Interview with Adrian Rubio Vasco: ArchViz Works that Fool Your Eyes

2022-07-04
Fox Renderfarm Interview | Trending | Top News
3D Art Competitions | Architectural Visualization | CGarchitect Architectural 3Dawards

Exclusive interview about 2019 ARCHITECTURAL 3D AWARDS

It is always said that “seeing is believing”, while sometimes you will somehow be confused or fooled by your eyes. Spanish ArchViz artist Adrian Rubio Vasco takes us in front of and inside The Longbranch Cabin made by Olson Kundig with his extraordinary ArchViz artworks. Each photorealistic ArchViz illustration features perfect perspective, lighting, and texture, making it hard to believe they’re ArchViz at all. Fox Renderfarm is delighted to interview with him, and you can have a closer look at the comparison images with real photographs in the interview to see if your eyes will fool you again this time.

Adrian Rubio Vasco

  • Adrian Rubio Vasco
  • From: Spain
  • Architectural Visualizer
  • School: 24studio VIZ

The Longbranch Cabin

The Longbranch Cabin: Nominated work in Student (Image) Category of CGarchitect 2019 ARCHITECTURAL 3D AWARDS

CREDITS:

  • Student: Adrian Rubio Vasco.
  • Teachers: Jesus Manuel Jimenez and Sandra Ferminnan.
  • School: 24studio VIZ.
  • Project designed by Olson Kundig.

Fox Renderfarm: Hi, Adrián, would you please give a brief introduction about yourself?

Adrian: Hi, I’m from a small city in Spain, Zamora, where I did my career in Interior Design at the EASD. Later I moved to Madrid where I studied visualization at 24studio LAB. I’ve always been passionate about photography and almost every visual media so I’m very happy to be where I am right now.

Fox Renderfarm: How do you feel about being nominated in The CGarchitect Architectural 3D Awards?

Adrian: I wasn’t expecting to be nominated so it was a big surprise.

Fox Renderfarm: What’s your inspiration for this amazing project? Why did you select this artwork to participate in the competition?

Adrian: As a student at 24studio LAB, we were asked to choose a real project and try to recreate the whole images, which is a great way to learn how light and materials work in real life. I didn’t had the intention to submit the work to any contest, but it ended looking so good that the people at the school encouraged me to do it anyway.

The Longbranch Cabin it’s really different from the architecture we used to see nowadays, also the photographers did a terrific good job, the pictures are spectacular and have very complex light and a lot of rich materials to practice and learn.

The Longbranch Cabin 1

Left: Longbranch Cabin’s photo by Benjamin Benschneider; Right: ArchViz by Adrian

Fox Renderfarm: Could you introduce the light design and the composition of this project?

Adrian: I just focused on the details, the bounces, reflections, and tried to understand everything that was going on and make it on Max. For the direct lighting, I used a VraySun, a Vraysky and a blueish big sphere for the ambient light and a sunset HDRi for the reflections.

Fox Renderfarm: How long did it take you to finish the work?

Adrian: It was a total of six images and we had 4 months to make them all, but I wasn’t working full time nor every day, so I can’t tell exactly the time.

Fox Renderfarm: What’s the most unforgettable and interesting part of the creation process?

Adrian: I asked the architects for more detailed plans, but they didn’t answer, so I ended modeling the Cabin from the references perspective for each image, and I think that it gave the images a nice little touch of realism.

The Longbranch Cabin 3 The Longbranch Cabin 2 The Longbranch Cabin 4 The Longbranch Cabin - Adrian Rubio Vasco 1 The Longbranch Cabin 7

Left: Photographs by Kevin Scott, Benjamin Benschneider; Right: ArchViz by Adrian

Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?

Adrian: Aside from the modeling methodology, I remember struggling with my old computer to get the renders done without crashes, which made me learn a lot about how to optimize the scene and render settings.

Modeling of The Longbranch Cabin

Fox Renderfarm: How long have you been in the architectural visualization career? And how did you make the decision to step into this career?

Adrian: Once I finished my education at 24studio LAB they offered me an internship at their marketing and visualization agency 24studio. I’ve been there for 9 months now.

Fox Renderfarm: Who or what project inspires you most in this industry?

Adrian: If I have to choose only one, the Third and the Seventh by Alex Roman. It's beautiful, I remember watching it and think to myself... I want to be able to do this one day.

The Third & The Seventh by Alex Roman

Fox Renderfarm: As an outstanding architectural visualization artist, what do you think are the qualities that will make a great artist greater? And what do you do to enhance your professional skills?

Adrian: I’m still learning and improving, but I think experience and resources are very important for time-saving. At the end is all about finding the balance between how far can you push your images into realism and the time you have to make it possible.

Fox Renderfarm: What’s your next step?

Adrian: In my spare time, I’m learning and working on my own script for Max and also learning 360 photography to make virtual tours and my own HDRis. The next step would be learning how to photograph PBR materials or UE engine for real-time rendering, there’s a lot of interesting things to do and learn in this job.

Fox Renderfarm: Have you ever used Fox Renderfarm cloud rendering services previously? If yes, how do you feel about it?

Adrian: I haven’t used any render farm yet, but I will definitely look into it for future projects.

Fox Renderfarm: Any other things you want to share with CG enthusiasts?

Adrian: It’s great to be part of such a nice and talented community and I hope that someday I could contribute to it as much as it has contributed to me.

For more Adrian’s artworks:

ins: https://www.instagram.com/adrianrubio.pro/

web: https://www.adrianrubio.pro/

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