CHRISTMAS SUPER SALE
CHRISTMAS SUPER SALE
close

The Journey of Creativity Exploration with Houdini: Introducing Houdini FX TD, Ben Watts

Last edited on: 2022-07-04
Trending | Top News | Fox Renderfarm Interview
Fox Renderfarm Interview

At the end of June 2021, the world-famous game League of Legends: Wild Rift posted its flagship campaign Ruination: The End Begins on multiple social media platforms. The foggy dark night scenes with flashing thunder have drawn tons of views and discussions online.

Ruination: The End Begins | VR 180 Video - League of Legends: Wild Rift

Client: Riot Games

  • Design, Production & Post : New Holland Creative
  • Director: Brendan Savage
  • Executive Producer: Mark Millar
  • Producer: Martina Joison
  • Concept Design: Simon Cowell
  • Animation Lead: Chris Breeze
  • FX Leads : Ben Watts & Bronic Bednarek

Additional 3D: Raymond Leung

  • Colourist: Clement Bouchet
  • Sound Design: Massive Music

Fox Renderfarm, as the best cloud rendering service provider in the world, is so honored to have provided cloud rendering services to Ruination: The End Begins. We really appreciate the team’s trust and support.

Some of you may have already guessed that the fog and the well-made lighting design help establish the atmosphere for the whole short video. They were made by the excellent Houdini FX TD - Ben Watts. He accepted our interview and shared with us his creative process and his Houdini creation journey.

Ben Watts

Ben Watts

  • Freelance Houdini FX TD
  • From: Australia

Ben now works as a freelance Houdini FX Technical Director who specializes in creating all kinds of simulation and procedural FX - including fire, smoke, destruction, fluids, particles, etc. He also has experience in lighting, rendering, and compositing.

Projects Ben involved in

Mercedes Benz - Stronger Than Time

Nike Presto Mid Utility

Paramount Animation Logo

AHS Apocalypse Teaser

When talking about Houdini, most people comment that it’s very hard to learn and progress. Actually, Ben encountered Houdini for the first time in 2015. With years of trials and explorations, he became an excellent Houdini FX TD that he was invited by Hounidi to do presentations in SIGGRAPH 2018. More than that, he has been interviewed by several organizations.

Ben in SIGGRAPH 2018

Ben in SIGGRAPH 2018

Ben interviewe

(Up: Ben interviewed by Murray Mallee LLEN, 2020; down: Ben interviewed by The Node, 2019)

Let’s explore Ben’s Houdini journey together while appreciating his artworks.

Fox Renderfarm: Hi Ben, thank you so much for accepting our interview! Could you briefly introduce yourself?

Ben: I’ve been a freelance FX Artist and Technical Director for around 6 years working exclusively in Houdini.

Fox Renderfarm: The video Ruination: The End Begins is so stunning, especially the amazing atmosphere with the smoke and lighting. Which part are you responsible for in this project?

Ben: The project was a collaboration between the team at New Holland Creative and myself as FX lead / TD. Bronic Bednarek worked with me as the Senior Houdini FX artist. Together we handled all the FX, lighting and rendering. New Holland completed the compositing.

Ruination The End Begins

Ruination The End Begins

Fox Renderfarm: Could you elaborate on your creative process in Houdini, from the concept in mind to the final rendering?

Ben: Many times I’m only provided with rough boards but in this case we were supplied beautiful concept art from New Holland Creative. This made the process much more enjoyable and set the bar very high early on. From there we went straight into Houdini and began the FX build with motion in mind from day one.

Ruination The End Begins

Ruination The End Begins

Fox Renderfarm: In the creative process of this project, how did you communicate and cooperate with other artists to realize your ideas and deliver on time?

Ben: I did regular check-ins with the studio and Bronic to make sure things were on track. Other than the producer, the only other person I’d liaise with was New Holland’s lead animator Chris.

Ruination The End Begins

Ruination The End Begins

Fox Renderfarm: How long did it take to finish the project? In this process, did you meet any difficulties? And how did you solve them?

Ben: We spent 9 weeks from beginning FX RnD through to final renders. The most difficult thing is solving how to render that much volumetric data. The caches were massive, so we had to be smart about asset usage and resolution. I leveraged Redshift’s instancing to manage volume propagation throughout the scenes.

Ruination The End Begins

Ruination The End Begins

Ruination The End Begins

Fox Renderfarm: You are very experienced in making FX in Houdini such as fire, smoke, destruction, fluids, particles, etc. What are your secrets of making the FX powerful and appealing while believable?

Ben: For me, it’s always been about spending time studying reference material and trying to finesse things as much as time permits. Adding detail is such an important step in FX work, not only in regard to the look of something but also the motion/animation.

Paramount Animation LOGO © Ben Watts

Paramount Animation LOGO © Ben Watts

Fox Renderfarm: Could you share with us how you encountered CG. Why did you choose to specialize in Houdini and made all your creative journey in Houdini till now?

Ben: I started to move into 3D after finding myself bored just doing regular 2D motion design work, from there it was a small journey through a couple of other 3D packages before I found Houdini around early 2015. Houdini is very open and allows you to fully explore your creativity, I never felt free like that using other 3D apps.

Fox Renderfarm: As a brilliant Houdini artist who has participated in multiple successful cases, which one of them is your favorite? And why?

Ben: That’s easy... My short film ‘Obsidian’ mainly because there was no pressure, and no brief. Just a fun time exploring ideas and bringing them to life in 3D. Other than that, I’ve been very fortunate to work on many other cool jobs

Obsidian © Ben Watts

Obsidian - Process © Ben Watts

Obsidian - Process © Ben Watts

Obsidian - Process © Ben Watts

Fox Renderfarm: In your opinion, what are the keys to be an outstanding Houdini artist? And how do you enhance your techniques and sense of art constantly?

Ben: I feel like you have to be very passionate about art in order to be at your best. That’s not always easy when you’re being asked to create horrible work, or you’ve been told to implement things you know will look bad. Taking time out for personal exploration, such as a short or even just some RnD is very important and can help inspire you to push your skills to the next level.

RnD Examples © Ben Watts

RnD Examples © Ben Watts

RnD Examples © Ben Watts

RnD Examples © Ben Watts

RnD Examples © Ben Watts

RnD Examples © Ben Watts

RnD Examples © Ben Watts

Fox Renderfarm: Many people would say Houdini is kind of hard for beginners, so do you have any advice on learning Houdini efficiently and effectively?

Ben: Houdini can feel difficult to grasp but the key is to take things slow. If you try to rush, you’ll end up very frustrated. If Houdini is what really intrigues you, keep at it and things will come together over time.

Fox Renderfarm: The video RUINATION is also shown in the form of 180 VR. What possibility do you think the advanced technology such as AR, VR will bring to motion design? And do you have any plans to try some new things in the near future?

Ben: AR/VR is not really something I’m interested in, maybe things will change in the future.

Fox Renderfarm: What’s your next step?

Ben: I’ll continue to refine my skills as a digital artist, maybe even get into directing a bit more. I’d love to do another short film soon.

Human Aid © Ben Watts

Human Aid © Ben Watts

Fox Renderfarm: Any artwork or artist that inspires you the most?

Ben: I love detailed abstract art, whenever I get the chance, I parooz social media in the search for something different. I’m usually drawn to artwork with dramatic lighting and a dark atmosphere.

Fox Renderfarm: How do you feel about Fox Renderfarm’s cloud rendering services?

Ben: Fox Renderfarm has been great. I’ve used them for a couple of heavy jobs and the service has always been excellent.

Latest News
Behind-the-Scenes Analysis of the CG Fan Work "Black Myth: Wukong"
2024-08-23
Behind-the-Scenes Analysis of the CG Fan Work "Black Myth: Wukong"
More
Crafting Dreams in 3D: Gaujin's Artistic Odyssey
2024-07-01
Crafting Dreams in 3D: Gaujin's Artistic Odyssey
More
Keywords
3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowVFX BreakdownMorrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepUnreal Engine render farmChris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererStop Motion AnimationV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia3D AnimationOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
Christmas Super Sale 2024 - Fox Renderfarm
Categories
Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending
Recent News List
Interview with Ben White: Top Winner in the Ultimate Race Track Challenge
Interview with Ben White: Top Winner in the Ultimate Race Track Challenge
2024-12-13
What is the Best 3D Texturing Software?
What is the Best 3D Texturing Software?
2024-12-12
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
What is AI Rendering? How AI is Revolutionizing 3D Animation Production
2024-12-11
시그라프 아시아 2024, 3년 만에 도쿄로 돌아온다
시그라프 아시아 2024, 3년 만에 도쿄로 돌아온다
2024-12-10
Memorable Highlights from SIGGRAPH Asia 2024
Memorable Highlights from SIGGRAPH Asia 2024
2024-12-10
A Complete Tutorial of Making Venom Effect in Blender
A Complete Tutorial of Making Venom Effect in Blender
2024-12-09
Official Trailer for Disney's 'Snow White' is Out
Official Trailer for Disney's 'Snow White' is Out
2024-12-06
Top 10 Stop Motion Animation Films Recommended
Top 10 Stop Motion Animation Films Recommended
2024-12-05
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
Kinetic Rush Insights: Sam Denison’s Top 100 Experience
2024-12-04
Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.