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    Creating a Angry Snowman With Blender

    2022-03-02

    Trending

    Fox Renderfarm Interview

    FGT3D Snowman Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in September, 2021 and sponsored by our amazing sponsors, including Maxon, Chaos, Poliigon, HDR Light Studio, Pilgway, TopoGun, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Snowman ChallengeCongrats to Shannon Hodgson for winning second place in the Student category with his work, Winter is Coming.“This is a very humorous image! A snowman is facing pumpkins who seem to want to stay. The lighting makes the snowman illuminated with a reddish-colored light and the pumpkins backlit, and helps the crash of the seasons look very intense.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Here's the interview with Shannon, in which we could find out how he made the warm lighting and plenty of details in the modeling. !Winter is Coming © Shannon HodgsonWinter is Coming © Shannon Hodgson Fox Renderfarm: Hi, Shannon! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Shannon: Hi, as you know my name is Shannon and I am from Australia. I’m 30 years old and I started 3D and blender about a year ago now. I’ve been doing everything to try and learn as much as possible but I feel like I’ve only just scratched the surface. Fox Renderfarm: Congratulations on winning 2nd place in the Student Category of the FGT3D Snowman Challenge, how do you feel about that?Shannon: There were some amazing entries, so I was very surprised but very grateful. Fox Renderfarm: How long did you finish the work, Winter is Coming?Shannon: It took about 4 weeks, maybe a little bit longer Fox Renderfarm: What software and plugins did you use?Shannon: It was all done in Blender. No plugins used. Fox Renderfarm: What’s the inspiration behind your artwork?Shannon: I wanted to do something a bit different than what you normally think about a snowman. I thought about what's the opposite of a cute, cuddly, friendly snowman and came up with an angry and aggressive one. I then began brainstorming what a snowman would be fighting and settled on the changing of seasons. Fox Renderfarm: Plenty of detail in the modeling and the scarf would have been a challenge. How did you make the character design and the composition?Shannon: I mainly used a sculpting workflow. The design, composition and concept went through so many changes as you can see from my early renders. I initially was going for a semi-realistic look before I scrapped that and went for a stylised design. There were going to be little snowman minions but that just wasn’t working either. A lot of the design and composition was just trial and error and I just persisted with it until I finally got what I was happy with. It took a long time. At one point I thought I was never going to get it right but I am glad I kept going with it. !Winter is Coming © Shannon Hodgson-1!Winter is Coming © Shannon Hodgson-2!Winter is Coming © Shannon Hodgson-3!Winter is Coming © Shannon Hodgson-4 Fox Renderfarm: The lighting makes the snowman illuminated with a reddish-colored light and the pumpkins backlit, and helps the crash of the seasons look very intense. How did you make the lighting?Shannon: I used the lighting system in Blender but again, just a lot of trial and error. I tried to do some god rays on the snowman initially but couldn’t get them to look good. After that, I got some feedback that my 3 point lighting system was just making the snowman look really flat which I realized was absolutely correct. I then just started trying to play around with it and realized I should be using the light that would be inside the pumpkins to intensify the mood. !Winter is Coming © Shannon Hodgson Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Shannon: As I said before, I struggled most with the composition. I think the most important thing I learnt was to not be afraid to delete things or go in a new direction if it's not working, even if you spent a fair bit of time on them. Fox Renderfarm: Any artists or artworks inspired you most?Shannon: “Stylised Snowman” by Roger Gerzner and also Grant Abbitt!Stylised Snowman © Roger GerznerStylised Snowman © Roger Gerzner Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Shannon: I am a student of Youtube. Over the past year I have just been watching hours and hours of tutorials, practicing and learning. Big shoutouts to Grant Abbitt, CG Cookie, CG Boost and Ryan King Art who I have learnt so much from. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Shannon: Just practice, practice, practice. Also, get as much feedback as possible. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Shannon: I found it really fun! Fox Renderfarm: Do you have any advice for future participants in the competition?Shannon: Don't give up and have fun with it.


    Interview With Andrey Oliver, Who Won First Place in the Student Category of FGT3D Snowman Challenge

    2022-02-24

    Trending

    Art Competitions

    FGT3D Snowman Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in September, 2021 and sponsored by our amazing sponsors, including Maxon, Chaos, Poliigon, HDR Light Studio, Pilgway, TopoGun, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Snowman ChallengeCongrats to Andrey Oliver for winning first place in the Student category with his work Bewitched Friendship. Made with ZBrush, Blender, Substance Painter, Marvelous Designer, Photoshop and Lightroom, the technically accomplished entry stands out for its great modeling, materials and lighting.“I love the playful character design and the composition. The snowman’s magic wand wisely lights up the scene as practical lighting, making the viewer anticipate the next event in the characters’ journey. In addition, the characters’ rich details and expression really enhance their personalities.” One of our judges, Frank WANG Yefeng said, who is the Assistant Professor in the Art Department from Rhode Island College.!Bewitched Friendship © Andrey OliverBewitched Friendship © Andrey Oliver> Caption: A friendship of contrasts, a snowman wizard and his fire warrior friend, on a journey to free themselves from a spell, in the abandoned ruins in search of Gwydion's book, the book of a great old wizard, the only one capable of helping them.Let's find out how Andrey made the amazing artwork through the exclusive interview with Fox Renderfarm. Fox Renderfarm: Hi, Andrey! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Andrey: Hi! Thank you very much for the opportunity, my name is Andrey. I am passionate about 2d art and especially 3D and I hope someday to work in a great 3D animation studio. Fox Renderfarm: Congratulations on winning 1st place in the Student Category of the FGT3D Snowman Challenge, how do you feel about that?Andrey: Thanks! I feel very happy to have competed with such good artists and especially to see an art that I dedicated so much to be in first place. Fox Renderfarm: How long did you finish the work, Bewitched Friendship?Andrey: This art took me quite a while, I started sketching my ideas from the first day it was announced focusing more on the Snowman design and then on the other elements.!Caleb O-Brien-s Snowman referenceCaleb O'Brien's Snowman reference!Nicholas-kole Snowman referenceNicholas-kole Snowman reference!Interview With Andrey Oliver-1!Interview With Andrey Oliver-2!Interview With Andrey Oliver-3 Fox Renderfarm: What software and plugins did you use?Andrey: I used ZBrush to model the characters, Marvelous Designer to create the clothes, Substance Painter to make all the materials and textures, I joined all the elements in Blender. I used Photoshop and Lightroom for the initial sketches and to edit the final render as well. Fox Renderfarm: What’s the inspiration behind your artwork?Andrey: I've watched Lord of the Rings several times, so I think part of the idea came from the film's sets and compositions. After all, I wanted to represent an epic adventure, and for me nothing better than Lord of the Rings as inspiration.!Lord of the Rings References!Lord of the Rings References-1Lord of the Rings References Fox Renderfarm: How did you make the playful character design and the composition?Andrey: It took me a while to decide on the character designs because I wanted them to be unique. I decided to make two contrasting characters, a small but powerful one, and a great warrior, but with a good heart, ice and fire, so many differences, but united by a great friendship, I always had that in mind while I was doing the work.!Interview With Andrey Oliver-4!Interview With Andrey Oliver-5!Interview With Andrey Oliver-6!Interview With Andrey Oliver-7!Interview With Andrey Oliver-8!Interview With Andrey Oliver-9 Fox Renderfarm: Great use of warm and cool lighting. The snowman’s magic wand wisely lights up the scene as practical lighting, making the viewer anticipate the next event in the characters’ journey! How did you make the lighting?Andrey: I used several lamps to make the scene, always thinking from left to right, with a stronger lighting on the snowman and less on the warrior. The cold tones are concentrated in the snowman and the warm ones in the fire warrior. I chose the night to give more prominence to the characters than the scenery.!Interview With Andrey Oliver-10!Interview With Andrey Oliver-11!Interview With Andrey Oliver-12!Interview With Andrey Oliver-13!Interview With Andrey Oliver-14 Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Andrey: The biggest difficulty was time, even though I started on the first day, I had to spend several days without working on the project, but I finished. Because of time, I almost couldn't put the second character in, but without him the artwork wouldn't be complete.!Interview With Andrey Oliver-15!Interview With Andrey Oliver-16 Fox Renderfarm: Any artists or artworks inspired you most?Andrey: I was very inspired by both Nicholas Kole's style and Caleb O'Brien's modeling for the snowman, for the other character I was inspired by Ed Laag's art. !Photo Studies (skating) © Ed LaagPhoto Studies (skating) © Ed Laag!Colossus © © Ed LaagColossus © © Ed Laag Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Andrey: I'm self-taught in 3D, I started studying at 13 out of curiosity. Learning everything with videos, manuals and watching other internet artists and today I have a great experience with these softwares. To complement my learning, today I also study Animation Design in college. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Andrey: If you really enjoy doing what you are doing and dedicate yourself, you will achieve your goal. See tutorials on the internet, search forums, and if you can, buy a course, because it will be worth it if that's what you really want. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Andrey: I think FGT3D is an incredible idea, which stimulates contact and the minds of countless artists to show their potential to the world. Fox Renderfarm: Do you have any advice for future participants in the competition?Andrey: Don't hesitate, enter the contest, make your best art and enjoy the work, it's a great experience you get.


    Interview With Steffen Hartmann: How to Create a Visually Striking Render With Blender

    2022-02-22

    Trending

    Art Competitions

    !FGT3D Snowman ChallengeFGT3D Snowman Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in September, 2021 and sponsored by our amazing sponsors, including Maxon, Chaos, Poliigon, HDR Light Studio, Pilgway, TopoGun, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!What a well composed and visually striking render! The second place winner in the Professional category of the FGT3D Snowman Challenge goes to Steffen Hartmann with his work, A Tale From Snow.“The dirty bumpy look of old snow makes this snowman more terrifying and haunting. The picture shows a scary moment from a very low and tilted angle. It makes me wonder whose point of view this is. Is it from a hidden camera or someone attacked and fallen on the ground? The camera angle certainly adds a sense of mystery and suspense to the image.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Here comes the exclusive interview with Steffen, in which we can find out how he created the good composition and striking character design.!A Tale From Snow © Steffen HartmannA Tale From Snow © Steffen Hartmann Fox Renderfarm: Hi, Steffen! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Steffen: It’s my pleasure to give an interview. Thanks for having me.My name is Steffen Hartmann, I'm living in Germany and I work as a freelance 3D artist and illustrator.My main focus is on character design and portraits, but I'm also very open and happy about every opportunity to create environments, animations, props and complex illustrations. Fox Renderfarm: Congratulations on winning 2nd place in the Professional Category of the FGT3D Snowman Challenge, how do you feel about that?Steffen: Winning a challenge always feels good. It is also a confirmation of how far you have come as an artist. Balm for the soul. Fox Renderfarm: How long did you finish the work, A Tale From Snow?Steffen: It took me around 20 to 30 hours over the course of a couple of weeks. Very enjoyable time. Fox Renderfarm: What software and plugins did you use?Steffen: My beloved Blender for all the 3D work plus Photoshop and Topaz Studio for post processing. Fox Renderfarm: What’s the inspiration behind your artwork?Steffen: Side-scrolling video games for the camera position and composition plus my love for scary characters.!ref board Fox Renderfarm: The render is well composed and visually striking. How did you make the modeling and composition?Steffen: My initial idea was to create a side-scroller video game type of scene. So once I had the overall composition in mind I started to block out the scene with simple objects, a camera and some lights. Primitive set building.Then I started to create the main character - Mister Snowman.He started as a bunch of spheres and thin arms and legs made with Blenders Skin modifier. My main goal was to have a cool looking silhouette first and after that I sculpted and added all the smaller details. The hat and nose was sculpted, the teeth are just beveled curves.Blender!early wip!characters silhouetteThe boy was made with the help of a very basic rigged human body. The cloth was simply box modeled with the Subsurface Modifier method. Some details like folds and wrinkles were sculpted with the use of the Multires modifier. I knew the motion blur would eat away lots of the details so I haven't spent much time on him in particular.The environment was rather simple too, just a few planes with subdivisions and basic sculpting for the ground. Trees and some other background elements were free downloads. The fence was created with beveled curves - quick and simple.!blender viewportSnowflakes and motion blur were added with Photoshop in the post processing phase.!no post processing version Fox Renderfarm: The camera angle certainly adds a sense of mystery and suspense to the image. How did you make it?Steffen: Dramatic camera angles for dramatic scenes. The beauty about working in 3D is the ability to quickly change camera positions, move lights around and so on. All you have to do is make use of it and to experiment and be creative as much as possible. Fox Renderfarm: The movements are vivid. How did you make it? Any references?Steffen: No particular reference but I abused Photoshop's Smart Objects and the “Path Blur Filter” quite a bit to get a decent sense of movement.It’s also very helpful to export the background and characters in separate passes.Separate passes Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Steffen: There will always be difficulties and obstacles when it comes to creating art. Good composition and striking character design is key so those areas are the hardest part for me.Creating materials, set building, sculpting and all the technical stuff isn’t that of a problem once you are confident with any 3D tool - in my opinion.It is really all about spending as much time as needed on the initial conceptual phase to have a good working foundation to build on. Fox Renderfarm: Any artists or artworks inspired you most?Steffen: To name a few modern day artists: Maxim Verehin, Oleg Vdovenko and Dan Peacock.But I also love H. R.Giger, Zdzisław Beksiński and the work of the Resident Evil concept artists.!Skull for Tool © Maxim VerehinSkull for Tool © Maxim Verehin!The Murder of Esenin © Oleg VdovenkoThe Murder of Esenin © Oleg Vdovenko!Chompy © Dan PeacockChompy © Dan Peacock!Ridley Scott-s Alien © H. R.GigerRidley Scott's Alien © H. R.Giger!Past Auction © Zdzisław BeksińskiPast Auction © Zdzisław Beksiński Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Steffen: I’m a totally self taught artist who started his art journey roughly 5 years ago with the use of drawabox.com. Which is a great source to learn how to draw.Later I learned digital painting until I got totally lost in the 3D realm with Blender 2 years ago.Since then I have learned modeling, sculpting, animation, rigging and so on.YouTube, Gumroad, ArtStation and all the other platforms are great for free and paid educational content so I never felt the urge to go to an art school.Since about 2 1/2 years I work as a part time freelance artist for musicians, book authors, video producers and more. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Steffen: Never say never and always try out new tools and methods. Challenge yourself as much as possible and tackle your weakest spots.Have faith in yourself but always be open for critique. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Steffen: No suggestions but much love from me for you guys. It was a great experience so far.Looking forward to participating in the next challenge. Fox Renderfarm: Do you have any advice for future participants in the competition?Steffen: Don’t fear competition or be intimidated.Be sure to not rush and take as much time as needed to get a good concept down first.Write it on paper, sketch/ paint it or block it out with simple shapes directly in 3D.Collect a bunch of reference pictures, throw them into PureRef (free tool) and make use of it.Get inspired by movies, tv shows, artworks, music, books… There is sooo much cool inspiration out there. Submit your work right before the challenge is over. There is no need to rush and submit days or weeks before the official end. You will find yourself fine tuning your project a lot towards the end and that might be the reason for you to win or miss.Have fun!


    Interview With Szymon Magiera: Creating a Realistic Snowman With Blender

    2022-02-17

    Top News

    CG Challenges

    FGT3D Snowman Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in September, 2021 and sponsored by our amazing sponsors, including Maxon, Chaos, Poliigon, HDR Light Studio, Pilgway, TopoGun, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!The first place winner in the Professional category of the FGT3D Snowman Challenge goes to Szymon Magiera with his work, SNOWMAN.“Szymon's snowman puts a smile on your face. Its innocent facial expression, the warm sunlight, and the sprouting grass suggest a wonderful aura of positivity. The author's brilliant craft is clearly reflected in the image's texture, material, and depth of field. The snowman's friendly gesture and the soft doll-like materiality bring a very inviting atmosphere to the viewers in the composition.” One of our judges, Frank WANG Yefeng said, who is the Assistant Professor in the Art Department from Rhode Island College.Let's find out how Szymon made the amazing artwork through the exclusive interview with Fox Renderfarm.Snowman © Szymon Magiera Fox Renderfarm: Hi, Szymon! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Szymon: Hi,Thank You for the opportunity to say something about myself :). Parents named me Szymon. I'm 28 yo, I'm living a peaceful life in a small village in the outskirts of Poland. I have been trying to improve my skills for around 7 years now. Fox Renderfarm: Congratulations on winning 1st place in the Professional Category of the FGT3D Snowman Challenge, how do you feel about that?Szymon: I feel really great about it, I could not be more proud! But I'm surprised and a bit guilty, there were so many amazing entries by other artists! Fox Renderfarm: How long did you finish the work, SNOWMAN?Szymon: Scene in itself wasn’t too complicated. I just had a lot of time on my side. It took me around 2 days of trial and error.Some trial renders. Fox Renderfarm: What software and plugins did you use?Szymon: For rendering and modeling I used Blender, It's amazing and versatile software, and it's free! For texturing I used Substance Painter, but only because I don't have any experience in this Software and I needed practice. You can do all of it in Blender thru texture paint the result will be the same. For trees, I used a Sapling tree generator, it comes with a blender by default. It's a great addon for generating simple trees. Huge time saver. Fox Renderfarm: What’s the inspiration behind your artwork?Szymon: By searching the internet I found an image of a knitted snowman, and I decided I want one! I'm not good at knitting but I know how to model so I decided to make one! Fox Renderfarm: What a photographic render! How did you make the modeling, texture and material of the snowman?!Interview With Szymon Magiera Creating a Realistic Snowman With BlenderSzymon: Snowman as a mesh isnt that complicated as shown. Some Box modeling and a bit of cloth simulation for the scarf, nothing extravagant.Keep it simple.To make realistic fabrics on a snowman and on the scarf I added small hairs, it is a small thing but it has a big payoff in realism.For the texturing part, still nothing that complicated, most of the textures I took from Ambientcg, Great site!For the snow, I played with the specular map and added subsurface scattering then used a displacement map to add the details and make it more realistic, you can see the node tree below. Fox Renderfarm: The lighting and snow really capture the feel of a cold winter's day, but our knitted snowman is still rosy-cheeked and smiling. How did you make the lighting?Szymon: Single sun and a sky texture, nothing more :) Then I just played with the position and color of the sun, until I ended up with the lighting that I liked. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Szymon: When I find a difficult situation, I try to keep things simple. The biggest challenge was the lighting, but by keeping it as simple as I can ,and only adding complexity if it's necessary, I managed to find the perfect light setup for this scene without a headache. Fox Renderfarm: Any artists or artworks inspired you most?Szymon: I don’t have any particular artist or art, instead I truly get inspired by the CG community, I often find myself browsing through the newest uploads and see that there are other artists that are working really hard to improve their skill, that is what inspires me the most. They all are doing their best to improve so I should too! Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Szymon: Briefly I started my journey with a copy of 3ds Max 2014 and a book 3ds Max Bible 2014, it had like 1200 pages. I never did read it, but it cost me a lot, so it was a proof of dedication, I still have it to this day.Since then I've been changing directions many times,but there was always a copy of the 3D program on my drive.I took CG seriously in 2019 and now I'm happy to say it was worth it,there are so many opportunities for CG artists these days! Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Szymon: I don't have any special learning methods, I believe in practice, the more you practice the better you will get. For me it is that simple, and always use references! Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Szymon: I love it! Those challenges are giving the opportunity for other artists to showcase their skills and the incentive to improve even more! I don’t have any suggestions. You guys are doing a great job! Fox Renderfarm: Do you have any advice for future participants in the competition?Szymon: Don't be afraid to show your work, always do your best and never stop learning!


    How to Create a 3D GK Figure in ZBrush and 3ds Max

    2021-10-27

    Trending

    Art Competitions

    FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox, iCube R&D Group and Marmoset. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Hunter Challenge is now open for submissions!The third place winner in the Professional category of the FGT3D Hunter Challenge goes to ManWai Chuk with his work, Guide Man. “His image gives me the creeps, no one would want to be hunted by this hunter, high details on the textures, lighting and rendering is matching the creepy character, even though the rendering is designed to be a GK figure, but still the scary character and the lighting key gives one hideous feeling.” Our judge Ben Cheung said, who is also one of the 2020 VES Awards Nomination Judges.Let's find out how ManWai made the amazing artwork through the exclusive interview with Fox Renderfarm.Guide Man © ManWai Chuk Fox Renderfarm: Hi, ManWai! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?ManWai: Hi everyone, my name is Manwai. I come from Taiwan. I am interested in 3d characters. I'm very happy to participate in this competition. Fox Renderfarm: Congratulations on winning 3rd place in the Professional Category of the FGT3D Hunter Challenge, how do you feel about that?ManWai: I am glad that my creation can be affirmed & like my style. Fox Renderfarm: How long did you finish the work, Guide Man?ManWai: It took me about 2 months after I got off work. Fox Renderfarm: What software and plugins did you use?ManWai: I usd Zbrush, 3ds Max, Substance painter, Photoshop Fox Renderfarm: What’s the inspiration behind your artwork?ManWai: Guide Man is taken from my old work Skeleton Centaur. I wanted to give it a different identity. Guide Man leads the dead to the path of judgment. This time, I return to my favorite Japanese dark style. Abandon the use of more aggressive weapons and exaggerated shapes, and instead use small-soldier-style armor and weapons. The simple and expressionless mask and the centaur structure are the characteristics. Carrying the faint light, I want to give a restrained and oppressive atmosphere.!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk Fox Renderfarm: The unusual design of this character caught our eye, as did the depth of field effect, and the presentation of the character as if they were a miniature model from a table top game. How did you make it?ManWai: I usd Zbrush for modeling, 3ds Max for topo & UV, Substance painter for texture. I like the depth of field effect strongly. Substance Painter Iray is great and simple. I rendered and made a miniature model effect in it. Fox Renderfarm: High details on the textures, lighting and rendering is matching the creepy character. How did you make it?ManWai: Textures are made in Substance Painter. Lighting used HDRI in Substance painter and rendering in IRAY. I tried the Marmoset Toolbag to render, but Substance painter is better.!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?ManWai: I exported the FBX format and encountered an uneven surface. When exporting FBX, uncheck Keep edge direction of Geometry. Solve this problem. It took me a lot of time to find it.!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk!Guide Man © ManWai Chuk Fox Renderfarm: Any artists or artworks inspired you most?ManWai: I learned a lot of 3D skills from artists Zhelong Xu& Johnnyxiao.!Welcome to The Strange Planet © Zhelong XuWelcome to The Strange Planet © Zhelong Xu Old Jungle Warrior © Johnnyxiao Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? ManWai: School education teaches me the basics of art. I worked in post-production and learned the concept of animation synthesis. And learned 3d modeling, mapping and animation in game companies. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?ManWai: Do your own creation and learn from it. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?ManWai: Hope that there will be more diverse challenge themes in the future. Fox Renderfarm: Do you have any advice for future participants in the competition?ManWai: Regardless of the result of the game. You can learn from it. Just do it.


    How To Make a Stylized Character For Games in ZBrush and 3ds Max

    2021-10-15

    Trending

    CG Competition

    FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox, iCube R&D Group and Marmoset. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Hunter Challenge is now open for submissions!The third-place winner of the Student Category is Antoine Destailleurs! Congratulations! His artwork, The Hunter, stands out for its great design and detail to the armor and human-like body.“The use of colors and the contrast between the flexible fabric and metal parts are very effective. The character looks to have powerful arms and legs while being very lightweight. The design makes me believe that the character must be able to move extremely fast and jump high. It makes sense the character's name is Swift.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Here’s the interview between Antoine and Fox Renderfarm, in which we can find out how he created this wonderful 3D Hunter.!The Hunter © Antoine DestailleursThe Hunter © Antoine Destailleurs - Antoine Destailleurs- 3D Character Artist @Asobo- France Fox Renderfarm: Hi, Antoine! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Antoine: Hi, I’m Antoine Destailleurs. I'm 25 years old and I’m currently working at Asobo as a Character Artist intern in order to validate my Master’s Degree. I learned 3D modeling at Supinfogame RUBIKA, a school located at Valenciennes, France. I’ve always been interested in creating characters and playing video games so I mixed both of these passions into what is now my work! Fox Renderfarm: Congratulations on winning 3rd place in the Student Category of the FGT3D Hunter Challenge, how do you feel about that?Antoine: Thanks, I’m really happy to bea part of the winners of this challenge, everyone did a really great job! Fox Renderfarm: How long did you finish the work, The Hunter?Antoine: The Hunter was part of the work I did for SWIFT, my graduation project, so I didn’t not really count the hours I put into it but I guess that it took me around 2 month from the design to the final 3D model. Fox Renderfarm: What software and plugins did you use?Antoine: I only used Zbrush for modeling, 3D Coat for the retopology, 3ds Max for unwrapping my model and having a clean scene to work on to prepare my bake and finally, Substance Painter for the baking and texturing of my character. Fox Renderfarm: What’s the inspiration behind your artwork? Any references?Antoine: My main inspiration to design my character’s body was Alita. I loved how subtle and elegant her arms looked so I tried to keep that in mind. And for the outfit there was no major reference but I'd say that I found some inspirations in Dishonored, Assassin’s Creed and Middle-East culture.!FIRST CONCEPTS - SWIFT!designing classes - swift!designing classes - swift Fox Renderfarm: Great design and detail to the armor and clothing, and then what sets it apart for me is on top of this human-like body we have the surprise of their head seemingly being made from magical green fire! How did you make it?Antoine: Thanks, this cosmic energy was one of the main features of our characters. I made it using cylinders, fire textures that tiled on the UVs and some emissive, nothing complicated here. But The in-game trails were actually created by Nicolas Ceriani, who’s currently working as a VFX Intern at Riot Games. He created our VFX using Shuriken from Unity.!designing the body -swift!key poses tests - swift!swift!swift!swift!swift Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Antoine: No particular difficulties, but I learned Hard Surface modeling in Zbrush with this project so I actually spent more time than necessary on the character’s body but that’s part of the learning process ! We also had a massive rework of the art direction during the pre-production so I had to design new characters to fit our newly established art direction. Here again, no particular difficulties but it took a lot of time. Fox Renderfarm: Any artists or artworks inspired you most?Antoine: For this project, as I said earlier, Vitaly Bulgarov’s Alita was a major inspiration. But in general I spend a lot of time browsing Artstation to find fantastic characters to inspire me. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Antoine: I’ve recently finished my studies at Supinfogame RUBIKA in Valenciennes, France. During which I had to do multiple internships. I did my first internship as Pixel Artist for a game developed by Clean Cut Games called Hairdash. Then I did two internships at Appeal Studios as a 3D Character Artist this time. I learned a lot about character creation and had the opportunity to work on an ambitious next-gen game that will be announced during THQ Nordic’s digital showcase. And finally, I’m currently working on A Plague Tale: Requiem at Asobo as a 3D Character Artist intern. Here again, I’m learning a lot about character creation! I don’t know if my internship will result in an employment yet, so if someone’s looking for a Character Artist… hey :) ! Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Antoine: I’ve learned a lot of things just by watching speedculpts and conferences on youtube. You can find all the knowledge you need for free on the internet so just look for it ! Also don’t be afraid to fail and keep working! Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Antoine: I think it’s a great opportunity to discover new artists and to expose your work to people ! No suggestions, it was great! Fox Renderfarm: Do you have any advice for future participants in the competition?Antoine: Just do your best to have a result that satisfies you and on which you've learned new stuff!


    How to Make an Adventurous Treehouse in Blender

    2021-10-12

    CG Challenges

    Art Competitions

    The concept of treehouse spurs a lot of imagination about the romantic or adventurous atmosphere with natural beauty from starry night, jungles to tranquille lakes and so forth. CG Boost set “Treehouse” as the theme of their September challenge, setting a stage to let numerous talented artists to splash their imagination and CG techniques.!CG BOOSTFox Renderfarm, as a world leading cloud rendering service provider, sponsored the great challenge. Plus, we are so honored to have the chance to interview the 1st Place winner - Florian Linke.- Florian Linke- Amateur CG enthusiast- From: Vienna, AustriaThe narrative and mysterious ambient delivered by the artwork catches the jury’s attention alone with the nice lighting and balanced compositing.!Treehouse - Florian Linke Florian about his entry:“The tree house built by survivors out of the remnants of wrecked ships that got lost and crashed down the waterfalls is meant to portray the will of people to not give up and survive, no matter the circumstances.This is my first participation, and during the creation of this project I had to learn about many new things like adaptive subdivision and volumes. It took me the whole month to complete, because I am not very advanced (yet), and overall it was really just a lot of fun experimenting around.”Let’s dig into our interview with Florian and enjoy the creative process altogether. Fox Renderfarm: Hey Florian, congrats on winning the 1st Place in the CGBoost Treehouse Challenge! Could you introduce yourself to us?Florian: Hello there and thank you very much, my name is Florian Linke and I am an amateur CG enthusiast from Vienna, Austria. Fox Renderfarm: The winning artwork is quite narrative and appealing, could you share with us the idea and inspiration behind the artwork?Florian: Both nature and pirates have always been very inspiring to me, and the theme of the challenge seemed to go really well with both. The idea is that some ships got lost and ended up crashing down the waterfalls in the background. After that, the survivors built a new home on the tree, partially out of the remains of the wrecked ships. I always liked the idea of never giving up, and wanted to do my best to portray this idea. Fox Renderfarm: What software and plugin did you use to create the artwork? Florian: I used Blender for the entire scene, and GIMP for some minor color correction. Fox Renderfarm: How long did it take to finish the artwork?Florian: I have been working on the project on and off for around three weeks. It took me so long because I had to experiment a lot with different things, and learn a lot of new stuff to be able to make some elements of the scene. Fox Renderfarm: Could you share with us your creative progress, from modeling to the final rendering?Florian: First, I started with a simple blockout, to get a rough idea for the layout. I changed this around a lot, until I had a better plan.!Treehouse - Florian Linke!Treehouse - Florian LinkeI then started to replace all the placeholder models with new ones, starting with the cliffs, then the tree, the house, and lastly, the background vegetation.The cliffs are just round cubes, stacked and subdivided, and displaced with a height map. The tree was made using Blender’s skin modifier, by intertwining the branches to create a sort of tree hand.!Treehouse - Florian LinkeLastly, I added some mist, tweaked the lighting, and tried to use volumes to make the waterfalls look more convincing. I then added the background vegetation, which was made in the same way as the big tree, and some smaller plants and treetops made from transparent images of leaves and branches.!Treehouse - Florian Linke Fox Renderfarm: The treehouse is the main object in the whole picture, did you model it from scratch? How did you make it vivid while keeping its structure organic? Florian: I first modeled some planks and wooden bars, then arranged them into sort of wall and floor modules, and then built the house itself out of these elements, keeping it all relatively loose and chaotic. After that I just modeled some decorative assets like nets and barrels and placed them on the platforms around the house.!Clay Render -Treehouse - Florian LinkeClay Render Fox Renderfarm: Are there any special considerations behind the texture?Florian: I tried to make everything look a little mossy, without stressing my PC too much, by mixing a moss material into every normal material. The moss on the tree and rocks is always on top, and on the house, it is in the nooks and corners. Fox Renderfarm: The lighting setup plays an important role in creating the atmosphere. How did you arrange the lighting, especially the fog and the detailed lighting in the cave?Florian: I modeled all the mist and fog in the scene as solid objects first, and then used Blender‘’s mesh to volume modifier to get the volume to have the exact shape I needed. The lights in the cave are just regular point lights, placed inside small lantern models. Fox Renderfarm: Did you meet any difficulty in the process? How did you solve it?Florian: One of the biggest difficulties was actually the cliffs. I am not super experienced when it comes to 3D art, so I had to experiment and try a lot of different approaches to get it right. Fox Renderfarm: How did you encounter CG? Could you share with us your education and career experience in the CG industry?Florian: The first time I knew that I wanted to learn 3D art, was when I played on the original playstation as a kid. Fox Renderfarm: Could you give some advice to the people who want to step into this industry?Florian: Don’t let anything discourage or intimidate you. Learning 3D art is often hard and complicated, but if you keep at it, it will soon become second nature. There are so many programs and helpful tools as well as tutorials available nowadays, often for free or at a very affordable price, so no matter where you stand, nothing stands in the way of your dream! Fox Renderfarm: Any artwork or artist inspires you the most?Florian: I am a huge fan of the works from Zdzislaw Beksinski, his surreal and disturbing, yet strangely beautiful art really helps with getting new ideas. !Zdzislaw Beksinski© Zdzislaw Beksinski


    FGT3D Snowman Challenge Is Open for Submissions Now!

    2021-09-28

    Top News

    Art Competitions

    FGT3D Snowman Challenge, organized by the best cloud rendering services Fox Renderfarm, is now open for submissions! Olaf in Frozen is loved by audiences all over the world for his cuteness and wacky personality. So why not build your own SNOWMAN! What kind of look will he/she have, what adventures will he go through. Please use your 3D artworks to tell your snowman story! PRIZES:3 Professional artworks and 3 Student artworks will be selected and awarded!Besides, the winning artworks will gain a great amount of exposure and publicity.· Interview with Fox Renderfarm· Advertisement and promotion on our official website, social media accounts, and newsletters. RENDER SERVICE SPECIAL OFFEREach participant can get a free $50 render coupon!You will receive a confirmation email with the coupon code, after submitting the work that meets the demands (read more about the rules). HOW TO SUBMIT:- Use this submission form to submit your entry before the deadline is over.- Also, you can join the community and enter the FGT3D Challenge!- The challenge ends on December 12th, 2021 (UTC+8) and the winners will be announced on December 21st, 2021 (UTC+8). RULES:- Your entry must relate to the challenge’s theme (we strongly encourage you to set your imagination free)- Your entry must be a 3D rendered image, video or 2D or concept art is not allowed- Your entry can be created by one artist or a group- There’s no limitation on styles and the choices of software and plugins- Your entry must be original art created specifically for the challenge- Minimal use of third party assets is allowed, as long as they are not the main focus of your scene (third party textures and materials are not included in this rule and can be used freely)- Feel free to enhance your rendering- Images that depict hate, racism, sexism or other discriminatory factors are not allowed- Works must be submitted before the deadline- If you have any problems please contact fgt3d@foxrenderfarm.com JudgesBen CheungKariem SalehMiho AokiFrank WANG Yefeng2020 VES Awards Nomination JudgeFilmmaker and Character AnimatorAssociate ProfessorComputer Art University of Alaska FairbanksMedia Artist, Assistant Professor, Digital Media Curriculum, Art Department, Rhode Island College SPONSORS:- Fox Renderfarm - Fast & secure render farm services.- Chaos V-Ray - Visualize anything imaginable with V-Ray.- Corona Renderer - Known for its ease of use, power, and affordability, Corona Renderer 6 is available for 3ds Max and Cinema 4D.- Raysync - Fast file transfer solutions with reliability and security.- Poliigon - Make better 3D renders.- LIGHTMAP - HDR Light Studio makes lighting fun.- iCube R&D Group - iCube R&D Group develops and provides cutting edge and affordable tools for 3D visualisation industry.- Textures.com - A website that offers digital pictures of all sorts of materials.- Graswald - The best way to create nature in Blender.- TopoGun - A stand-alone resurfacing and maps baking application.- Texturebox - Making great textures for free and premium at a low cost.- Pilgway - Make it easy with 3DCoat: Sculpting, Voxels, Modeling, Retopo, Texturing, and UV. Judges- Ben Cheung - 2020 VES Awards Nomination Judge- Kariem Saleh - Filmmaker and Character Animator- Miho Aoki - Associate Professor Computer Art University of Alaska Fairbanks- Frank WANG Yefeng - Media Artist, Assistant Professor, Digital Media Curriculum, Art Department, Rhode Island CollegeLearn More: https://www.foxrenderfarm.com/fgt3d-snowman-challenge.html


    How to Make a Stylish Spacecraft in Blender

    2021-09-23

    Trending

    Art Competitions

    Imagine if we humans, in the distant future, exploring the borders of our dimension, rediscovered ourselves in the past, thinking that it is another species.The third place winner in the Student category of the FGT3D Explorer Challenge goes to Andrey Oliver with his work, Explorers from the future. “Great combination of painterly looks and 3D rendering. who didn't ever park his ship in a no-parking spot? The cartoony and still technical design of the vehicle looks absolutely stylish. The colors of the paint finish pop out greatly surrounded by this rough and hazardous landscape.” One of our judges, Kariem Saleh said, who is an award winning film director and animator based in Berlin, Germany.Let's find out how Andrey made the amazing artwork through the exclusive interview with Fox Renderfarm.!Explorers from the future © Andrey OliverExplorers from the future © Andrey Oliver Fox Renderfarm: Hi, Andrey! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Andrey: Hello! Thanks for the opportunity. My name is Andrey and I have always been interested in 2D and 3D art, as it was a way I found to release my creativity and thoughts, the art world. Fox Renderfarm: Congratulations on winning 3rd place in the Student Category of the FGT3D Explorer Challenge, how do you feel about that?Andrey: I feel extremely happy to have won third place and to have competed with exceptional artists. It's great to see your art on the podium. Fox Renderfarm: How long did you finish the work, Explorers from the future?Andrey: On March 24, 2021 I found out about the contest through @tonycartoonish, a great artist, and since that day I have been thinking about what to do. It must have taken me 5 weeks to model and render all the art.!Samantha Donut @ tonycartoonishSamantha Donut @ tonycartoonish Fox Renderfarm: What software and plugins did you use?Andrey: I used Blender and Substance Painter to model the ship and scenery, and also used and modified some Quixel Bridge props to complement the naturalness of the scene with secondary elements and textures. In the end I used Photoshop for retouching. Fox Renderfarm: What’s the inspiration behind your artwork? Any references?Andrey: For the Explorers theme, I thought about making a spacecraft, after all I've always admired the Star Wars or Guardians of the Galaxy spacecraft designs, and so I made my spacecraft inspired by them but stylized.!Explorers from the future!Explorers from the future Fox Renderfarm: The believable lighting, mood setting, attention to details, even the No parking sign are rendered nicely. How did you make it?Andrey: As a 3D artist, I have always sought to add naturalness to the works, observing the real world and the behavior of nature and light. I think that the small details make the narrative of the scene more complete.!Explorers from the future-3!Explorers from the future-4 Fox Renderfarm: How did you make the great combination of painterly looks and 3D rendering?Andrey: I think a stylized modeling with a hand texture painting in Substance Painter and small touches in photoshop were essential to achieve this effect.!Explorers from the future-10!Explorers from the future-4-6!Explorers from the future-11!Explorers from the future-4-5 Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Andrey: Yes, the biggest challenge was the complexity of the shape of the spacecraft and its numerous parts, but after a long time of testing, the best way was to divide the spacecraft into several categories of parts, so I was able to have greater control in the modeling.!Explorers from the future-9!Explorers from the future-8 Fox Renderfarm: Any artists or artworks inspired you most?Andrey: @thisnorthernboy was an artist who inspired me a lot in the design of the ship.!Explorers from the future-7Deep Space Fleet II @ thisnorthernboy Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Andrey: I am self-taught in 3D. I started studying when I was 13 years old out of curiosity, learning everything from internet videos and manuals and today I have a great experience with these programs. To complement my learning, today I also study Animation Design at college. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Andrey: If you really want something, you will get it, the beginning is always the hardest. Draw what you like, model what you like, so you will have more pleasure in what you are doing and learn better. Look at the great artists and get inspired. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Andrey: I think FGT3D is an amazing idea, which stimulates the contact and minds of countless artists to show their potential to the world. Fox Renderfarm: Do you have any advice for future participants in the competition?Andrey: Enter the contest, do what you like, gain experience, have fun!!FGT3D Explorer ChallengeFGT3D Explorer Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in March, 2021 and sponsored by our amazing sponsors, including Xencelabs, Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners again! And thanks to everyone for participating! See you at our next FGT3D Challenge!


    How to Portray a Photo-realistic Render With Powerful Storytelling in 3ds Max

    2021-09-15

    Trending

    Fox Renderfarm Interview

    FGT3D Explorer Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in March 2021 and sponsored by our amazing sponsors, including Xencelabs, Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Explorer ChallengeIn this hard time where people are finding it hard to breathe and oxygen is costlier than life, this was the only positive we never wanted. In a country of colors and love, we are seeing helplessness and deaths but we have been a fighter and this too shall pass. This picture has portrayed the helplessness people are facing, sorrow and a little hope that we can fight this too.The first-place winner of the Profession category is Deepak Jain! Congratulations! His artwork, Hard Time, stands out for its highly detailed scene, goosebumpy mood-setting, great lighting and color temperature.“This indeed is looking like a hard time for the girl in the centre of the frame. Lighting and color contrasts play nicely in this very atmospherically dense frame. The setting is visually rich, though very effective in using and reusing a limited amount of assets and geometry. You feel like you want to step into the screen and get her out of this misery.” One of our judges, Kariem Saleh said, who is an award-winning film director and animator based in Berlin, Germany.Here’s the interview between Deepak and Fox Renderfarm, in which we can find out how he created this moving render with powerful storytelling.!Hard Time © Deepak JainHard Time © Deepak Jain Fox Renderfarm: Hi, Deepak! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Deepak: Hello Everyone, I am from New Delhi, India. I started my 3D Career 15 years back, started as a High detailed 3d automobile modeler. After spending years in that domain I moved towards the 3d architectural field meanwhile I kept working on my conceptual renderings which I love to do the most. Fox Renderfarm: Congratulations on winning 1st place in the Professional Category of the FGT3D Explorer Challenge, how do you feel about that?Deepak: Thank you so much to the Fox Renderfarm Team! It was a surprise moment for me when I got to know that I was chosen as the 1st place winner. It was one of the happiest moments of my life that my artwork got selected amongst the other beautiful artworks. Fox Renderfarm: How long did you finish the work, Hard Time?Deepak: To be honest I spend almost 4-5 hrs daily on this artwork for their in-depth Detailing and completed the final image in 2 weeks. But the most important thing in this artwork is the storytelling concept which is the most time taking thing. Fox Renderfarm: What software and plug-in did you use?Deepak: 3ds Max, Corona Renderer, Photoshop Fox Renderfarm: What’s the inspiration behind your artwork?Deepak: The inspiration behind this artwork was - In India we faced the 2nd wave of covid-19 and that was the toughest time for my country where people were finding it hard to breathe and oxygen was costlier than life. We saw helplessness and deaths, even I got affected by the coronavirus and I was in a quarantine zone at that time. It was a tough and hard time for me as well, so I decided to portray my feelings through artwork. Fox Renderfarm: The setting is visually rich, though very effective in using and reusing a limited amount of assets and geometry. How did you make it?Deepak: Planning scene development is the most important thing in any artwork. Once I finalize the story then I download some freeware models and some are self-created. Then I enhance the assets in such a way so that I can connect with my story. Hence, detailing each and every asset is the most time taking part.!Hard Time © Deepak Jain!Hard Time © Deepak Jain!Hard Time © Deepak Jain!Hard Time © Deepak Jain Fox Renderfarm: Lighting and color contrasts play nicely in this very atmospherically dense frame. How did you make it?Deepak: Lighting and color depend on the essence of the story. For example, if the story is intense then I add rich and vibrant colors and if the story is subtle then low saturated colors are used.!Lighting!Lighting!Lighting!Lighting!Lighting Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Deepak: Yes I faced a lot of difficulties while creating this artwork, like the modeling of small props for detailing and unwrapping those, finding the accurate human which completes my story and result that I wanted. Fox Renderfarm: Any artists or artworks inspired you most?Deepak: Definitely there are lots of amazing artists with their mind-blowing artworks thathave inspired me a lot. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Deepak: Started my career as a High Detailed Automobile Modeler. After gaining sufficient knowledge, I went on to work with another big name. I was hired as a Team Leader in 3D Archviz Renderings and Walkthroughs for Indian Clients. With never-ending growth I was promoted from Team Leader to Senior Team Leader and then to Creative Group Head and now working as a 3D Production Head, I have expanded myself in areas of Architectural Visualization - Renderings, Walkthroughs, VR 360 Renderings, Storyboarding of Conceptual Walkthroughs, Experience Center Designing, Sales Hall Designing, Archviz Digital Matte Paintings, Application Interface Designing, Research & Development of new 3D plug-ins and software. Whenever I get some spare time I always push myself to create conceptual artistic renderings. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Deepak: Observation is the most important tool in our industry. Artists should observe all the minor details and always take inspiration from real photography. The core mantra is the more you practice and work in a detailed manner the more you will enhance your artwork. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Deepak: FGT3D is doing an amazing job, creating a platform where all the artists try to explore themselves and showing their ability of creativeness to the world. Fox Renderfarm: Do you have any advice for future participants in the competition?Deepak: The talent and creativity of the Artist are more important than software, a real artist doesn’t need any specific software to prove his ability. If he has a good visual sense and visualization power he can bring amazing artwork in any 3D software. Be passionate about your work, in the end, you will finally achieve it.


    Winners Announced - FGT3D Hunter Challenge

    2021-09-02

    CG Challenges

    CG Challenges

    From June 8th to August 15th, 2021 (UTC+8), we received several creative 3D artworks from various countries. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congrats to the winners, but also thanks to everyone who was taking part. PROFESSIONAL CATEGORY 1st Place!Elf Hunter - Hideyuki Ashizowa- TITLE: Elf Hunter- Created by Hideyuki AshizawaWhat Hideyuki saysThe strongest elf hunter.What our jury saysBen Cheung: Will I simply cannot take my eyes off the details of this design, the patterns, the textures, the Giger feel is everywhere in the details. The chrome accents look very real though the other parts looked a bit less real. Nevertheless it's a well-designed and executed piece.Frank WANG Yefeng:This image stands out. The level of the character design and rendering materiality is fantastic. The dark theme successfully blends a sense of danger and charm - or I would rather say, the danger becomes the charm. Besides the character, which occupies most of the composition, I am also impressed by the pattern in the background. The seemingly discursive design of the pattern makes one think that the creator is paying tribute to the style of the movie Prometheus. Most importantly, the sophistication of the image does not just stay on the surface. The complexity and richness of the image also make the viewers want to explore something more profound, which is the character’s spirituality and ontology. The world the character lives in is not something that can be comprehended and processed with our banal human mind.Corona Renderer Team: So much to love in this image - the metals and materials are so nice, particularly being so dark rather than clean and shiny; and it reminds me of an H.R. Giger image with the detail, the face covering, and how background and character seem to blend together. 2nd Place!Return from Hunting - Floriane Tiam- TITLE: Return from Hunting- Created by Floriane TiamWhat Floriane saysWerewolf hunter comes home with his catch.What our jury saysMiho Aoki: I'm very impressed by the quality of the images submitted to this competition, and many of them have great lighting and atmosphere. However, this image caught my eyes because of the depth in this scene, mysterious feeling and use of water, like the mud splashes and the mist. It looks like a scene from a story. The lighting and low camera angle make the hunter and the monster stand out against the background.Kariem Saleh: Very cinematic composition and lighting choices. The reduced color scheme makes for a great and haunting atmosphere. Pretty cool creature sculptures as well. Awesome work! 3rd Place!Guide Many - ManWai Chuk- TITLE: Guide Many- Created by ManWai ChukWhat ManWai saysGuide Man is a ghost hunter and leads the dead to the path of judgment.What our jury saysBen Cheung: his image gives me the creeps, no one would want to be hunted by this hunter, high details on the textures, lighting and rendering is matching the creepy character, even though the rendering is designed to be a GK figure, but still the scary character and the lighting key gives one hideous feeling.Corona Renderer Team: The unusual design of this character caught my eye, as did the depth of field effect, and the presentation of the character as if they were a miniature model from a table top game. STUDENT CATEGORY 1st Place!Hunter Game ready - YanniCk Knoller- Title: Hunter Game ready- Created by YanniCk KnöllerWhat YanniCk says3D Model: YanniCk Knöller Concept Art: Wenxu xuWhat our jury saysKariem Saleh: Great and very inspired shape ideas. Also very eye popping detail on the cloth design. You surely shouldn't mess with this guy.Miho Aoki: The rendering of the various materials is very well done. I especially like how fabrics, like the thin pink one on the broken stuffed animal, the character's jacket and the large patch on the arm, look. Also, the dark humor with the giant blade and the stuffed animal game is well done.Corona Renderer Team: So much personality in this image, with the pose and the huge oversized sword - and all that is then rounded out nicely with the unexpected humor of the hunter's prey being a cloth toy bunny! Unique :) 2nd Place!THE GREEN HUNTER - Umral Ismayilov- Title: THE GREEN HUNTER- Created by Umral IsmayilovWhat Umral saysNaughty and playful character, ready to hunt its first prey!What our jury saysBen Cheung: Among the 3 top contenders, the green hunter from umral ismayilov has the best rendering and lighting quality, I really almost cannot tell if it's a life model or CGI image. The attention to the details are par non in the student group, the scar on the mouth, the mean eyes, the falling paint on the spikes, the SSS on the wing. I think we can add a bit more SSS on the plastic-looking skin so that it looks a bit translucent and will increase the visual effects.Frank WANG Yefeng: This work has excellent character design and lighting skills. Its abundant details help to enhance the rich personalities of the protagonist. This work can be easily recognized as a professional-level rendering piece! I hope the creator will keep going and make a series of these naughty and playful characters! Imagine what kind of magical world one can build with these characters!Corona Renderer Team: This image was a favorite of mine, due to the combination of an almost-cartoony look to the character, yet with beautifully realistic lighting, lots of detail on the character, and a photorealistic environment they are set in. I also like how there's a real sense of mass and weight to the character! 3rd Place!The Hunter - Antoine Destailleurs- Title: The Hunter- Created by Antoine DestailleursWhat Antoine saysThe hunter is one of our characters in SWIFT, my graduation project. He's the most aggressive role and will do anything to kill his enemies. His mechanical body is infused with cosmic energy allowing him to boost his speed, his rage and his movements making him the perfect hunter.What our jury saysBen Cheung: One of the best student works, believable lighting, mood setting, attention to details, even the No parking sign are rendered nicely, though the background forest looked a bit flat, otherwise excellent work.Miho Aoki: The use of colors and the contrast between the flexible fabric and metal parts are very effective. The character looks to have powerful arms and legs while being very lightweight. The design makes me believe that the character must be able to move extremely fast and jump high. It makes sense the character's name is Swift.Corona Renderer Team: I could definitely see this being a character in a triple-A game. Great design and detail to the armor and clothing, and then what sets it apart for me is on top of this human-like body we have the surprise of their head seemingly being made from magical green fire!For more info https://www.foxrenderfarm.com/fgt3d-hunter-challenge.htmlFinalistsHope to see you soon in our next FGT3D Challenge! Stay tuned and join our discord server to keep updated!


    Winners Announced - FGT3D Hunter Challenge

    2021-09-02

    CG Challenges

    CG Challenges

    From June 8th to August 15th, 2021 (UTC+8), we received several creative 3D artworks from various countries. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congrats to the winners, but also thanks to everyone who was taking part. PROFESSIONAL CATEGORY 1st Place!Elf Hunter - Hideyuki Ashizowa- TITLE: Elf Hunter- Created by Hideyuki AshizawaWhat Hideyuki saysThe strongest elf hunter.What our jury saysBen Cheung: Will I simply cannot take my eyes off the details of this design, the patterns, the textures, the Giger feel is everywhere in the details. The chrome accents look very real though the other parts looked a bit less real. Nevertheless it's a well-designed and executed piece.Frank WANG Yefeng:This image stands out. The level of the character design and rendering materiality is fantastic. The dark theme successfully blends a sense of danger and charm - or I would rather say, the danger becomes the charm. Besides the character, which occupies most of the composition, I am also impressed by the pattern in the background. The seemingly discursive design of the pattern makes one think that the creator is paying tribute to the style of the movie Prometheus. Most importantly, the sophistication of the image does not just stay on the surface. The complexity and richness of the image also make the viewers want to explore something more profound, which is the character’s spirituality and ontology. The world the character lives in is not something that can be comprehended and processed with our banal human mind.Corona Renderer Team: So much to love in this image - the metals and materials are so nice, particularly being so dark rather than clean and shiny; and it reminds me of an H.R. Giger image with the detail, the face covering, and how background and character seem to blend together. 2nd Place!Return from Hunting - Floriane Tiam- TITLE: Return from Hunting- Created by Floriane TiamWhat Floriane saysWerewolf hunter comes home with his catch.What our jury saysMiho Aoki: I'm very impressed by the quality of the images submitted to this competition, and many of them have great lighting and atmosphere. However, this image caught my eyes because of the depth in this scene, mysterious feeling and use of water, like the mud splashes and the mist. It looks like a scene from a story. The lighting and low camera angle make the hunter and the monster stand out against the background.Kariem Saleh: Very cinematic composition and lighting choices. The reduced color scheme makes for a great and haunting atmosphere. Pretty cool creature sculptures as well. Awesome work! 3rd Place!Guide Many - ManWai Chuk- TITLE: Guide Many- Created by ManWai ChukWhat ManWai saysGuide Man is a ghost hunter and leads the dead to the path of judgment.What our jury saysBen Cheung: his image gives me the creeps, no one would want to be hunted by this hunter, high details on the textures, lighting and rendering is matching the creepy character, even though the rendering is designed to be a GK figure, but still the scary character and the lighting key gives one hideous feeling.Corona Renderer Team: The unusual design of this character caught my eye, as did the depth of field effect, and the presentation of the character as if they were a miniature model from a table top game. STUDENT CATEGORY 1st Place!Hunter Game ready - YanniCk Knoller- Title: Hunter Game ready- Created by YanniCk KnöllerWhat YanniCk says3D Model: YanniCk Knöller Concept Art: Wenxu xuWhat our jury saysKariem Saleh: Great and very inspired shape ideas. Also very eye popping detail on the cloth design. You surely shouldn't mess with this guy.Miho Aoki: The rendering of the various materials is very well done. I especially like how fabrics, like the thin pink one on the broken stuffed animal, the character's jacket and the large patch on the arm, look. Also, the dark humor with the giant blade and the stuffed animal game is well done.Corona Renderer Team: So much personality in this image, with the pose and the huge oversized sword - and all that is then rounded out nicely with the unexpected humor of the hunter's prey being a cloth toy bunny! Unique :) 2nd Place!THE GREEN HUNTER - Umral Ismayilov- Title: THE GREEN HUNTER- Created by Umral IsmayilovWhat Umral saysNaughty and playful character, ready to hunt its first prey!What our jury saysBen Cheung: Among the 3 top contenders, the green hunter from umral ismayilov has the best rendering and lighting quality, I really almost cannot tell if it's a life model or CGI image. The attention to the details are par non in the student group, the scar on the mouth, the mean eyes, the falling paint on the spikes, the SSS on the wing. I think we can add a bit more SSS on the plastic-looking skin so that it looks a bit translucent and will increase the visual effects.Frank WANG Yefeng: This work has excellent character design and lighting skills. Its abundant details help to enhance the rich personalities of the protagonist. This work can be easily recognized as a professional-level rendering piece! I hope the creator will keep going and make a series of these naughty and playful characters! Imagine what kind of magical world one can build with these characters!Corona Renderer Team: This image was a favorite of mine, due to the combination of an almost-cartoony look to the character, yet with beautifully realistic lighting, lots of detail on the character, and a photorealistic environment they are set in. I also like how there's a real sense of mass and weight to the character! 3rd Place!The Hunter - Antoine Destailleurs- Title: The Hunter- Created by Antoine DestailleursWhat Antoine saysThe hunter is one of our characters in SWIFT, my graduation project. He's the most aggressive role and will do anything to kill his enemies. His mechanical body is infused with cosmic energy allowing him to boost his speed, his rage and his movements making him the perfect hunter.What our jury saysBen Cheung: One of the best student works, believable lighting, mood setting, attention to details, even the No parking sign are rendered nicely, though the background forest looked a bit flat, otherwise excellent work.Miho Aoki: The use of colors and the contrast between the flexible fabric and metal parts are very effective. The character looks to have powerful arms and legs while being very lightweight. The design makes me believe that the character must be able to move extremely fast and jump high. It makes sense the character's name is Swift.Corona Renderer Team: I could definitely see this being a character in a triple-A game. Great design and detail to the armor and clothing, and then what sets it apart for me is on top of this human-like body we have the surprise of their head seemingly being made from magical green fire!For more info https://www.foxrenderfarm.com/fgt3d-hunter-challenge.htmlFinalistsHope to see you soon in our next FGT3D Challenge! Stay tuned and join our discord server to keep updated!


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