Revealing Adobe's Substance 3D Connector
Last week, Adobe announced a new open-source plugin architecture called the Substance 3D Connector in a livestream. This feature allows artists to easily send assets from its Substance 3D applications to DCC software such as Blender, 3ds Max, and Maya, eliminating the need to export and re-import a file when transferring data directly between applications.
During Adobe’s livestream demo, both a material and a 3D model were transferred from Substance 3D Sampler to Blender, and the material properties are shown to remain editable within Blender.
Image via Adobe
Adobe has currently conducted internal tests with Blender, 3ds Max, and Maya for their connector, and they hope to expand and support more DCC applications in the future. Cinema 4D, Unreal Engine, Katana, Omniverse etc. are some potential apps that Adobe considers.
Adobe plans to release the underlying library for the Connector and make the sample plugins available open-source early in the upcoming year. The release date has not been announced yet.
Watch the recap of the livestream:
Check out the official website.
Recent News List
Marvel Entertainment Drops Official Teaser for 'Deadpool & Wolverine'2024-02-20
'Attack on Titan' in a Bottle: An Interview with Maxim Titov (Gindo70)2024-02-19
Reveal Making of One Piece: The World's Most Entertaining Live-Action Series with VFX Breakdown by Goodbye Kansas Studios2024-02-14
An Inside Look at How MPC Crafted Visual Effects for Oscar Nominee 'Napoleon'2024-02-12
Hot Wheels Let’s Race: A New Animated Series for Racing Fans2024-02-09
Peacock Drops Official Trailer for 'Megamind vs. The Doom Syndicate'2024-02-07
Featured Artwork for January of FGT Art 2024 Announced!2024-02-05
Reveal Making of ‘Teenage Mutant Ninja Turtles: Mutant Mayhem’ with Breakdown Reel of Mikros Animation2024-02-02
Arnold Tutorial | How to Shade Origami Paper in Maya2024-02-01