Quick Tips For Cinema 4D
Fox Renderfarm, a powerful but affordable Cinema 4D render farm, bring you some quick tips for Cinema 4D this time, we hope that helps you. Cinema 4D was developed by the German company Maxon. It has functions such as modeling, materials, lighting, rigging, animation, rendering, and so on. The production interface module is more user-friendly and the graphics are easier to produce. Cinema 4D provides a large number of pre-built Set material lights and models, suitable for advertising video, video packaging, industrial video and others.
Works in Cinema 4D
Here list three methods for making Cinema 4D simple. These techniques do not use complicated operations so that it’s easy to learn for beginners.
Table of Contents
- Atom Array
- Matrix Extrude
- Displacement application
Atom Array is a simple parameter array modifier, which works similar to the function of the array. It can obtain some unique effects on parameter adjustment and can be applied to any grid and line.
Firstly import an arbitrary model, then adjust it to a suitable size.
Add a reduced surface layer， then place it in the project sublayer.
Add Atom Array to put the project layer into the sublayer.
Now the line’s effects emerge, but the edges look too sharp. It’s better to add a Subdivision Surface to make the model look smooth.
Make a red heart in the same way, and finish it in the grid of the dinosaur model.
Create a studio and make some simple lighting and rendering settings. And the rest is simply toning and adding some elements.
PS: There is another way to do it. X-Particles is used to complete this process. Please refer to https://vimeo.com/172986776. And this method is also very simple. XPresso finishes storage that can be directly read next time.
Create a new sphere and adjust the size and cell. And it is vital to reduce the number of cell faces.
Select the sphere, press the wheel on the sphere or select Select Children from the right-click menu; then right-click and select Connect Objects + Delete; press Ctrl + a to select all or select the cell face you want to change; press Ctrl + a to select all or select the cell face you want to change.
Right-click and select Extrude Inner, uncheck Preserve Groups in the parameters. Then drag the mouse to the left.
Press M + X or right-click to select Matrix Extrude.
Drag the surface to pull out those tentacles. Then adjust the parameters to a satisfactory angle at will.
Add a Subdivision Surface to make the tentacles smooth.
Add materials to the model, then add lights and adjust rendering settings, finally render output.
Take the sphere as an example, create a new sphere to adjust the size, and add new material to the sphere.
Make material settings, check Displacement, and then add effects to Texture, taking noise as an example. Check Sub Polygon Displacement and round geometry to adjust the subdivision level.
Test rendering to see the effect, the reason why BG is colored is that there are several lights of different colors placed next to it.
Now it’s time to adjust the displacement parameter to control the height of the protrusion.
After briefly introducing the basic usage of displacement, let's look at other different effects. For example, check Alpha in the material settings, add materials, and adjust various values.
Add a new material, add it to the sphere, and adjust the order of the materials to put the alpha material behind. Two materials will appear on the sphere.
Let’s have a look at another effect. It's the same sphere material. Check Color and Displacement, and delete the Noise that was added before. Loading an image material, a starry sky image is added this time, into the Color material, we can get the following image effect.
In this process, we can also try different values, adjust various parameters, and change the material picture, the result would be different.
Finally, knead the three effects mentioned earlier to see what effect will be combined.
Each tool has its own functions. But the combination of tools will show various effects, which are full of possibilities.
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