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KeyShot 9 Tutorial: Leather Chair Rendering Guide

KeyShot 9 Tutorial Leather Chair Rendering Guide

Fox Renderfarm, a powerful and affordable cloud render farm and leading cloud rendering services provider, organizes the leather chair rendering guide from artist Zolmo's tutorial on KeyShot 9. This is the process of using KeyShot 9 to make the final rendering of a leather chair. The chair is made of slightly worn-out leather material, with cloth weaving hem material and wooden chair frame, especially using the hair function to add realism to the fabric sense.

Use KeyShot 9 to open the chair file, add a camera, and adjust the composition. And add a yellowish plastic material to all models of the chair to observe the lights. After adjusting the lights, all the preparations are done.

KeyShot 9 Tutorial 1

In the HDRI editor, change the background from image to color and set it to black, and start to adjust the light.

First, use the circular light as the top light, adjust the size, angle, and brightness. When adjusting, pay attention to the transition effect of the light at each turn. Finally, add a little attenuation to the light source to make the light look soft.

KeyShot 9 Tutorial 2

Next, hide the top light to avoid light interference, and then add the left and right lights separately. Pay attention to the contrast between the light sources to distinguish the primary and secondary light sources.

KeyShot 9 Tutorial 3

The ground projection is relatively scattered. You can manually add a very small but extremely bright light source to simulate sunlight, creating an obvious projection effect. After that, all the lights are displayed and further adjusted. If the scene is overexposed, you can make overall color adjustments to make the color tone of the scene as uniform as possible.

KeyShot 9 Tutorial 4

The adjustment of the wood grain material uses a whole set of wooden textures, and then the metal paint material is used to simulate the smooth effect of surface waxing, and then adjust the color. In order to simulate the effect of Fresnel, add a color gradient node, and then connect it with the wood grain node through color composition. Before the wood grain nodes are connected, the color saturation can be removed, and the gray image is used as the gloss of the transparent layer to obtain a detailed highlight effect.

KeyShot 9 Tutorial 5

Then use the color gradient node again as the bump height of the material: the bump can reach the peak at white, and there is no bump effect at black. Connect the wood grain texture to the bump, and the realistic woodgrain effect is created.

KeyShot 9 Tutorial 6

The slightly worn-out leather material is simulated with plastic texture to adjust the effect of uneven leather surface. You can add color adjustment nodes for color adjustment. Then use the matching normal bump map to connect to the bump of the material. Then use color adjustment and color inversion to convert the camouflage node into a contrasty grayscale image as the bump height of the skin texture. The uneven height further enhances the realism of the leather.

KeyShot 9 Tutorial 7

Noise nodes are used to simulate the unique embossed bump effect on leather, and bumps are added to the node to generate bumps on the leather at the same time. The grayscale image above is used as the weight of the normal unevenness, that is, the weight 1 in the figure. The effect after adjustment is shown in the figure.

KeyShot 9 Tutorial 8

Next, use the stain node to adjust the size and color as the source Alpha in the color composite. Combine the camouflage and the matching skin texture to the color adjustment section to further enhance the details of the skin texture surface.

KeyShot 9 Tutorial 9

Desaturate the matching texture map, adjust the contrast and connect to the roughness of the leather to make an uneven roughness effect. After the effect is completed, the surface details are rich.

KeyShot 9 Tutorial 10

Next, use the matching map to connect the diffuse reflection and the bump, and make a leather cloth weaving hem material for the leather. After adding fuzzy nodes in the geometry, the adjusted cloth has a furry feel.

KeyShot 9 Tutorial 11

The final step is to add stitching to the leather:

KeyShot 9 Tutorial 12

Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!

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KeyShot 10 Tutorial:  How to Render a Perfume Bottle
KeyShot 10 Tutorial: How to Render a Perfume Bottle
Today, Fox Renderfarm, the best could rendering service provider and render farm, will share with you a KeyShot 10 tutorial about how to render a perfume bottle. This tutorial is written by 3d Artist Joy, hope this article will help you in the KeyShot learning.IntroductionI am going to render a perfume bottle. The rendering software used is KeyShot. The model of this perfume and leaves are downloaded from the Internet. You can see that the final rendering effect is good. The overall tone of the picture is also very similar to the current season. In this tutorial, I will introduce how to render a beautiful caustics rendering with KeyShot.First, import the model, find a better angle to establish the camera and adjust the angle of view to make the product perform better.Second, set up the scene and start lighting.Third, assign materials to each part and adjust parameters.Finally, it is the adjustment of parameters such as hue, caustics and bloom.ProcessImport the model into the KeyShot renderer (contains a simple bottle and a plant).Change the focal length to 135 to make the lens perspective smaller, which can reflect more product details.Use the camera to find a better angle to better display the model and build the camera, as shown in the figure.After fixing the camera, refer to the entire layout and the light and shadow and add some decorations. The geometric view is as follows.Add a point light source, adjust the position of the point light source in the geometric view, create a comfortable and beautiful projection, and adjust the brightness of the point light source.Next, adjust the material of each part. The first is to adjust the material of the ground. I added a plastic material with a gloss of about 60, as shown in the picture.Next, adjust the material of the leaves, pull the texture in and connect to the diffuse reflection of the leaves, and then adjust the colour with colour adjustment to make the colour of the leaves a little darker, in order to make the picture more layered, the node map is very simple, It was adjusted only after the test was modified, and the material was added.Now adjust the material of the bottle cap. I gave it a solid glass texture and slightly adjusted a light colour, as shown in the picture.Adjust the material of the bottle body, we can material the glass, change the colour to white, and check the refraction to make the bottle more three-dimensional and real, as shown in the figure below (remember to check the refraction).Next, we can adjust the material of the bow. We can choose the metal that has been measured, the default value is gold, or we can use the colour control, depending on our choice, the gloss is adjusted to about 70. Next, adjust the material of the perfume in the bottle, material the liquid, adjust the colour, transparent distance and refractive index, and finally add a fractal shape on the bumps to make the perfume have undulations, and the mapped caustics effect is better. The node graph and The effect is as follows.Adjust the material of the metal logo. The basic material is metal. Pull the texture in to make the logo truly reflect. Use shift to adjust the shifting height, offset and triangle size parameters. I also deliberately added a broken noise to the light and shadow to the liquid.Find the appropriate hdr in the hdr library on the left, hold down ctrl and rotate the hdr with the left button until the projection is consistent with the projection of the spotlight. Adjust the parameters in the lighting, turn on the global illumination, caustics, etc., to make the picture tones look better and the caustics effect better.Continue colouring, change the basic setting to photography, adjust the parameters, turn on bloom, adjust the intensity, radius and threshold, so that there are some halos in the picture and increase the beauty of details.Open the depth of field, set the focus and aperture, and the relevant parameters are shown in the figure below. After the adjustment, the picture can be produced, and the picture is finally rendered, and the final effect picture is as shown in the figure.
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How To Make A Car Rendering Fog Scene With KeyShot 8
How To Make A Car Rendering Fog Scene With KeyShot 8
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How to Use KeyShot 9 to Render Christmas Scene - Tutorial
How to Use KeyShot 9 to Render Christmas Scene - Tutorial
This article is a 3d rendering tutorial about Christmas scene shared by 3d artist Drown. The article is organized by Fox Renderfarm, the leading cloud render farm in the CG industry. Because there are so many items in the scene, this tutorial will focus on the lighting of the scene and the skills to create a Christmas atmosphere, and the adjustment of the material will be briefly described.Use KeyShot 9 to open the placed Christmas scene, add a camera and adjust the appropriate angle and save. The next work is to give the main body a crystal ball of glass material, and change it to the product mode in the lighting mode, so that light can pass through the glass ball to illuminate the internal details.The tablecloth in the scene and the curtains in the background were selected from red velvet material. The official velvet material of KeyShot 9 was selected to bring out the atmosphere of the Christmas scene.Next, we need to find a suitable HDR map. Because it is a Christmas scene, we need an indoor HDR map with many small bright light sources to simulate the scene atmosphere of the decorative chandelier on Christmas eve. After using the HDR map, rotate it to an appropriate angle to adjust the brightness, contrast, hue, saturation, etc. of the picture to make the scene warm and cold.Enter the image panel, change the image style to photography, adjust the exposure, contrast, etc., to further enhance the warm and cold, light and dark contrast of the scene.Next, open the HDR canvas and manually add a small warm light source to cover the cold-light incandescent light on the original image to further strengthen the Christmas Eve atmosphere. Pay attention to keep the cold light in the scene properly to avoid the scene being too warm. At the same time, the brightness of the small warm light source should be adjusted appropriately and the blending mode changed to ALPHA to ensure that the cold-light incandescent lamp can cover the original image.In order to highlight the crystal ball of the subject, add a sphere to the scene and set the material as a spotlight. After adjusting the position, illuminate the crystal ball.Further fine-tuning various lighting parameters, the atmosphere of the picture is already in place at this time, but now the picture is a little too warm and lacks a bit of realism.Add a cool rectangular light on the right side of the screen to reconcile the warm atmosphere of the screen, so that the screen effect will not be too false. Here we must pay attention to changing the blending mode of rectangular light to blending to avoid the glass ball reflecting pure white rectangular light directly and causing the realism of the picture to be lost.After the atmosphere of the screen comes out, you can start adjusting the texture. Start with the snow in the crystal ball. Use the noise texture node to add bumps to the snow and snow colors on the surface. If the screen freezes, you can hide other items in the scene, including the spotlight.Next, use the matching map to adjust the material of the lounger inside the crystal ball. Anything can be placed here, not necessarily the chair, as long as it is a suitable material and color. It is recommended to use a brighter color scheme to match the atmosphere of the scene.Next adjust the texture of the Christmas tree.After lighting the bulb material on the Christmas tree, observe the current effect. Note that the glass of the crystal ball must be given a transparent glass material, otherwise the light will not find the scene inside the crystal ball and let the light penetrate into the interior scene.Use the matching wood texture map to simply adjust the wood texture base material, and adjust it according to your favorite, such as using a black plastic base.Then open the texture of the glass ball, add the fingerprint texture that is official with KeyShot 9, and after adjusting the position size, turn off the texture repeat, and add the diffuse reflection texture as the fingerprint texture. After that, the fingerprint texture is connected to the label, and the texture is used as the color of the texture. Here, the brightness must be adjusted, and it should be reduced as much as possible to make the fingerprint faintly visible.Use scratched maps, adjust the contrast with color, and control the transparency effect on the glass. 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Then use the fuzzy nodes in the geometry to make fluff on the tablecloth. The surface material of the nodes can directly use the original red velvet material.In order to prevent fluff from passing through the model, you can simply render a top view, and then draw a black and white texture according to the position of the item in PS. Use a Gaussian blur filter to blur out the edges of the black and white texture. Then use the texture map as the length texture of the fur node. The length of the fluff where the texture is black is 0. After the geometry node is re-executed, the fluff will not pass through the model.The curtain can use the color gradient node. Change the gradient type to the viewing direction to enhance the volume of the curtain fabric. The background wall is not easy to be too dark or too bright, otherwise the background is too eye-catching and will destroy the atmosphere of the scene.The use of glass as the texture of the candle's wrapping paper can reduce the refractive index to make the texture of transparent plastic wrapping paper. Later, the translucent material is used to adjust the candles, and the color matching can be free.To color various gift boxes, it is recommended to color each gift box, and cool colors are recommended to use blue to correspond to the cold light atmosphere in the scene.Next, you need to adjust the surface effect of the gift box to make the bumpy texture on the gift box. The effect does not need to be too complicated, it can be simpler.Next, add a sphere to the inside of the crystal ball to make a snow effect inside the crystal ball. Finally, fine-tune the composition, lighting, and then render the image.ConclusionNow you know how to render a Christmas scene in KeyShot 9, don't you? Why not give it a try?If you want your rendered scenes to become more detailed and complex, try the best CPU &x26; GPU render farm, Fox Renderfarm, who provides a very good cloud rendering service and a free $25 trial!
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2022-08-15
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