KeyShot 9 Tutorial: Leather Chair Rendering Guide

KeyShot 9 Tutorial Leather Chair Rendering Guide

Fox Renderfarm, a powerful and affordable cloud render farm, organizes the leather chair rendering guide from artist Zolmo's tutorial on KeyShot 9. This is the process of using KeyShot 9 to make the final rendering of a leather chair. The chair is made of slightly worn-out leather material, with cloth weaving hem material and wooden chair frame, especially using the hair function to add realism to the fabric sense.

Use KeyShot 9 to open the chair file, add a camera, and adjust the composition. And add a yellowish plastic material to all models of the chair to observe the lights. After adjusting the lights, all the preparations are done.

KeyShot 9 Tutorial 1

In the HDRI editor, change the background from image to color and set it to black, and start to adjust the light.

First, use the circular light as the top light, adjust the size, angle, and brightness. When adjusting, pay attention to the transition effect of the light at each turn. Finally, add a little attenuation to the light source to make the light look soft.

KeyShot 9 Tutorial 2

Next, hide the top light to avoid light interference, and then add the left and right lights separately. Pay attention to the contrast between the light sources to distinguish the primary and secondary light sources.

KeyShot 9 Tutorial 3

The ground projection is relatively scattered. You can manually add a very small but extremely bright light source to simulate sunlight, creating an obvious projection effect. After that, all the lights are displayed and further adjusted. If the scene is overexposed, you can make overall color adjustments to make the color tone of the scene as uniform as possible.

KeyShot 9 Tutorial 4

The adjustment of the wood grain material uses a whole set of wooden textures, and then the metal paint material is used to simulate the smooth effect of surface waxing, and then adjust the color. In order to simulate the effect of Fresnel, add a color gradient node, and then connect it with the wood grain node through color composition. Before the wood grain nodes are connected, the color saturation can be removed, and the gray image is used as the gloss of the transparent layer to obtain a detailed highlight effect.

KeyShot 9 Tutorial 5

Then use the color gradient node again as the bump height of the material: the bump can reach the peak at white, and there is no bump effect at black. Connect the wood grain texture to the bump, and the realistic woodgrain effect is created.

KeyShot 9 Tutorial 6

The slightly worn-out leather material is simulated with plastic texture to adjust the effect of uneven leather surface. You can add color adjustment nodes for color adjustment. Then use the matching normal bump map to connect to the bump of the material. Then use color adjustment and color inversion to convert the camouflage node into a contrasty grayscale image as the bump height of the skin texture. The uneven height further enhances the realism of the leather.

KeyShot 9 Tutorial 7

Noise nodes are used to simulate the unique embossed bump effect on leather, and bumps are added to the node to generate bumps on the leather at the same time. The grayscale image above is used as the weight of the normal unevenness, that is, the weight 1 in the figure. The effect after adjustment is shown in the figure.

KeyShot 9 Tutorial 8

Next, use the stain node to adjust the size and color as the source Alpha in the color composite. Combine the camouflage and the matching skin texture to the color adjustment section to further enhance the details of the skin texture surface.

KeyShot 9 Tutorial 9

Desaturate the matching texture map, adjust the contrast and connect to the roughness of the leather to make an uneven roughness effect. After the effect is completed, the surface details are rich.

KeyShot 9 Tutorial 10

Next, use the matching map to connect the diffuse reflection and the bump, and make a leather cloth weaving hem material for the leather. After adding fuzzy nodes in the geometry, the adjusted cloth has a furry feel.

KeyShot 9 Tutorial 11

The final step is to add stitching to the leather,

KeyShot 9 Tutorial 12

Welcome to join us

render farm free trial

Recommended reading


How to render large scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Renderer Is The Best?

2019-04-15


How to Render High-quality Images in Blender

2020-03-09


How the Redshift Proxy Renders the Subdivision

2018-12-28


China Film Administration Release New License Logo

2019-01-09


Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel

2018-12-26


Corona Renderer Learning - Denoising

2019-05-15


Redshift for Cinema 4D Tutorial: Interior Design Rendering

2019-10-12


Partners

Interested

3D Modeling Tutorial of Rhino Motorcycle(2)
3D Modeling Tutorial of Rhino Motorcycle(2)
This project mainly introduced the production process of using KeyShot to make the Rhino motorcycle and explained some of the skills and problems encountered in the process of making this mechanical thing. This share is organized by your TPN-Accredited cloud rendering service provider, Fox Renderfarm. Hope you can learn something useful from it. Continue part 1, the large fuel tank of a motorcycle is a cube, which can be made directly from a rectangle. Next, perform a Boolean operation on the fuel tank to complete the modeling of the motorcycle body. Make a mental connection between the rear wheel and the fuel tank, and then use the UDT deformation tool to bend this connection, and then create a curved tube to make the back bracket. Create a straight cylinder and spiral to make the details of the motorcycle hydraulic rod. Next, start to make the headlights of the motorcycle, first create the main part, and then make the shape of the lights by stretching and extruding. The lamp part directly uses 2 spheres. Create a curved tube to look like a wire. Create a linear array based on the reference of the air outlet, and then make the air inlet of the front engine. The air inlet has a preliminary shape, and it is necessary to add details and corners on this basis to make it smooth, and then assemble. Combine all the component models, and the shape of the motorcycle is basically completed. Of course, if some places are in more obvious places, they need proper smoothness in order to achieve better results.
More
2020-09-04
3D Modeling Tutorial of Rhino Motorcycle(1)
3D Modeling Tutorial of Rhino Motorcycle(1)
Introduction This project mainly introduced the production process of using KeyShot to make the Rhino motorcycle and explained some of the skills and problems encountered in the process of making this mechanical thing. This share is organized by your TPN-Accredited cloud rendering service provider, Fox Renderfarm. Hope you can learn something useful from it. Model analysis Most of the main body of this motorcycle is built from hard surface models, and it is still very simple to make. And there are only very few curved surfaces in the motorcycle, most of which are block-shaped, so the model of this motorcycle is not so difficult. Modeling Firstly, use a rounded rectangle to extrude the mainframe of the car body, and then create the hydraulic rod of the motorcycle, and then use the method of pulling away from the structure line to extrude and divide to make the level and detail. Create a rounded rectangle to make a circular array to make the pattern of the hub. Draw a curve on the plane and divide it into 24 parts, and then extrude it to divide. We drew a line on it, using a curved tube to connect the metal wire between the hub and the wheel, and cut a circle of small holes around the round hub in the middle. Draw a straight line on the plane, and then adjust its points in space. Adjust the shapes of 4 of them to a group, and then copy 6 groups to form the steel bars between the tires. Draw a straight line on the plane, and then adjust its points in space to have the shape of a motorcycle handle. Create a rounded rectangle to make the shape of the motorcycle display, and adjust the position in space.
More
2020-09-04
How to Make a Train Head Model in KeyShot(2)
How to Make a Train Head Model in KeyShot(2)
Add a line in the middle of the body, and adjust the part of the cockpit in the middle of the body. The cockpit part is not visible in the picture, we need to find other angle references. Then copy the other two lines and adjust to the part of the cockpit foreign aid. Create a surface from the three curves and adjust the size. Copy the middle curve of the double-track surface again; adjust the curve to the lower part as the bottom boundary of the car; use three lines to generate the lower half of the surface; and adjust the curve to make the shape better. Adjust the parts of the lights on both sides of the body; copy the edge line to create a round tube; adjust the intersection of the round tube and the body. Duplicate the curves from the connecting parts of the car body, make adjustments again, and cut out the model of the main body. At the position in front of the lamp, cut the curved surface position with structural lines, and move the curved surface to the corresponding position to link the curved surface. The same procedure is used for the upper part of the lamp. Now that a complete surface is out, we need to smooth the two parts together. The Y-shaped corner surface is divided along the structure line, and the two surfaces match the corresponding edges respectively to complete effect processing of the original side painting. Replicate the other side of the copy, and check whether there is any problem with the continuity of the middle indirect seam position, and then cut the middle surface and the main body with each other. Copy the seam curve and generate a round tube, use the round tube to cut the chamfer shape. To connect the position of the curved surface, it should be noted that the distortion of the curved surface structure will not deform. The overall structure of the trained model has been completed.
More
2020-07-16
Fackbook Customer ReviewsFoxrenderfarm

Powerful Render Farm Service

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com