Arnold for Maya Tutorial: How to Render Wireframe

Arnold for Maya Tutorial How to Render Wireframe

When making some work, we need to render some special effects, such as only showing the wireframe of the model. In this article, Fox Renderfarm, your best cloud rendering service provider, will show you how to use Arnold for Maya to render the mesh, show the model in wireframe or show the individual wireframe alone.

Arnold renderer

First, you need to modify the settings in the Arnold renderer, and then open the Hypershade to select the shader aiWireframe, the shader that implements the wireframe.

Arnold for Maya Tutorial How to Render Wireframe

aiWireframe

Let's look at the properties of the aiWireframe shader, the detailed values: Edge Type is divided into Polygons, Triangles, Patches; Fill Color: This is the colour of the entity of the model itself. After testing, this node is connected to SurfaceMaterial for transparency and masking, but it has no effect, so, the node should be able to accept RGB information. About the LineColor the LineWidth, shown as below,

Arnold for Maya Tutorial How to Render Wireframe

Settings of aiWriteframe

The setting of this material is used as backup content for later use. We use this node as transparency information, to link the rendered material transparency node. We add the basic Arnold shader aiStandarSurface to the model to be rendered, and we can choose to adjust the colour in the basic shader.

The key step is to connect the aiWriteframe shader we made earlier to the Opacity node of the basic shader.

Arnold for Maya Tutorial How to Render Wireframe

aiWriteframe link transparent node

Next, we need to remove the Opaque node from the basic attributes of the model. A model can easily adjust the Opaque node in Arnold. But if there are many models, it will waste a lot of energy and time to adjust each model in turn.

In Maya, you can adjust multiple model attributes at the same time through the attribute bar.

Arnold for Maya Tutorial How to Render Wireframe

Remove Opaque in the attribute

The method of batch adjustment of model attributes is in the AttributeSpreadSheet of GeneralEditors under windows. The detailed selection of the attributes of the model is to render the first AIOpaque in the Arnold window, and then click to enter 0. 0 is off and 1 is on here.

Arnold for Maya Tutorial How to Render Wireframe

Modify model properties in bulk

Let's take a look at the test results. The picture on the left is the rendered reb colour effect, and the one on the right is the effect with channels.

Arnold for Maya Tutorial How to Render Wireframe

So, regarding the grid now that it can be displayed transparently, how to achieve a mask effect that blends transparency and opacity?

First, use the same method to make the first shader, and then use Maya’s most primitive basic shader: surfacesShader, this can control the masking effect very well, we use the made aiWireframe to link the Out Color of the surface shader so that we can achieve the transparency effect of the mask.

Arnold for Maya Tutorial How to Render Wireframe

You can see the masked transparency effect below,

Arnold for Maya Tutorial How to Render Wireframe

Basically, this is how it is made. Of course, you can also use this method to make other effects. Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud rendering farm in the CG world, so if you need to find a render farm that can help you render faster, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!

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This time, our render farm brings you an analysis of the animated short film "Survival" scene production. As the leading cloud render farm in the CG industry, Fox Renderfarm has always been committed to providing artists with affordable, reliable and secure cloud rendering services. It also encourages outstanding artists to make good works and promote the production of their works, and let more people know them and their excellent works.This article brings about the production and analysis of the animated short film "Servival" produced by CG artists Li Yicong, Sun Ningning, Xing Luyue, Shi Tao and Li Yongcong. The software used is Maya, Arnold, AE, Nuke and so on. 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Add force field to shape the plant into the shape and growth trend that you want, and then export. Creating plants in SpeedTree allows you to export wind animations to Maya, and plants can move to increase the authenticity of the scene.!Animated Short Film Survival Scene Production Analysis - 6SpeedTree Software Plants imported into Maya!Animated Short Film Survival Scene Production Analysis - 7Create a render layer in Maya, put all the objects into the new render layer, and then add the Arnold base material for layer coverage so that the entire scene is the same material and the texture is ignored. Benefits are,First, when lighting, it can be not affected by the texture of the surface of the object. It can observe and adjust the position of the light and shadow well, and use light and shadow to compose and shape the volume of the object.Second, remove the texture, refraction, etc., the test rendering speed is fast, the adjustment can get feedback quickly. Here you can see that this picture is not completely retrograde, the light source is to the left. At the time, when lighting in the scene, I hope that one side of the locomotive can produce a bright surface, and the lower left corner is too bright, so that the light of the whole scene is too average.!Animated Short Film Survival Scene Production Analysis - 8Adjust the lights and start making material adjustments and renderings. 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Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel
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