What Knowledge is Needed to Create a 3D Portrait Styling?
Do you know what portrait styling is? It's okay if you do not know. In this article organized by Fox Renderfarm, the best cloud rendering service provider and render farm, you will learn what portrait styling is and how to create it.
Before talking about portrait shaping, let's talk about what is styling?
"Styling", or "plastic arts"(Bildende Kunst), refers to the use of various visible creative techniques, through the visual and tactile communication channels, reproduce the things in people's lives or people's fictional imagination, to express their own feelings and rich imagination of all things in the world. It is the process of making people's visual, tactile and even psychological pleasure and resonant emotional feelings.
Whether it is architecture, painting, sculpture, or crafts, they all belong to the category of plastic arts.
Do you know how the portrait styling is built up step by step?
The portraits are mainly made around the head, neck and shoulder area:
Master the core observation methods and shaping methods of traditional modeling, and gain an in-depth understanding of each step of learning, such as the overall temperament, contours, lines, light and shadow distribution, gradations, and other details.
This part is very important, in the work process, you may only have the original painting of three views and do not know how many hands of information has been passed, so in that case, the ability to accurately and quickly disassemble and analyze the features of the original painting, is the necessary skill of portrait styling production.
Because it is to use digital sculpting software to learn, so naturally we also need to learn the basic settings and sculpting of Zbrush. At first, don't choose too complicated characters, simple cartoon animals and characters are more suitable, too much detail is not suitable for beginners to observe.
In the initial stage, learn to disassemble and analyze the modeling samples. To be able to skillfully disassemble and analyze the samples, you need to have a systematic and professional understanding of human skeletal and muscular structures.
2. Head, Neck and Shoulder Basics
First, of course, is to understand the basic concept of the human body. By understanding the basics of human joints, bones, muscles, etc., we can master the necessary knowledge required for human body modeling and achieve flexible application.
Collect more information about human body structure, understand the structure of the human anatomy art, and then start to disassemble and analyze the human body. Those who are interested in medicine can also read textbooks like human anatomy directly. In this regard, students who have a medical foundation have a greater advantage.
In the process of learning human anatomy, it is advisable to systematically understand those points of human structure related to portrait shaping:
1). The underlying concept of human anatomy.
2). The main connection between the main blocks of the head, neck, shoulder bones, important bone points and the portrait appearance.
3). The main connection between the main body blocks of muscle fat and the portrait appearance.
Whether you want to create a realistic or stylized portrait look, the above knowledge is necessary to master. Whether it is bone, muscle fat or other features, there is a direct link between them and the look.
In the process of learning, you will gradually master the analysis and shaping of the standard facial features. After learning the inner structure and the analysis and shaping of the facial features, it is time to learn to generalize the overall appearance of the head, neck and shoulders.
3. Extraction of Characteristics
Since we want to make characters, it is natural that we cannot just learn to master the standard knowledge of portrait styling. You need to be able to quickly extract the characteristics of different races, ages, individual portraits, and accurate shaping requires the support of the knowledge of "head, neck and shoulder basics".
On the basis of the standard portrait, try to understand the different characteristics and differences of different races, men and women, old and young modeling.
In this piece of the learning process, all kinds of portrait modeling training is necessary, but note: it is better to fully understand the main points of each training, and arrange the learning plan in a gradual manner.
If you are able to understand the changes and deformation of the musculoskeletal block through the underlying laws of motion, it is time to use Maya skeleton, binding, skinning related skills.
After learning the modeling of the head, neck and shoulders of a standard realistic style character, we will exaggerate and refine the style on top of the original one.
The stylized portraits reflect the characteristics of the maker, but they are not just a brainstorm, but a style of their own, based on a lot of basic knowledge and works, combined with the aesthetics and experiences of different makers.
4. Enhancement of Aesthetics
When it comes to aesthetics, in addition to learning from a purely technical force perspective, you also need to develop sufficient aesthetic skills, which simply means making the work more aesthetically pleasing so that it can achieve the effect of attracting audiences.
Everyone's aesthetic style also has differences, but if your learning goal is clearly commercial, then understanding the style your audience likes and shaping it to what they want is the safest bet.
The key is self-control: in the study schedule, it is very important not to go fishing for three days and dry the nets for two. As much as possible, you should spend part of your day studying (both theoretical knowledge and the amount of practice).
It is crucial to arrange the study time reasonably and not to have any obvious break in study time, whether it is enrolling in classes or finding materials online for self-study.
Fox Renderfarm hopes it will be of some help to you. It is well known that Fox Renderfarm is an excellent cloud rendering services provider in the CG world, so if you need to find a render farm, why not try Fox Renderfarm, which is offering a free $25 trial for new users? Thanks for reading!
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