Autodesk Arnold 7.3.2.0 Update: Enhancements and Improvements

2024-05-27
Top News | Trending
3D Tool

Version 7.3.2.0 of Arnold, the industry-standard renderer, has just been released and is a major update. Tone mapping in toon, better volume denoising, support for global light sampling, increased OSL compatibility, and an update to OpenVDB 11 are just a few of the new innovations included in this release.

1. Toon Tone-Mapping Enhancement

Toon Tone-Mapping Enhancement

Image from Autodesk

Arnold presents a fascinating update to the toon tone-mapping feature in this edition. The fine-tuning possibilities available within the toon shader will be appreciated by artists working on styled animations or comic-style renderings. In particular, tone-mapping's color and saturation can be adjusted, giving you greater artistic freedom and enabling toon shading to be seamlessly included in your creations.

2. Better Volume Denoising

Better Volume Denoising

Better Volume Denoising_

Image from Autodesk

In Arnold 7.3.2.0, denoising volumes now yield better results. The denoiser retains more features thanks to modifications in the computation of volume albedo. Furthermore, there are fewer ringing effects when objects are seen against a background. Some of the denoising artifacts seen in low-AA renders have also been addressed with a new N_denoise AOV.

3. Many-Lights Support for Light Linking

Currently, each set of lights connected to a shape receives a single global light sample. For scenes with light linkage, this improvement can greatly increase rendering performance. Using Global Light Sampling, for instance, results in twice as fast rendering of the ALab scene.

4. Improved Standard Hair Rendering on GPU

Improved Standard Hair Rendering on GPU

Image from Autodesk

The extra_depth argument is now supported by the GPU renderer. This allows blonde or brightly colored hair to be accurately rendered without increasing the GI_specular_depth.

5. Improved Volume Albedo AOV

Improved Volume Albedo AOV

Image from Autodesk

Volume denoising is improved by the more physically-based volume albedo values. For compositing, any LPE AOV that uses volume albedo is also more beneficial. You can set the new global option legacy_volume_albedo to true to enable backward compatibility.

6. Baking Subdivided and Displaced Geometry with Kick

Render-time subdivision and displacement can be used to bake polygon mesh geometry, and kick -bakegeo -resave can be used to save the geometry to a file.

Source: Autodesk Inc.


As a leading cloud rendering service provider and render farm, Fox Renderfarm also supports autodesk. Fox Renderfarm is now offering a free $25 trial to all new registrants, so let's start rendering!

Latest News
Mastering Houdini 20.5: A Quick Tour of the Latest Updates
2024-07-16
Mastering Houdini 20.5: A Quick Tour of the Latest Updates
More
RizomUV 2024: Unwrapping and Texture Mapping Made Efficient
2024-07-05
RizomUV 2024: Unwrapping and Texture Mapping Made Efficient
More

Keywords

3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowVFX BreakdownMorrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepSIGGRAPH Asia 2017Chris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererRafael ChiesV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia2015 Hangzhou Computing ConferenceOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
FGT3D The Ruins Challenge banner

Categories

Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending

Recent News List

Cinema 4D 2024.5: Game Changer or Incremental Update?
Cinema 4D 2024.5: Game Changer or Incremental Update?
2024-07-24
Interview with Async, the Second Place in Steampunk: New History 3D Challenge
Interview with Async, the Second Place in Steampunk: New History 3D Challenge
2024-07-23
Visit Fox Renderfarm at SIGGRAPH 2024
Visit Fox Renderfarm at SIGGRAPH 2024
2024-07-22
How Render Farm Enhances 3D Rendering Workflow
How Render Farm Enhances 3D Rendering Workflow
2024-07-19
The Release of Blender 4.2 LTS: Your Creative Playground
The Release of Blender 4.2 LTS: Your Creative Playground
2024-07-18
A Sneak Peek at EEVEE Next in Blender 4.2 LTS
A Sneak Peek at EEVEE Next in Blender 4.2 LTS
2024-07-17
Mastering Houdini 20.5: A Quick Tour of the Latest Updates
Mastering Houdini 20.5: A Quick Tour of the Latest Updates
2024-07-16
Chaos Corona 12: Elevating Your Rendering Game
Chaos Corona 12: Elevating Your Rendering Game
2024-07-15
Perfect Headphones, Perfect Artistry: Roni Rosenstein's Creative Journey Unveiled
Perfect Headphones, Perfect Artistry: Roni Rosenstein's Creative Journey Unveiled
2024-07-12
Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.