CHRISTMAS SUPER SALE
CHRISTMAS SUPER SALE
close

How to Build a Realistic Character in Maya

Last edited on: 2022-07-04
Trending | Top News | Fox Renderfarm Interview
Fox Renderfarm Interview

André Jukebox © Jonathan W. Rodegher

The artwork, André Jukebox, was created by Jonathan W. Rodegher from Argentina, who is currently working in Ireland as Lead Sequence Lighter for a feature film, and rendered with Fox Renderfarm, the leading cloud rendering services provider in the CG industry.

This video has been made as a technical test for his short film, André Jukebox. It tells a story about André, a busker, who intends to pursue a life doing music, his main passion, despite being born and raised in the marginality.

This is the first of the last array of renders that will close this phase, reaching an important milestone in the animation project. Following this, there will be a number of updates rolled out for the character, including new skin shader/textures, eyes improved, cloth new shaders and textures, a much better-improved rigging system, etc.

Here’s the interview between Jonathan and Fox Renderfarm, in which we can find out how he came up with the idea and created this wonderful video.

Jonathan W. Rodegher

Fox Renderfarm: Hi Jonathan, thank you so much for accepting our interview! Could you briefly introduce yourself?

Jonathan: Hi! Thank you for interviewing me. My name is Jonathan, I’m from Argentina and currently working in Ireland as Lead Sequence Lighter for a feature film. I’m also a bit of a music nerd and lately, I’ve been going into filmmaking and storytelling.

Fox Renderfarm: Now we can see the beautiful shot concept of André Jukebox, including a video as the technical test, could you give a brief introduction about the whole story?

Jonathan: Well André is a busker who, despite being born and raised in the marginality, intends to pursue a life doing music, his main passion. Along with JD, a friend from childhood, they both try to survive and help each other try to build a better life, far from a drug-infested neighborhood.

The artwork André Jukebox -1

Fox Renderfarm: What’s your inspiration for the short film?

Jonathan: The Wire is a big one, storytelling and tone wise. Narc, the movie is another one. Visually though, Seven, Pear Ciders and Cigarettes and Into the Spiderverse. Very different sources that I intend to mix somehow.

Fox Renderfarm: In the video, we see the cloth and hair motion is realistic, how did you do that?

Jonathan: I just did the sims and then load them up as alembics, using modifiers to apply wind-like motion. For such a short clip, these little tricks are often good enough.

The artwork André Jukebox

André Jukebox © Jonathan W. Rodegher

Fox Renderfarm: When did the project start? And when will the film be released which we are looking forward to?

Jonathan: I started building the character, from design to final model, about 2 and a half years ago. By then I already had a few written ideas. After that, it’s been iterations and iterations of improvements, be it technical or visual. I just put in some hours now and then when the inspiration hit or when new ideas came up.

The artwork André Jukebox

Fox Renderfarm: What’s the most interesting or unforgettable thing during the process?

Jonathan: For sure the learning side of it is the most interesting. For example, I had to learn how to actually build cloth, and shoes. Also, how many times you think you’re done and happy with, and keep finding ways to improve your assets.

The artwork André Jukebox

The artwork André Jukebox

The artwork André Jukebox

Fox Renderfarm: Have you met any difficulty in the creation? How did you overcome it?

Jonathan: Yeah, naturally. Many different issues during all this time. The way to overcome it is to test, test and test. Also do a lot of solid research. Taking a day or two away from the problem is a really good technique too, given you have the time. Way too many times I found myself stuck in an issue, and I just needed a fresh look into it.

The artwork André Jukebox

The artwork André Jukebox

The artwork André Jukebox

Fox Renderfarm: The video is the milestone in your project, so what’s your next step for the project?

Jonathan: Right now there’s a teaser/proof of concept on the works. The next step is to gather all the needed assets/rigs up to pace so the animation team can start with final animation. In the meantime there’s quite a bit of pipeline and other processes being developed as we go, as well as finishing with the rigging, recording of voices, music, touching up the edit, etc.

The artwork André Jukebox

The artwork André Jukebox

The artwork André Jukebox

The artwork André Jukebox

André Jukebox © Jonathan W. Rodegher

Fox Renderfarm: When did you encounter CG? Could you briefly tell us the story of your educational and work experience along your CG journey?

Jonathan: I found a VFX school in Argentina, around 2001, and that was the first time I got the idea that I could actually work on it, in a user computer. Having always had the knack for drawing and animation, and also a huge interest in computers, I found that 3d animation was quite ideal. So I started there, with a very basic and informative 6 months training. And not too long after that, I started working on tv ads. Around that time, lucky for me, 3d animation was wildly popular for ads. Not too long after that I was working on animation full time.

Fox Renderfarm: What do you do to enhance your professional skills?

Jonathan: I’m usually keeping an eye open for any new training material I can come across. Especially if it comes from artists I admire/respect. The other thing that’s very important is to keep working on your stuff, and be brutally honest about your results. Your instincts are pretty good at telling you what you don’t wanna hear/see.

Fox Renderfarm: Anyone or any artwork inspires you the most in this industry?

Jonathan: Lately, I’ve found the work from Alberto Mielgo super interesting. His stuff looks amazing. Also, Zac Rets, his art direction is pretty stunning too.

Fox Renderfarm: How do you feel about Fox Renderfarm’s cloud rendering services?

Jonathan: It’s been a real pleasure to work with. Everyone seems eager to make the whole thing go as smoothly as possible, not to mention how friendly the attention is. If my project can afford it, it’s a no brainer!

Fox Renderfarm: Any other things you wanna share with CG enthusiasts?

Jonathan: Be humble, there’s at least one very very useful thing you can learn from anyone in the team. Also, take more time learning the fundamentals, I’ve seen a lack of this over the years. A software might take a couple of weeks to get used to, fundamentals? You’ll be perfecting forever. It’s the fastest way to make your work look really good.

Latest News
Behind-the-Scenes Analysis of the CG Fan Work "Black Myth: Wukong"
2024-08-23
Behind-the-Scenes Analysis of the CG Fan Work "Black Myth: Wukong"
More
Crafting Dreams in 3D: Gaujin's Artistic Odyssey
2024-07-01
Crafting Dreams in 3D: Gaujin's Artistic Odyssey
More
Keywords
3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowVFX BreakdownMorrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepUnreal Engine render farmChris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererStop Motion AnimationV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia3D AnimationOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
Christmas Super Sale 2024 - Fox Renderfarm
Categories
Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending
Recent News List
SIGGRAPH Asia 2024 Returns to Tokyo After Three Years
SIGGRAPH Asia 2024 Returns to Tokyo After Three Years
2024-11-29
Catch on the Highlights in Unreal Engine 5.5
Catch on the Highlights in Unreal Engine 5.5
2024-11-29
FGT Art Featured Artwork: The Playful Deity by Kay John Yim
FGT Art Featured Artwork: The Playful Deity by Kay John Yim
2024-11-28
Corona 12 Update 1: Collaborate Faster with the Latest Features
Corona 12 Update 1: Collaborate Faster with the Latest Features
2024-11-27
The Use of Cloud Rendering in E-Commerce Platforms
The Use of Cloud Rendering in E-Commerce Platforms
2024-11-26
When Architecture Meets Dark Arts: John's Bewitching CGANDWE Triumph
When Architecture Meets Dark Arts: John's Bewitching CGANDWE Triumph
2024-11-25
Stop Motion Vs Computer Animation: A Comparative Study
Stop Motion Vs Computer Animation: A Comparative Study
2024-11-22
What is Stop Motion Animation? Understanding The History and Evolution
What is Stop Motion Animation? Understanding The History and Evolution
2024-11-22
What are the Basic Steps in Creating 3D Animation?
What are the Basic Steps in Creating 3D Animation?
2024-11-22
Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.