Best Cloud Rendering Services
Maybe you are always wondering when your face so many render farms, which one should you choose? You want to find the best cloud rendering services to use, which always mean your standards, like easy to use, safe, affordable, fast, smart, good services and more.
Fox Renderfarm is worth consideration. We supports powerful but affordable render farm services, both GPU and CPU rendering are available and fires up thousands of rendering nodes instantly. As the TPN-accredited cloud render farm, Fox Renderfarm has earned a good reputation for its quality performance, great customer service, and flexible pricing scheme.
Fox Renderfarm has an outstanding team with over 20 years’ experience in the CG industry. Team members are from Disney, Lucasfilm, Dreamworks, Sony, etc. With professional services and industry-leading innovations, they serve leading special effects companies and animation studios from over 50 countries and regions, including two Oscar winners. In 2015, Fox Renderfarm formed a global strategic partnership with Aliyun (Alibaba Cloud Computing) to provide global visual cloud computing services. Also, you can have a look at some testimonials from our beloved customers,
"I used Fox Renderfarm for the first time for rendering this image. It was great. I got the 4K render in just half an hour, in my PC, it would take 6 hours."
- Surjendu Das（3D Artist）
"It’s a really efficient render farm with one of the best support I have seen. During the time in which I had to render my stuff for my demo reel, I found myself not being able to use my school’s computers because other students were hogging all the other PC's. And since the deadline for our reels were coming close, I managed to render out all of my things in time with Fox (Renderfarm), with just a simple upload and letting it render overnight and start compositing, while the others were still trying to find renderable PC's at school."
- Jeffrey Frias(Winner of Fox’s Got Talent)
"We have tried Fox Renderfarm recently, rendered a couple of animations and the scene… Even though we have been very skeptical as we had the experience from the other render farms especially with such high resolution, we were surprised that the image was successfully rendered without any problems on the GPU-based platform. The website seems very well organized, and the farm quite affordable."
- Uros Vukovic(Director of DIORAMA)
It was a pleasant surprise to work with Fox Renderfarm. We had to outsource some parts of the render in order to deliver on time and Fox Renderfarm allowed us to meet our deadline. Sure we will work again with them if we need to.
- Spanish animation studio Blow Studio
Wanna know more testimonials about the best cloud rendering services provider Fox Renderfarm, please visit HERE.
Render Farm Reviews from Indian Well-known Movies
As a leading render farm and the largest online render farm in the CG industry, Fox Renderfarm has earned a good reputation for its quality performance, great customer service and flexible pricing scheme. We have provided our best cloud rendering services for over 160,000 happy customers from 50+ countries and regions.
Fox Renderfarm frequently receive good reviews from our customer. On this page, we will showcase some testimonials from our beloved Indian clients.
It’s been a breeze having Fox Renderfarm as render partner. The service has always been very prompt on the requirements. However, I wish we were always given an average of higher number of blades.
——Asif Sayed, the Vice President Operations at Famulus Media & Entertainment
Baahubali: The Beginning
2015 India's top grossing blockbuster. 2015 India’s top budget historical epic movie.
“Fox Renderfarm have been very helpful to us during our crunch time on the feature. The pricing structure offered to us was competitive for the quantity of work we were producing with render nodes being always available to us for use. Within around a month we rendered approx. 80,000 frames, totaling 27,000 render hours on the Fox Renderfarm render farm.”
——Subhrojyoti Banerjee, the senior VFX artist of Makuta VFX
——A K Madhavan, the Founder & CEO of Assemblage Entertainment
Doki Doki Forever" | DDLC Minecraft Animation Music Video
How do you like the combination of Minecraft and Doki Doki Literature Club! ? "Doki Doki Forever", the Minecraft animation music video made by AndyBFFT, sponsored by Fox Renderfarm, has earned hundreds of thousands of views and thousands of likes on Youtube!
As the leading render farm in the CG industry, Fox Renderfarm has been committed to encouraging and supporting 3D Artists to create better works. This Minecraft 3D video also rendered with Fox Renderfarm. We provide fast, secure, and affordable cloud rendering services to greatly reduce your rendering time, reduce the worry of investing time and money, and allow you to focus more on creative production.
We also welcome all outstanding, creative artists to cooperate with us to negotiate sponsorship cooperation to achieve win-win and mutual benefit. Welcome to get a $ 25 free trial on our cloud rendering platform, and contact us for sponsorship cooperation.
The Advantage And Disadvantage of Using Cloud Rendering
Maybe lots of person wonder if I need to use a cloud rendering in my projects, today, as a famous render farm, Fox Renderfarm will let you know the advantage and disadvantage of using cloud rendering.
The advantage of using cloud rendering
- Save Times
The top render farm companies have at least 3000 rendering nodes, like Fox Renderfarm, can fire up to thousands of rendering nodes instantly, can powerful supports CPU & GPU. It could definitely save your time on the rendering process.
- Cost Effective
Compared with the self-building render farm, cloud rendering would be much more cost effective especially for the big project. You don't need to spend too much money to purchase hardware and maintain the network, and don't need to hire people to manage it.
Easy to Use
Some render farms has its own system, which has a lot of great features, such as automatically analyze and render the project, download the rendered frames with a few simple clicks, customized cloud rendering solution etc.
247 Customer Service and TD Support
Around the clock customer service and technical support could always be a lifesaver if we met any problem when rendering but don't know how to solve it. The professional service team could totally help you on that.
Besides the advantage, now it is the disadvantage’s time
Some small render farm will not sign the Non-Disclosure Agreement with customers, so you'd better find some high reputation company who had worked with big producing companies on famous films, if ever worked with OSCAR winners would be the best, like Fox Renderfarm, it is compliant with MPAA security standards for content protection, data confidentiality and encryption. Also, it is ISO 27001 certified to keep your assets and information secure.
- Software, Render and Plugin Compatibility
Different people would have different habits, so the more software, render & plugin the render farm supports, the better, like Fox Rendefarm, supports most popular 3D software, renderers and plug-ins all over the world, like 3ds Max, Maya, Cinema 4D, Sketchup, Blender, LightWave, Softimage, V-Ray, Redshift, Mental Ray, RenderMan, Corona, etc. But if the render farm can even support custom's own plugin, it would be a great added-value service.
- Paid Service
The company need to buy hardware and rent persons to manage it, so there is no full-free render farm, but you can get free $20 on Fox Render farm when you register.
What is rendering in the cloud?
In recent years, Disney has been keen to remake classic animations and has released live-action versions of Maleficent, Beauty and the Beast. They have achieved amazing consistency between the 3D picture and the original animated picture. It can be said that the 2D animation lens is perfectly restored.
Reference picture from Beauty and the Beast
There is only one magic weapon to do this - Special Effects!
In a VFX movie, these gorgeous effects are 24 pictures per second, even a short 10-second special effect. For the artist who produces the special effect, that is 240 pictures, and sometimes for production needs, And divides a screen into multiple layers. To meet the needs of rendering, most VFX studios choose to rent a commercial render farm for rendering. Of course, there are also a few companies that build their own render farm. But now the CG industry has appeared a technology called cloud rendering, also known as rendering in the cloud. Cloud rendering is to upload materials to the cloud, and remotely use the hardware of those companies that have cloud computing systems to render. This means that no matter where the artist is, he can use cloud rendering to complete the work quickly and easily. It's easy to use, the price is reasonable, and you can perform rendering operations no matter what time and place, without spending time to maintain.
To use a cloud rendering service, you need to register with the platform first. Like Fox Renderfarm, there is $25 free credits for every new registration.
- Project Upload
Log in and upload your project with the platform.
The system will automatically analyze and render your project.
- Project Download
Download the rendered frames with a few simple clicks.
And, according to the urgency, you can arrange the order of rendering and monitor the progress of rendering anytime, anywhere. In addition, cloud rendering computing technology can also divide one or more rendering tasks into several parts, which are simultaneously rendered by each node in the cluster, thereby reducing the overall rendering time and shortening the movie production process.
For example, if A wants to render a 60-second special effect, 24 pictures in 1 second, the cloud rendering can automatically distribute these 1,440 pictures to 24 machines, and each machine renders 60 pictures. In this way, the rendering time becomes 1/24, and the producer no longer has to worry about rendering issues!
The pricing method of cloud rendering is likened to a "home electric meter", and only charges when it is used
The development of cloud rendering is the general trend.
Due to the special nature of film production, special effects studios do not always have something to do, but as soon as they receive production needs, they need to focus and render a large number of materials. If you build your own render farm, you also have to bear the burden of intermittent idle hardware, and cloud rendering is the best solution.
Mr. Hublot won the 86th Academy Award for Best Animated Short Film with rendering support by Foxrenderfarm in 2014
Another advantage of cloud rendering is that it lowers the threshold for special effects production. It allows small studios to also afford high-quality material rendering, which undoubtedly brings new changes to the CG industry. For example, Mr. Hublot, which won the 86th Academy Award for Best Animated Short Film in 2014, was produced by an animation team using Foxrenderfarm's cloud rendering technology. This allows many teams to see more hope and the opportunity to bring more high-quality work.
Three Robots of Love, Death, and Robots，which also rendered by Fox Renderfarm
Fox Renderfarm is a leading cloud render farm service in the industry. Since the foundation in 2009, Fox Renderfarm has earned a good reputation for its quality performance, great customer service and flexible pricing scheme.
How does a render farm work
Rendering is a very important part of 3D production. This step will generate the final image including information such as models, scenes, textures, effects, and lights.
Rendering in film and television special effects is computationally intensive and requires a lot of server computing, especially for animated film production, where rendering time is almost a big challenge. So for the producer, render farm is a good choice. Cloud rendering is based on render farms that are more convenient and efficient for rendering.
So how does a render farm work and why choose it?
The render farm is also called the distributed parallel cluster computing system. It refers to the calculation method of a supercomputer built with an existing CPU /GPU, Ethernet, and operating system. The render farm is made up of thousands of servers.
Cloud rendering is an upgrade on the render farm. We can upload the material to the cloud and use the cloud render farm for calculations remotely. And the server will distribute the files to multiple servers and render them according to the uploader's choice.
For example a 10-second special effect lens, 10 hours for a single machine rendering, then if you use 10 machines to render, then the rendering time becomes 1/10.
Cloud rendering has the following advantages:
- No geographical restrictions, wider market scope, lower idle rate, and cost savings.
- Render farm with better server configuration to ensure user safety and efficiency.
- User can control the rendering progress anytime, anywhere.
The emergence of cloud rendering has almost swept the entire production industry, which is the trend of the times. It not only brought great changes to the production industry but also provided strong support. For the fast-paced modern, it is more convenient and convenient, which is why more and more people choose the cloud render farm.
The Method to Make LightGroup of Arnold 5.1
A friend asked me before, how to make LightGroup in Arnold 5.1 version, because with LightGroup, we do not need to divide the Light Render Layer.
The method of Arnold 5.1's LightGroup is not the same as the previous version. I remember that the LightGroup property was added to the light at the beginning. This method only works for the alshader's shader, and then the light property bar is added in the AOV Light Group column, add LightGroup1 by ourselves in the AOV attribute, and apply the L.'LightGroup' command. After the Arnold 5.1 version, it was found that this method has failed. Even if you add the L.'LightGroup command to AOV, still not working. Next, let me talk about how Arnold 5.1 makes LightGroup.
The first step is to create a light. In the AOV Light Group property column of the light, give it a name that you want of this LightGroup, I name it LGT_A here.
The second step is to add the RGBA (cloud rendering note that, it is must in uppercase) channel to the AOV channel. Why should we add the RGBA channel? Because I found that only the RGBA channel has its Light Group List property bar showing its effect. If you add a LightGroup channel, you will find that this property is in the closed state, and this RGBA must be uppercase, quite fucking. Then enter the RGBA channel properties and select the LightGroup you added to the Light Group List option. My scene made 3 lights, so there are three.
LightGroup appears after the rendering below.
Here is the rendering of render farm test:
Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel
Yesterday, I found that the Arnold of Maya 2018 has a directional error for the motion vector blur method made in the AOV channel. The motion blur method I wrote earlier applies to Maya 2016 and earlier versions, so I spent a little time studying it today. The problem has been solved now, and cloud rendering will use a small case to explain the production steps.
Step 1: Creating the ball as a simple animated scene.
Step 2: Turn on motion blur: Render a reference to motion blur.
Step 3: Follow the method given in the official Arnold documentation: Change the camera's Shutter Start and Shutter End to 0.5 (why changed to 0.5 because my motion blur type is Center On Frame).
Step 4: Create a channel for AOV motion blur:
Here I will create two motion blur channels:
The first is the motionvector channel that comes with Arnold.
The second is to use the custom motion vector AOV of motion vector shader (giving the aiMotionVector material in the AOV channel).
Cloud rendering note: MBlur is named according to your preference. The setting of aiMotionVector was wrote in the previous article.
Step 5: Render this image to see two motion blur conditions.
It can be seen that both the motionvector and MBlur motion blur channels in our AOV channel are in the wrong direction.
Step 6: Next I will officially explain how to solve this problem: From the beginning.
A: Turn on the Motion Blur button in the render settings: I chose the Center On Frame mode here.
B: Change the Shutter Start and Shutter End in the camera Arnold attribute to 0.5, respectively, corresponding to the Center On Frame mode.
(Note: When rendering the motion vector AOV, the camera Shutter Start and Shutter End should be the same value.)
C: Create a new MBlur_2 channel in AOV (to compare with the previous MBlur.)
D: Open the material editor and find the two nodes aiMotionVector and aiVectorMap under Arnold's material panel.
1) Connect the outColor of the aiMotionVector node to the input of the aiVectorMap node.
2) Then connect the outValue in the aiVectorMap node to the DefaultValue in the Shader property of the MBlur channel in AOV.
Change the XYZ mode of the Order in the aiVectorMap node to YZX mode and remove the hook of the tangentSpace.
4) In the aiMotionVector node, enable Encoding Raw Vector.
E. After the above steps are completed, start rendering the image and view it in Nuke.
As shown in the figure: Maya's default motion blur is basically the same as the MBlur_2 channel we made in AOV, and the motion blur adjusted by Nuke is basically the same. Of course, I also found a bug in the Arnold renderer, its motion blur channel does not solve the shadow of motion blur, there can be seen in a big picture that cloud rendering attached below.
Softimage Render Farm Services by Fox Renderfarm
This is also a good news for everybody who has used Softimage, Fox Renderfarm has supported the Softimage render farm services, not only 3ds Max, Maya, Cinema 4d, Blender, and so on.
Open the Fox Renderfarm official website -login - select Softimage
Complete the above steps to be a member of the private render farm's prestigious Softimage user throne. We also prepare ten methods for you to easily use the Softimage in cloud rendering, directly skip the bronze to become the king, like you play a games.
Note on submitting Softimage files:
- Check the integrity and reduce the error rate before uploading the file;
- The relevant textures, caches, etc. should be placed according to the sub-files corresponding to the project directory. For example, the textures are placed in the Pictures directory, and the cache is placed in the Simulation directory.
- The settings of the Render Manager are set in advance, whichever is in the file;
- Please package the complete project directory (.scn file in the Scenes directory, cache file in the Cache directory, etc.) The following is the standard project directory of Softimage:
- About the scene map, save the path, please use disk non-A-D (disk A-D node machine has been used) to avoid mapping conflicts.
Analysis about the failed:
- Check if the right Softimage version is installed in the analysis machine image;
- Check if you or your customers has used the path of the A-D;
- Please compare the file size with the customer local, confirm whether the upload is complete, it is best to package the complete project directory upload.
About the failed rendering:
- Check if the corresponding Softimage version is installed in the analysis machine image;
- Check with the customer the version information such as the renderer and plugin, and configure the corresponding version on the web page.
The rendering effect is incorrect:
- Texture problem: Check if a special symbol is used in the corresponding directory or texture;
- Whether the renderer or plugin is configured with the corresponding version;
The raiders have been put on both hands, when you follow the methods, you are the “king” of the Softimage render farm services in Fox Renderfarm.
Oscar winning Mr. Hublot: Small step for Fox Renderfarm, giant step for China
Mr. Hublot is a Luxembourg/France co-produced 11 min sifi animated film won the 2014 Oscar for Best Animated Short Film.
Produced, written and directed by Mr. Laurent Witz and co-directed by Alexandre Espigares. Designed by sculptor Stephane Halleux, the story is set in a realistically world that is a combination of steam punk and a bizarre futuristic world.
The silent film is about Mr. Hublot, an agoraphobia and obsessive compulsive mechanical man with clockwork counters running in his forehead. He's scared of change and scared of the outside world. His entire world starts to change when he saved a lonely and abandoned terrified robot dog from a cardboard box and turns his life upside down in the sweetest and heartwarming way.
This visually and emotionally beautiful film uses full CGI (computer graphics imagery) to give us a futuristic steampunk environment for its title protagonist, the realistic and super detailed world realized with artful and breathtaking detail is easily another character in the film. The gorgeous mechanical and cluttered metropolis with magnificent details requires the use of massive computing power.
While everyone is in the Oscar parties congratulates the winning directors and producers. No one knows that the super computing power supported this beautifully created Luxembourg/French production came from China. As Fox Renderfarm (child division of the Rayvision Shenzhen) silently supported the feature to its success. Located in the software park in Shenzhen 1st, the area where over 200 public traded tech companies are head quartered, is the highest concentration of tech companies in China. Rayvision has been in the rendering business for years. The sister division renderbus is currently the largest cloud rendering service serving China’s CGI industry. The collaboration of the film has pushed the company to be an Oscar winning world class provider for computing power on CGI rendering service. One of the very few world class cloud rendering service available, also the largest in the world.
With more than 30000 cores and expanding rapidly, host of rendering experts and research team, RayVision’s advanced technical ability and high level support enables any production company be able to produce the highest quality master pieces without worrying not getting the power they needed. With clients and projects over 30 countries, hundreds of thousands studios and projects are being computed here in both Rayvision’s China and International divisions
RayVision’s client industries expanding from 3D animated features, live action special effects, advertisement, architectural renderings, game cinematic, theme park ride films, large scale displays. With RayVision’s computing power, only sky is the limit for your creativity.
Rayvision’s advance of super computing technology envisions progression of China’s foreseeable expanding film and entertainment market and is the first small step coming out of long way into the international entertainment. A small step for RayVision, a giant step for China. 1st Shenzhen is the first development city in China, right next to the border of Hong Kong.
What is cloud rendering
Cloud rendering is calculated in a similar way to general cloud computing, and it is a rendering method based on render farm.
Users can package their own customized files, upload the packaged files to the cloud rendering server through the cloud rendering client, make full use of the computer hardware resources in the cluster network, and calculate the complex 3D scene through a large number of computer calculations to generate a preview image, or the final animated image for visual effect adjustment or post-production synthesis. Better rendering hardware, lower rendering costs and easier to use. These are the points where cloud rendering has advantages over traditional rendering.
For example, the producer made an interior rendering. If the rendering is based on the 3600X2500 size, a general computer will take at least 3 to 6 hours, but if you use cloud rendering service, you only need to upload the file to the client, rendering time can less than 1 hour. Cloud rendering is several times faster than house render farm. And during the rendering, it does not take up the producer's machine. And for the producer, you don't need to always be in front of the computer, you can view the rendering results anytime, anywhere.
Let's take Maya web submission process as an example, only 4 steps in Fox Renderfarm: submit > analyze > render > download,
1.Click "Submit" button on the left, select the software for submission> set a project path (Note: select a project path to map the local Maya project path)> select the document for rendering, after that, click "Next".
2.Add software configuration after submitting the job (Note: selection of the rendering system), click "Go Analysis" and wait patiently for the analysis to be completed.
3.Click the job with "Analysis Done", set render parameters and then submit it for rendering (Note: the rendering actually starts only at this job)
4.On the rendering page, click the job > export the file > download.
The cloud rendering platform can dynamically adjust the scale of the cloud rendering platform. When the rendering requirements reach the peak warning, the dynamic adjustment automatically expands more computing resources, all the adjustment are automated, and the software running environment and fault tolerance rate are extremely high. Can meet the rendering needs of a variety of software. If you want to learn more about what cloud rendering is, we offer a free trial in $20 ,welcome to take an experience.
RAYVISION Sponsors 3D CG Sci-Fi Challenge for Aspiring Graphic Designers
Shenzhen, China – When it comes to cloud rendering services, Rayvision has made a marked impact in the IT industry. In addition to being a pioneer of self-service cloud rendering, Rayvision became one of the pivotal sponsors, in the exciting 3D CG Sci-Fi Challenge for talented graphic designers. At a recent conference, a spokesperson for Rayvision said, “We believe that the best way to grow and develop is to help instill fresh new talent and ideas in a positive direction. We have always been adamant supporters of promoting new talent. As sponsors for the 3D CG Sci-Fi Challenge this year, we are proud to help talented graphic designers exhibit their futuristic visions and dreams on a greater and more realistic scale.”
The best, visionary proposals of the competition will receive some notable prizes. These include a $250 render fee for the first place winners, $150 for the first runner up and finally, a render fee of $100 for the second runner up. Along with sponsors DreamWorks, American Industrial Light and Magic, SKG and various other animation companies from all over the world, Rayvision provides talented individuals the chance to explore and grow in CG.
The 3D Sci-Fi Challenge focuses on honing and testing the skills of talented individuals who have the capabilities to envision an “alternative” universe with respect to a dystopian or utopian future. This challenge will run from February 20th to April 17th, 2015 and is open to everyone, including teams, and talented graphic designers from all over the world. Each participant has the freedom to upload more than one entry model and stand a chance of qualifying for the portfolio category if they upload more than eight models.
“We suggest that everyone try their skills by participating in this grand event!” added the spokesperson. The CGTrader Staff, will judge each entry on quality, innovation and presentation.
About the Company Shenzhen Rayvision Inc. is an internet technology company that specializes in research into cluster rendering and parallel computing technology, providing computing services for cloud rendering. It is the pioneer of ‘self service could rendering’. Renderbus, its brand, was the first company in China to offer a cloud-rendering platform.
For the purpose of providing consistent service for CG studios in the world, RAYVISION Inc. launched a family brand, “RAYVISION”, globally, based on Renderbus (its domestic brand) and Fox RenderFarm (its overseas brand), in 2014. Rayvision promises to provide global users with more excellent, stable and consistent cloud rendering service.
China Film Administration Release New License Logo
Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel
How the Redshift Proxy Renders the Subdivision
Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Renderer Is The Best?
Corona Renderer Learning - Denoising
Arnold\ V-Ray\ Octane\ Conora\ RedShift, Which Renderer Is The Best?
Is This Simulated By Houdini? No! This Is Max!
Arnold Render Farm | Fox Render Farm