
1st Place in Chasm's Call: LescArt’s Winning 3D Workflow using Fox Renderfarm
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Fox Renderfarm Interview
City Siege © LescArtWe are pleased to welcome Lennard Schmidt aka. LescArt, a talented 3D generalist from Northern Germany and the 1st Place winner of pwnisher’s Chasm’s Call Challenge. His stunning entry—a meticulously crafted medieval battle scene—stood out among thousands of submissions, showcasing his expertise in crowd simulation, environmental storytelling, and d

Social Commentary in 3D: How David Sujono Won 2nd Place in Chasm’s Call with ‘Offside’
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Fox Renderfarm Interview
Offside © David SujonoWhen David Sujono’s “Offside” won 2nd place in Pwnisher’s Chasm’s Call Challenge, it wasn’t just the technical mastery that captivated audiences—it was also the story. Blending stunning 3D visuals with poignant social commentary, the piece masterfully explores themes of wealth disparity. In this exclusive interview with Fox Rende

Dragons, Lightning & a Top 3 Finish: Bipul Timsina’s Chasm’s Call Success
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Fox Renderfarm Interview
In this exclusive interview with Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, we chatted with Bipul Timsina, a talented 3D artist from Nepal. From his early days as a generalist to specializing in lighting, Bipul shares insights into his creative journey, his award-winning project "Wings of Storm," which won 3rd place in pwnisher’s Chasm’s

Anime Meets Realism: HoldimProvae on Winning 4th in the Chasm’s Call Challenge
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pwnisher 3D Challenge
The Transfer © Kim ByeongJin / @HoldimProvaeKim ByeongJin, widely known online as HoldimProvae, is a real-time game VFX artist whose work blends technical precision with evocative narrative. After securing 4th place in pwnisher’s Chasm’s Call Challenge, Holdim joins Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, to dissect his winning s

Chasm's Call Top 5: A Chat with LEGO Animator Tino Klein
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pwnisher 3D Challenge
Tino Klein’s love for animation began at the age of 14 with a Lego Star Wars stop-motion film. Now, as a 3D artist, he blends nostalgia and technical skill to create playful LEGO animations. His latest work, “Trouble in LEGO Town”, earned 5th place in the Chasm’s Call Challenge by bringing a brick-built city to life. In this interview with Fox Renderfarm, the industry&rsquo

Top 100 Winners Announced for Pwnisher’s Chasm’s Call Challenge
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pwnisher 3D Challenge
From February 8th to March 9th, Pwnisher’s 10th Community Challenge: Chasm’s Call, stood out as one of the largest and most exciting CG challenges on the Internet. After an incredible response from 3,018 talented artists across 103 countries, totaling 24 years of communal work, Pwnisher has announced the top 100 winners! As the industry’s top cloud rendering services provider and

Winning the Kinetic Rush Challenge: How Jonas Bentzen Brought a 1920s Dystopia to Life in 3D
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pwnisher 3D Challenge
Jonas Bentzen is a freelance 3D artist from Copenhagen, Denmark, whose work blends architecture, environment design, and cinematic storytelling. With a creative background spanning comics, music, and architecture, Jonas specializes in environment design, lighting, and product rendering, drawing inspiration from urban spaces and modernist visions.In this interview, Jonas shares the story behind his

Pwnisher Unveils the Next Big CG Challenge: Chasm's Call!
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pwnisher 3D Challenge
Attention, 3D artists and creators! Following the success of the previous largest CG challenge "Kinetic Rush," Pwnisher’s brand-new community challenge "Chasm’s Call," is here to ignite your creativity! As a proud supporter of the CG community, Fox Renderfarm, the leading cloud rendering service provider and render farm in the CG industry, is thrilled to sponsor this challenge again an

Fabricio Moraes: Unpacking His Journey to Top 5 in the Kinetic Rush Challenge
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3D Art Competitions
Fabricio Moraes has over twenty years of experience in the CG industry, during which he has refined his skills through a wide range of projects, including game character development and advertising animations. He also gained recognition by placing 4th in the Kinetic Rush Challenge, highlighting his innovative techniques and artistic vision. In this interview with Fox Renderfarm, a leading cloud re

Kinetic Rush Insights: Sam Denison’s Top 100 Experience
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3D Art Competitions
With over four years of experience in the CG and VFX industry, Sam Denison has honed his skills in 3D modeling, animating, texturing, lighting, and rendering while engaging a rapidly growing community on his YouTube channel. Sam's dedication and creativity culminated in a notable achievement—earning a place in the top 100 of pwnisher’s Kinetic Rush Challenge, sponsored by Fox Renderfar

Pwnisher のキネティックラッシュチャレンジでトップ 5 入りを果たしたペドロ・シェルツに よるワーク・ライフ・バランスの探求
Fox Renderfarm Interview
3D Art Competitions
ブラジル南東部の3Dアーティストであり、ジェネラリストでもあるペドロ・シェルツ(Pedro Scherz)は、高い評価を得ている Pwnisherのキネティック・ラッシュ・チャレンジで5位に入賞し、その名を知らしめました。ペドロの芸術的な旅は、彼の子供時代から始まり、建築とアートディレクションの学習を通じて深みと奥行きを増していました。それ以来、彼は業界で独自のニッチを築き上げ、技術的な洗練さだけでなく、感情的なつながりを具現化する能力でも知られています。業界でのクラウドレンダリングサービスプロバイダーであり、レンダーファームでもある Fox Renderfarm とのこの独占インタビューに深く入り込んでいくにあたり、ペドロの創造プロセスや芸術性に火をつけるものを明らかにしていきましょう。Fox Renderfarm: ペドロ、こんにちは!お招きいただき光栄です!いらしていただけてありがと

Pwnisher Kinetic Rush Challenge 수상자 Pedro Scherz: 일과 삶의 균형
Fox Renderfarm Interview
3D Art Competitions
브라질 남동부 출신의 3D 아티스트이자 제너럴리스트인 페드로 셰르즈는 pwnisher의 호평을 받은 Kinetic Rush Challenge에서 5위를 차지하며 자신의 입지를 굳혔습니다.페드로의 예술적 여정은 어린 시절부터 시작되어 결국 건축 및 아트 디렉션을 공부하면서 깊이와 차원을 얻었습니다.그 후로 그는 업계에서 독특한 자리를 차지했으며, 기술적 섬세함뿐만 아니라 감정적 연결을 포괄하는 능력으로도 유명했습니다.업계의 선도적인 클라우드 렌더링 서비스 공급업체이자 렌더 팜인 Fox Renderfarm과의 이 독점 인터뷰를 살펴보면서 페드로의 창작 과정과 그의 예술성을 점화한 불꽃을 알아보겠습니다.Fox Renderfarm: 안녕하세요 페드로!만나서 반갑습니다! 독자들에게 먼저 자기소개 부탁드려도 될까요?P








