Following the release of Nuke 14.0 and Mari 6.0, Foundry has released its powerful look development and lighting tool, Katana 6.0. In Katana 6.0 a new Performance tab was introduced, as well as LiveShadingGroups and Material Solo features to simplify your creation process.
What's New in Katana 6.0?
Performance Tab
The new Performance tab allows users to debug their scenes more efficiently, becoming able to track the scale of the scene. You can see the number of nodes present in your project, as well as the number of contributing and selected nodes, and understand where the bottlenecks may lie in your Node Graph by analyzing the information.
Material Solo
The new Material Solo feature gives you instant access to all parts of the material setups, enabling you to quickly isolate and debug complex material networks.
LiveShadingGroups
The new LiveShadingGroups feature extends Katana's lookdev toolset for a more complete range of tools. LiveShadingGroups enable users to seamlessly share and reuse their work between projects, assets or other artists. Any changes made to the original LiveShadingGroup are automatically applied to any scene that contains it, eliminating the need for manual updates when reopened.
NetworkMaterialEdit Material Interface
The new NetworkMaterialEdit Material Interface feature allows users to easily modify and manage the material interface within the NetworkMaterialEdit node. No longer limited to working in a linear way, now you have more freedom to modify setups downstream, which allows you to make changes without having the original material on hand and have better flexibility when working with materials.
Learn more about Katana 6.0.
Watch the overview of Katana 6.0:
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Source: Foundry