Quick Tips For Cinema 4D

Quick-Tips-For-Cinema-4D

Fox Renderfarm, a powerful but affordable Cinema 4D render farm, bring you some quick tips for Cinema 4D this time, we hope that helps you. Cinema 4D was developed by the German company Maxon. It has functions such as modeling, materials, lighting, rigging, animation, rendering, and so on. The production interface module is more user-friendly and the graphics are easier to produce. Cinema 4D provides a large number of pre-built Set material lights and models, suitable for advertising video, video packaging, industrial video and others.

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Works in Cinema 4D

Here list three methods for making Cinema 4D simple. These techniques do not use complicated operations so that it’s easy to learn for beginners.

Table of Contents

  • Atom Array
  • Matrix Extrude
  • Displacement application

Atom Array

Atom Array is a simple parameter array modifier, which works similar to the function of the array. It can obtain some unique effects on parameter adjustment and can be applied to any grid and line.

Firstly import an arbitrary model, then adjust it to a suitable size.

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Add a reduced surface layer, then place it in the project sublayer.

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Add Atom Array to put the project layer into the sublayer.

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Now the line’s effects emerge, but the edges look too sharp. It’s better to add a Subdivision Surface to make the model look smooth.

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Make a red heart in the same way, and finish it in the grid of the dinosaur model.

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Create a studio and make some simple lighting and rendering settings. And the rest is simply toning and adding some elements.

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PS: There is another way to do it. X-Particles is used to complete this process. Please refer to https://vimeo.com/172986776. And this method is also very simple. XPresso finishes storage that can be directly read next time.

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Matrix Extrude

Create a new sphere and adjust the size and cell. And it is vital to reduce the number of cell faces.

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Select the sphere, press the wheel on the sphere or select Select Children from the right-click menu; then right-click and select Connect Objects + Delete; press Ctrl + a to select all or select the cell face you want to change; press Ctrl + a to select all or select the cell face you want to change.

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Right-click and select Extrude Inner, uncheck Preserve Groups in the parameters. Then drag the mouse to the left.

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Press M + X or right-click to select Matrix Extrude.

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Drag the surface to pull out those tentacles. Then adjust the parameters to a satisfactory angle at will.

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Add a Subdivision Surface to make the tentacles smooth.

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Add materials to the model, then add lights and adjust rendering settings, finally render output.

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Displacement application

Take the sphere as an example, create a new sphere to adjust the size, and add new material to the sphere.

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Make material settings, check Displacement, and then add effects to Texture, taking noise as an example. Check Sub Polygon Displacement and round geometry to adjust the subdivision level.

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Test rendering to see the effect, the reason why BG is colored is that there are several lights of different colors placed next to it.

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Now it’s time to adjust the displacement parameter to control the height of the protrusion.

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After briefly introducing the basic usage of displacement, let's look at other different effects. For example, check Alpha in the material settings, add materials, and adjust various values.

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Add a new material, add it to the sphere, and adjust the order of the materials to put the alpha material behind. Two materials will appear on the sphere.

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Let’s have a look at another effect. It's the same sphere material. Check Color and Displacement, and delete the Noise that was added before. Loading an image material, a starry sky image is added this time, into the Color material, we can get the following image effect.

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In this process, we can also try different values, adjust various parameters, and change the material picture, the result would be different.

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Finally, knead the three effects mentioned earlier to see what effect will be combined.

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Each tool has its own functions. But the combination of tools will show various effects, which are full of possibilities.

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How to Render Advanced Material in C4D?
How to Render Advanced Material in C4D?
In order to render the real effect of advanced material, you need to understand the rendering principle, the principle of lighting, the physical rules, and the need to observe life. As leading cloud rendering service provider, Fox Renderfarm will share you the rendering cases of advanced material in C4D, and analysis the photo-level advanced rendering case.Ok, now let's get to know the principle of "rendering" for advanced material in C4D. Part 1. The Rendering Principle 1. Rendering Principle AnalysisAs long as you master the physical rules, you will find that the C4D default renderer and render plugin are similar. According to the law of conservation of energy, for light, it only does three things on the surface of the object: absorption, reflection, and transmission (refraction: the phenomenon that light passes through the inside of the object). For example, the light that is not reflected is refracted into the sub-surface layer of the jade, and after entering the layers, the light is partially absorbed to obtain color and scattering, and then emitted from the exit point near the incident point in the jade. This process produces subsurface scattering effects.Microstructure refers to the surface detail of an object observed with a microscope, and all microstructures constitute the entire surface of the object. The computer does not directly compute these microstructures when rendering, but only renders the structure as a whole.Real object advanced materials have a variety of properties, they are combined with each other, and these properties form the basis of the real world, real objects. Diffuse is a phenomenon in which light projected on a rough surface is reflected in various directions. Simply put, photons bounce back into our eyes because our eye cones recognize light of different wavelengths. Different wavelengths represent different colors, which is equivalent to setting the diffusion on the reflective layer of C4D.Fresnel means that the intensity of the reflection changes with the angle of the line of sight. There are two types of three-dimensional (software) worlds and real world objects - conductors and insulators. Fresnel is generally pre-set, divided into conductors (conducting, such as metal) and insulators (non-conducting, such as ice). The insulator supports reflection, absorption, transmission (refraction) and the conductor only supports reflection and absorption (cancel the color layer). For example, metal, its reflection is very high, but if the metal surface is colored, such as car paint, it is an insulator, you need to add diffuse reflection (diffuse). 100% absorption in the real world does not exist (so pure black does not exist), in simple terms, the energy of reflection + absorption + refraction can not exceed 100% (so pure white does not exist), generally set black and The brightness of white is about 80%. Of course, if you are doing some product visual design, we can set pure black and pure white for visual effects. After you understand the physical rules, you can try to break it. 2. The Principle of Lighting AnalysisIn 3D software, light is emitted from the camera instead of light. Why? We know that in the real world, light is emitted by a light source. In 3D software, the camera emits photons and then searches for the light source. For a light source, there are actually very few photons coming into our eyes, so the renderer actually does a lot of useless calculations. So some smart people use a kind of reverse thinking to make photons from the camera, and then search for the light source, thus reducing the amount of calculation, and only let the computer calculate the photons entering the eye. In C4D, the lights are mainly divided into three types, namely the default lighting (three ways: traditional lighting, lighting material, sky with HDRI), lighting presets, plug-ins. There is no GI (global illumination) in reality, and GI is used to simulate real photon transfer effects. If the light source is sufficient, the GI is not necessary to turn it on. In the real world, these are naturally occurring. Part 2. The Actual Case AnalysisTo explain in advance, Fox Renderfarm will tell you the idea of creation, but will not provide a complete description of the parameters, please pay attention.By analyzing the rendering principle, we can use the sphere to do a simple rendering test. 1. Case analysis (sphere) Sphere case final effect Light: Sky HDRI + left main light + right sub light (direct use of lighting material instead of light)Material Analysis: Cancel the color layer and use the diffuse in the reflective layer instead of the color layerJoin late - use PS to process after exporting PSD Light: Sky HDRI + Left Main Light + Right Sub Light + Top Light (Directly use illuminating material instead of light)Material Analysis: Cancel the color layer and use the diffuse in the reflective layer instead of the color layerJoin late - use PS to process after exporting PSD 2. Bicycle case analysis Bicycle case final effect Light: Sky HDRI Material Analysis: Cancel the color layer, use the diffuse in the reflective layer instead of the color layer; the ground uses the normal layer, add normal to generate, simulate the real ground.Join late - use PS to process after exporting PSDFinally, summarize the four key points in real-life rendering, photo-level advanced rendering:Lighting - must be familiar with the principle of lighting, that is, three-point lighting method;Material - When making a material, it must be based on physical rules, based on the rendering principles described above;Lighting and materials – the two are mutually supportive and mutually successful. Taking the case of “Jade” as an example, you can give the jade a greenish light to make the transmission of jade more obvious. When making ice cubes, you can also give the ice a cyan light, and then match the cyan highlights to make the ice. More aura. In addition, it is recommended to observe the reflection behavior of the physical object when viewing the product visual design, that is, observe the physical object or search for related pictures.The importance of the later stage - as a designer to join the appropriate typesetting, organize into a collection, all works, and do everything possible to expand your design influence and gain more opportunities than others.We hope this will give you some inspiration and help to render advanced material in C4D. Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users.From:Tommy
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2019-05-27
The C4D R21 Version Was Officially Released On September 3
The C4D R21 Version Was Officially Released On September 3
As early as SIGGRAPH 2019, Maxon announced that it will launch a new generation of 3D animation software— Cinema 4D R21. On September 3, 2019, the C4D R21 version was officially released. Now as the leading cloud rendering service provider, Fox Renderfarm will show you what new features C4D R21 version has updated.According to Maxon's demonstration on Siggraph 2019, the new C4D R21 adds new Caps and Bevels systems, a Field Forces object for motion graphics, and better support for Mixamo animations. It also announced the abandonment of the previous four low-end editions, unified product pricing, and a new subscription plan. Modelling: New Caps and Bevels systems for modeling, more updates to core architecture and volume toolsNew modeling features in Cinema 4D R21 include Caps and Bevels, a self-descriptive new system for adding user-customisable caps and bevels to spline objects. !The C4D R21 Version Was Officially Released On September 3 -1 The form of the Bevel can be selected from presets, controlled parametrically, or by editing a profile graph.!The C4D R21 Version Was Officially Released On September 3 -2 Caps and Bevels are created as a single object, with additional selections sets for the shells and edges; and there is the option to link the start and end Caps on the spline.!The C4D R21 Version Was Officially Released On September 3 -3Maxon’s marketing material pitches it primarily as a toolset for 3D typography, but it can be used with a wide range of other models, as the video above demonstrates.The ongoing work updating Cinema 4D’s core architecture continues, with a “dramatic” – if unquantified – speed boost for the latest commands to be ported to the new modelling core, including Extrude and Split.There are also some nice small workflow improvements, such as the option to copy and paste components, including both points and polygons.The volume modelling system introduced in Cinema 4D R20 also gets an update, including a new curve-based UI to define the thickness of a spline-based volume at every point along that spline.When meshing a volume, it is also now possible to generate a curvature map from the resulting surface, which can be used to drive effects created with Cinema 4D’s MoGraph and Fields toolsets. UVs: a new UV Transform tool and UV snapping, but no major changesThe update doesn’t bring major changes to Cinema 4D’s UV toolset – a cause of complaint in the previous release – although version 21 is described as “laying the groundwork for future UV enhancements”.!The C4D R21 Version Was Officially Released On September 3 -4 The texture view has been migrated to OpenGL, which should improve interactivity and anti-aliasing of UV lines; and snapping has been introduced for UV points and edges.There is also a new UV Transform tool, for moving, rotating, scaling or distorting UV islands, shown in the video above; and a new UV ruler display. Materials and Rendering: Updates to node material and ProRender, support for Open Image DenoiseThe node-based material system introduced in Cinema 4D R20 gets a new drag-and-drop workflow for duplicating nodes, or rearranging the input and output ports within a node.There are also a number of new node types.!The C4D R21 Version Was Officially Released On September 3 -5 Radeon ProRender, AMD's hardware-independent GPU rendering engine, added in Cinema 4D R19, has been further integrated to render node-based materials and volumes.!The C4D R21 Version Was Officially Released On September 3 -6ProRender now supports interactive tone mapping and external HDRI sky, and it is possible to render with HDR images larger than the available GPU memory. The renderer can also generate a series of new multipliers, including AO, albedo, refraction and volume, as well as direct and indirect illumination and reflection.In addition, Cinema 4D now integrates Open Image Denoise, Intel's open source CPU rendering noise reducer. It is currently only available for albedo delivery, but it can be used with native Physical Render and ProRender engines, or with third-party rendering, including Redshift, which Maxon acquired this year. Animation: new Field Force object, udpates for auto-weighting, and support for Mixamo console rig.Animators and animators have acquired a new Field Force object that can be used to control the forces in the scene using the Fields system added in the R20.!The C4D R21 Version Was Officially Released On September 3 -7 These can then be used to drive the motion of a particle or rigid body dynamics object.!The C4D R21 Version Was Officially Released On September 3 -8 The field itself gets some updates, including the option to use one field to mask another field; the data is converted between values, colors, and directions so that the effect can be modulated by color or direction.Fields can now also be used to modify normal labels; or as normal labels for fields.For role binding, the automatic skin weighting algorithm used by the software has been improved to support Bone Glow; and there are new volume and heat map modes.Cinema 4D now also integrates the Mixamo control to edit ready-to-play character animations generated using Adobe's Mixamo platform directly in the software. Other changes: the new Asset Inspector, and a series of UI and UX updatesOther changes include support for HiDPI display, as well as some UI changes, especially on macOS and improved interface performance, especially when using the timeline.There is also a new asset inspector designed to make it easier to manage the external assets used in the Cinema 4D project, including the option to identify lost assets and automatically collect assets. Unified version, pricing changesIn fact, the biggest difference between C4D R21 and the previous version is not a change in the function of the software itself, but a change in its pricing and licensing model.!The C4D R21 Version Was Officially Released On September 3 -9The update canceled the previous four low-priced versions, the $995 Prime and BodyPaint 3D versions, the $1,695 broadcast version, and the $2,295 Visualize version.The remaining version of Cinema 4D Studio's perpetual license, now referred to as "Cinema 4D", is priced at $200 and is priced at $3,495. Maxon also eliminates the often cumbersome upgrades, side-level and short-term rental options that come with each version, which is good for new subscription prices.Subscription fees for C4D alone are $94.99 or $719.88 per year; Cinema 4D plus Redshift is $116.99 per month or $983.88 per year.Compared to Autodesk's two software, Autodesk's new 3ds Max and Maya Indie deals are about twice as expensive as C4D. However, it is slightly higher than the maintenance subscription price of the old MSA Maxon. Obviously, there are far more than other versions.Users with current MSA will receive a permanent license for Cinema 4D R21 upon shipment. The MSA with the low-end version gets a "permanent authorization" or can switch to the subscription before then.With the demise of MSA, users of perpetual licenses are no longer able to automatically access Cineversity, Maxon's video training portal or upgrade. According to Maxon's FAQ: "Some future Cinema 4D upgrades may only be available to subscribers, while others may be offered to permanent license users at an upgrade price." Differences between Cinema 4D usersUnsurprisingly, changes in licensing have led to heated debate among community forum users. The main points of disagreement are between those who oppose the subscription-only license. And those who see new subscriptions as an affordable way to access people who previously used only the old Cinema 4D Studio users.Above is the information about the new features of C4D R21 brought by Fox Renderfarm. Fox Renderfarm is an excellent CPU&GPU cloud render farm, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a $25 trial for new users.
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2019-09-05
C4D Tutorial: How to Animate a Square Collapse
C4D Tutorial: How to Animate a Square Collapse
The best cloud rendering service provider, Fox Renderfarm, will share with you a C4D tutorial from 3d artist Flynn. This tutorial uses the C4D R20 version, if using the previous version, you need to adjust some relevant parameters. The tutorial involves a lot of techniques, you can understand and deepen the use of various commands through the case. IdeaThe idea of production will be more important than the learning of operation, so we will talk about the overall thinking process first. Firstly, the first idea was tested. I created a Cube, a Taper effect, and added a Step effect in Falloff. Then use the Cloner to scale to make a rotated column, and then perform a circular radial clone on this basis. AT last, I got a circle, but the circle was not perfect, especially the joint was incomplete, so the method was abandoned.!C4D Tutorial How to Animate a Square CollapseThe second idea is to directly use a disk to operate the surface on the disk, and this method constructs a suitable figure, but the control of the figure is a problem, we can only operate the whole figure but can not operate on a single column, and each part of the axial direction is located in the center, and can not make the feeling of turning.!C4D Tutorial How to Animate a Square CollapseNow there is a problem, in order to better control the animation of the graphics, we need to use the cloned graphics, and directly cloned graphics can not become the desired shape, and directly make the shape can not be very good control, so we need to change the thinking, use cloning to create objects, and then use other methods to make the disk effect. So, using cloning, and then deforming the cloned object, we can achieve the desired effect. ProductionFirstly, to realize the animation control of a column of cells around, so we first make a cell clone object, and directly use the linear mode to create a column of element objects.!C4D Tutorial How to Animate a Square CollapseThen add a Plain to the cloned column element, and adjust the displacement scaling rotation attribute under Parameter. Also add a Field effect in Falloff, and adjust Field/Field to X-. Drag the Linear Field to see the animation effect.!C4D Tutorial How to Animate a Square CollapseIn order to rotate the elements more closely, we also need to adjust the axial position of the basic cube. Select Cube first, then adjust the pivot position in Spline/Axis Center.!C4D Tutorial How to Animate a Square CollapseAfter making the control effect of a unit, we clone it into multiple copies and stack it together evenly.!C4D Tutorial How to Animate a Square CollapseAdd a Spline Wrap and then add a Circle to constrain it to Spline Wrap/Object/Spline. And change Axis to +Z. A new Null is formed by the Spline created and the null made previously.!C4D Tutorial How to Animate a Square CollapseOne thing to note here is that the scope of influence will be changed according to the size of the object at the same level, which will cause the shape to change with the movement of the linear domain. Therefore, we need to check the range box of the deformer to maintain the shape of the shape. When the scope box is fixed and the number of clones is changed, the objects outside the scope box will not be affected by the deformer, and we need to re-fix the scope box.!C4D Tutorial How to Animate a Square CollapseThen we can adjust the size of the disk by changing the size of the disk, and then set the keyframe to the Linear Field. We can get an effect from the outside to the inside.!C4D Tutorial How to Animate a Square CollapseThen the most critical step is that we don't want the motion of each column to be synchronized. At this time, we can use the random effector to achieve this out-of-sync effect. We can use the random effector to make a random offset of the key frame of the motion of each random Linear Field to get the final effect.!C4D Tutorial How to Animate a Square CollapseThe above is all about how to animate a square collapse with C4D. We hope you can learn something from this article. If you need a rendering service, you can try us at Fox Renderfarm, we have been the leading cloud rendering services provider in the industry for many years. Don't understand why you need a render farm? Then why not find out what is a render farm? Fox Renderfarm continues to bring news of modelling with various 3D software, so feel free to follow us!
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2021-08-18
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