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The Creation Analysis of A Sci-Fi Scene

The Creation Analysis of A Sci-Fi Scene

2022-07-06

V-Ray for Maya

Share the creative process of this piece of "Airport". The general idea is that the idea - modeling - lighting - material - rendering - synthesis, this is the production process that everyone is used to. Softwre used: 3ds Max, Zbrush, V-ray.

Interview with Iavor Trifonov from Chaosgroup for the Future Cooperation

Interview with Iavor Trifonov from Chaosgroup for the Future Cooperation

2022-07-01

V-Ray for Maya

2018 must be a big year for Fox Renderfarm, we sincerely hope to cooperate with more 3d software and renderer companines as much as we can, that's why we communicate with them so positively and discuss about the future cooperations and benefits for both parties. Here is the detail interview with Iavor Trifonov from Chaos Group as below:Iavor Trifonov,Vice-President Cloud &x26; IntegrationsChaos Gr

V-Ray for Maya Tutorial: A Cute 3D Cat Emoji Making Process

V-Ray for Maya Tutorial: A Cute 3D Cat Emoji Making Process

2022-06-02

V-Ray for Maya

Fox Renderfarm, a well-known cloud rendering service provider in the CG industry, shares the process of making a cute 3D cat emoji with V-Ray for Maya for you.

"Coffin Dance" Produced by Peru Animation Studio According to Ghana’s Dancing Pallbearers(2)

"Coffin Dance" Produced by Peru Animation Studio According to Ghana’s Dancing Pallbearers(2)

2020-08-12

V-Ray for Maya

"Cookie Cat" is also a social short film with a similar purpose to "Coffin Dance". We hope to produce eye-catching animations to attract more people's curiosity on social media.

Behind the Scenes: Avatar of A Man

Behind the Scenes: Avatar of A Man

2020-04-16

V-Ray for Maya

Fox Renderfarm, your TPN-Accredited render farm, bring you a production process sharing from the 3D artist Lee Guagua about the use of V-Ray for Maya to make the Avatar of An Old Man.

Behind the Scenes: Demon Warrior Character

Behind the Scenes: Demon Warrior Character

2019-12-05

V-Ray for Maya

I’m Dong Chao. I used to work at the Industrial Light & Magic (ILM), and this time I want to share some of the production process and experience of a 3D CG character produced in the project.

3D Works Mouse! Mouse!  Production Analysis

3D Works Mouse! Mouse! Production Analysis

2019-09-30

Maya Render Farm

From the visual performance, through the stop of the instantaneous action, the viewer has a kind of front and back association effect, let's share the production process with you.

TOTAL CHAOS: Chaos Group Launched Its Second Annual Computer Graphics Conference

TOTAL CHAOS: Chaos Group Launched Its Second Annual Computer Graphics Conference

2019-07-03

V-Ray for 3ds Max

On May 17, Chaos Group launched its Total​ Chaos conference in Sofia, Bulgaria with a keynote from the minds behind V-Ray and Corona. The company reinforced its dedication to research and innovation, its commitment to bringing V-Ray to diverse creative industries and its continuing support for the creative community.

V-Ray For Maya of Work “A Girl Under The Maple Tree”

V-Ray For Maya of Work “A Girl Under The Maple Tree”

2019-07-02

V-Ray for Maya

This work is inspired by the fact that I saw an original painting of a hand-painted artist named Sunmomo on the Internet. I really like the feeling of this painting, so I want to use Maya to try to make it into three-dimensional and make a model with Maya. I will share my production process, hoping to bring some benefits to other 3d artists.

The V-Ray Next for Maya 2019 Has Been Updated

The V-Ray Next for Maya 2019 Has Been Updated

2019-06-30

V-Ray for Maya

Recently, Chaos Group released the **Maya** **v**ersion of the **V**-**Ray** Next update, which is the latest **v**ersion of the renderer, adding a new system **for** tracking and reporting scene memory usage, compatible with **Maya** 2019. Also added support **for** cur**v**ature maps, gloss Fresnel effects and **V**-**Ray** AlSurface skin textures in the **V**-**Ray** GPU rendering engine, and Cryptomatte support **for** **V**-**Ray** proxy sub-objects.A n
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