15 Essential Cinema 4D Plugins

15-Essential-Cinema-4D--Plugins

Cinema 4D is a 3D drawing software developed by the German company Maxon, which is widely used in movie visual effects and industrial design. And the operation interface is simple, it is to get started quickly for novice users. Fox Renderfarm, a powerful but affordable Cinema 4D render farm, introduces several useful plugins to you.

Signal

Signal is a programmatic animation plug-in for Cinema 4D produced by GSG. It can easily control the parameters of materials, deformers, motion graphics, dynamics, PSR and other parameters using a label, eliminating the need to manually set the Key and the work of XP expression binding to quickly achieve great animations for objects!

Cinema 4D Plugins - Signal

CineCAT 1.1

CineCAT provides a fully automatic camera tracking and powerful solution for MAXON Cinema 4D. CineCAT estimates the camera parameters and reconstructed 3D points of the live image sequence. The estimated parameters can be directly integrated into the Cinema 4D scene.

Cinema 4D Plugins - CineCAT 1.1

Droplt Python

it can align to the ground and target object. Also, it supports work plane offset and subdivision. The checkbox indicator can mark the DROP and target objects for the process.

Cinema 4D Plugins - Droplt Python

Duplicate Object

This is a simple "repeat" generator. It moves cloned objects in a fixed direction and can also rotate them around their own y-axis.

Cinema 4D Plugins - Duplicate Object

IvyGrower

Ivy Grower plugin allows you to create ivy plant growth effects in C4D. we can set the plant leaf style and growth direction, and also create animation effects of vine blossoms. It is recommended to download and use.

Cinema 4D Plugins - IvyGrower

MagicCenter

This is a must-have tool for using Cinema 4d. It can not only quickly put the center of an object or multiple objects, but also be used to select vertices, edges or faces of components. This plugin is very helpful for project production.

Cinema 4D Plugins - MagicCenter

Magic Preview

Magicpreview allows artists to preview the content of their work in real-time and is suitable for testing the sawtooth of lighting materials and others. Meanwhile, it fully supports GI and can adjust the display quality.

Cinema 4D Plugins - Magic Preview

MagicSolo

Many objects will appear in more complicated scenes. At this time, when editing an object alone, the surrounding objects will not only block the line of sight but also slow down the view rotation; although there is a way to make them not displayed, you still want to do it with one click.

Cinema 4D Plugins - MagicSolo

MeshBoolean

MeshBoolean plugin is a model Boolean plugin that supports C4D. This plugin changes the way Boolean objects work in Cinema 4D, making it easier and faster to do Boolean operations between models in C4D.

Cinema 4D Plugins - MeshBoolean

NextLimit RealFlow

RealFlow is a fluid dynamics simulation plugin for C4D developed by NextLimit. RealFlow provides smooth simulation effects directly in Cinema 4D. High-end simulation can be achieved with a simpler workflow.

Cinema 4D Plugins - NextLimit RealFlow

PipeObject

Using this plugin, it is easy to generate various hollow or solid pipes.

Cinema 4D Plugins - PipeObject

PointCollapse

PointCollapse is very useful in terms of bonding points, as long as selecting the points we want to weld, it is simple to combine them.

Cinema 4D Plugins - PointCollapse

Redshift

Redshift is a biased renderer. With a smaller number of samples, it uses approximation and interpolation techniques to achieve noise-free rendering results, making it much faster than the unbiased renderer. It seamlessly transforms geometry, cameras, lights, materials and other related attributes of the main program to minimize the learning curve. A flexible node-based rendering system is also used to support complex shader networks. With the support of surfaces, photons, environments, lights and lens shaders, and various BRDF lighting models, it provides you with powerful, flexible, realistic effects and stylized rendering effects.

Cinema 4D Plugins - Redshift

Vonc Perceuse

Vonc Perceuse is a practical plugin for C4D, which allows you to quickly cut circles and form holes on the surface of the geometry, without the use of more complicated tools such as Boolean.

Cinema 4D Plugins - Vonc Perceuse

X-Particles

X-Particles is an incredibly powerful particle system that allows users to create fluids, particle paint and others. X-Particles supports precise control of particle usage issues and actions for almost all parameters.

Cinema 4D Plugins - X-Particles

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Using Octane for C4D to Make a Natural Scenes (1)
Using Octane for C4D to Make a Natural Scenes (1)
As the leading Cinema 4D render farm in the CG industry, Fox Renderfarm will always gather some tutorial about 3D software, renderers. In this article, we will teach you how to make a natural scene in Octane for C4D. In terms of scenes, there are many types, like sci-fi scenes, realistic natural scenes, cartoon scenes, and so on. Different scenarios have different ways of creating them.We will use one of the production methods to explain the process and ideas of the creation of realistic natural scenes. !Using Octane for C4D to make a natural scenesRealistic natural scene reference Scene ConstructionTaking the reference picture as an example, the scene ground is mainly divided into two materials, the middle is the road, and the two sides are the muddy mountains.According to the reference picture, the middle ground is a long road, so first create a ground in the C4D according to the reference picture, then use an ‘Octane Daylight’ to properly adjust the angle of the light to simulate the sunset.!Using Octane for C4D to make a natural scenes(4) Firstly, creating a standard shader to make the land, in the mountains you can turn off some unwanted reflections, just use diffuse reflection, then add color, AO, Normal map, and adjust the UV mapping.!Using Octane for C4D to make a natural scenes(5) !Using Octane for C4D to make a natural scenes(6)The next step is to add plants using Cinema 4D’s Forester Tree and modify the tree type in the Tree Library. Before the modification, you can look at the trees in the reference picture and modify the size, height, color of the leaves, length of the branches, etc. according to the reference trees. After modifying the parameters,!Using Octane for C4D to make a natural scenes(7)Before using cloning, you need to make several different shapes of trees. Adjust the height and shape of the tree to use as a cloning template to avoid being too repetitive in the final use.!Using Octane for C4D to make a natural scenes(8)Here we use the Octane’s Clone. First, create an ‘Octane Scatter_Tree’ group and drag the three trees you just made below the ‘Octane Scatter_Tree’. Then use ‘Octane Scatter’ to clone the tree onto the ground of the well-prepared land.Changing the way of generated trees by Distribution to clone in the Surface.!Using Octane for C4D to make a natural scenes(9)Add a layer of Noise in the Distribution under ‘’Octane Scatter to find the appropriate Noise type. Adjust the size of the tree and the direction of rotation.!Using Octane for C4D to make a natural scenes(10)Now adjust the material of the leaf, first convert the material to the material of Octane, and then adjust. Copy a copy of Diffuse to the Transmission to increase the transparency of the leaves and look closer to the real feeling.!Using Octane for C4D to make a natural scenes(11)Then adjust the trunk to achieve the final effect.!Using Octane for C4D to make a natural scenes(12)Next, use Multiflora under Forester to select a suitable grass for adjustment.!Using Octane for C4D to make a natural scenes(14) !Using Octane for C4D to make a natural scenes(1)Use Multiflora to add some other plants.!Using Octane for C4D to make a natural scenes(15)Continue to add other plants, adjust the size and position of the plants, make the grass look diverse, and adjust the plant material.!Using Octane for C4D to make a natural scenes(13)The big environment has been built, and we will publish the part 2 next time.!Using-Octane-for-C4D-to-make-a-natural-scenesNow follow the leading cloud rendering services provider, Fox Renderfarm to read the next part: Using Octane for C4D to make a natural scenes (2)")Article written by 3d artist Qixi.
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2019-09-29
C4D Tutorial: How to Make a Doraemon Modeling And Rendering
C4D Tutorial: How to Make a Doraemon Modeling And Rendering
As the best cloud rendering services provider, Fox Renderfarm will share you with how to make the cute Doraemon with C4D step by step. Part 1. Head ProductionStep 1. In the front view mode, press the shift+V key to select the background and place the material "Doraemon" into the front view. Set the horizontal offset to "-10" to align it with the reference line for easy operation. Step 2. Create a new "sphere", press the E key to adjust the position, press the T key to resize it to match the position of the head in the reference image, and then convert the "Sphere" into an editable object. In online mode, use the box tool to select the bottom edge and press the Delete key to delete it. Then adjust the size of the sphere so that it is the same size as the head in the reference image. Create a new "HyperNURBS" and make "Sphere" a subset of "HyperNURBS", making its edges more rounded and natural. Step 3. In the front view mode, create a new "sphere". Use the same method to adjust the position of the line segment layer by layer to make it exactly coincide with the position of the face in the reference picture. Create a new "HyperNURBS" for the sphere to make its edges more rounded and natural. Rename the two "HyperNURBS" to "Face" and "Head" respectively. Step 4. Create two new shaders to adjust the color to blue and white, giving the "head" and "face" respectively for easy viewing. Use "Booleans" to cut the appropriate size in the "head". Results as shown below. Step 5. Add a "FFD" to the face model to adjust the position of the point. Part 2. Body ProductionStep 1. Create a new "sphere", resize it so that it matches the position of the body in the reference image, and rename the "sphere" to "body". Then use the method of making the head to create a "belly", remember to add HyperNURBS. Then adjust the size of your body and stomach. Step 2. Create a new "Tube" to make the collar, resize and position and assign a red shader. Then use 2 cylinders to make your feet. Remember to change the names of all parts. Step 3. Now make the bell and add HyperNURBS to it. Then resize and position. Step 4. Use the sphere to make the exit pocket using Booleans to resize and position. The arms and hands are also made using a sphere. Part 3. Production of Eyes, Mouth, NoseStep 1. Create a new "Disc" and adjust the position and size to match the position of the eye in the reference image. Then adjust the position of the point in point mode and pull out a little thickness, then use Close Polygon Hole. Make a copy and make your eyes. Remember to change the naming. Create a new eye shader. Step 2. Use the "brush" tool to draw the mouth of Doraemon, the effect is shown below. Step 3. Use the ring to create your mouth and nose. Use the sphere to create the tail, remember to modify all layer names. Step 4. Adjust the position of all parts. Part 4. Rendering Create a new shader and set the texture to "gradient" in the color channel. Modify the color parameters to set the gradient to dark blue and light blue. In the bump channel, set the texture to "Simple Noise" to give the head and body a blue material. Copy a blue shader, set the color to white, leave the other parameters unchanged, and then give the face and body and hands. Also need to create a new gold shader, modify the color parameters, set H to "35.866%", set S to "100%", and set V to "70.196%". Add a "GGX" to the reflection channel and set the roughness to "15%". In the layer Fresnel, set Fresnel to "conductor", preset to "gold", and assign it to the bell. Set up a simple scene, the effect after rendering is shown below. Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!Design by An Qi.
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2019-06-27
How to Render Advanced Material in C4D?
How to Render Advanced Material in C4D?
In order to render the real effect of advanced material, you need to understand the rendering principle, the principle of lighting, the physical rules, and the need to observe life. As leading cloud rendering service provider, Fox Renderfarm will share you the rendering cases of advanced material in C4D, and analysis the photo-level advanced rendering case.Ok, now let's get to know the principle of "rendering" for advanced material in C4D. Part 1. The Rendering Principle 1. Rendering Principle AnalysisAs long as you master the physical rules, you will find that the C4D default renderer and render plugin are similar. According to the law of conservation of energy, for light, it only does three things on the surface of the object: absorption, reflection, and transmission (refraction: the phenomenon that light passes through the inside of the object). For example, the light that is not reflected is refracted into the sub-surface layer of the jade, and after entering the layers, the light is partially absorbed to obtain color and scattering, and then emitted from the exit point near the incident point in the jade. This process produces subsurface scattering effects.Microstructure refers to the surface detail of an object observed with a microscope, and all microstructures constitute the entire surface of the object. The computer does not directly compute these microstructures when rendering, but only renders the structure as a whole.Real object advanced materials have a variety of properties, they are combined with each other, and these properties form the basis of the real world, real objects. Diffuse is a phenomenon in which light projected on a rough surface is reflected in various directions. Simply put, photons bounce back into our eyes because our eye cones recognize light of different wavelengths. Different wavelengths represent different colors, which is equivalent to setting the diffusion on the reflective layer of C4D.Fresnel means that the intensity of the reflection changes with the angle of the line of sight. There are two types of three-dimensional (software) worlds and real world objects - conductors and insulators. Fresnel is generally pre-set, divided into conductors (conducting, such as metal) and insulators (non-conducting, such as ice). The insulator supports reflection, absorption, transmission (refraction) and the conductor only supports reflection and absorption (cancel the color layer). For example, metal, its reflection is very high, but if the metal surface is colored, such as car paint, it is an insulator, you need to add diffuse reflection (diffuse). 100% absorption in the real world does not exist (so pure black does not exist), in simple terms, the energy of reflection + absorption + refraction can not exceed 100% (so pure white does not exist), generally set black and The brightness of white is about 80%. Of course, if you are doing some product visual design, we can set pure black and pure white for visual effects. After you understand the physical rules, you can try to break it. 2. The Principle of Lighting AnalysisIn 3D software, light is emitted from the camera instead of light. Why? We know that in the real world, light is emitted by a light source. In 3D software, the camera emits photons and then searches for the light source. For a light source, there are actually very few photons coming into our eyes, so the renderer actually does a lot of useless calculations. So some smart people use a kind of reverse thinking to make photons from the camera, and then search for the light source, thus reducing the amount of calculation, and only let the computer calculate the photons entering the eye. In C4D, the lights are mainly divided into three types, namely the default lighting (three ways: traditional lighting, lighting material, sky with HDRI), lighting presets, plug-ins. There is no GI (global illumination) in reality, and GI is used to simulate real photon transfer effects. If the light source is sufficient, the GI is not necessary to turn it on. In the real world, these are naturally occurring. Part 2. The Actual Case AnalysisTo explain in advance, Fox Renderfarm will tell you the idea of creation, but will not provide a complete description of the parameters, please pay attention.By analyzing the rendering principle, we can use the sphere to do a simple rendering test. 1. Case analysis (sphere) Sphere case final effect Light: Sky HDRI + left main light + right sub light (direct use of lighting material instead of light)Material Analysis: Cancel the color layer and use the diffuse in the reflective layer instead of the color layerJoin late - use PS to process after exporting PSD Light: Sky HDRI + Left Main Light + Right Sub Light + Top Light (Directly use illuminating material instead of light)Material Analysis: Cancel the color layer and use the diffuse in the reflective layer instead of the color layerJoin late - use PS to process after exporting PSD 2. Bicycle case analysis Bicycle case final effect Light: Sky HDRI Material Analysis: Cancel the color layer, use the diffuse in the reflective layer instead of the color layer; the ground uses the normal layer, add normal to generate, simulate the real ground.Join late - use PS to process after exporting PSDFinally, summarize the four key points in real-life rendering, photo-level advanced rendering:Lighting - must be familiar with the principle of lighting, that is, three-point lighting method;Material - When making a material, it must be based on physical rules, based on the rendering principles described above;Lighting and materials – the two are mutually supportive and mutually successful. Taking the case of “Jade” as an example, you can give the jade a greenish light to make the transmission of jade more obvious. When making ice cubes, you can also give the ice a cyan light, and then match the cyan highlights to make the ice. More aura. In addition, it is recommended to observe the reflection behavior of the physical object when viewing the product visual design, that is, observe the physical object or search for related pictures.The importance of the later stage - as a designer to join the appropriate typesetting, organize into a collection, all works, and do everything possible to expand your design influence and gain more opportunities than others.We hope this will give you some inspiration and help to render advanced material in C4D. Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.From:Tommy
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2019-05-27
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