FoxRenderfarm
  • 한국어
    한국어
  • English
    English
  • España
    España
  • Português
    Português
  • Deutsch
    Deutsch
  • Türkiye
    Türkiye
  • 日本語
    日本語
  • Italiano
    Italiano
  • Français
    Français
  • Россия
    Россия
  • NEWS CENTER

    Interview With Szymon Magiera: Creating a Realistic Snowman With Blender

    FGT3D Snowman Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in September, 2021 and sponsored by our amazing sponsors, including Maxon, Chaos, Poliigon, HDR Light Studio, Pilgway, TopoGun, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!

    The first place winner in the Professional category of the FGT3D Snowman Challenge goes to Szymon Magiera with his work, SNOWMAN.

    “Szymon's snowman puts a smile on your face. Its innocent facial expression, the warm sunlight, and the sprouting grass suggest a wonderful aura of positivity. The author's brilliant craft is clearly reflected in the image's texture, material, and depth of field. The snowman's friendly gesture and the soft doll-like materiality bring a very inviting atmosphere to the viewers in the composition.” One of our judges, Frank WANG Yefeng said, who is the Assistant Professor in the Art Department from Rhode Island College.

    Let's find out how Szymon made the amazing artwork through the exclusive interview with Fox Renderfarm.

    Snowman © Szymon Magiera

    Snowman © Szymon Magiera

    Fox Renderfarm: Hi, Szymon! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?

    Szymon: Hi,Thank You for the opportunity to say something about myself :). Parents named me Szymon. I'm 28 yo, I'm living a peaceful life in a small village in the outskirts of Poland. I have been trying to improve my skills for around 7 years now.

    Fox Renderfarm: Congratulations on winning 1st place in the Professional Category of the FGT3D Snowman Challenge, how do you feel about that?

    Szymon: I feel really great about it, I could not be more proud! But I'm surprised and a bit guilty, there were so many amazing entries by other artists!

    Fox Renderfarm: How long did you finish the work, SNOWMAN?

    Szymon: Scene in itself wasn’t too complicated. I just had a lot of time on my side. It took me around 2 days of trial and error.

    Some trial renders.

    Snowman © Szymon Magiera Snowman © Szymon Magiera Snowman © Szymon Magiera

    Fox Renderfarm: What software and plugins did you use?

    Szymon: For rendering and modeling I used Blender, It's amazing and versatile software, and it's free! For texturing I used Substance Painter, but only because I don't have any experience in this Software and I needed practice. You can do all of it in Blender thru texture paint the result will be the same. For trees, I used a Sapling tree generator, it comes with a blender by default. It's a great addon for generating simple trees. Huge time saver.

    Fox Renderfarm: What’s the inspiration behind your artwork?

    Szymon: By searching the internet I found an image of a knitted snowman, and I decided I want one! I'm not good at knitting but I know how to model so I decided to make one!

    knitted snowman

    Fox Renderfarm: What a photographic render! How did you make the modeling, texture and material of the snowman?

    Interview With Szymon Magiera Creating a Realistic Snowman With Blender

    Interview With Szymon Magiera Creating a Realistic Snowman With Blender

    Szymon: Snowman as a mesh isn’t that complicated as shown. Some Box modeling and a bit of cloth simulation for the scarf, nothing extravagant.Keep it simple.


    To make realistic fabrics on a snowman and on the scarf I added small hairs, it is a small thing but it has a big payoff in realism.

    For the texturing part, still nothing that complicated, most of the textures I took from Ambientcg, Great site!

    For the snow, I played with the specular map and added subsurface scattering then used a displacement map to add the details and make it more realistic, you can see the node tree below.

    Interview With Szymon Magiera Creating a Realistic Snowman With Blender Interview With Szymon Magiera Creating a Realistic Snowman With Blender

    Fox Renderfarm: The lighting and snow really capture the feel of a cold winter's day, but our knitted snowman is still rosy-cheeked and smiling. How did you make the lighting?

    Szymon: Single sun and a sky texture, nothing more :) Then I just played with the position and color of the sun, until I ended up with the lighting that I liked.

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?

    Szymon: When I find a difficult situation, I try to keep things simple. The biggest challenge was the lighting, but by keeping it as simple as I can ,and only adding complexity if it's necessary, I managed to find the perfect light setup for this scene without a headache.

    Fox Renderfarm: Any artists or artworks inspired you most?

    Szymon: I don’t have any particular artist or art, instead I truly get inspired by the CG community, I often find myself browsing through the newest uploads and see that there are other artists that are working really hard to improve their skill, that is what inspires me the most. They all are doing their best to improve so I should too!

    Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?

    Szymon: Briefly I started my journey with a copy of 3ds Max 2014 and a book 3ds Max Bible 2014, it had like 1200 pages. I never did read it, but it cost me a lot, so it was a proof of dedication, I still have it to this day. Since then I've been changing directions many times,but there was always a copy of the 3D program on my drive.

    I took CG seriously in 2019 and now I'm happy to say it was worth it,there are so many opportunities for CG artists these days!

    Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?

    Szymon: I don't have any special learning methods, I believe in practice, the more you practice the better you will get. For me it is that simple, and always use references!

    Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?

    Szymon: I love it! Those challenges are giving the opportunity for other artists to showcase their skills and the incentive to improve even more! I don’t have any suggestions. You guys are doing a great job!

    Fox Renderfarm: Do you have any advice for future participants in the competition?

    Szymon: Don't be afraid to show your work, always do your best and never stop learning!

    Key Words

    search
    Cloud Rendering Farm|Annecy Festival|MILESTONES|Fox Renderfarm|Desktop Client|Blender|Bollywood films|Hum3D Contest|NVIDIA|Silkroad Digital Vision|Malaysian Animated Films|Indiajoy|Art Competitions|Architectural Visualization|CGarchitect Architectural 3Dawards|Best cloud rendering services|Render cloud|VFX|Upin & Ipin|Green Book|Fox Renderfarm Interview|Mission Mangal|Kre8tif!|Fox Renderfarm Mini Program|CG|CG Tech Summit Malaysia|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|animation works|Asswad Mouhamad|IMax Studio|Boonie Bears|Renderosity|Gary S. Kennedy|Evermotion Challenge 2018|Brian Beaudry|Alita: Battle Angel|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Making Life of Bri' n Chris|anthem studios|The Rookies|Peter Draper|Makuta VFX|Baahubali 2|CG Competition|enchantedmob|CG Studios|Academy Awards|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|阿里雲|VAX|Malaysia|Aliyun|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    Fox Renderfarm News

    Fox Renderfarm Projects

    Fox Renderfarm Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Trending

    Recent News List


    Fox Renderfarm Evergreen Program in 2022

    2022-04-29

    Revealing Mitosis Process with Cinema 4D

    2022-04-15

    MayaとZBrushでEpic Leviathan Roverの作成方法

    2022-03-22

    Interview with Squids Visual Arts, VFX Creator of the Vodafone x Salah Campaign

    2022-03-11

    Creating a Angry Snowman With Blender

    2022-03-02

    How to Render Realistic Snow With Blender

    2022-02-28

    SIGGRAPH Asiaは2021、東京で初のハイブリッド版が無事開催

    2022-02-25

    Interview With Andrey Oliver, Who Won First Place in the Student Category of FGT3D Snowman Challenge

    2022-02-24

    Interview with Massimiliano Napoli, COO of Diorama: Diorama’s Aesthetic and Their Secrets behind the Post-pandemic Success

    2022-02-23

    Partners

    • Foxrenderfarm

      강력한 렌더 팜 서비스

    • TPN

      비즈니스 컨설팅

      글로벌 에이전트 연락처: Gordon Shaw

      Email: gordon@foxrenderfarm.com

      마케팅 담당자: Rachel Chen

      Email: rachel@foxrenderfarm.com

      연락처

    Fackbook Customer Reviews