RAYVISION Sponsors 3D CG Sci-Fi Challenge for Aspiring Graphic Designers

RAYVISION Sponsors 3D CG Sci-Fi Challenge for Aspiring Graphic Designers

2015_03_11

CG Challenges

CGTrader

Shenzhen, China – When it comes to cloud rendering services, Rayvision has made a marked impact in the IT industry. In addition to being a pioneer of self-service , Rayvision became one of the pivotal sponsors, in the exciting 3D CG Sci-Fi Challenge for talented graphic designers. At a recent conference, a spokesperson for Rayvision said, “We believe that the best way to grow and develop is to help instill fresh new talent and ideas in a positive direction. We have always been adamant supporters of promoting new talent. As sponsors for the 3D CG Sci-Fi Challenge this year, we are proud to help talented graphic designers exhibit their futuristic visions and dreams on a greater and more realistic scale.”

The best, visionary proposals of the competition will receive some notable prizes. These include a $250 render fee for the first place winners, $150 for the first runner up and finally, a render fee of $100 for the second runner up. Along with sponsors DreamWorks, American Industrial Light and Magic, SKG and various other animation companies from all over the world, Rayvision provides talented individuals the chance to explore and grow in CG.

The 3D Sci-Fi Challenge focuses on honing and testing the skills of talented individuals who have the capabilities to envision an “alternative” universe with respect to a dystopian or utopian future. This challenge will run from February 20th to April 17th, 2015 and is open to everyone, including teams, and talented graphic designers from all over the world. Each participant has the freedom to upload more than one entry model and stand a chance of qualifying for the portfolio category if they upload more than eight models.

“We suggest that everyone try their skills by participating in this grand event!” added the spokesperson. The CGTrader Staff, will judge each entry on quality, innovation and presentation.

About the Company Shenzhen Rayvision Inc. is an internet technology company that specializes in research into cluster rendering and parallel computing technology, providing computing services for . It is the pioneer of ‘self service could rendering’. Renderbus, its brand, was the first company in China to offer a cloud-rendering platform.

For the purpose of providing consistent service for CG studios in the world, RAYVISION Inc. launched a family brand, “RAYVISION”, globally, based on Renderbus (its domestic brand) and Fox RenderFarm (its overseas brand), in 2014. Rayvision promises to provide global users with more excellent, stable and consistent .


Why the render farm can make you work faster and better?

Why the render farm can make you work faster and better?

2019_07_09

Blog

Online Render Farm

Rendering is a very important part during the 3D production. This step will generate the final image including information such as models, scenes, textures, vfx and lights. Rendering in film and television effects is computationally intensive and requires a lot of server computing, especially for animated film production, where rendering time is almost a big challenge. So for the producer, is a good choice.

Why the render farm can make you work faster and better?

The render farm is also called the conputer cluster. It refers to the calculation method of a supercomputer built with an existing CPU, Ethernet, and operating system. The render farm are consist of thousands of servers. is an upgrade on the render farm. We can upload the material to the cloud and use the render farm for calculations remotely. And the server will distribute the files to multiple servers and render them according to the uploader's choice. For example, a 10 second special effect lens, 10 hours for a single machine rendering, then if you use 10 machines to render, then the rendering time becomes 1/10.

Cloud rendering has the following advantages

  1. No geographical restrictions, wider market scope, lower idle rate and cost savings.
  2. Render farm with better server configuration to ensure user safety and efficiency.
  3. Control the rendering progress anytime, anywhere. The emergence of cloud rendering has almost swept the CG industry. It not only brought great changes to the CG industry, but also provided strong support. For the fast-paced modern, it is more convenient, which is why more and more people choose the to render that works.

Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel

Maya 2018 Arnold's Method of Making Motion Vector Blur in AOV Channel

2018_12_26

Blog

cloud rendering

Step 1: Creating the ball as a simple animated scene. Step 2: Turn on motion blur: Render a reference to motion blur. Step 3: Follow the method given in the official Arnold documentation: Change the camera's Shutter Start and Shutter End to 0.5 (why changed to 0.5 because my motion blur type is Center On Frame). Step 4: Create a channel for AOV motion blur: Here I will create two motion blur channels: The first is the motionvector channel that comes with Arnold; The second is to use the custom motion vector AOV of motion vector shader (giving the aiMotionVector material in the AOV channel). Cloud rendering note: MBlur is named according to your preference. The setting of aiMotionVector was wrote in the previous article. Step 5: Render this image to see two motion blur conditions. It can be seen that both the motionvector and MBlur motion blur channels in our AOV channel are in the wrong direction. Step 6: Next I will officially explain how to solve this problem: From the beginning. A: Turn on the Motion Blur button in the render settings: I chose the Center On Frame mode here. B: Change the Shutter Start and Shutter End in the camera Arnold attribute to 0.5, respectively, corresponding to the Center On Frame mode. (Note: When rendering the motion vector AOV, the camera Shutter Start and Shutter End should be the same value.) C: Create a new MBlur_2 channel in AOV (to compare with the previous MBlur.) D: Open the material editor and find the two nodes aiMotionVector and aiVectorMap under Arnold's material panel. 1) Connect the outColor of the aiMotionVector node to the input of the aiVectorMap node. 2) Then connect the outValue in theaiVectorMap node to the DefaultValue in the Shader property of the MBlur channel in AOV. 3) Change the XYZ mode of the Order in theaiVectorMap node to YZX mode and remove the hook of the tangentSpace. 4) In the aiMotionVector node, enable Encoding Raw Vector. E. After the above steps are completed, start rendering the image and view it in Nuke. As shown in the figure: Maya's default motion blur is basically the same as the MBlur_2 channel we made in AOV, and the motion blur adjusted by Nuke is basically the same. Of course, I also found a bug in the Arnold renderer, its motion blur channel does not solve the shadow of motion blur, there can be seen in a big picture that cloud rendering attached below.


Oscar winning Mr. Hublot: Small step for Fox Renderfarm, giant step for China

Oscar winning Mr. Hublot: Small step for Fox Renderfarm, giant step for China

2014_03_07

Blog

Fox Renderfarm

Produced, written and directed by Mr. Laurent Witz and co-directed by Alexandre Espigares. Designed by sculptor Stephane Halleux, the story is set in a realistically world that is a combination of steam punk and a bizarre futuristic world.The silent film is about Mr. Hublot, an agoraphobia and obsessive compulsive mechanical man with clockwork counters running in his forehead. He's scared of change and scared of the outside world. His entire world starts to change when he saved a lonely and abandoned terrified robot dog from a cardboard box and turns his life upside down in the sweetest and heartwarming way.This visually and emotionally beautiful film uses full CGI (computer graphics imagery) to give us a futuristic steampunk environment for its title protagonist, the realistic and super detailed world realized with artful and breathtaking detail is easily another character in the film. The gorgeous mechanical and cluttered metropolis with magnificent details requires the use of massive computing power.While everyone is in the Oscar parties congratulates the winning directors and producers. No one knows that the super computing power supported this beautifully created Luxembourg/French production came from China. As Fox Renderfarm (child division of the Rayvision Shenzhen) silently supported the feature to its success.Located in the software park in Shenzhen 1st, the area where over 200 public traded tech companies are head quartered, is the highest concentration of tech companies in China. Rayvision has been in the rendering business for years. The sister division renderbus is currently the largest cloud rendering service serving China’s CGI industry. The collaboration of the film has pushed the company to be an Oscar winning world class provider for computing power on CGI rendering service. One of the very few world class rendering service available, also the largest in the world.With more than 30000 cores and expanding rapidly, host of rendering experts and research team, RayVision’s advanced technical ability and high level support enables any production company be able to produce the highest quality master pieces without worrying not getting the power they needed. With clients and projects over 30 countries, hundreds of thousands studios and projects are being computed here in both Rayvision’s China and International divisions renderbus.com and foxrenderfarm.com.RayVision’s client industries expanding from 3D animated features, live action special effects, advertisement, architectural renderings, game cinematic, theme park ride films, large scale displays. With RayVision’s computing power, only sky is the limit for your creativity.Rayvision’s advance of super computing technology envisions progression of China’s foreseeable expanding film and entertainment market and is the first small step coming out of long way into the international entertainment. A small step for RayVision, a giant step for China. 1st Shenzhen is the first development city in China, right next to the border of Hong Kong.


Softimage Render Farm Services by Fox Renderfarm

Softimage Render Farm Services by Fox Renderfarm

2018_12_14

Blog

Softimage

This is also a good news for everybody whohas used Softimage, Fox Renderfarm has supported the Softimage render farmservices, not only 3ds Max, Maya, Cinema 4d, Blender, and so on. Open the Fox Renderfarm official website -login - select Softimage Complete the above steps to be a member ofthe private render farm's prestigious Softimage user throne We also prepare ten methods for you toeasily use the Softimage in cloud rendering, directly skip the bronze to become the king, like youplay a games. Note on submitting Softimage files: 1. Check the integrity and reduce the errorrate before uploading the file; 2. The relevant textures, caches, etc.should be placed according to the sub-files corresponding to the projectdirectory. For example, the textures are placed in the Pictures directory, andthe cache is placed in the Simulation directory. 3. The settings of the Render Manager areset in advance, whichever is in the file; 4. Please package the complete projectdirectory (.scn file in the Scenes directory, cache file in the Cachedirectory, etc.) The following is the standard project directory of Softimage: 5. About the scene map, save the path, pleaseuse disk non-A-D (disk A-D node machine has been used) to avoid mappingconflicts. Analysis about the failed: 1. Check if the right Softimage version isinstalled in the analysis machine image; 2. Check if you or your customers has usedthe path of the A-D; 3. Please compare the file size with thecustomer local, confirm whether the upload is complete, it is best to packagethe complete project directory upload. About the failed rendering: 1. Check if the corresponding Softimageversion is installed in the analysis machine image; 2. Check with the customer the versioninformation such as the renderer and plugin, and configure the correspondingversion on the web page. The rendering effect is incorrect: 1. Texture problem: Check if a specialsymbol is used in the corresponding directory or texture; 2. Whether the renderer or plugin isconfigured with the corresponding version; The raiders have been put on both hands, whenyou follow the methods, you are the “king” of the Softimage render farm services in Fox Renderfarm.


How To Train Your Dragon 3 Get A High Score For Its Visual Effect

How To Train Your Dragon 3 Get A High Score For Its Visual Effect

2019_01_04

Blog

cloud rendering

Recently, the evaluation of How to Train Your Dragon 3 of DreamWorks Animation was released. Metascore scored 82 points. The top five scores of the media were 90 points and the lowest was 75 points. Rotten tomatoes are currently 100% fresh and worth looking forward to. How to Train Your Dragon 3 is a sequel to the 2010’s How to Train Your Dragon and 2014’s How to Train Your Dragon 2. After becoming the chief of Berk, Hiccup has fulfilled his dream of creating a peaceful dragon utopia, while the sudden discovery of a wild, elusive mate lures Toothless away. When danger threatens their village and tests Hiccup's reign as chief, Hiccup and Toothless are forced to leave the only home they know. As they travel to a hidden world thought to only exist in myth, both dragon and rider will fight together to the very end to protect everything they love in order to take down a dangerous enemy. The film is the final chapter of the sequel and will be released in the United States on February 22, 2018. Cloud rendering excerpts from media comments are as follows: Variety: The visual effect is beyond the past, and the final scene is unforgettable. (90 points) The Hollywood Reporter: When How to Train Your Dragon 3 is close to the end of Harry Potter style, Hiccup must learn how to let the Toothless go. This bittersweet ending will also make the audience feel that it is very difficult to say goodbye. (80 points) Screen International: Director Dean Debros builds a fascinating, sincere and gentle world full of depth and detail. (80 points) The Wrap: How to Train Your Dragon has changed from a literal meaning to a metaphorical modification, from about command and obedience to how to deal with the turbulence of the character's heart. (80 points) IndieWire: Remind the young audience that all the good things - including the age of the dragon - must end, which has resonated with sorrow and joy. (75 points)


The Advantage And Disadvantage of Using Cloud Rendering

The Advantage And Disadvantage of Using Cloud Rendering

2019_01_29

Blog

Render Farm

Maybe lots of person wonder if I need to use a cloud rendering in my projects, today, as a famous render farm, Fox Renderfarm will let you know the advantage and disadvantage of using cloud rendering. The advantage of using cloud rendering 1. Save Times The top render farm companies have at least 3000 rendering nodes, like Fox Renderfarm, can fire up to thousands of rendering nodes instantly, can powerful supports CPU & GPU. It could definitely save your time on the rendering process. 2. Cost Effective Compared with the self-building render farm, cloud rendering would be much more cost effective especially for the big project. You don't need to spend too much money to purchase hardware and maintain the network, and don't need to hire people to manage it. 3. Easy to Use Some render farms has its own system, which has a lot of great features, such as automatically analyze and render the project, download the rendered frames with a few simple clicks, customized cloud rendering solution etc. 4. 24*7 Customer Service and TD Support Around the clock customer service and technical support could always be a lifesaver if we met any problem when rendering but don't know how to solve it. The professional service team could totally help you on that. Besides the advantage, now it is the disadvantage’s time 1. Security Some small render farm will not sign the Non-Disclosure Agreement with customers, so you'd better find some high reputation company who had worked with big producing companies on famous films, if ever worked with OSCAR winners would be the best, like Fox Renderfarm, it is compliant with MPAA security standards for content protection, data confidentiality and encryption. Also, it is ISO 27001 certified to keep your assets and information secure. 2. Software, Render and Plugin Compatibility Different people would have different habits, so the more software, render & plugin the render farm supports, the better, like Fox Rendefarm, supports most popular 3D software, renderers and plug-ins all over the world, like 3ds Max, Maya, Cinema 4D, Sketchup, Blender, LightWave, Softimage, V-Ray, Redshift, Mental Ray, RenderMan, Corona, etc. But if the render farm can even support custom's own plugin, it would be a great added-value service. 2. Paid Service The company need to buy hardware and rent persons to manage it, so there is no full-free render farm, but you can get free $20 on Fox Render farm when you register.


The Method to Make LightGroup of Arnold 5.1

The Method to Make LightGroup of Arnold 5.1

2018_12_27

RAYVISION News

cloud rendering

The method of Arnold 5.1's LightGroup is not the same as the previous version. I remember that the LightGroup property was added to the light at the beginning. This method only works for the alshader's shader, and then the light property bar is added in the AOV Light Group column, add LightGroup1 by ourselves in the AOV attribute, and apply the<L.'LightGroup'> command. After the Arnold 5.1 version, it was found that this method has failed. Even if you add the <L.'LightGroup'> command to AOV, still not working. Next, let me talk about how Arnold 5.1 makes LightGroup. The first step is to create a light. In the AOV Light Group property column of the light, give it a name that you want of this LightGroup, I name it LGT_A here. The second step is to add the RGBA (cloud rendering note that, it is must in uppercase) channel to the AOV channel. Why should we add the RGBA channel? Because I found that only the RGBA channel has its Light Group List property bar showing its effect. If you add a LightGroup channel, you will find that this property is in the closed state, and this RGBA must be uppercase, quite fucking. Then enter the RGBA channel properties and select the LightGroup you added to the Light Group List option. My scene made 3lights, so there are three. LightGroup appears after the rendering below. Here is the rendering of render farm test:


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