How to Make The Hard Surface of Firearms

How to Make The Hard Surface of Firearms 1

The production of high poly is an important part of the 3D modeling, especially for the production of hard surface models such as inorganic materials. There are many ways to achieve it. Fox Renderfarm, your TPN-Accredited cloud rendering service provider share a article about How to Make The Hard Surface of Firearms. In this article, I will explain how to use Zbrush and 3ds Max to create a hard surface model of the high poly M500 revolver.

The final effect of M500 revolver:

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How to Make The Hard Surface of Firearms 4

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The production process is divided into three parts, including 3ds Max and Zbrush for high poly, Keyshot for rendering, and Photoshop for post-processing. In this passage, the production of the pistol runner model will be introduced in detail.

Runner model production

Software used: the ZBrush Spotlight

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  1. Find the Spotlight tool in Light: 5 sets of preset Alpha templates, choose an entry tool, and convert the generated model to ploymesh 3D.

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Press Z key: select the desired Alpha, add to the model position, then mask. The Spotlight tool can freely control operations such as displacement, scaling and rotation, copying, and Boolean operations.

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Generate the model: Operate in Front View to ensure that the Alpha graphics are selected, and the yellow frame is selected.

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Click the Z key to exit the mask editing and edit the model. Shift+Z hides the extra tools. After making the first root, then continue to generate other models. The placement can be according to the reference picture.

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Use the Array array tool to rotate the copy model. The array can control the number of copies and the distance between them at will.

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Alpha menu can add custom Alpha graphics, black and white images made in PSD format, add to Spotlight to generate a custom Alpha-model. we can first create a black and white image in Photoshop and import it into Zbrush for use.

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The triangle model used ZBrush's Spotlight to generate the model, imported 3DS max to copy the two rows of models, and then use the bend modifier to rotate and bend to fit outside the circle. This model fits better and is easy to operate.

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Make a diamond-shaped convex structure, then present array and bending effect in the max.

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The model before the Boolean operation is ready.

2. Boolean use of ZBrush

Use Boolean to create the desired shape on the model of the main body. Here is one thing to note that it is best to put the model in a folder for Boolean.

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After Boolean is used, the model will be automatically grouped. The resolution of danymesh is higher as 512-1024.

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If you want the edges of the model to be soft, you can blur the Mask on the edges of the model a little bit, and then flip the mask.

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The overall adjustment is almost complete, and the model can now be smooth.

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Finally, use a smooth brush to adjust the effect.

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The details can be modified according to needs. The runner model is almost complete. we can see that the effect of the hard surface is very good now.

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