Simulating the creating process of artistic Easter eggs in 3ds Max and Substance Painter

2020-04-14
Trending | Fox Renderfarm Interview | Top News
Fox Renderfarm Interview

FGT3D “Easter Egg” challenge was organized in March, sponsored by Texture Box and Fox Renderfarm.

Fox-Got-Talent-3D

Fox Renderfarm

Fox Renderfarm is so glad to have an interview with Surjendu Das again. Surjendu won the 1st place of the Challenge by The Art of Easter Eggs. Congrats!

The modeling, composition and color use received loads of compliments by the jury. What’s the story behind while creating this artwork? Let’s figure it out together!

SURJENDU DAS 1

The Art of Easter Eggs by Surjendu Das

Surjendu Das

  • Surjendu Das
  • 3D Artist
  • From: Kolkata, India
  • Caption: It has always been fun to explore our creative ideas, while we are at home. So I tried to portray the same idea through this artwork, where someone is being creative and painting the Easter Eggs in his own artistic styles while at home. And he is also feeling lucky to share his process with us.

Fox Renderfarm: How do you feel about winning the 1st place in the FGT3D “Easter Egg” Challenge?

Surjendu: I am really feeling motivated to win the 1st position in the FGT3D "Easter Egg" Challenge with my artwork. A big Thank You to Fox Renderfarm and Texture Box and to the judges who liked my artwork and selected me as the winner. This award encourages me to create better artworks in the future.

Fox Renderfarm: What’s the inspiration behind the award-winning work?

Surjendu: We all love to present gifts and easter eggs during Easter to our friends and relatives but the challenges we all are facing right now, are forcing us to maintain a social distance. So I thought why not make something that can be shown as how to stay creative and connected from home, even in these tough times. Hence, I made a scene where I show some easter eggs that are being prepared at home in a creative manner.

Fox Renderfarm: How long did it take to finish the artwork?

Surjendu: It took me about 1.5 months to complete the project.

Fox Renderfarm: What software and plugins did you use to finish the artwork?

Surjendu: I used 3ds Max 2019, Substance Painter, Vray Next and Photoshop to create my artwork

Fox Renderfarm: The modeling and composition of the artwork are so great. How did you make it? Any ideas behind that?

Surjendu: After making up a brief idea of what I would create, I started off by searching videos on the internet on how to prepare Easter Eggs as I did not make one by myself ever. After getting to know what props I need, I started to model those all in 3ds Max. Thanks to my friend Ritam Chatterjee who really helped me by modeling some of the assets in the scene. I also downloaded 1 or 2 free assets from Turbosquid suiting my needs, as I was reaching the deadline soon. I implemented real-life photography techniques in my art to set the camera angle and lighting. I textured the majority of the assets textured in Substance Painter whereas some of them were shaded in 3ds Max and Vray. And lastly, after the rendering job, I spent a good time on post-processing on Photoshop which even enhanced the look of my render. I spent time perfecting and tweaking things on every stage of production which resulted in this nice artwork.

SURJENDU DAS 2

SURJENDU-DAS---Easter-Egg

Fox Renderfarm: The beautiful color use is perfect and well received by the judges. How did you design it? How did you balance all the colors in use?

Surjendu: Unfortunately, I never made Easter Eggs in real life. So I did a little research on them before texturing or placing the eggs. Apart from that, I used techniques of food photography to light up the scene and set the right color and brightness balance for my subject. Those principles helped to make the subject pop out as it would be in real life.

Fox Renderfarm: Technically and visually, which is your favorite part of this work? Why?

Surjendu: The texturing of the scene was my favorite part all over, this time. I really liked and enjoyed the way I was able to hand-paint textures on the eggs and create realistic materials on Vray and 3ds Max.

SURJENDU DAS SURJENDU DAS SURJENDU DAS

Fox Renderfarm: Have you met any difficulty in the creation? How did you overcome it?

Surjendu: I faced a lot of difficulties while creating this artwork but apart from everything the one which upset me the most initially, was choosing the best composition for the scene. So I did a crash course on food photography as I mentioned previously, and learned how to set the proper angle and composition for such scenes.

SURJENDU DAS 7

Fox Renderfarm: Any other things you wanna share with CG enthusiasts?

Surjendu: I just want everyone to stay safe and healthy and engage yourself in creating awesome stuff while you are at home :)

If you wanna know more about Surjendu, there’s another interview on The Retro Masterpiece.

Please hit the link to know more: Making an Eye-catching Vintage Mustang Look Strong and Smart in 3ds Max

NOTE: Fox’s Got Talent campaign keeps going. Welcome to share your artwork rendered with Fox Renderfarm and be our April winner! For more info https://www.foxrenderfarm.com/fox-got-talent.html

Latest News
Crafting Dreams in 3D: Gaujin's Artistic Odyssey
2024-06-27
Crafting Dreams in 3D: Gaujin's Artistic Odyssey
More
Interview with Paolo Gardelli: Channeling Nature's Influence in Architectural Visualization
2024-06-18
Interview with Paolo Gardelli: Channeling Nature's Influence in Architectural Visualization
More

Keywords

3D Art Competitions3D ToolTrailerFox Renderfarm PromotionCloud Rendering FarmAnnecy FestivalMILESTONESFox RenderfarmDesktop ClientBlenderBollywood filmsHum3D ContestNVIDIASilkroad Digital VisionMalaysian Animated FilmsIndiajoyArchitectural VisualizationCGarchitect Architectural 3DawardsBest cloud rendering servicesRender cloudVFXUpin & IpinGreen BookFox Renderfarm InterviewMission MangalKre8tif!Fox Renderfarm Mini ProgramCGCG Tech Summit Malaysiafilm workscloud renderingGolden Horse AwardShadowVFX BreakdownMorrigan FlebotteVWArtclub Annual *ContestAsswad Mouhamadanimation worksIMax StudioBoonie BearsRenderosityGary S. KennedyEvermotion Challenge 2018Brian BeaudryBobby BalaMohit SanchaniyaKatapix MediaFlying Car ProductionsRazerThe ShipmentFoxRenderfarmCG Tech SummitAlpacalypse ProductionshalloweenHum3d Survial Car ChallengeFederico CiuffoliniRalf SczepanIavor TrifonovClarisseCGTS MalaysiaIsotropixC4DTomasz BednarzV-RayCinema 4DMAXONsiggraph cafEvermotion challenge 2017CGTrader Space Competitionfilm of the yearLe Anh NhanPlanet UnknownFox Renderfarm 2017 AchievementsCSFFJulio Sotoboar 2017DeepSIGGRAPH Asia 2017Chris SunGlass CageMaking Life of Bri' n Chrisanthem studiosThe RookiesPeter DraperMakuta VFXBaahubali 2CG CompetitionenchantedmobCG StudiosAcademy AwardsCGVrayweeklycgchallengeSketchUpsiggraph 2017Chris BuchalSIGGRAPH AsiaLightWaveIndigo RendererRafael ChiesV-Ray RTCPU RenderingNVIDIA IrayChaos GroupOctaneRenderRedshiftSTAR CORECICAFVRMr. HublotRibbitGPU RenderingLinuxMonkey IslandLuxRenderHPCRender FarmLife of BriWORLD LABMichael Wakelam3D RenderingOnline Render FarmAlibabaBaahubaliVAXMalaysia2015 Hangzhou Computing ConferenceOscarSIGGRAPHCGTraderKunming Asia Animation ExhibitionEvermotionRenderMan
FGT3D The Ruins Challenge banner

Categories

Fox Renderfarm InterviewFox Renderfarm NewsFox Renderfarm ProjectsCloud Rendering TutorialRender Farm TutorialCG ChallengesCG NewsTop NewsTrending

Recent News List

Tips on How to Win 3D Challenges
Tips on How to Win 3D Challenges
2024-07-26
Captain America: A Brave New World is Coming
Captain America: A Brave New World is Coming
2024-07-26
Gladiator II: The Return Battle for the Throne
Gladiator II: The Return Battle for the Throne
2024-07-25
Cinema 4D 2024.5: Game Changer or Incremental Update?
Cinema 4D 2024.5: Game Changer or Incremental Update?
2024-07-24
Interview with Async, the Second Place in Steampunk: New History 3D Challenge
Interview with Async, the Second Place in Steampunk: New History 3D Challenge
2024-07-23
Visit Fox Renderfarm at SIGGRAPH 2024
Visit Fox Renderfarm at SIGGRAPH 2024
2024-07-22
How Render Farm Enhances 3D Rendering Workflow
How Render Farm Enhances 3D Rendering Workflow
2024-07-19
The Release of Blender 4.2 LTS: Your Creative Playground
The Release of Blender 4.2 LTS: Your Creative Playground
2024-07-18
A Sneak Peek at EEVEE Next in Blender 4.2 LTS
A Sneak Peek at EEVEE Next in Blender 4.2 LTS
2024-07-17
Business Consulting

Global Agent Contact: Gordon Shaw

Email: gordon@foxrenderfarm.com

Marketing Contact: Rachel Chen

Email: rachel@foxrenderfarm.com

Message Us:
Newsletter
Keep up with our latest software updates, special offers and events!
Copyright © 2024 FoxRenderfarm.com. All Rights Reserved.