Fox Renderfarm, Your TPN Accredited Cloud Render Farm
Fox Renderfarm has reached another milestone in the year 2019. With the relentless efforts and commitment to build a more secure that better protect the privacy of our beloved customers, Shenzhen Rayvision Technology (Fox Renderfarm’s company) has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner!
What is TPN?
Trusted Partner Network (TPN) is a joint venture between two major entertainment industry giants, the Motion Picture Association of America (MPAA) and the Content Delivery & Security Association (CDSA), the worldwide leaders in third-party entertainment industry assessments. MPAA is a non-profit American trade association with the goal of promoting effective copyright protection, reducing piracy, and expanding market access. While, CDSA, is the international content protection association that protect entertainment media throughout the supply chain, both pre and post release. As one of the most authoritative film and TV content protection corporation, TPN assessment is well acknowledged by conglomerates like Walt Disney Studios, Universal City Studios, Warner Bros., Netflix Studios and so forth.
Why do we need TPN?
Content and data security have always been a global concern in the movie and TV industry, especially after a serial high-profile pre-release leaks in 2017. Those included the theft and release of “Orange Is the New Black” season 5 episodes from an audio post-production firm and an episode from “Game of Thrones” season 7 that was traced to employees at a data-management vendor working with 21st Century Fox’s Star India. The hacking nightmare continued after Netflix refused to pay the requested ransom. The hacker group The Dark Overlord uploaded much of “Orange Is the New Black” Season 5 online through illegal file-sharing service and kept posting arrogant and even scolding messages online. Huge damage was caused to Hollywood’s major production studios and to the health of the whole industry.
Trusted Partner Network (TPN) is a new, global, industry-wide film and television content protection initiative. The TPN program helps companies prevent leaks, breaches, and hacks of their customers’ movies and television shows prior to their intended release and seeks to raise security awareness, preparedness, and capabilities within the industry. It functions as a global clearinghouse that will set security standards for entertainment production and distribution companies. Partners who pass an independent assessment conforming to those industry best practices will be listed as “trusted partners” in the TPN directory.
“Creating the films and television shows enjoyed by audiences around the world increasingly requires a network of specialized vendors and technicians,” MPAA chairman and CEO Charles Rivkin said in a statement. “That’s why maintaining high security standards for all third-party operations — from script to screen — is such an important part of preventing the theft of creative works and ultimately protects jobs and the health of our vibrant creative economy.”
How does TPN work?
The TPN assessment process is highly rigorous with detailed security requirements on the physical security, asset management, content life-cycle, enterprise security, risk assessment, vulnerability management, security operations and incident response, policy & procedures, human resources processes, and most importantly, infrastructure. Moreover, the assessed Vendors are required to do the annual re-assessment every year to continuously improve the security system to better meet the TPN assessment standards. The assessment reports are shared within the TPN platform and can also be shared with existing and potential customers at the vendor’s discretion.
Fox Renderfarm x TPN
Fox Renderfarm’s mission is to be the best with powerful render capacity, thoughtful customer service, secure data protection and flexible pricing scheme.
“Your governance program (i.e. Management System) was impressive. It was very thorough from a policy and procedure perspective,” Mr. James Bourne, TPN Assessor, commented, “Rayvision (Fox Renderfarm’s company) has adopted and implemented the MPAA’s Content Security Best Practices with precision...you are now TPN Accredited.”
As a TPN Trusted Partner, Fox Renderfarm will persist its steps to enhance the solutions to be more customer-friendly and also be one of the safest.
RAYVISION MILESTONES in 2016
Timeline: 7/12/2016 SIGGRAPH Asia Featured Sessions Planned by RAYVISION
As experienced entrepreneur in computer graphics industry, Hsin-Yao Liang, the president of RAYVISION (), took the Featured Sessions Chair of SIGGRAPH Asia 2016. Hosted by Hsin-Yao Liang and planned by RAYVISION, Featured Sessions have 2 panels: He's Back! T2 25 Years Later (Panel 1) & The Future of Imaging (Panel 2). Many authoritative experts and scholars from computer graphics industry all over the world come together to attend this grand meeting.
Timeline: 6/12/2016 RAYVISION - The Only Chinese Enterprise Representative of SIGGRAPH Asia Committee
The 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia () attracts more than 6000 industry leaders, experts and scholars of computer graphics and interactive techniques. As the only Chinese enterprise representative of the committee, RAYVISION (Fox Renderfarm) attended SIGGRAPH Asia 2016 as the exhibitor (Booth B-02) and displayed their splendid rendering projects, which drew attention of the worldwide experts in the field of computer graphics and interactive techniques.
Timeline: 28/11/2016 RAYVISION Was Invited to Attend CSFF
The 7th China International New Media Short Film Festival (CSFF) is the only state-level international short film festival in China. CSFF has been witnessed rapid increase in its influence, it attracted film agencies from 18 countries and regions, and made itself one of the most significant short film festivals acknowledged by the industry and one of the three major film & TV cultural activities in China, with the other two being Beijing International Film Festival and the Shanghai International Film Festival. The high ratio international agency attendance, high level of specialization and advanced film & TV equipment are the highlights of this year’s festival.. As the exhibitor of New Technology Interactive Experience Area, RAYVISION aims to accelerate the development of new media industry and promote the exchanges and cooperation of international culture.
Timeline: 15/11/2016 RAYVISION Held First CGTS in Shenzhen
RAYVISION held first CGTS (CG Tech Summit) in Shenzhen on November 12th, 2016. With the popularity of Hollywood’s top CG works, we gradually realized that CG technology not only explores the possibility of artistic expression, but also provides the audience with a higher quality of visual experience. Art challenges technology all the time. How to solve the technical problems during the film production, how to improve production efficiency are the purposes that RAYVISION launched the CGTS. Themed as “Technology Inspires Art”, CGTS chose Shenzhen as the first station, gathered the most professional CG elites, provided a platform for them to share and exchange their experience.
Timeline: 10/11/2016 3 Films Rendered by Fox Renderfarm Eligible for 89th Oscar Best Animation Award
The Academy of Motion Picture Arts and Science (AMPAS) recently released the official notice that 27 animated films participate 89th Oscar Best Animation Award which creates the record on quantity. 3 of these submitted animated films were rendered by Fox Renderfarm: Monkey King: Hero Is Back (China), Kingsglaive Final Fantasy XV (Japan) and Bilal (Dubai). Back to 2014, Mr. Hublot rendered by Fox Renderfarm won the 86th Oscar Best Animated Short Film Award. It clearly shows that the projects rendered by Fox Renderfarm are excellent.
Timeline:1/11/2016 RAYVISION Got A Certification for Applying Authentic Autodesk Software
As the core of Internet+ era, the software is widely applied in every aspect of economy society. RAYVISION always respects intellectual property, improves the awareness of software copyright protection. Therefore, RAYVISION got a certification for applying authentic Autodesk software in November 2016. Moreover, RAYVISION strongly promoted the use of genuine software, and got certifications of several large enterprises worldwide, such as Pixar’s RenderMan, Arnold, V-Ray and IBM.
Timeline: 25/10/2016 RAYVISION’s Internal Storage Was Upgraded to 360Gbps
Storage is the core facility applied to the cluster. By applying the data classification, RAYVISION extended the data storage with memory, SSD and common disk. RAYVISION’s distributed storage throughput used by the cluster of every 1000 nodes were upgraded to unprecedented 360Gbps, which completely solved the problem of frame stucking caused by insufficient memory. In order to adapt to the special effects rendering, RAYVISION planned to upgrade the throughput of every cluster by 4 times in 2017.
Timeline: 17/10/2016 RAYVISION Demonstrated Cloud Computing Force behind Visual Industry
The Computing Conference 2016 was held in Yunqi Town of Hangzhou on October 13th, 2016. The Conference unprecedentedly attracted a large crowd of entrepreneurs and experts from all over the world. The Visual Processing Venue tended to be the most popular session. In the Visual Processing Venue, Kenny Zou, the general manager of RAYVISION, demonstrated the cloud computing force behind visual industry by 3 aspects: the great challenge of film industry, FoxRenderfarm’s to be more remarkable.
Timeline: 30/9/2016 China’s First Full Realistic Human CGI L.O.R.D Was Released
L.O.R.D (Legend of Ravaging Dynasties) is a fantasy film directed by Jingming Guo, which adapted from his novel with the same title. As the investor and producer of L.O.R.D, Original Force took the responsibility of production, including character design, role scanning, action & expression and CG animation. RAYVISION had the honour to render this China’s first full realistic human CGI film. In the release of L.O.R.D, RAYVISION conducted an exclusive interview with Original Force’s production team who highly appreciated the expertise and service of Fox Renderfarm.
Timeline: 1/9/2016 Fox Renderfarm Client Was Updated to Version 4.0
Fox Renderfarm client was updated to version 4.0. The new version was based on QT structure and worked on Windows, Linux and Mac. Linux users have access to Fox Renderfarm client now!
RAYVISION Won the Award of 2016 Leading Platform in China
The 8th China Industry Informatization Conference was held in Beijing on August 25th, 2016. It was jointly hosted by China Information World, China Computer Industry Association, China Federation of IT Promotion. At the award selection of this conference, RAYVISION won 2016 Leading in China. Ben Cheung, the vice president of RAYVISION, accepted the award as the representative, which was reported by more than 50 media.
Timeline: 19/8/2016 Throne of Elves - New Height of Chinese Animation
Throne of Elves was a fantasy animated film produced by Mili Pictures and rendered by RAYVISION. It was released on August 19th, 2016. Based on Dragon Nest, the film abandoned the huge background in the game, described a love story about a human boy and an elf girl across races in the cruel war. In this film, every scene, every frame and every shot is beautiful.
Timeline: 12/8/2016 LOVE O2O’s Hit on the Big Screen
Rendered by RAYVISION, LOVE O2O is a film adapted from Gu Man’s novel of the same title. It was about an online game love story of Xiao Nai (acted by Jing Boran) and Bei Weiwei (acted by Angelababy). They came across in the game world and fell in love in the real world. The scene filming was used to the film, which created a beautiful fantastic game world.
Timeline: 4/8/2016 Fox Renderfarm is applicable to LightWave!
LightWave 3D is a cost-effective 3D animation software developed by an American company NewTek. It’s one of the most important 3D animation software in the industry. Due to LightWave’s easy-to-use and powerful functions in biological modeling and character animation, LightWave 3D is widely used in the field of film, television, advertising, games, animation etc. Fox Renderfarm is applicable to LightWave! Fox Renderfarm has numerous rendering nodes and huge storage, they can provide a lot of servers as what customers need and save much rendering time for the projects. Fox Renderfarm’s powerful technical team can customize different rendering solutions according to customers’ requirements, so that they can put more time and energy on artistic creation.
The Fox Renderfarm for SketchUp Launched
As we all know, SketchUp is a popular and outstanding software for 3D architectural designing, it is called the “pencil” in CG designing industry for the reason of its extremely easy using feature. Now we are proud of declaring that Fox Renderfarm has supported Vray 2.0 for SketchUp 2015-2016. You can freely choose multi machine sequence for rendering to save more time, so that you can devote yourself to the unlimited creative designing with limited energy and time. Besides that, you can also freely choose the needed scenes to render with just a few simple clicks when submitting jobs.
Timeline: 24/7/2016 RAYVISION’s Hit TV Drama Ice Fantasy
Ice Fantasy was a costume TV drama adapted from Guo Jingming’s novel, which was post-produced by PIXOMONDO, an international special effects company, and rendered by RAYVISION. It was exclusively played on Hunan Satellite TV Diamond Theatre from July 24th, 2016. The magnificent snow world and beautiful sea in the TV drama attracted a lot of audience.
Timeline: 20/7/2016 RAYVISION Partnered with Alibaba Group to Make Strategic Layout on Visual Cloud Computing
As a giant in the Internet companies, Alibaba Group’s cloud computing power has risen to the top line of the world. Last year, RAYVISION and Alibaba Group reached a strategic cooperation on visual cloud computing. A few months later, Alibaba invested in RAYVISION and partnered with RAYVISION to make strategic layout of visual cloud computing and provide powerful, accessible and economic , which turned to be an important milestone for Alibaba on cloud computing globalization.
Timeline: 10/7/2016 Bahubali: The Beginning’s First Hit on Big Screen in China
After the historical Indian epic blockbuster “Baahubali - The Beginning” released in 2015, it set a record for the opening day in India’s history, and became the top-grossing Indian film within India in 2015. This year, Bahubali: The Beginning’s first hit on big screen in China on July 10th. CGI visual effects was collaborated with a local company Makuta VFX. Fox Renderfarm was tasked with the responsibility of rendering the movie. Almost entire movie was super imposed with elaborated CGI special effects of lavish landscapes and magnificent war scenes from the movie.
Timeline: 9/7/2016 Final Fantasy XV: Kingsglaive Provided A Visual Feast
Final Fantasy XV: Kingsglaive was a CGI film produced by SQUARE ENIX, which is the developer of Final Fantasy series games. After the film released on July 9th, 2016, it was widely acclaimed for its incomparable visual special effects. Final Fantasy XV: Kingsglaive was rendered by RAYVISION, and the producer gave very high praise of RAYVISION’s services. The sophisticated 3D CG animated technology made the character vivid and lively. Obviously, this film has reached the top level of CG film in the world.
Timeline: 28/5/2016 RAYVISION Was Invited to Attend CIFTIS
The 4th China Beijing International Fair for Trade in Service (CIFTIS) was held in Beijing International Convention Center on May 28, 2016. CIFTIS is the first comprehensive platform specializing in the trade in services around the world. As the leading brand in .
Timeline: 6/5/2016 RAYVISION Issued Cloud Computing Platform in Big Data Expo
Guiyang International Big Data Expo 2016 was opened in Guiyang International Conference & Exhibition Center on May 6, 2016. The event exhibited the world’s latest development of cutting-edge big data-based technologies, products and solutions, and it also provided a platform for sharing information and exchanging ideas as well as business negotiation. It attracted the pioneer enterprises and leaders from all over the world in the big data field. Dawn Wu, the product director of RAYVISION (FoxRenderfarm), issued Rayvision Cloud Computing Platform in Big Date Expo. She explained “what is cloud rendering” and “main features of Rayvision platform”, meanwhile she introduced the numerous projects rendered by FoxRenderfarm and FoxRenderfarm’s Hollywood-class technical team behind the Mr. Hublot, the Best Animated Short Film of Oscar.
Timeline: 24/5/2016 Learn V-Ray Partners with FoxRenderfarm to Creat More Amazing Works
Learn V-Ray is an authorized training center certified by Chaos Group. In the online area you can find the 5SRW Course for V-Ray, including V-Ray tutorials and lessons, materials to download and all you need to get the 5SRW Certification for V-Ray. As Learn V-Ray’s official partner, FoxRenderfarm rendered countless works for Learn V-Ray’s trainers and students. The philosophy that RAYVISION (FoxRenderfarm) always sticks to is that technology inspires arts. With the most professional technical team, the best customer service team and the most powerful computing center, RAYVISION (FoxRenderfarm) can save more time for users so that they can devote to more creative artworks.
Timeline: 14/5/2016 RAYVISION’s Outlook on VR in ICIF
The 12th China International Cultural Industries Fair (ICIF) was held in Shenzhen Convention & Exhibition Center. ICIF is a world-famous cultural feast playing an increasingly important role in boosting China cultural industries and promoting China cultural products and projects to go global. The number of sub-venues expanded from 1 to 61. VR Summit was held in F518 Idea Land sub-venue. Hsin-Yao Liang, the president of RAYVISION (FoxRenderfarm), attended VR Summit as a guest speaker. He exchanged his experience of VR in 1993, shared his feelings when he attended NAB Show in USA, brought the newest VR product information, and broadened everyone’s vision for the latest technology.
Timeline: 18/5/2016 RAYVISION Got Invention Patent for Cloud Render
RAYVISION (FoxRenderfarm) is specialized in researching and developing cloud rendering platform and related technologies, and has numbers of invention patents for related technology. Compared to many other render farms, RAYVISION’s influence in the industry as well as the values provided for the users in the animation, film, television and special effects industry are immeasurable. RAYVISION firstly-launched cloud rendering platform brings much convenience and saves incalculable time and cost for users. Now, RAYVISION got an invention patent for cloud rendering from State Intellectual Property Office.
Timeline: 27/4/2016 VR Game Rendered by RAYVISION Attracted Lots of Visitors in CICAF
The 12th China International Cartoon & Animation Festival (CICAF) attracted more than 1500 companies from 80 countries and regions. As the leading brand of global cloud rendering business, RAYVISION (FoxRenderfarm) made a significant contribution to animation, film, VFX, VR and other industries. This time, RAYVISION exhibited at booth B2-024 to show the core values and achievements they brought to customers. At the meantime, Mili Pictures’ STAR CORE VR game rendered by RAYVISION attracted lots of visitors in CICAF.
Timeline: 26/2/2016 RAYVISION Launched GoCloud Program
RAYVISION (FoxRenderfarm) always adhered to the spirit of “Small Teams Dream Big” and made contributions to education and CG industry. RAYVISION (FoxRenderfarm) not only sponsored many different kinds of international CG challenges, but also launched GoCloud program to help the small teams realize their dreams. GoCloud is a program that aims to help potential CG students and creative small teams. This project has two parts: For Education & For Creative.
Interview with Le Anh Nhan: The 2nd Winner of Evermotion Challenge 2017
As one of the sponsors of Evermotion challenge 2017, we are so glad to have the honor and opportunity to have an interview with Le Anh Nhan, the 2nd winner of last year's competition. His work Hello_MD-2027 is highly praised by the three judges. Here are the detail interview as below:
Fox Renderfarm: Hi Le Anh Nhan, would you please give a brief introduction about yourself?
Le Anh Nhan: Hello Fox Renderfarm! My name is Le Anh Nhan, I am Vietnamese. I am studied 5 years in the university of architectural design,, but I do not want to become an architect, currently I am an architectural painting artist.
Fox Renderfarm: You definitely chose the right career for yourself : ) So how did you get into the CG industry?
Le Anh Nhan: When I was attending college, I used 3dsmax software for the project, and until the 4th year of college I learned V-Ray, I was attracted to the world of CG since then. And when I graduated with a degree in architecture I decided to become a 3d artist instead of being an architect.
Fox Renderfarm: Good for you, are there any artists that inspire you? Who inspires you the most?
Le Anh Nhan: Oh! When thinking about who inspires me, I remember the days I first came to CG. There are two major influences on my inspiration: Marek Denko and Alex Roman. I like the full 3D scene and these two artists make me happy to see their work, from the mood and technique. At this point, I like to watch matte paint, some of the artists I often watch every day are Allen Wei, JC Park, Mark Li ... They really have a myriad of color ideas and stories. It's hard to say who inspired me the most, because I was so adventurous and wanted to learn a lot of talented artists.
Fox Renderfarm: So glad that you had so many teachers lead you to move forward. How did you know the Evermotion 2017 challenge and why joined it?
Le Anh Nhan: A friend of mine texted me when he saw the Evermotion 2017 challenge on Facebook, He is an old colleague of mine.
Fox Renderfarm: Haha, good friend alway do help us. OK, so how did you get the idea to make this work? Anything inspired you?
Le Anh Nhan: At the time I received a message from that friend, which coincided with the time when I was struggling to find ideas to make a artwork for his son, and the theme of the challenge gave me an idea, which is The Perfect Getaway. But my friend's message was quite late compared to the competition, around the end of November, I was racing with time, because I had to work, I only had 2 hours of free time a day for the contest, while the workload is quite large. Luckily I finished it in 2 months, earlier than expected
Fox Renderfarm: That's definitely an encouraging story. You are awesome! Would you please share your feeling and idea for winning the 2nd prize in this challenge
Le Anh Nhan: Knowing the outcome of the challenge, I was very excited and happy. In the process of making artwork, I always followed the theme of the competition, but with comfortable psychology, I did not put much emphasis on examinations, I just painted with emotion and the main purpose was to give my son.
Fox Renderfarm: Your hardworking is finally rewarded! Emmm, Did you ever used Fox Renderfarm? If yes, could you share your ideas about us
Le Anh Nhan: I do not have the opportunity to use Fox Renderfarm, but in the near future, with the big scenes I will use : )
Fox Renderfarm: Great, hope we can help you achieve greater awards. Anything else you would like to say or add?
Le Anh Nhan: Thank you Fox Renderfarm for giving me the opportunity to share the information around my work, hopefully that information will help something for everyone, thank you for reading this interview and good luck!
Fox Renderfarm: Thanks so much for sharing your time for this interview, hope we can have more cooperations in the near future.
Interview With Leonard Daly, Creating A New Future Of Websites
Fox Renderfarm Interview
Web-based 3D multi-media is becoming an important part of many websites. 3D on the web offers the advantages of seeing the information from a variety of viewpoints in a manner not possible with other media types.
As a 3D/VR Systems Architect, Leonard Daly has made many contributions to the 3D multi-media industry. He founded Daly Realism in 1996, which can help businesses with project management, website development, secure business-to-business communications, elearning, and web-based 3D and multi-media content.
With his extensive background in Web and other technologies, Leonard Daly developed Daly Realism to handle businesses needs for eBusiness and Business to Business (B2B) transactions, project management, technical strategy development, web development, information visualization, advanced web technologies, and web-based multi-media content.
Knowing that the key to a successful project is quality management and leadership, Leonard Daly has developed a number of tools with proven success records for assisting in the management of projects.
Fox Renderfarm was honoured to have an interview with Leonard Daly in SIGGRAPH 2019.
·President of Daly Realism
·Independent Internet consultant
·3D/VR Systems Architect
·Designer of XSeen
·Co-author of “X3D: Extensible 3D Graphics for Web Authors”
Fox Renderfarm: Can you introduce yourself?
Leonard: Hi, I'm Leonard Daly, I'm an independent consultant here in Los Angeles. Daly Realism provides consulting services to small businesses in the area of 3D systems, architecture and data management in the cloud. Most of our work is related to website production and development.
In 3D systems, I've been doing a lot of work with web standards organizations including W3C on the just released and what they call “VR complete” webXR Device API specification. I've also worked with Khronos on glTF, and looking forward to working on their new effort in the e-commerce area. In the past, I've also worked with the Web3D Consortium on the X3D specification.
Fox Renderfarm: Can you introduce your latest development to us?
There’re two demos available, both are available through QR codes. The top, the first one is a VR demo. Its complete environment there is computer-generated background and model; and the second QR code is the same model presented through your phone to see wherever you happen to be.
Fox Renderfarm: Can you introduce your team?
Leonard: Xseen has been under development for about two years. At this stage is just myself with a couple of other contributions from other people interested in it. This show has been productive and I've talked to at least three people. One has expressed very strong interest in developing two portions that will be needed for future releases.
Fox Renderfarm: Have your meet any challenges during your development?
Leonard: The biggest challenge today on Xseen has been adjusting the model lighting to match the scene in incorporating various mechanisms. It hasn't been incorporated yet but the current under-development version is using spherical harmonic lighting which is very easy to manage, collect and project into the scene, and just light the model. Due to the development of Xseen, we will include not only the spherical harmonic lighting, but also integration and simultaneous localization and mapping, or also known as SLAM algorithm, so that the models can be tracked and located in physical space, as opposed to just relative to the orientation of the phone. Other features include fully web componentizing the systems and making sure that everything is fully integrated with the DOM API that's available in all web browsers to HTML pages.
Fox Renderfarm: Have you ever heard of Fox Renderfarm?
Leonard: My work with Xseen and other 3D applications have been exclusively within the browser. So, I personally have not used Fox Renderfarm, although I have heard of the company. Many of my associates within the Los Angeles Chapter of ACM SIGGRAPH do use for their purposes in episodic TV, movies and advertisements.
Fox Renderfarm: Any other things you want to share with the audience?
Leonard: As a long-time member of Los Angeles Chapter of SIGGRAPH, I wish from all of us to the people of Shenzhen a great day and happy year.
Interview with BoBoiBoy Movie 2, the Highest-grossing Animated Film in Malaysia
3-6 September 2019, Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia aimed to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful service.
In Kre8tif! 2019, we were honored to have an interview with Mr. Kee Yong Pin, COO of Animonsta Studios in Malaysia.
Kee Yong Pin
COO of Animonsta Studios
Animated series BoBoiBoy (2011-2016)
BoBoiBoy Galaxy (2016-present)
BoBoiBoy: The Movie (2016)
BoBoiBoy Movie 2 (2019)
Animonsta Studios, a Malaysian animation company that produces creative content for the Malaysian and international market. Its second computer-animated film BoBoiBoy Movie 2, which is the new No.1 animated feature in Malaysia.
Below is Fox Renderfarm’s exclusive interview with Mr. Kee Yong Pin. Let’s check it out!
Fox Renderfarm: Can you introduce yourself?
Kee Yong Pin: My name is Kee Yong Pin, from Animonsta Studios, an animation studio from Malaysia.
Fox Renderfarm: Can you introduce BoBoiBoy?
Kee Yong Pin: BoBoiBoy is an animation created by Animonsta Studios since back in 2011. And our latest movie for BoBoiBoy, it’s just completed and released in Malaysia, Indonesia, Singapore, Brunei and Vietnam at the same time. So, we are happy to tell that our BoBoiBoy Movie 2 is currently the highest-grossing box office animation ever shown in Malaysia of all time.
Fox Renderfarm: What’s the interesting part when producing BoBoiBoy Movie 2?
Kee Yong Pin: One of the biggest, interesting things about this movie is actually the production, the whole production only takes 12 months. Most of the animated movies need to take 3 to 4 years. And then our team is actually not very big. We have only around 100 people with around 60-70 people from production.
Fox Renderfarm: Any challenges of making the movie?
Kee Yong Pin: The challenge is the time itself, so, as much as we worked very hard, there is still a lot of obstacles, for example, all the technical stuff, the rendering processes or the animation processes. So, the biggest challenge for us is actually the race against time for the rendering. For rendering it needs to be done by the computer. We need to do a very proper calculation, so that we can speed up the process without sacrificing the quality.
Fox Renderfarm: What do you think of Fox Renderfarm ?
Kee Yong Pin: In order to meet our timeline, one biggest thing that we changed is actually going into half GPU, which is using Redshift. And then we find out that even that is not enough. Throughout the movie, we can deliver according to timeline. But towards the end of the movie, that's when things become difficult, because the deadline is getting closer and then the scenes are getting very heavy towards the final part of the movie. So that's when we start to engage with Fox Renderfarm. And then we are really impressed actually, especially on the support portion of Fox Renderfarm. Because it's so easy for us to get in touch with, you know, just using WhatsApp. So everything just is direct communication, whenever we need anything and then everything is actually quite fast and, more importantly, when it comes to the last minute, it is hard for us to get the finance portion, budgeting portion to meet according to our criteria, and timeline also needs to be meeting. So, Fox Renderfarm, luckily for us, managed to meet our criteria in terms of pricing, in terms of delivery.
Fox Renderfarm: Will you distribute the movie in China?
Kee Yong Pin: We are actually trying, because China has a very small quota for foreign movies, but we are actually trying our best to get into China’s market. Good thing for us is that our animation series is already broadcasted on China's platform, which is Tencent. And it gets quite a good amount of views, which is more than 40 million views already up to date. We want to continue our footsteps into China's market if possible.
Fox Renderfarm: Any plans for next step?
Kee Yong Pin: We are doing our next animation, moving forward. And unfortunately, we cannot share anything in detail yet, but definitely I would safely, at least say that project has more challenges than BoBoiBoy Movie 2. So we want to get more market after this release in more countries and all those things, and so definitely, we need more support in terms of technology and also various partnership in the near future.
Fox Renderfarm: Any other things you want to share with the CG enthusiasts?
Kee Yong Pin: We just want to share that animation industry in Malaysia has been more than fifteen, twenty years. We might not be the most famous animation content hub in the world yet. But definitely Malaysia is going to be one of the best, not in terms of quantity, but in terms of quality, one of the best animation providers in the world. So, we really hope that the world will be able to really pick up our animation, have a look on what we can achieve in a more practical way, high quality, efficient, because we have a lot of good talents in Malaysia.
Let's look forward to the new development of Malaysian animated films.
Global computer-generated animation and visual effects brands to gather at SIGGRAPH Asia 2019
Brisbane, Australia, 20 September 2019 – Some of the world’s leading brands, academic institutions and start-ups have secured their presence at the region’s foremost event for computer-generated animation and visual effects, .
“We are delighted that some of the industry’s most respected brands are supporting SIGGRAPH Asia for its debut in Australia,” says Conference Chair, Tomasz Bednarz. “The Australian market for animation, games, CGI/VFX, interactive media and VR/AR, as well as research in this space, is rapidly growing, and as hosts of SIGGRAPH Asia’s 12th edition, we are excited to show the rest of the world the opportunities Australia presents.”
Sponsors and exhibitors from over 20 countries at SIGGRAPH Asia 2019 include Adobe Research, AWS, Carpe Diem Solutions, Computational Visual Media, Forum8 Co., Ltd, Foundry, , HTC Corporation, Industrial Light & Magic, PIXAR, Qualisys, SideFX HOUDINI Software, Tracklab, Tsinghua University – Tencent Joint Laboratory, UBISOFT, Unity Technologies, VICON Motion Systems, Weta Digital, Xsens and ZQ Racing, to mention a few. They will showcase hardware and services in the categories of computer graphics, interactive and innovative technologies, high-performance computing, as well as education, training and research. The support of these companies underscores the importance of SIGGRAPH Asia 2019 as a learning hub and showcase for emerging technologies in the industry.
"As a long-term sponsor and exhibitor, Fox Renderfarm believes that people contributing to, and attending, SIGGRAPH Asia truly thrive together. They do this by sharing the latest research and techniques, exploring advanced technologies, communicating industry insights, and envisaging a blueprint hand in hand,” commented Rachel Chen, Marketing Director, . “SIGGRAPH Asia is the place for Fox Renderfarm to showcase our fast and secure CPU & GPU rendering solutions and connect to customers from around the world."
SIGGRAPH Asia 2019’s Gold Sponsor, the NVIDIA Deep Learning Institute (DLI), will also be conducting hands-on training workshops over two days on Fundamentals of Deep Learning for Computer Vision and Multiple Data Types. Aimed at developers, data scientists, and researchers, NVIDIA will help participants get started with training, optimizing, and deploying neural networks to solve real-world problems across diverse industries such as self-driving cards, healthcare, online services and robotics. These workshops are open to Platinum (PP), Full Conference (FC), Full Conference 1-day (1D) pass holders, who will be notified on how to register for the workshops.
An additional component within the SIGGRAPH Asia 2019 exhibition is the , an initiative that enables small and boutique enterprises to connect with, showcase to, and scale with, brands, investors and senior creatives from around the world. Brisbane, the host city of SIGGRAPH Asia 2019, has a bourgeoning startup community in creative tech, companies that are at the forefront of technological innovation in the fields of animation, games and visual effects.
Participating international academic institutions and universities include Lost Boys – School of VFX (Canada); Ritsumeikan University, College of Image Arts & and Sciences (Japan); Visual Computing Center at KAUST (Saudi Arabia); Victoria University of Wellington and the Wellington ICT Graduate School (New Zealand). Participating Australian institutions include the University New South Wales’ School of Art & Design and UQ Centre for Energy Data Innovation.
"Upin & Ipin" Won The Best Feature Category at ANIMAZE 2019
Upin & Ipin
Upin & Ipin: The Lone Gibbon Kris (Malay: Upin & Ipin: Keris Siamang Tunggal) (short for Upin & Ipin), produced by Les' Copaque Production Sdn. Bhd., rendered by Fox Renderfarm, has won the Best Feature category at the Montreal International Animation Film Festival 2019 (ANIMAZE).
ANIMAZE is an international film festival and conference dedicated to exploring the world of animation in all its diversity. Filmmakers from over 65 countries working in a wide range of genres and styles converge on Montreal in the summer. Proudly, the mischievous twins Upin and Ipin are now the winners of the international film award.
In this fantasy film, Upin, Ipin and their friends find a magical kris which transports them into a fictional country known as Inderaloka. Here they meet various colourful characters from Malay folklore and help them battle an powerful villian. Les' Copaque, the production company of Upin & Ipin, elected to create its own unique intellectual property based on traditional Malaysian mythology, but told in an energetic, child-friendly way.
The production of Upin & Ipin took 5 years to complete, and the cost is almost RM20 million, making it the most expensive Malaysian film ever made. Fox Renderfarm’s reliable and high-efficient service helped a lot in its rendering process. As a local animated film in Malaysia, Upin & Ipin’s award means a lot to the Malaysian animation industry.
Here we congratulate on Upin & Ipin’s great success in gaining international recognition and sincerely look forward to working together for the next project soon again!
Interview With Yi Sun, The 1st Winner In Hum3D’s Three D Gun 2 Competitio
It is our honor to have an interview with Yi Sun, the first place winner in Hum3D’s Three D Gun 2 Competition, which is also sponsored by Fox Renderfarm, a leading service provider in CG industry. Share this interview with everyone, here are the dialogue between Fox Renderfarm and Yi Sun.
Fox Renderfarm: Hi, Yi Sun, congratulations to winning the 1st place in this contest, thanks so much for taking your time to have the interview with us. Firstly, would you please give a brief introduction about yourself?
Yi Sun: Yes, my name is Yi Sun, 25 years old, from China, I had a bachelor degree in 3d animation and I’m currently studying Master of Design in Sydney.
Fox Renderfarm: How long have you been in the CG industry? And how did you make the decision to get into the CG industry?
Yi Sun: I haven't found a job in the CG industry yet, but I've been teaching myself 3D for 5 years now. I started doing silly short videos when I was a kid. back then I discovered I can make some visual effects for videos in After Effects, but soon, I realized the 2D visual effects is very limited, I want to make more sophisticated effects, especially 3D effects. so I started learning 3D software. At that time I just thought it was cool, I never thought about doing this for a career, until I visited the universal studio in Los Angles. I got a chance to listen to the Hollywood VFX artists talks about the VFX production of the blockbuster movies and it blew my mind. I've been dreaming to work on a blockbuster movie ever since that talk and I've been working very hard trying to put my first step in the CG industry. I hope my dream will come true soon.
Fox Renderfarm: It is a great experience. Wish your dream come true. About the work "Porcelain 1911", what inspired you to come out the idea of making it?
Yi Sun: The idea is very simple, combining two completely different objects together. I used to do this kind of design practice a lot when I was learning character design in 3D animation. In "Porcelain 1911", I try to combine the porcelain element I familiar with and a gun which I'm not quite familiar with. I think as a 3d artist, the biggest advantage I had is my cultural background. I've seen a lot of Chinese porcelain as I grow up, I found them very beautiful, so I feel very comfortable to work with porcelain element in my design. if this competition is about design a realistic and futuristic sci-fi gun, I believe there are millions of 3d artist who can design better sci-fi gun than me, because I never have seen or touch a real gun.
Fox Renderfarm: It is an interesting idea. How long did it take you to finish the work?
Yi Sun: I was doing a master degree while working on the "Porcelain 1911", I had 3 assignments from Uni so I barely had time to work on it, sometimes I only have 15 minutes before I got to go to sleep. It took me about 2 months, but I think the actual time I spent on it is only about 120 hours. Now I look at it, I think it could be done better, there are still many things I want to polish in this work.
Fox Renderfarm: What software, renderers, plugins did you use in this work?
Yi Sun: My main 3d software is Maya, and I used Mari (non-commercial) for texturing, and redshift for rendering and photoshop.
Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?
Yi Sun: The difficulties I faced in this project is to create the realistic hand paint graphic of the Chinese porcelain, I tried to import vector into Photoshop apply filters but the result looks very fake, I tried to download watercolour brush for photoshop, but it doesn't look good either. Then I realized it’s not possible to create realistic paint mark on the computer, so I decided to create the texture physically with watercolour. I realized even though we had so many presets, filters and plugins to helps us create digital works, but they can never replace traditional mark making techniques, as a digital artist, I should always remember to respect the physical medium.
Fox Renderfarm: Anything else you would like to share with CG enthusiasts?
Yi Sun: I think CG is the best medium for self-expression, you can create almost anything and everything, that's why there are many things to learn, too many. I spent 5 years learning CG and I still feel that I know nothing about it, that's why I think we should always be humble to learn and we should try to use our cultural background as our advantage to develop our own unique style.
Fox Renderfarm: Yes, totally agree with you. I hope you can make more wonderful works in the future, and you will be an excellent CG artist. Thanks so much for your time.
More Yi Sun's artworks:
Three D Guns 2 Competition Winners Announcement!
On June 12, 2019, Hum3D’s “Three D Guns 2” Competition, which also sponsored by the leading service provider - Fox Renderfarm, announced the final list of winners. All the works in this competition are gun-themed 3D artworks. The competition attracted a large number of game artists, character designers, and weapon fans.
Fox Renderfarm was honorable to be one of the judges, and had the chance to choose a work for the special prize - Team Choice. All the entries are creative and pluralistic, congratulations to everyone. Here are the excellent award-winning works.
First place: Porcelain 1911 by Yi Sun What the jury says:
Jeremie Noguer: “Original idea and flawless execution”.
Yurii Lebediev: “I love it! When I look at this render I remember feeling when I held porcelain mini figurines of animals of my granny. This is so nice and so good done!”
Zacharias Reinhardt: “What a combination! Combining a hard and deadly weapon with something filigree as porcelain. The shape and materials with all the painted details, totally sells it”.
Dominik Capodieci: “Interesting idea and nice shading and lighting”.
Tom Grimes: “I have a soft-spot for juxtapositions, putting two things together that would never normally be found together. A porcelain gun! With beautiful patterning just like on the fine China that only gets used on Sundays. Almost surreal!”
Remi Arquier: “I love the concept and the detailing – a lot of work went into taking this outside the box”.
Second place: Under Cover Paranoia by Nicolas Berger
What the jury says:
Yurii Lebediev: “Absolutely unique ‘gun’! Very nice render! Enormous attention to details!”
Zacharias Reinhardt: “This is probably the most disgusting weapon I have ever seen, but that is what it makes so great! The weapon design is great (in a weird way) and looks like it is straight out of an alien movie. The image is technically well executed and I especially like all the tiny realistic details. Now I know hat will haunt me in my nightmares ;)”
Remi Arquier: “You don’t see much Cronenberg fan art these days, and this one stood out in concept and execution”.
Third place: The Stopper by Kimmo Kaunela
What the jury says:
Arseniy Korablev (Teya Conceptor): “My favorite artwork in the competition. This nomination is needed at least to highlight such authors. Beautiful colors, interesting weapon. I want to pick up it and run with it :) The only thing that bothers me is a slightly blurry render, possibly due to DOF, antialiasing or image interpolation settings”.
Jeremie Noguer: “The slight stylization works well, lighting and environment are on point”.
Deuce Bennett: “I’m a sucker for post-apocalyptic, kitbash, and steampunk. This weapon tells me a story, and I love it”.
Special prize from Fox Renderfarm: Decimator MK1 by Malchus
What Fox Renderfarm says:
“Great lighting, overall atmosphere is good, warm and cool colors contrast highlights the theme, so that viewers would instantly focus on the main object at first glance. The gun is perfectly blended into the picture, but still manages to stand out. Model, texture and lighting, overall is perfect”.
Congratulations to all the award-winning artists and hope to help more 3D artists to create their masterpieces.
To check out all of the fantastic winning entries, as well as some special Team Choice mentions, visit Hum3D's blog post here.
SCAD Hong Kong's Digital Media Senior Show 2019 Supported by Fox Renderfarm
On May 31, as one of the distinguished alumni of SCAD, Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to SCAD Hong Kong’s Digital Media Senior Show 2019.
Fox Renderfarm, a leading in the CG industry, has served lots of leading special effects companies and animation studios from over 50 countries and regions, including two Oscar winners.
In the event, Fox Renderfarm offered support to digital media senior students of SCAD Hong Kong, helping more students to achieve a solid career start in the CG industry.
2019 Digital Media Senior Show discovers imaginative works and exceptional designs from the departments of Animation, Visual Effects, and Interactive Design & Game Development. It provides a fantastic opportunity for students and enterprises to engage with each other and help students deepen understanding of digital media.
Here are the animation works from 2019 digital media senior students.
My Friend Chameleyon
Chameleyon is Carly’s best toy pal. One day, as they were playing, Carly’s greatest fear, Sharketron the robot vacuum happened to join in. As she unconsciously went to hide, she leaves Chameleyon behind. When Carly realised that Sharketron was approaching Chameleyon, she had to make the decision of overcoming her fear to save her best friend.
- Director&Producer: Pamela Lai
- Sound Designer: Rian Leung
- Main-On-End: Sheryl Chan
- Concept Artist: Raven Chau, Pamela Lai
- Modeling Team: Noah Catan, Pamela Lai
- Rigging Team: Yan Chau, Pamela Lai
- Texture Artist: Rico Lee, Pamela Lai
- 3D Animator: Pamela Lai
- Lighting & Rendering: Pamela Lai
- Compositor: Noah Catan
- Special Thanks: Jake Zhang, Bryan Bentley
- Produced at Savannah College of Art and Design
Bear and Bunny
The short is focused on a day in the life of a bear living in a city of bunnies. His office day is mundane, though the struggles of fitting in still plague him. He’s often just at the wrong place, at the wrong time, which is his office, at basically any time.
- Diector&Producer: Hugo Setyadji
- Concept Art: Hugo Setyadji
- Character Modelling: Hugo Setyadji
- Environment Modelling: Hugo Setyadji Kayla Man
- Rigging: Hugo Setyadji
- Texturing: Hugo Setyadji
- Animation: Hugo Setyadji, Ciara Maloto, Michelle Hui, Stanley Soendoro
- Lighting & Rendering: Hugo Setyadji
- Composting: Hugo Setyadji
- Music Composer: Daniel McCormick
- Special Thanks: Jake Zhang, Bryan Bentley
- Produced at Savannah College of Art and Design
The Divine Infection
"The Divine Infection" is a dark and surreal story of a girl who was tortured by a cult in the past. She returns to the church many years later in order to reunite with her snow leopard daemon and erase the scars the cult left behind.
Director’s website: www.christinestevens.me
- Animation: Andre King, Christine Stevens
- Modelling&Texturing: Nick Levene, Leoncio Soler, Christine Stevens, Ian Tse
- Music: Ho Shan Lam
- Rigging: Hugo Setyadji, Christine Stevens
- Sound Design: Irene Chan
- Voice Acting: Elena Lorenzo
- Special Thanks: Chris de Boer, Jake Zhang, Bryan Bentley
- Produced at Savannah College of Art and Design
Here are the artworks from junior students, including animation and visual effects.
Savannah College of Art and Design
The Savannah College of Art and Design was founded in 1978. Offering more degree programs and specializations than any other art and design university, SCAD is uniquely qualified to prepare talented students for professional, creative careers. SCAD is one university - offering degrees in Atlanta and Savannah, Georgia, Hong Kong, and online via eLearning, with additional study abroad opportunities in Lacoste, France, and other locations. Each SCAD location provides a new experience, and students can choose to study in any location, at any quarter during their education.
SCAD Hong Kong offers the area’s largest concentration of art and design degree programs in the heart of the Sham Shui Po district, where a fusion of ancient heritage and Western influence inspires visitors from around the globe. SCAD offers degrees in more than 40 areas of study, as well as minors in more than 60 disciplines.
In Hong Kong, timeless tradition merges with the high-tech. SCAD Hong Kong offers students every resource imaginable in the UNESCO award-winning former North Kowloon Magistracy building, a grand courthouse fully restored and revitalized by the university. Features of the transformation include a library, digital labs and studios, darkrooms, a green screen studio, and sound design and editing suites.
Three Academy Awards Winning Scientist Dr. Jos Stam’s Exclusive Interview with Fox Renderfarm
On May 19th, the provider Fox Renderfarm's CG Salon, The beauty of CG Technology was successfully held in Shenzhen. The event is co-organized with Shenzhen ACM SIGGRAPH and International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience.
After the Salon, the Fox Renderfarm had an exclusive interview with Dr. Jos Stam, who has won three technical achievement awards, respectively in 2006, 2008 and 2019 from the Academy of Motion Picture Arts and Sciences. He has published groundbreaking research in computer graphics notably at SIGGRAPH. He also received top awards, the computer graphics achievement from SIGGRAPH in 2005.
Here is the interview of Dr. Jos Stam by .
Fox Renderfarm: As we know, this year you won your third Oscar at the Academy’s Scientific and Technical Awards. Can you share the feeling of winning the award?
Jos Stam: Very grateful, very happy of course, but I didn't quite expect it this year. This award is an upgrade from the award I got in 2006, so still surprised when I got the official email. Another Academy Award after the last one I got was 2008. It's been ten years after my last Academy Award. So it's pretty exciting.
Fox Renderfarm: This year, do you have any new plan or new target in the science of subdivision surfaces or other 3D graphics technical field?
Jos Stam: Well, I don't have any plans to work directly on subdivision, I might, but I like to work in different areas. I started to work on the subdivision work about twenty years ago. I'm sort of looking at artificial intelligence as well, not only how to apply to graphics or also how computer graphics can be applied to artificial intelligence. But in research, you can never really plan things. I usually work on many problems, some of them turn out to be effective and will get you a Technical Award. So who knows where this will lead? I can't really lay out what I'm going to work out, but hopefully cool stuff.
Fox Renderfarm: This time you come to Shenzhen, to meet and communicate with the young people who are interested in CG art, how do you feel about this? Can you give them some encouragements?
Jos Stam: I work a lot with young people and I find it’s very inspiring. And I think there's still a lot that can be done especially in Computer Graphics. And I've been in the field for thirty years and we went from pixelated games to highly photo-real games, it only in the span of thirty years. Who knows what's gonna happen in the next thirty years? And it's the young people who’re gonna make it happen, So it's really good to inspire them and not to discourage them. It's very important that they should follow their passion, don't give up and don't do it for the money. Of course, it helps, usually, these jobs are well paid, but they shouldn’t be the main factor. You should be very passionate about computer graphics, what it stands for, or other fields, you know. Like in my case, I’m sort of coming from an art background, mathematics and I like to code, so sort of perfect background for computer graphics. But you might come from another background as well, like from Biology or some of the passions for music. I know people come from music are drawn into computer graphics and coding. So, basically, don't discourage. And inspire young people. Not only in China but the rest of the world.
Fox Renderfarm: As you said in the previous interview, “If you’re an artist, you don’t care why the sky is blue. You just want to create a dramatic sky.” Creative ability is very important for artists, do you have any suggestions for young artists to enhance creativity?
Jos Stam: Usually people associate creativity with artists, but you can do math or code and be very creative. Creativity actually works if you have boundaries. And if there are no boundaries, creativity doesn't make any sense if you can just do anything. Of course, artists are supposed to be creative. But what I want to say is to everyone, try to be creative in your job. Even in your life, being creative and how to live your life, give some meaning to it.
（Paintings of Jos Stam）
Fox Renderfarm: Nowadays, Chinese CG industry is also developing rapidly and progressing continuously, will you have more co-operation with China in the future? What do you expect most about the cooperation?
Jos Stam: I think, it should be across the world, not just in China, me and everyone. It helps research that you can be open and free about problem discussion. So it’s sort of the beauty of mathematics. It is a single language. I can show an equation to a person in China, they will understand it, even if I don't know any Chinese. So an ideal world that anyone would be able to talk to anyone else openly and further technologies or science. Now I have to say about China, especially Shenzhen. Things are changing extremely rapidly and the city is growing incredibly fast. So I believe, to be in China, the time is pretty exciting.
Message from Dr. Jos Stam: Be yourself if you can. And be creative. Live your life to the fullest.
Fox Renderfarm Is Going To FMX 2019
Who is going to FMX 2019? Excited to meet you all and hear your projects’ latest development, the challenges part of the production and your favorite part. We would like to take this opportunity to share with you our new interface of , large file transfer solutions and our latest stories. See you guys from 30th April to 3rd May. Looking forward to meeting you at FMX 2019.
Please contact us for appointments
- William Zhao
- Business Director for European Market
- Director of Client Relations
- E-mail: firstname.lastname@example.org
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