Top 4 Best GPU and CPU Render Farms in 2022

2022-05-24

GPU Render Farm

Investing in a powerful workstation or render farm requires a lot of money, and in some cases it would be a waste of money not to use the render farm to its fullest potential. In addition to purchasing powerful hardware, you will also need to pay for electricity, maintenance costs and software licenses for each node.The use of gpu render farm or cpu render farm can therefore be very helpful in these situations. Some of the obvious benefits to be gained from using a render farm are time savings and lower rendering costs. What Factors Influence the Choice of a Render Farm?!Top 4 Best GPU and CPU Render Farms 2 Easy to Use- One set of UI/UX platforms supports App, 3d App Plugin, Web;- A set of pipelines and workflows has the benefit of easy integration of usability results;- A set of upload speed/upload items, joining FTP, sFTP, Dropbox, Google Drive, One Driver, etc.; SaaS and IaaSIaaS-based render farms offer full control over remote servers and allow clients to install any software and customize projects as required (for complex pipelines and large projects).SaaS-based render farms are simpler to use, however, when rendering goes wrong, the end user cannot adjust the project (for simple workflows and smaller projects). Compatibility with Software Versions and PluginsCheck out supported software, plugins, rendering engines PriceA set of prices, actual costs, hidden costs, estimated costs Rendering SpeedHow many nodes are available for rendering your job?What CPU and GPU types are offered? Other- A set of analysis speed and data logging (reports), price and time estimates;- A set of support services: fast response, multiple support options, availability of human participants, etc.), true 24/7 availability;- Criteria for discounts, promotions, regularity, trials, etc.;- Security standards, policies and guidelines for privacy protection;- Standards for payment methods, claims and refunds; Top 4 Best GPU and CPU Render Farms in 20221. FOX RENDERFARM-Best GPU and CPU Render Farm!Top 4 Best GPU and CPU Render Farms 3Supported programs:!Top 4 Best GPU and CPU Render Farms 4Pros:- Offers CPU and GPU cloud services;- Free $25 credit to try their services after creating an account;- Supports 2 types of submission: web submission and desktop client submission (Windows, Linux OS);- Supports a large number of major 3D software and renderers;- Acceptable prices;- 24/7 online technical support;- Well-documented FAQs and tutorials;- Support for free data transfer tools;Cons:- Complex UI/UX and scene uploads;- Lack of hardware details;- SaaS function only; 2. REBUSFARM!Top 4 Best GPU and CPU Render Farms 5Supported Programs:!Top 4 Best GPU and CPU Render Farms 6Pros:- GPU and CPU render farm services available;- Free trial of 25 RenderPoints for cloud rendering for every new registrant, worth $30.01;- User-friendly UI/UX interface, easy to upload scene files;- Large number of supported 3D packages;- Reasonable pricing and frequent discounts;- Accurate online price calculator;- 24/7 support;- Well-documented FAQs and tutorials;- Strong support for CPU-based rendering;Cons:- SaaS function only 3. GARAGE FARM!Top 4 Best GPU and CPU Render Farms 7Supported Programs:!Top 4 Best GPU and CPU Render Farms 8Pros:- GPU and CPU render farm services available;- Reasonable prices;- A large number of supported 3D packages;- Free $25 render credit for SaaS-based render farms;- Well documented tutorials and a great forum;- IaaS and SaaS features available;- 24/7 support;Cons:- Limited animation cost calculator;- Complex UI/UX and scene uploads;- OctaneRender via SaaS is not currently supported;- No support for free data transfer for IaaS users; 4. IRENDER FARM!Top 4 Best GPU and CPU Render Farms 9Supported Programs:The iRender Farm is an IaaS render farm where you can install any software and application on a remote server.Pros:- CPU and GPU cloud services available;- After creating an iRender account, try their services with a free $5 rendering credit;- Allows users to take full control of the physical server's IaaS capabilities;- Supports any application running on Windows or Ubuntu operating systems;- Support for free data transfer tools;- Support for storing users' workspaces;- Support for RTX 2080Ti and RTX 3090 cards with NVLink;- 24/7 support;Cons:- Limited FAQ documentation;- IaaS function only; The Best Render Farm for Specific 3D Software Best Render farm for BlenderHere are the top 3 best render farm for blender:1. Fox Renderfarm2. Rebus Farm3. Garage Farm Best Redshift Render FarmFox Render Farm has tested and selected the top 3 Redshift render farms for Maya, Cinema4D, Houdini and other 3D software.1. Fox Renderfarm2. iRender3. Rebus FarmFox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a GPU render farm or CPU render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!


The Best Cloud Rendering for Maya of 2022

2022-05-17

Maya Cloud Rendering

How to Render in Fox Renderfarm?If you have made an interior design and want to render it at 3600x2500. A normal computer will take at least 3 to 6 hours, but with a cloud rendering service, the rendering time can be less than 1 hour by simply uploading the file to the desktop. Cloud rendering is several times faster than a house rendering farm. And it doesn't take up the producer's machine during the rendering process. And for the producer, you don't always need to be in front of your computer, you can view the rendering results anytime, anywhere. Let's see how to render with Maya render farm!Let's take the Maya web submission process as an example, only 4 steps in Maya render farm: submit > analyze > render > download. First you need to sign up to Fox Renderfarm, then you will be taken to the cloud rendering page.!Fox Renderfarm cloud rendering!Cloud Rendering for Maya 3Step 1. Click the "Submit" button on the left, select the software for submission> set a project path (Note: select a project path to map the local Maya project path)> select the document for rendering, after that, click "Next".!Cloud Rendering for Maya 4Step 2. Add software configuration after submitting the job (Note: selection of the rendering system), click "Go Analysis" and wait patiently for the analysis to be completed.!Cloud Rendering for Maya 5Step 3. Click the job with "Analysis Done", set render parameters and then submit it for rendering (Note: the rendering actually starts only at this job)!Cloud Rendering for Maya 6Step 4. On the rendering page, click the job > export the file > download.!Cloud Rendering for Maya 7Here are some projects that also use a cloud rendering services: ConclusionA good cloud rendering for Maya can make your files render faster and better. Not to mention that most online cloud rendering services offer free rendering vouchers. Fox Renderfarm, for example, offers a free $25 trial.


What is the Difference Between 2D and 3D Model Rendering?

2022-05-20

3D Rendering

2D Model Rendering2D model rendering as a process has evolved considerably in modern history. Before the advent of 3D model rendering, the process was undertaken entirely by 2D artists (technical draftsmen or creative designers) whose job it was to project life, despite the limitations of pencil and paper.!What is the difference between 2D rendering and 3D rendering 2 Restricted ViewsPerhaps the most obvious limitation is that every aspect of the 2D model is limited to the 2D plane. Although creative license can be used here, accuracy is key.Although rendering a model in 2D is not directly related to mathematics, it is completely relevant to it. It applies to symmetry and shape. Perspective and line strength play an important role in generating high quality 2D rendered images, for example when designing architectural illustrations. Understanding basic perspective and line values is the difference between an average rendering and a good one. In addition, there is no opportunity to change perspective, as this requires changing the camera field of view, which is only possible when modeling in 3D. Easy Insertion of 2D AssetsHowever, not every 2D model rendering is hand-drawn. Some assets may actually be cropped or repurposed from real images sent by the client or their photographer, such as high-quality photographs of display furniture or accessories superimposed on a display board. Photoshop often plays an important role in such processes. Fewer Considerations when Making AdjustmentsAnother difference between 2D model rendering and 3D model rendering is that with 2D, the artist is able to create the illusion of perfect perspective while maintaining direct control over the image, without having to change any of the complexities associated with 3D rendering. PriceSo why does a two-dimensional service still exist in the industry? It's cost effective. Not every potential client has the budget required to outsource 3D models. As a result, many design firms have made themselves available to meet the demand for simpler renderings at very affordable prices. 3D Model Rendering!What is the difference between 2D rendering and 3D rendering 3When handled correctly, 3D model rendering can provide a near-perfect photograph of any scene, giving a realistic reproduction of the scene. This helps your clients to better understand every nuance of the space and helps them to understand exactly how to place items in it, or you can use 3D modeling software and make quick changes to suit their whims. Limitations of Pre-built 3D LibrariesIt can be slightly challenging if some of the assets in the pre-built 3D library are not easily accessible or difficult to build independently. This means that the designer may end up having to readjust a 3D model that differs from the client's requirements. That said, there is an advantage in this that 2D cannot offer: the ability to build your own library of furniture, environments and accessories that can be easily reused for future projects. Adjustable ViewpointIn addition to providing accurate and wide viewing angles, aesthetically pleasing camera angles and even software for digital flight, it provides a broader overall appearance of the model for 3D images. There is no problem with the accuracy of the angles when positioning the camera in the desired position. They are positioned mathematically. The rendered image is modeled from the computer and you do not need to be concerned with the framing or any detail in the image. The rendering, based on an iteration or sample of the output, will determine the focus of the detail covering each pixel of the image.Another important feature of 3D model rendering is the resulting high quality depth - 3D provides a clear view anywhere within the camera's field of view. Vivid ResultsWhen making full use of 3D rendering software, the lifelike effects are often indistinguishable from real photographs. The renderings are often convincingly realistic and look very satisfying, as the more realistic shadows and natural light are difficult to emulate with 2D illustrations. Is 2D or 3D Model Rendering Suitable for your Client's Project?!What is the difference between 2D rendering and 3D rendering 4Both have their advantages and disadvantages, but these differences can also make it easy for clients to choose the service they want to pursue. As with any project, there are many factors to consider beyond cost.If your client is more of a traditionalist looking for the visual appeal of a more classic illustration, then drawing 2D images may be the most appropriate option.If your client has a penchant for realism, then you may prefer to use a 3D presentation.2D model rendering is best suited to artists who can effectively convey space and depth. But of course, it is not for everyone. Some artists do not have the ability to visually communicate spatial differences, so mastering 3D model rendering can definitely help any professional to meet the needs of their clients and effectively communicate the vision of their project to all stakeholders.As a designer or illustrator, it is important to gain insight into your client's mind by showing as much diversity as possible in your portfolio to help you understand what they find attractive. If your clients respond more positively to 3D images than 2D, you should do your best to adapt to their sensibilities. Even if your skills lie primarily in one or the other, you should always try to improve your toolkit to meet the changing needs of today's customers. ConclusionIf you are a business looking for 3D model rendering services, or want to explore how some of the world's best companies are pushing the boundaries of 3D rendering, you can follow Fox Renderfarm, the leading cloud rendering service provider, and receive a free $25 rendering voucher to have a try!


How to Render High-quality Images in Blender

2020-03-09

Blender render farm

In this article, the best CPU & GPU cloud render farm service provider, Fox Renderfarm, will tell you how to render high-quality images in blender.With the development of computer technology, Blender has been widely used in the field of graphic design, so that ordinary people also have the opportunity to come into contact with Computer Graphics technology referred to as "CG technology". Computer Graphic Image is also computer 3D animation technology, referred to as "CGI". Whether it is "Toy Story", "The Lion King" or "1917", the success of these world-class blockbusters can not be separated from the establishment of models in 3D software, and then to visual effects, post-production software composition, Editing, and more.!how to render high-quality images in blender - 1Image via blendercn.org As a new star in 3D software, blender integrates modeling, sculpting, binding, particles, animation, etc., and is a software that supports commercial creation for free forever. So how do we use blender to output high-quality images?Blender has 2 renderers that can convert a 3D scene into a 2D image.- Eevee is a physics-based real-time renderer.- Cycles is a physically-based ray-tracing renderer.Use plugins to add more third-party rendering engines. Each renderer has its own rendering settings to control rendering quality and performance. And the rendering effect is determined by the camera, lighting,and materials, which also determine the quality of the output images.!how to render high-quality images in blenderImage via blendercn.orgHere is the Cycles renderer that comes with Blender as an example. As a GPU-based rendering engine, rendering effects have become more and more mature, and its speed is much faster than the CPU renderer. So where does it affect the output image quality? SamplingThe sampling method determines how the light is calculated. The light is emitted from the camera into the scene and bounces back and forth until they find a light source, such as a light object, a glowing object, or the ambient background light. Number of light path traces for a single pixel in the final render. The more samples there are, the less noise there will be in the result and the more accurate it will be. Path trackingThe rendering attribute is the amount of light emitted from the camera to each pixel. The view attribute is used for scene rendering in the view. A value of 32 means that each pixel will be tracked by 32 rays.) NoiseNoise in the image will greatly affect the image quality because 32 beams of light per pixel are not enough to produce a high-quality image (To reduce the noise by 50%, double the number of lights, so the rendering time will also double, depending on the computer configuration to set the value, at least 1024 if you want a better effect. Rendering propertiesThe rendering properties greatly affect the rendering quality, try to adjust to the maximum value that the view can reach, and adjust the view back to 32 to maximize the quality. Optical Path Length It refers to the value of the number of bounces to track the path of each beam. The difference between 0 and the maximum will be very large. Camera PropertiesCamera size: It needs a proper ratio and size, and the focal length needs to be adjusted according to the content of the image. The appropriate size can display the details of the Depth of field.Depth of field: The choice of lens will affect the depth of field details. The depth of field determines how far away the object will be displayed clearly.Aperture radius: determines how far the object in the radius is clear, and it will become blurredFocus: Focus needs to be adjusted. Set important objects in the image as axes and adjust the appropriate aperture radius to show the correct object to the viewer.If you want to improve the quality of the images, you can try some of the suggestions above. Improving the quality of images is not something that can be improved by reading an article. Continuous learning and practice is the best way.Cycles is undoubtedly a young renderer. Blender is also constantly improving some of the features of Cycles, and it has a lot of room for development in the future. As a TPN-accredited render farm, Fox Renderfarm supports most mainstream 3D software, renderers, and plugins, including Blender, 3ds Max, Maya, Cinema 4D, Clarisse, and more. So if you want to use a renderer other than cycles, you can also consider Fox Renderfarm, which is undoubtedly a powerful, fast and safe render farm. It can easily help you render high-quality images in Blender. Recently Fox Renderfarm has initiated a program called Evergreen Program especially for new users. Accomplish your first top-up and you could get a free render coupon and even a Gold Membership for three months. The more you recharge, the more you save.!Two Important Things Zync Render Users Need to Know 9*New User: User registered in 2022 who is ready to accomplish the first top-up.Plus the $25 free trial for new users, it is really worth trying to see if Fox Renderfarm is the right choice for you.


3D Tutorial: How to Make a Stylized Character with 3ds Max (2)

2020-11-30

3D Rendering

Continue part 1 of 3D Tutorial: How to Make a Stylized Character, the smarter and cheaper cloud render farm, Fox Renderfarm still shares with you the tutorial about how to make a stylized character.- 3D Tutorial: How to Make a Stylized Character with 3ds Max (1)") Topology, UV, and bakingThis role requires two parts that need to be topology, the character's head, and the mechanical headset. The topology of the mechanical part mainly uses 3ds Max's Toggle ribbon tool and modeling plug-in. The character head uses Zbrush's own topology tool Zwrap 1.0.!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized CharacterWhile topology, the model alignment mode is selected, adding the corresponding adsorption points according to the structure and the number of the low-poly point corresponds to the number of the high-poly.!3D Tutorial How to Make a Stylized CharacterThen we can calculate the match and complete the topology. All that is left is to adjust the low-poly details in 3ds Max and add models with details such as eyes.!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized Character UVSAfter the topology is completed, it is now the work of the UV part. I use the 3ds Max plug-in Unwrap Pro and PolyUnwrapper v4.3.5 with tools, and the UV work on the face mainly use Unwrap Pro.!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized Character Texturing1. Draw the vertex color map with Zbrush2. Marmoset Toolbag3. Baking normals and color mapsToolbag supports OBJ or FBX model formats. The following are the low-poly OBJ export settings,!3D Tutorial How to Make a Stylized CharacterA total of 7 textures have been output, as shown in the following figure,!3D Tutorial How to Make a Stylized CharacterRealistic skin texture drawing is done in Substance Painter. First, import the OBJ format model into Substance Painter, and then assign all the baked textures to the model. First, turn on the SSS effect, and then adjust the skin texture to a satisfactory effect. Finally, the PBR texture of the skin is exported.!3D Tutorial How to Make a Stylized Character Marmoset Toolbag 3 real-time rendering There are two types of lighting settings, environment, and lighting settings. First, an HDRI environment map was used, then the main light source and a blue fill light were placed on the side. There is also a fill light on the front, which makes the overall facial lighting softer. lighting effects:!3D Tutorial How to Make a Stylized CharacterFinal render:!3D Tutorial How to Make a Stylized CharacterFox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!


3D Tutorial: How to Make a Stylized Character with 3ds Max (1)

2020-11-24

3D Rendering

1 Month rendered in 2 hours, the fastest GPU & CPU cloud render farm, Fox Renderfarm still share with you 3D tutorials. This project is made by the 3D character artist, JFD. In this tutorial, he will show you the process of making a realistic character. Zbrush and 3ds Max are used to make models. Toolbag is used for topology. Substance Painter is used for textures, and Photoshop is used for final compositing. !3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized CharacterSoftware used: Zbrush, 3ds Max, Toolbag, Substance Painter, Photoshop Gathering ReferenceI wanted to make a realistic character to practice what I just learned. In the process of collecting information, I want to add a bit of technology to the character to increase his sense of mystery. So I chose to add a pair of headphones full of science fiction.!3D Tutorial How to Make a Stylized Character BlockingThe whole work is divided into three parts, Blocking, high-poly, and high-poly for mechanical parts. First of all, I started to model the character's head. I used a basic head model in Zbrush to modify it as needed and sculpted a high-poly on this basis. I can organize and save the model from my previous work as a basic model.!3D Tutorial How to Make a Stylized CharacterIn this process, first, use Zbrush to sculpt the head mechanism, and then use the skin brush to sculpt the details of the skin. I used the basic brush that comes with Zbrush in the whole process. And the details of skin pores use XYZ skin and Alpha channel mapping.!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized CharacterAfter the production of the head model is completed, it is the high-poly production of the mechanical part. This part of the model is first made in Zbrush to make the main shape and then placed in 3ds Max for topology and subsequent smoothing.!3D Tutorial How to Make a Stylized Character Hair makingHair making is a challenge. This part includes four parts, hair, beard, eyebrows, and fine hair on the body. I found some good references.!3D Tutorial How to Make a Stylized CharacterThe hair production mainly uses Zbrsuh's own hair system, Fiber Mesh, which can make the hair into a solid model, use the hairbrush to comb the hair, beard, eyebrows, eyelashes, and fine hair. We can see all the brushes I used in the picture below. !3D Tutorial How to Make a Stylized CharacterTo make the hair, we need to group the model first. It is mainly used to select the hair growth area and add a mask to generate the hair so that the hair will be automatically grouped for easy adjustment of the shape. Another benefit of model grouping is that the length of the hair can be better controlled according to the grouping.!3D Tutorial How to Make a Stylized CharacterBefore the beard is made, the models are also grouped and made with the Fiber Mesh brush. The beard is generated first, and then the position, length, and shape are adjusted. The sweat, eyebrows, and eyelashes are also made in the same way.!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized CharacterThe following is the high-poly rendering effect tested using ZBrush's BPR renderer. We can clearly see the direction of the hair and beard hair, and the rest is the texture.!3D Tutorial How to Make a Stylized Character!3D Tutorial How to Make a Stylized CharacterNow follow the best CPU&GPU render farm, Fox Renderfarm to the next part: 3D Tutorial: How to Make a Stylized Character with 3ds Max (2)").


How to Render A Lotus Soap Dispenser with KeyShot 9 (2)

2021-06-23

Keyshot

Fox Renderfarm, the best cloud rendering services provider, will share with you a tutorial from 3D artist Twelve on how to render the Lotu soap dispenser with KeyShot 9. And this is part 2, part 1 please click How to Render A Lotus Soap Dispenser with KeyShot 9 (1)").5. Refine the material of the plastic. First, reduce the gloss of the material to make it a bit rough. Then use the stain node to make the texture of the spotted plastic. The density, size, and shape of the spot can be freely adjusted in the options.Then in order to avoid the pure black spots being too rigid, you can add a camouflage node to control the colour of the spots. If you feel that the spots are not dense enough, you can also add a stain node. So far the material adjustment of the bottle body is completed.!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 96. The texture of the translucent shell. Although the hand sanitiser and the shell are both translucent materials, there is a big difference in texture. The shell can obviously feel the texture of plastic, and the hand sanitiser has a liquid texture, so I used plastic for the shell. Blur the material for simulation.First adjust the colour to a suitable yellow, then increase the blur value to lower the gloss, giving the material a matte texture. You can also increase the sample value of the material to make a more delicate translucent effect.!How to Render A Lotus Soap Dispenser with KeyShot 97. For the hand sanitiser, I directly use translucent materials. The production method is the same, first adjust the colour of the material, and then reduce the gloss to make it look thicker. Finally, I turned on the global illumination option.Finally, when the shell and the hand sanitiser are displayed at the same time, you can see a very comfortable translucent effect.!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 98. I simulated the texture of the metal part with a preset material of metallic paint and increased the refractive index of the transparent coating at the bottom to enhance the metallic feel. The button on the bottle directly copies the spotted plastic texture made before and then deletes the extra nodes.LED lights use self-luminous materials. The texture of the liquid level display panel can also be adjusted freely, which can be matched with the product as a whole.!How to Render A Lotus Soap Dispenser with KeyShot 99. The texture of marble. I used a set of marble texture maps that I made before. I use the 2D mapping node and adjust the size of each texture, and then fine-tune the colour of the marble, and add noise texture bumps to further increase the details. The refractive index of the material is increased to make a highly reflective texture.10. Adjust the rendering parameters and render the final effect!!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 9Fox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!


How to Render A Lotus Soap Dispenser with KeyShot 9 (1)

2021-06-22

render farm for keyshot

Fox Renderfarm, the best cloud rendering services provider, will share with you a tutorial from 3D artist Twelve on how to render the Lotu soap dispenser with KeyShot 9. IntroductionIn this tutorial, I want to share some things about rendering with KeyShot9, so I did not make a model but used a made thing (this Lotus soap dispenser is designed by the n-other design, a design firm in Buenos Aires, Argentina. The material used in this product is very natural and comfortable, especially suitable for rendering exercises), so the focus will be on the production of textures, lighting and rendering.Since the product is positioned as a sanitary product, it is possible to use a commonly used material such as marble when making the floor material. At the same time, the spotted plastic material of the product itself is also very compatible with the marble material, which will be more comfortable to put together. Rendering1. I made two camera angles. Here, I try to use a focal length close to orthogonal to make the product's visual experience tidier. This product does not need to make a very exaggerated perspective effect. You can make a copy of the product to make a richer composition effect in Camera 2.!How to Render A Lotus Soap Dispenser with KeyShot 92. Start lighting production. I created an environment first. The environment where pure black is not used here is to avoid black spots on the product. Then pull out a main light source on the left side, and a smaller light for projection, creating a texture of natural light.Then make a faint fill light on the top surface of the product, and at the same time, considering that a highly reflective marble material will be made for the ground later, black shading should be added to avoid ground exposure.!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 9!How to Render A Lotus Soap Dispenser with KeyShot 93. The light processing from another angle is relatively simple, but in order to create a delicate light texture, the main light source is illuminated from the left and rear side of the product, the direction and hardness of the projection are controlled, and then a supplementary light can be added to the left and right contours.!How to Render A Lotus Soap Dispenser with KeyShot 94. Start making texture materials. I added a light yellow plastic material to the bottle body and directly toned it. The colour can be adjusted according to the colour you want, and the overall colour tone I adjusted is warmer.!How to Render A Lotus Soap Dispenser with KeyShot 9Now follow the best CPU&GPU render farm, Fox Renderfarm to the next part: How to Render A Lotus Soap Dispenser with KeyShot 9 (2)").


C4D Tutorial of Making 3D Abstract Art Materials

2022-05-23

C4D

Today the leading cloud rendering service provider, Fox Renderfarm, is here to share a 3D artist's process of making 3D abstract art materials using Cinema 4D.Here is a set of pictures of 3D abstract art:!C4D Tutorial of Making 3D Abstract Art Materials 1This set of images of 3D abstract art may seem like a lot, but in fact they all evolved from one way of making them, so here Fox Renderfarm shares a way in which you can flexibly change many forms for the 3D abstract art. So where does this richness of color come from? The code used in this piece is the OSLshader, which is open source on GitHub (https://github.com/redshift3d/RedshiftOSLShaders).!C4D Tutorial of Making 3D Abstract Art Materials 2In today's tutorial we will use the first image as a basis for a series of explanations from modeling to materials of 3D abstract art, including the use of OSL in this respect.Final Result:!C4D Tutorial of Making 3D Abstract Art Materials 3 Part 1. Modeling Step 01 Spline PenWe start by using the Spline Pen tool to draw the shape of the Spline we want, which will relate to the shape of our final result.!C4D Tutorial of Making 3D Abstract Art Materials 4This section needs to be made as best as possible to avoid changes later on (as there is a risk that the later changes will make it look worse).!C4D Tutorial of Making 3D Abstract Art Materials 5 Step 02 ClonerNow we add a Cloner Effector and add the objects we want to clone to its sub-levels.!C4D Tutorial of Making 3D Abstract Art Materials 6Then we change the mode of the Cloner to Object and put in the spline we just drew.!C4D Tutorial of Making 3D Abstract Art Materials 7Adjust the number up so that our subject looks smoother later on.!C4D Tutorial of Making 3D Abstract Art Materials 8 Step 03 Adding DisplacerWe now add a Displacer effect to the spline to break up the too-similarity between them.!C4D Tutorial of Making 3D Abstract Art Materials 9Of course, this needs to be put into a sub-level of the sample bar to have any effect. Next, we add a Noise to the Displacer so that we can control the extent of this break.!C4D Tutorial of Making 3D Abstract Art Materials 10Then we move on to Noise Shader, where we make a suitable adjustment to both the scale and the ratio of the texture. Of course you can also adjust the seed number to suit your own purposes.!C4D Tutorial of Making 3D Abstract Art Materials 11 Step 04 Adding RandomLet's now add a Random effect to the cloner so that the objects we clone have a random transformation effect and are not so uniform.!C4D Tutorial of Making 3D Abstract Art Materials 12 Step 05 Adding PlainNow let's add a Plain effect to the cloner, also to break up the too uniform situation.!C4D Tutorial of Making 3D Abstract Art Materials 13Then we adjust one of his scale, here the value is adjusted according to your actual situation, the figure is just a reference.!C4D Tutorial of Making 3D Abstract Art Materials 14We then use a Shader Field to control the extent of this scale. Of course, here we also add a Noise for control.!C4D Tutorial of Making 3D Abstract Art Materials 15At this point, our main form of 3D abstract art is basically complete and we need to process it later.!C4D Tutorial of Making 3D Abstract Art Materials 16 Step 06 Creating Volume Builder and Volume MesherNow that we have the basic form, we need to smooth it out and make it look more like that. Here we can use the Volume Builder to do the latter.First create the Volume Builder and Volume Mesher all at once. Then place our cloner under the volume builder and we are done with our initial processing.!C4D Tutorial of Making 3D Abstract Art Materials 17Next, is a tweak to the details. We change the voxel size to a smaller size and add an SDF Smooth. This gives us a very smooth model. This is the effect we want.!C4D Tutorial of Making 3D Abstract Art Materials 18Of course, if you are not happy with the shape you can go back to the beginning and make a tweak, but remember to turn off Volume Mesher and Volume Builder or your computer will get stuck and explode.Then if you want to cut the bottom of the form flat, we can just create a cube and put it into the Volume Builder. Then change the mode to minus. (Remember to turn off Volume Builder when you do this, as it will reduce the computational load.)!C4D Tutorial of Making 3D Abstract Art Materials 19When we have finished adjusting all of them, we are ready to proceed to the next step. Select the volume grid directly for Right click > Current state to object.!C4D Tutorial of Making 3D Abstract Art Materials 20-22 Step 07 Topology ModelNow we have a good model, but the number of faces is too much, so we need to give it a final touch. Open the topology plugin QuadRemesher and do the topology.!C4D Tutorial of Making 3D Abstract Art Materials 21Once the topology is complete, you've got a nice model that you can happily render.!C4D Tutorial of Making 3D Abstract Art Materials 20-22Well, here ends the modeling section, and summarize a few points that can control the form:- The Spline itself- Noise inside the Displacer of Spline- Random values and different objects of Cloner - Noise in the Plain effector Part 2. Material Rendering Step 01 Building a SceneWe create a background, camera for a simple scene build.!C4D Tutorial of Making 3D Abstract Art Materials 23In this case the camera is pointed squarely at the subject of the model, and then the focal length is adjusted to 135 MM, as this focal length does not have much deformation.!C4D Tutorial of Making 3D Abstract Art Materials 24 Step 02 Adding a LightNow you need to give the scene a light, in the Redshift Renderer you can choose HDR (Dome Light) for the lighting. Then add an HDR map, change the saturation to 0 if you don't want to use HDR colors, then go to the coordinates and adjust the ambient coordinates so we can adjust the lighting to the angle we want. If you don't think it's bright enough you can increase the exposure. Now that the initial build of the scene is complete, let's move on to the materials.!C4D Tutorial of Making 3D Abstract Art Materials 25 Step 03 Adding MaterialCreate two default material spheres and rename them: body and background, then apply them to our background and body respectively.!C4D Tutorial of Making 3D Abstract Art Materials 26 Step 04 Turn Off ReflectionWe double-click on the material sphere to open the one called Background and turn off Reflection, because as a background, no reflections should appear.!C4D Tutorial of Making 3D Abstract Art Materials 27Changing Color to black and Weight to 0 here is one way to turn off Reflection. Now you can see that the reflection is no longer there.!C4D Tutorial of Making 3D Abstract Art Materials 28 Step 05 Adding GradientNow add a gradient layer on top of the diffuse channel, here you need to use the Ramp (gradient node). Simply open the node editor and press Shift plus C to bring up the search. Then output Ramp and double click to create the node. Then link it to the diffuse color of the material.!C4D Tutorial of Making 3D Abstract Art Materials 29In this way a black and white gradient is obtained.!C4D Tutorial of Making 3D Abstract Art Materials 30Now just change the color of the black and white gradient. If it is reversed, you can adjust the position and the distance adjustment can change the strength of the gradient color.!C4D Tutorial of Making 3D Abstract Art Materials 31 Step 06 Making ColorsNow it's time to start making the materials for the main body by copying the OSL code to be used: RedshiftOSLShaders/TurbulentColor.osl at main · redshift3d/RedshiftOSLShaders · GitHubThen find the OSLShader node in the Nodes panel, copy the code in and compile it.!C4D Tutorial of Making 3D Abstract Art Materials 32The properties menu is then available.!C4D Tutorial of Making 3D Abstract Art Materials 33The final adjustment looks like this. You can adjust it to suit your model. The color is now done, and the next problem is the bump.!C4D Tutorial of Making 3D Abstract Art Materials 34 Step 07 Making BumpNow to tackle the bump, you can find the black and white texture you want for the bump, we have found a black and white texture of a fingerprint here.!C4D Tutorial of Making 3D Abstract Art Materials 35Then put it into the Node panel and make a link using the Bump node.!C4D Tutorial of Making 3D Abstract Art Materials 36However, in order to fit the model better, a Triplanar is used here. This way the mapping will fit the model better without the sub-UV.!C4D Tutorial of Making 3D Abstract Art Materials 37Here we have changed one of the scale of the map to be smaller, and this you can adjust according to the actual situation.!C4D Tutorial of Making 3D Abstract Art Materials 38 Well, here the color and bump of the main material has been solved, so let's tackle the little dots next. Step 08 Making Dots on the SurfaceAgain, for these dots we have used an OSL code, still copying this OSL code first: RedshiftOSLShaders/Dots.osl at main · redshift3d/RedshiftOSLShaders · GitHubThen make a copy of the default material node, create a new OSLShader node, copy the code in and compile it. Then, after making the appropriate adjustments, you get a result like the one shown below.!C4D Tutorial of Making 3D Abstract Art Materials 39At this point, you can add a gradient to it to make it black and white, so that it can be used as a bump map. Then you can also give it a color correction so that you can change the color (or you can use the gradient to change the color).!C4D Tutorial of Making 3D Abstract Art Materials 40 Step 09 Mix of MaterialsNow make a merge of the two materials, here using the material blending node.!C4D Tutorial of Making 3D Abstract Art Materials 41Then give the very first color into the layer of the base color, and then give the material Dot to layer 1.!C4D Tutorial of Making 3D Abstract Art Materials 42Now you can see that there is no effect, because you still need to make a mask, just like the PS mask. Here you can use the bump of the dotted material as a mask.!C4D Tutorial of Making 3D Abstract Art Materials 43The effect is now complete and it is finally time to render the output. Step 10 Rendering and OutputYou can take a look at the following settings as a reference. You can use C4D's own renderer for this, but of course this will be a little slower. Alternatively you can use a render farm to help with the rendering process. The advantage of using a render farm is that it reduces the load on your computer and speeds up the rendering.!C4D Tutorial of Making 3D Abstract Art Materials 44!C4D Tutorial of Making 3D Abstract Art Materials 45!C4D Tutorial of Making 3D Abstract Art Materials 46Final Result:!C4D Tutorial of Making 3D Abstract Art Materials 3Fox Renderfarm hopes it will be of some help to you on making 3D abstract art materials with C4D. As you know, Fox Renderfarm is an excellent cloud rendering farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!


3ds Max Modeling Tutorial: Hard Surface Modeling (3)

2020-10-10

3ds Max Tutorials

For example, if we want to make such a more complicated robot model, what should we do? StructureBuild a rough head model structure, paying attention to the overall proportional structure. First of all, don't rush to make a detailed structure, we must first build the overall outline of the model.!3D Tutorials Hard Surface ModelingIn this way, the key structure of the model is roughly constructed, without worrying about the details of the model, just the simplest geometry. For this model, it is a symmetrical structure, so we only need to make half of the head, and then copy the other half with symmetry. After ensuring that the proportional relationship is basically accurate, we can move on to the next step. DetailsRefine the preliminary model, and further make the topological structure, pay attention to the quasi-structure line with uniform and appropriate wiring. The next step is to add details, follow the reference to make some lines of the concave and convex structure of the model, this step needs to be as accurate as possible. The surface and line parts need to be as reasonable as possible,More subdivision is needed for smooth areas, less subdivision for flat areas, and the curvature of the model is adjusted.Finally, the topological structure of the model is made. The following is to make the topological structure of the model.!3D Tutorials Hard Surface ModelingFor this model, it is more complicated, and the key consideration is the red shell part. Although the other parts look complicated, they are actually composed of relatively simple small parts, which are easier to handle.!3D Tutorials Hard Surface ModelingContinue to add details and deal with parts of the hard surface model. Since there are many problems will be encountered at this stage, adjustments and changes are required.!3D Tutorials Hard Surface ModelingTips: During this process, we can press the Q key to quickly open and close the subdivision surface to check the effect of the model.After that is the production of eye sockets, ears and other structures. These are not difficult, but require patience and time. Finally, some small parts will be added to perfect some deficiencies.!3D Tutorials Hard Surface Modeling!3D Tutorials Hard Surface ModelingNow the model is basically completed.!3D Tutorials Hard Surface ModelingFox Renderfarm hopes it will be of some help to you. As you know, Fox Renderfarm is an excellent cloud render farm in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!


3ds Max Modeling Tutorial: Hard Surface Modeling (2)

2020-10-09

3ds Max Tutorials

According to the principle mentioned above, the closer the line is, the harder the structure.!3D Tutorials Hard Surface Modeling Diamond structureThe diamond structure is a very important and practical technique in modeling.!3D Tutorials Hard Surface ModelingThe shield model and the top six lines finally converge on the bottom corner. Because the upper part of the shield is a relatively wide structure, we need more faces to form its structure. But the bottom corner is a very small structure, and we don't need so many faces. This wiring will make the bottom surface look very crowded, wasting a lot of surfaces, and it is also very inconvenient for subsequent modifications. So, how should we optimize the lines here? This requires the so-called diamond structure.!3D Tutorials Hard Surface ModelingAfter the modification, the upper part of the model still has six faces, but at the bottom corners, there is only one face. Such lines are evenly distributed on the model. By using the diamond structure many times, the number of faces can be gradually reduced, and the wiring of the model can be more optimized.At the same time, the diamond structure can not only play the role of lowering the surface, but also can play the role of raising the surface. If we look at the wiring in reverse, it actually starts from the bottom side and gradually increases the number of sides to the top six sides. We must flexibly use the positive and negative effects of the diamond structure according to the different situations of the model. SemicircleSometimes the model may need to have some very regular structures. For example, this model has a semicircular structure on top and bottom. The best choice is to use some basic shapes to make it. The cylindrical shape is probably used the most.!3D Tutorials Hard Surface ModelingFirst create a cylinder and adjust the size of the lower cylinder. The parameters here are set as integers as much as possible to facilitate the matching of the size of the lower cylinder. At the same time, it needs to reduce the number of segments of the cylinder, so there is no need for so many segments, leaving 12 segments.!3D Tutorials Hard Surface ModelingDelete the unused half of the surface and extrude the structure below; create a new cylinder, reuse the shape again, adjust the parameters of the bottom cylinder, and pay attention to matching the size of the structure above.!3D Tutorials Hard Surface ModelingThen we can select all the lines at the break and use the stitching tool to connect the two structures. The last is some follow-up work, cleaning up the number of faces and so on.!3D Tutorials Hard Surface ModelingNow follow the best CPU&GPU render farm to the next part: 3ds Max Modeling Tutorial: Hard Surface Modeling (3)").


3ds Max Modeling Tutorial: Hard Surface Modeling (1)

2020-09-30

3ds Max Tutorials

The fast and affordable cloud rendering services provider, Fox Renderfarm still share with you 3ds Max modeling tutorials. In this project, we will learn to use 3ds Max's hard surface modeling technology to practice making a robot head. In this process, we will also explain some points that need to be paid attention to in the production. NURBSWhen using NURBS to make a model, the position of the point and the distance between the points determine the curvature of the NURBS. The closer one point to another, the harder the structure.!3D Tutorials Hard Surface ModelingThis is a figure drawn by NURBS. The mode of the spline is B-spline. Five key points constitute this figure.!3D Tutorials Hard Surface ModelingNext, start drawing with polygons and place the five points of the polygon at the same positions as the five vertices of the B-spline, and finally add subdivisions.At this time, it can be found that the curvature of the graphics obtained by using polygons and subdivision surfaces is almost the same as that of the graphics drawn by using splines. Therefore, the principle of modeling using subdivision surfaces is similar to that of drawing splines. Editing the point, line and surface of a polygon is actually the same as using a pen to draw lines in PhotoShop. The steps are to draw the key points on the structure first, and finally get a smooth surface through these points.The above graphics are very smooth, so what should we do if we want the structure of the model to look harder?In fact, the method of making splines in B-spline mode is the same. Just add one or two points close to it next to the hard point, and the structure will become hard.!3D Tutorials Hard Surface ModelingThe figure below is a combination of polygons and subdivision surfaces. Similarly, as long as you add two very close points on the edge of the hard point, the result is the same.Therefore, when modeling with subdivision surfaces, the closer the points are, the harder the structure. Four-sided PrincipleAn important principle of polygon modeling is to try to ensure that all faces are four-sided faces, and avoid triangular faces and faces with more than four sides.!3D Tutorials Hard Surface ModelingThe reason is simple. When adding subdivision surfaces to the model, if there are triangles and more than four sides on the model, the result may be very bad.!3D Tutorials Hard Surface Modeling-16 PointsIn a polygon mesh, if a point is connected to more than four edges, it is easy to make the surface of the model not smooth, so there should be as few such points in the modeling process. If this point cannot be avoided, it can be placed in an unimportant place or on a flat surface.!3D Tutorials Hard Surface ModelingAs shown in the figure, this point is just on the middle crease line, resulting in an ugly pothole in the middle of the model. But if moved to the plane, there is no problem.!3D Tutorials Hard Surface ModelingNow please follow the best CPU&GPU render farm to our next part: 3ds Max Modeling Tutorial: Hard Surface Modeling (2)").


Welcome to join us

render farm free trial

Recommended reading


How to Render High-quality Images in Blender

2020-03-09


How to render large scenes with Redshift in Cinema 4D

2019-10-15


Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Is The Best 3D Renderer?

2019-04-15


Why V-Ray Render is Black in SketchUp And How To Fix it?

2019-05-07


How to Reduce Noise in Corona Renderer - Corona Denoising (2022 Updated)

2019-05-15


How the Redshift Proxy Renders the Subdivision

2018-12-28


What is the difference between pre-rendering and real-time rendering?

2020-09-08


Blender vs Maya vs Cinema 4D, Which One Is The Best 3D Software?

2020-01-16


Partners

  • Foxrenderfarm

    Powerful Render Farm Service

  • TPN

    Business Consulting

    Global Agent Contact:Gordon Shaw

    Email: gordon@foxrenderfarm.com

    Marketing Contact: Rachel Chen

    Email: rachel@foxrenderfarm.com

    Connect with Us

Fackbook Customer Reviews