Blender Tutorials: Production Process of 3D Artwork Crazy Fans(1)

3D Artwork Crazy Fans 6

This time, your TPN-Accredited cloud rendering service provider, Fox Renderfarm, still shares the 3D artwork production process from an excellent 3d artist. Shizheng is a character artist. He shared some of the problems and production experience encountered during the production of "Crazy Fans".

3D Artwork Crazy Fans 17

Concept

This work is inspired by the World Cup. I believe everyone will know at a glance. At that time, when I was preparing to make the work, the 2014 World Cup was about to begin. I thought that the World Cup was attracting attention and the attention was very high, so the theme was positioned as the World Cup-related. I put it on the fans of the subject matter because when I watched the World Cup, I found that the emotions of the fans were the most excited, even more, excited than the players, so I wanted to respond from the perspective of the fans in an exaggerated way to express this picture.

3D Artwork Crazy Fans 12

In the beginning, the idea was to show one to three fans with exaggerated behaviors. Then, I found that this was too plain, the subject and the impact were not enough. Later, I found that the tackle on the court was very interesting, and I thought of loading this action to the players on the body. I also thought of players often rushing into the field in football matches. CG works are to achieve some shots that cannot be realized and captured in real life and then strengthen it again. Therefore, it was planned to stage a scene of fans rushing into the arena and scooping the ball from the players.

3D Artwork Crazy Fans 7

Compositing

In terms of composition, I want to use some basic models to put the lens in Maya for testing. The composition of this picture is difficult to locate. It is necessary to ensure the impact of the picture, the priority of the characters, the positional relationship, and some close-ups. Because it is the dynamics of the sports topic screen, vitality must be shown. I also tried dozens of compositions and kept communicating with other artists to listen to their opinions. This part was very painful.

3D Artwork Crazy Fans 16

After constant testing and pondering, the composition was finally determined. Tilting the lens gives people a sense of nervousness, and the lens is more dynamic. The football looks at the camera and feels that the fans are shoveling past the camera, making the players jump and the referee running, a series of all to make the picture more dynamic and impactful.

Emoji settings: angry face, surprised face, shocked face.

3D Artwork Crazy Fans 9

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How to Use Blender's EEVEE Engine - Tutorial of 2022
How to Use Blender's EEVEE Engine - Tutorial of 2022
As the leading cloud rendering service provider, Fox Renderfarm, brings to you a tutorial about how to use Blender's Eevee engine. Blender is a great 3D software with a real-time rendering engine - Eevee. Similar to unity3d and unreal, this engine can create, adjust, and represent 3D objects and materials by using PBR workflows. How to Use the EEVEE Engine: EEVVEE uses the PBR workflow, which is the same as unity and unreal, and has both Metallic and Specular workflows. As shown below, you can choose the nodes you need: There are four textures required for the Metallic process:1. Base Color 2. Metallic 3. Roughness 4. Normal There are four textures required for the Specular process:1. Base Color 2. Specular 3. Roughness 4. Normal Of course, these four textures are basically required. If you have other textures, you can import them for free. Below we import the model Correspond to the texture, plus HDR map Well, the effect is not bad. But there are a few more features that make the picture look better, and then find the Post Processs Stack in the properties bar. They are:1. Ambient Occlusion Ambient Occlusion2. Motion Blur motion blur 3. Depth of Field Depth of Field 4. Bloom glow 5. High energy part Blender's latest version of the Cycle engine has joined the Principled node of the PBR process. This node is used to render the material that uses the PBR process offline. Already convenient, right? However, after seeing a lot of official documents and trying, I found that the Principled rendering node, working in both the Cycle engine and the EEVEE engine, and the effect is close! What does this mean? The following two images are shown, which are the same model, the same set of textures, the same material nodes, and the same lighting. In short, the settings are the same, that is, the real-time rendering and offline rendering engine switching. From-cycle Eevee engine screenshot Only switch the Cycle engine and open the window for real-time rendering Although there are differences, they are basically similar. The traditional rendering process is as follows: Vray or Arnold for Maya 1. Draw a texture It may be a PBR process, perhaps a traditional process, in a substance painter, Quixel production, or other software. However, there is no guarantee that the material preview will be the same as the final render. 2. Rendering testImport textures into Maya and test renderings using Vray, Arnold, or other rendering engines. And confirm the final model material assets. 3. Adjust the light according to the lens The rendering staff lights in different movie scenes according to different environments. With Maya plus Vray Arnold, rendering tests can take a lot of time and eventually render the final film. With Eevee's Blender, these four steps will reduce the time of production and are more friendly to the creator:Blender_EEvEE_Cycle_workflow 1. Draw a textureWhether you are making a texture in the substance painter or Quixel, as long as it is a PBR material, you only need to pay attention to the effect of the material at this time, because the effects of the EEvEE and Cycle engines will be basically the same. 2. Rendering test Importing the texture of the PBR process into Blender, whether it is EEvEE or Cycle engine, the performance is quite consistent with the software for making the material. Here, you can use the EEvEE real-time rendering engine to quickly create a variety of lights, a variety of ambient light, and quickly view the interaction between your material and light.And you can switch directly to Cycle without any adjustments and directly render offline. Cycle can also render in real time in windows, and it is very fast. It also saves a lot of guessing and waiting time. It is more convenient to light up than before, and the effect can be seen directly, and the rendering is basically the same. 3. Adjust the light according to the lens In this step, the rendering can be quickly illuminated with EEvEE and interacted in real time. You can see the interaction of light with the surface of the object, closer to the final result.Then directly switch Cycle offline rendering to further adjust the final rendering of the finished product, real-time and fast. We hope this will give you some inspiration and help. Fox Renderfarm is an excellent cloud render farm for Blender, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.Article From DigitalCat
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2019-04-25
Top 9 Best And Free Blender Render Farms of 2022
Top 9 Best And Free Blender Render Farms of 2022
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With over 20 years’ experience, the pioneering core team served more than 200,000 users and top leading visual effects companies and animation studios from over 50 countries or regions, clients including multiple awards and Oscar winners.CPU Node Configuration:Intel Xeon E5-2660, 16 physical cores with 32HT, 64-128 GB, 2.2 GHzIntel Xeon E5-2678 V3, 24 physical cores with 48 HT, 64-128 GB, 2.5 GHzIntel Xeon 8179M, 52 physical cores with 104 HT, 256 GB, 2.4 GHzGPU Node Configuration:GTX 1080 Ti RTX2080Ti RTX3090Local Networking: 20GbpsOS: Windows/LinuxProcessor: CPU/GPUInternet Connection: 1.5Gbps Internet AccessSoftware: Support Maya, Blender, 3ds Max, Cinema 4D, Arnold, V-Ray, Redshift, Clarisse, RenderMan, Corona, Katana, Nuke, Anima, etc.Pricing: For non-regular customers, prices start at $0.06 per core per hour. New customers receive a free $25 credit, with discounts for regular users, educators, freelancers and students.Features:- Powerful On-Demand Rendering; - Multiple Software & Plugins Supported: Blender, 3ds Max, Maya, Arnold, V-Ray, Redshift etc.;- CPU & GPU Rendering Are Both Available;- Secure & Confidential: TPN-Accredited Vendor;- Oscar Winning Entries Service Team;- 24/7 Live Customer Care & Technical Support;- Massive SSD Storage System to Solve the I/O Bottleneck; - Program to Help CG Students and Educators Realize Dreams; GarageFarm - Cloud Rendering Blender Render Farm!GarageFarm - Cloud Rendering Blender Render FarmGarageFarm is a small team of tech and 3d enthusiasts who one day decided to set up their own farm in GarageFarm after years of painful and horrible experiences with rendering farms. GarageFarm allows you to upload and manage your projects with ease. With intuitive and lightweight plugin, you can submit your .blend scene easily and seamlessly from within your Blender GUI.Software: Blender, 3ds Max, Maya, Cinema4D, After Effects, Autodesk Softimage, Corona, Rhinoceros3D, and moreHardware: 25,000 CPU cores, 500 GPUs, 256GB RAMPricing: $ 50 credits and 30% discount for blender rendering. Others offer $20 credits. $0.015/GHz per hour for CPUs and $0.0025/GHz per hour for GPUs.Features: - Support for all types of assets supported by Blender, both relative and absolute paths;- Support for Python scripts (upon request);- Support for all official Blender releases and custom builds upon request;- Rendering with engines: Cycles, LuxCore, Redshift, ProRender, V-Ray (using V-Ray Standalone);- Fully automated integration with Blender that includes scene versioning, asset checking, and scene setting validation; RenderStreet - Best Render Farm for Blender!RenderStreet - Best Render Farm for BlenderRenderStreet is a global leading render farm built upon a powerful multi-cloud approach to 3D rendering. Utilizing its proprietary RenderWheels solution, RenderStreet's resource allocation algorithms dynamically optimize for speed and running cost, providing the quickest and most cost effective rendering solution available.Software: Blender/Cycles, Blender/Internal, Blender/LuxRender(LuxBlend), Blender/V-Ray, LuxRender stand-alone, Modo InternalPricing: Start at $3 per hour, or $50 per month; One day trial available for $1.Features:- Support for CPU and GPU rendering;- API support;- User-friendly and clear interface; Blendergrid - Online Blender Render Farm!Blendergrid - Online Blender Render FarmBlendergrid (Blender + Grid) is a grid of thousands of computers running Blender. Blendergrid was established in 2013. Blendergrid is a purely online blender render farm, you can only submit files on the web.Software: BlenderPricing: Price test before rendering; about $300 for rendering 230 frames at a whopping 2,500 Cycles samples.Features:- Choose your deadline;- Exact price quote before rendering;- 100% success or money back guarantee; RebusFarm - Excellent Render Farm for Blender!RebusFarm - Excellent Render Farm for BlenderRebusFarm was founded in Cologne, Germany in 2006.The render farm aims at fulfilling the growing need of rendering power in the field of 3D animation. RebusFarm supports all common 3D applications, including the host applications, as well as secondary rendering applications. 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As a PaaS and IaaS provider, we offer worldwide cloud computing solutions with GPU rental servers service for 3D rendering (CPU&GPU Remote Render Farm), processing Big Data or any other GPU-intensive task.Hardware: Over 1,000 CPUs and GPUs, 128 GB RAM (CPUs), 256 GB RAM (GPUs)Software: Maya, 3ds Max, Blender, Cinema 4D, Indigo, Octane, Corona, Keyshot, Houdini, and morePricing: Prices range from $1/hour to $612/month, with a 20% discount for first-time top-up users.Features:- Reduce operating system load and speed up your computer by moving workload to Build & Train & Tune the model of your AI/ Deep Learning project onto GPU Cloud;- Support remote CPU render farm service;- Have professional machine configurations for AI Inference, AI Training, Deep Learning, VR/AR. With Turing GPU Architecture: 6/12 x RTX 2080Ti, 11GB vRAM. Pascal GPU Architecture: 6/12 x NVIDIA TITAN Xp, 12GB vRam; Ranch Computing - Outstanding Blender Render Farm!Ranch Computing - Outstanding Blender Render FarmRanch Computing is a French company based in Paris. 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The difference compared to other render farms is in the word distributed, as in the service doesn't own machines that render, but instead relies on people to share their computers. Thus, there is virtually no limit to the amount of power the render farm can have. When the owner of a project adds their scene to the jobs to queue, the service splits the animation into single frames to render, sends each frame to a connected computer and aims to optimize its choice based on the available memory, as well as the CPU/GPU power.Software: BlenderPricing: FreeFeatures:- Free to register, free to use;- 750 machines are connected on average;- Manage your project easily on a web based admin panel;- Real time updates on your projects;- Blender is not needed to help rendering; SummaryHaving a good render farm can make your work go twice as far! In any case, most blender render farms have free rendering vouchers, so try them out before deciding which blender render farm to use.
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How to Render High-quality Images in Blender
How to Render High-quality Images in Blender
In this article, the best CPU & GPU cloud render farm service provider, Fox Renderfarm, will tell you how to render high-quality images in blender.With the development of computer technology, Blender has been widely used in the field of graphic design, so that ordinary people also have the opportunity to come into contact with Computer Graphics technology referred to as "CG technology". Computer Graphic Image is also computer 3D animation technology, referred to as "CGI". Whether it is "Toy Story", "The Lion King" or "1917", the success of these world-class blockbusters can not be separated from the establishment of models in 3D software, and then to visual effects, post-production software composition, Editing, and more.!how to render high-quality images in blender - 1Image via blendercn.org As a new star in 3D software, blender integrates modeling, sculpting, binding, particles, animation, etc., and is a software that supports commercial creation for free forever. So how do we use blender to output high-quality images?Blender has 2 renderers that can convert a 3D scene into a 2D image.- Eevee is a physics-based real-time renderer.- Cycles is a physically-based ray-tracing renderer.Use plugins to add more third-party rendering engines. Each renderer has its own rendering settings to control rendering quality and performance. And the rendering effect is determined by the camera, lighting,and materials, which also determine the quality of the output images.!how to render high-quality images in blenderImage via blendercn.orgHere is the Cycles renderer that comes with Blender as an example. As a GPU-based rendering engine, rendering effects have become more and more mature, and its speed is much faster than the CPU renderer. So where does it affect the output image quality? SamplingThe sampling method determines how the light is calculated. The light is emitted from the camera into the scene and bounces back and forth until they find a light source, such as a light object, a glowing object, or the ambient background light. Number of light path traces for a single pixel in the final render. The more samples there are, the less noise there will be in the result and the more accurate it will be. Path trackingThe rendering attribute is the amount of light emitted from the camera to each pixel. The view attribute is used for scene rendering in the view. A value of 32 means that each pixel will be tracked by 32 rays.) NoiseNoise in the image will greatly affect the image quality because 32 beams of light per pixel are not enough to produce a high-quality image (To reduce the noise by 50%, double the number of lights, so the rendering time will also double, depending on the computer configuration to set the value, at least 1024 if you want a better effect. Rendering propertiesThe rendering properties greatly affect the rendering quality, try to adjust to the maximum value that the view can reach, and adjust the view back to 32 to maximize the quality. Optical Path Length It refers to the value of the number of bounces to track the path of each beam. The difference between 0 and the maximum will be very large. Camera PropertiesCamera size: It needs a proper ratio and size, and the focal length needs to be adjusted according to the content of the image. The appropriate size can display the details of the Depth of field.Depth of field: The choice of lens will affect the depth of field details. The depth of field determines how far away the object will be displayed clearly.Aperture radius: determines how far the object in the radius is clear, and it will become blurredFocus: Focus needs to be adjusted. Set important objects in the image as axes and adjust the appropriate aperture radius to show the correct object to the viewer.If you want to improve the quality of the images, you can try some of the suggestions above. Improving the quality of images is not something that can be improved by reading an article. Continuous learning and practice is the best way.Cycles is undoubtedly a young renderer. Blender is also constantly improving some of the features of Cycles, and it has a lot of room for development in the future. As a TPN-accredited render farm, Fox Renderfarm supports most mainstream 3D software, renderers, and plugins, including Blender, 3ds Max, Maya, Cinema 4D, Clarisse, and more. So if you want to use a renderer other than cycles, you can also consider Fox Renderfarm, which is undoubtedly a powerful, fast and safe render farm. It can easily help you render high-quality images in Blender.
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2020-03-09
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