3D Modeling Tutorial of Rhino Motorcycle(1)

3D Modeling Tutorial of Rhino Motorcycle

Introduction

3D Modeling Tutorial of Rhino Motorcycle

This project mainly introduced the production process of using KeyShot to make the Rhino motorcycle and explained some of the skills and problems encountered in the process of making this mechanical thing. This share is organized by your TPN-Accredited cloud rendering service provider, Fox Renderfarm. Hope you can learn something useful from it.

Model analysis

Most of the main body of this motorcycle is built from hard surface models, and it is still very simple to make. And there are only very few curved surfaces in the motorcycle, most of which are block-shaped, so the model of this motorcycle is not so difficult.

Modeling

Firstly, use a rounded rectangle to extrude the mainframe of the car body, and then create the hydraulic rod of the motorcycle, and then use the method of pulling away from the structure line to extrude and divide to make the level and detail.

3D Modeling Tutorial of Rhino Motorcycle

Create a rounded rectangle to make a circular array to make the pattern of the hub. Draw a curve on the plane and divide it into 24 parts, and then extrude it to divide.

3D Modeling Tutorial of Rhino Motorcycle

3D Modeling Tutorial of Rhino Motorcycle

We drew a line on it, using a curved tube to connect the metal wire between the hub and the wheel, and cut a circle of small holes around the round hub in the middle. Draw a straight line on the plane, and then adjust its points in space. Adjust the shapes of 4 of them to a group, and then copy 6 groups to form the steel bars between the tires.

3D Modeling Tutorial of Rhino Motorcycle

3D Modeling Tutorial of Rhino Motorcycle

Draw a straight line on the plane, and then adjust its points in space to have the shape of a motorcycle handle. Create a rounded rectangle to make the shape of the motorcycle display, and adjust the position in space.

3D Modeling Tutorial of Rhino Motorcycle

3D Modeling Tutorial of Rhino Motorcycle

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3D Modeling Tutorial of Rhino Motorcycle(2)
3D Modeling Tutorial of Rhino Motorcycle(2)
This project mainly introduced the production process of using KeyShot to make the Rhino motorcycle and explained some of the skills and problems encountered in the process of making this mechanical thing. This share is organized by your TPN-Accredited cloud rendering service provider, Fox Renderfarm. Hope you can learn something useful from it. Continue part 1, the large fuel tank of a motorcycle is a cube, which can be made directly from a rectangle. Next, perform a Boolean operation on the fuel tank to complete the modeling of the motorcycle body. Make a mental connection between the rear wheel and the fuel tank, and then use the UDT deformation tool to bend this connection, and then create a curved tube to make the back bracket. Create a straight cylinder and spiral to make the details of the motorcycle hydraulic rod. Next, start to make the headlights of the motorcycle, first create the main part, and then make the shape of the lights by stretching and extruding. The lamp part directly uses 2 spheres. Create a curved tube to look like a wire. Create a linear array based on the reference of the air outlet, and then make the air inlet of the front engine. The air inlet has a preliminary shape, and it is necessary to add details and corners on this basis to make it smooth, and then assemble. Combine all the component models, and the shape of the motorcycle is basically completed. Of course, if some places are in more obvious places, they need proper smoothness in order to achieve better results.
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2020-09-04
How to Make a Train Head Model in KeyShot(2)
How to Make a Train Head Model in KeyShot(2)
Add a line in the middle of the body, and adjust the part of the cockpit in the middle of the body. The cockpit part is not visible in the picture, we need to find other angle references. Then copy the other two lines and adjust to the part of the cockpit foreign aid. Create a surface from the three curves and adjust the size. Copy the middle curve of the double-track surface again; adjust the curve to the lower part as the bottom boundary of the car; use three lines to generate the lower half of the surface; and adjust the curve to make the shape better. Adjust the parts of the lights on both sides of the body; copy the edge line to create a round tube; adjust the intersection of the round tube and the body. Duplicate the curves from the connecting parts of the car body, make adjustments again, and cut out the model of the main body. At the position in front of the lamp, cut the curved surface position with structural lines, and move the curved surface to the corresponding position to link the curved surface. The same procedure is used for the upper part of the lamp. Now that a complete surface is out, we need to smooth the two parts together. The Y-shaped corner surface is divided along the structure line, and the two surfaces match the corresponding edges respectively to complete effect processing of the original side painting. Replicate the other side of the copy, and check whether there is any problem with the continuity of the middle indirect seam position, and then cut the middle surface and the main body with each other. Copy the seam curve and generate a round tube, use the round tube to cut the chamfer shape. To connect the position of the curved surface, it should be noted that the distortion of the curved surface structure will not deform. The overall structure of the trained model has been completed.
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2020-07-16
How to Make a Train Head Model in KeyShot(1)
How to Make a Train Head Model in KeyShot(1)
Fox Renderfarm, your TPN-Accredited cloud rendering service provider, will share with you this tutorial article about How to Make a Train Head Model in KeyShot. KeyShot will be used to make a 3D model of the train head, and the problems encountered in the production will be shared. Although this model looks very simple, there are still many details that need attention, such as the surface. Modeling analysis Observing the reference picture and analyzing the structure and shape, We can see the bends marked by the red and green lines. The structure can be decomposed to make a better model. Modeling Because the angle of the reference picture is fixed, we can directly use the reference picture to place the model in the software as a background. Firstly, we can determine an approximate angle and fix the angle of a camera. The model can be replaced by a BOX. Draw a curve and create a finished face as the lower half of the train. Copy the curve to adjust the control point to the position shown in the figure below. The other side is also produced in the same way. Create a face from the three lines, adjust the part where the face meets the body, and adjust the surface control points until the red intersection line reaches the edge position of the light in the perspective reference picture. Adjust the position and cut off the surface of the other excess parts where the two parts meet.
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2020-07-15
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