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    A 3D Re-creation of Classic Story of Rudolph




    The TPN-Accredited render farm, Fox Renderfarm sponsored the Renderosity Holiday Creative Contest, which demonstrated the passion of 3D artists for creative digital artistry. Ms. Jennifer Killby, the second prize winner of the 3D category, showed her talent through the Christmas-themed artwork.

    The 2nd place work by Jennifer Killby

    Jennifer’s favorite character during the Christmas season is Rudolph. The theme for the contest, Lost Holiday Toys, reminded her of the classic story of Rudolph and the Island of Misfit Toys.

    Jennifer spent a few hours placing every prop in the scene individually and complete the winning artwork. In this piece, Santa is spending time with the toys before making his Christmas Eve rounds.

    Rudolph the Red-Nosed Reindeer & the Island of Misfit Toys (2001)

    With the passion for art, Jennifer became talented through self-study and has been creating artworks for many years. Her works are fantastic, magic and full of fairy tale scenes.

    Friends by Jennifer Killby

    Release by Jennifer Killby

    Here‘s the interview between Fox Renderfarm and Jennifer Killby, talking about her 3D artwork creation process.

    Fox Renderfarm: Could you give a brief introduction of yourself?

    Jennifer: I'm a mother of three that lives in Ohio. Ever since I could remember, I enjoyed taking pictures or writing stories. At some point, I started taking pictures for the purpose of writing a story. Then there were other times I would use magazine pictures to write a story. I stopped doing this for a long time once I became an adult, but once again found myself writing, then wanting to add pictures for the readers to see the characters as I see them. I started using Poser in 2011. There was an extremely large learning curve, but I stuck to it learning mostly on my own. I soon put this down for a while but kept writing. A couple of years ago, I started working on my art again. I became more confident in my abilities to use Photoshop and picked up Daz Studio to see if it was much more user-friendly and I haven't stopped using it since. Now I'm able to write and create the characters for the stories as they should be captured.

    Fox Renderfarm: How do you feel about winning the Second Prize in the Renderosity Holiday Contest?

    Jennifer: I'm happy that others see something in my artwork and like it enough to vote for it. That really helps me see that I'm still moving down the path I want to.

    Fox Renderfarm: What software and plugins did you use?

    Jennifer: I used Daz Studio to create and render the scene. Then I used Photoshop and Topaz to enhance the scene and add some of the special effects.

    Fox Renderfarm: Could you introduce the creation process a bit, from the ideas behind to making the whole picture?

    Jennifer: My creation process is quite simple. I have an idea, I make sure that I have the assets to make that idea come to fruition, and then I work through the idea piece by piece until I've completed something that I like. Once it's complete in Daz then I go into Photoshop and Topaz to add or create more of the mood I'm looking for in the piece.

    Fox Renderfarm: How long have you been making 3D art? And how did you encounter 3D art?

    Jennifer: I've been creating 3D since 2011. However, there was a long time from about 2013 until 2019 that I only dabbled in it every once in a while. Now it's something that I do every day.

    Waiting on Them by Jennifer Killby

    Fox Renderfarm: Could you tell us the education and training that you do?

    Jennifer: I have no official education in art. However, I've taken several art classes in the last few years that have helped. These classes include Photoshop Artistry, AWAKE, Kaizen, and Conceptual Fine Art Photo Artistry all taught by Sebastian Michaels and the last one taught by Sebastian Michaels and Brooke Shaden. I also very recently started teaching Advanced Daz Studio Artistry for Shift Art.

    African Queen by Jennifer Killby

    Fox Renderfarm: Any other things you want to share with CG enthusiasts?

    Jennifer: Always create for yourself and not someone else. When you do this, your art will continuously grow.

    3D Render Challenge Ongoing: Shine your talents and win $500 Render Coupons, submit now!

    Interview with T. K. Arlington, How to Scare Audience by a 3D Horror Film




    Renderosity 2019 Halloween Contest, which sponsored by the TPN-accredited cloud render farm, Fox Renderfarm, themed on Ever-watching Eyes, attracted so many talented 3D artists.

    T.K.Arlington, a 3D artist and writer, won the 2nd Prize in the Animation category by a short horror film called Sons of the Damned.

    “So Stacy thought running around in some dark, dank, forsaken catacombs underneath the earth would have made for some good ol' riveting soul searching journeys.

    Yea, that was definitely a bad idea Stacy. Hindsight full 20/20. Dunno if Stacy's soul searching objective was accomplished.

    But as she will soon find out, someone (something?) others' "searching" plans surely did bear fruit.”

    Sons of the Damned

    Here’s the interview between T. K. Arlington and Fox Renderfarm.

    Fox Renderfarm: Hi, Toshan, would you please give a brief introduction about yourself?

    Toshan: Hello, thanks for having me for this interview. In a nutshell, I am primarily a writer who one day just woke up and started pursuing 3D development as a part-time job. Although my path as a 3D designer and developer started as a hobbyist who really liked modding game assets for his own personal joy around a decade ago, I have now converted my hobby into something much more fulfilling in nature.

    For the most part, I have been self-taught when it comes to 3D designing. And even though my story has never been typical when held up against most contemporary standards, I still wouldn’t have it any other way.

    Fox Renderfarm: How do you feel about winning the 2nd Prize in the Renderosity 2019 Animation Halloween Contest?

    Toshan: To be honest, I’m not happy at myself for winning the 2nd prize. It’s because I really wasn’t satisfied with the piece that I submitted to the Renderosity 2019 Animation Halloween Contest and I do not feel like I should have won anything at all for reasons that I will elaborate on further along in this interview.

    But with that said, I am just completely floored at the wonderful Renderosity community for having voted me into the 2nd place at the Renderosity 2019 Animation Halloween Contest. The entire Renderosity community really is filled with fantastic people and I say this because so many users go out of their way to message me or compliment my work in personal and public messages regarding the content that I put up on Renderosity. They don’t have to be nice, yet they are…and that is something that I fully appreciate.

    Fox Renderfarm: What’s your inspiration for the film? Technically and visually, what is your favorite part of this film?

    Toshan: For this particular film, I wanted to give the Renderosity community my adaptation of Ju-On: The Grudge. Well it was a lofty goal and I know I fell far short of achieving what I set out to…but if things had gone a little better on my end, I think I would have gotten closer to instantiating my vision.

    Ju-On: The Grudge

    As for my favorite part, visually it would have to be the final segment when Stacy, the movie’s female lead, has her initial (and final?) contact with one of the watcher zombies as they rise up from the ground to give her their cheery salutations.

    And technically, it would have to be the simple flashlight with its ‘god-rays’.

    Fox Renderfarm: From the rising of the idea to the final render, could you tell us the creation process of this film?

    Toshan: My process for creating this film followed the same workflow that I employ when creating any 3D content. Since I’m a very visual person, or more like because I got spectacularly poor memory that I need to jot down all ideas and concepts before I forget them, I always start with a rough-hand sketch and give form to my fleeting concepts.

    In this case, the original storyboard and associated screenplay that I first sketched out was soon discarded for something a little bit more...terrifying. Or at least that was the intent that I had, with changing the original storyboard to the one that led to the creation of the film that I submitted for the Renderosity 2019 Animation Halloween Contest.

    But I digress; now regarding the creation process once the storyboard was completed on the 7th of October, I took stock of what assets I had available in my content library and what else I would need to create in order to complete this film.

    Once that was decided, I went to work on creating the scene layouts, the props and the character details that I wanted to use in the scene. I always use a mix of Max and Blender for creating the 3D meshes depending on whether any kind of fluid dynamics comes into play. It wasn’t any different here, since this film had areas involving liquid dynamics (which was cut from the final version, for reasons that I will soon get to) I used both powerhouses to finalize all the various meshes. And after UV unwrapping, I imported them inside Substance Painter where I finished the texturing up and exported all the newly created environments, character overlays and prop models with their required texture maps out to my disk for usage inside DS Pro.

    As for the characters, since I had many licensed DS Genesis 8 and Genesis 3 models available, I conveniently used a mix of licensed and original model assets to fill up the cast of lead and mob characters without having to reinvent the wheel.

    Once I brought them all into DS Pro 4.12 and starting setting up the assets to have them work inside the rendering program, I took a few tests renders of the various assets in play to see if everything looked alright and adjusted the materials accordingly (since DS doesn’t have proper support for displacement mapping like how Substance Painter does, height maps always need some fiddling around to look right in DS.)

    But here is the kicker: when I brought the assets back into DS and rendered out a few test segments, I was under the assumption that the Renderosity Halloween contest’s deadline was on the 18th of the month.

    For the sake of those keeping track, I finished drafting the screenplay on the 7th, I finished creating my assets on 8th and I rendered out a few test segments on the same morning. So I was sitting around feeling rather smug that I was making good progress since the submission deadline was on the 18th (oh me, my sweet summer’s child…) right up till the point that I went back to the Renderosity contest webpage later in the evening to size up few of the entries that I would have been going up against.

    And that’s when a 100-ton weight dropped down to the pit of my stomach, right after I saw that the contest deadline was actually on the morning of the 10th and not 18th of October that I had mistakenly assumed (from who knows where) when I checked the contest details out for the first time earlier in the month.

    Once I realized that I had little more than a day to make the deadline, I took a long hour as a time-out, ordered a pizza, watched some Netflix and once I was done eating I clenched my jaw and fired up all my three systems (which I should note, all are weaklings when it comes to hardware specifications) and started animating the characters on one system while I fed the other two fresh rendering workloads.

    I then spent the whole day and night of the 9th to at least get something finished in time for the deadline. The scene setup and animation were done in a few hours…but the rendering took forever. While the still renders were churning out, I spent the wee hours of the morning of the 10th to create the background music. And with just a few hours before the deadline, when I could wait no longer…I shut down the rendering streams, brought all the raw footage and audio into Davinci Resolve 16 and color graded, added visual FX and packaged the film up into its final form and submitted it as my entry to the Renderosity 2019 Animation Halloween Contest.

    Fox Renderfarm: For this is a Halloween creation, what elements in the film or what techniques you used to achieve the scary feeling of the film?

    Toshan: It would have to be the camera works. I am from the school of thought that blood, gore, creatures, visual effects and jump-tactics (all of which the original screenplay actually had, before I had to axe most of them to speed up the rendering times and make it in time for the deadline) have their own place in horror flicks. But camera works can turn a scary movie into a truly horrifying experience when done right.

    If I had the luxury of time (no thanks to my poor comprehension skills of skimming over the contest details and mistaking the 10th for the 18th) then I would hope to have done the entire film direction more justice.

    Fox Renderfarm: About the details, the lighting design and the design of the monsters give the film a really thrilling atmosphere, could you introduce a bit about the creation of these two? How did you make them?

    Toshan: Well thank you for taking note of that. I did spend a good portion (of the three days that I ended up with), setting up the scene’s lighting and adding all the small details once the models were complete. I only wish you and everyone else would have been able to see All the details that I had originally intended to put into effect (like sweat beading on Stacy’s face, blood flying out from corpses, the flashlight sparking out while Stacy runs down dark corridors, the watcher zombies screaming their eyes out…like literally).

    But for the details that finally did make the cut, the beam emitted by the flashlight is something that I am quite happy with because this effect emulates “god-rays” while using the Iray renderer without any additional plugin or post-processing.

    As for the monsters, they were a mix of my original model meshes and material settings layered onto a Genesis 8 Androgynous base with some monster details adapted from a purchased Genesis 3 Female zombie that I had lying around in my content library.

    Fox Renderfarm: How long did it take to finish the work?

    Toshan: It took me a little more than three days to get everything done. I had to cut down on around 90% of the content, the effects and the scariness of what I really wanted to show here…so yes I’m really disappointed that I couldn’t create everything that I wanted to show in time.

    Fox Renderfarm: What software, renderers, plugins did you use in this work?

    Toshan: For designing the models from start to finish I used (in no particular order): 3DS Max 2015, Blender 2.8, Substance Painter 2019, Substance Designer 2019, Substance B2M 3, Photoshop CC 2019, DS Pro 4.12 and Inkscape 0.92.

    For animation, posing, rendering and processing the raw render stills I used: DS Pro 4.12, Iray renderer and Photoshop CC 2019. I also used Adobe Mixamo’s animations, user:rug’s SGApps plugins and user:mCasual’s Daz plugins inside DS Pro 4.12 while setting the scene up.

    For creating the background music I used: Apple GarageBand (latest builds on both iOS and MacOS version) and Fairlight (for Davinci Resolve 16).

    For rendering the video I used: Davinci Resolve 16 (with Davinci Fusion).

    Fox Renderfarm: What’s the most interesting part of the creation process?

    Toshan: The most interesting part would have to be putting together the initial storyboards, plotlines and the screenplay. As much as I like designing and creating stuff, I will always be a writer first. And it’s the time spent on putting pen to paper that really sticks with me more than anything else (including stylus to a Wacom pad).

    Fox Renderfarm: Who or what project inspires you the most in this industry?

    Toshan: There are quite a few people and past/present projects that fill me up with inspiration. Bioware (the original company and its members) for one, always gives me hope that even if one’s path doesn’t start with a computer engineering degree it can always lead to creating some great works that transcend generations.


    Another more recent addition to my “inspirer” list is Love, Death and Robots. In fact, this series has impressed me so much that I’ve started drafting and designing a few small animation segments in the same anthology format in hopes of getting it done sometime soon™ and putting it out on my channel for everyone to click on and spend a few minutes getting varying degrees (yea, nay or meh levels) of entertainment. And one positive point that I got going on for me here is that there will be no ‘Remember, remember the 10th of October’ deadline to misinterpret or fear anymore.

    (Love, Death and Robots)

    And though this next set may look like me going off in a tangent, the bands Dream Theater, Tool, Florence and the Machine, Tove Lo, Hans Zimmer, Rag’n’Bone Man…to name a few are very inspirational to me and my work. I kind of create and put together scenes, visuals, animations, and concepts from certain musical portions of some artists’ songs. I know there are clinical terms for “seeing” music, but l only like to say that they inspire me.

    Fox Renderfarm: What do you think the quality that will make a great artist greater? Any other things you want to share with CG enthusiasts?

    Toshan: The quality I feel that can push an artist to greater heights is to realize that there is always a new horizon to breach and that we should never get complacent with what we have achieved thus far. It’s my humble belief that perfection is just an illusion: worth pursuing but never truly achievable.

    It doesn’t matter if you’re just starting out or have ‘made it’ or are anywhere in between. The moment you as an artist start feeling you’re good enough and don’t need to prove yourself to anyone, especially prove it to yourself…that’s when you have peaked and there will only be one place to slide from there on.

    If you’re a CG artist (or of any kind), don’t let anyone ever make you think that your art is bad. We all start somewhere, so there are stages while we learn and stages while we get better. But we are always on the stage when we are learning something. And if you’re a CG consumer, then you’ll always have some new content or the other that will keep you entertained, so you’re good on that front!

    But I feel this is a great time to be alive for any CG enthusiast, mainly because of the huge influx of new CG content creators and the ever-expanding market with new CG creations that have blossomed in the recent decade.

    So I just want to finish by once again thanking the awesome Renderosity community for voting my entry into 2nd place, even though it was a last-ditch attempt to make the deadline. I promise that next time around, my anonymous submission for the next contest will be much better and will definitely be worthy of your vote!

    And also my heartfelt gratitude to Fox Renderfarm for their generosity in sponsoring this year’s Renderosity contests and for allowing me to say a few words in this interview. Thank you all for making this happen.

    Interview with Grand Prize Winner of Renderosity 2019 Animation Halloween Contest




    Renderosity 2019 Animation Halloween Contest, the fantastically creepy and creative CG Contest, which was held by Renderosity and sponsored by Fox Renderfarm. Many frightening but amazing artworks were submitted. We are glad to introduce Jared DuBois, the Grand Prize winner of this contest.

    “A long drive without any sleep can be detrimental to one’s mind. Without sleep, it can start to play tricks on them…”

    Late Night Drive by Jared DuBois

    Jared DuBois is a filmmaker and has been practicing his skills for many years. He has been supporting himself on freelance work since 2017. His freelance work has mostly been animation but his best work is done when he is on the set, behind the camera. He loves to work and collaborate with others.

    Animation Demo Reel 2019 by Jared DuBois

    Here’s the interview between Jared DuBois and Fox Renderfarm, talking about the creation process of his prize-winning film.

    Fox Renderfarm: Hi, Jared, would you please give a brief introduction about yourself?

    Jared: Hello! I am a 22-year-old filmmaker who very recently graduated from Emerson College in Boston. I have wanted to be a filmmaker since I was about 10 years old and I got my first camera so I have been working on that ever since.

    Fox Renderfarm: How do you feel about winning the Grand Prize in the Renderosity 2019 Animation Halloween Contest?

    Jared: Very excited! I now have a lot more tools to work with such as the Ipi motion capture studio pro version and the Fox Renderfarm. Hopefully, I utilize all of these tools to their fullest and make something truly special.

    Fox Renderfarm: What’s your inspiration for the film? Technically and visually, what is your favorite part of this film?

    Jared: My inspiration for this film is from an experience I had not too long ago. I was working as a production assistant on a film and of course, film shoots usually go longer than 12 hours they say you will be working. So after about 14-16 hours of work, it was late and I was extremely tired and on my way home from work I began to hallucinate things on the road such as the roads not going where they actually were and even a weird monster. It’s a wonder I didn't crash before I decided to pull over and rest. I wanted to convey that fear of not knowing what is real while behind the wheel of a car since it is a time when you are very vulnerable. Technically and visually my favorite part of the film is probably the explosion at the end, I love contrasting colors and the bright orange contrasted against the dark blue of the night is something I believe to be visually appealing.

    Fox Renderfarm: From the rising of the idea to the final render, could you tell us the creation process of this film?

    Jared: The process for me was to get a basic idea of how I wanted the film to look. I figured that a trucker would be a better idea since with the idea of trucker for me at least comes with long roads with nobody on them. Down south kind of stuff where its mostly just roads and long dry grass. After that I attempted to fine tune the colors and build the set which was fairly easy considering it was just a road, some grass, and a sky. The next step was to create the illusion of movement. For about 80% of the shots the truck isn't actually moving and it’s the road and everything else that is moving instead. I did this because it is a lot easier to animate characters if they aren't constantly running away from you. The next step was to just to come up with a basic idea of where I wanted the story to go, and then animate it. I usually set up all the cameras then animate it so I don't end up wasting any time in the animation phase on things that won’t show up in the camera. Then I animate it and render, do that sound design, and that's about it!

    Fox Renderfarm: For this is a Halloween creation, what elements in the film or what techniques you used to achieve the scary feeling of the film?

    Jared: I used the tried and true method of slow zooms, closeups, and showing as little of the monster as I could. I also of course made sure the main character was alone and I attempted to create a mystery on if the monster was real or not. Towards the end, you can see when the steering wheel spins the monster is no longer there. I love small things like that which help to drive mystery in a story, even one as short as a minute.

    Fox Renderfarm: About the details, the lighting design and the fire after accident give the film an overwhelmingly nervous atmosphere, could you introduce a bit about the creation of these two? How did you make them?

    Jared: The fire was a particle that was meant to be used on thermite grenades in a video game. I simply took that and applied it alongside some dirt particles, explosion particles, and tada you get what you see in the final product. The lighting design was something that wasn't that hard to think of either. Mostly I did so towards the start of production, I knew I wanted the truck to go up in flames and so to compliment that I gave the rest of the scene a nice dark blue tint to it. That way the fire and the light from that fire would create an entirely different scene and stand out more. I find that the brain remembers things by color and even now when I think back on my work the things I remember are a blue first half and an orange second half.

    Fox Renderfarm: How long did it take to finish the work?

    Jared: This project took from concept to finish about a week of work. The character being sat down for a majority of it made animation fairly easier than normal.

    Fox Renderfarm: What software, renderers, plugins did you use in this work?

    Jared: For the most part I stayed within my main animation software, Source Filmmaker. The only other thing that I really used was Adobe Premiere with a Magic Bullet Looks plugin.

    Fox Renderfarm: What’s the most unforgettable and interesting part of the creation process?

    Jared: For me, the most interesting thing was how the tension of a contest changes my work. Usually, the only person who's opinion on my work really matters is the one employing me, however now I had to be more carefully considering my audience, the contest rules, and how readable my video is. Working with these made the process a lot more interesting to me as it does bring me out of my comfort zone and forces me to work a lot smarter.

    Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?

    Jared: One challenge that I did encounter was "how do I make a horror story in such a short time period?". For me, horror is about slow builds, characters, and tension, all of which is difficult to build within a minute or so. A horror to me relies on you liking or at least being invested in the characters so you don't want them to die. To get around this I took a more video game development styled approach. A silent protagonist who is easy to sympathize with. All we know about this character is that he is doing an honest job and that he is likely has over-worked due to the fact that he is so very clearly tired. These traits are very relatable to a lot of people so it's easy to sympathize with this character right off the bat. Now, of course, I couldn't do a slow build but I did try to build up the horror as much as I could. I believe I was fairly successful.

    Fox Renderfarm: How do you like Halloween? Does Halloween often give you some creation inspiration?

    Jared: I love Halloween, it's my favorite holiday thematically. There is just so much more storytelling potential with it than there is say something like Christmas. A Halloween story doesn't need to be about Halloween either, it can just be a horror story and its perfect. I get very inspired by the Halloween season, the falling leaves and the cooling temperatures bring back memories of childhood, walking through the streets in a costume that I could barely breathe out of and demanding free candy from strangers. Not to mention other people coming up with creations around the same time it all makes for a beautifully disgusting season and I can't wait for next year.

    Fox Renderfarm: What’s the most unforgettable costume that you’ve ever dressed? Who or what would you like to dress as for the next Halloween?

    Jared: The most unforgettable costume I have ever gone as? Well one year I designed my own costume that was just a bunch of black clothing with glow sticks sewn into it to give the illusion of a stick man. This was something way back like when I was 10, I know its a very common thing now but when I was little it was cool to me! Next Halloween, assuming I manage to get any kinda money I think going as Godzilla would be pretty cool. Godzilla has always been a passion of mine so going as him would be pretty amazing.

    Fox Renderfarm: Could you recall your first encounter with CG?

    Jared: My first encounter with CG... Hm that goes way back, I was born in 1997 so I have grown up with CG films my entire life but if I had to guess it'd probably be the original Toy Story but I’m not entirely sure about that. To me, as 3 years old, I’m sure I wasn't able to appreciate all the work that went into making it and just saw it as another kind of cartoon. Of course, now is a lot different and I really get amazed by GC. Kinda weird how it went from uninteresting to fantastical as I got older, surely that's supposed to be reversed right?

    Toy Story

    Fox Renderfarm: When did you step into the 3D artist career? What made you decide to pursue this career?

    Jared: Ever since I was young I wanted to be a filmmaker, I loved making little movies whenever I could. There was an issue though, growing up in Rhode Island, there really wasn't anybody around me who shared my interests, so if I wanted to make anything I would have to do it by myself. The only way I could do that was through animation and thus I tried using a little program called Pivot which was very very basic but also very easy to understand. Another thing that helped me get into the work of animation was somebody named Kitty0706 or Colin Wyckoff. His content was amazing and my dream was to get to meet him someday and that dream kept me interested in making animations. He used Garrysmod for his animations so I figured the best way to do things would be to get into a program called Source Filmmaker which was released in 2012. Ever since then I have been trying to make content with it and learning all of it in and out. Sadly Colin passed away in 2015 due to leukemia but I still treat my work as if I would be making something good enough to impress even him.

    Colin Wyckoff’s works

    Fox Renderfarm: Who or what project inspires you the most in this industry?

    Jared: I am a big fan of Brad Bird's animated films however my biggest inspirations are mostly themes and ideas less so specific people. Something that has been a huge inspiration on how I do horror is a game called "Darkwood", it’s just fantastic and amazing use of horror to its full potential.

    Brad Bird's films

    Video game: Darkwood

    Fox Renderfarm: As an outstanding 3D artist, what do you think the quality that will make a great artist greater? What do you do to enhance your professional skills?

    Jared: First of all, thank you for the compliment and second a quality that would make a great artist greater would probably an ambition to improve constantly. For me I’m very pessimistic, I tend to hate just about everything I make and my hope is that someday I will make something that I don't hate. That's a factor that keeps me going, the idea that maybe someday I’ll make something that I myself would enjoy but until we get there I just gotta keep practicing. To enhance my skills I usually take on a project that is WAY outside my current abilities and I won’t stop till it's done. By the end, I am guaranteed to have learned something new even if the final product isn't very good.

    Fox Renderfarm: Any other things you want to share with CG enthusiasts?

    Jared: Am I allowed to plug my stuff here? If so you can find me on YouTube at Sparkiegames or on twitter @sparkie237 other than that I would say to keep trying things outside your comfort zone. If you have a wild or stupid idea, write it down and do something with it. Even if you cannot realize it fully, go and try it because I guarantee you will learn something along the way.

    Interview With Gary S. Kennedy, The 2nd Winner In Animation Category Of Renderosity 2018 Holiday Contest

    Interview With Gary S. Kennedy, The 2nd Winner In Animation Category Of Renderosity 2018 Holiday Contest


    CG Challenges

    Gary S. Kennedy

    Besides the 3D category, our render farm also sponsors the animation category of Renderosity 2018 Holiday Contest. Welcome Gary to have an interview on Fox Renderfarm, the 2nd winner in the animation category, thanks so much for your time.

    Fox Renderfarm: Hi Gary, would you please give a brief introduction about yourself?

    Gary S. Kennedy:  I'm a retired chemical engineer who has used a slide rule.  My primary hobby is short computer 3D animations.

    Fox Renderfarm: So are you currently working as a CG artist?

    Gary S. Kennedy: I didn't.  Just a hobbyist.

    Fox Renderfarm: Did you still remember your first CG work, how does it look like?

    Gary S. Kennedy: Probably something in Bryce/Poser, maybe an NVIATWAS.

    Fox Renderfarm: How did you know the Renderosity Contest?

    Gary S. Kennedy: I've been a member of the Renderosity community for many years.  I'm not a modeler, I primarily purchase Poser format figures and props since they load seamlessly into Carrara Pro 8.5, my main software for animation.  Renderosity is the best source of such content, with great modelers who sell their products for very affordable prices.

    Fox Renderfarm: Haha, you are not the first one to give it a high appreciation. About your work, what inspired you to come out with the idea of making "A Christmas Caper"?

    Gary S. Kennedy: The contest was titled "The Ghosts of Christmas Past" which brought to mind the great Dickens' story "A Christmas Carol".  The animation is sort of a parody of that.

    Fox Renderfarm: As a hobbyist, did you meet any difficulties when creating this work? If yes, how did you solve it?

    Gary S. Kennedy: I participate in the 48 Hour Film contest here in Houston, which requires a 5 minute video (most are live action) in two days, starting with an assigned character (name & occupation) and prop, and a randomly drawn genre (about twenty total - comedy, western, noir, etc.)  Two days is very little time for a five-minute animation, there is no time for re-thinking or re-anything.  In this contest, I had a month or more, so the problem was not time, but discarding ideas which were too complicated, e.g. ghosts as in the Dickens' story.

    Fox Renderfarm: Yes, that’s really a great difficulty, like what to do and how to do at the begging, it is very important. Beside the Renderosity holiday contest, did you participate in any other CG competition?

    Gary S. Kennedy: Yes, as I participated in the 48 Hour Film contest in Houston I have said above.

    Fox Renderfarm:  Anything else you would like to add or say?

    Gary S. Kennedy: Computer animation is a very engrossing activity, I recommend it.  The good news is you have complete control over every detail.  The bad news is you have complete control over every detail.  Here is the animation, "A Christmas Caper".

    Interview With Brian Beaudry, The 1st Winner In Renderosity 2018 Animation Holiday Contest

    Interview With Brian Beaudry, The 1st Winner In Renderosity 2018 Animation Holiday Contest


    CG Challenges

    Brian Beaudry

    Glad to have an interview with Brian Beaudry, the 1st place winner in Renderosity 2018 Animation Holiday Contest, here is the detail we want to share for everyone, to know more about a good animation hobbyist.

    Fox Renderfarm: Hi Brian, congratulation to win the 1st place! Would you please give a brief introduction about yourself?

    Brian Beaudry: Yes,my name is Brian Beaudry and I am honored to have won the Renderosity 2018 Animation Holiday Contest.  I am a full-time Musician and work in many local bands and nursing homes entertaining people of all ages. Before music, I worked as an Airbrush Artist painting T-shirts, murals, and paintings. I started working in computer art and animation as a hobby about 20 years ago.

    Fox Renderfarm: Wow, very interesting experience. So how did you make the decision to step into the animation industry?

    Brian Beaudry: Being an Artist is relaxing and a very fulfilling hobby. I started working in still 3d pictures and worked my way into animations. Being able to bring my characters to life on screen in the comfort of my own home is Amazing. I have learned to work with many 3d software packages.

    Fox Renderfarm: That’s awesome! Did you still remember your first work, how does it look like?

    Brian Beaudry: My first programs were Bryce and Ray Dream 3d back in 1996. I was working as an Airbrush artist at the time and made some simple still shots for a Cd cover I was working on at the time. Many years passed and about 9 years ago I started back at 3d artwork on the computer.

    Fox Renderfarm: I see, so how did you know the Renderosity's contest?

    Brian Beaudry: In 2011 I entered my first Renderosity animation contest after finding the forum page and discovering the contest. That year I took 3rd place. I entered the next 2 years taking 2nd and then finally 1st place. During my first years of the contest, I used Vue for my Animations and put the frames together in After Effects. I found Vue to be very slow for rendering and did not enter again until this year. I changed my Animation program to Iclone 7 which handles pbr rendering and improved my rendering speeds by leaps and bounds. Over the years since my last contest I learned many new tricks which helped make the Movie I made this year that won the contest. I designed the main character in Zbrush and textured him in Substance painter. I have collected some great motion captures over the years and assigned them to my character in Iclone.

    Fox Renderfarm: Sounds great! You really love animation, you worth to have the prizes. Can you show us your work that won the place in this contest?

    Brian Beaudry: I have uploaded a copy of my movie.

    Fox Renderfarm: Good for you! Therefore, what inspired you to come out the idea of making this work? Also, what software, renderers, plugins you used in this work?

    Brian Beaudry: The contest theme was the ghosts of Christmas past. My idea was to bring life to an old room using magic. My main character is the Armored Knight. The Idea was the magical Christmas Fairies would bring the old room back to life. The Fairies would come down the chimney and everything they passed would be restored. There were old lights being turned on, the once warm fireplace being re-lit, and of course the suit of armor coming to life. I also wrote the song for this animation called “Christmas Fairies” using a Yamaha Mx-61 keyboard and Sonar recording program.

    Fox Renderfarm: Fantastic idea! Did you use Fox Renderfarm service previously? If yes, would you share your ideas about us?

    Brian Beaudry: I have never used Fox Renderfarm, but now having some credits I look Forward to using it to help me in future projects.

    Fox Renderfarm: Thanks, hope our render farm can satisfy you. Anything else you would like to add or say?

    Brian Beaudry: I hope in the near future to start work on some videos for some of my original music. Thank you for your time and I hope you enjoy my Movie ”Ghosts of Christmas Past”.

    '' this is my animation on youtube.

    '' -my music website

    Interview With Morrigan Flebotte, The 1st Winner In 3D Category Of Renderosity 2018 Holiday Contest

    Interview With Morrigan Flebotte, The 1st Winner In 3D Category Of Renderosity 2018 Holiday Contest



    Fox Renderfarm

    Last week, we had a chance to have an interview with Morrigan, the 1st place in 3D Category of 2018 Holiday Contest on Renderosity, which is sponsored by Fox Renderfarm, here is the detailed content as below.

    Fox Renderfarm: Hi Morrigan, would you please give a brief introduction about yourself?

    Morrigan Flebotte:  I am a middle-aged mother of four school-age children living in the countryside of Alberta, Canada.  Which, I suppose, shows that art can pop up just about anywhere!

    Fox Renderfarm: So pride of you, are you currently working as a CG artist?

    Morrigan Flebotte:  No, I am a hobbyist.  I have a part-time job as a bank teller, but CG art is my current creative escape, along with writing.  It would be amazing if this was a job; there aren’t many around here!

    Fox Renderfarm: How did you make the decision to step into the CG industry?

    Morrigan Flebotte: A friend I write with said to me, “Hey, there is this program called Daz – you can make 3D art, and it’s free!”  I liked the idea, because children couldn’t tip it, spill it, or rip it, and it didn’t take up much room.

    Fox Renderfarm: Thanks your friend to bring you into the CG world. Did you still remember your first CG work, how does it look like?

    Morrigan Flebotte:  It wasn’t too bad, actually – I think if it had been really terrible, I might have been discouraged.  I am always tempted to go back and ‘fix’ things once I have learned a new technique.

    Fox Renderfarm: Great!  How did you know the Renderosity 3D contest?

    Morrigan Flebotte:  Renderosity is where I put most of my art up for comments, and I like to shop there.  It has a friendly, comfortable feel to the website, so I sort of settled in.  I won the Christmas Contest last year... I wanted to see if it was possible to win again.

    Fox Renderfarm: Wish you win it again! What inspired you to come out the idea of making most of your works?

    Morrigan Flebotte: I like to tell stories, and so most of my pictures are simply a piece of the story I wanted to tell, to evoke a specific idea or feeling.

    Fox Renderfarm: This is a good habit. What's your favourite 3d software, renderers, plugins? Why?

    Morrigan Flebotte:  I use Daz3D because it was free, which made it accessible to someone with no background in 3D graphics.  I use the 3Delight renderer because I appreciate the control of lights, and because the results have a more painterly quality.  I have tried reality-based renderers, and I find them very technical and cumbersome to use.  Also, I don’t want to make a poor imitation of reality.

    Fox Renderfarm: Did you participate in any other CG competition besides Renderosity Contest?

    Morrigan Flebotte:  I have participated in a few previous Renderosity Contests (Hallowe’en one year, and a Beauty Show styled one), and I have won 3 of them (Christmas 2017 and 2018, and the Valentine’s Day 2018).  The Valentine’s Day one was funny – I entered just because I wanted to win a t-shirt!

    Fox Renderfarm: Really Cool! Would you please share your ideas for winning the 1st place in the 2018 Holiday Contest on Renderosity?

    Morrigan Flebotte:  I’m sorry – do you mean how do I feel about winning, or about the picture?  I was very excited to win – my husband saw the notice first, but didn’t tell me.

    Fox Renderfarm: Anything else you would like to add or say?

    Morrigan Flebotte: This is the most I’ve talked about myself in years, I would like to say I am very grateful that Renderosity has provided not just a store, but a platform for 3D artists.  The contests have encouraged me a great deal, and having access to new services and software will hopefully aid me in growing my skills.

    Fox Renderfarm: Yes, Renderosity is really a good platform, as the leading render farm in the CG industry, Fox Renderfarm is highly appreciated in sponsor these platforms, hope it to help more and more persons to like CG industry, thanks for your time.

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