FoxRenderfarm
|
  • Português
    Português
    • English
      English
    • España
      España
    • Deutsch
      Deutsch
    • Türkiye
      Türkiye
    • 日本語
      日本語
    • Italiano
      Italiano
    • Français
      Français
    • Россия
      Россия
    news center

    NEWS CENTER

    Is Building Your Own Render Farm The Best Option?

    Is Building Your Own Render Farm The Best Option?

    Thanks to growing high-speed internet access, production studios now have new options for rendering their animations in the cloud. Online render farms, like FoxRenderfarm, offer studios enormous rendering power at low costs. This has many production studios asking a question for the first time. Should a studio build and maintain its own render farm, or pay for a cloud solution?

    Before high-speed internet was a reality, a studio’s only option was to build an on-site render farm.  Sure, a small shop could render on unused workstations at night. But, that wouldn’t do the job for most studios. So, owning racks of dedicated rendering equipment became standard.

    Owning an on-site render farm has its advantages. The system can be custom built for whatever a studio needs. It is always available. Since the studio staff built it, they can fix it when it goes down. And, since it’s on the premises, there are no security concerns.

    But, owning a farm is costly. An average render slave can cost several thousand dollars. Multiply that by the amount of slave machines needed. Then, all those nodes need to be loaded with rendering software. Some software companies offer unlimited slave licenses for free. But, most charge a fee based on the amount of slaves. If the render farm is large enough, power consumption and climate control become concerns. If the farm operates non-stop, and multiple teams need access to it for different projects, one or more render wranglers must be hired to manage it.

    Owning an on-site render farm is a good choice if a studio has a large budget, an IT staff, and needs a customized solution.  But, not all studios fit that description.

    Thankfully, there are now online options for rendering. At one end of the spectrum is collaborative rendering. In this model, users join an online network of fellow 3D animators who volunteer their computing power to be used by everyone in the collective. This is a great option for students and very small production houses since it’s usually free. But there are obvious downsides. Support for the latest renderers and plug-ins may be limited. Your equipment must be made available for other users to render their projects. The availability of, and quality of rendering equipment at any given time is unpredictable. Not to mention the security risks. It is hard to keep track of exactly who will see your files.

    A collaborative solution may work for a studio when the budget is very tight, when security is not a concern, and when deadlines are flexible. The biggest challenge may be finding a collaborative network that supports the studio’s choice of rendering software.

    On the other end of the spectrum there are professional, online rendering services. Cloud render farms charge you only for the time it takes to render. You can use them as much, or as little as you need. A good online render farm will have hundreds of top-notch machines with the latest software available to customers 24 hours a day. A good rendering service will also make security one of its top goals, so confidentiality is assured. All the IT troubles associated with maintaining the farm are handled by the render service, not the customer. Some online farms will even work with customers to load custom plug-ins if needed.

    Since online rendering offers so much, several studios are choosing to forgo the expense of building, and maintaining their own farms. Even studios that already have a small render farm in place can benefit from cloud rendering when overflow work comes in. As internet speeds become even faster, and demand for rendering power grows, cloud rendering makes more and more sense for 3D studios.

    About:

    The author, Shaun Swanson, has fifteen years of experience in 3D rendering and graphic design. He has used several software packages and has a very broad knowledge of digital art ranging from entertainment to product design.

    If you want to know more about 3D Rendering, Follow us on Facebook, Linkedin

    Key Words

    search
    CG|Florian Renner|CG Tech Summit Malaysia|event|Zhang Yimou|CSFF 9th|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|animation works|Asswad Mouhamad|IMax Studio|Interview|Boonie Bears|Renderosity|Renderosity 2018 Holiday Contest|Renderosity 2018 Animation Holiday Contest|Gary S. Kennedy|Upin & Ipin|Evermotion Challenge 2018|Brian Beaudry|VFX|Alita: Battle Angel|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|sc|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|Henrik Lein|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Fox Renderfarm|Making Life of Bri' n Chris|fox renderfarm interview|anthem studios|The Rookies|Peter Draper|Makuta VFX|The Rookies 2017|Baahubali 2|CG Competition|hard drive|hum3d contest|enchantedmob|CG Studios|Rookies|Academy Awards|RAYVISION MILESTONES|CGTS|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|Vray|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|Blender Cycles|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|RAYVISION|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|阿里雲|VAX|Malaysia|Aliyun|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    RAYVISION News

    RAYVISION Projects

    RAYVISION Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Hot Spots

    Recent News List


    The Best Cloud Rendering Service Provider

    The Best Cloud Rendering Service Provider

    2019-07-23

    Cloud Render Farm Company’s Introduction Video

    Cloud Render Farm Company’s Introduction Video

    2019-07-18

    An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm

    An Amazing Dragon Ball 3D Animation Project Supported By Fox Renderfarm

    2019-07-12

    Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge

    Cuteness Overload! Interview With The Champion Of The CG Boost Cute Warrior Challenge

    2019-07-11

    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!

    SIGGRAPH 2019, Fox Renderfarm Will See You In Los Angeles!

    2019-07-03

    Which One Is The Best Cloud Render Farm?

    Which One Is The Best Cloud Render Farm?

    2019-06-26

    Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio

    Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio

    2019-06-17

    SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm

    SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm

    2019-06-14

    Three D Guns 2 Competition Winners Announcement!

    Three D Guns 2 Competition Winners Announcement!

    2019-06-13

    Partners

    Foxrenderfarm

    Serviço Potente de Render Farm

      Consultoria Empresarial

      Contato: William Zhao

      Email: williamzhao@foxrenderfarm.com

      null

      Media Contact: Rachel Chen

      Email: rachel@foxrenderfarm.com