FGT ART, FGT3D Challenge, Character Design & More!
Let’s give it up for the FGT Art January winner, 2021！
Congrats! The amazing artwork, Eternity, is created by Kay John Yim, an excellent Chartered Architect based in London. Who’s our next FGT Art winner? Shine your talent and win great prizes! Submit now
From November 2nd - December 30th, 2020 (UTC+8), Fox Renderfarm held the 3rd FGT3D Challenge which is themed on Santa's New Ride. We received several artworks from various countries. After the selection by our jury, six artworks were picked and awarded the prizes provided by our dear sponsors.
We have had Exclusive Interviews with the winners, let's see how they created the amazing works!
This strong and funny concept really speaks to all of us after 2020. The simple but powerful Santa is created by Shiju NK, a talented 3D artist from India. In our exclusive interview, Shiju introduced how he made amazing artwork. Read more
The top-notch cartoon-style Santa is created by Vinicius Villela, an excellent Character Artist from Brazil. In our exclusive interview, Vinicius introduced how he nailed the cartoon look. Read more
If Santa Claus, who brings wonderful joy to all children, wishes for a new ride, it might be a supernatural one like this. The artwork, Santa's New Ride: A Phoenix Hope, is created by our dear friend Kay John Yim. In our exclusive interview, John introduced how he created the hail phoenix. Read more
FGT3D Explorer Challenge is now open for submissions!
TIME FOR ENTRIES：March 1st - May 9th, 2021 (UTC+8)
Enjoy your creation and happy render!
Fox Renderfarm Team Submit now
Fox's Got Talent March Winner Revealed
Fox's Got Talent March Winner Revealed
- Final Stand
- Created by Yaw Onyina
- Software used: Cinema 4d r19
Congratulations! This artwork took about 2 months to complete! The delicate composition, lighting and details make this artwork prominent.
The exclusive interview is on the way, please stay tuned!
Why not shine your talent and be our next Fox's Got Talent winner! Submit Now!
FGT3D 'Easter Egg' Challenge Winners Announced
We are happy to announce the winners of the Fox’s Got Talent 3D Challenge themed on 'Easter Egg'!
1st Place - The Art of Easter Eggs
- Artists: Ritam Chatterjee & Surjendu Das
- Artwork Name: The Art of Easter Eggs
Software and plugins used: 3ds Max 2019, Substance Painter, Vray Next, Photoshop
2nd place - Easter Land
- Artist: Sai Dinesh Komanduri
- Artwork Name: Easter Land
Software and plugins used: Blender, ArmorPaint and Photoshop
3rd place - Wrong Easter Egg
- Artist: Maged Atef
- Artwork name: Wrong Easter Egg
- Software and plugins used: Blender, Zbrush, Substance Painter
Congrats to the winners, and thanks to everyone for participating.
Who’s our next winner? We hope to see you in the next FGT3D challenge!
Learn More → FGT3D 'Easter Egg' Challenge Winners Announced
3D Astronauts’ Escape Story Made in Blender
In our exclusive interview, Sai Dinesh Komanduri, Fox’s Got Talent February Winner, shared with us how he formed the ideas and realized them in a 3D render step by step, and the considerations behind to make the image delicate and balanced.
Fox Renderfarm: Have you met any difficulties? And how did you solve it?
Sai: There aren't many difficulties with this artwork but I've learned a lot while making this... read more → Fox’s Got Talent February Winner Revealed: 3D Astronauts’ Escape Story Made in Blender
Interview with Florian Renner, the 3rd Winner of Hum3d Survial Car Challenge
Hum3d Survial Car Challenge
The Hum3d Car Challenge just finished recently, and we did found a lot of awesome works there. Fox Renderfarm is so honored to be one of the sponsors and has the opportutnity to be part of it. And we are so glad to have the chance to talk with Florian Renner, the 3rd winner of this competition. Here are the details as below:
Fox Renderfarm: Hi Florian, would you please give a brief introduction about yourself?
Florian Renner: I started to work 2003 after my education as graphic designer . I always loved to create images.. doesn't matter how..digital or analog with pencils. About in 2007 I started with digital painting for contests and combined my work with cinema4d. In 2011, I started as a freelancer in the field of graphic design, 3D visualization, and later 3d animation too.
Fox Renderfarm: Are you currently working as a CG artist?
Florian Renner: Yes, about 70% of my projects are 3d designs(key visuals). style guides, 3d visuals, product visualizations etc. not all projects are shown on my website. Some have secrecy or may not be shown, the other 30% is typical graphic design, logos, flyer, brochures.
Fox Renderfarm: How did you made the decision to step into the CG industry?
Florian Renner: I wanted to become a freelancer and working on projects I like. I was in a permanent position for 8 years before. In addition to my work, I have illustrated a lot and taught myself in cinema 4d to expand my offer. To become a freelancer was my best decision, but without my 3d experiences it would be hard, most of my clients come to me because of the 3d animations and visualizations.
Fox Renderfarm: Good for you! Did you still remember your first CG work, how does it look like?
Florian Renner: Yes, my first 100% digital created image with my wacom was for a game contest about in 2006. I won a trip to Hamburg and had an insight how they work on the pc game. The first images were a bit too rough but some months later the images had a better quality. On my website are still some early illustrations from 2007 (). My "Tank" image is from 2008 and one of the first I combined cinema 4d and digital art.
Fox Renderfarm: The "Tank" looks pretty awesome. While how did you know the Hum3d Survival Car competition?
Florian Renner: I always download my car models on this site for my projects. I don't remember exactly but I think I was searching for a new model and saw the post.
Fox Renderfarm: Haha, that means you are regular customers of Hum3d. So what inspires you most to come out the idea of making the work "Lightage"?
Florian Renner: I like Fantasy Sci Fi settings but I am a bit bored of the zombie and their gore/violence in general...maybe I watched "the walking dead" too often. So I was trying to find something new outside of the mad max universe, the movie was great but most of the apocalyptic cars are in mad max style, so my sketches then went more in the direction of snow and ice and the weapons on my car are for hunting not for killing :-) later I liked the idea of whale bones on a car... This raises a few questions and tells a story I don't know for myself too :-) Maybe an inspiration was the very cool series "the terror" I was looking some weeks before.
Fox Renderfarm: Fantastic idea. OK, what software, renderers, plugins you used in this work?
Florian Renner: I used cinema 4d with the octane renderer. 3D Coat for modelling some parts. World creator for the ground and the background. substance painter for the car textures etc. The car model is a customized Alfa Romeo Carabo.
Fox Renderfarm: Haha, so many software used in it. Did you met any difficulties when creating this work? If yes, how did you solved it?
Florian Renner: The snow shader in octane was a bit complex. First it looked like styropor at the beginning, a bit trial and error. Later I doubled the refraction channel layer in photoshop, after that the surface looked more like ice. And I used substance painter the first time, it was fun to learn but takes some time.
Fox Renderfarm: Difficulties always help move you forward : ) Did you used Fox Renderfarm service previously? If yes, would you share your ideas about us?
Florian Renner: No yet, sorry :-) But maybe in the future if I have an 3d animation project.
Fox Renderfarm: Great, feel free to enjoy yourself. Anything else you would like to add or say?
Florian Renner: Keep on learning 3d software and techniques and try new styles and workflows. The prizes of the competition is great for me, some software I don't know and now I am curious about trying out them.
Fox Renderfarm: Good for you! We are looking forward to your more works in the near future. And thanks so much for your time for this interview.
Wanna know Daniel Vesterbæk Jensen behind the vivid artwork ‘Courage’?
Car crashing, smoke uprising, engine roaring, crowds shouting… Though the picture is still, don’t you feel the sound and moves just like it’s in front of you?
Wanna know the creator behind the vivid artwork ‘Courage’? He is Daniel Vesterbæk Jensen, 2nd place winner in the Hum3D.com Car Render Challenge. Through 3D, he recreated the dramatic scene in F1 when Ayrton Senna jumped out, running to rescue Erik Comas, who was in deep coma in his high-roaring crashed automobile.
More details about Daniel’s inspiration, production and his passion for 3D are unveiled in our interview, for more info：Telling the Legendary Story of F1 Driver Ayrton Senna through 3D Artwork
Have you ever thought about creating ArchViz in gaming engine Unreal Engine?
Have you ever thought about creating ArchViz in gaming engine Unreal Engine?
Today, we bring you an interactive ArchViz work made by Jesús Gómez San Emeterio, nominee for the Interactive Category in CGarchitect.com 2019 Awards. In our talk with Jesús, he revealed how he finally made the immersive experience possible with months of “trials and errors” in UE.
What’s your view towards interactive ArchViz? Do you prefer still imagery or this novel form? Looking forward to your answers~
Master Bedroom by Jesús Gómez San Emeterio
3D Artist Ehsan Darvishi and Car Render Challenge
Hum3D.com ‘Car Render Challenge’ is one of the fantastic render challenges that artists who are passionate about both 3D creation and cars should not miss! As the sponsor, Fox Renderfarm is amazed by the fact that 3D creation not only demonstrates visual beauty, is also used as a powerful storytelling tool.
The 1st Prize Winner - Ehsan Darvishi created a stunning Chevrolet Corvette 1960 with the exquisite reflection, and the fine lighting of the diner behind. He shared with us how he did the modeling and achieved the sophisticated lighting step by step in 3ds Max.
Anyone interested cannot miss our interview: Creating the Sophisticated Chevrolet Corvette 1960 in 3ds Max
Jared DuBois, the Grand Prize winner of Renderosity 2019 Animation Halloween Contest
A long night drive without any sleep, eyesight blurred with vague shadows behind your back. Goosebumps rising?
Jared DuBois, Grand Prize winner in the Renderosity 2019 Animation Halloween Contest which is sponsored by Fox Renderfarm, made the short animation film based on the creepy night. We are glad to have a talk with him, in which the elements and techniques used were revealed with an abundance of details.
Late Night Drive by Jared DuBois
For full article: Interview with Grand Prize Winner of Renderosity 2019 Animation Halloween Contest
Razer Ultrabook Rendered by Fox Renderfarm Won CES 2016 Award
CES, the world's biggest and splashiest showcase for the latest and greatest in consumer electronics, is a victim of its own outsize expectations. The best PC award of 2016 CES award won by Razer Blade stealth Ultrabook. Based on the brief of " Duality - Portability & Gaming", CUM(www.cum.md) a creative agency based in Singapore crafted a story for the Razer Blade Stealth with the cloud rendering support of Fox Renderfarm.
cum is a creative agency based in Singapore, Team of generalist across the entire field from illustrators, designers to CG generalist. Fox Renderfarm is one of the leading online render farm in the industry since 2009. Fox Render farm serves leading special effects companies and animation studios over 50 countries include two Oscar winners.
The commercial of has been extremely well received with over 600,000 views between Facebook & YouTube within 5 days of its debut. It has swept up official "Best of CES" award, "Best PC" & "People's choice".
Razer is known for its thin and light gaming notebooks, and the new 12.5-inch Blade Stealth is no exception. But in addition to being compact, it works with an external dock, granting gamers access to a desktop-class GPU along with amenities like Ethernet and four USB ports. Though Razer isn't the first to attempt this sort of setup, the Blade Stealth is notable for eschewing proprietary connectors; instead, it uses Thunderbolt 3, a common standard that allows the dock to work with a wider range of PCs. In a field of PCs at this year's CES that mostly included Skinny-Minnie machines, the one that stood out was the one that didn't compromise on performance. -- Dana Wollman the managing director added.
Interview with Federico Ciuffolini, the 1st Winner of Hum3d Survial Car Challenge
Hum3d Survial Car Challenge
A few days ago, we just had the luck to interview with Florian Renner, the 3rd winner of Hum3d Survial Car Challenge which is sponsored by Fox Renderfarm, we are always appreciated to have such precious opportunities to talk with those professionals. And today, we just finished the interview with Federico Ciuffolini, the 1st winner of this competition. Here are the details as below:
Fox Renderfarm: Hi Federico, would you please give a brief introduction about yourself?
Federico Ciuffolini: Sure! I am 30 years old, Italian, and I've been interested in CG for almost 15 years.
Fox Renderfarm: That's really a quite long time! So are you currently working as a CG artist?
Federico Ciuffolini: Yes! I am a 3D artist and programmer. I have been doing photo realistic rendering for several years, and right now I’m working on interactive apps, augmented and virtual reality.
Fox Renderfarm: Sounds great. How did you made the decision to step into the CG industry?
Federico Ciuffolini: I started experimenting with simple 3D softwares when I was 16 years old. I was fascinated by the first 3D cartoons, like that famous Simpsons episode where Homer travels to the 3D universe.
From that point, the passion just grew and grew. When I was 18 I decided to study Computer Science as a backup plan, but I knew what I really wanted to do. A lot of practice with 3ds Max and a bit of luck made the dream possible.
Fox Renderfarm: The current prize definitely demostrates your hardwork! Did you still remember your first CG work, how does it look like?
Federico Ciuffolini: Yes I do! They were made with Corel Dream 3D, a really simple software from the early 2000s, and I still have them here on my hard disk. Let's say that I was kinda surprised when I opened them, they are simple but not as ugly as I thought!
Fox Renderfarm: It sounds pretty awesome. How did you know the Hum3d Survival Car competition?
Federico Ciuffolini: I already knew the Hum3D website. I think I saw a post about the competition on some Facebook Group.
Fox Renderfarm: OK. What inspire you to come out the idea of making the work "The Free Autonomous Republic of Dieselville"?
Federico Ciuffolini: I've always been interested in the post apocalyptic trend, and I have started dozens of 3D works in that style, but I completed none of them. I took the occasion to actually close this chapter with myself :)
I knew that I wanted to do something different, out of the ordinary post apocalyptic style. It took me some days of brainstorming and a couple of beers with some friends, then the idea come naturally and I started working.
Fox Renderfarm: Haha, what you did finally is get rewarded! What software, renderers, plugins you used in this work?
Federico Ciuffolini: 3ds Max, Corona Renderer and Substance Designer. I think that Corona did a great job on this work, it accomplished everything flawlessly.
Fox Renderfarm: Did you met any difficulties when creating this work? If yes, how did you solved it?
Federico Ciuffolini: I knew that the scene was going to be pretty big, so I decided to use as much parametric maps as possible. All of the grime, dirt and rust were done with CoronaAO + CoronaTriplanars. I had to tweak a lot of maps and parameters, but in the long run this technique proved to be fast and effective. I saved a lot of time since I could reuse a lot of procedural maps and I had to unwrap only a small number of meshes. I did a lot of cloth simulations, too. For the smaller objects I used MassFX, which proved to be quick and stable, and for more complex objects I used the Cloth modifier. These simulations took me more time than I thought, but I think they came out quite good.
Fox Renderfarm: Did you used Fox Renderfarm service previously? If yes, would you share your ideas about us?
Federico Ciuffolini: I will be honest here, I actually never used a renderfarm service. I think this will be a nice opportunity to finally do it!
Fox Renderfarm: Would you please share your ideas for winning the 1st prize in the Hum3d Survival Car competition?
Federico Ciuffolini: I am not sure I understand this question, sorry. Do you mean what I felt? Or the ideas at the base of the project?
Fox Renderfarm: Anything else you would like to add or say?
Federico Ciuffolini: This contest has been a terrific experience to me! It had been so long since the last competition, and only now I understand how much I missed it. Thinking, planning and completing a personal work with a strict deadline is so tiring, but so satisfying!
Interview with Ralf Sczepan: The Winner of CGTrader Space Competition
CGTrader Space Competition
As one of the sponsors of CGTrader's Space competition, Fox Renderfarm is so honored to have the opportunity to interview the winner of low-poly category in this competition (check the interview with the high-poly winner here ), here are the questions and answers with Ralf Sczepan as below:
Fox Renderfarm: Hi Ralf, would you please give a short self-introduction?
Ralf Sczepan: My name is Ralf Sczepan. I create Environments and Props for games since about 5 years under the name Triplebrick. I also released the game Vernon's Legacy on steam.
Fox Renderfarm: So how did you step into the CG industry?
Ralf Sczepan: I worked 10 years as programmer mostly for databases and Apps. In my free time I started to create games. I knew about the programming but had to learn building environments and props. I really liked that part of game creation and digged deeper into it.
Fox Renderfarm: Good for you! What's your favorite 3d software and renderer? Why?
Ralf Sczepan: There is a lot of good software out there and its hard to name a favorite. First I would like to mention Blender. Its an complete 3D creation package and its free. A big thanks to the Blender guys who are making this possible. I also use the Substance Package especially Substance Designer.
Since I am mostly create for real time rendering my favorite renderer are Unity and Unreal Engine.
Fox Renderfarm: Did you participated in any other CG competition besides the CGTrader Space competition?
Ralf Sczepan: No, I did not.
Fox Renderfarm: Would you please share your thoughts for winning the 1st prize in the low-poly category?
Ralf Sczepan: I wasn't expecting that and I am very happy about it.
Fox Renderfarm: Is this work your own most favorite one? If not, which one is?
Ralf Sczepan: The most favorit is always the one I am working on. This is currently a Scifi environment.
I also love to create historic environments. Therefore Victorian Alleys are another one of my favorites.
Fox Renderfarm: How do you think about the other entries?
Ralf Sczepan: There were a lot of great entries for this competition. The more I am happy I won the first price.
Fox Renderfarm: Great. Anything you would like to share in the last?
Ralf Sczepan: Just want to say thanks to all out there who voted for my spaceships. And thanks for the awesome prize your and the other companies provided.
Interview with Shawn Wang: the Winner of Film of the Year - Animation in The Rookies 2017
film of the year
Fox Renderfarm is here inviting the winner of Film of the Year - Animation in The Rookies 2017 competition for a short interview about his work "Planet Unknown", please check the details as below.
Fox Renderfarm: Hi Shawn, would you please give a short self-introduction?
Shawn Wang: My name is Shawn Wang and I’m currently working as a CG generalist in advertising industry. I majored in Digital Media Arts back in university and started with motion graphics when I first stepped into 3D, then slowly moved on to animation.
Fox Renderfarm: OK, so why choose as an animation student?
Shawn Wang: I was fascinated by story-telling in both live-action and animation. We did a lot of live-action training and student projects in school. But I personally loved the medium of CG and learned how animation was created. I was inspired by so many amazing animation by both individuals from online and studios like Pixar. I couldn't wait to create my own animation.
Fox Renderfarm: You are really a good example for quick action! Then what's your favorite 3d software and renderer? Why?
Shawn Wang: I started with Cinema 4D and then Octane became popular. Octane was also the renderer I used for Planet Unknown. Now I also use Maya and Redshift on a daily basis. It's hard to tell which one is better than the other. They are all amazing tools. It's better to choose tools based on tasks.
Fox Renderfarm: Yeah, sounds reasonable : ) So how did you come out the idea of making "Planet Unknow" as your graduation thesis film?
Shawn Wang: The idea started back in 2014 when Interstellar was released. I was deeply impressed by the movie and was inspired by the two robots TARS and CASE. So I came up with the idea of intellectual robots exploring space without human. It could be quite interesting to develop the friendship between them.
Other inspirations include Pixar movies like WALL-E and Toy Story, as well as CHAPPiE, NASA documentaries about Mars Rover Curiosity, and short films by individuals like Alex Roman’s The Third and The Seventh, Richard Mans’ Abiogenesis, Erik Wernquist’s Wanderers, Alf Lovvold’s Dawn of the Stuff, Wes Ball’s Ruin and so many more.
Fox Renderfarm: Wow, so many great works inspired you for your own great work, so impressive! But what challenges you encountered when making this film with your partners?
Shawn Wang: The most difficult part was jumping out of my comfort zone. I had to do this all the time through the process because I constantly found new stuff I never knew before. I had to spend extra time learning the new techniques or knowledge while working on the project. That was tiring but definitely rewarding. Learning has become a part of this project since then.
Fox Renderfarm: We could definitely imagine your hard times bace then, but finally you succeed. As for Planet Unknown, how many frames there and how long does this film takes to finish rendering?
Shawn Wang: In total it was around 12000 frames. I used two GTX980 for all the rendering. The render time for each frame varied from 4 minutes to 20 minutes. I left the machine rendering while I was sleeping. So in total it was around 4 months of rendering.
Fox Renderfarm: That's really huge time to finish rendering Planet Unknown, you should come to us at that time, we could help save you tons of time and electricity : ) Haha, would you please share your thoughts for winning so many prizes besides The Rookies competition?
Shawn Wang: It was a great experience. But the most amazing part is go to those festivals and see the works from other people. It's way more valuable than winning anything. These were great opportunities for me to learn and get inspired. Awards become less important since I finished the project, the fun part is always sharing and learning.
Fox Renderfarm: Yes, the most important thing is enjoying the process. Good for you. So is this your most satisfied film? If not, which one is?
Shawn Wang: Absolutely not. Because this is only the first short film I've created. I don't think I'll be satisfied with my future films either. There is always room for change if I look back.
Fox Renderfarm: Haha, that sounds awesome, we are quite expecting your future works. Since you said that you learnt and get inspried a lot from other work, so how do you think about the other entries in the animation category?
Shawn Wang: They are all great and high quality. I'm a big fan of story-telling. I love these entries with a good story. It does't matter it's 3D or 2D.
Fox Renderfarm: Emm, did you used our Fox Renderfarm service?
Shawn Wang: Not yet. But I'm looking forward to it. I've noticed the GPU render power of Fox Renderfarm has increased so much. I can't wait to try it for my next project.
Fox Renderfarm: Great, feel free to try our render farm service and share your experiences with others. Do you have any other ideas or thoughts to share with us?
Shawn Wang: I learned quite a lot skills and techniques through the process. But the most important lesson learned was the Dunning-Kruger effect. It was funny that I even thought everything would be under control in the very beginning though I was an absolute beginner to the entire process. Even now I still can’t figure out solutions to some problems I had. So it was good to have this learning opportunity and know my limitations. It will push me to keep learning through any future projects. Finally, thanks to Simon and Fox Renderfarm for the interview.
Fox Renderfarm: Thanks your precious time for sharing your ideas with us, and we hope you can have more awesome artwork come out. Congratulations to you again, and hope we can have some cooperations in the near future.
Please enjoy the short animation film Planet Unknown here.
Winners of 3D Challenge: SPACE by CGTrader | Sponsored by Fox Renderfarm
Another challenge has come to an end. This time, the 3D Challenge with the theme of Space organized by CGTrader ran from the 9th October 2017 till 10th December 2017 and has attracted artists from all over the world to submit original space-themed designs in low (models up to 50,000 polygons) and high (models with more than 50,000 polygons) poly categories. The end of the challenge means the start of the extremely difficult models’ evaluation process due to huge participation from the artists. A total of 240 high-quality models were submitted ranging from planets, asteroids, aliens, rockets, satellites to space stations have been evaluated and dozens of discussion were made! Most models in this challenge are ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Judging panels from Fox Renderfarm, CGTrader, 3D-Coat, Cebas Visual Technology, Quixel, and Exlevel worked together to decide the Challenge winners. The judging criteria for both categories were quality of the model (the most IMPORTANT criteria), as well as uniqueness, innovation, and general achievement in design of the model. Well, there are only just six places for the winners. So, fasten your seatbelts and let’s look at the winner's list! Low Poly Category
Winner: “4 Spaceship Set” by triplebrick
Description: A set of 4 highly detailed spaceships for interstellar fleet with PBR metal/smoothness workflow, 4k textures, small ships have one material, large ships two materials and details can be removed on the larger ships.
Prize: $250 rendering credits by Fox Renderfarm
1st Runner Up: “Scout Space-ship RS-1” by Antonio112661
Description: High quality Scout space-ship RS-1 model which could be used in any game. This asset is optimized and hand tweaked. The textures tuned for Physically-Based Rendering. 16688 polygon count.
Prize: $150 rendering credits by Fox Renderfarm
2nd Runner Up: “Lambro Robot” by furqaan
Description: The model is based on transformers look due to the robot is made of lamborghini parts and engine.
Prize: $100 rendering credits by Fox Renderfarm
High Poly Category
Winner: “Space Pursuit MFP Disc Driver” 3D model by eccemania
Description: The artist’s own vision from a spaceship pursuit with one back tyre and hover engine. Works without driver, the MFP Disc Driver has a programmable memory. Drive with rechargeable power cell and hover system, VROOOM!!!
Prize: $250 rendering credits by Fox Renderfarm
1st Runner Up: “PBR Detailed Robot” by jackfurneri1984
Description: The model has been created with Autodesk Maya (version 2016) - Textured and polypainted in Substance Painter 2 and rendered with different render engines (Arnold by Solid Angle and Marmoset Toolbag 3 package). There are 20557 faces, 21467 vertices, all pieces can be separated from each other (legs, gears, hands, etc..) with unwrapped UVs with no overlapping.
Prize: $150 rendering credits by Fox Renderfarm
2nd Runner Up: “Icarus Orbital – Space Station” 3D model by shaun Description: The Icarus space station model is a huge and detailed orbital station which is packed full of details and character. This space station is Intricately designed by Shaun T. Williams BA for practical usage and design within its role as an orbital space station for habitat and re-supply. The station boasts a variety of details such as antennas and radio equipment, docking bays, airlocks and many other features which make it perfect for detailed close-up shots with well-optimized model and is 2,255,400 Tris / 1,112,114 Polys.
Prize: $100 rendering credits by Fox Renderfarm
Fox Renderfarm is proud to be the official render farm sponsor for this 3D Challenge: SPACE. The challenge is co-jointly sponsored by Fox Renderfarm, 3D-Coat, Quixel, Exlevel and Cebas Visual Technology.
p/s: Shhh! Fox Renderfarm will be launching Fox’s Got Talent in the near future with lots of attractive prizes waiting for everyone to grab! So, stay tuned!
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