Blender, Keyshot And Modo Will All Support RTX-based Rendering

Blender, Keyshot And Modo Will All Support RTX-based Rendering

Last week, SIGGRAPH 2019 was successfully finished. At this SIGGRAPH, the high-tech displays are still amazing. As the leading cloud rendering service provider, Fox Renderfarm supports both GPU and CPU, as one of the well-known GPU render farms, and one of Nvidia's partners, we are happy to know that several DCC applications, like Modo, Keyshot, and Blender, are announced to support Nvidia’s new RTX GPUs on hardware-accelerated ray tracing.

What is RTX and is it supported by other applications?

First announced last March, RTX is Nvidia’s implementation of DXR, and a new ray tracing extension for DirectX 12. Current RTX GPUs—GeForce RTX consumer graphics, Quadro RTX workstation graphics, and Titan RTX all have dedicated RT hardware cores for ray tracing calculations.

These core software accesses were implemented through the ray tracing architecture provided by Nvidia Optix and announced for free commercial use in 2017. The rendering engine that now supports RTX includes Clarisse iFX, which is mainly for window preview.

For final quality output, Arnold GPU, OctaneRender, Redshift, and Unreal Engine have alpha or beta implementations, the latter being primarily hybrid rasterization/ray tracing renderers.

In Substance Painter and Substance Designer, RTX ray tracing is also used for texture baking.

Keyshot

The Keyshot program will support RTX in the 9th version released this fall. The general function is that if the software detects a compatible GPU in the user system, a new button will appear on the Keyshot ribbon interface to enable GPU rendering. Otherwise, The scene will be rendered normally on the CPU.

Modo

In modo, the situation is more complicated, because Foundry's 3D software already has a GPU rendering engine, which is similar to AMD's Radeon Prorender. In the current form, the prorender is primarily used as an interactive preview during asset development, while modo's original CPU renderer is used for the final quality output.

Foundry's new RTX-based path tracking renderer seems to be a replacement for Reyes-based CPU renderers. Currently Foundry has not specified which version of modo will be available in the new RTX rendering engine, although "in the coming months" plans to release access versions to subscribers in advance.

Blender

There are also two rendering engines for Blender, although they have all been accelerated by the GPU.

This time, the RTX integration is for the old Cycles engine, which has used Nvidia's CUDA API for GPU rendering - users without Nvidia cards use OpenCL and CPU rendering instead of the new OpenGL-based Eeve engine introduced in Blender 2.80.

Like Keyshot, RTX support is switchable, users can select optix, cuda or opencl or pure CPU rendering via the checkbox in Blender's preferences.

In the benchmarks posted on the Blender Developers blog, when running under OptiX, Cycles renders about twice as fast as the same Nvidia GPU when running under CUDA on the Nvidia GPU. The source code for the new implementation is public, but considering that Blender 2.80 has just been released, it may take some time for the RTX to be officially built.

Interested

Siggraph2019, Fox Renderfarm Will See You In Los Angeles - Newsletter
Siggraph2019, Fox Renderfarm Will See You In Los Angeles - Newsletter
To visit us at booth 1049 and see more from our company, get a complimentary Exhibits pass with this code: SHENZHEN19. We're proud to be exhibiting at SIGGRAPH 2019 28 July-1 August, in Los Angeles Looking forward to meeting you! Please contact us for appointments: Marketing Director: Rachel Chen +86 137 2863 1716 rachel@foxrenderfarm.com Recharge and reboot at SIGGRAPH 2019, as multifaceted as you are — featuring global innovators who are changing what ’s possible in computer graphics, animation, VR, Gaming, and Emerging Technologies. know more → https://s2019.siggraph.org/ A Unique Cultural Collision When M1911 Pistol Meets Blue-And-White Porcelain It is our honor to have an interview with Yi Sun, the first place winner in Hum3D ’ s Three D Gun 2 Competition, which is sponsored by Fox Renderfarm. Here 's the interview between Fox Renderfarm and Yi Sun. Let's take a look at his creative process and behind-the-scenes story. Fox Renderfarm: What inspired you to come up with the idea of making the work Porcelain 1911? Yi Sun: The idea is very simple, combining two completely different objects together.... read more → Fox's Got Talent! Your artwork is precious to Fox Renderfarm Show off your impressive 3D artwork which was rendered at Fox Renderfarm by entering Fox's Got Talent! You can also share your images with us by mentioning us on Twitter(@foxrenderfarm) OR on Facebook(Fox Renderfarm) with the hashtagFoxsGotTalent to get free $20 credits from us. Award-winning animation: Ice Box Physics Simulation by Sachin Verma watch more → Submit here! Visit Fox's Got Talent for more information.
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2019-07-01
Fox Renderfarm Shines Like A Star at SIGGRAPH ASIA 2017
Fox Renderfarm Shines Like A Star at SIGGRAPH ASIA 2017
The 10th ACM SIGGRAPH Conference and Exhibition on Computer Graphics & Interactive Techniques in Asia was successfully held on 27-30th November 2017 at Bangkok International Trade & Exhibition Centre, Thailand. The 4 days SIGGRAPH Asia 2017 has attracted more than 7,000 CG industry experts, outstanding enterprises, practitioners and enthusiasts. There are a large number of professionals from CG field in Asia, more and more people wish to know more about the development of computer graphics and interactive technologies as well as their future trends. The SIGGRAPH Asia comprised of a total of 4 major exhibitions: Trade Exhibition (showcasing the latest innovative products and services), VR Showcase (a variety of fun virtual reality scenes), Art Gallery (mainly AR/VR/MR technology in the field), Emerging Technologies Exhibits (various emerging ideas and technologies). It also covers animation & visual effects, AR, cloud-based systems, computer graphics, gaming technologies, imaging, interactive & innovative technologies, virtual reality & simulation, visualization and other exhibitions. As one of the largest in the world, Fox Renderfarm is highly praised by both new and existing customers at the SIGGRAPH Asia 2017 in Bangkok. So far, Fox Renderfarm has provided rendering solutions for the 86th Academy Award the best animated short film "Mr. Hublot", the best-selling Indian film in the history "Baahubali: The Beginning" and "Baahubali 2: The Conclusion", another top grossing film in the Chinese box office record " Wolf Warrior 2 " and other amazing films such as "Bilal", "Kingsglaive: Final Fantasy XV", "L.O.R.D (Legend of Ravaging Dynasties)", "Throne of Elves" and many more. Fox Renderfarm booth has been so popular and received many visitors during the exhibition. We are truly overwhelmed by the support from the organizers as well as the attendees. This exhibition not only strengthened the cooperation between Fox Renderfarm and its existing customers but also helped new customers to understand the process and promoted further cooperation. At the same time, Fox Renderfarm’s parent company Rayvision has launched a new platform, VIVUE.io — Better efficient review platform for video content collaboration. VIVUE.io has attracted the attention of numerous film directors and producers. VIVUE.io is suitable for content creators and teams such as directors, producers, artists, designers, managers and media to solve common problems such as video upload, review and team collaboration anytime and anywhere in order to allow content creation becomes more efficient and convenient. As of now, VIVUE.io acts as the International Selection Jury Online Review Platform for the 8th China International New Media Short Film Festival.  VIVUE.io has tailored the virtual off-site online review platform for the juries and has received good appreciation from directors such as Paul Brown, Jiang Wenli, Ding Liang, Zhuo Botang and other well-known directors. Mr. Mike Zheng, Marketing Director of Fox Renderfarm and Head of VIVUE.io, was invited to attend SIGGRAPH Asia CG in China Summit and delivered a speech entitled "Rapid Development of the China's Film Industry". Also present at the CG in China summit were president of SIGGRAPH Hong Kong, Rick Xu; president of SIGGRAPH Shenzhen, Felix Yip; president of SIGGRAPH Shanghai, Dr. Simon Shum; vice president of SIGGRAPH Hong Kong; and Jos Stam, senior research scientist of Autodesk and two Academy Awards for Technical Achievement winner. Other guest speakers also included Mr. Chris Murphy from Shanghai and Mr. Quentin from Chengdu. The CG in China Summit guest speakers mainly shared the development status and trends of CG industry in China, including animation, VR industry, real-time rendering, and animation technology, which provided a face-to-face exchange between experts and scholars from Asia. Mr. Mike Zheng described on the three stages of CG film industry in China. Through data comparison and case analysis, Mr. Mike Zheng demonstrated the current situation and trend of the development of film industry in China. He explained the whole process of BAT composition to all attendees and also mentioned about the China's film market guaranteed box office issue and box office film distribution characteristics. At this year's Student Volunteer Session Closing Conference, Mr. Mike Zheng was also invited to attend and delivered a speech about Fox Renderfarm GoCloud program. In recent years, students creative works have gained many appreciations from film and television industry. Fox Renderfarm as the industry leader, in order to unleash CG students’ unlimited potential, Fox Renderfarm has launched a unique GoCloud program to provide support for students who have ideas and creativities without financial ability and technical expertise to realize their dreams. The program includes educational discounts, rendering offers, creative and outstanding project support, technical support, professional guidance, as well as review & collaboration platform and more. This year’s SIGGRAPH Asia, Fox Renderfarm also provides student volunteers with rendering and VIVUE.io review collaboration platform technical support in order to help them to realize their CG creation dreams! During the exhibition, Mr. Mike Zheng also received media interviews by giving a comprehensive introduction to Fox Renderfarm, VIVUE.io review & collaboration platform, as well as RaySync enterprise data transfer solution with the aim to further promote our brands reputation. Fox Renderfarm can be described as very productive at SIGGRAPH Asia 2017, Fox Renderfarm managed to develop and maintain the relationships with the new and existing customers; VIVUE.io started to gain attention from the industry; CG in China Summit and Student Volunteer Session ended with a unanimous welcome by the attendees and volunteers. The confidence of SIGGRAPH Asia for Fox Renderfarm’s leading position in industry along with the outstanding contribution is the most important reason that SIGGRAPH Asia decides to start such deep cooperations with Fox Renderfarm. And Fox Renderfarm really appreciated the awesome opportunity to present themselves in front of so many international 3D animation and VFX production companies. Let’s take hand in hand to help enhance the development of CG industry. See You Next Year, SIGGRAPH Asia 2018 Tokyo!
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2017-12-05
Fox Renderfarm in SIGGRAPH 2017, We Are More Than An Exhibitor
Fox Renderfarm in SIGGRAPH 2017, We Are More Than An Exhibitor
As the largest and most influential annual conference and exhibition in computer graphics and interactive techniques, SIGGRAPH 2017 is popularly ongoing (30th July – 3rd August). As one of the most popular is holding hands with SIGGRAPH and having several deep cooperations this time. “CG in Asia”Speech Benjamin Cheung, the VP of Fox Renderfarm, was invited by SIGGRAPH International Resources Committee to be a speaker for the subject of “CG in Asia”. Ben shared the development of CG industry with speakers from Digital Idea in Korea, SQUARE ENIX, CG-ARTS Society and OLM Digital in Japan. Ben focused on the topic of current situation and development of Chinese film industry, and made a point that China has huge potentials in film industry. “SIGGRAPH Student Volunteer Program”Conference Mike, the marketing director of Fox Renderfarm, was also invited to present in the conference of “SIGGRAPH 2017 Student Volunteer Program”, Mike introduced Fox Renderfarm and explained how powerful the rendering ability is, as well as the which aims to help potential CG students, creative small teams and charity groups to realize their dreams. At the end of the speech, Mike even revealed an amazing news, it is about a self-developed online platform ( Vivue: http://www.vivue.io ) which is designed to help directors, producers, artists, designers, managers and media groups to save huge time on video collaboration. The Vivue is currently available on webpage and iOS App. Officially Authorized to Distribute SIGGRAPH Collectible Pixel Toys Fox Renderfarm is officially authorized by SIGGRAPH to distribute the limited number of collectible bobble head Pixel toys at the SIGGRAPH 2017 conference and exhibition. These keepsakes will not be available for sale, but will be given away in a variety of ways throughout the conference and exhibition, including at Fox Renderfarm booth 243. Besides, there are a lot of other gifts available for visitors by playing the dart game on Fox Renderfarm’s booth. The confidence of SIGGRAPH for Fox Renderfarm’s leading position in industry along with the outstanding contribution, is the most important reason that SIGGRAPH decides to start such deep cooperations with Fox Renderfarm. And Fox Renderfarm really appreciated the awesome opportunity to present themselves in front of so many international 3d animation and VFX production companies. Let’s take hand by hand to help enhance the development of CG industry.
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