The Best Unreal Engine Render Farm Recommended
Developed by Epic Games, Unreal Engine (UE) is an excellent 3D computer graphics game engine that can be used to create 3D content in real time. It can be used in the fields of games, film and TV, architecture, automotive & transportation, broadcast and live events, simulation, etc. Most importantly, Unreal Engine is free for creating linear content such as movies, as well as custom and internal projects. In many cases, it's also free for game development, but a 5% royalty is only charged if and when your game earns more than US $1 million. Now, the latest version is Unreal Engine 5.1.
You may be wondering why Unreal Engine needs the help of offline rendering technology of cloud rendering when it uses real-time rendering technology. If you are well aware of the difference between real-time and offline rendering, then there is a clear answer to this question. Real-time rendering allows you to see the image immediately, but with less precision. Offline rendering, on the other hand, is slower, but the rendered result is more beautiful and full of details.
That's why Fox Renderfarm is starting to support Unreal Engine cloud rendering, which will partially contribute to Unreal Engine projects in film and television.
Fox Renderfarm - Best Unreal Engine Render Farm
Fox Renderfarm has extensive rendering experience and customers all over the world. It supports most of the popular 3D software, renderers, and plugins, such as 3ds Max, Maya, Cinema 4D, Blender, V-Ray, Redshift, etc. and now Unreal Engine.
You can use Fox Renderfarm's cloud rendering service on Windows, Mac and Linux, and it has 99.99% availability. In addition to having a massive SSD storage system to solve I/O bottleneck, it uses Raysync high-speed transmission to achieve portable real-time file uploading and rendering. Fox Renderfarm has also passed the TPN assessment managed by MPA, so it is absolutely guaranteed in terms of security.
Fox Renderfarm supports CPU and GPU rendering, both of which can be rendered according to your needs and are very easy to operate, so let's take a look at how to do Unreal Engine rendering.
Tutorial of Unreal Engine Cloud Rendering Online
1. Some preparations for Unreal Engine rendering on the web.
1.2 In the case of web transfer, please visit web-upload for details.
1.3 Compare the local and could asset directories.
When uploading, use automatic local path creation to upload the entire project, to avoid problems please try to keep the path consistent.
Here's something to note:
a. If plug-ins are used in the project, upload the plug-ins to the plugin folder in the same directory as the scenario
b. To improve the software opening speed, upload DerivedDataCache of the project to the DerivedDataCache folder in the same directory as the scenario
c. In UE scene, the built-in animation related to dynamics, sky and parameters, such as particles and smoke, can not guarantee the continuity of the rendered animation by one machine and one frame on the platform. Therefore, it is suggested to render the animation separately from the scene, and use one machine to render all frames and scenes in the later stage
1.4 Configuration File Configures the rendering mode. Different modes render pages differently Specific path: Vehiclecar. Project \ Saved \ Config \ WindowsEditor \ EditorPerProjectUserSettings ini, if is the render queue model, The MovieRendererName field configures the MovieRender Queue, or MovieSceneCapture if it is a movie scene capture tool
1.5 If it is MovieRender Queue mode, please save the queue in the local scene and upload it to the asset
2. Unreal Engine web submission process (4 steps: submit > analyze > render > download).
2.1 Click “Submit” button on the left, select the software for submission > set a project path (Note: select a project path to map the local Unreal Engine project path) > select the document for rendering, then click “Continue”.
2.2 Select software version and hardware configuration corresponding to the file (Note: selection of the rendering system(Temporarily support Windows system)), click "Go Analysis", and wait patiently for the analysis to complete.
2.3 Job analysis completion
Click the "Analysis Done" task and set render parameters, Game map and Level Sequence to read the user scene file. A Game map corresponds to a Level Sequence. Set frame range, height, width, render Settings. If Path Tracing, output frame rate and output file format need to be set, they can also be set synchronously and submitted for rendering after successful setting.
Movie Render Queue mode:
Click the Analysis Completed task and select render queue. By default, the first queue in the queue list is selected. You can select a queue in the queue list. At the same time, set the rendering parameters and select the job to be rendered. Gamemap and Level Sequence read the information saved in the scene, enter the frame range, and finally set the Settings such as priority frame and multiple frames on one machine, and submit the rendering.
2.4 On the rendering page, click the job > export the file > download.
Isn't it very easy? If you have any questions, you can contact customer service or your account manager and they will help you.
Note: If you need Unreal Engine cloud rendering service, please contact your account manager or customer service. Currently, Unreal Engine cloud rendering only supports web submission.
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