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Fox Renderfarm Launches GPU Rendering
Rendering and previewing in a flash!
The craze for Marvel’s superhero movie Deadpool swept over the world; As the first full CGI realistic human feature film in Asia, Legend of Ravaging Dynasties dominated the headlines once the trailer came out. These two movies were rendered with GPU rendering engines.
Obviously, GPU computing card and GPU rendering engines are gradually used in film production. It is a good start!
Now, as the leading in the industry, Fox Renderfarm launches GPU rendering. Let’s start a free trial with Fox Renderfarm’s GPU rendering.
Let’s get it started!
What're the differences between GPU and CPU?
A simple way to understand the difference between a CPU and GPU is to compare how they process tasks. A CPU consists of a few cores optimized for sequential serial processing, while a GPU has a massively parallel architecture consisting of thousands of smaller, more efficient cores designed for handling multiple tasks simultaneously.
Adam Savage and Jamie Hyneman made a painting demonstration to show the difference between CPU and GPU:
Mythbusters Demo GPU versus CPU
What’s the advantage of GPU Rendering?
In the field of graphics rendering, not only films and animations but also CG art, GPU with its computing ability and architecture specially designed for graphics acceleration provides the users with a more efficient rendering solution, namely the GPU rendering solution. GPU rendering has a great advantage of fast speed and low cost. Moreover, GPU rendering becomes more and more available now, lots of works with high quality rendered with GPU has come out. GPU rendering tends to be popular with users at home and abroad.
Thinking of the CPU as the manager of a factory, thoughtfully making tough decisions. GPU, on the other hand, is more like an entire group of workers at the factory. While they can’t do the same type of computing, they can handle many, many more tasks at once without becoming overwhelmed. Many rendering tasks are the kind of repetitive, brute-force functions GPUs are good at. Plus, you can stack several GPUs into one computer. This all means GPU systems can often render much, much faster!
There is also a huge advantage that comes along in CG production. GPU rendering is so fast it can often provide real-time feedback while working. No more going to get a cup of coffee while your preview renders chugs away. You can see material and lighting changes happen before your eyes.
Redshift is the world’s first fully GPU-accelerated, biased renderer and it is also the most popular GPU renderer. Redshift uses approximation and interpolation techniques to achieve noise-free results with relatively few samples, making it much faster than unbiased rendering. From rendering effects, Redshift can reach the highest level of GPU rendering, and render high-quality movie-level images.
Blender Cycles is Blender’s ray-trace based and unbiased rendering engine that offers stunning ultra-realistic rendering. Cycles can be used as part of Blender and as stand-alone, making it a perfect solution for massive rendering on clusters or at cloud providers.
NVIDIA Iray is a highly interactive and intuitive, physically based rendering solution. NVIDIA Iray rendering simulates real-world lighting and practical material definitions so that anyone can interactively design and create the most complex of scenes. Iray provides multiple rendering modes addressing a spectrum of use cases requiring real-time and interactive feedback to physically based, photorealistic visualizations.
OctaneRender is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. It means that Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time.
V-Ray RT (Real-Time) is Chaos Group's interactive rendering engine that can utilize both CPU and GPU hardware acceleration to see updates to rendered images in real time as objects, lights, and materials are edited within the scene.
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
LuxRender is a physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.
GPU Computing Card Parameter Table
Now Fox Renderfarm is applicable to Redshift for Maya and Blender Cycles. There are more than 100 pieces of NVIDIA Tesla M40 cards in Fox Renderfarm cluster, each server has 128G system memory with two M40 computing cards. Welcome to Fox Renderfarm to experience the super fast GPU !
New Logo Announcement: Fox Renderfarm Unveils a New Look
Hello, dear friends! We are happy and proud to announce the launch of the new Fox Renderfarm logo as part of the ongoing evolution of our brand.
Fox Renderfarm has grown and evolved over the years with the endeavor of our devoted teams and the love and support from every one of you. At the beginning of 2020, we have altered our logo that reflects who we are and symbolize our brand culture and the bright future ahead.
Basically, the new logo consists of the graphic and text parts. The graphic - a figurative fox tail combined with the letter "O" extracted from “Fox” - shows our identity and friendliness. While the text is in solid font to deliver the reliability, and the moderate tilt represents the high speed and credibility of our .
Orange is Fox Renderfarm’s primary color. Besides the warmth and energy that orange stands for, it also expresses our relentless enthusiasm and love for our customers, partners and friends.
Starting today, you will see the new look everywhere. Meanwhile, our business partners are welcomed to use the new logo. The new logo and usage guidelines can be downloaded .
Finally, Fox Renderfarm is so thankful for your trust and love, our friends. And we look forward to a better future together with you!
Fox Renderfarm Highlights in 2019
At the beginning of 2020, let’s take an opportunity to look back at our journey in 2019.
First, it wouldn't be possible without the continuous support we get from all of you, for which we're deeply grateful and want to thank you!
Here are some of 2019's highlights.
- Serving 3,000,000 end-users
- Rendered 90+ films
- Handled 5,000,000 computing tasks
- Rendered 200,000,000 frames
March 15th, Shenzhen, Fox Renderfarm's CG Salon, 'To know the past, the present and the future of Japanese CG industry in 60 minutes'
Fox Renderfarm’s CG Salon is set to build a communication platform for the CG industry. The speaker, including Mr. Luo Jun (CEO and founder of Pixeland Digital Production) and Mr. Tetsuya Ogawa (Corporate Planning Director of CGCG STUDIO Inc.), introduced the development of the CG industry in Japan and Asia.
April 13th, Shenzhen, SIGGRAPH 2018 Computer Animation Festival Electronic Theater (Shenzhen Tour)
The event was held by Fox Renderfarm and co-organized with ACM SIGGRAPH Shenzhen Chapter and Rong De Culture. As the leading , Fox Renderfarm always works closely with SIGGRAPH and promotes the development of CG and interactive technology.
April 29th, Hangzhou, Fox Renderfarm @ The 15th China International Animation Festival
Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to participate in the 15th China International Animation Festival – 2019 China Young Director Animation Pitch Contest & the Launch of Young Director Support Program, organized by Xihu District People's Government, Zhejiang Animation Industry Association and Wuhu Animator Space.
May 19th, Shenzhen, Fox Renderfarm's CG Salon, 'The beauty of CG Technology'
Fox Renderfarm's CG Salon, ‘The beauty of CG Technology’ was successfully held in Shenzhen. The event is co-organized with ACM SIGGRAPH Shenzhen Chapter and the International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience.
July 28th - August 1st, Los Angeles, Fox Renderfarm @ SIGGRAPH 2019
SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm was honored to be one of the exhibitors and sponsors and showcased our fast and secure and connected industry players from all around the world.
September 3rd - 6th, Malaysia, Fox Renderfarm @ Kre8tif! 2019
Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia, aiming to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful .
October 15th, Beijing, CG Tech Summit, 'Small Steps Get Us to Far Away Places Along the CG Journey'
The CG Tech Summit was successfully held in Beijing, aiming to promote the CG industry communication and creating opportunities for cooperation. The speakers including Mr. Justin Jiang Hui (Senior Producer), Mr. Harry Lam (PIXOMONDO VFX Supervisor), Mr. Huang Shuo (CEO of Dagong Technology), Mr. Jacky Ke Jiang (Independent Animation Director), and Mr. Peng Cheng (CEO of Ecoplants).
November 20th - 21st, India, Fox Renderfarm @ VFX Summit 2019
VFX Summit 2019, the country’s largest VFX event hosted by Indiajoy, successfully held in Hyderabad, India. As one of the sponsors and exhibitors, Fox Renderfarm treasured very much the chance of exploring business opportunities and discussing industry insights in VFX Summit 2019.
December 1st, Shenzhen, CG Tech Summit
Several Senior TDs were invited to the CG Tech Summit held by Fox Renderfarm. They shared their experiences and insights in the tools development and pipeline management with CG enthusiasts.
As for the film rendering, Ejen Ali: The Movie, BoBoiBoy Movie 2 and Upin & Ipin: Keris Siamang Tunggal, together are Malaysia’s Top 3 local animated films, they all have chosen Fox Renderfarm, the TPN-accredited , as their exclusive cloud rendering partner.
Nezha, the Chinese animation film ranked as the NO. 1 at the China animation film box office, together with Wolf Warriors 2 and The Wandering Earth, ranking top 3 box office smashes in China, were all rendered with Fox Renderfarm.
=Fox Content Protection=
In September, Shenzhen Rayvision Technology (Fox Renderfarm’s company) has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner.
Thank you for your support and love in 2019 and we'll do our best to make you proud in 2020! Professional and secure will be provided for all the customers continually.
Wishing you an amazing 2020 with countless inspiration and happiness!
CSFF 9th | Fox Renderfarm & Future Goddess Are Waiting For You!
Find Resources? Find Projects? Find Cooperation? Looking for creativity, finding Bo Le, and seeking a swift horse... A variety of needs in one step!
Since 2010, China International New Media Short Film Festival has been held for eight consecutive years, providing a broad platform for creative exchange and resource exchange. The ninth short film festival will also arrive as scheduled from November 26th to December 2nd. This short film festival takes "New Media, New Technology, New Life" as the theme, and the "Future Goddess" with full of science and technology leads us to experience the progress of science and technology!
As in previous years, this year's short film festival market is still receiving much attention. In order to promote the cooperation of exhibitors' projects more effectively, the ninth short film festival trading market will be held in the form of “face-to-face meeting”. More than 50 exhibitors from 12 countries and regions will gather together with more than 100 companies, including China Film Group, Rayvision Technology, Huaqiang Group and other companies and Turkish, Kyrgyzstan, Iran, Spain, New Zealand short film institutions, to build a communication platform for enterprises to create a good atmosphere of communication.
As the world's leading visual cloud computing service platform, has participated in several short film festivals. In the 8th Short Film Festival, Fox Renderfarm not only provided support for the original works of Jin Peng's short film directors and creative short films of college students across the country, but also reached in-depth cooperation with the CSFF 8th.
After a year of unremitting efforts, Fox Renderfarm has also improved a lot in technology and services. In 2018, Fox Renderfarm splits the rendering client into two, the rendering of the film and the for the industry while speeding up the transfer speed and greatly improving the efficiency of the industry!
In CSFF 9th, Fox Renderfarm will also attend the Opening and Closing Ceremonies and the Face-to-face Meeting of the trading market (Booth No. B09). We look forward to exchanges and learning with domestic and foreign companies and exhibitors, and continue to develop for the industry. Provide assistance.
Silkroad Digital Vision Discusses 3D Rendering Pipelines
Silkroad Digital Vision, the 3D rendering experts, talks to Renderbus about its pipeline, challenges and thoughts on the future of real-time rendering.
RenderBus (also known as Fox Renderfarm) is well known throughout Asia for its — currently used by around 85% of film production companies in China. In fact, the top three Chinese films to date have all used RenderBus/Fox Renderfarm rendering solutions.
An official partner of Chaos Group in China, RenderBus/Fox Renderfarm operates an officially authorized V-Ray . The company is committed to providing reliable and powerful cloud-computing services for the cultural and creative industries, to improve production efficiency and quality across the whole industry.
Users of RenderBus/Fox Renderfarm’s services include Academy Award winners, high-profile animation and film production companies, VFX studios, architectural visualization studios, games companies, advertising agencies, plus many more. Silkroad Digital Vision is just one of RenderBus/Fox Renderfarm’s strategic partners — and also one of the companies that currently boasts the most V-Ray users in China.
Headquartered in Shenzhen, Silkroad Digital Vision has branches around the world. The company has been focused on CG rendering since 2000, including renders for architecture, design, exhibition halls, advertising, animation, games, film and television, cultural and sports entertainment, and so much more. They specialize in providing comprehensive services for customers covering still frames, CG animations and VFX for exhibitions and performances. The business is divided into three major sections: Digital Marketing, Exhibition Display and Design Visualization. Silkroad Digital Vision is always expanding the business into new fields to create visual experiences for customers that go beyond the imagination.
In this interview by Renderbus/Fox Renderfarm, Silkroad Digital Vision’s VFX Supervisor, Chen Liankai, reveals why V-Ray is an important part of the company’s pipeline and why he’s excited about the future of real-time rendering.
About Chen Liankai:
Chen Liankai is a perfectionist. He’s been working in the VFX industry for five years and has, in that time, created animations and architectural visualizations for the Wongtee Plaza building, Zhongzhou Tower, Hanking Center, Bao An Urban Planning Exhibition Center, and many, many more. He currently puts his strong leadership skills to practice at Silkroad Digital Vision, where he leads the production department.
Can you tell us about your CG pipeline?
Chen Liankai: We are mainly using 3ds Max. Our basic pipeline is Modeling > Storyboard > Previz > Production > Rendering.
Is there a project that you’re most proud of?
CL: Hanking Center, Shenzhen Bay T7 Tower, Wongtee Plaza and CR City have been relatively great projects for us.
What are the biggest challenges you face?
CL: The biggest challenge is when we’re matching and compositing 3D visual effects with uniquely-shaped screens for VFX exhibitions and performances. In practice, we’ll create a digital version of an exhibition hall and unfold the screens’ UVs to simulate and test the content. This helps us to ensure the VFX and animation performance is dynamic and spatial, and that it provides an immersive visual experience.
Which features in V-Ray do you find the most useful?
CL: V-Ray has a variety of technical setups to help us achieve our desired looks. Plus, it has realistic physically based lighting as well as a rich assets library. It also works well with other software such as Multiscatter, Ployfx, Phoenix and others, which just makes it very convenient and efficient.
Have there been any big changes you’ve noticed through using different versions of V-Ray?
CL: We noticed that the GPU rendering feature has made tremendous progress in newer versions and we are looking forward to the continued future development.
You also teach classes through Silkroad Digital Vision. Which courses are the most popular?
CL: Any training in technical skills, as well as tutorials about the likes of composition rules, are very popular. It’s all closely related to our practical work and helps us to clarify the direction of the post-production workflow and improve our efficiency.
What are your thoughts on real-time rendering?
CL: We will gradually migrate to GPU real-time rendering. It's much faster. We’ll, therefore, have more time to focus on production and design. It will actually be used in some shots in the CR City project.
What are your plans for future CG production workflow?
CL: I have great expectations for V-Ray Next for 3ds Max. Since Chaos Group and Render Legion are now combined forces, I'm expecting many new features and new functions to come.
What do you think about RenderBus/Fox Renderfarm?
CL: RenderBus/Fox Renderfarm is comprehensive and the 24/7 service team provides timely feedback, helping us to deliver work on time. I'm looking forward to continued cooperation with RenderBus/Fox Renderfarm.
Fox Renderfarm “Technology Inspires Art” CG Technology Summit (Malaysia) 2018
Abstract: Powerful cooperation for better complementarity and CG industry development.
With the present rapid development of the CG production industry and the intensification of globalized labor division and cooperation, international cooperation has been encouraged gradually. In 2016, Malaysia’s creative industries (including animation, games, etc.) had an export quota of 1.17 billion MYR. As one of the largest support for many well-known films, reducing costs and increasing output, serve as the facilitation of in promoting the development and cooperation of the CG industry between China and Malaysia.
On April 19th, 2018, the “Technology Inspires Art”- CG Tech Summit (Animation Technology Sharing and Sino-Malaysian Cooperation Signing Ceremony) organized and hosted by Fox Renderfarm was successfully held at the Renaissance Kuala Lumpur Hotel. The event brought technical knowledge to the CG expert from both China and Malaysia. It also helped boosting the depth of cooperation between the two countries.
It is reported that Fox Renderfarm, as the world's leading visual cloud computing platform, covers more than 50 countries and regions in the world. At the same time, Fox Renderfarm has participated in and rendered many well-known domestic and foreign films, mainly including:
“Mr. Hublot” which won the Academy Award for Best Animated Short at the 86th Academy Awards; “Wolf Warrior 2” which broke the Chinese box office record at 5.6 Billion Chinese Yuan; “Baahubali”, the best-selling Indian film in history; “Monkey King: Hero is Back” which recorded nearly 1 Billion Chinese Yuan Chinese box office; “Duck Duck Goose” animation which its production level is comparable to Hollywood’s; “Boonie Bear” series that broke the record of China's animated movie box office; “Detective Chinatown 2” that broke China's first-week box office records and etc.
Guests attending the summit included: Janice Lim-Head of Animation in Malaysia Digital Economy Corporation (MDEC), Shuai Peng-VP of Film Division in Original Force, Ling Chen-Business division production director in Original Force. Yanjuan Liu –Deputy General Manager of Fantawild, and Mike Zheng-Fox Renderfarm Marketing Director and CG Technology Summit founder, and Les'Copaque Production (Tuan Haji Burhanuddin Md.Radzi), SA (Goh & Raymond), Animamundi Studio (Chun Chong Leong), Wau Animation (Usamah Zaid & Mohd Faiz), Pixelline (Chris & Way) and other chief executives of top production company in Malaysia are among the attendees.
Janice Lim, Animation Director of the Malaysian Digital Economic Development Bureau, addressed the summit and gave a brief introduction to Malaysia's current animation industry development. She said that the exchange and cooperation between the animation industry of China and Malaysia will jointly promote the economic development of the two countries. At the same time, she also hopes that Fox Renderfarm, as the leading visual cloud computing platform in the CG industry, can organize more activities to provide learning and communication opportunities for the animation industry elites of both countries and jointly promote the development of the industry.
At the same time, Fox Renderfarm VP Wangcheng Xiao and Marketing Director Mike Zheng introduced the current status of Fox Renderfarm's development, the future strategic layout, and the original intention and significance of launching the CG Tech Summit. In the past quarter, Fox Renderfarm’s home-made movie box office accounted for one-third of the box office of domestic cinemas in the same period, and together with SIGGRAPH CAF and its Shenzhen branch, successfully hosted the first SIGGRAPH animation tour exhibition in China. Technical Seminar. The success of the CG Tech Summit is of great significance. As the sponsor of the CG Tech Summit, Mr. Mike Zheng hopes that more industry leaders will participate and create more value for the industry.
At the summit, Fox Renderfarm teamed up with the leading Chinese animation production company, Original Force and Fantawild, to bring together a series of technical expertise sharing for Malaysian industry elites. They also conducted on-site interactions, to exchange and discuss in-depth animation production techniques and experiences. Original Force CG Division Production Director-Ling Chen “From Motion Capture to CG Production Process”
The " L.O.R.D: Legend of Ravaging Dynasties ", which was produced and published by Original Force, is China's first full-reality CG animation film and has created a brand new movie type in the Chinese film industry. When the film was first released, the audiences can not stop but give thumbs up to its high quality CG technology. At the summit, Ling Chen, CG Division Production Director in Original Force, took " L.O.R.D: Legend of Ravaging Dynasties "season one and two as examples to compare processing and management of motion capture data, layout documentation’s publication of motion capture data and the management of synthesis documentation, in order to explain the process from motion capture to CG production in details. Original Force Film Division VP-Shuai Peng “Film Rendering Difficulties of Original Force”
Original Force is the leader in China’s digital production industry, focusing on providing excellent video and game content production services for the global digital entertainment industry. Shuai Peng gave a comprehensive introduction to the development of Original force and her deep cooperation with Fox Renderfarm over the years. At the same time, the film and television production works that Original Force involved were among the examples shared and an in-depth analysis was made on the difficulties that the team had faced and endured in the animation technology. Fantawild Deputy General Manager-Yanjuan Liu “Boonie Bears Animated Series Film Technology Development Process”
The Boonie Bears animated series is a key project created by Fantawild. From “Boonie Bears: To The Rescue!” in 2014, “Boonie Bears: Mystical Winter” in 2015, “Boonie Bears: The Big Top Secret” in 2016, “Boonie Bears: Entangled Worlds” in 2017 to “Boonie Bears: The Big Shrink” released in the 2018 Chinese New Year period. The production level of the above five films has increased year by year, with a total of nearly 2 Billion Chinese Yuan at the box office. Yanjuan Liu took the development of five films as an example to deeply analyze the key factors of success, stressing the importance of the storyline, and the significance of the combination of technology and art to film and television production.
At the summit, senior executives from Malaysia's top animation companies also actively interacted with guests and conducted in-depth discussions and exchanges on business cooperation and technical production.
The “Technology Inspires Art”-CG Tech Summit sponsored by Fox Renderfarm not only brings the cutting-edge CG technology and the most practical successful case experience to the industry, but also provides an exchange and learning opportunities for the animation industry elites between the two countries. At the same time, the signing of cooperation between China and Malaysian mainstream production companies is also conducive to the promotion of complementarity and division of labor between the two countries and their strong cooperation to jointly promote the development of the CG industry in Malaysia and the creative industries in Malaysia.
The Rookies 2017 Finally Kicks Off And Ready for Submission
The Rookies is a global competition for young designers, creators, innovators, and artists. After got awesome achievements in 2016 which received a total of 1,824 entries from 479 schools in 77 countries. The Rookies 2017 competitions finally kicks off. And Partner for the great event in 2017.
About The Rookies
The Rookies is the acclaimed international competition for young creatives. Founded in 2009 to showcase the most talented student designers, illustrators, film makers, animators, developers, digital artists, and launch them into the career of their dreams.
The Timeline of The Rookies 2017
Open for Submissions: March 7
Submissions Closed: May 29
Final Judging: June 21 - June 30
Winners Announced: July 7
How to Join The Rookies 2017 Competition
1.Visit The Rookies official website: http://www.therookies.co.
2.Create an account.
3.After that, create your own portfolio page for showing your work.
4.Upload your work.
Note: Please make sure you are student or recent graduate at least 18 years old.
The Whole Categories of The Rookies 2017
● Illustration ● Graphic Design ● Motion Graphics ● Photography ● Architecture ● Industrial Design ● Film Making ● Web & Mobile ● VFX & Animation ● Next-Gen Gaming ● Virtual Reality ● Robotics
The Prize for The Rookies 2017
● The latest popular software, hardware, gadgets, media and Fox Renderfarm’s exclusive service ● Random giveaways for all entrants ● A job or internship for working on biggest studios in the world ● Scholarships ● Expert reviews & industrial rankings for helping you on future careers
How lovely the prizes are there! It is totally free to enter, why not come there to show your skills and win the awesome prizes now?
Why Choose FoxRenderfarm?
Fox Render Farm is becoming one of the most notable and credited services that we provide, without any fail.
Fox is extremely user-friendly and hence, rendering tasks can be submitted to our system by following some easy steps. The user’s online system and control panel provided by the Fox Render Farm allows you to monitor the overall rendering progress in real-time. Queuing is not required, as the final rendered file will be presented as soon as the process is finished. Our users can get their HD and Ultra HD animations rendered at full quality through Fox’s system.
With nearly two thousand workstations, the Fox Render Farm is equipped with brilliant hardware specifications. Every functional node has an Intel Xeon I7 3770K processor and an E5645 processor. The I7 3770K processor has the memory capacity of 16 GB while the Intel Xeon processor’s memory varies between 24 and 64 GB. The local network that we use is Infiniband, with a high speed of 20 Gbps and it utilizes the Windows 7 operating system.
Software such 3d Max, Maya, Softimage, Blender and C4D are supported by our rendering farm as well. It also supports render engines like V-Ray, Mental Ray and Final Render.
The cloud rendering service that we offer is our biggest strength. are usually a structure built on interconnected PCs, which share their memory and processing capabilities to efficiently process CGI rendering. Nodes that are utilized; are advanced in nature; and thus, without too much manual input and manipulation, brilliant computer generated graphics and imagery can be created. Render farms are also highly efficient and that is why, at CG Studios, we use them to examine graphic and special effects.
Traditional render farms are great, but they do not come without their limitations. Space constraints, high maintenance requirements, and expenses associated with these farms could be a huge problem for smaller companies. are amalgamated with lesser costs and user friendly system in order to provide smaller companies with the best rendering option.
The Top Benefits of Online Render Farms
Online Render Farm
Having a render farm is essential for computer graphics studio owners today. Technology in the field is advancing at a rapid rate and having the resources to keep up with client requirements is something that CG studio owners should consider.
Rendering is one of the main duties that a computer graphic designer is responsible for. Having a proper system and software that performs complex rendering tasks can prove impractical sometimes due to the extensive costs and management it requires.
However, the services of an online or a can prove invaluable. Here are some reasons:
Easy To Use
Online services are not only a practical option, but they are also very easy to use. Software management and maintenance are handled by service providers thus allowing your time to invest in projects that are more lucrative. All you have to do is access to the cloud render farm through your computer!
Time-Saving and Cost Effective
Compared to the time and money it will take for you to do all the rendering yourself, professional online rendering can help you save company resources that can be put to better use elsewhere.
Realistic Visual Effects
The is software based on complex programming that allows programmers to generate effective visual effects. Outsourcing for these services yields highly efficient, updated and realistic visual effects. Expert engineers and programmers use the latest rendering techniques to create realistic visual effects.
Converting the final project in accordance with your format and organizational requirements is a difficult process. However, external rendering services can package and distribute your project according to your required specifications.
At Fox Renderfarm we offer pioneering self-service cloud computing for rendering, research into cluster rendering, parallel computing technology, and computing services for .
Render Farm on Film and Animation Works 2018
There are still 18 days from the end of 2018. This year, Fox Renderfarm has achieved a good goal in film and animation works rendering. Below is a collection video of some of the animations and film works that we participated in.
The names of the works played in the video are:
- Detective Dee: The Four Heavenly Kings
- Legend of Fu Yao
- Detective Chinatown II
- Wolf Warrior 2
- Ten great III of peach blossom
- Baahubali: The Beginning
- L.O.R.D (Legend of Ravaging Dynasties)
- The Wind Guardians
- Monkey Magic
- Duck Duck Goose
- Boonie Bears: The Big Shrink
- Fights Break Sphere
- Boonie Bears: Entangled Worlds
The above is just a list of some of the works we have rendered until 2018. If you want to know more details, you can visit our in Asia, we are constantly being recognized by our customers. More and more users are using our render farm, which gives us a good evaluation of our services and platforms.
Here's our evaluation at SIGGRAPH Vancouver 2018, one of the interview participants who used a number of to cooperate, you can see the following video for your reference:
Fox Renderfarm has always focused on the of film and video, we are good at summing up the real needs of users, and constantly follow the footsteps of users to improve our products, in order to give users a better cloud rendering service.
Fox Renderfam's industry to support both services. At the same time, we have thousands of rendering nodes, users can upload and render in real-time. This is also the advantage that we are different from others, and one of the reasons why many users like to use us.
We know that many enterprises encounter many headaches in the transmission of large files, such as video, the transmission speed is too slow, and the file transmission process is afraid of interception, loss and other accidents. Also, it is cost a lot of time when the file transfer process be interrupted, that means you should transfer again.
In response to the above problems, we have developed a large file transfer tool for users to choose, using a second to increase the transmission speed by 100 times. Moreover, our own also has the application of this technology, which ensures that users can quickly complete the uploading of the work to be rendered and download, which greatly saves time.
RAYVISION MILESTONES in 2016
Timeline: 7/12/2016 SIGGRAPH Asia Featured Sessions Planned by RAYVISION
As experienced entrepreneur in computer graphics industry, Hsin-Yao Liang, the president of RAYVISION (), took the Featured Sessions Chair of SIGGRAPH Asia 2016. Hosted by Hsin-Yao Liang and planned by RAYVISION, Featured Sessions have 2 panels: He's Back! T2 25 Years Later (Panel 1) & The Future of Imaging (Panel 2). Many authoritative experts and scholars from computer graphics industry all over the world come together to attend this grand meeting.
Timeline: 6/12/2016 RAYVISION - The Only Chinese Enterprise Representative of SIGGRAPH Asia Committee
The 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia () attracts more than 6000 industry leaders, experts and scholars of computer graphics and interactive techniques. As the only Chinese enterprise representative of the committee, RAYVISION (Fox Renderfarm) attended SIGGRAPH Asia 2016 as the exhibitor (Booth B-02) and displayed their splendid rendering projects, which drew attention of the worldwide experts in the field of computer graphics and interactive techniques.
Timeline: 28/11/2016 RAYVISION Was Invited to Attend CSFF
The 7th China International New Media Short Film Festival (CSFF) is the only state-level international short film festival in China. CSFF has been witnessed rapid increase in its influence, it attracted film agencies from 18 countries and regions, and made itself one of the most significant short film festivals acknowledged by the industry and one of the three major film & TV cultural activities in China, with the other two being Beijing International Film Festival and the Shanghai International Film Festival. The high ratio international agency attendance, high level of specialization and advanced film & TV equipment are the highlights of this year’s festival.. As the exhibitor of New Technology Interactive Experience Area, RAYVISION aims to accelerate the development of new media industry and promote the exchanges and cooperation of international culture.
Timeline: 15/11/2016 RAYVISION Held First CGTS in Shenzhen
RAYVISION held first CGTS (CG Tech Summit) in Shenzhen on November 12th, 2016. With the popularity of Hollywood’s top CG works, we gradually realized that CG technology not only explores the possibility of artistic expression, but also provides the audience with a higher quality of visual experience. Art challenges technology all the time. How to solve the technical problems during the film production, how to improve production efficiency are the purposes that RAYVISION launched the CGTS. Themed as “Technology Inspires Art”, CGTS chose Shenzhen as the first station, gathered the most professional CG elites, provided a platform for them to share and exchange their experience.
Timeline: 10/11/2016 3 Films Rendered by Fox Renderfarm Eligible for 89th Oscar Best Animation Award
The Academy of Motion Picture Arts and Science (AMPAS) recently released the official notice that 27 animated films participate 89th Oscar Best Animation Award which creates the record on quantity. 3 of these submitted animated films were rendered by Fox Renderfarm: Monkey King: Hero Is Back (China), Kingsglaive Final Fantasy XV (Japan) and Bilal (Dubai). Back to 2014, Mr. Hublot rendered by Fox Renderfarm won the 86th Oscar Best Animated Short Film Award. It clearly shows that the projects rendered by Fox Renderfarm are excellent.
Timeline:1/11/2016 RAYVISION Got A Certification for Applying Authentic Autodesk Software
As the core of Internet+ era, the software is widely applied in every aspect of economy society. RAYVISION always respects intellectual property, improves the awareness of software copyright protection. Therefore, RAYVISION got a certification for applying authentic Autodesk software in November 2016. Moreover, RAYVISION strongly promoted the use of genuine software, and got certifications of several large enterprises worldwide, such as Pixar’s RenderMan, Arnold, V-Ray and IBM.
Timeline: 25/10/2016 RAYVISION’s Internal Storage Was Upgraded to 360Gbps
Storage is the core facility applied to the cluster. By applying the data classification, RAYVISION extended the data storage with memory, SSD and common disk. RAYVISION’s distributed storage throughput used by the cluster of every 1000 nodes were upgraded to unprecedented 360Gbps, which completely solved the problem of frame stucking caused by insufficient memory. In order to adapt to the special effects rendering, RAYVISION planned to upgrade the throughput of every cluster by 4 times in 2017.
Timeline: 17/10/2016 RAYVISION Demonstrated Cloud Computing Force behind Visual Industry
The Computing Conference 2016 was held in Yunqi Town of Hangzhou on October 13th, 2016. The Conference unprecedentedly attracted a large crowd of entrepreneurs and experts from all over the world. The Visual Processing Venue tended to be the most popular session. In the Visual Processing Venue, Kenny Zou, the general manager of RAYVISION, demonstrated the cloud computing force behind visual industry by 3 aspects: the great challenge of film industry, FoxRenderfarm’s to be more remarkable.
Timeline: 30/9/2016 China’s First Full Realistic Human CGI L.O.R.D Was Released
L.O.R.D (Legend of Ravaging Dynasties) is a fantasy film directed by Jingming Guo, which adapted from his novel with the same title. As the investor and producer of L.O.R.D, Original Force took the responsibility of production, including character design, role scanning, action & expression and CG animation. RAYVISION had the honour to render this China’s first full realistic human CGI film. In the release of L.O.R.D, RAYVISION conducted an exclusive interview with Original Force’s production team who highly appreciated the expertise and service of Fox Renderfarm.
Timeline: 1/9/2016 Fox Renderfarm Client Was Updated to Version 4.0
Fox Renderfarm client was updated to version 4.0. The new version was based on QT structure and worked on Windows, Linux and Mac. Linux users have access to Fox Renderfarm client now!
RAYVISION Won the Award of 2016 Leading Platform in China
The 8th China Industry Informatization Conference was held in Beijing on August 25th, 2016. It was jointly hosted by China Information World, China Computer Industry Association, China Federation of IT Promotion. At the award selection of this conference, RAYVISION won 2016 Leading in China. Ben Cheung, the vice president of RAYVISION, accepted the award as the representative, which was reported by more than 50 media.
Timeline: 19/8/2016 Throne of Elves - New Height of Chinese Animation
Throne of Elves was a fantasy animated film produced by Mili Pictures and rendered by RAYVISION. It was released on August 19th, 2016. Based on Dragon Nest, the film abandoned the huge background in the game, described a love story about a human boy and an elf girl across races in the cruel war. In this film, every scene, every frame and every shot is beautiful.
Timeline: 12/8/2016 LOVE O2O’s Hit on the Big Screen
Rendered by RAYVISION, LOVE O2O is a film adapted from Gu Man’s novel of the same title. It was about an online game love story of Xiao Nai (acted by Jing Boran) and Bei Weiwei (acted by Angelababy). They came across in the game world and fell in love in the real world. The scene filming was used to the film, which created a beautiful fantastic game world.
Timeline: 4/8/2016 Fox Renderfarm is applicable to LightWave!
LightWave 3D is a cost-effective 3D animation software developed by an American company NewTek. It’s one of the most important 3D animation software in the industry. Due to LightWave’s easy-to-use and powerful functions in biological modeling and character animation, LightWave 3D is widely used in the field of film, television, advertising, games, animation etc. Fox Renderfarm is applicable to LightWave! Fox Renderfarm has numerous rendering nodes and huge storage, they can provide a lot of servers as what customers need and save much rendering time for the projects. Fox Renderfarm’s powerful technical team can customize different rendering solutions according to customers’ requirements, so that they can put more time and energy on artistic creation.
The Fox Renderfarm for SketchUp Launched
As we all know, SketchUp is a popular and outstanding software for 3D architectural designing, it is called the “pencil” in CG designing industry for the reason of its extremely easy using feature. Now we are proud of declaring that Fox Renderfarm has supported Vray 2.0 for SketchUp 2015-2016. You can freely choose multi machine sequence for rendering to save more time, so that you can devote yourself to the unlimited creative designing with limited energy and time. Besides that, you can also freely choose the needed scenes to render with just a few simple clicks when submitting jobs.
Timeline: 24/7/2016 RAYVISION’s Hit TV Drama Ice Fantasy
Ice Fantasy was a costume TV drama adapted from Guo Jingming’s novel, which was post-produced by PIXOMONDO, an international special effects company, and rendered by RAYVISION. It was exclusively played on Hunan Satellite TV Diamond Theatre from July 24th, 2016. The magnificent snow world and beautiful sea in the TV drama attracted a lot of audience.
Timeline: 20/7/2016 RAYVISION Partnered with Alibaba Group to Make Strategic Layout on Visual Cloud Computing
As a giant in the Internet companies, Alibaba Group’s cloud computing power has risen to the top line of the world. Last year, RAYVISION and Alibaba Group reached a strategic cooperation on visual cloud computing. A few months later, Alibaba invested in RAYVISION and partnered with RAYVISION to make strategic layout of visual cloud computing and provide powerful, accessible and economic , which turned to be an important milestone for Alibaba on cloud computing globalization.
Timeline: 10/7/2016 Bahubali: The Beginning’s First Hit on Big Screen in China
After the historical Indian epic blockbuster “Baahubali - The Beginning” released in 2015, it set a record for the opening day in India’s history, and became the top-grossing Indian film within India in 2015. This year, Bahubali: The Beginning’s first hit on big screen in China on July 10th. CGI visual effects was collaborated with a local company Makuta VFX. Fox Renderfarm was tasked with the responsibility of rendering the movie. Almost entire movie was super imposed with elaborated CGI special effects of lavish landscapes and magnificent war scenes from the movie.
Timeline: 9/7/2016 Final Fantasy XV: Kingsglaive Provided A Visual Feast
Final Fantasy XV: Kingsglaive was a CGI film produced by SQUARE ENIX, which is the developer of Final Fantasy series games. After the film released on July 9th, 2016, it was widely acclaimed for its incomparable visual special effects. Final Fantasy XV: Kingsglaive was rendered by RAYVISION, and the producer gave very high praise of RAYVISION’s services. The sophisticated 3D CG animated technology made the character vivid and lively. Obviously, this film has reached the top level of CG film in the world.
Timeline: 28/5/2016 RAYVISION Was Invited to Attend CIFTIS
The 4th China Beijing International Fair for Trade in Service (CIFTIS) was held in Beijing International Convention Center on May 28, 2016. CIFTIS is the first comprehensive platform specializing in the trade in services around the world. As the leading brand in .
Timeline: 6/5/2016 RAYVISION Issued Cloud Computing Platform in Big Data Expo
Guiyang International Big Data Expo 2016 was opened in Guiyang International Conference & Exhibition Center on May 6, 2016. The event exhibited the world’s latest development of cutting-edge big data-based technologies, products and solutions, and it also provided a platform for sharing information and exchanging ideas as well as business negotiation. It attracted the pioneer enterprises and leaders from all over the world in the big data field. Dawn Wu, the product director of RAYVISION (FoxRenderfarm), issued Rayvision Cloud Computing Platform in Big Date Expo. She explained “what is cloud rendering” and “main features of Rayvision platform”, meanwhile she introduced the numerous projects rendered by FoxRenderfarm and FoxRenderfarm’s Hollywood-class technical team behind the Mr. Hublot, the Best Animated Short Film of Oscar.
Timeline: 24/5/2016 Learn V-Ray Partners with FoxRenderfarm to Creat More Amazing Works
Learn V-Ray is an authorized training center certified by Chaos Group. In the online area you can find the 5SRW Course for V-Ray, including V-Ray tutorials and lessons, materials to download and all you need to get the 5SRW Certification for V-Ray. As Learn V-Ray’s official partner, FoxRenderfarm rendered countless works for Learn V-Ray’s trainers and students. The philosophy that RAYVISION (FoxRenderfarm) always sticks to is that technology inspires arts. With the most professional technical team, the best customer service team and the most powerful computing center, RAYVISION (FoxRenderfarm) can save more time for users so that they can devote to more creative artworks.
Timeline: 14/5/2016 RAYVISION’s Outlook on VR in ICIF
The 12th China International Cultural Industries Fair (ICIF) was held in Shenzhen Convention & Exhibition Center. ICIF is a world-famous cultural feast playing an increasingly important role in boosting China cultural industries and promoting China cultural products and projects to go global. The number of sub-venues expanded from 1 to 61. VR Summit was held in F518 Idea Land sub-venue. Hsin-Yao Liang, the president of RAYVISION (FoxRenderfarm), attended VR Summit as a guest speaker. He exchanged his experience of VR in 1993, shared his feelings when he attended NAB Show in USA, brought the newest VR product information, and broadened everyone’s vision for the latest technology.
Timeline: 18/5/2016 RAYVISION Got Invention Patent for Cloud Render
RAYVISION (FoxRenderfarm) is specialized in researching and developing cloud rendering platform and related technologies, and has numbers of invention patents for related technology. Compared to many other render farms, RAYVISION’s influence in the industry as well as the values provided for the users in the animation, film, television and special effects industry are immeasurable. RAYVISION firstly-launched cloud rendering platform brings much convenience and saves incalculable time and cost for users. Now, RAYVISION got an invention patent for cloud rendering from State Intellectual Property Office.
Timeline: 27/4/2016 VR Game Rendered by RAYVISION Attracted Lots of Visitors in CICAF
The 12th China International Cartoon & Animation Festival (CICAF) attracted more than 1500 companies from 80 countries and regions. As the leading brand of global cloud rendering business, RAYVISION (FoxRenderfarm) made a significant contribution to animation, film, VFX, VR and other industries. This time, RAYVISION exhibited at booth B2-024 to show the core values and achievements they brought to customers. At the meantime, Mili Pictures’ STAR CORE VR game rendered by RAYVISION attracted lots of visitors in CICAF.
Timeline: 26/2/2016 RAYVISION Launched GoCloud Program
RAYVISION (FoxRenderfarm) always adhered to the spirit of “Small Teams Dream Big” and made contributions to education and CG industry. RAYVISION (FoxRenderfarm) not only sponsored many different kinds of international CG challenges, but also launched GoCloud program to help the small teams realize their dreams. GoCloud is a program that aims to help potential CG students and creative small teams. This project has two parts: For Education & For Creative.
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