending hours wrestling with technical issues. This same thing has occurred across other departments as well. Corrupted © UTS Animal Logic Academy Fox Renderfarm: Following on, with more than 25 years of experience in the industry, how do you see the animation industry evolving in the next 5-10 years? Do you think cloud rendering services play a vital role in it?Alex Weight: AI is obviously the big thing we are all keeping our eye on. There is potential to really shake up the way we create Animation. Or, it could simply be a tool that helps us work more efficiently. The scope and capability havent quite been worked out yet. But I can see it having a big impact on the industry over the next 5-10 years. Hopefully, it takes over even more of the technical component and allows the artists to continue to focus on the creative.Hardware is changing just as quickly. So is the cost of running render farms. Plus, many studios are now moving into a hybrid model with artists working on the same project from all over the world. All these things mean that running a localized render farm will become more expensive and harder to run. I imagine more and more studios will move to a cloud rendering service before long. Fox Renderfarm: The animation film 'Frog Kingdom 3 & 4', in which you served as both the writer and director, is very remarkable. Could you share with us what you consider to be the most important factors to consider when creating a compelling story for an animated film or TV show?Image from Frog Kingdom 4, directed by Alex WeightAlex Weight: I think the most important thing to consider when writing in general - regardless of whether it's for film or animation - is to have stories and characters that are relatable. Themes that are universal. When we came up with the story for Frog Kingdom 4, we wanted to have something that children everywhere could relate to - A child who has expectations put on them by their parents to be responsible, yet they dream of doing something wild and exciting. This theme would work if it was portrayed by humans, or in this case, frogs. I think if your story can work across different styles and genres, then you have something that will resonate with your audience. Fox Renderfarm: What is your creative process when working on a project, and how do you ensure that your vision is realized on screen? Is there any pipeline that you usually use? Alex Weight: I used to be involved in pipeline discussions, but I have to say I dont do much anymore. Its not up to me to tell people how to work. Just to look at the big picture. That being said, the standard USD-based pipeline seems to be the one that is becoming more popular nowadays and works well. For my process, after writing the script, I like to spend a lot of time with storyboards. Working with boards is the best way to save time and money in the long run. Making story changes once people are animating, or even lighting is hugely expensive. It always happens, but it's best to minimize it. This is why it's very important to do as many iterations as possible with the storyboards where it is faster and cheaper. Fox Renderfarm: Given the rapid pace of technological change, how do professionals stay abreast of the latest developments in hardware and software that impact animation and VFX? Are there specific forums or communities that are particularly valuable for staying informed?© SIGGRAPH Asia 2023Alex Weight: There is so much information online at the moment its almost impossible to stay across it all. I have to admit that I dont spend as much time reading up on technology as I used to. I tend to read through LinkedIn, as generally all the big announcements and technological advancements turn up there. Then I can do a deep dive into a topic after I discover it there. Apart from that, attending events like SIGGRAPH is the best way to stay on top of the trends in the industry.Fox Renderfarm: Real-time rendering and interactive experiences are gaining prominence. How do you see these trends shaping the future of animation and VFX, and what challenges or opportunities do they present for content creators?Alex Weight: The line between real-time animation and feature/VFX animation is getting more blurred every year. They used to be two very separate industries with specific skill sets. Now, if you are an animator or modeler, theres almost no difference. Engines like UE5 can render high poly assets in real time. People at home can create feature-level content using these engines by themselves, to a level that would have taken teams of people in the past. It's an exciting time, as it means we are getting stories and content created by minorities and voices that havent been heard before in mainstream media.Fox Renderfarm: What is your approach to managing a project from start to finish, and how do you ensure that the project is delivered on time and within budget?Alex Weight: Phew, that's a big question. How long have you got? I would love to take credit, but when you talk about productions at a large scale there are so many people involved that help the project get delivered on time, it's simply not up to just one person. From my side, the thing I can say that has the biggest impact on the delivery of a project is spending the right amount of time and budget on pre-production. Every time I have seen big delays in projects, I believe that (for the most part) they could have been avoided if there was more time spent upfront ensuring all the questions were answered before rushing into production. Its the most important thing to do for any project. Fox Renderfarm: What are the latest technological advancements in animation and VFX that you are excited about, and how do you see them impacting the animation and VFX production pipeline, or even the upcoming trends of the industry?Alex Weight: I think the biggest advancement we will see over the coming years will be the implementation of AI into current software. I dont believe that people will lose their jobs, but I do think that these advances will help artists create faster, and also give more opportunities for variations and alts. Fox Renderfarm: Throughout your career, are there any particular projects that hold a special place for you? Could you share some highlights and achievements that you are particularly proud of?Alex Weight: I think my favorite project was Legend of the Guardians Directed by Zack Snyder. I was the Animation Supervisor on that, and it was such a great experience. I still think the quality of animation in that film is amazing. We had to create owls that respected the movement and anatomy of the real creature but could perform and emote like characters. They balanced this line of real and stylized. The animators did a fantastic job of hitting this, and it still holds up today.Fox Renderfarm: Have you ever used cloud rendering services in your past projects? If so, could you share your experience with us and your thoughts on using cloud rendering services?Alex Weight: I havent personally, as I am removed from the technical side of rendering - I just get to see the final result. However, I believe that some of the companies I have worked with have used cloud rendering services. Especially the ones who have artists overseas. In those cases, being able to have an artist publish assets to a cloud service, and then have the render appear locally at the host company is a huge benefit. Whereas in the past they would have to upload the render to a FTP site, then we would have to download it etc.. which would take a huge amount of time. Cloud rendering manages this in a much more efficient way. Fox Renderfarm: For cloud rendering service providers like Fox Renderfarm, what advice do you have in terms of catering to the needs of animators and VFX artists? Alex Weight: For me, it comes down to ease of use and the interface. The ability to see what is being rendered on the farm, how long the renders are etc for both the artist and production. Once you get into the rendering side of things, the interface and interaction can get very complicated very quickly. Having this process be easy to use would be a huge help. Fox Renderfarm: Finally, as someone with a wealth of experience in the animation and VFX industry, what advice would you offer to individuals who are either aspiring to enter or just embarking on a career in these fields?ALA Retrospective © UTC Animal Logic AcademyAlex Weight: Follow your passion. For me, that is simply the best thing you can do. Know what it is you want to do, then do it as much as possible. As much as it is great to be a Generalist, you need to specialize in something. Be a holistic specialist. Look online and see what other people are doing, and enter competitions - The Rookies is a great place to join and try some of these out. And, if you want to specialize and learn what it's like to work in the industry, I teach a one-year accelerated Master's degree in Animation and Visualisation at the UTS Animal Logic Academy. We run the Academy like it's a studio. It's a lot of fun. Come join us! Thanks again to Alex Weight for accepting our interview! Wishing new heights in you and your teams professional career!Alex Weights social media:Website: https://www.alexweight.com/Instagram: https://www.instagram.com/alexweight/Twitter: https://twitter.com/alex_weightVimeo: https://vimeo.com/alexweightLinkedin:https://www.linkedin.com/in/alexweight/


    Swing to the Moon: ESMA’s Journey to the Best Student Project at SIGGRAPH 2023

    Swing to the Moon: ESMA’s Journey to the Best Student Project at SIGGRAPH 2023

    2024-01-02

    Trending

    Fox Renderfarm Interview

    Swing to the Moon is a breathtaking animated short film that has captivated audiences at the esteemed SIGGRAPH 2023. Crafted by a group of seven students from the French school ESMA, this extraordinary graduation project tells a touching story that takes viewers on a journey as a determined little spider sets out on an enchanting adventure to capture the moon. As the industry's top cloud rendering service provider and leading render farm, Fox Renderfarm has also participated in SIGGRAPH 2023 and looked at this amazing project. We are honored to be able to interview this group of talented students from ESMA.Let's delve ino the fascinating journey behind Swing to the Moon and discover the creative process that led the talented Swing team to win the Best Student Project at SIGGRAPH 2023.Fox Renderfarm: Hi Swing team! Thank you so much for accepting our interview! Could you please introduce your team and your school ESMA to our readers?Swing team: Hi! Thank you for the invitation! We are a group of seven students from the French school ESMA, Marie Bordessoule, Adriana Bouissié, Nadine De Boer, Elisa Drique, Chloé Lauzu, Vincent Levrero, and Solenne Moreau. This school has multiple artistic formations including one on 3D animation and visual effects that we have done. We made Swing to the Moon during our last year of studies.Fox Renderfarm: Congratulations on winning the Best Student Project in SIGGRAPH 2023! How do you feel about it?Swing team: Thank you very much! It's crazy to see our little film come so far over the past year, to take part and win an award at SIGGRAPH. It's clearly not something we could have imagined and it's always hard to realize that it's being seen by people all over the world. It makes you happy and proud, of course, more than the recognition, it's being able to share our work with many people from so many different backgrounds that makes us so happy!Fox Renderfarm: Can you tell us about the inspirations behind your work "Swing to the Moon"? How did you come up with this idea?Swing team: During our third year each student had to write a short pitch for the next year's movies. In the end, among all the stories, six have been chosen by both the students and the professors. Elisa Drique wrote the first version and then we worked in a group to improve the story. We were inspired by Pixars short movie Piper and Minuscule, a French animated show on little bugs.Piper and Minuscule © Pixar Animation StudiosFox Renderfarm: This project was created by many students together. How did the collaboration process go? What roles were each member responsible for? Swing team: Creating Swing to the Moon involved seamless collaboration among our seven-member team. Responsibilities were divided based on individual strengths, specialties, and preferences. We were all involved in pre-production tasks, then we split between rig/animation - rigging made by Adriana, animation made by Adriana Solenne and Nadine - and rendering aspects - modeling/surfacing/FX/lighting/compositing made by Marie Elisa Chloé and Vincent. We also worked with a music student, Dorian Lehmann who composed the all score of the movie.Fox Renderfarm: Were there any specific films, books, artworks, or real-life events that inspired the story?Swing team: Not particularly, but it is certain that many things inspired us, indirectly or not, for the film. Like a lot of Pixar/Dreamworks movies which were a main reference for how emotions are shown in 3D animation.Fox Renderfarm: Why did you choose a spider as the main character? Could you share some insights into the visual references or inspirations that influenced your character design?Swing team: The story was based on the concept of a spider trying to catch the moon. We thought this was very poetic and original, so we chose to make the spider cute to fit in with the poetic aspect so that it wouldn't be terrifying. We all had a little furball in mind, but it was the input of everyone's ideas that led to this final design.Character Pre-production © ESMALittle Spider Temi Look Dev © ESMAFox Renderfarm: Why did you choose to leave a suspenseful and dramatic ending for the viewers?Swing team: We liked the ending with the little spider on the porthole in the first version of the scenario, and even though she is not literally on the moon, we agreed that she had achieved her objective.Still Frames © ESMAFox Renderfarm: How did you use colors, materials, and lighting setup to achieve the atmosphere in your work?Swing team: We decided to make the film with a macro photographic approach, always on the scale of the spider. Visually we tried to get close to reality while simplifying and magnifying nature in our sets. On the lighting side, at first it was kind of difficult to make it all by night because we really wanted to have strong diverses moods across the movie.Pre-production © ESMAFox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you? Swing team: We used a regular Maya Pipeline with Ftrack to manage, review and get feedbacks on the movie. We spent about five months on preproduction and 9 months on production, so one year and a half from start to finish. Making Of © ESMAFox Renderfarm: What technologies and software tools were crucial in bringing your vision to life for this project?Swing team: We used Autodesk Maya for all the modeling, rigging, layout and animation. We used Maxon Zbrush for the sculpting, Adobe Substance Painter for the texturing and Xgen for the grooming. Pixars Renderman in Maya for the shading, lighting and rendering. We used SideFX Houdini and Blender for all the Fx and Nuke for the compositing. We also did some photogrammetry for some specific elements.Breakdown © ESMAFox Renderfarm: Are there any challenges that you encountered during the process of creation? If so, how did you overcome them?Swing team: Some of the main technical challenges were the simulated fur, the crowd of fireflies, achieve a believable macro and depth of field aspect. One of the hardest challenge was definitely to show the emotions of a spider with only two eyes and no mouth. We overcome these challenges with a lot of tries and researches.Pre-production © ESMAFox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Swing team: We really loved working on the movie all along the year, we remember when we rendered our first shot animated, we were so happy all together seeing for the first time what the movie could look like.Pre-production © ESMAFox Renderfarm: Have you tried Fox Renderfarms services before? If so, how do you feel about Fox Renderfarms cloud rendering services? Swing team: At school we had a local render farm, and we haven't had a chance to try it out for ourselves yet!Fox Renderfarm: Are there any new ongoing projects or future plans that you would like to share with us?Swing team: Most of us are working on personal projects in parallel with our studio work, but there's nothing special planned, for the moment anyway!Thank you for the interview :) !Swing Teams Social Media:Swing Movie: https://www.instagram.com/swing.movie/Marie Bordessoule: https://www.linkedin.com/in/marie-bordessoule-8b8a731a3/Adriana Bouissié: https://www.linkedin.com/in/adriana-bouissi%C3%A9-69552b14a/Nadine De Boer: https://www.linkedin.com/in/nadine-de-boer-b5b3731a3/Elisa Drique: https://www.linkedin.com/in/elisa-drique/Chloé; Lauzu: https://fr.linkedin.com/in/chlozix/Vincent Levrero: https://www.linkedin.com/in/vincent-levrero/Solenne Moreau: https://www.linkedin.com/in/solenne-moreau/Pipeline credit:Autodesk MayaAutodesk Maya XgenPixars RendermanAdobe Substance PainterMaxon ZbrushSideFX HoudiniBlenderFoundry NukeBacklight Ftrack


    SIGGRAPH Asia 2023 Sets New Heights for Innovation in Sydney:  Gears Up for Next Edition in Tokyo

    SIGGRAPH Asia 2023 Sets New Heights for Innovation in Sydney: Gears Up for Next Edition in Tokyo

    2023-12-26

    Trending

    SIGGRAPH Asia

    SIGGRAPH Asia 2023 concluded on December 15th at the iconic International Convention Centre Sydney (ICC Sydney). The event, organized by Koelnmesse Pte Ltd and ACM SIGGRAPH, a renowned special interest group within the Association for Computing Machinery (ACM), marked a tremendous success in shaping the future of animation, virtual reality, artificial intelligence, and related Computer Graphics and Interactive Techniques technologies. With 5,690 attendees hailing from more than 40 countries and featuring 30 exhibiting brands, the conference and exhibition exemplified the industry's vibrant dynamism and rapid growth.SIGGRAPH Asia 2023 Conference Chair June Kim said, As the curtain falls on SIGGRAPH Asia 2023 in Sydney, it stands out as a brilliant success. Thousands of visitors from over 40 countries experienced innovation at its peak, with over 30 leading brands and impactful presentations setting new standards in computer graphics and interactive techniques. From keynotes by luminaries to groundbreaking showcases and awards, we're grateful for the support of computer, animation, and tech visionaries. Special thanks to our partners in Sydney for being tremendous hosts.Image from SIGGRAPH AsiaKey Highlights and AchievementsThe SIGGRAPH Asia 2023 Conference and Exhibition represented a vibrant showcase of the latest developments in the Computer Graphics (CG) arena. Luminaries Jun Murai of Keio University and Joe Letteri from Wētā FX, shared invaluable insights with their keynote presentations on "Internet Civilization: A New Frontier for Humankind" and "Innovation & Avatar: The Way of Water" respectively.The event buzzed with intellectual stimulation. Featured sessions included speakers like Rob Bredow of Industrial Light & Magic, and Paul Debevec of Netflix, who offered unique perspectives, touching on themes ranging from the synergy of art and technology to the frontiers of virtual production. Forward-thinking panels delved into the latest trends in Character Animation, VFX, Digital Humans, and the future of computer animation tools.The Conference also took a compelling look into how a hybrid society is emerging via extended reality by exploring how with Digital Twin, artifacts, space, and humans can be replicated in a digital form. One of the highlights was a real-time demonstration that demonstrated how digital twin, big data visualization, and extended reality can connect from Sydney to other cities via Super Speed Connectivity.Much conversation at SIGGRAPH Asia 2023 revolved around Generative AI, a topic that was brought up at numerous sessions. These sessions delved into the intricacies and applications of Generative AI, providing valuable insights, and expanding the overall understanding of this cutting-edge technology.Fostering Future Talent and EducationThe theme Connecting Stories rang true among participants, who described how important it was to convey how their technology was being applied in an everyday sense - whether it be to help blind people navigate, or an apparatus that uses sign language. Students, Researchers, and Academics mingled with those from industry, sharing their ideas and work in progress.Attracting newcomers to the industry is important, and so SIGGRAPH Asia sought ways to proactively interest the young. Another notable highlight of the conference was the Computer Animation Festival, which featured an eclectic mix of 38 films, ranging from narrative shorts to scientific visualizations. It included works from the inaugural Junior Computer Animation Festival, which brought to life the event's commitment to fostering new talent.Technological Showcases and InclusivityImage from SIGGRAPH Asia**SIGGRAPH** Asia 2023 was a technological extravaganza. Emerging technologies were showcased that are set to redefine the industry. Over 900 Technical Papers were submitted to SIGGRAPH Asia 2023 and juried by more than 180 experts and over 3,000 anonymous peer reviewers.Courses and Talks sessions, particularly those focusing on the transformative potential of artificial intelligence on the tools the industry uses, were a window into the future of the industry. New tools offer potential in lowering the barriers to entry for more artists and designers to join the computer graphics and interactive techniques sectors.Inspiring panel discussions underscored how SIGGRAPH Asia places emphasis on creating a neuro-diverse and inclusive community, providing a nurturing environment for discussions and learning as to Diversity, Equity and Inclusion (DEI).Recognizing ExcellenceOutstanding individuals and teams were celebrated through multiple esteemed awards programs (refer to this link). Among the notable honorees, Australian artist Paul Brown received the prestigious Distinguished Artist Award for Lifetime Achievement in Digital Art from SIGGRAPH ACM and Singaporean Associate Professor Yong Tsui (YT) Lee was honored with the SIGGRAPH ACM Outstanding Service Award in recognition of his nurturing and fostering of the SIGGRAPH Asia community and Conference.An intriguing ExhibitionImage from SIGGRAPH AsiaVisitors to the SIGGRAPH Asia 2023 Exhibition left with their imaginations ignited by the boundless potential of technology. From healthcare and transportation to the vast realms of space and entertainment, technology was showcased as a powerful force bringing visualization and interactive tools into our everyday lives. Prominent industry leaders, including FORUM8, Adobe, NVIDIA, Industrial Light and Magic, MSI, Vicon, and Wētā FX exhibited, offering glimpses into the future of Animation & Visual Effects, Augmented Reality, Cloud-based Systems, Computer Graphics, Interactive & Innovative Technologies, Gaming Technologies, Imaging, Virtual Reality & Simulation, Visualization, and much more.People attended Demoscene to see the very cutting-edge of computer demonstrations, and the Experience Hall to participate in an immersive Art Gallery, an Extended Reality (XR) program, and witness the emergence of the very latest Emerging Technologies for CGI, special effects (FX) and animation.Adding to the allure of the event were the exhilarating Exhibitor Talks, featuring influential speakers from Adobe, Canva, DNEG, Foundry, Gigabyte, NVIDIA, and Pixar Animation Studios, who enthralled and inspired audiences with the latest advancements in technology and the innovative techniques that are shaping the future.To Tokyo and BeyondImage from SIGGRAPH AsiaAs SIGGRAPH Asia 2023 drew to a close, it left an indelible mark on Sydney participants, many of whom had never attended a SIGGRAPH event prior. Hosting the event in Sydney is a reflection of the nations growing importance in the global computer graphics industry. The local surge in activities in both 2D and 3D animation work is evident in the increasing demand for artists and expansion of local production companies in these fields, and insofar as local companies are expanding their capabilities and adopting new technologies for series work.Conference Chair June Kim encapsulated the spirit of the event, expressing gratitude to the supporters and looking forward to the next edition in Tokyo: I am deeply grateful to all the local and international supporters for making this edition in Sydney exceptionally memorable and successful. We eagerly anticipate the next gathering in Tokyo in early December 2024!To learn more about SIGGRAPH Asia 2023, visit: https://asia.siggraph.org/2023/SPOKESPERSON QUOTATIONSRob Coleman, Computer Animation Festival Co-ChairCommenting on the importance of SIGGRAPH Asia, Rob Coleman said, It has truly been an honour to co-chair the Computer Animation Festival at SIGGRAPH Asia 2023. He added, My SIGGRAPH journey began in 1992 in Chicago; the Electronic Theater at that event left an indelible impression on me. Back then, the internet didn't exist, which meant that SIGGRAPH was the hub for seeing the latest in computer graphics. At that time, I had a limited view of the field; however, attending SIGGRAPH introduced me to a world of diverse content... Witnessing the exceptional global talent showcased this year is incredibly rewarding.Attendee, Philippe Huibonhoa, 24, University of Technology SydneyPhilippe Huibonhoa delighted in the fact that he could participate in most aspects of the conference. He observed that, We, through the innovation and technology, like we as humankind, are getting closer, especially with the advances in AI. We're finding ways to connect in ways that we couldn't, couldn't never have dreamed of, which he saw especially in the Art Gallery.Maria Zelenskaya, Griffith UniversityFrom the many papers submitted, and from those chosen to exhibit, there were multiple groundbreaking technology advancements that were acclaimed at SIGGRAPH Asia 2023. The peoples choice Best Demo Award at the Emerging Technologies Awards went to a team from the University of Queensland that worked on a project to create a smart home assistant that uses gesture controls to provide Auslan (Australian Sign Language) responses for Deaf users. She said that it is quite fulfilling to enhance Deaf accessibility and that she was inspired to continue. She said her SIGGRAPH journey started as a student, and continues now as a PhD and that their work showcases avatars' potential for the Deaf community. I think it's really great to show how they can be used for something really powerful and inspiring.As the industry's leading cloud rendering service provider and render farm, Fox Renderfarm is proud to sponsor SIGGRAPH Asia 2023! We look forward to attending SIGGRAPH Asia 2024 in Tokyo!


    Highlights of Day 4 at SIGGRAPH Asia 2023

    Highlights of Day 4 at SIGGRAPH Asia 2023

    2023-12-21

    Trending

    SIGGRAPH Asia

    What important activities took place on the fourth and final day of SIGGRAPH Asia 2023? At the end of the day, this annual event came to a successful conclusion. Fox Renderfarm, one of the sponsors of SIGGRAPH Asia 2023 and a leading cloud rendering service provider and render farm in the CG industry, was honored to witness the whole event! Let's take a look at the highlights of the fourth day of SIGGRAPH Asia 2023!KEYNOTE SESSION: INTERNET CIVILIZATION: A NEW FRONTIER FOR HUMANKINDJun Murai's ACM SIGGRAPH explored the Internet's evolution into a civilization shaped by mathematics, physics, and human ingenuity. Emphasizing global connectivity and unprecedented speed, he discussed real-time communication and collaborations worldwide. Murai touched on distributed computing capabilities, driving applications like artificial intelligence. Among other points he made, Jun emphasized the critical role of GNSS (Global Navigation Satellite System) in our everyday lives and various applications, including synchronization for communication, drone navigation, and indoor navigation. He spoke of the need for reliable and low-latency connectivity and highlighted remote surgery and lunar communication as examples. He also touched upon the emerging field of quantum internet and its potential impact on secure and efficient data transmission.FEATURED SESSION: FROM VIRTUAL CINEMATOGRAPHY TO VIRTUAL PRODUCTIONPaul Debevec, the recipient of the 2022 Lifetime Achievement Emmy Award, took center stage to put virtual cinematography in the spotlight. Paul's presentation delved into the roots of virtual cinematography techniques developed at UC Berkeley which were instrumental in crafting iconic visual effects sequences in blockbuster films such as The Matrix, X-Men, Spider-Man 2, Benjamin Button, and Avatar. The talk revealed the real-world applications of image-based lighting, leveraging computer-controlled LEDs to revolutionize virtual production techniques in The Social Network, Gravity, Rogue One, Asura, and The Mandalorian. As the session wrapped up, Paul hinted at ongoing research aimed at enhancing the capabilities of these cutting-edge virtual production stages, promising thrilling advancements in the field.PANEL DISCUSSION: HOW WE VIEW DIGITAL HUMANS PANELIn a riveting panel discussion on digital humans, academy award-winning speakers Christophe Hery, Mark Sagar, and Paul Debevec, with Mike Seymour as the moderator, explored opportunities and challenges such as interactivity, personalization, scalability, and realism. The session, which also addressed ethical considerations, gave illustrative example such as Baby X from Mark Sagars Soul Machines showcasing seven years of groundbreaking research exploring human behavior and advancing the realm of autonomously animated AI avatars through a unique blend of physiology, cognition, and emotion with cutting-edge CGI.EDUCATOR'S FORUM: AI, VTUBERS AND VIRTUAL PRODUCTION: CURRICULUM DESIGN STRATEGIES FOR EMERGING TECHNOLOGIESThe Educator's Forum at SIGGRAPH Asia 2023 featured an array of presentations on its final day, providing a platform for thought-provoking discussions. Topics ranged from "Practical Course for Creating Stereoscopic VTuber" to "University Curriculum for Undergraduates: Artificial Intelligence and Art," and "Pedagogical Strategies for Teaching Virtual Production Pipelines" among others. These sessions collectively illuminated innovative teaching methods and research approaches in fields like computer graphics and interactive techniques. Moreover, they highlighted the incorporation of emerging technologies in educational contexts. The overarching goal of these courses is to foster vital learning outcomes such as critical thinking, creativity, and hands-on experience with AI technology, thereby equipping students for the demands of 21st-century careers.DOCTORAL CONSORTIUMThe SIGGRAPH Asia Doctoral Consortium offered an invaluable platform for Ph.D. students to engage in interactive discussions about their research. The program featured concise 15-minute presentations, followed by engaging discussions involving experienced researchers and peers, fostering a stimulating intellectual exchange within the academic community. In one instance, Silvia Sellán, a fourth-year Computer Science Ph.D. student at the University of Toronto, delivered a presentation on "Uncertainty Quantification in 3D Reconstruction," drawing inspiration from robotics-assisted surgeries. Her vision includes collaborative efforts with journalists to effectively communicate the uncertainty inherent in 3D modeling, especially in the context of health scan visualizations, aiming to enhance public understanding of these complex concepts.SUPER SPEED CONNECTIVITYIn this session, two compelling examples were presented to illustrate the current state of super-speed connectivity. The first involved UC San Diego's Immersive Visualization Center and the National Research Platform, showcasing their ability to facilitate collaborative research across continents through a robust 100G internet backbone. This demonstration seamlessly streamed massive 500GB 3D assets and gigapixel stereo panoramas using Google pixel cards within the CyberArchWarehouse. The second presentation featured a pilot project that employed digital twins of membrane capacitive deionization for water treatment in remote communities. These instances vividly demonstrated the immense potential of immersive technologies in advancing collaborative research efforts.AWARDSSIGGRAPH Asia concluded with a triumphant celebration of excellence in computer graphics and interactive techniques. Distinguished awards were bestowed upon visionary minds across categories such as Tech Communications, Posters, Emerging Technologies, Demoscene, and XR recognizing their innovative and thought-provoking contributions.CLOSING OF SIGGRAPH ASIA 2023 & OPENING OF SIGGRAPH ASIA 2024In the same charming, familiar manner that she used to open SIGGRAPH Asia 2023, June Kim brought this years edition to a conclusion, passing the baton to SIGGRAPH Asia 2024s Chair, Takeo Igarashi from The University of Tokyo, Japan. At the closing ceremony the contributions of two outgoing SGAG members were acknowledged, and the winning animation from this years Demoscene competition rolled.Takeo Igarashi, Conference Chair 2024, shared: "A big thank you for making SIGGRAPH Asia 2023 a success! SIGGRAPH Asia offers a platform for growth, collaboration, and lifelong friendships. Tokyo, a hub for computer graphics, sets the stage for a highly anticipated and successful SIGGRAPH Asia 2024! We look forward to seeing you there!"Learn more about SIGGRAPH Asia 2023.Source: SIGGRAPH Asia 2023


    Highlights of Day 3 at SIGGRAPH Asia 2023!

    Highlights of Day 3 at SIGGRAPH Asia 2023!

    2023-12-20

    Trending

    SIGGRAPH Asia

    What important highlights happened on day 3 of SIGGRAPH Asia 2023? Join SIGGRAPH Asia sponsor Fox Renderfarm, the CG industry's leading cloud rendering provider and render farm, to discover now!BUSINESS & INNOVATION SYMPOSIUMAt the Business & Innovation Symposium, business leaders, professionals, researchers, and production experts convened for a day of interactive sessions, which delved into where technology, creativity, and business may transect, and emphasized the transformative power of Generative AI. The highlight of the event was a panel discussion titled 'Powering Business Transformation With Generative AI,' featuring five influential thought leaders from Europe and the Asia Pacific. The discussion explored the diverse growth opportunities offered by AI, envisioning its potential to enhance ethical business practices, judicial systems, and government operations, ultimately fostering a more inclusive and efficient global landscape. Additionally, the conversation delved into AI's capacity to identify and address dark design patterns in digital products. Dr. Ingo Weber emphasized the environmental imperative, underlining the need to transition from finite to renewable energy sources to mitigate the substantial energy demands of Generative AI.NVIDIA DAYIn a day that showcased NVIDIA as the driving force propelling modern computing systems, NVIDIA Day offered a dynamic and immersive learning experience for developers. Knowledge flowed from expert lecturers, real-world industrial use cases, and cutting-edge demonstrations by industry leaders, to participants. Special events included Kerry Halupka's presentation, 'Powering The Magic Of Canva,' along with 'Gravitational Energy Storage Design And Visualization Using NVIDIA Omniverse,' presented by Daniel Keys and Mark Swinnerton.REAL-TIME LIVE DEMOS (8) + AWARDSA true highlight of the SIGGRAPH Asia conferences, Real-Time Live! offers an exhilarating and one-of-a-kind experience in which audiences are treated to a live spectacle and competition, one in which the finest minds in real-time graphics and interactive techniques bring their creations to life. Sally Coleman, currently pursuing a practice-based PhD with UTS Creativity & Cognition Studios, clinched victory for both Best in Show and People's Choice awards. Her innovative music project, Big Sand, a lively animated sci-fi virtual band crafted with Unreal Engine and brought to life through motion capture technology, stole the spotlight. Notably, the entire Real-Time Live! was live streamed on Twitch for the first time, extending its reach to a global audience.ART TALKSThe 2023 Art Gallery Program, themed "In Unruly Times," showcases exceptional works spanning art, science, and technology, from data visualization and 3D printing to XR, robotics, AI, sonic, performative, NFT, and media/interactive installation. The Program is amplified by a series of thought-provoking talks. Todays sessions included artists Masaki Kanayama from Nagaoka Institute of Design and Shunji Yamanaka from the University of Tokyo shared the creation of their artwork "Δt-Sphere, which celebrates the intersection of man-made objects and nature, while interdisciplinary artist and academic Nooroa Tapuni explored racial bias in AI through self-portraits, revealing AI imagery reproducing negative stereotypes of poor, angry, black women.FEATURED SESSION: THE INTERSECTION OF ART AND TECHNOLOGY: CREATIVE DESIGN AT INDUSTRIAL LIGHT & MAGIC"Lean into the constraints to increase creativity". This was a key takeaway from Rob Bredow, Senior Vice President and Chief Creative Officer at Industrial Light & Magic (ILM) Featured Session titled "The Intersection of Art and Technology: Creative Design at Industrial Light & Magic."Drawing from his illustrious career on blockbuster hits like Solo: A Star Wars Story and Independence Day, Rob delved into the indispensable role of design in propelling creative ventures and technological leaps. Tailored for artists, engineers, and production teams, his insights offered a compelling outlook on harnessing design for groundbreaking outcomes in movie production.The session also spotlighted ILM's continued growth in Sydney and its ongoing recruitment drive for the industrys brightest minds and talent in the industry.FEATURED SESSION: THE NEXT TOOLS In "The Next Tools," Mark Pesce, Honorary Associate, Media and Communications at the University of Sydney delved into developments for creative tools in computing. In addressing the challenges of traditional tools he demonstrated how two groundbreaking Australian works could help bridge the gap between artists and technologists, lowering the barriers to entry and potentially reshaping creative technology. The tools he described were 3D-GPT (Sun et al., 2023), which offers a linguistically rich, parametric tool interface, and CICADA (Ibarrola et al., 2022), which reimagines drawing, fostering human-AI collaboration.FEATURED SESSION: UNRAVELING THE VFX BEHIND THE MARVELSA mother first and then the Sequence VFX Supervisor at Wētā FX, New Zealand, Sabine Laimer celebrated her dual roles as a mother and an industry leader! In her keynote speech titled Unraveling The VFX Behind The Marvels, which featured an all-female cast, both as heroes and villains, she celebrated the progress of women in the industry.Recognized for her meticulous work, she discussed her role in post-production for "The Marvels" and how she led the process, seamlessly integrating mocap, concept art, and pre/postvis to overcome pandemic-related challenges, where the use of high-quality digi-doubles played a crucial role. She described how the FX work in the chaotic third act masterfully delineated the heroes, offering viewers a behind-the-scenes peek into the collaborative marvel that brought "The Marvels" to life.DEI PANEL: THE FUTURE OF INCLUSIVE FILMMAKING SPONSORED BY ILMThe boundless possibilities of an inclusive cinematic future were brought to the fore with a lively discussion between representatives from Industrial Light & Magic (ILM) and Disney Entertainment. Narratives have potential to shape our perceptions and influence societies and it is now an imperative for inclusive filmmaking. This dynamic panel discussed how there needs to be a fresh lens on VFX and filmmaking - one rooted in diversity, equity, and inclusion. Key highlights included the importance of promoting women in leadership roles, establishing safe spaces for minority groups, and fostering open communication about diversity, individual needs, and boundaries. The panel also discussed opportunities to prioritize accessibility within company practices. ILM showcased The Jedi Academy, an initiative nurturing talent, and their integration of sign language in meetings to enhance global inclusivity. While taking strides, ILM expressed their commitment to expanding these efforts, emphasizing the ongoing need for innovative diversity and inclusivity across all interactions.Learn more about SIGGRAPH Asia 2023.Source: SIGGRAPH Asia 2023


    Highlights of Day 2 at SIGGRAPH Asia 2023!

    Highlights of Day 2 at SIGGRAPH Asia 2023!

    2023-12-19

    Trending

    SIGGRAPH Asia

    As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm is also a long-time partner of SIGGRAPH Asia and is proud to be one of the sponsors of SIGGRAPH Asia 2023, which was held in Sydney, Australia, from December 12-15 and has successfully ended.Let's take a look at the highlights of the second day of SIGGRAPH Asia 2023!REGISTRATION! OPENING OF SIGGRAPH ASIA 2023 & AWARDS CEREMONYSIGGRAPH Asia 2023s Opening Ceremony was marked by the salient sounds of a traditional aboriginal didgeridoo echoing through the auditorium, as representatives extended a warm welcome to all on Gadigal lands. The opening remarks were shared by representatives from ACM, ACM SIGGRAPH, and the SIGGRAPH Asia Conference Advisory Group, setting the stage for the event, and marking the opening of this year's Exhibition. June Kim, the Conference Chair of SIGGRAPH Asia 2023, shared insights into the three-year journey of putting the event together, expressing gratitude to all partners and participants.The ceremony continued with a special moment as ACM SIGGRAPH Chair Mona Kasra presented the prestigious Distinguished Artist Award for Lifetime Achievement in Digital Art to Australian Paul Brown. Accolades were also extended to Singaporean Professor Yong Tsui Lee, who was presented with the Outstanding Service Award in recognition of his almost three decades of support for ACM SIGGRAPH and his role in initiating the SIGGRAPH Asia conference.KEYNOTE: INNOVATION & AVATAR: THE WAY OF WATERWētā FX Senior VFX Supervisor, Joe Letteri, took the stage and delivered a thrilling demonstration of the cutting-edge technology and workflows developed for the 2023 Academy Award-winning film, "Avatar: The Way of the Water." He explained how they innovated the use of neural networks to replicate facial muscle movements, enabling the creation of realistic facial expressions on avatars while preserving full artist control.During the Q&A session that followed, Letteri shared a valuable insight that informed his entire presentation, stating that a deep understanding of physics is essential to achieving realism, and that one must have a solid foundation before pushing the boundaries. This philosophy was evident in every aspect of their production, whether it was recreating water, oceans, fire, or the movements of creatures, as he emphasized, "there are no limits." The audience left inspired by the limitless possibilities of technology in the world of filmmaking.SIGGRAPH ASIA PRESS CONFERENCE AND MEDIA TOURJune Kim, the Conference Chair for SIGGRAPH Asia 2023, presented the Conference and Trade Exhibition to the media during an engaging press conference today. Welcoming media representatives from around the world, the press conference provided an exclusive opportunity for journalists to gain firsthand insights from 15 Program Chairs as to the cutting-edge advancements, groundbreaking technologies, and remarkable accomplishments made this year in the fields of computer graphics, interactive techniques, and digital media.The press conference concluded with an enlightening tour of the exhibition, where global technology giants such as FORUM8, Maxton, Industrial Light & Magic, and others showcased their latest solutions. These ranged from automated driving simulations to groundbreaking breakthroughs in medical care and practical solutions ready for deployment. The Experience Hall, featuring the Art Gallery, XR, and Emerging Technologies, offered an inspiring collection of interactive works, adding a creative touch to the event.EXHIBITOR TALK: OPPENHEIMER: THEORY WILL ONLY TAKE YOU SO FARIn a captivating Exhibitor Talk titled 'Oppenheimer: Theory Will Only Take You So Far,' Andrew Jackson, Production VFX Supervisor and Creative Director at DNEG Sydney, shared valuable insights into his creative studio's approach to visual effects for the film 'Oppenheimer.' Moderated by Ian Failes, the talk delved deep into the creative journey embarked upon by Jackson, his talented team, and director Christopher Nolan. Andrew Jackson is renowned for his exceptional work on films such as 'Mad Max: Fury Road,' 'The King,' and 'Tenet' (for which he earned an Oscar for Best Visual Effects). He provided a detailed account of the intricate audio-visual and computational challenges faced when representing the historic Trinity Test the inaugural detonation of a nuclear weapon conducted by the United States Army within the context of 'Oppenheimer.THE CRAFT OF CHARACTER STORY TELLING IN AN AGE OF HIGH-TECH TOOLS PANELMike Seymour, Rob Coleman, Emily Dean, and Raqi Syed led an insightful discussion on the art of bringing characters to life through animation. They shed light on the unique challenges animators face, often beginning their work without even knowing the character's voice. Coleman emphasized the critical role of sound in animation, not only for speech but also for conveying reactions and delivering a truly believable performance.The panel highlighted the importance of characters being aware of their surroundings, sometimes necessitating compromises in realism to express emotions effectively. For instance, they mentioned adapting features, like repositioning eyes on an animal's head, to convey meaning more clearly. They even shared an intriguing example where they applied Earth's gravity to the Moon to convey the character's emotional journey, opting for a slow and deliberate movement instead of a bounce, ultimately focusing on the intended emotional impact.TRADE EXHIBITION, EXPERIENCE HALL (ART GALLERY, E-TECH, XR) DEMOSCENE, POSTERSTrade Exhibition, Experience HallThe Trade Exhibition burst into action today, a gathering of over 30 global exhibitors, providing a vibrant display of industry insights. The bustling Experience Hall, a focal point for immersive encounters blending art and technology, left visitors spellbound. Additionally, the Demoscene area, dedicated to showcasing cutting-edge computer demos, and the Posters gallery, featuring concise visual summaries of groundbreaking research and projects, added depth and diversity to the overall experience. The Exhibition is a showcase of the latest developments in computer graphics and interactive techniques, offering a comprehensive snapshot of the forefront of innovation.Art GalleryAt The Experience Hall, visitors could dive into immersive encounters that seamlessly combine art and technology. The Art Gallery features artworks showcased ingenious digital techniques, offering glimpses into uncharted worlds and cultures. From the depiction of otherworldly environmental dystopias in "Plastic Landscape" to the vision of futuristic utopias in "Aquasia," and the emergence of entirely new cultures and languages facilitated by technology in "AI Nüshu," each piece transports attendees to unexplored realms, sparking the imagination.Emerging TechnologiesThe Emerging Technologies exhibits captivating pieces like AiRound and AirPolygon, that mesmerize with levitation and mid-air visualizations, leaving visitors in awe. Of notable interest was NTT Corporation's groundbreaking wearable technology, crafted to elevate the experience of piano learning.XRThe Extended Reality (XR) Hall reveals a captivating array of projects, including Cubic Gymnastics, Darkening, PerfectFit, and SensoryScape, which showcase a diverse spectrum of experiences. Visitors are treated to everything from 3D embodiment and XR theater to AR garment customization and VR-induced flow states.DemosceneThe Demoscene wowed visitors with its cutting-edge computer demos, while a vintage technology museum delighted with a nostalgic collection of treasures, including Game Boys, old computers, arcade machines, and more.PostersSuccinct visual summaries of pioneering research and solutions are featured at the Poster Exhibition, providing a snapshot of the state-of-the-art in computer graphics and interactive techniques. In some instances the use of AR transforms the visual appeal of fast food to promote healthier eating habits, and immersive VR captures user perspectives on prosthetic limbs, and theres a plausible computational visualization of translucent materials.June Kim, SIGGRAPH Asia 2023 Conference Chair, said at the official opening: Welcome to SIGGRAPH Asia 2023 in Sydney! Themed 'Connecting Stories,' our event highlights the synergy between human ingenuity and tech excellence in AI and computer animation. Through keynotes and exhibitors, we showcase innovation, emphasizing talent convergence. Beyond industry transformation, SIGGRAPH Asia boosts international business traffic in New South Wales."Learn more about SIGGRAPH Asia 2023.Source: SIGGRAPH Asia 2023


    Highlights of Day 1 at SIGGRAPH Asia 2023!

    Highlights of Day 1 at SIGGRAPH Asia 2023!

    2023-12-18

    Trending

    SIGGRAPH Asia

    Held in Sydney, Australia from December 12-15, 2023, the 16th ACM SIGGRAPH Asia Conference and Exhibition on Computer Graphics and Interactive Techniques has successfully ended. The annual event unfolded its magic at the International Convention Centre Sydney (ICC Sydney), beckoning the most distinguished minds in the realms of computer graphics, art, animation, gaming, interactivity, education, and emerging technologies.As a leading cloud rendering service provider and render farm in the CG industry and a long-time partner of SIGGRAPH Asia, Fox Renderfarm is proud to be one of the program sponsors of SIGGRAPH Asia 2023.Let's take a look at the highlights of the first day of SIGGRAPH Asia 2023!REGISTRATION SIGGRAPH Asia 2023 officially commenced, setting the stage for an exhilarating week of innovation and inspiration! Taking place at the iconic International Convention Centre in Sydney, Australia, thousands of attendees poured in today, creating an atmosphere charged with anticipation and the promise of an unforgettable experience.Computer Graphics and Interactive Techniques enthusiasts and experts from around the world were participating in cutting-edge discussions, as industry leaders shared their knowledge through interactive sessions that ignited the imagination. An abundance of networking opportunities are happening between sessions, creating the perfect environment to connect and collaborate.TECHNICAL PAPERS FAST FORWARD UNVEILS PIONEERING DISCOVERIESAt the event's grand opening, attendees were treated to an enthralling 160-minute preview session that left everyone spellbound. During this remarkable rapid-fire showcase, the authors of Technical Papers astounded the audience with their masterful presentations, having brilliantly condensed the essence of their groundbreaking work into brief, one-minute showcases. The captivating session unveiled discoveries across a wide spectrum of fields, including artificial intelligence, data science, robotics, and quantum computing.TECHNICAL PAPERS AWARDS UNVEILED!Co-Chairs Ming Lin and Bernd Bickel acknowledged the outstanding contributions to the Technical Papers category. Unusually, the coveted Best Paper Award was bestowed to five remarkable works:Fluid Simulation on Neural Flow MapsAdaptive Shells for Efficient Neural Radiance Field RenderingConcept Decomposition for Visual Exploration and InspirationMeshes with Spherical FacesWarped-Area Reparameterization of Differential Path IntegralsIn addition to these outstanding papers, Honorable Mentions went to:Shrink & Morph: 3D-printed self-shaping shells actuated by a shape memory effectFrom Skin to Skeleton : Towards Biomechanically Accurate 3D Digital HumansC-shells: Deployable Gridshells with Curved BeamsNeural Categorical Priors for Physics-Based Character ControlA brand new Test-of-Time Awards selection brought further accolades to past SIGGRAPH Asia papers from 20112012, with emphasis as to their enduring practical impact and scholarly influence. These went to:Real-Time 3D Reconstruction at Scale using Voxel HashingCost-effective printing of 3D objects with skin-frame structuresImage Smoothing via Lo Gradient MinimizationA Hybrid Iterative Solver for Robustly Capturing Friction in Hair DynamicBIRDS OF A FEATHERMetaverse x AI: Shaping the Future of Digital RealmsNg Aik Beng, Senior Manager of APAC South at NVIDIA AI Technology Center, joined forces with Associate Professor Chek Tien Tan from the Singapore Institute of Technology, and Megani, a Solutions Architect at NVAITC APS, to deliver a transformative journey that brought participants to the intersection of the Metaverse and Artificial Intelligence (AI), which has the potential to reshape the digital landscape as we know it. Their profound insights delved into the realms of synthetic data, generative AI, and the intricate technical challenges that bind the Metaverse and AI together. With a keen focus on striking the delicate balance between the creative process and design complexities, they also examined the pivotal role of regulations and security in the seamless integration of AI within the Metaverse. Throughout their discussion, they underscored how AI enriches user experiences within the ever-evolving Metaverse, shedding light on the continuous exploration and definition of this dynamic concept. The symposium brought together researchers, designers, and experts to discuss creativity, innovation, and to explore where the intersection of Computer Graphics and interactive technologies for positive social change may occur. During the sessions, they also discussed how design can contribute to addressing important social issues to create a more sustainable and innovative future.COURSES: APPROACHES AND CHALLENGES IN XR AND AI FOR HEALTH APPLICATIONSThe Courses talk offered an engaging look into the exciting blend of extended reality (XR) and artificial intelligence in the field of healthcare. It showcased the transformative possibilities of these technologies and the remarkable strides already taken in this sector. From immersive VR experiences for in-depth anatomy learning to the practical applications of AR in real medical scenarios, the session demonstrated the potential for innovation. It also underlined the importance of factors like lighting in interpreting radiodiagnostic images for accuracy. The integration of virtual reality (VR) and touch was also explored, highlighting the valuable role of immersive virtual environments in radiology.EXHIBITOR TALKS: UNLOCKING THE FUTURE OF DIGITAL ARTISTRY: AI, VR & PIXAR'S RENDERMAN UNVEILEDDylan Sisson from Pixar Animation Studios unveiled the exciting features of RenderMan 26, giving us a sneak peek into the future of digital artistry. He emphasised how AI is transforming visual effects, using machine learning for denoising and generative AI for creative ideation. Sisson introduced his unique approach called "AIdeation," where he creates lists using ChatGPT, then uses "Unprompted" to generate prompts based on the lists, and "Controlnet" to add bias with images. The session underscored how the innovative use of AI is shaping the next phase of storytelling and design in the world of animation.COMPUTER ANIMATION FESTIVAL OPENING & AWARDS CEREMONYCo-Chairs of the Computer Animation Festival, Herman van Eyk and Rob Coleman, hosted the Awards Ceremony at the Opening Ceremony of the Computer Animation Festival, which takes place at the Electronic Theatre at SIGGRAPH Asia 2023.Rob Coleman announced that Selina Ho won the Junior Computer Animation Festival Award for directing and producing Water. Keina Sugiyama received Runner-Up for The Star Keeper, and Honourable Mentions went to Mina Phan for Inspiration and Nathan Fereig for Coil Motors - Electro P200D.Herman then introduced the Winners of the Computer Animation Festival, none of whom were present in Sydney and who instead were presented via Video. The Best in Show award was given to directors Ina Conradi and Mark Chavez and Conradi, producer, from Nanyang Technological University, School of Art, for Moirai - Thread of Life. The Jury's Special Award went to Hair Universe, directed and produced by Jinuk Choi, Kotory Studio.Best Student Project went Thaba Ye directed by Preetam Dhar, Daria Batueva, Hannah Judd, Mogau Kekana, Merel Hamers, and Leroy Le Roux and produced by Cécile Blondel (Gobelins l'école de limage).Honorable Mentions were given to Quem Salva, directors Laure Devin, Maxime Bourstin, Nathan Medam, Charles Hechinger, and Titouan Jaouen and producers Philippe Meis, producer (Supinfocom Rubika), and Loup y es-tu? directors and producers Louise Laurent, Alizée Van De Valle, Emma Fessart, Jeanne Galland, Célina Lebon, with Annouck Françoise (Supinfocom Rubika).FEATURED SESSION: BLOOD, GUTS AND FUR: THE VISUAL EFFECTS BEHIND COCAINE BEAR The first Featured Session of SIGGRAPH Asia 2023, presented by Robin Hollander, VFX Supervisor from Wētā FX, delved into the captivating journey behind the scenes of "Cocaine Bear," directed by Elizabeth Banks. The session provided a hilarious take on the process of creating Cokey, the CGI bear at the heart of the film. With tales of fur, claws, and unexpected challenges, Hollander offered an entertaining and insightful exploration of the art and craft of visual effects in this action-packed, over-the-top thriller based on the true story of convicted drug smuggler Andrew Thornton.Professor Ming Lin, Distinguished University Professor of Computer Science, Technical Papers Chair: "This year's SIGGRAPH Asia Technical Papers program has received the highest number of submission since its inception, practically doubling the number of submissions from last year. This increase indicates a growing trend and tremendous excitement in the current and future advances in Computer Graphics and Interactive Techniques powered by the latest technological evolution in Generative AI."Learn more about SIGGRAPH Asia 2023.Source: SIGGRAPH Asia 2023


    Join SIGGRAPH Asia 2023!

    Join SIGGRAPH Asia 2023!

    2023-12-12

    Trending

    SIGGRAPH Asia

    SIGGRAPH Asia, an annual event that attracts many computer graphics professionals and creatives from all over the world who are passionate about research, science, art, animation, gaming, interactivity, education, and emerging technologies, will be held on December 12-15 in ICC Sydney, Australia, this year.As a leading cloud rendering service provider and render farm in the industry, Fox Renderfarm is also a long-time partner and one of the sponsors of this event!Learn more about SIGGRAPH Asia on the website.


    It’s Time to Be Part of SIGGRAPH Asia 2023!

    It’s Time to Be Part of SIGGRAPH Asia 2023!

    2023-06-01

    Trending

    SIGGRAPH Asia

    SIGGRAPH Asia (ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia) is an annual event, which rotates around the Asian region, and attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education, and emerging technologies. The SIGGRAPH Asia 2023 will be held from 12-15 December 2023 in ICC Sydney, Australia. It’s time to be part of this great CG event!Check out some exciting moments at last year’s exhibition:Submit your work &x26; be a presenter at SIGGRAPH Asia 2023Calling all passionate researchers, technologists &x26; experts in the Computer Graphics and Interactive Techniques industry. Submit your latest innovations &x26; research works to SIGGRAPH Asia 2023 and stand a chance to present your works to thousands of attendees!Learn more about the 2023 conference programs &x26; their deadlines.Image via SIGGRAPH Asia**SIGGRAPH** Asia Exhibition - Asia’s digital media marketplaceExperience the forefront of Computer Graphics and Interactive Technologies at the SIGGRAPH Asia 2023 Exhibition. Showcase your company’s latest hardware and/or software applications to a highly targeted and engaged audience from all over the world.Image via SIGGRAPH AsiaThis is a unique opportunity to network with potential customers and partners, hire from a pool of very talented student volunteers, and gain visibility for your brand. Get ahead of the competition and include SIGGRAPH Asia in your 2023 marketing strategy!Learn more &x26; take part in SIGGRAPH Asia 2023 Exhibition.As the leading render farm and the best cloud rendering service provider in the industry, also a long-term partner of ACM SIGGRAPH and program sponsor of SIGGRAPH Asia, Fox Renderfarm sincerely invites you to participate in SIGGRAPH Asia 2023. We are looking forward to meeting you in ICC Sydney, Australia!Source: SIGGRAPH Asia


    SIGGRAPH Asia 2022 Drives the Future of Technology and Sets the Stage for the 16th Edition in Sydney, Australia

    SIGGRAPH Asia 2022 Drives the Future of Technology and Sets the Stage for the 16th Edition in Sydney, Australia

    2022-12-16

    Fox Renderfarm News

    SIGGRAPH Asia

    SIGGRAPH Asia 2022 closes in Daegu, South Korea following a resounding, successful four days of trade conference and exhibition.Brilliant minds in the field of computer graphics and immersive technology from around the world inspire next-generation technological advancement.Talent recognized with prestigious awards in Computer Animation, Technical Papers, Extended Reality and Real-Time Live!As a leading cloud rendering service provider and render farm in the CG industry and a long-time partner of SIGGRAPH Asia, Fox Renderfarm is proud to be one of the program sponsors of SIGGRAPH Asia 2022. Here we will bring you a review of SIGGRAPH Asia 2022.Program SponsorsThe 15th edition of SIGGRAPH Asia, ACM SIGGRAPH’s annual conference and trade exhibition on computer graphics and interactive techniques in Asia, wrapped up at EXCO in Daegu, South Korea on 9 December. Celebrating the theme ‘Colorful World’, SIGGRAPH Asia 2022 attracted over 3,000 attendees from 52 countries and regions. Close to 400 speakers delivered talks while 50 exhibiting companies and brands showcased their latest technologies and solutions.RegistrationAttracting the finest minds and redefining the future of cutting-edge technologies inspired thousands of visitors. SIGGRAPH Asia 2022 was led by Professor Soon Ki Jung and was supported by a team of Program Chairs across Art Gallery, Business &x26; Innovation Symposium, Computer Animation, Courses, Emerging Technologies, Featured Sessions, Games, Technical Communications, Technical Papers, Real-Time Live! and XR.Commenting on the success of SIGGRAPH Asia in Daegu, Professor Jung said, “We are thrilled that after two years of travel challenges faced by all, we were able to finally meet all our local and international guests face to face in Daegu. It has been my honor to host our esteemed Program Chairs, distinguished keynote speakers and hundreds of industry experts at the event. It was inspiring to share ideas, collaborate and showcase the future of computer graphics, animation and its impact on enterprises and the end users. We thank the City of Daegu and the organizing team for curating such an innovative event. We are already excited about travelling to Sydney, Australia for SIGGRAPH Asia 2023 which will be led by Conference Chair June Kim.”OpeningHighlights of SIGGRAPH Asia 2022 included highly coveted awards which were handed to students and experts in the fields of Computer Animation, Technical Papers, Extended Reality (XR) and Real-Time Live!Prestigious gongs awarded to the finest talentsTechnical PapersTech PapersTechnical Papers Chair Jehee Lee and Conference Papers Director Adam Bargteil applauded the submissions received, an impressive 407 submissions, a 50% increase from last year. Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings authored by Tenglong Ao, Qingzhe Gao Shandong, Yuke Lou, Baoquan Chen and Libin Liu from Peking University were recognised for their research that acutely improves the harmony between speech and gestures. Neural James-Stein Combiner for Unbiased and Biased Renderings by Jeongmin GuGwangju Institute of Science and Technology, Jose A. Iglesias-Guitian from the University of A CoruñaCITIC - Centre for ICT Research and Bochang MoonGwangju from the Institute of Science and Technology were also recognised. The team of academic researchers showed a combination framework built upon the James-Stein (JS) estimator, which merges a pair of unbiased and biased rendering images, e.g., a path-traced image and its denoised result.Tech PapersConstant Time Median Filter using 2D Wavelet Matrix authors Yuji Moroto and Nobuyuki Umetani from the University of Tokyo were also honored at SIGGRAPH Asia. The team showed that a median filter is a simple yet powerful noise reduction technique that is extensively applied in image, signal, and speech processing. $S^3$-Slicer: A General Slicing Framework for Multi-Axis 3D Printing authors Tianyu Zhang, Guoxin Fang, Yuming Huang, Neelotpal Dutta, Murat Kilic, Charlie C. L. Wang from the University of Manchester and Sylvain Lefebvre from INRIA were recognised for their research in computer-aided design work.Technical Papers Chair Jehee Lee said, “The Technical Papers program represents the tremendous endeavor of the authors. It's a unique platform to showcase the highest technical achievements of our community. Collaboration is also critical to realize real-world solutions and we were grateful that our community had an opportunity to come together to share their research.”Computer Animation FestivalComputer Animation Festival Four filmmakers and teams were honored for their exemplary work during the Computer Animation Festival (CAF) which, according to SIGGRAPH Asia CAF Program Chair Dan Sarto, it was the most expansive and compelling program ever. A total of 405 submissions from 19 countries were received. Of these, 33 films, including four highlighted films from Korea, were screened at SIGGRAPH Asia 2022’s Electronic and Animation Theaters.Computer Animation Festival Best in Show was awarded to Garrano, Directed by David Doutel &x26; Vasco Sá, BAP Animation Studio, produced by David Doutel, Jury’s Special Award was handed to CAT and MOTH (Canada, United Kingdom), Directed by India Barnardo, Stupid Horse Productions, co-produced by Sarah Dacey and Emily Shinyi Hsu and Best Student Project was awarded toPERIOD DRAMA (United States), Directed by Anushka Nair &x26; Lauryn Anthony, Ringling College of Art &x26; Design. An Honorary mention went to Directors Matthew Luhn and Hjalti Hjalmarssonj, Blender Studio Netherlands for Sprite Fright.CAF Chair, Dan Sarto said, “This year’s SACAF submissions once again reflected an incredibly diverse, passionate, and innovative group of artists, technologists, and researchers, harnessing a variety of animation techniques and tools to create funny, thought-provoking, and visually engaging work.”XR (Extended Reality)XRXRAYHEAD by Kento Imai, Haruka Kayano and Kenri Kodaka from Nagoya City University created a striking illusion of a skull when the top of the head is touched. The ingenious illusion works with an experimental setup where the participant is faced with a specially designed smart-skeleton through a half-mirror. XR Program Chair said, "This year’s XR program shows key elements of XR experiences. Ranging from innovative methods on XR interactions including walking, jumping to door opening. We also experienced immersive applications including education, art performance, dancing, and boxing. We even showcased entering the realms of metaverse and interacting with robots with real and virtual bodies and enhanced ability with a new avatar. It was also possible for visitors to take a journey in the comic world, be a part of the birth of earth life forms, and take a look inside your head with XRAYHEAD!"Emerging TechnologiesEmerging TechnologiesIn the Emerging Technologies program, the mind-bending Extra-Sensory Puck (E.S.P.) in Air Hockey using the Projection-Based Illusion was declared the winner. E.S.P. is designed by Kengo Sato, Yoshihiro Watanabe from Tokyo Institute of Technology, Hiroki Terashima from NTT Communication Science Laboratories and Shin'ya Nishida from Kyoto University. It provides a new experience by introducing optical illusions to air hockey based on our high-speed projector-camera system. A solid puck randomly hit by a player is camouflaged to disappear on the table and causes various physics-defying motions.Hye Yeon Nam, SIGGRAPH Asia 2022 Emerging Technologies Chair said, “Emerging Technologies program gave a chance for visitors to experience innovative and creative projects at SIGGRAPH Asia 2022. Our program plays a vital role in demonstrating leading interactive technologies. We hope our visitors enjoyed the future of novel technological innovations and were inspired by next-generation technologies and beyond.”Real-Time Live!Real-Time LiveAt the end of the Real-Time Live! Session, audience voted for their favorite team and the award went to Real-Time Technologies for Realistic Digital Humans: Facial Performance and Hair Simulation, demonstrated by Mark Schoennagel on Unity Technologies.The software allows smoother rendering process which includes the most intricacies part of objects - hair and fur. Mark demonstrated in real-time how hair can be constructed on avatars within seconds with Unity’s plugins and how this solution can be used to improve realism for developers’ use.Real-Time LiveMatt Adcock, SIGGRAPH Asia 2022 Real-Time Live! Chair, said “The Real-Time Live! program showcased some of the latest, most innovative, creative, futuristic and entertaining achievements in Computer Graphics and Interactive Techniques.”Metaverse Content CompetitionSA22 Closing.AppreciationSIGGRAPH Asia’s expertise was also tapped by the Korea Metaverse Industry Association. During the national Metaverse Content Competition the SIGGRAPH Asia Extended Reality (XR) Program Committee was invited to evaluate the submissions. A host of impressive metaverse services and concepts made the shortlist and the awards were presented at the closing ceremony of SIGGRAPH Asia 2022.Inspiring Keynote SpeakersKeynote-DaeWook KimThree distinguished speakers elevated SIGGRAPH Asia further with their revolutionary talks on artificial intelligence, metaverse, immersive technology and the future of emerging technologies. Award-winning artificial intelligence and technology revolutionary Dr. Luc Julia, Chief Scientific Officer for Renault, Sean Lee, Chief Executive Officer of award-winning d’strict, a Korean digital design and immersive media technology company, and industry heavyweight, DaeWook Kim, CEO of Naver Z Corporation, South Korea's No. 1 search engine were the keynote speakers.SIGGRAPH Asia Exhibition and Experience HallExhibition The 3-day SIGGRAPH Asia Exhibition, held from 7 to 9 December 2022 impressed visitors giving them a view of innovative future technologies. From experimental solutions to immersive, wearable technology, 50 exhibiting companies and brands from 11 countries and regions participated. These included Adobe, AMD, Amazon Web Services, Autodesk Korea, CLO Virtual Fashion (Marvelous Designer), COPRESENCE AG, DEXTERSTUDIOS, Foundry, Fox Renderfarm, Google Research, Industrial Light &x26; Magic, IO Industries, Leaders Systems, NCSoft, Pixar’s RenderMan, Qualisys, Rotomaker, Ritsumeikan University, Seoul Robotics, SideFX, Vicon Motion Capture, Visol, X, inc., Xencelabs / XP-Pen, to list a few.Exhibition 남성목(Nam Sung Mok), CTO, of Y Design Lab Co., exhibitor of Daegu Pavilion, said, “SIGGRAPH Asia 2022 has allowed us to take a glimpse into the future of computer graphics, providing a good opportunity to expand our perspective beyond present technology. With that unique perspective, our company (Y Design Lab Co. &x26; Who9 Total Solutions) will constantly challenge a new field and ultimately target the international market.”The Experience Hall within the exhibition space also housed the Art Gallery, Emerging Technologies and Extended Reality (XR) immersive programs.SIGGRAPH Asia 2023SIGGRAPH Asia 2023, will be held at the International Convention &x26; Exhibition Centre (ICC) in Sydney, Australia. The conference will take place from 12-15 December and the exhibition will be held from 13-15 December. SIGGRAPH Asia 2023 Conference Chair, June Kim announced “Connecting Stories” as the theme for the 16th edition.“SIGGRAPH Asia will be held in ICC in the centre of Darling Harbour, Sydney City which is also surrounded by museums, galleries, universities and tech companies. Our main focus of course will be to stimulate ourselves, learn and discuss computer graphics and interactive techniques. The theme for SIGGRAPH Asia 2023 is Connecting Stories. We believe that it's time to share and connect all our stories to continue to develop computer graphics and interactive techniques with the aim of making our lives better.”SIGGRAPH Asia 2023 information can be accessed here.


    Preview the Exciting Future of Animation at SIGGRAPH Asia 2022’s Computer Animation Festival

    Preview the Exciting Future of Animation at SIGGRAPH Asia 2022’s Computer Animation Festival

    2022-12-16

    Fox Renderfarm News

    SIGGRAPH Asia

    SIGGRAPH Asia 2022 is coming soon! As the industry leading cloud rendering service provider and render farm in the CG industry, also a long-term partner of SIGGRAPH Asia, Fox Renderfarm is honored to be one of the program sponsors of SIGGRAPH Asia 2022. Here, we will bring you some helpful information about SIGGRAPH Asia 2022.SIGGRAPH Asia 2022 offers those passionate about animation a unique chance to see a broad spectrum of the year’s most exceptional work at the Computer Animation Festival. Watch as the some of the world’s most talented artists, technologists, and researchers push visual boundaries with their cutting-edge projects.The world’s best animation will be celebrated on 6 December 2022 at the prestigious SIGGRAPH Asia Computer Animation Festival (CAF), where four filmmakers and teams will be honored for their exemplary work.The Festival, Asia’s premier computer animation event, will showcase a collection of 2022’s best works from around the world at EXCO in Daegu, South Korea between 6-9 December. From short films to scientific visualizations and AI-enhanced deep-fakes, SIGGRAPH Asia 2022 CAF boasts the most expansive and compelling program ever, selected from 405 submissions from 19 countries. Of these, 33 films, including four highlighted films from Korea, will be screened at SIGGRAPH Asia 2022’s Electronic and Animation Theaters.Dan Sarto, Computer Animation Festival Chair and Co-Founder of Animation World Network, said: "Seismic technological innovation in animation is moving our industry to greater heights. We saw the extraordinary rise of virtual creative collaboration during the pandemic, and how artists, technologists, and researchers were able to build sophisticated, cloud-based production pipelines, working with colleagues from around the world, exemplified by the impressive selection of animation in this year’s festival.""SIGGRAPH Asia provides a great opportunity to see the year’s most exceptional work, and also a chance to bring together some of the most creative minds from the world’s leading animation houses,” he added. “The global animation market is worth almost US$400 billion, and it’s still growing. There’s never been a more exciting moment to be in this business, collaborate and push boundaries with cutting-edge animation. SIGGRAPH Asia 2022 is a unique chance to be at the center of it all."This year’s four CAF winners across the three categories announced are:BEST IN SHOW GARRANO (Portugal, Lithuania)Directed by David Doutel &x26; Vasco Sá, BAP Animation Studio, produced by David DoutelA Garrano horse is forced to pull a heavy load under a blazing sun, while a young boy, Joel discovers a man who is about to set a forest on fire. This powerful tale was recently awarded the Grand Prix at the Festival Internacional de Animación Ajayu in Peru, where the jury commended “its extraordinary conceptual art, its refined technique, with great animation and staging”, and praised the film “for its intense narrative that takes us to its inexorable end”.Watch the Trailer for the ‘BEST IN SHOW’ GARRANO here.JURY’S SPECIAL AWARD CAT and MOTH (Canada, United Kingdom)Directed by India Barnardo, BRON Studios, co-produced by Sarah Dacey and Emily Shinyi HsuDitto, a fluffy plump white cat, finally completes her frustrating quest for the most comfortable spot to sleep. But she has competition for the warm yellow cushion in the form of Monty, a fuzzy winged intruder. Monty is not shy in disturbing Ditto's slumber, and will go to any lengths to knock her off – but at what cost? Created with a team of over 90 animators and designers from around the world, India’s directorial debut has already won her international accolades including Best Animation Award at Vancouver Short Film Festival 2022.Watch the Trailer for the ‘JURY’S SPECIAL AWARD’ CAT and MOTH here.BEST STUDENT PROJECT PERIOD DRAMA (United States)Directed by Anushka Nair &x26; Lauryn Anthony, Ringling College of Art &x26; DesignPartly based on personal experience, Period Drama is a Victorian-era tale about 11-year-old Georgiana Crimsworth, who gets her first period “before ever having gotten the talk”. Addressing the implicit taboo surrounding periods, and by extension women’s health as a whole. It was awarded Best Animated Short in Cannes and screened at the renowned Newport Beach Film Festival.Watch the Trailer for the ‘BEST STUDENT PROJECT’ PERIOD DRAMA here.An Honorable Mention went to Directors Matthew Luhn and Hjalti Hjalmarssonj, Blender Studio Netherlands for Sprite Fright. Luhn, a Pixar story artist veteran, collaborated with a team of over 20 artists and developers on Blender Studio’s most ambitious production to date. The studio’s 13th open movie is an 80s-inspired horror comedy set in Britain. When a group of rowdy teenagers trek into an isolated forest, they discover peaceful mushroom creatures that turn out to be an unexpected force of nature. The technology, the assets, as well as the whole creative process that led to the creation of Sprite Fright have been documented and openly shared with the global CG community.Watch the Trailer for the ‘Honorable Mention’ Sprite Fright here.In addition to the awards ceremony, the Computer Animation Festival will feature a series of panels and production sessions. Highlights include the following Featured Sessions:Title:  Oni: Thunder God’s TaleDate: Wednesday, 7 December 2022Time: 2-3pmVenue: 5F, AuditoriumSpeaker(s):  Christophe Rodo and Jeffrey DillingerDescription: Megalis VFX Co-Founders Christophe and Jeffrey, responsible for all aspects of their global studio technology, will reveal techniques and art of collaboration that created the contemporary Japanese folklore story and exclusive concept art for the Netflix series.Title:  Bringing Yumi's Cells to LifeDate: Wednesday, 7 December 2022Time: 4-5pmVenue: 5F, AuditoriumSpeaker(s): Producer: Gahyun Cha, Director: Dahee Kim, CG supervisor: Kiyoung Eom and Concept Artist: Yeonok BaekDescription: The hit webtoon "Yumi's Cells" is Korea’s first live-action/3D hybrid series, where the animated world of the ‘cells’ blends with performances of actors. Locus Animation will share the artistic and technical challenges behind the meticulously potted out characters and world of Yumi’s Cells cutting-edge animation.Title:  Making of Brahmāstra: Part One Shiva Date: Thursday, 8 December 2022Time: 9-10amVenue: 5F, AuditoriumSpeaker(s): VFX supervisor, DNEG - Jaykar Arudra and Creative Head / VFX supervisor ReDefine - Viral ThakkarDescription: Get an insight into the production process of this Bollywood cosmic space-inspired VFX fantasy adventure ‘Brahmāstra’ feature film with over 3,000+ VFX shots.Title:  Entergalactic with DNEG AnimationDate/Time: 8 December 2022, Thursday 3-4pmLocation: 3F, Room 306Speaker(s): Kapil SharmaDescription: Led by DNEG Animation’s VFX Supervisor Archie Donato and Animation Director Kapil Sharma, the team was tasked with creating a world that felt like a concept painting sprung to life. To meet the filmmakers’ brief, the team ensured that every stage of the pipeline – from shader development to animation performance to compositing – was deconstructed and re-imagined to support the heightened visual style.Electronic Theater Highlights include:Title:  The House of LossDate: 6-8 December 2022 Time: Tuesday 6-8pm, Wednesday 5-7pm, Thursday 1-3pm Venue: 5F, Auditorium Director(s): Jinkyu JEON - South KoreaProducer(s): KOJI Yamamura - Tokyo University of the ArtsDescription: The elderlies at the nursing home have their heads shaved. The protagonist who works there sees them but can't read their expressions. However, from one instance, he finds himself looking closely at their faces.Title:  Going Well..Date: 6-8 December 2022Time: Tuesday 6-8pm, Wednesday 5-7pm, Thursday 1-3pmVenue: 5F, AuditoriumDirector(s): Hye-jeong LEE - South KoreaProducer(s): Jinkyu JEON - South KoreaDescription: The deadline is approaching. Producer Park, who is in charge of closing, comes to the writer. The writer escapes to delusions and goes crazy due to the PD's pressure and stress of the deadline.For more information about SIGGRAPH Asia 2022, visit https://sa2022.siggraph.org.Notes to editors:Click to view the Computer Animation Festival trailer hereAnnex A: Winners’ biographies and supporting quotesThe Computer Animation Festival Awards Ceremony will be held from 5:30PM – 6.00PM at the Opening Pre-Show of the Computer Animation Festival (5F, Auditorium)Media may register for SIGGRAPH Asia 2022 at our virtual newsroom to apply for accreditationAccess Full Program Agenda here: https://sa2022.siggraph.org/full-program/.Interview requests with speakers, committee, exhibitors, or sponsors, may be directed to siggraph**asiapr@pinpointpr.globalREGISTER FOR UPCOMING PRESS CONFERENCE● 6 December, Tuesday, 08:30-10:00 KST – A press conference held in Korean and English will be hosted onsite at EXCO, in Daegu by SIGGRAPH** Asia Conference Chair, respective Program Chairs, conference speakers and exhibition partners, who will showcase each facet of the program, and describe the immersive experiences and technological innovations that visitors can explore. Media that attend will be given a sneak tour of the exhibition ahead of its opening on 7 December. Please register here.Annex A: Winners’ biographiesBEST IN SHOW: GARRANO David Doutel BAP Animation StudioDavid Doutel was born in Porto, Portugal, in 1983. He graduated in Sound and Image at the UCP School of Arts, with extensive training in Animation. For the last 15 years he has developed his work in the field of independent animation short films, both as director, animator and producer.JURY’S SPECIAL AWARD: CAT and MOTH India Barnardo Stupid Horse ProductionsIndia Barnardo grew up in a small countryside town with her two cats. She has always had a passion for writing and directing and with that brings us Cat and Moth as her directorial debut. With India’s past experience in the animation industry it has given her the knowledge and skills to build an extraordinary 90+ crew from around the world to bring Cat and Moth to life!BEST STUDENT PROJECT: PERIOD DRAMA Anushka Nair Ringling College of Art &x26; DesignRaised in Chicago, Illinois, Anushka Tina Nair is a visual artist, writer, and filmmaker best known for the short film Period Drama (2022), which she co-created with her filmmaking partner Lauryn Anthony.Student Academy Award finalist, Carnegie Hall awardee, and Newport Beach Film Festival-featured director, Nair's work has been recognized internationally. Her personal passion for literary history and classic Hollywood inform the stories she most loves to tell.Lauryn Anthony Ringling College of Art &x26; DesignLauryn Anthony Ringling College of Art &x26; Design Biography Raised in Madison, Wisconsin, Lauryn Anthony is a visual artist, writer, and filmmaker.She is best known for the short film Period Drama (2022), which she co-created with her filmmaking partner Anushka Tina Nair.Student Academy Award finalist, Newport Beach Film Festival-featured director, and award-winning creator in numerous film festivalsHONORABLE MENTION: Sprite Fright Francesco Siddi Blender StudioAfter earning a BA in Industrial Design in Italy, Francesco spent some time freelancing as a CGI generalist in Switzerland, Germany and Italy.In 2012 he joined the Blender team to work on the Tears of Steel open movie and remained involved in several aspects of the Blender project. He is currently General Manager at Blender Studio.About ACM SIGGRAPHACM SIGGRAPH is an international community of researchers, artists, developers, filmmakers, scientists, and business professionals with a shared interest in computer graphics and interactive techniques. A special interest group of the Association for Computing Machinery (ACM), the world’s first and largest computing society, our mission is to nurture, champion and connect like-minded researchers and practitioners to catalyze innovation in computer graphics and interactive techniques.ACM SIGGRAPH offers two of the premier technology conferences in the world, one in North America and one in Asia. Attended by tens of thousands of computer graphics professionals, SIGGRAPH and SIGGRAPH Asia are highly respected venues for the presentation of new computer graphics technology and research. For more information, please visit www.siggraph.org.Source: SIGGRAPH Asia


    SIGGRAPH Asia 2022 컴퓨터 애니메이션 페스티벌에서 애니메이션의 흥미로운 미래를 미리 볼 수 있습니다

    SIGGRAPH Asia 2022 컴퓨터 애니메이션 페스티벌에서 애니메이션의 흥미로운 미래를 미리 볼 수 있습니다

    2022-12-07

    Fox Renderfarm News

    SIGGRAPH Asia

    SIGGRAPH Asia 2022가 곧 다가옵니다! SIGGRAPH 아시아의 오랜 파트너이기도 한 CG 업계의 업계 선두 클라우드 렌더링 서비스 공급자이자 렌더 팜으로서 폭스 렌더 팜은 SIGGRAPH 아시아 2022의 프로그램 스폰서 중 하나가 된 것을 영광으로 생각합니다. 여기서 SIGGRAPH Asia 2022에 대한 몇 가지 유용한 정보를 소개 드립니다.SIGGRAPH Asia 2022 컴퓨터 애니메이션 페스티벌에서는 애니메이션에 열정적인 사람들에게 올해의 가장 뛰어난 작품들을 볼 수 있는 특별한 기회를 제공합니다. 세계에서 가장 재능 있는 예술가와 기술자, 연구자들이 제작한 최첨단 프로젝트에서 시각적 경계를 초월하는 것을 지켜보십시오.2022년 12월 6일 권위 있는 SIGGRAPH Asia 컴퓨터 애니메이션 페스티벌(CAF)에서 세계 최고의 애니메이션을 기념할 예정이며, 여기서는 우수한 작품을 출품한 영화 제작자와 팀에 상을 수여하게 됩니다.아시아 최고의 컴퓨터 애니메이션 행사인 이 페스티벌은12월 6일부터 9일까지 대한민국 대구 엑스코에서 진행되며 2022년 세계 최고의 작품들을 상영합니다. SIGGRAPH Asia 2022 CAF에서는 단편 영화로부터 과학적 시각화, AI 강화 딥 페이크에 이르기까지 19개국에서 제출한 405건의 출품작 중에서 역대 가장 광범위하고 매력적인 프로그램을 선정하여 보여주게 됩니다. 이 중 하이라이트 한국 영화 4편을 포함하여 33편의 영화를 SIGGRAPH Asia 2022의 전자 및 애니메이션 극장에서 상영합니다.컴퓨터 애니메이션 페스티벌 의장이자 애니메이션 월드 네트워크의 공동 설립자인 댄 사르토는 다음과 같이 말했습니다. "애니메이션의 획기적인 기술 혁신으로 하여 우리 산업은 더 높은 수준에 올라서게 되었습니다. 팬데믹 기간에 가상 크리에이티브 협업이 엄청나게 증가하였으며, 예술가들과 기술자, 연구자들이 어떻게 전 세계 동료들과 협력하여 정교한 클라우드 기반의 제작 파이프라인을 구축할 수 있었는지를 올해 페스티벌에서 선정된 인상적인 애니메이션을 통해 보여주었습니다."그러면서 그는 "SIGGRAPH Asia는 올해의 가장 뛰어난 작품을 볼 수 있는 좋은 기회일 뿐만 아니라, 세계 최고의 애니메이션 회사들의 가장 창의적인 생각을 함께 모을 수 있는 기회를 제공합니다."라고 덧붙였습니다. “세계 애니메이션 시장은 약 4000억 달러 규모이며 여전히 성장하고 있습니다. 이 비즈니스에서 협업하고 최첨단 애니메이션으로 경계를 초월하는 이보다 더 흥미로운 순간은 없었습니다. SIGGRAPH Asia 2022는 그 모든 것의 중심에 설 수 있는 특별한 기회입니다."올해 3개 부문에서 발표된 4개의 CAF 수상 작품은 다음과 같습니다.최우수 작품상 가라노(포르투갈, 리투아니아)다비드 도텔 &x26; 바스코 사 감독, BAP 애니메이션 스튜디오 다비드 도텔 제작 가라노 말 한 마리가 뙤약볕 아래서 무거운 짐을 끌어야 하고, 한편 어린 소년 조엘은 숲에 불을 지르려는 사람을 발견합니다. 이 강력한 이야기는 최근 페루에서 열린 국제 애니메이션 정신(Internacional de Animación Ajayu) 페스티벌에서 그랑프리를 수상했습니다. 이 축제에서 심사위원단은 "훌륭한 애니메이션과 연출력을 갖춘 뛰어난 개념 예술이며 세련된 기술"이라고 칭찬하면서 "강렬한 내러티브로 우리를 거침없는 끝으로 이끄는” 영화라고 찬양했습니다.여기에서 '최우수 작품상' &x3C;가라노> 예고편을 보십시오.심사위원 특별상 고양이와 나방(캐나다, 영국) 인디아 바르나르도 감독, 브론 스튜디오, 사라 데이시와 에밀리 신이 쉬 공동 제작포동포동한 흰 고양이 디토는 가장 편안한 잠자리를 찾는 답답한 탐구를 마침내 완성합니다. 그러나 그녀는 솜털이 보송보송한 날개가 달린 침입자 몬티의 모양으로 된 따뜻한 노란색 쿠션을 놓고 경쟁을 합니다. 몬티는 디토의 잠을 방해하는 것을 주춤하지 않으며 그녀를 쓰러뜨리기 위해 무슨 일이든 하려 합니다. 하지만 어떤 대가를 치러야 할까요? 전 세계 90명 이상의 애니메이터와 디자이너로 구성된 팀과 함께 만든 인디아 감독 데뷔작은 이미 2022 밴쿠버 단편영화제에서 최우수 애니메이션상을 비롯한 국제적인 찬사를 받았습니다.여기에서 '심사위원 특별상' &x3C;고양이와 나방>의 예고편을 보십시오.최우수 학생 프로젝트상 피리어드 드라마(미국)아누슈카 나이르 &x26; 로린 앤서니 감독, 링글링 예술 및 디자인 대학어느 정도 개인적인 경험을 바탕으로 한 &x3C;피리어드 드라마>는 빅토리아 시대의 11살 소녀 조지아나 크림스워스에 대한 이야기로, 그녀는 "말을 듣기도 전에" 첫 생리를 합니다. 영화는 생리를 둘러싼 암묵적인 금기 문제를 다루며 여성의 건강 전반으로 확장합니다. 이 영화는 칸 영화제에서 최우수 단편 애니메이션 상을 수상했으며 유명한 뉴포트 비치 영화제에서 상영되었습니다.여기에서 '최우수 학생 프로젝트상' &x3C;피리어드 드라마> 예고편을 보십시오.네덜란드 블렌더 스튜디오 감독인 매튜 룬과 할티 할마르손의 작품 &x3C;스프라이트 파이트>가 가작에 선정되었습니다. 픽사 스토리 아티스트 베테랑인 룬은 20명 이상의 아티스트와 개발자로 구성된 팀과 함께 현재까지 블렌더 스튜디오의 가장 야심 찬 제작에 참여했습니다. 이 스튜디오의 13번째 공개 영화는 80년대의 영국을 배경으로 한 공포 코미디입니다. 한 무리의 난폭한 청소년들이 외딴 숲으로 들어가면서 예상치 못한 자연의 힘으로 밝혀지는 평화로운 버섯 생물을 발견합니다. &x3C;스프라이트 파이트>를 만들어낸 기술과 자산, 모든 제작 과정이 문서화되어 글로벌 CG 커뮤니티와 공개적으로 공유되었습니다.여기에서 '가작'' &x3C;스프라이트 파이트> 예고편을 보십시오.시상식 외에도 컴퓨터 애니메이션 페스티벌에서는 연이어 패널과 제작 세션을 진행될 예정입니다. 주요 내용은 다음과 같습니다.Title:  오니:천둥 신의 전설Date: 2022년 12월 7일 수요일Time: 오후 2-3시Venue: 5층 오디토리움Speaker(s):  크리스토프 로도 와 제프리 딜린저Description: 글로벌 스튜디오 기술의 모든 측면에서 책임을 맡고 있는 메갈리스 VFX의 공동 창립자인 크리스토프와 제프리가 넷플릭스 시리즈를 위한 현대 일본 민속 이야기와 독점적인 컨셉 아트를 창조한 기술과 협업 방법을 공개합니다.Title:  유미의 세포들에 생명을 불어넣다Date: 2022년 12월 07일Time: 오후 4-5시 Venue: 5층 오디토리움Speaker(s): 프로듀서: 차가현, 감독: 김다희, CG 감독: 엄기영, 컨셉 아티스트: 백연옥Description: 인기 웹툰 '유미의 세포들'은 '세포들’의 애니메이션 세계와 배우들의연기가 어우러지는 한국 최초의 실사/3D 하이브리드 시리즈입니다. 로커스 애니메이션은 세심하게 만들어진 캐릭터와 최첨단 애니메이션 &x3C;유미의 세포들>의 세계 뒤에 숨겨진 예술적, 기술적 도전들을 공유합니다.Title:  브라마스트라 만들기:파트 1 시바 Date: 2022년 12월 08일Time: 오전 9-10시Venue: 5F, AuditoriumSpeaker(s): VFX 감독, DNEG - 제이카르 아루드라와 크리에이티브 헤드 / VFX 감독 ReDefine- 비랄 타카르Description: 발리우드 우주 공간에서 영감을 받아 3,000장 이상의 VFX 샷을 포함하여 만든 VFX 판타지 모험 장편 영화 '브라마스트라'의 제작 과정에서 통찰력을 얻으십시오.Title:  DNEG 애니메이션을 사용한 은하계 그리기Date/Time: 2022년 12월 8일 목요일 오후 3-4시Location: 3층 306호Speaker(s): 카필 샤르마Description: DNEG 애니메이션의 VFX 감독인 아치 도나토와 애니메이션 감독인 카필 샤르마가 이끄는 팀은 컨셉 페인팅이 살아 움직이는 것처럼 느껴지는 세계를 만드는 과제를 맡았습니다. 영화 제작자의 지침을 충족하기 위해 팀은 셰이더 개발부터 애니메이션 성능, 합성에 이르기까지 파이프라인의 모든 단계를 분해하고 재구성하여 시각적 스타일을 더 강화하도록 했습니다.전자 극장 하이라이트는 다음과 같습니다:Title:  상실의 집Date: 2022년 12월 6-8일 Time: 화요일 오후 6-8시, 수요일 오후 5-7시, 목요일 오후 1-3시 Venue: 5층 오디토리움Director(s): 전진규 - 한국Producer(s): 코지 야마무라 - 도쿄예술대학 Description: 요양원에서 군인의 신분으로 일하게 된 주인공은 머리가 깎인 노인들을 관찰하지만 표정을 읽을 수 없었다. 하지만 어느 순간 그들의 얼굴을 보게 되는데.Title:  잘 진행되고 있습니다..Date: 2022년 12월 6-8일Time: 화요일 오후 6-8시, 수요일 오후 5-7시, 목요일 오후 1-3시Venue: 5층 오디토리움Director(s): 이혜정 - 한국Producer(s): 전진규 - 한국Description: 마감을 앞둔 작가에게 마감 담당PD 박피디가 찾아온다. 작가는 피디의 독촉과 스트레스로 인해 망상으로 도피하며 미쳐간다.SIGGRAPH Asia 2022에 대한 자세한 내용은 https://sa2022.siggraph.org를 참조하십시오.편집자 참고 사항:여기에서 컴퓨터 애니메이션 페스티벌 예고편을 보려면 클릭하십시오.부록 A: 수상자 약력 및 인용문컴퓨터 애니메이션 페스티벌 시상식은 오후 5시 30분부터 오후 6시까지 컴퓨터 애니메이션 페스티벌 오프닝 프리쇼(5층 오디토리움)에서 진행됩니다.SIGGRAPH Asia 2022에 등록하려는 미디어는 our virtual newsroom을 방문하여 인증을 신청할 수 있습니다.전체 프로그램 의제는 https://sa2022.siggraph.org/full-program/에서 확인할 수 있습니다.연사, 위원회 전시업체, 또는 후원자와의 인터뷰 요청은 siggraph**asiapr@pinpointpr.global에서 해주십시오.다가오는 기자 회견 등록● 12월 6일(화요일) 08:30-10:00 KST – SIGGRAPH** Asia 컨퍼런스 의장과 각 프로그램 의장들, 컨퍼런스 연사 및 전시 파트너들의 주최로 대구 EXCO 현장에서 한국어와 영어로 기자 회견을 진행합니다. 기자 회견에서는 각 프로그램의 양상을 보여주고 방문객이 탐색할 수 있는 몰입형 경험과 기술 혁신을 설명합니다. 참석하는 미디어들은 12월 7일 개막을 앞두고 전시회를 미리 둘러볼 수 있습니다. 여기에서 등록하십시오.부록 A: 수상자 약력최우수 작품상: 가라노 다비드 도텔 BAP 애니메이션 스튜디오다비드 도텔은 1983년 포르투갈 포르투에서 태어났습니다. 그는 UCP 예술 학교에서 애니메이션에 대한 폭넓은 교육을 받으며 사운드와 이미지 학과를 졸업했습니다. 지난 15년 동안 그는 감독 겸 애니메이터, 제작자로서 독립 애니메이션 단편 영화 분야에서 자신의 작품을 발전시켜 왔습니다.심사위원 특별상: 고양이와 나방 인디아 바르나르도 스투피드 호스 프로덕션인디아 바르나르도는 두 마리의 고양이와 함께 작은 시골 마을에서 자랐습니다. 그녀는 항상 각본과 감독에 대한 열정에 넘쳐 있었으며 그로 하여 감독 데뷔작으로 &x3C;고양이와 나방>을 탄생시킬 수 있었습니다. 애니메이션 업계에서 지난 경험을 통해 인디아는 &x3C;고양이와 나방>을 살리기 위해 전 세계에서 90명이 넘는 특별한 제작진을 꾸릴 수 있는 지식과 기술을 소유하게 되었습니다!최우수 학생 프로젝트상: 피리어드 드라마 아누슈카 나이르 링글링 예술 및 디자인 대학일리노이주 시카고에서 자란 아누슈카 티나 나이르는 영화 제작 파트너인 로린 앤서니와 공동 제작한 단편 영화 &x3C;피리어드 드라마>(2022)를 통해 잘 알려진 시각 예술가, 작가, 영화 제작자입니다.학생 아카데미 상 최종 후보자, 카네기 홀 수상자, 뉴포트 비치 영화제에서 상영된 나이르 감독의 작품은 국제적으로 인정을 받았습니다. 문학사와 고전 할리우드에 대한 열정으로 그녀는 자신이 가장 하고 싶어하는 이야기들을 알려줍니다.로린 앤서니 링글링 예술 및 디자인 대학로린 앤서니 링글링 예술 및 디자인 대학 전기 위스콘신 주 매디슨에서 자란 로린 앤서니는 시각 예술가, 작가, 영화 제작자입니다.그녀는 영화 제작 파트너인 아누슈카 티나 나이르와 공동 제작한 단편 영화 &x3C;피리어드 드라마>(2022)를 통해 잘 알려져 있습니다.학생 아카데미 상 최종 후보자, 뉴포트 비치 영화제 추천 감독, 수많은 영화제에서 상을 받은 창작가입니다.가작: 스프라이트 파이트 프란체스코 시디 블렌더 스튜디오이탈리아에서 산업 디자인 학사 학위를 받은 후 프란체스코는 스위스와 독일, 이탈리아에서 CGI 제너럴리스트 프리랜서로 얼마간 시간을 보냈습니다.2012년에 그는 블렌더 팀에 합류하여 &x3C;로봇의 눈물> 오픈 무비에 참여했으며 여러 측면에서 블렌더 프로젝트에 참여했습니다. 그는 현재 블렌더 스튜디오의 제너럴 매니저입니다.ACM SIGGRAPH 소개ACM SIGGRAPH는 컴퓨터 그래픽과 인터랙티브 기술에 공통적인 관심을 가진 연구자와 예술가, 개발자, 영화 제작자와 과학자, 비즈니스 전문가들로 구성된 국제적인 커뮤니티입니다. 세계 최초의 최대 컴퓨팅 학회인 컴퓨터 기계 협회(ACM, Association for Computing Machinery)의 특별 관심 그룹인 우리의 사명은 같은 생각을 가진 연구자와 실무자를 양성하고 지지하며, 그들을 연결하여 컴퓨터 그래픽과 인터랙티브 기술의 혁신을 촉진하는 것입니다.ACM SIGGRAPH는 북미와 아시아에서 각각 하나씩 세계 최고의 기술 컨퍼런스를 제공합니다. 수만 명의 컴퓨터 그래픽 전문가들이 참석하는 SIGGRAPHSIGGRAPH Asia는 새로운 컴퓨터 그래픽 기술과 연구에 대해 발표하는 자리로 높이 평가되고 있습니다. 자세한 정보는 www.siggraph.org을 방문하십시오.출처: SIGGRAPH Asia


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