4 Ways To Make Guns Quickly With 3ds Max
Fox Renderfarm, as your TPN-accredited cloud render farm, we will often collate some shared experiences from outstanding 3d artists for you, hoping to help your learning. This article is about the four methods of 3ds Max from the artist JFD to make guns quickly. The main content is to explain the 4 methods of making high-profile models, which involves many methods and techniques, which can help you quickly make hard surface models such as guns.!4 Ways To Make Guns Quickly With 3ds MaxThe final effectCollection of original paintings and reference pictures!4 Ways To Make Guns Quickly With 3ds Max (3)Before starting the production, you must understand the basic information of the resources you want to make. Whether it is weapons or characters or props, you must first understand the characteristics of the things you do.Collect reference drawings from different angles to understand the structure, materials, and functions of each location. In this way, things can be made close to reality.Medium model constructionThe scale and structure of the model are mainly determined based on the reference diagram.Personal habit: Use splines to make large scales, draw sides, use turning commands to quickly generate models, etc. 3ds Max 2019 has a plane line boolean function that can be applied.!4 Ways To Make Guns Quickly With 3ds Max (4)High model buildingMethod 1: 3ds Max graphite tool line and suspension modelFirst, analyze the model edge line production!4 Ways To Make Guns Quickly With 3ds Max (6)The line segment between the two lines becomes arc-shaped, the farther the distance is, the larger the arc, and the closer the distance, the smaller the arcModel edge line production: There are several groups of pictures below for comparison between wired models and models without added lines!4 Ways To Make Guns Quickly With 3ds Max (7)Briefly introduce the common modeling commands for graphite tools:Graphite modeling toolset:1. Shortcut settings: Custom panel, set common shortcuts: maximize the window space bar2. "Modeling" tab: modify the selection panel, edit (quick cycle Alt + T, quick slice), and contain the most commonly used polygon modeling tools.3. "Freeform" option, the most important thing is the topology function4. "Select" provides a variety of tools specifically for sub-object selection. For example, you can select a concave or convex area, a sub-object facing the window, or a point in a certain direction.!4 Ways To Make Guns Quickly With 3ds Max (9)Example of graphite tool card line: conversion of flat structure into 3D structure (a more practical method for making tires)A hole was dug in the model:1. Turn into a circle: line editing / loop panel / loop tools2. Make a plane before digging and then make it into 3D3. Bend command Bend, the X-axis is bent 360 degrees to become a cylinder!4 Ways To Make Guns Quickly With 3ds Max (8)Retopology1.Edit model panel2. Model topology selection3. Select the diamond slash!4 Ways To Make Guns Quickly With 3ds Max (9)Floating modelPoints to note: The model requires 2-pixel edges. The perfect floating structure is obtained after the turbine is smooth. The model floats on the surface of the model, leaving a little distance. The structure of the groove or protrusion should not be completely perpendicular to the normal direction, otherwise the effect will be worse when baking the normal.Advantage:Does not destroy the wiring of the model itself, which is easy to modify and can be deleted at any timeDisadvantages:There will be some shadow errors when baking AO, and there will also be structural error shadows when rendering high polygons.!4 Ways To Make Guns Quickly With 3ds Max (10)!4 Ways To Make Guns Quickly With 3ds Max (11)!4 Ways To Make Guns Quickly With 3ds Max (12)Method 2: Chamfer cut angle modifier, fast smooth model.Chamfer modifier is a new modifier added by 3ds Max 2017. 3ds Max 2020 has some improvements. The functions are more practical. It can quickly smooth the edges of the model. Boolean and chamfer modifier can greatly improve work efficiency.!4 Ways To Make Guns Quickly With 3ds Max (13)!4 Ways To Make Guns Quickly With 3ds Max (14)Method 3: 3ds Max 2019 CreaseSet + OpenSubdiveCreaseSet:CreaseSet is new in 3ds Max 2017. With the CreaseSet modifier, you can create and delete multiple crease sets; you can also derive crease sets from the basic settings of the modifier stack; the application can work with multiple objects use.OpenSubdive:The OpenSubdive tool added in 3ds Max 2016 is an advanced model mesh subdivision technology developed by Pixar. It is used to model and produce subdivision surface animation on massively parallel CPU and GPU buildings. OpenSubdiv in 3ds Max The implementation contains three modifiers: "OpenSubdiv", "Crease", and "CreaseSet". OpenSubdiv performs subdivision, smoothing, and creases, and Crease lets you programmatically select edges and vertices of objects and apply crease values to them.Compared with the old version of Turbo Smoothing, the performance is N times higher. It turned out that adding Turbo Smoothing Machine two times would cause the machine to freeze. 3ds Max hardware requirements are relatively high. OpenSubdive saved 3d Max users.!4 Ways To Make Guns Quickly With 3ds Max (15)!4 Ways To Make Guns Quickly With 3ds Max (16)3ds Max boolean + ZBrush boolean, Dynamax + polished3ds Max Boolean: ProBoolean, select Compound Objects and ProBoolean.1. 3ds Max Boolean cut out the approximate model.!4 Ways To Make Guns Quickly With 3ds Max (18)2. Import ZBrush. Before importing the model into ZBrush, it is important to convert it to a quadrilateral (plus a quadrilateral modifier). Otherwise, the ZBrush model will be messed up.ZBrush 2018 Dynamax, automatic smoothing!4 Ways To Make Guns Quickly With 3ds Max (19)!4 Ways To Make Guns Quickly With 3ds Max (20)!4 Ways To Make Guns Quickly With 3ds Max (21)!4 Ways To Make Guns Quickly With 3ds Max (22)Some people may ask since ZBrush Boolean is so convenient, why do we still use 3ds Max Boolean?Because the number of 3ds Max Boolean models is relatively low, and the number of segments of the subset model can be modified, simple modifications can be used as low modes, without re-topology, which is very convenient and improves work efficiency.KeyShot** for 3ds Max rendering introduction1. Set the material ID in 3ds Max before exporting the model, and give the same material ID to the same texture structure2. Export OBJ format3. Import settings: keep proportion and fit the ground4. KeyShot 9 new features, AI noise reduction, rendering speed is super fast, usually in a few seconds to map.!4 Ways To Make Guns Quickly With 3ds Max (23)!4 Ways To Make Guns Quickly With 3ds Max (24)The following are hard surface works made with 3ds Max,!4 Ways To Make Guns Quickly With 3ds Max (2)!4 Ways To Make Guns Quickly With 3ds Max (25)Fox Renderfarm hopes it will be of some help to you to make guns with 3ds Max. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for** reading!
KeyShot Tutorial: How to Render a Teapot in KeyShot 9
In this article, the best cloud rendering services provider, Fox Renderfarm will share with you a Keyshot tutorial from 3d artist Drowm about how to render a teapot in Keyshot 9. IntroductionCreative products are one of the product categories that students need to do at present, so we will render a creative teapot today. Rendering ProcessPrepare the model to be rendered, and then import flowers and plants later and adjust them according to the viewing angle.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Import to KeyShot 9.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the aspect ratio and determine the camera.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the attributes and colors of some simple materials in preparation for lighting.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the lighting preset to the product and adjust the image preset to the photography fine contrast.!KeyShot Tutorial How to Render a Teapot in KeyShot 9!KeyShot Tutorial How to Render a Teapot in KeyShot 9The next step is to start lighting. Add an ambient light and adjust the ambient light to sunlight.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Customize the position of the sun, adjust the azimuth and inclination angle to a more appropriate angle.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Since our projection was too full before, we need to adjust here by increasing the size of the sun.!KeyShot Tutorial How to Render a Teapot in KeyShot 9The whole scene is affected by ambient light and turns yellow and blue so we reduce the saturation of ambient light.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the material of the pot, darken the diffuse reflection of the pot, turn on the highlight to adjust the roughness.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the desktop material. Here, we can use texture noise to simulate the feeling of broken points.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the size and color of the noise, and turn on the highlight to increase the roughness a little.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adjust the texture of the wall and give a map to diffuse reflection. Here, we use color adjustment to make the map achieve the effect we need. Then, reduce the contrast and the brightness.Adjust the wood texture material. Find a wood texture map and adjust the color of this map to make it consistent with the figure.Stick bright yellow wood grain in the same way.At this time, we found that the shadow of the pot was not in the right position, and we adjusted the azimuth of the sun again to make the shadow in the right position.Add a flower model and give the corresponding map file.Adjust the size and position of flowers and plants to a suitable position.!KeyShot Tutorial How to Render a Teapot in KeyShot 9Adding a depth of field effect, wherein the focus is the jar, so that the flowers and plants in front are blurred,!KeyShot Tutorial How to Render a Teapot in KeyShot 9!KeyShot Tutorial How to Render a Teapot in KeyShot 9Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for** reading!
How to Render A Lotus Soap Dispenser with KeyShot 9 (2)
Fox Renderfarm, the best cloud rendering services provider, will share with you a tutorial from 3D artist Twelve on how to render the Lotu soap dispenser with KeyShot 9. And this is part 2, part 1 please click How to Render A Lotus Soap Dispenser with KeyShot 9 (1)").5. Refine the material of the plastic. First, reduce the gloss of the material to make it a bit rough. Then use the stain node to make the texture of the spotted plastic. The density, size, and shape of the spot can be freely adjusted in the options.Then in order to avoid the pure black spots being too rigid, you can add a camouflage node to control the colour of the spots. If you feel that the spots are not dense enough, you can also add a stain node. So far the material adjustment of the bottle body is completed.!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 96. The texture of the translucent shell. Although the hand sanitiser and the shell are both translucent materials, there is a big difference in texture. The shell can obviously feel the texture of plastic, and the hand sanitiser has a liquid texture, so I used plastic for the shell. Blur the material for simulation.First adjust the colour to a suitable yellow, then increase the blur value to lower the gloss, giving the material a matte texture. You can also increase the sample value of the material to make a more delicate translucent effect.!How to Render A Lotus Soap Dispenser with KeyShot 97. For the hand sanitiser, I directly use translucent materials. The production method is the same, first adjust the colour of the material, and then reduce the gloss to make it look thicker. Finally, I turned on the global illumination option.Finally, when the shell and the hand sanitiser are displayed at the same time, you can see a very comfortable translucent effect.!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 98. I simulated the texture of the metal part with a preset material of metallic paint and increased the refractive index of the transparent coating at the bottom to enhance the metallic feel. The button on the bottle directly copies the spotted plastic texture made before and then deletes the extra nodes.LED lights use self-luminous materials. The texture of the liquid level display panel can also be adjusted freely, which can be matched with the product as a whole.!How to Render A Lotus Soap Dispenser with KeyShot 99. The texture of marble. I used a set of marble texture maps that I made before. I use the 2D mapping node and adjust the size of each texture, and then fine-tune the colour of the marble, and add noise texture bumps to further increase the details. The refractive index of the material is increased to make a highly reflective texture.10. Adjust the rendering parameters and render the final effect!!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 9Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for** reading!
How to Render A Lotus Soap Dispenser with KeyShot 9 (1)
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Fox Renderfarm, the best cloud rendering services provider, will share with you a tutorial from 3D artist Twelve on how to render the Lotu soap dispenser with KeyShot 9. IntroductionIn this tutorial, I want to share some things about rendering with KeyShot9, so I did not make a model but used a made thing (this Lotus soap dispenser is designed by the n-other design, a design firm in Buenos Aires, Argentina. The material used in this product is very natural and comfortable, especially suitable for rendering exercises), so the focus will be on the production of textures, lighting and rendering.Since the product is positioned as a sanitary product, it is possible to use a commonly used material such as marble when making the floor material. At the same time, the spotted plastic material of the product itself is also very compatible with the marble material, which will be more comfortable to put together. Rendering1. I made two camera angles. Here, I try to use a focal length close to orthogonal to make the product's visual experience tidier. This product does not need to make a very exaggerated perspective effect. You can make a copy of the product to make a richer composition effect in Camera 2.!How to Render A Lotus Soap Dispenser with KeyShot 92. Start lighting production. I created an environment first. The environment where pure black is not used here is to avoid black spots on the product. Then pull out a main light source on the left side, and a smaller light for projection, creating a texture of natural light.Then make a faint fill light on the top surface of the product, and at the same time, considering that a highly reflective marble material will be made for the ground later, black shading should be added to avoid ground exposure.!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 93. The light processing from another angle is relatively simple, but in order to create a delicate light texture, the main light source is illuminated from the left and rear side of the product, the direction and hardness of the projection are controlled, and then a supplementary light can be added to the left and right contours.!How to Render A Lotus Soap Dispenser with KeyShot 94. Start making texture materials. I added a light yellow plastic material to the bottle body and directly toned it. The colour can be adjusted according to the colour you want, and the overall colour tone I adjusted is warmer.!How to Render A Lotus Soap Dispenser with KeyShot 9Now follow the best CPU&GPU render farm, Fox Renderfarm to the next part: How to Render A Lotus Soap Dispenser with KeyShot 9 (2)").
How to Use KeyShot 9 to Render Christmas Scene - Tutorial
This article is a 3d rendering tutorial about Christmas scene shared by 3d artist Drown. The article is organized by Fox Renderfarm, the leading cloud render farm in the CG industry. Because there are so many items in the scene, this tutorial will focus on the lighting of the scene and the skills to create a Christmas atmosphere, and the adjustment of the material will be briefly described.!KeyShot 9 Tutorial Christmas Scene Rendering 0!KeyShot 9 Tutorial Christmas Scene Rendering 1Use KeyShot 9 to open the placed Christmas scene, add a camera and adjust the appropriate angle and save. The next work is to give the main body a crystal ball of glass material, and change it to the product mode in the lighting mode, so that light can pass through the glass ball to illuminate the internal details.!KeyShot 9 Tutorial Christmas Scene Rendering 3The tablecloth in the scene and the curtains in the background were selected from red velvet material. The official velvet material of KeyShot 9 was selected to bring out the atmosphere of the Christmas scene.!KeyShot 9 Tutorial Christmas Scene Rendering 4Next, we need to find a suitable HDR map. Because it is a Christmas scene, we need an indoor HDR map with many small bright light sources to simulate the scene atmosphere of the decorative chandelier on Christmas eve. After using the HDR map, rotate it to an appropriate angle to adjust the brightness, contrast, hue, saturation, etc. of the picture to make the scene warm and cold.!KeyShot 9 Tutorial Christmas Scene Rendering 5Enter the image panel, change the image style to photography, adjust the exposure, contrast, etc., to further enhance the warm and cold, light and dark contrast of the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 6Next, open the HDR canvas and manually add a small warm light source to cover the cold-light incandescent light on the original image to further strengthen the Christmas Eve atmosphere. Pay attention to keep the cold light in the scene properly to avoid the scene being too warm. At the same time, the brightness of the small warm light source should be adjusted appropriately and the blending mode changed to ALPHA to ensure that the cold-light incandescent lamp can cover the original image.In order to highlight the crystal ball of the subject, add a sphere to the scene and set the material as a spotlight. After adjusting the position, illuminate the crystal ball.!KeyShot 9 Tutorial Christmas Scene Rendering 7Further fine-tuning various lighting parameters, the atmosphere of the picture is already in place at this time, but now the picture is a little too warm and lacks a bit of realism.!KeyShot 9 Tutorial Christmas Scene Rendering 8Add a cool rectangular light on the right side of the screen to reconcile the warm atmosphere of the screen, so that the screen effect will not be too false. Here we must pay attention to changing the blending mode of rectangular light to blending to avoid the glass ball reflecting pure white rectangular light directly and causing the realism of the picture to be lost.!KeyShot 9 Tutorial Christmas Scene Rendering 9After the atmosphere of the screen comes out, you can start adjusting the texture. Start with the snow in the crystal ball. Use the noise texture node to add bumps to the snow and snow colors on the surface. If the screen freezes, you can hide other items in the scene, including the spotlight.!KeyShot 9 Tutorial Christmas Scene Rendering 10Next, use the matching map to adjust the material of the lounger inside the crystal ball. Anything can be placed here, not necessarily the chair, as long as it is a suitable material and color. It is recommended to use a brighter color scheme to match the atmosphere of the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 11Next adjust the texture of the Christmas tree.!KeyShot 9 Tutorial Christmas Scene Rendering 12After lighting the bulb material on the Christmas tree, observe the current effect. Note that the glass of the crystal ball must be given a transparent glass material, otherwise the light will not find the scene inside the crystal ball and let the light penetrate into the interior scene.!KeyShot 9 Tutorial Christmas Scene Rendering 13Use the matching wood texture map to simply adjust the wood texture base material, and adjust it according to your favorite, such as using a black plastic base.!KeyShot 9 Tutorial Christmas Scene Rendering 14Then open the texture of the glass ball, add the fingerprint texture that is official with KeyShot 9, and after adjusting the position size, turn off the texture repeat, and add the diffuse reflection texture as the fingerprint texture. After that, the fingerprint texture is connected to the label, and the texture is used as the color of the texture. Here, the brightness must be adjusted, and it should be reduced as much as possible to make the fingerprint faintly visible.!KeyShot 9 Tutorial Christmas Scene Rendering 15Use scratched maps, adjust the contrast with color, and control the transparency effect on the glass. Repeat this step to make scratches and bumps on the glass. The effect of the scratches is a little bit, otherwise the glass will look fake.!KeyShot 9 Tutorial Christmas Scene Rendering 16Next use to adjust the texture on the crystal ball name tag.Then use PS to edit a piece of text, pay attention to use a black background, pure white fonts, and use horizontal composition. After saving the black and white picture, use the 3D--Generate Normal Map option in the PS filter to generate a bump texture.!KeyShot 9 Tutorial Christmas Scene Rendering 18Drag the texture to the texture of the brand, create a new texture as the material of the lettering, and adjust the color according to your preference. After adjusting the texture, the black and white image is used as the opacity, and the normal texture is used as the bump. Pay attention to the normal To complete the adjustment of the brand-name texture.Simply adjust the material of the board, and the color matching needs to be darker to avoid the board being too conspicuous. Then use the fuzzy nodes in the geometry to make fluff on the tablecloth. The surface material of the nodes can directly use the original red velvet material.!KeyShot 9 Tutorial Christmas Scene Rendering 20!KeyShot 9 Tutorial Christmas Scene Rendering 19In order to prevent fluff from passing through the model, you can simply render a top view, and then draw a black and white texture according to the position of the item in PS. Use a Gaussian blur filter to blur out the edges of the black and white texture. Then use the texture map as the length texture of the fur node. The length of the fluff where the texture is black is 0. After the geometry node is re-executed, the fluff will not pass through the model.The curtain can use the color gradient node. Change the gradient type to the viewing direction to enhance the volume of the curtain fabric. The background wall is not easy to be too dark or too bright, otherwise the background is too eye-catching and will destroy the atmosphere of the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 21The use of glass as the texture of the candle's wrapping paper can reduce the refractive index to make the texture of transparent plastic wrapping paper. Later, the translucent material is used to adjust the candles, and the color matching can be free.!KeyShot 9 Tutorial Christmas Scene Rendering 22To color various gift boxes, it is recommended to color each gift box, and cool colors are recommended to use blue to correspond to the cold light atmosphere in the scene.!KeyShot 9 Tutorial Christmas Scene Rendering 23Next, you need to adjust the surface effect of the gift box to make the bumpy texture on the gift box. The effect does not need to be too complicated, it can be simpler.!KeyShot 9 Tutorial Christmas Scene Rendering 24Next, add a sphere to the inside of the crystal ball to make a snow effect inside the crystal ball. Finally, fine-tune the composition, lighting, and then render the image.!KeyShot 9 Tutorial Christmas Scene Rendering 25ConclusionNow you know how to render a Christmas scene in KeyShot 9, don't you? Why not give it a try? If you want your rendered scenes to become more detailed and complex, try the best CPU&GPU render farm, Fox Renderfarm, who provides a very good cloud render**ing service and a free $25 trial!
How To Make A Car Rendering Fog Scene With KeyShot 8
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As the leading cloud rendering service provider, Fox Renderfarm, will show how to make a car rendering fog scene with KeyShot 8. The scene uses an already-built car scene. In the picture below, a bunch of white light produces some smog, or a sly beam, but this is added in photoshop, so it looks a bit Rigid, lacking some changes, it looks a bit fake.!To Make A Car Rendering Fog Scene With KeyShot 8 -1 Compare the effect of direct use of KeyShot 8 new material scattering medium, it is still natural. And test a variety of parameters, lighting, the final effect may be better, at present, a bit slow. !To Make A Car Rendering Fog Scene With KeyShot 8 -2 Below are some tests for some lighting collocation parameters.In the shadow channel rendered in the figure below, this shadow channel is the effect of using a HDR+ plane self-luminous + scattering medium. It can be seen that the fog effect is not obvious, there is a little bit, of course, with the scattering medium parameter density and visibility related.!To Make A Car Rendering Fog Scene With KeyShot 8 -3Below is the rendering of the initial production. No render farm has been used yet, so as you can see, there is basically no effect, and there is no real beauty at all. So next, you need to adjust the parameters and lighting mix to continue testing. !To Make A Car Rendering Fog Scene With KeyShot 8 -4 Next, test the spotlight and use a spotlight to illuminate it from the entrance. Everyone should have seen the spotlight on the stage. When the light is shining, you can see the light flowing under the light. This is to achieve this effect. As the image shown above, we need to increase the density and visibility of the scattering medium material, and set the color of the spotlight to yellow. At this time, the smoke generated by the scattering medium will also be affected by the spotlight and turn yellow. Then look at the rendered shadow channel map. As the picture shown below, !To Make A Car Rendering Fog Scene With KeyShot 8 -5 !To Make A Car Rendering Fog Scene With KeyShot 8 -6 Let's take a look at the final rendering comparison chart. Original image as below:!To Make A Car Rendering Fog Scene With KeyShot 8 -7 HDR+ plane self-illumination + scattering medium, the rendering:!To Make A Car Rendering Fog Scene With KeyShot 8 -8The KeyShot 8 scattering media material, with different lights, may have unexpected effects. Another feeling is that the scattering medium will affect the light receiving of the surrounding objects, and it also meets the influence of the fog environment on the visibility of the object in the real environment. In order to make the picture more realistic, it is recommended to use the best KeyShot** render farm** to make the effect more realistic.
3D Modeling Tutorial of Rhino Motorcycle (1)
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Introduction!3D Modeling Tutorial of Rhino MotorcycleThis project mainly introduced the production process of using KeyShot to make the Rhino motorcycle and explained some of the skills and problems encountered in the process of making this mechanical thing. This share is organized by your TPN-Accredited cloud rendering service provider, Fox Renderfarm. Hope you can learn something useful from it. Model analysisMost of the main body of this motorcycle is built from hard surface models, and it is still very simple to make. And there are only very few curved surfaces in the motorcycle, most of which are block-shaped, so the model of this motorcycle is not so difficult. ModelingFirstly, use a rounded rectangle to extrude the mainframe of the car body, and then create the hydraulic rod of the motorcycle, and then use the method of pulling away from the structure line to extrude and divide to make the level and detail.!3D Modeling Tutorial of Rhino MotorcycleCreate a rounded rectangle to make a circular array to make the pattern of the hub. Draw a curve on the plane and divide it into 24 parts, and then extrude it to divide.!3D Modeling Tutorial of Rhino Motorcycle!3D Modeling Tutorial of Rhino MotorcycleWe drew a line on it, using a curved tube to connect the metal wire between the hub and the wheel, and cut a circle of small holes around the round hub in the middle. Draw a straight line on the plane, and then adjust its points in space. Adjust the shapes of 4 of them to a group, and then copy 6 groups to form the steel bars between the tires.!3D Modeling Tutorial of Rhino Motorcycle!3D Modeling Tutorial of Rhino MotorcycleDraw a straight line on the plane, and then adjust its points in space to have the shape of a motorcycle handle. Create a rounded rectangle to make the shape of the motorcycle display, and adjust the position in space.!3D Modeling Tutorial of Rhino Motorcycle!3D Modeling Tutorial of Rhino MotorcycleFollow the TPN-Accredited render farm service provider, Fox Renderfarm, for the next part: 3D Modeling Tutorial of Rhino Motorcycle (2)").
3D Modeling Tutorial of Rhino Motorcycle (2)
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This project mainly introduced the production process of using KeyShot to make the Rhino motorcycle and explained some of the skills and problems encountered in the process of making this mechanical thing. This share is organized by your TPN-Accredited cloud rendering service provider, Fox Renderfarm. Hope you can learn something useful from it.- 3D Modeling Tutorial of Rhino Motorcycle (1)")Continue part 1, the large fuel tank of a motorcycle is a cube, which can be made directly from a rectangle. Next, perform a Boolean operation on the fuel tank to complete the modeling of the motorcycle body.!3D Modeling Tutorial of Rhino Motorcycle -21!3D Modeling Tutorial of Rhino Motorcycle -12Make a mental connection between the rear wheel and the fuel tank, and then use the UDT deformation tool to bend this connection, and then create a curved tube to make the back bracket.!3D Modeling Tutorial of Rhino Motorcycle -10!3D Modeling Tutorial of Rhino Motorcycle -3Create a straight cylinder and spiral to make the details of the motorcycle hydraulic rod.!3D Modeling Tutorial of Rhino Motorcycle -1!3D Modeling Tutorial of Rhino Motorcycle -10Next, start to make the headlights of the motorcycle, first create the main part, and then make the shape of the lights by stretching and extruding. The lamp part directly uses 2 spheres.!3D Modeling Tutorial of Rhino Motorcycle -7Create a curved tube to look like a wire.!3D Modeling Tutorial of Rhino Motorcycle -14Create a linear array based on the reference of the air outlet, and then make the air inlet of the front engine. The air inlet has a preliminary shape, and it is necessary to add details and corners on this basis to make it smooth, and then assemble.!3D Modeling Tutorial of Rhino Motorcycle -15!3D Modeling Tutorial of Rhino Motorcycle -18Combine all the component models, and the shape of the motorcycle is basically completed. Of course, if some places are in more obvious places, they need proper smoothness in order to achieve better results.!3D Modeling Tutorial of Rhino Motorcycle -13!3D Modeling Tutorial of Rhino Motorcycle -2That's all the information about 3D modeling tutorial of Rhino Motorcycle. As the leading cloud render farm service provider, Fox Renderfarm continues to bring you the latest news about 3D art! Thank you for reading!
KeyShot 10 Tutorial: How to Render a Perfume Bottle
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Today, Fox Renderfarm, the best could rendering service provider, will share with you a KeyShot 10 tutorial about how to render a perfume bottle. This tutorial is written by 3d Artist Joy, hope this article will help you in the KeyShot learning.IntroductionI am going to render a perfume bottle. The rendering software used is KeyShot. The model of this perfume and leaves are downloaded from the Internet. You can see that the final rendering effect is good. The overall tone of the picture is also very similar to the current season. In this tutorial, I will introduce how to render a beautiful caustics rendering with KeyShot.First, import the model, find a better angle to establish the camera and adjust the angle of view to make the product perform better.Second, set up the scene and start lighting.Third, assign materials to each part and adjust parameters.Finally, it is the adjustment of parameters such as hue, caustics and bloom.Process1. Import the model into the KeyShot renderer (contains a simple bottle and a plant).!KeyShot 10 Tutorial How to Render a Perfume Bottle2. Change the focal length to 135 to make the lens perspective smaller, which can reflect more product details.!KeyShot 10 Tutorial How to Render a Perfume Bottle3. Use the camera to find a better angle to better display the model and build the camera, as shown in the figure.!KeyShot 10 Tutorial How to Render a Perfume Bottle4. After fixing the camera, refer to the entire layout and the light and shadow and add some decorations. The geometric view is as follows.!KeyShot 10 Tutorial How to Render a Perfume Bottle5. Add a point light source, adjust the position of the point light source in the geometric view, create a comfortable and beautiful projection, and adjust the brightness of the point light source.!KeyShot 10 Tutorial How to Render a Perfume BottleNext, adjust the material of each part. The first is to adjust the material of the ground. I added a plastic material with a gloss of about 60, as shown in the picture.!KeyShot 10 Tutorial How to Render a Perfume Bottle7. Next, adjust the material of the leaves, pull the texture in and connect to the diffuse reflection of the leaves, and then adjust the colour with colour adjustment to make the colour of the leaves a little darker, in order to make the picture more layered, the node map is very simple, It was adjusted only after the test was modified, and the material was added.!KeyShot 10 Tutorial How to Render a Perfume Bottle8. Now adjust the material of the bottle cap. I gave it a solid glass texture and slightly adjusted a light colour, as shown in the picture.!KeyShot 10 Tutorial How to Render a Perfume Bottle9. Adjust the material of the bottle body, we can material the glass, change the colour to white, and check the refraction to make the bottle more three-dimensional and real, as shown in the figure below (remember to check the refraction).!KeyShot 10 Tutorial How to Render a Perfume Bottle10. Next, we can adjust the material of the bow. We can choose the metal that has been measured, the default value is gold, or we can use the colour control, depending on our choice, the gloss is adjusted to about 70. Next, adjust the material of the perfume in the bottle, material the liquid, adjust the colour, transparent distance and refractive index, and finally add a fractal shape on the bumps to make the perfume have undulations, and the mapped caustics effect is better. The node graph and The effect is as follows.!KeyShot 10 Tutorial How to Render a Perfume Bottle11. Adjust the material of the metal logo. The basic material is metal. Pull the texture in to make the logo truly reflect. Use shift to adjust the shifting height, offset and triangle size parameters. I also deliberately added a broken noise to the light and shadow to the liquid.!KeyShot 10 Tutorial How to Render a Perfume Bottle12. Find the appropriate hdr in the hdr library on the left, hold down ctrl and rotate the hdr with the left button until the projection is consistent with the projection of the spotlight. Adjust the parameters in the lighting, turn on the global illumination, caustics, etc., to make the picture tones look better and the caustics effect better.!KeyShot 10 Tutorial How to Render a Perfume Bottle13. Continue colouring, change the basic setting to photography, adjust the parameters, turn on bloom, adjust the intensity, radius and threshold, so that there are some halos in the picture and increase the beauty of details.!KeyShot 10 Tutorial How to Render a Perfume Bottle14. Open the depth of field, set the focus and aperture, and the relevant parameters are shown in the figure below. After the adjustment, the picture can be produced, and the picture is finally rendered, and the final effect picture is as shown in the figure.!KeyShot 10 Tutorial How to Render a Perfume Bottle
How to Render Realistic Ice With KeyShot
The best cloud rendering services provider, Fox Renderfarm will share with you a tutorial about how to use KeyShot to create realistic ice.Tip: To create the ice art shown in the figure, in addition to using KeyShot, we should also know how to create 3D models, using SolidWorks and Photoshop. ModelingUse SolidWorks to create a model. Since we are focusing on KeyShot rendering today, the modelling process will not be discussed in detail.!How to Render Realistic Ice With KeyShot Import into KeyShot Open the KeyShot and import the model into the KeyShot by dragging and dropping or by using the 'import' button. We'll see the entire model in white, and open the projects window at the bottom of the interface, where Boaz has changed his name to' glass 'and' ice 'to know what parts he's working on, then select all ice parts, right-click to select the' Unlinked 'related material.!How to Render Realistic Ice With KeyShot MaterialChange the material Of the glass to Solid Glass, and other selections remain the same.!How to Render Realistic Ice With KeyShot Adjust material settingsNext, select an ice cube, assign it a liquid material, set the refractive index to 3, the external refractive index to 1.5, the transparency to 8, and the color to red: 220 green: 230 blue: 255.!How to Render Realistic Ice With KeyShot TexturingThe ice will now become clear, but there is still something missing. Looking at frozen ice, we’ll see that it's not completely transparent because when water freezes, bubbles and particles in the water seep into the frozen ice. To achieve this effect, we have to set up bump maps and opacity maps, and we need to create textures in Photoshop. Open Photoshop and create a new blank document that is 5000X5000 in size and has a white background.Then, create a new blank layer and place it under the background layer. Right-click the background layer, then select 'background layer mask', and click the 'Add Layer Mask button to set a mask on the White layer. The mask is used because the mask can be modified or replaced all the time without affecting the image layer itself. Next, choose a large multi-Thorn Brush, paint the mask black, and reserve a "frame" at the four corners of the page. Don't worry about the mask being completely black. We finally get a white frame without a background, similar to broken ice.!How to Render Realistic Ice With KeyShotSave the created file in PNG format, and the texture is done.!How to Render Realistic Ice With KeyShot Apply textureIn KeyShot, go back to the material tab in the Project window, click the "texture" tab, select the newly created texture file, set the "bump" and "opaque" textures, and check the "sync" so that if we want to change some attributes, the bump texture will be linked to the opaque texture; the new ice material is complete, and we can save the material to the material library. Copy and paste materialsReturn to the 'scene' tab and copy and paste the ice material into the remaining assembly.!How to Render Realistic Ice With KeyShot Adjust advanced settings The ice looks much better, but it's still not very transparent, because KeyShot renders lighting through materials, so we need to go to the settings options, expand the advanced section, and increase the default number of light reflections from 6 to 12. Don't just increase the number, because some rendering passes take a lot of time. Next, turn on global illumination and, if you like, add a nice dark "illustration" to the scene.!How to Render Realistic Ice With KeyShot Application environment This step requires setting up the lighting environment, opening the library, setting up a beautiful contrast environment, and selecting ' 3 points lighting high 2k'.!How to Render Realistic Ice With KeyShot Adjust environment and cameraReturn to the items menu, go to the environment option, and modify the settings according to your personal preferences. Instead of lighting environment, we can configure a color at the back of the model to a cool grey (red: 3. Green: 3, blue: 4), and "ground reflection" can also be checked.Next, you need to adjust the camera. Go to the "camera" menu, click "+" to create a new camera, name it, and then click "enter edit mode" to set the parameters, including depth of field, according to your own preferences to create a close-up feel. By adjusting the aperture value, we can make objects that are not in focus more blurred but remember not to make them too blurred, just make them look real. When finished, tap exit edit mode and then lock the camera. Set rendering qualityNext, go to the rendering menu. First, jump to the quality tab, set the quality parameters as needed, turn on sample values to get a higher quality rendering, and increase the depth of field value because we're using depth of field in this scene, and finally, set the 'Ray reflections' to 12.!How to Render Realistic Ice With KeyShot RenderingReturn to the output menu, set the image size, the higher the pixels are, the better for printing, and you can get pixels equivalent to centimetres per foot by opening a new document in Photoshop and changing the size setting method. You can also choose to save in TIF format to get an image without a background. Finally, click render and wait patiently. The rendering process may be a little long.!How to Render Realistic Ice With KeyShot Final renderThe final effect has come out and it took nearly 10 hours of high-quality rendering. It took so long because of the complexity of the layered transparency, or it could be because the sample values were set higher. In general, Render Time is also affected by the opacity, depth of field, and other visual effects of the assembly.!How to Render Realistic Ice With KeyShot
3D Tutorial: How to Make a Gamepad with Damage Effect in KeyShot
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Introduction In this tutorial, the best cloud rendering service provider, Fox Renderfarm, will invite 3D Artist Zem to show you how to make a small scene that renders a gamepad in KeyShot. Zem used a model from a previous project to place the small scene. In the process, He'll explain in detail how to make textured lights for the handle, as well as broken and stale effects, using some node materials. Let’s enjoy the tutorial from Zem. Rendering01. First import the model into KeyShot, add a simple ground, adjust the lens angle, and then maintain the camera's angle of view.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot02. Lighting is not the focus of our tutorial, so I won't go into detail. But the overall idea was that I wanted to make the scene look like a contrast of cold and warm light. So my plan is to set up a main light source for the scene, mainly orange and blue lights to illuminate the whole model, and then fill in the light to illuminate some more detailed places.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot03. Next, I need to add materials to the ground. I mainly use the texture of a broken stone and then adjust the colour, roughness and unevenness to finally achieve the effect in the following picture.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot04. The part of the screen that shines comes from the texture's self-illumination, then sticks a map that writes NEW GAME, and then adjusts the colour.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot05. Then I added a layer of glass to the top of the screen to make its texture different from other places.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot06. The effect of glass breakage is also to use a texture of a screen crack to place on the opacity layer of the glass and then adjust the numerical value to control the effect of breakage.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot07. Next, I began to adjust the material of the handle base. Its composition is relatively complicated. First I adjusted a metallic paint to the bottom base and wanted to add some damage. I created a plastic material and then added a broken texture overlay to it to get this effect. To get better results, I moved the position of the broken map and then continued to adjust to better detail.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot08. The material next to it is very simple. The top layer of its shell is composed of some matte metal materials with concave convex and roughness. It should be noted that the reflection is relatively shallow.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot09. Above the right side of the game machine, as shown in the figure, it has the same texture as the handle shell, and I copied the material of the shell and added some fingerprint-like details.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot10. The position of the handle rocker is also made of the basic material of metal paint and then a little dust is added to the rocker. I have added roughness and concave-convex to almost all the materials, and the combination of these two things can better express the texture of the material. !3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot11. There are several luminous buttons at the bottom of the screen. I first added a self-luminous material to them, and the effect of changing from dark to bright from outside to inside is to use a fusion of self-luminous colour and colour gradient, and the colour part can be adjusted according to the requirements.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot12. Before the final rendering, we need to adjust some incomplete textures. I then did some test rendering and moved the camera a little bit.!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot Final render:!3D Tutorial How to Make a Gamepad with Damage Effect in KeyShot
How to Render Water Surface in KeyShot?
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Fox Renderfarm, as the best render farm in the CG industry, we will often share some production skills and some of the industry's latest and hottest information, hoping to be helpful to your 3D learning. This time we will share how to render the water surface in KeyShot. I hope you like it.Many people think that in the CG production steps, rendering water is a relatively big production challenge. In KeyShot, you can easily and quickly create a real and beautiful 3D rendered water surface. Especially the water texture of KeyShot can help us save a lot of working time, and its liquid map is also very simple.First, create a bump map of the water in After Effects.1. Start After Effects, create a Composition with an aspect ratio of 2048 x 2048, and name it Noise.2. Create a solid with the same aspect ratio.3. Apply the layered noise from the Effect menu to the created solid.4. Under the Effect Controls tab, change the layering type to ‘Dynamic Twist’, the Noise type to ‘Spline’, check ‘Invert’, adjust the contrast to 55, brightness to -7, and complexity to 12.!How to Render Water Surface in KeyShot -105. Click Composition> Save Frame As!How to Render Water Surface in KeyShot -46. Choose a location to save the file, and then click ‘Render’.Tile and blur the displacement maps in Photoshop.1. Open the Noise file in Photoshop.2. Under the Filter menu, apply the Offset effect.3. Set the horizontal pixels to +973 and the vertical pixels to +690.4. Use the clone tool to clone all the seams you see.!How to Render Water Surface in KeyShot -25. Select the layer, apply the Gaussian blur filter, and set the radius to 5.6. Save the file as a jpeg image format.!How to Render Water Surface in KeyShot -0 Create the scene in Maya.1. Open Maya, create a plane, name it "water", and set the subdivision width and height to 20.2. Duplicate the plane, rename it to reflection, and move it below the "horizontal" plane.3. Create a camera>place the camera on the edge of the "water", facing the horizontal line.4. Change the window from perspective to camera 1, select all geometric figures and zoom in to fill the gap between the two sides.!How to Render Water Surface in KeyShot -35. Create a poly sphere and place it on the water.!How to Render Water Surface in KeyShot -96. Select the camera, navigate to the attribute editor, and modify the film aspect ratio to 1.78.7. Before exiting Maya, you need to make sure that every object in the scene has a different material. Create three different ‘lamberts’(luminance units) under the material editor, and assign one to each object.8. Export the scene in FBX format. Render the model in KeyShot1. Open KeyShot and import the FBX file.2. Using the material editor, drag and drop the water material in the liquid group on the top of the plane.3. Next, drag and drop the Brick material from the architecture group onto the bottom plane.4. Click the right bottom plane to open the Brick material option and uncheck the ‘fresnel’ option.5. Assign a chrome alloy material to the sphere to reduce the brightness of the diffuse color.6. Under the Project> Camera tab, change the field of view to 1.7. Use the Environment tab to load HDRI, you can use the "hdri-locations_iceland_4k_hdz" that comes with KeyShot.8. Under the environment option, adjust the height to -0.400, the size to 8.5850, and the rotation to 21.180.!How to Render Water Surface in KeyShot -79. Load the bump map created before, and modify the Scale U and V to 0.180.!How to Render Water Surface in KeyShot -110. Under the camera options, turn on the depth of field and use the "select focus point" function to define the focal length of the sphere.!How to Render Water Surface in KeyShot -1!How to Render Water Surface in KeyShot -8Now, click ‘Render’ to see the final effect!!How to Render Water Surface in KeyShot** -6
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