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  • NEWS CENTER

    SIGGRAPH Asia 2021 Successfully Concluded Its Very First Hybrid Edition in Tokyo, Japan

    2021-12-25

    Trending

    SIGGRAPH

    Over 3,000 attendees from 41 countries and regions attended the physical event in Tokyo, Japan, as well as virtually. SIGGRAPH Asia 2021 inspires conversations about the future of computer graphics and interactive techniques with heavyweights from Sony, Akili Interactive, BANDAI NAMCO Studios, Weta Digital, DNEG, Kamizake Douga, MacLean Visual Effects, Sola Digital Arts, SQUARE ENIX, Toei Animation, Ubisoft & more. Artists and creators were presented with various awards in recognition of their top-notched works at SIGGRAPH Asia 2021.!SIGGRAPH Asia 2021 - Registration - TIF Lobby GalleryCongratulations to all the winners and thanks to everyone at SIGGRAPH Asia 2021. As the long-term partner of SIGGRAPH Asia, Fox Renderfarm wishes Siggraph Asia a better Computer Animation Festival in 2022!!2021 Closing & 2022 Opening Session - SIGGRAPH AsiaTokyo, Japan, 22 December 2021 – This year’s edition of SIGGRAPH Asia, themed ‘LIVE!’, marked the very first hybrid edition in ACM SIGGRAPH’s history. SIGGRAPH Asia 2021 overcame all obstacles and challenges amidst Covid-19, and successfully concluded its live program at the Tokyo International Forum in Japan. Held from 14 – 17 December 2021, the event reunited over 3,000 attendees from 41 countries and regions. The onsite event was held in compliance to the Covid-19 regulations from the government, local authorities, and the exhibition industry, ensuring the safety and well-being of all in-person attendees.!SIGGRAPH Asia 2021 - Opening + Keynotes - TIF Hall C + Online“Despite a lack of clarity as to what lies ahead due to COVID-19, we decided in summer of this year to conduct the very first hybrid SIGGRAPH Asia,” said Shuzo John Shiota, Conference Chair of SIGGRAPH Asia 2021 & CEO, Polygon Pictures Inc. “It turned out to be a massive undertaking, and COVID continued to obstruct our progress. Against adverse conditions, we were able to create an illustrious conference, providing great insights into the current world of computer graphics and interactive techniques, as well as rekindling the SIGGRAPH and SIGGRAPH Asia communal spirit, both online and onsite. I’d like to extend my heartfelt gratitude to all who have contributed to this enormous undertaking”.“I am extremely proud of what the SIGGRAPH Asia 2021 team has achieved this year, pulling off an incredible show onsite and online. The feedback from the global Computer Graphics community has been very positive, reaffirming our stand to continue holding the hybrid event despite the many curve balls being thrown at us due to Covid-19. It’s amazing how this industry is so closely knit and supportive of one another. We look forward to creating an even larger reunion for the CG industry next year in Daegu, South Korea!” added Prakash Ramajillu, SIGGRAPH Asia Chief Staff Executive & Division Director (Technology, DigitalMedia, Entertainment & Mobility), Koelnmesse Pte Ltd.A diverse range of conference program sessionsClose to 130 speakers presented at the conference in-person and around 400 presenters joined the virtual platform to discuss the latest industry developments and future of the computer graphics and interactive techniques industry. The exciting line-up featured distinguished keynote speakers such as Toru Katsumoto, Executive Deputy President and CTO at Sony Group Corporation, and Matt Omernick, Co-Founder and Chief Creative Officer at Akili Interactive. Toru Katsumotos session on Creativity x Technology - How to fill the world with emotion brought us through the history of innovation in the creative industry and discussed possibilities enabled by technology made available to creators in the fields of music, movies and games. Matt Omernicks session on Video Games as Medicine dived into how Digital Therapeutic products like EndearvorRx are changing the face of medicine, and how cognitive health and entertainment will live harmoniously together in the future.Other highlights from the conference included the Featured Sessions program which invited industry figureheads such as Bandai Namco Studios, Weta Digital, DNEG, DNEG Animation, Kamizake Douga, MacLean Visual Effects, Sola Digital Arts, Sony Pictures Animation, Sony Pictures Imageworks, SQUARE ENIX, Toei Animation, Ubisoft Divertissements, giving the community exclusive insights on the remarkable VFX works behind films like Dune, Shang Chi and the Legend of the Ten Rings, Blade Runner, Apple TV's Foundation series, The Mitchells vs. The Machines, Wish Dragon, Ron's Gone Wrong, which are available on-demand on the virtual platform.!SIGGRAPH Asia 2021 - Technical Papers - TIF Hall B5 + OnlineThe Technical Papers program continues to be the anchor program of SIGGRAPH Asia and showcased 94 specially curated papers. The Technical Papers at SIGGRAPH Asia 2021 adhere to the highest scientific standards and are chosen through a rigorous and highly refined peer-review process. This year, SIGGRAPH Asia had most of the presenters beamed onsite at the Tokyo International Forum, to take on live questions from the local and online attendees.The Trade Exhibition featured close to 30 virtual and onsite exhibitors showcasing the latest developments in hardware and software applications in the Computer Graphics and Interactive Techniques space. Companies and brands include FORUM8, IMAGICA GROUP, Digital Hollywood University, KONICA MINOLTA, Amazon Web Services, BANDAI NAMCO, Carpe Diem Solutions, CyberAgent, ELSA Japan, Houdini SideFX, Huawei Russian Research Institute, NVIDIA, NHK Art, iPresence and SkyVision. iPresence created a virtual SIGGRAPH Asia 2021 exhibition tour, which allows remote attendees to travel into the exhibition hall from anywhere around the world. Experience it today!!SIGGRAPH Asia 2021 - Trade Exhibition - TIF Hall EExhibitor Talks covered technical topics such as using Houdini in medical product design and medical visualization; digital content creation on AWS; IMAGICA GROUP and Tokyo University of Agriculture and Technology’s R&D on video content creation for their innovative displays on how to provide viewers with visual experiences; and NTT Human Informatics Laboratories sharing of the cutting-edge Tokyo Olympics 2020 project and the world of live entertainment in the Metaverse era.!SIGGRAPH Asia 2021 - Exhibitor Talks - TIF G409 - OnlineThe Experience Hall, held in the same venue as the Trade Exhibition, encompasses the Art Gallery, Emerging Technologies and XR showcases. In the Art Gallery, 15 cutting-edge works were selected from 147 submissions around the world, addressing questions of what the rituals, behaviors and modes of the future will look like in light of the Covid-19 pandemic. The Art Gallery Curation Committee also hosted a gallery tour for the Japanese audience during the exhibition days. Additionally, Art Gallery talks were held virtually to discuss the future of art and the role of art gallery in the face of new factors such as the pandemic and NFTs.!SIGGRAPH Asia 2021 - Art Gallery - TIF Hall E - OnlineThe Emerging Technologies program, themed Awaken Our Bodies, showcased 19 exhibits onsite and online which included novel and high-quality 3D projection mapping technologies, haptic interfaces, robotic avatars and virtual humans, input interfaces, music experiences, and VR experiences with novel sensations like wet, temperature, wind, and scent. Live demonstrations and Q&A sessions took place concurrently for both onsite and online delegates.!SIGGRAPH Asia 2021 - Emerging Technologies - TIF Hall E - OnlineAttendees explored the XR program to discover 19 immersive technologies and experiences such as Dislocation, which examined the internal processes that develop during a dislocation and offers a visual depiction of a person forced into extreme circumstances. Another interesting XR showcase was the Dementia Eyes a mobile AR experience which simulates the visual symptoms of senile dementia based on pathology and medical workers experience with patients. Live demonstrations and Q&A sessions took place concurrently for both onsite and online delegates.!SIGGRAPH Asia 2021 - XR - TIF Hall E - OnlineLive drawing performances and CG Production Meetup also took place at the Experience Hall Talk Stage, in the Experience Hall. The live drawing performances by BANDAI NAMCO Studios, Ubisoft Entertainment, SQUARE ENIX and SAFEHOUSE were spectacular and had overwhelming attendance onsite. These live performances were recorded and will be uploaded onto the virtual platform for the online attendees. CG Production Meetup featured 48 companies from the Games, Interactive Techniques, Computer Graphics and Animation space, and attracted over 300 students for the 2 sessions on 15 and 16 December 2021.!SIGGRAPH Asia 2021 - Games Live Drawing - TIF Hall E!SIGGRAPH Asia 2021 - CG Production Meetup - TIF Hall EReal-Time Live!, a showcase of virtual technologies demonstrated live in front of our onsite and online attendees, wrapped up SIGGRAPH Asia 2021. As a part of the hybrid event, five local presenters showcased their demonstration on stage at Tokyo International Forum, while the other four livestreamed their demonstrations.!SIGGRAPH Asia 2021 - Game Gallery - TIF Hall E!SIGGRAPH Asia 2021 - Posters - TIF Hall EArtists and Creators Recognized at SIGGRAPH Asia 2021 – Awards!SIGGRAPH Asia 2021 - Computer Animation Festival - TIF + Online!SIGGRAPH Asia 2021 - Online Zoon SessionsSIGGRAPH Asia 2021 presented the following artists and creators with various awards in recognition of their top-notched works:The winners for Real-Time Live! are:§ BEST IN SHOW: CodeMiko: An Interactive Vtuber Experience, Presenter: CodeMiko, codemiko project, LLC, USA§ PEOPLES CHOICE: Fencing Tracking and Visualization System, Presenters: Yuya Hanai, Daito Manabe, Kyle McDonald, Satoshi Horii, Futa Kera, Kisaku Tanaka, Motoi IshibashiThe Computer Animation Festival honored the top talents in animation:§ BEST IN SHOW: Twenty Something (USA), Director: Aphton CorbinTwenty Something & Nona | Official Trailer § BEST STUDENT PROJECT: Le Retour des Vagues (France), Directors: Manon Cansell, Alejandra Guevara Cervera, Edward Kurchevsky, Francisco Moutinho de Magalhães, Hortense MarianLe Retour des Vagues | Trailer § BEST STUDENT PROJECT: Les larmes de la Seine (France), Directors: Yanis Belaid, Eliott Benard, Nicolas Mayeur, Etienne Moulin, Hadrien Pinot, Lisa Vicente, Philippine Singer, Alice LetailleurLes larmes de la Seine | Trailer § JURY SPECIAL: Only a Child (United Kingdom, Switzerland), Director: Simone GiampaoloOnly a Child The Emerging Technologies program will also be announcing their winner for the ‘Best Online Demonstration Award’ soon. Registration may be closed, but the virtual platform remains open and accessible to attendees to watch the on-demand content till 11 March 2022. Next year’s edition, SIGGRAPH Asia 2022, will be held at EXCO, Daegu, South Korea, from 6 - 9 December 2022. Visit http://sa2022.siggraph.org for more details.!SIGGRAPH Asia 2021 - Closing of 2021, SACAG Chair, Opening of 2022


    Fox Renderfarm Looks Forward to E-meeting You at SIGGRAPH 2021

    2021-07-28

    Trending

    SIGGRAPH

    SIGGRAPH 2021 is the premier conference for computer graphics and interactive techniques worldwide. As an exchange of knowledge, a source of entertainment, and an opportunity for recognition, SIGGRAPH 2021 continues to serve the community as a place to proudly share passions and celebrate contributions.Fox Renderfarm will exhibit at SIGGRAPH and we would like to invite you to our virtual booth for free! SIGGRAPH 2021 will take place on August 9 - 13, and include over 80 exhibitors, exhibitor sessions and more. - Conference: 9-13 August- Exhibition: 10-12 August- Booth Number: 6898Fox Renderfarm’s specific guest code is RAY21 for free basic registration at the show – You can also use this code to upgrade your registration from Basic to Enhanced or the Ultimate registration level.Click here to begin registration!!SIGGRAPH 2021As a SIGGRAPH 2021 registered attendee, you'll experience live events and "can't miss" scheduled sessions throughout the week of 9-13 August. Additionally, you'll have the opportunity to explore on-demand content at your convenience starting 2 August. You can visit the SIGGRAPH website: https://s2021.siggraph.org/, to have a regular basis for SIGGRAPH 2021 content and programming updates.Fox Renderfarm is looking forward to seeing you at SIGGRAPH 2021 online!


    Fox Renderfarm will E-Meet You @ SIGGRAPH 2020

    2020-07-27

    Fox Renderfarm News

    SIGGRAPH

    The SIGGRAPH 2020 Virtual Conference begins on August 17th and registration is now open! As the long-term partner and sponsor of SIGGRAPH, Fox Renderfarm is excited to exhibit at SIGGRAPH 2020 Virtual Conference from August 24th to 28th and we would like to invite you to the virtual exhibition and visit our Virtual Booth 739 to learn more about our latest development! Our company-specific guest code is SHENZHEN20, which is for a free basic registration at the show – You can also use this code to upgrade your registration from Basic to Enhanced or the Ultimate registration level, and you will also receive $50 off from any other type of upgraded registration. Click here to begin registration! Experience this year’s top advancements in computer graphics and interactive techniques from the comfort of your home or office.Including over 80 exhibitors, exhibitor sessions and more, SIGGRAPH 2020 will give you the chance to explore the latest innovations in your field and connect with a global community of creators and thought-leaders. Beginning 17 August, on-demand content will be available. This will allow exploration, learning, and the opportunity for participants to review presentations in advance of interactive sessions with contributors beginning 24 August. Additionally, 24–28 August will include other various “can’t miss” scheduled sessions. For the convenience of participants, on-demand content will continue to be available for viewing through 27 October.To check out all the details of SIGGRAPH 2020 by visiting the website and be sure to e-visit us at SIGGRAPH 2020: https://s2020.siggraph.org/.We are looking forward to e-meeting you at SIGGRAPH 2020!


    Big Shots Here!Fox Renderfarm @ SIGGRAPH 2019

    2019-08-09

    Fox News

    SIGGRAPH

    From 28 July to 1 Aug, SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm is honored to be one of the sponsors and would continually support the world's biggest computer graphics conference.!Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-2Fox Renderfarm is one of the leading cloud render farms in the industry. Fox Renderfarm's world class professional cloud rendering solutions and tailor-made elastic large scale render pipeline with our professional services and industry-leading innovations, serving leading special effects, animation, architectural and entertainment industry around the world. !Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-4 !Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-3In SIGGRAPH 2019, Fox Renderfarm had great conversations with visitors from the United States, Canada, Japan, France, Brazil, China and more.!Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-7 !Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-6 !Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-8!Big Shot’s Here!Fox Renderfarm @ SIGGRAPH 2019-10Fox Renderfarm has interviewed so many cool people, from honored guest in SIGGRAPH to R&D Postdoctoral Associate in Disney Research Los Angeles, from environment artist devoted to his original project to visual effects supervisor of Green Book and so forth.Here’s the trailer of Fox Renderfarm’s exclusive interviews, please stay tuned with Fox Renderfarm, and more exclusive interviews will be released soon.Moreover, Fox Renderfarm also sponsored Shenzhen & Los Angeles Chapters Meet-up on 29 July, to initiate relationships for future opportunities and partnerships for all members.!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019Fox Renderfarm is happy to help CG creators and scientists recharge and refuel for the year ahead. See you next year in Washington for SIGGRAPH 2020!


    Interview With The Volunteers Of SIGGRAPH 2019

    2019-08-02

    Fox Talk

    Cloud Rendering Farm

    On 31 July - 1 Aug, Fox Renderfarm was exhibiting at SIGGRAPH 2019. During the exhibition, we had an interview with two passionate volunteers of SIGGRAPH 2019, Ellie Metzelaar and David Eagan. As the representatives of CG enthusiasts, they shared the experience of their CG works and the evaluation of Fox Renderfarm.!Interview With The Volunteers Of SIGGRAPH 2019 Fox Renderfarm: Have you ever heard of Fox Renderfarm?Ellie: Yes, I have, actually. I was working with a team on a short film, and we were rendering on the personal computers, and we realized that we wouldn't finish the rendering with our own computers on time. So we actually, one of the people in my team, he used Fox Renderfarm, and we actually used it to finish the project on time for the deadline. So, thank you!David: Fox Renderfarm provided students at SIGGRAPH with free rendering time and service, so with a few projects that I wanna use to render on their service. Fox Renderfarm: Will you recommend Fox Renderfarm to your friends?Ellie: Yes, if you don’t have a very expensive computer, or your expensive computers aren’t gonna finish things on time. I will definitely recommend. It’s crucial to get your renders done on time.David: We don’t all have supercomputers or renderfarms at disposal. !Ellie Metzelaar and David EaganHere’s the interview between Fox Renderfarm and two volunteers.Check here and know more about them. Ellie’s demo reel: http://elliemetz.com/David’s demo reel: https://www.youtube.com/watch?v=xQY4hv8ttSo


    Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019

    2019-07-31

    Trending

    VFX

    On 29 July, Shenzhen & Los Angeles Chapters Meet-up, sponsored by Fox Renderfarm, was held in ACM SIGGRAPH Theater in Los Angeles.Members of the Los Angeles and Shenzhen ACM SIGGRAPH Chapters met to discuss common interests and goals. Los Angeles ACM SIGGRAPH and Shenzhen ACM SIGGRAPH hosted the afternoon meet up with presentations by selected members of both chapters. The presentations were introduced and moderated by the two Chapter Chairs: Ed Lantz from Vortex Immersion Media, Los Angeles; and Rick Xu, Chair of Shenzhen Chapter of ACM SIGGRAPH.The presentations were from each chapter providing their unique expertise in each of those areas. This included Greg Downing, XREZ, speaking on Photogrammetry; Raymond McIntyre Jr., VFX Supervisor and President on Pixel Magic, VFX Supervisor and Producer for ABC, and Netflix; Jelo Wang, FACEGOOD Technology, speaking on Facial Capture; Kenneth Sung, Jadason Technology, speaking on China CG market; and Shuo Huang, Dagong Technology, speaking on Restoration&Enhancement with AI in Film and TV Works.!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (2) !Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (1)!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (3) !Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (4)!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (8)!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (13) !Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (14)!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (15)!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (16) !Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (10) Fox Renderfarm is honored to initiated relationships for future opportunities and partnerships for all members.!Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (9) !Shenzhen & Los Angeles Chapters Meetup In SIGGRAPH 2019 (7)More details: https://la-siggraph.org/events/title/shenzhen-los-angeles-chapters-meet-2019


    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!

    2019-07-03

    Fox News

    Cloud Rendering Farm

    Free Exhibits pass with our compliments.Register now! Get a complimentary Exhibits pass with this code: SHENZHEN19.We're proud to be exhibiting at SIGGRAPH 2019, from 28 July to 1 August, in Los Angeles.To visit us at booth 1049 and see more from Fox Renderfarm.Fox Renderfarm has an outstanding team with over 20 years' experience in CG industry. Team members are from Disney, Lucasfilm, Dreamworks, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries and regions, including two Oscar winners. In 2015, Fox Renderfarm formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services.!SIGGRAPH-2019-Fox-Renderfarm-Will-See-You-In-Los-AngelesLooking forward to meeting you!Please contact us for appointments: Director of Client Relations Gordon Shaw +86 185 8159 3969 gordon@foxrenderfarm.com!SIGGRAPH-2019-Fox-Renderfarm-Will-See-You-In-Los-Angeles Recharge and reboot at SIGGRAPH 2019, as multifaceted as you are—featuring global innovators who are changing what’s possible in computer graphics, animation, VR, Gaming, and Emerging Technologies.The can’t-miss SIGGRAPH Computer Animation Festival presents the world’s most innovative flat screen and virtual experiences, and Production Sessions and Courses reveal the latest computer graphics techniques around. Plus, at the exhibition, you'll get to see cutting-edge software and hardware in action.SIGGRAPH 2019 website:https://s2019.siggraph.org/


    SIGGRAPH ASIA 2018 | Fox Renderfarm, Not Only A Render Farm

    SIGGRAPH ASIA 2018 | Fox Renderfarm, Not Only A Render Farm

    2018-12-04

    Fox Renderfarm News

    SIGGRAPH

    On 4-7 December 2018, SIGGRAPH Asia 2018 are helding in Tokyo, Japan. The annual SIGGRAPH Computer Graphics and Interactive Technology Conference and Exhibition is the premier event for academia, industry and the arts. Companies from all over the world will showcase cutting-edge technologies related to the computer graphics industry.This year's SIGGRAPH Asia will feature "Crossover" as a theme to showcase the intersection of technology, art, culture and digital industries. In addition to traditional items such as technical papers, emerging technologies, art shows, computer animation festivals, courses, papers, technical posters and conferences, new content will be launched, like Real-time Live, VR Cinema and Product Gallery for viewers. Come to a fresh experience.As the world's leading visual cloud rendering service platform, Fox Renderfarm has participated in SIGGRAPH Asia for three consecutive years. In the same period last year, Fox Renderfarm received many film and animation studio professionals from all over the world in Bangkok, to answer about cloud rendering technology and achieve cooperation. At the same time, Mr. Zheng Haibin, marketing director of Fox Renderfarm , was also invited to attend the SIGGRAPH ASIA sub-forum CG in China and the Student Volunteer Conference and delivered a speech.In 2018, Fox Renderfarm participated in the rendering of the film including the movie "Detective Chinatown 2", "Monster Hunt 2", Tsui Hark's ten-year best work "Detective Dee: The Four Heavenly Kings", Zhang Yimou's ink painting movie "Shadow". The Chinese summer blockbusting TV plays "Legend of Fu Yao". The animated films including the "Boonie Bears: The Big Shrink", "Monkey Magic", "The Wind Guardians", “Duck Duck Goose”, and more.Now, Fox Renderfarm has a computing power up to 500,000 cores per hour, ranking among the top five in the world. One million artists from more than 50 countries and regions are using cloud rendering by Fox Renderfarm. In this exhibition, Fox Renderfarm, no only as a render farm! Fox Renderfarm will not only show the powerful cloud computing capabilities for the participants, but also launch the Raysync, the file transfer acceleration service, with 100 times transmission speed in one second, to improve efficiency for enterprise transmission.SIGGRAPH Asia 2018 is just around the corner, let us look forward to it! At the same time, everyone is welcome to exchange and consult at the Fox Renderfarm booth (G-10).


    Fox Renderfarm at SIGGRAPH 2018

    Fox Renderfarm at SIGGRAPH 2018

    2018-08-27

    Top News

    SIGGRAPH

    Pin-pointing the highlight of the SIGGRAPH 2018-the world’s largest, most influential annual conference in computer graphics is a pretty tricky task. Tons of research results, demos, educational sessions, screenings, hands-on interactivity, and commercial exhibits displaying the industry's latest advances in this exciting five days event no doubt attract the most talented CG people all over the world.But >Fox Renderfarm, the world’s leading commercial render farm with hundreds of thousands of users worldwide, is thrilled to be at Siggraph for another epic and exciting week, and most importantly observed the huge shift in how studios are using and considering the Cloud since for 3D artwork rendering.During the exhibition, Fox Renderfarm interacted with existing and potential clients, shared the cool features of our product and exclusive behind the scenes look into this year’s biggest blockbusters. Robert Wong-the Vice President of the BC Cultural Affairs Office of Canada, Tomasz Bednarz-Chairman of SIGGRAPH Asia 2019, and June Kim-SIGGRAPH IRC manager came to our booth to communicate and give an appreciation of the achievements that Fox Renderarm has accomplished in 2018. During the exhibition, Fox Renderfarm also participated in interviews with NVIDIA and several Chinese domestic media.In addition, Fox Renderfarm also cooperated with RaySync, our aligned company that focuses on big data transmission acceleration and network optimization services, to demonstrate the advantages of radium speed file transmission in all directions, attracting many professionals to stop by and communicate.As a long-term partner of SIGGRAPH, Mr. Haibin Zheng-Marketing Director of Fox Renderfarm, was also invited to attend the SIGGRAPH Global Student Volunteer Launching Conference and delivered a speech with renowned animation companies such as Dreamworks.“In addition to providing powerful cloud rendering services, Fox Renderfarm always adheres to the Go Cloud Program, providing professional guidance, rendering offers and technical support to creative teams, individuals and animation studios around the world to help them.”Said by Haibin Zheng. At the start-up meeting, Mr. Haibin Zheng also introduced the large-scale file transmission of radium speed and compared the advantages of radium speed through contrast.During the exhibition, Fox Renderfarm also received visits from well-known companies such as Dreamworks, MPC, DNEG, Scanline, etc., and introduced them to cloud rendering technology and high-speed transmission services for their recognition.


    SIGGRAPH Computer Animation Festival (CAF) Traveling Show Held for the First Time in China!

    SIGGRAPH Computer Animation Festival (CAF) Traveling Show Held for the First Time in China!

    2018-03-16

    Trending

    siggraph caf

    The SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) Computer Animation Festival (CAF) is the world’s most innovative, most technologically pleasing Digital Film and Video Content Organization in the Animation Industry. CAF is also recognized by Oscar as one of the world's leading animation festivals.On 10th March 2018, the inaugural SIGGRAPH Computer Animation Festival and SIGGRAPH computer animation global exhibition and technical conference co-jointly organized by Rayvision Technology (Fox Renderfarm), Shenzhen ACM SIGGRAPH Chapter, Silk Road Vision, Zhuohua Entertainment and others was successfully held in Shenzhen, Mainland China. This Computer Animation Festival Global Tour - Shenzhen station is the first time that SIGGRAPH Computer Animation Festival has landed in the Mainland China. It is both a good opportunity for domestic computer animation industry practitioners, enthusiasts and students to learn and understand the dynamic development of global animation. Furthermore, it is also a milestone for domestic international computer animation industry in terms of international exchanges. Rick Xu, the Chairman of Shenzhen ACM SIGGRAPH Chapter, as the host of this event, introduced the event rundown before the opening and welcomed the audiences who attended the event.In the screening, Tomasz Bednarz, the Chairman of SIGGRAPH Asia 2019, introduced the audience to the 45-year-old SIGGRAPH, the SIGGRAPH Computer Animation Festival and the SIGGRAPH Asia 2019 Conference in Brisbane, Australia. At the same time, 25 SIGGRAPH Computer Animation Festival award-winning works were screened. The excellent and superior animation production level and vivid storyline won the audiences’ continuous praises.At the same time, Tomasz Bednarz and Rick Xu awarded Rayvision Technology (Fox Renderfarm) and other organizations with SIGGRAPH Best Partner Certificate on behalf of SIGGRAPH.At the technical conference, SIGGRAPH Asia 2019 Chairman Tomasz Bednarz shared about the “Expand Perception and Interaction” and introduced the world’s highest resolution movie that the EPICenter in the Australia studied. Hsin-Yao Liang, senior partner of Silk Road Vision, took the title of “Virtual Human Economics Outlook” and shared the rise and application of virtual characters in animation works and the future development trend of virtual characters. The marketing director of Rayvision Technology (Fox Renderfarm), Mike Zheng, talked about the topic of "Exploring Chinese Animation Films" to explain to the audiences the current animation industry trend in the Mainland China. The status quo of China's development has sparked deep thoughts of everyone... The sharing has also included Zhuohua Entertainment CEO Xianhua Zhuohua Entertainment, Yang Xi from FACEGOOD, as well as Billy Pang from Jadason Technology. The event not only provided visual and technical exchange opportunities for practitioners and students of the domestic computer animation industry, but also inspired them to express their enthusiasm for the CG industry. Most people in the industry also praised the successful of the event organized. The organizer will also use its original intention of "Bringing Hollywood's latest technology practices to China, to share and exchange CG production experiences", and will continue to inject strength into the domestic computer animation industry.


    Fox Renderfarm Shines Like A Star at SIGGRAPH ASIA 2017

    Fox Renderfarm Shines Like A Star at SIGGRAPH ASIA 2017

    2017-12-05

    Fox Renderfarm News

    SIGGRAPH

    The 10th ACM SIGGRAPH Conference and Exhibition on Computer Graphics & Interactive Techniques in Asia was successfully held on 27-30th November 2017 at Bangkok International Trade & Exhibition Centre, Thailand. The 4 days SIGGRAPH Asia 2017 has attracted more than 7,000 CG industry experts, outstanding enterprises, practitioners and enthusiasts. There are a large number of professionals from CG field in Asia, more and more people wish to know more about the development of computer graphics and interactive technologies as well as their future trends. The SIGGRAPH Asia comprised of a total of 4 major exhibitions: Trade Exhibition (showcasing the latest innovative products and services), VR Showcase (a variety of fun virtual reality scenes), Art Gallery (mainly AR/VR/MR technology in the field), Emerging Technologies Exhibits (various emerging ideas and technologies). It also covers animation & visual effects, AR, cloud-based systems, computer graphics, gaming technologies, imaging, interactive & innovative technologies, virtual reality & simulation, visualization and other exhibitions.As one of the largest cloud render farms in the world, Fox Renderfarm is highly praised by both new and existing customers at the SIGGRAPH Asia 2017 in Bangkok. So far, Fox Renderfarm has provided cloud rendering solutions for the 86th Academy Award the best animated short film "Mr. Hublot", the best-selling Indian film in the history "Baahubali: The Beginning" and "Baahubali 2: The Conclusion", another top grossing film in the Chinese box office record " Wolf Warrior 2 " and other amazing films such as "Bilal", "Kingsglaive: Final Fantasy XV", "L.O.R.D (Legend of Ravaging Dynasties)", "Throne of Elves" and many more.Fox Renderfarm booth has been so popular and received many visitors during the exhibition. We are truly overwhelmed by the support from the organizers as well as the attendees. This exhibition not only strengthened the cooperation between Fox Renderfarm and its existing customers but also helped new customers to understand the cloud rendering technology, patiently answered the cloud rendering process and promoted further cooperation.At the same time, Fox Renderfarm’s parent company Rayvision has launched a new platform, VIVUE.io — Better efficient review platform for video content collaboration. VIVUE.io has attracted the attention of numerous film directors and producers. VIVUE.io is suitable for content creators and teams such as directors, producers, artists, designers, managers and media to solve common problems such as video upload, review and team collaboration anytime and anywhere in order to allow content creation becomes more efficient and convenient.As of now, VIVUE.io acts as the International Selection Jury Online Review Platform for the 8th China International New Media Short Film Festival.  VIVUE.io has tailored the virtual off-site online review platform for the juries and has received good appreciation from directors such as Paul Brown, Jiang Wenli, Ding Liang, Zhuo Botang and other well-known directors.Mr. Mike Zheng, Marketing Director of Fox Renderfarm and Head of VIVUE.io, was invited to attend SIGGRAPH Asia CG in China Summit and delivered a speech entitled "Rapid Development of the China's Film Industry". Also present at the CG in China summit were president of SIGGRAPH Hong Kong, Rick Xu; president of SIGGRAPH Shenzhen, Felix Yip; president of SIGGRAPH Shanghai, Dr. Simon Shum; vice president of SIGGRAPH Hong Kong; and Jos Stam, senior research scientist of Autodesk and two Academy Awards for Technical Achievement winner. Other guest speakers also included Mr. Chris Murphy from Shanghai and Mr. Quentin from Chengdu.The CG in China Summit guest speakers mainly shared the development status and trends of CG industry in China, including animation, VR industry, real-time rendering, and animation technology, which provided a face-to-face exchange between experts and scholars from Asia.Mr. Mike Zheng described on the three stages of CG film industry in China. Through data comparison and case analysis, Mr. Mike Zheng demonstrated the current situation and trend of the development of film industry in China. He explained the whole process of BAT composition to all attendees and also mentioned about the China's film market guaranteed box office issue and box office film distribution characteristics.At this year's Student Volunteer Session Closing Conference, Mr. Mike Zheng was also invited to attend and delivered a speech about Fox Renderfarm GoCloud program. In recent years, students creative works have gained many appreciations from film and television industry. Fox Renderfarm as the industry leader, in order to unleash CG students’ unlimited potential, Fox Renderfarm has launched a unique GoCloud program to provide support for students who have ideas and creativities without financial ability and technical expertise to realize their dreams. The program includes educational discounts, rendering offers, creative and outstanding project support, technical support, professional guidance, as well as review & collaboration platform and more.This year’s SIGGRAPH Asia, Fox Renderfarm also provides student volunteers with rendering and VIVUE.io review & collaboration platform technical support in order to help them to realize their CG creation dreams!During the exhibition, Mr. Mike Zheng also received media interviews by giving a comprehensive introduction to Fox Renderfarm, VIVUE.io review & collaboration platform, as well as RaySync enterprise data transfer solution with the aim to further promote our brands reputation.Fox Renderfarm can be described as very productive at SIGGRAPH Asia 2017, Fox Renderfarm managed to develop and maintain the relationships with the new and existing customers; VIVUE.io started to gain attention from the industry; CG in China Summit and Student Volunteer Session ended with a unanimous welcome by the attendees and volunteers. The confidence of SIGGRAPH Asia for Fox Renderfarm’s leading position in render farm industry along with the outstanding contribution is the most important reason that SIGGRAPH Asia decides to start such deep cooperations with Fox Renderfarm. And Fox Renderfarm really appreciated the awesome opportunity to present themselves in front of so many international 3D animation and VFX production companies. Let’s take hand in hand to help enhance the development of CG industry.See You Next Year, SIGGRAPH Asia 2018 Tokyo!


    Fox Renderfarm in SIGGRAPH 2017, We Are More Than An Exhibitor

    Fox Renderfarm in SIGGRAPH 2017, We Are More Than An Exhibitor

    2017-08-01

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    siggraph 2017

    As the largest and most influential annual conference and exhibition in computer graphics and interactive techniques, SIGGRAPH 2017 is popularly ongoing (30th July – 3rd August). As one of the most popular render farms in the exhibition, and honorably invited as the speaker of SIGGRAPH 2017 conference, Fox Renderfarm is holding hands with SIGGRAPH and having several deep cooperations this time. “CG in Asia”SpeechBenjamin Cheung, the VP of Fox Renderfarm, was invited by SIGGRAPH International Resources Committee to be a speaker for the subject of “CG in Asia”. Ben shared the development of CG industry with speakers from Digital Idea in Korea, SQUARE ENIX, CG-ARTS Society and OLM Digital in Japan. Ben focused on the topic of current situation and development of Chinese film industry, and made a point that China has huge potentials in film industry. “SIGGRAPH Student Volunteer Program”ConferenceMike, the marketing director of Fox Renderfarm, was also invited to present in the conference of “SIGGRAPH 2017 Student Volunteer Program”, Mike introduced Fox Renderfarm and explained how powerful the rendering ability is, as well as the GoCloud Program which aims to help potential CG students, creative small teams and charity groups to realize their dreams.At the end of the speech, Mike even revealed an amazing news, it is about a self-developed online platform ( Vivue: http://www.vivue.io ) which is designed to help directors, producers, artists, designers, managers and media groups to save huge time on video collaboration. The Vivue is currently available on webpage and iOS App. Officially Authorized to Distribute SIGGRAPH Collectible Pixel ToysFox Renderfarm is officially authorized by SIGGRAPH to distribute the limited number of collectible bobble head Pixel toys at the SIGGRAPH 2017 conference and exhibition. These keepsakes will not be available for sale, but will be given away in a variety of ways throughout the conference and exhibition, including at Fox Renderfarm booth 243. Besides, there are a lot of other gifts available for visitors by playing the dart game on Fox Renderfarm’s booth.The confidence of SIGGRAPH for Fox Renderfarm’s leading position in render farm industry along with the outstanding contribution, is the most important reason that SIGGRAPH decides to start such deep cooperations with Fox Renderfarm. And Fox Renderfarm really appreciated the awesome opportunity to present themselves in front of so many international 3d animation and VFX production companies. Let’s take hand by hand to help enhance the development of CG industry.


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