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Fox Renderfarm Suporta Miarmy Agora!

Fox Renderfarm Suporta Miarmy Agora!

2022-11-30

Fox Renderfarm News

3D Tool

Miarmy (leia My Army) é um plugin para Maya, desenvolvido pela Basefount. Miarmy é usado principalmente para simulação de multidões, IA e animação de comportamento, simulação física de criaturas e renderização.!Fox Renderfarm Supports Miarmy Now 1Imagem via BasefountMiarmy pode fornecer a produtores de animação, filmes, publicidade e outros conteúdos de mídia 3D uma solução de cluster conveniente que ajuda as empresas a simular o comportamento de muitos personagens e a dar vida a grandes cenas de uma forma grandiosa e realista.Principais características de Miarmy:- Rig pipeline fácil e suave;- Colocação flexível;- Motor de animação completo e funcional;- Motor de lógica humana;- Conteúdo de percepção da diversidade;- Controle de comportamento útil;- Integração de ferramentas Maya VFX;Aqui está um vídeo de Miarmy DEMO para que você possa saber mais:Como a render farm autorizada de Miarmy, a Fox Renderfarm suporta os mais populares softwares 3D, renderizadores e plugins em todo o mundo, incluindo 3ds Max, Maya, Cinema 4D, Blender, V-Ray, Redshift, etc.Com enorme poder de computação, Fox Renderfarm continuará a fornecer aos nossos clientes um serviço mais rápido, seguro, inteligente e fácil de cloud rendering, ajudando os artistas a realizar seus sonhos!


폭스 렌더팜은 이제 Miarmy을 지원합니다!

폭스 렌더팜은 이제 Miarmy을 지원합니다!

2022-11-30

Fox Renderfarm News

3D Tool

Miarmy는 Basefount에서 개발한 Maya용 플러그인입니다. 주로 crowd 시뮬레이션, AI 및 동작 애니메이션, 생물 물리적 시뮬레이션 및 렌더링에 사용됩니다.!Fox Renderfarm Supports Miarmy Now 1Basefount을 통한 이미지Miarmy는 애니메이션, 영화, 광고 및 기타 3D 미디어 콘텐츠 제작자에게 편리한 클러스터 솔루션을 제공하여 기업이 많은 캐릭터의 행동을 시뮬레이션하고 큰 장면을 웅장하고 사실적인 방식으로 생생하게 표현할 수 있도록 합니다.Miarmy의 주요 기능:- 쉽고 매끄러운 장비 파이프라인;- 유연한 배치;- 전체 기능 애니메이션 엔진;- 휴먼 로직 엔진;- 다양성 인식 내용;- 유용한 행동 제어;- Maya VFX 도구 통합;자세한 내용을 다음 Miarmy 데모 동영에서 알아보실 수 있습니다.Miarmy의 공인 렌더팜인 Fox Renderfarm은 3ds Max, Maya, Cinema 4D, Blender, V-Ray, Redshift 등을 포함하여 전 세계에서 가장 인기 있는 3D 소프트웨어, 렌더러 및 플러그인을 지원합니다.강력한 컴퓨팅 파워를 갖춘 폭스렌더팜은 계속해서 고객들에게 더 빠르고, 더 안전하고, 더 스마트하고, 더 쉬운 클라우드 렌더링 서비스를 제공하여 예술가들이 꿈을 이룰 수 있도록 노력하겠습니다.


Oferta Especial para Natal de Fox Renderfarm Está Pronta!

Oferta Especial para Natal de Fox Renderfarm Está Pronta!

2022-11-16

Fox Talk

Fox Renderfarm Promotion

O Natal está chegando e, para celebrar o Natal com vocês, preparamos esta oferta especial de Natal para vocês!Duração: 15 de Novembro - 31 de Dezembro (UTC+8)Regras Detalhadas:Se você atender aos critérios, você pode obter extra 100% render cupom de CPU ou extra 50% de GPU com sua recarga. E o valor mínimo de recarga é de US$100.Para mais informações, por favor, acesse a página: Oferta Especial de NatalComo um dos líderes de serviços de cloud rendering, a Fox Renderfarm fornece serviços de render farm seguros e rápidos aos nossos clientes, e sempre nos concentramos em desenvolver a comunidade CG para o benefício de todos os artistas. Aproveite nossa oferta de Natal e divirta-se com sua renderização agora!


Fox Renderfarm 슈퍼 크리스마스 이벤트 진행중!

Fox Renderfarm 슈퍼 크리스마스 이벤트 진행중!

2022-11-15

Fox Renderfarm News

Fox Renderfarm Promotion

일년 중 가장 큰 명절 중 하나인 크리스마스가 한 달 앞으로 다가왔습니다. 흥미진진한 2022년 크리스마스를 위해 Fox Renderfarm는 슈퍼 크리스마스 이벤트를 준비했습니다. 자세한 내용은 아래로 확인할 수 있습니다.이벤트 기간: 11월 15일 - 12월 31일(UTC+8)세부 규칙:1. 11 월 15 일 - 12 월 31 일 기간에 충전하는 사용자에게 100%CPU 렌더쿠폰이나 50% GPU렌더쿠폰을 추가로 증정합니다.2. 최소 충전금액이 100달러이며 이벤트 기간내에 충전 횟수가 제한되지 않습니다.3. 이벤트 제공된 쿠폰은 충전일로부터 12월동안 유효합니다.4. 크리스마스 세일은 공식 가격 체계내의 사용자에게만 적용됩니다. 제공된 렌더 쿠폰은 바로 렌더링에 직접 사용 가능합니다.5. 제공된 렌더 쿠폰은 바로 렌더링에 직접 사용 가능합니다.6. 폭스렌더팜은 사전 알림없이 조건 변경, 추가, 수정할 수 있는 권리를 보유합니다.선도적인 클라우드 렌더링 서비스 제공업체인 Fox Renderfarm은 사용자에게 안전하고 빠른 렌더링 서비스를 제공하며 항상 모든 3D 아티스트의 이익을 위한 CG 커뮤니티 개발에 중점을 둡니다. 이번 크리스마스 이벤트는 연간 최대 할인 이벤트라고 할 수 있으모로 기회를 놓치지 마시고 많은 참여 부탁드립니다.


Netflix長編アニメ『ONI ~ 神々山のおなり』予告編公開|3Dアニメシリーズ

Netflix長編アニメ『ONI ~ 神々山のおなり』予告編公開|3Dアニメシリーズ

2022-11-02

Fox News

Trailer

堤大介が監督として手がける長編アニメーション『ONI ~ 神々山のおなり』が、10月21日よりNetflixにて全世界同時配信される。2015年、初監督した短編アニメーション『ダム・キーパー』がアカデミー賞にノミネートされてから7年。監督として長編作品を手がけるのは今回が初となる。!Oni Thunder God’s Tale poster画像の引用元:Netflix日本の民話を思わせる神さまや妖怪たちの世界を舞台に、親子の絆や友情を描く本作。“理想の自分”と“現実の自分”の間で揺れながら成長する主人公の少女、おなり。見えないものに恐れを抱く心の闇と、そこに差し込む真実の光とは。人々の心の本質に迫るテーマでありながらも、感情がありありと伝わる巧みな色彩表現と、散りばめられたユーモアで、世代や国境を越えて誰もが楽しめるストーリーとなっている。“光と色のアーティスト”として、ピクサー時代からハリウッドで絶大な支持を集める堤大介が、日本のCGスタジオ「Megalis VFX」、「マーザ・アニメーションプラネット」、「アニマ」と共に、全編フルCGアニメーションで美しく鮮やかな世界を作り上げる。!Oni Thunder God’s Tale 1画像の引用元:Netflix日本の民話に登場する神さまや妖怪たちの世界で、自由奔放に生きるおてんば娘、おなり。伝説の英雄に憧れ、新たな英雄となるため稽古に励むが、父親のなりどんはヘンテコな神様で何も教えてくれない。古来から山の神々が恐れる「ONI」の脅威が迫り来る中、おなりはまだ知らない自身の真実と向き合わなければならない。!Oni Thunder God’s Tale 2画像の引用元:Netflix『ONI ~ 神々山のおなり』は、10月21日よりNetflixにて全世界同時配信される。予告編をご覧ください。Fox Renderfarmは、CG業界におけるクラウドレンダリングサービスプロバイダおよびレンダーファームのリーディングカンパニーです。現在、新規登録者に25ドルのフリークーポンをプレゼントいたします。引用元:Netflix


Fox Renderfarm Suporta X-Particles Agora!

Fox Renderfarm Suporta X-Particles Agora!

2022-10-24

Fox Talk

3D Tool

Como uma principal render farm na indústria de CG, a Fox Renderfarm dedica-se a fornecer um serviço rápido e seguro de cloud rendering para clientes em todo o mundo, e agora apoiamos mais um plugin, o X-Particles da INSYDIUM!!Fox Renderfarm Supports X-Particles Now 1Imagem via INSYDIUMX-Particles é construído no Cinema 4D como se fosse parte da aplicação. É compatível com os modificadores de partículas existentes, deformadores de objetos, efetores Mograph, módulo Hair, Thinking Partículas nativas, e funciona com o sistema dinâmico no R14 e posteriores.!Fox Renderfarm Supports X-Particles Now 2Imagem via INSYDIUMX-Particles tem uma solução avançada de renderização de partículas no mercado. Ele permite a renderização de partículas, estrias, fumaça e fogo, tudo dentro do renderizador Cinema 4D. Inclui uma gama de shaders para sprites, mapas de partículas molhadas e cores de pele. Você pode até mesmo usar o som para texturizar seus objetos.Como a render farm autorizada de X-Particles, a Fox Renderfarm suporta os mais populares softwares 3D, renderizadores e plugins em todo o mundo, incluindo 3ds Max, Maya, Cinema 4D, Blender, V-Ray, Redshift, etc.Com enorme poder de computação, a Fox Renderfarm continuará a fornecer aos clientes um serviço mais rápido, seguro, inteligente e fácil de cloud rendering, ajudando os artistas a realizar seus sonhos!Fonte: INSYDIUM


Chaos Lançou Corona 9 for 3ds Max e Cinema 4D

Chaos Lançou Corona 9 for 3ds Max e Cinema 4D

2022-10-21

Fox News

3D Tool

O Chaos lançou o Corona 9 for 3ds Max e Cinema 4D em outubro, como esperado.Vamos dar uma olhada nas principais novidades.- Nuvens de procedimento;- Padrão de Corona;- Corte de Borda (Chaos Scatter);- Curva de Obturador para Desfoque de Movimento;- Profundidade de campo para câmeras Fisheye;- Phoenix: deixe você criar simulações realistas de fogo, fumaça, água e mais;- Chaos Scans: dão acesso a centenas de materiais realistas que são demasiado complexos para serem simulados com materiais regulares;- Chaos Player: lhe dá a capacidade de editar e pós-processar suas sequências de imagem;!Chaos Release Corona 9 for 3ds Max and Cinema 4DImagem via ChaosAqui está o vídeo oficial para que você saiba mais:Como fornecedor importante de serviço de cloud rendering e render farm, a Fox Renderfarm também é parceira do Chaos e apoia a renderização do Corona. A Fox Renderfarm está oferecendo um teste gratuito de $25 a todos os novos registrantes, então vamos começar a renderizar sua obra bonita!Fonte: Chaos


V-Ray 6 for Maya Está Disponível!

V-Ray 6 for Maya Está Disponível!

2022-10-14

Fox News

V-Ray

O V-Ray 6 for Maya foi oficialmente lançado.Novas características:- Gerar superfícies geométricas complexas para obter fotos impressionantes em close-up sem custo extra de memória.- Criar céus personalizados para seus ambientes com facilidade.- Levar o design de seu produto e os HDRI renders para o próximo nível.- Acelerar as revisões e aprovações de seus projetos, levando-os para a nuvem.- Obter dados para otimizar suas cenas para uma renderização mais rápida.- Liberar seu tempo criativo com uma série de aprimoramentos no fluxo de trabalho e no desempenho.Veja o vídeo oficial:Como fornecedor importante de serviço de cloud rendering e render farm, a Fox Renderfarm também é parceira do Chaos e apoia a renderização do V-Ray. A Fox Renderfarm está oferecendo um teste gratuito de $25 a todos os novos registrantes, então vamos começar a renderizar sua obra bonita!Fonte: Chaos


O V-Ray 6 for Cinema 4D Está Disponível!

O V-Ray 6 for Cinema 4D Está Disponível!

2022-10-12

Fox News

3D Tool

Chaos lançou oficialmente V-Ray 6 for Cinema 4D! Vamos ver as novidades.!V-Ray 6 for Cinema 4D is Now Available 1Imagem via ChaosNovas características:- Adicionar facilmente adesivos, etiquetas e outros detalhes a qualquer superfície com V-Ray Decal;- Criar superfícies geométricas detalhadas sem custo extra de memória com Enmesh, ou criar o céu perfeito para o seu ambiente com nuvens processuais;- Controlar o tamanho de uma luz de teto com o novo modo finito;- Renderizar partículas com base numa série de parâmetros diferentes; - Usar ACEScg para fluxos de trabalho de cores padrão do setor; Saiba mais: O que há de novo no V-Ray 6 for Cinema 4D.!V-Ray 6 for Cinema 4D is Now Available 2Imagem via ChaosAssista ao vídeo oficial:Como fornecedor importante de serviço de cloud rendering e render farm, a Fox Renderfarm também é parceira do Chaos e apoia a renderização do V-Ray. A Fox Renderfarm está oferecendo um teste gratuito de $25 a todos os novos registrantes, então vamos começar a renderizar sua obra bonita!Fonte: Chaos


V-Ray 6 for Mayaがリリースされました!

V-Ray 6 for Mayaがリリースされました!

2022-10-11

Fox News

V-Ray

V-Ray 6 for Mayaが正式にリリースされました。新機能をご紹介します:- 複雑なジオメトリックサーフェスを生成して、魅力的なクローズアップショットを追加メモリなしで実現。- 環境用のカスタムスカイを簡単に作成できます。- 製品設計とHDRIレンダリングを次のレベルへ。- プロジェクトのレビューと承認をクラウド化し、スピードアップ。- シーンを最適化するためのデータを取得して、さらに高速なレンダリングを実現。- ワークフローとパフォーマンスの強化により、クリエイティブな時間を確保できます。詳細は: https://www.chaos.com/vray/maya/whats-new公式動画をチェック:Fox Renderfarmは、クラウドレンダリングサービスプロバイダーおよびレンダーファームのリーディングカンパニーとして、Chaosのパートナーでもあり、V-Rayをサポートしています。Fox Renderfarmは現在、新規登録者全員に25ドルの無料トライアルを提供しています。出典: Chaos


폭스 렌더팜은 이제 X-Particles을 지원합니다!

폭스 렌더팜은 이제 X-Particles을 지원합니다!

2022-10-07

Fox News

3D Tool

CG 업계를 선도하는 렌더팜인 Fox Renderfarm은 전 세계 고객에게 빠르고 안전한 클라우드 렌더링 서비스를 제공하기 위해 최선을 다하고 있으며 이제 INSYDIUM의 X-Particles 플러그인을 하나 더 추가로 지원합니다!!Fox Renderfarm Supports X-Particles Now 1INSYDIUM을 통한 이미지X-Particles은 애플리케이션의 일부인 것처럼 Cinema 4D에 완벽하게 내장되어 있습니다. 기존 파티클 수정자, 오브젝트 디포머, Mograph 이펙터, 헤어 모듈, 네이티브 씽킹 파티클과 호환되며 R14 이상에서 역학 시스템과 함께 작동합니다.!Fox Renderfarm Supports X-Particles Now 2INSYDIUM을 통한 이미지X-Particles는 시장에 고급 입자 렌더링 솔루션을 제공합니다. 이를 통해 Cinema 4D 렌더러 내에서 입자, 스플라인, 연기 및 불을 모두 렌더링할 수 있습니다. 스프라이트, 입자 젖은 맵 및 스키닝 색상을 위한 다양한 셰이더가 포함되어 있습니다. 사운드를 사용하여 개체를 텍스처링할 수도 있습니다.X-Particles의 인증된 렌더팜인 폭스 렌더팜은 3ds Max, Maya, Cinema 4D, Blender, V-Ray, Redshift 등을 포함하여 전 세계에서 가장 인기 있는 3D 소프트웨어, 렌더러 및 플러그인을 지원합니다.엄청난 컴퓨팅 파워를 갖춘 폭스렌더팜은 계속해서 고객들에게 더 빠르고, 더 안전하고, 더 스마트하고, 더 쉬운 클라우드 렌더링 서비스를 제공하여 예술가들이 꿈을 이룰 수 있도록 도울 것입니다.원천: INSYDIUM


Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 2022

Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 2022

2022-08-12

Top News

Hum3D Contest

This June, Hum3D announced the winners of the Flying Cars 3D Competition 2022. Fox Renderfarm, as a world-leading render farm and cloud rendering services provider, also a long-term partner of Hum3D, sponsored this competition and witnessed the birth of many excellent and beautiful artworks. This time, we had the honor and opportunity to interview Shangyu Wang. His work “Green screen” won the second place in this competition.He has been studying CG art since his freshman year. Although it has only been 3 years, he has already collected over 10 international and Chinese CG competition awards, including 2nd place in Hum3D Flying Cars 3D Competition 2022, 3rd place in Hum3D Car Render Challenge 2021, 1st place both in V-Ray Station Challenge 2020 & 2021, Gold prize of ANI Category in GGAC Competition 2021, 2nd place in The Art of 3D Insects Challenge 2020 held by ArtStation & Adobe and so on.Let's find out how Shangyu made the amazing artwork through the exclusive interview with Fox Renderfarm.Fox Renderfarm: Hi Shangyu, thanks for accepting our interview, could you please introduce yourself?Shangyu: Hi everyone, my name is Shangyu Wang. I am a college student and about to start my senior year in September. I am very passionate about CG creation. It is a pleasure to talk with you.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 1Green screen © Shangyu WangFox Renderfarm: Congratulations on winning Second Place and Fox Renderfarm Team Choice in Hum3D Flying Cars 3D Competition 2022, how do you feel about it?Shangyu: Of course, I was so surprised and happy when I knew it. In fact, I just entered this competition intending to try it out at that time, and I didn’t think that I could win Second Place. I also participated in the Hum3D Car Render Challenge 2021 last year with my work “Under the sea”, and won Third Place. This year, I won Second Place in this competition, which is progress for me, so I'm still very happy.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 2Under the sea © Shangyu WangFox Renderfarm: How long did you finish the work “Green screen”? Could you describe your workflow/pipeline for us?Shangyu: I worked on it for about a month or so.My main workflow was: I used Maya and ZBrush for modeling and Substance Painter for mapping. After that, the maps were imported back to Maya. And I rendered with V-Ray for Maya. Finally, the post-production was finished in Nuke.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 3© Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 4© Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 5© Shangyu WangFox Renderfarm: The jury praised your work as very interesting and creative with a lot of details. So what inspired you to come out with the idea of making the work?Shangyu: In fact, the theme of my work is not “green screen” at the very beginning, I created an image of a car flying in the sky. However, I was not very satisfied with the initial work, so then I spent a week thinking about how to make changes. Considering that the topic of the competition was flying car, I made a bold breakthrough and switched my work to the theme of green screen, because I believed that the green screen represented infinite possibilities.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 6The initial work of flying car © Shangyu WangFox Renderfarm: The lighting and texturing in this one are what drive this high-quality render. How did you make the lighting and texturing, which make the render photorealistic?Shangyu: I didn't really put much effort into the lighting, because I only set one light in the whole scene. Instead, I spent more time on materials and textures. I would look for some references, and think about how to coordinate the scene and make the material look realistic.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 7© Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 8© Shangyu WangFox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Shangyu: The main difficulty is the idea. The production process of this work is actually similar to my previous works, so I hope to make some changes to the idea.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 9Detail of “Green screen” © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 10Detail of “Green screen” © Shangyu WangFox Renderfarm: You participated in a Real-time Rendering 3D Animation Challenge hosted by Rayvision earlier this year. Your excellent work "Wind Tunnel Test" won 1st Prize in Student Category. What is your inspiration for this work?Shangyu: I prefer something mechanical, and it so happened that I was studying the making of mechanical animation at that time, so I considered combining the rotating platform with the machinery, and then came up with such a scene.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 11Wind Tunnel Test © Shangyu WangFox Renderfarm: We learn that you used Houdini to create this work, so why did you choose it? How is your study progress so far?Shangyu: In fact, it was a coincidence that I happened to be learning the disintegration effect of Houdini at that time, and then I wanted to combine it into my work, so I made an animation of a spaceship crashing.For me, I will learn the skills that I need at the moment. I think learning CG is a matter of interest. If you are passionate about CG, you would be willing to spend a lot of time learning. Then it is necessary to insist on doing some exercises every day so that you will not easily forget what you have learned.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 12Still image of “Wind Tunnel Test” © Shangyu WangFox Renderfarm: Did you meet any difficulties in using Omniverse in this competition? And what do you think of Omniverse?Shangyu: When I was using it, Omniverse didn't support some features yet. I set two lights in this work. And I wanted to compose the two lights, so I rendered it twice, setting one light at one time. But other renderers I've used in the past have an option - Light mix - that can be checked. Omniverse has not yet added this feature. However, I think OV's rendering quality (is better) and rendering speed is relatively faster.Fox Renderfarm: How did you encounter CG?Shangyu: It's kind of an interesting coincidence. I didn't know the CG industry at all before college. When I moved into the dormitory, a senior knocked on the door and asked if we were interested in joining the school's CG association, where there would have some modeling courses of 3ds Max and Maya. Then I went to study, and I continued to learn myself at home. I found that the CG industry is so fun, so I have been learning it until now.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 13Shangyu’s works when he first started learning CG © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 14Shangyu’s works when he first started learning CG © Shangyu WangFox Renderfarm: Could you share with us a few interesting or memorable works that you have made?Shangyu: Among all my works so far, I think the longest production time and most impressive one is the short film "Space Elevator" for participating in GGAC last year.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 15Still image of “Space Elevator” © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 16Still image of “Space Elevator” © Shangyu WangIt took me about three months to make this short film, and for the first time, I tried the whole process of making the film: from modeling, mapping, rendering, to post-production coloring, voice acting and so on. At present, I still have a lot to learn, and making this short film is a challenge for me.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 17Details of “Space Elevator” © Shangyu Wang!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 18Details of “Space Elevator” © Shangyu WangFox Renderfarm: What drill routine do you use to sharpen your skills?Shangyu: I have a lot of learning resources, but I think it is more important to cultivate a personal aesthetic sense. For example, you can practice the composition of pictures through photography, and enjoy more works of other masters to improve your aesthetic sense. In addition, I usually do some drawing and sketching practice.!Interview with Shangyu Wang, 2nd Place in Hum3D Flying Cars 3D Competition 19Sketch practice © Shangyu WangFox Renderfarm: Are there any artworks or artists that inspire you the most?Shangyu: I joined a CG chat room where I can comunicate with many artists. I had the pleasure of making friend with a Senior Lookdev Artist named Alex (Zinan) Liu, whose direction is similar to the direction I am interested in, and he is also good at materials. He gave me a lot of advice in some of my past works and helped me a lot in my CG learning process.Alex (Zinan) Liu’s ArtStation: https://www.artstation.com/alexliuzinanFox Renderfarm: Is there anything you want to share with the CG enthusiasts?Shangyu: I think to learn CG, persistence is the most important, without fits and starts. The more you practice, the more significant your progress will be.That's all our interview with Shangyu, and we really appreciate Shangyu for being willing to do this interview with us.Fox Renderfarm also interviewed the first place winner of the competition:Interview with Ruming Cao, 1st Place of Hum3D Flying Cars 3D CompetitionFox Renderfarm, as a powerful render farm and cloud rendering service provider, has always been very dedicated to supporting artists to use their imagination to create great work, which is also one of our mission!


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