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    How To Make a Stylized Character For Games in ZBrush and 3ds Max

    2021-10-15

    Trending

    CG Competition

    FGT3D Hunter Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in June, 2021 and sponsored by our amazing sponsors, including Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox, iCube R&D Group and Marmoset. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Hunter Challenge is now open for submissions!The third-place winner of the Student Category is Antoine Destailleurs! Congratulations! His artwork, The Hunter, stands out for its great design and detail to the armor and human-like body.“The use of colors and the contrast between the flexible fabric and metal parts are very effective. The character looks to have powerful arms and legs while being very lightweight. The design makes me believe that the character must be able to move extremely fast and jump high. It makes sense the character's name is Swift.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Here’s the interview between Antoine and Fox Renderfarm, in which we can find out how he created this wonderful 3D Hunter.!The Hunter © Antoine DestailleursThe Hunter © Antoine Destailleurs - Antoine Destailleurs- 3D Character Artist @Asobo- France Fox Renderfarm: Hi, Antoine! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Antoine: Hi, I’m Antoine Destailleurs. I'm 25 years old and I’m currently working at Asobo as a Character Artist intern in order to validate my Master’s Degree. I learned 3D modeling at Supinfogame RUBIKA, a school located at Valenciennes, France. I’ve always been interested in creating characters and playing video games so I mixed both of these passions into what is now my work! Fox Renderfarm: Congratulations on winning 3rd place in the Student Category of the FGT3D Hunter Challenge, how do you feel about that?Antoine: Thanks, I’m really happy to bea part of the winners of this challenge, everyone did a really great job! Fox Renderfarm: How long did you finish the work, The Hunter?Antoine: The Hunter was part of the work I did for SWIFT, my graduation project, so I didn’t not really count the hours I put into it but I guess that it took me around 2 month from the design to the final 3D model. Fox Renderfarm: What software and plugins did you use?Antoine: I only used Zbrush for modeling, 3D Coat for the retopology, 3ds Max for unwrapping my model and having a clean scene to work on to prepare my bake and finally, Substance Painter for the baking and texturing of my character. Fox Renderfarm: What’s the inspiration behind your artwork? Any references?Antoine: My main inspiration to design my character’s body was Alita. I loved how subtle and elegant her arms looked so I tried to keep that in mind. And for the outfit there was no major reference but I'd say that I found some inspirations in Dishonored, Assassin’s Creed and Middle-East culture.!FIRST CONCEPTS - SWIFT!designing classes - swift!designing classes - swift Fox Renderfarm: Great design and detail to the armor and clothing, and then what sets it apart for me is on top of this human-like body we have the surprise of their head seemingly being made from magical green fire! How did you make it?Antoine: Thanks, this cosmic energy was one of the main features of our characters. I made it using cylinders, fire textures that tiled on the UVs and some emissive, nothing complicated here. But The in-game trails were actually created by Nicolas Ceriani, who’s currently working as a VFX Intern at Riot Games. He created our VFX using Shuriken from Unity.!designing the body -swift!key poses tests - swift!swift!swift!swift!swift Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Antoine: No particular difficulties, but I learned Hard Surface modeling in Zbrush with this project so I actually spent more time than necessary on the character’s body but that’s part of the learning process ! We also had a massive rework of the art direction during the pre-production so I had to design new characters to fit our newly established art direction. Here again, no particular difficulties but it took a lot of time. Fox Renderfarm: Any artists or artworks inspired you most?Antoine: For this project, as I said earlier, Vitaly Bulgarov’s Alita was a major inspiration. But in general I spend a lot of time browsing Artstation to find fantastic characters to inspire me. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Antoine: I’ve recently finished my studies at Supinfogame RUBIKA in Valenciennes, France. During which I had to do multiple internships. I did my first internship as Pixel Artist for a game developed by Clean Cut Games called Hairdash. Then I did two internships at Appeal Studios as a 3D Character Artist this time. I learned a lot about character creation and had the opportunity to work on an ambitious next-gen game that will be announced during THQ Nordic’s digital showcase. And finally, I’m currently working on A Plague Tale: Requiem at Asobo as a 3D Character Artist intern. Here again, I’m learning a lot about character creation! I don’t know if my internship will result in an employment yet, so if someone’s looking for a Character Artist… hey :) ! Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Antoine: I’ve learned a lot of things just by watching speedculpts and conferences on youtube. You can find all the knowledge you need for free on the internet so just look for it ! Also don’t be afraid to fail and keep working! Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Antoine: I think it’s a great opportunity to discover new artists and to expose your work to people ! No suggestions, it was great! Fox Renderfarm: Do you have any advice for future participants in the competition?Antoine: Just do your best to have a result that satisfies you and on which you've learned new stuff!


    How to Make an Adventurous Treehouse in Blender

    2021-10-12

    CG Challenges

    Art Competitions

    The concept of treehouse spurs a lot of imagination about the romantic or adventurous atmosphere with natural beauty from starry night, jungles to tranquille lakes and so forth. CG Boost set “Treehouse” as the theme of their September challenge, setting a stage to let numerous talented artists to splash their imagination and CG techniques.!CG BOOSTFox Renderfarm, as a world leading cloud rendering service provider, sponsored the great challenge. Plus, we are so honored to have the chance to interview the 1st Place winner - Florian Linke.- Florian Linke- Amateur CG enthusiast- From: Vienna, AustriaThe narrative and mysterious ambient delivered by the artwork catches the jury’s attention alone with the nice lighting and balanced compositing.!Treehouse - Florian Linke Florian about his entry:“The tree house built by survivors out of the remnants of wrecked ships that got lost and crashed down the waterfalls is meant to portray the will of people to not give up and survive, no matter the circumstances.This is my first participation, and during the creation of this project I had to learn about many new things like adaptive subdivision and volumes. It took me the whole month to complete, because I am not very advanced (yet), and overall it was really just a lot of fun experimenting around.”Let’s dig into our interview with Florian and enjoy the creative process altogether. Fox Renderfarm: Hey Florian, congrats on winning the 1st Place in the CGBoost Treehouse Challenge! Could you introduce yourself to us?Florian: Hello there and thank you very much, my name is Florian Linke and I am an amateur CG enthusiast from Vienna, Austria. Fox Renderfarm: The winning artwork is quite narrative and appealing, could you share with us the idea and inspiration behind the artwork?Florian: Both nature and pirates have always been very inspiring to me, and the theme of the challenge seemed to go really well with both. The idea is that some ships got lost and ended up crashing down the waterfalls in the background. After that, the survivors built a new home on the tree, partially out of the remains of the wrecked ships. I always liked the idea of never giving up, and wanted to do my best to portray this idea. Fox Renderfarm: What software and plugin did you use to create the artwork? Florian: I used Blender for the entire scene, and GIMP for some minor color correction. Fox Renderfarm: How long did it take to finish the artwork?Florian: I have been working on the project on and off for around three weeks. It took me so long because I had to experiment a lot with different things, and learn a lot of new stuff to be able to make some elements of the scene. Fox Renderfarm: Could you share with us your creative progress, from modeling to the final rendering?Florian: First, I started with a simple blockout, to get a rough idea for the layout. I changed this around a lot, until I had a better plan.!Treehouse - Florian Linke!Treehouse - Florian LinkeI then started to replace all the placeholder models with new ones, starting with the cliffs, then the tree, the house, and lastly, the background vegetation.The cliffs are just round cubes, stacked and subdivided, and displaced with a height map. The tree was made using Blender’s skin modifier, by intertwining the branches to create a sort of tree hand.!Treehouse - Florian LinkeLastly, I added some mist, tweaked the lighting, and tried to use volumes to make the waterfalls look more convincing. I then added the background vegetation, which was made in the same way as the big tree, and some smaller plants and treetops made from transparent images of leaves and branches.!Treehouse - Florian Linke Fox Renderfarm: The treehouse is the main object in the whole picture, did you model it from scratch? How did you make it vivid while keeping its structure organic? Florian: I first modeled some planks and wooden bars, then arranged them into sort of wall and floor modules, and then built the house itself out of these elements, keeping it all relatively loose and chaotic. After that I just modeled some decorative assets like nets and barrels and placed them on the platforms around the house.!Clay Render -Treehouse - Florian LinkeClay Render Fox Renderfarm: Are there any special considerations behind the texture?Florian: I tried to make everything look a little mossy, without stressing my PC too much, by mixing a moss material into every normal material. The moss on the tree and rocks is always on top, and on the house, it is in the nooks and corners. Fox Renderfarm: The lighting setup plays an important role in creating the atmosphere. How did you arrange the lighting, especially the fog and the detailed lighting in the cave?Florian: I modeled all the mist and fog in the scene as solid objects first, and then used Blender‘’s mesh to volume modifier to get the volume to have the exact shape I needed. The lights in the cave are just regular point lights, placed inside small lantern models. Fox Renderfarm: Did you meet any difficulty in the process? How did you solve it?Florian: One of the biggest difficulties was actually the cliffs. I am not super experienced when it comes to 3D art, so I had to experiment and try a lot of different approaches to get it right. Fox Renderfarm: How did you encounter CG? Could you share with us your education and career experience in the CG industry?Florian: The first time I knew that I wanted to learn 3D art, was when I played on the original playstation as a kid. Fox Renderfarm: Could you give some advice to the people who want to step into this industry?Florian: Don’t let anything discourage or intimidate you. Learning 3D art is often hard and complicated, but if you keep at it, it will soon become second nature. There are so many programs and helpful tools as well as tutorials available nowadays, often for free or at a very affordable price, so no matter where you stand, nothing stands in the way of your dream! Fox Renderfarm: Any artwork or artist inspires you the most?Florian: I am a huge fan of the works from Zdzislaw Beksinski, his surreal and disturbing, yet strangely beautiful art really helps with getting new ideas. !Zdzislaw Beksinski© Zdzislaw Beksinski


    FGT3D Snowman Challenge Is Open for Submissions Now!

    2021-09-28

    Top News

    Art Competitions

    FGT3D Snowman Challenge, organized by the best cloud rendering services Fox Renderfarm, is now open for submissions! Olaf in Frozen is loved by audiences all over the world for his cuteness and wacky personality. So why not build your own SNOWMAN! What kind of look will he/she have, what adventures will he go through. Please use your 3D artworks to tell your snowman story! PRIZES:3 Professional artworks and 3 Student artworks will be selected and awarded!Besides, the winning artworks will gain a great amount of exposure and publicity.· Interview with Fox Renderfarm· Advertisement and promotion on our official website, social media accounts, and newsletters. RENDER SERVICE SPECIAL OFFEREach participant can get a free $50 render coupon!You will receive a confirmation email with the coupon code, after submitting the work that meets the demands (read more about the rules). HOW TO SUBMIT:- Use this submission form to submit your entry before the deadline is over.- Also, you can join the community and enter the FGT3D Challenge!- The challenge ends on December 12th, 2021 (UTC+8) and the winners will be announced on December 21st, 2021 (UTC+8). RULES:- Your entry must relate to the challenge’s theme (we strongly encourage you to set your imagination free)- Your entry must be a 3D rendered image, video or 2D or concept art is not allowed- Your entry can be created by one artist or a group- There’s no limitation on styles and the choices of software and plugins- Your entry must be original art created specifically for the challenge- Minimal use of third party assets is allowed, as long as they are not the main focus of your scene (third party textures and materials are not included in this rule and can be used freely)- Feel free to enhance your rendering- Images that depict hate, racism, sexism or other discriminatory factors are not allowed- Works must be submitted before the deadline- If you have any problems please contact fgt3d@foxrenderfarm.com JudgesBen CheungKariem SalehMiho AokiFrank WANG Yefeng2020 VES Awards Nomination JudgeFilmmaker and Character AnimatorAssociate ProfessorComputer Art University of Alaska FairbanksMedia Artist, Assistant Professor, Digital Media Curriculum, Art Department, Rhode Island College SPONSORS:- Fox Renderfarm - Fast & secure render farm services.- Chaos V-Ray - Visualize anything imaginable with V-Ray.- Corona Renderer - Known for its ease of use, power, and affordability, Corona Renderer 6 is available for 3ds Max and Cinema 4D.- Raysync - Fast file transfer solutions with reliability and security.- Poliigon - Make better 3D renders.- LIGHTMAP - HDR Light Studio makes lighting fun.- iCube R&D Group - iCube R&D Group develops and provides cutting edge and affordable tools for 3D visualisation industry.- Textures.com - A website that offers digital pictures of all sorts of materials.- Graswald - The best way to create nature in Blender.- TopoGun - A stand-alone resurfacing and maps baking application.- Texturebox - Making great textures for free and premium at a low cost.- Pilgway - Make it easy with 3DCoat: Sculpting, Voxels, Modeling, Retopo, Texturing, and UV. Judges- Ben Cheung - 2020 VES Awards Nomination Judge- Kariem Saleh - Filmmaker and Character Animator- Miho Aoki - Associate Professor Computer Art University of Alaska Fairbanks- Frank WANG Yefeng - Media Artist, Assistant Professor, Digital Media Curriculum, Art Department, Rhode Island CollegeLearn More: https://www.foxrenderfarm.com/fgt3d-snowman-challenge.html


    How to Make a Stylish Spacecraft in Blender

    2021-09-23

    Trending

    Art Competitions

    Imagine if we humans, in the distant future, exploring the borders of our dimension, rediscovered ourselves in the past, thinking that it is another species.The third place winner in the Student category of the FGT3D Explorer Challenge goes to Andrey Oliver with his work, Explorers from the future. “Great combination of painterly looks and 3D rendering. who didn't ever park his ship in a no-parking spot? The cartoony and still technical design of the vehicle looks absolutely stylish. The colors of the paint finish pop out greatly surrounded by this rough and hazardous landscape.” One of our judges, Kariem Saleh said, who is an award winning film director and animator based in Berlin, Germany.Let's find out how Andrey made the amazing artwork through the exclusive interview with Fox Renderfarm.!Explorers from the future © Andrey OliverExplorers from the future © Andrey Oliver Fox Renderfarm: Hi, Andrey! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself? Andrey: Hello! Thanks for the opportunity. My name is Andrey and I have always been interested in 2D and 3D art, as it was a way I found to release my creativity and thoughts, the art world. Fox Renderfarm: Congratulations on winning 3rd place in the Student Category of the FGT3D Explorer Challenge, how do you feel about that?Andrey: I feel extremely happy to have won third place and to have competed with exceptional artists. It's great to see your art on the podium. Fox Renderfarm: How long did you finish the work, Explorers from the future?Andrey: On March 24, 2021 I found out about the contest through @tonycartoonish, a great artist, and since that day I have been thinking about what to do. It must have taken me 5 weeks to model and render all the art.!Samantha Donut @ tonycartoonishSamantha Donut @ tonycartoonish Fox Renderfarm: What software and plugins did you use?Andrey: I used Blender and Substance Painter to model the ship and scenery, and also used and modified some Quixel Bridge props to complement the naturalness of the scene with secondary elements and textures. In the end I used Photoshop for retouching. Fox Renderfarm: What’s the inspiration behind your artwork? Any references?Andrey: For the Explorers theme, I thought about making a spacecraft, after all I've always admired the Star Wars or Guardians of the Galaxy spacecraft designs, and so I made my spacecraft inspired by them but stylized.!Explorers from the future!Explorers from the future Fox Renderfarm: The believable lighting, mood setting, attention to details, even the No parking sign are rendered nicely. How did you make it?Andrey: As a 3D artist, I have always sought to add naturalness to the works, observing the real world and the behavior of nature and light. I think that the small details make the narrative of the scene more complete.!Explorers from the future-3!Explorers from the future-4 Fox Renderfarm: How did you make the great combination of painterly looks and 3D rendering?Andrey: I think a stylized modeling with a hand texture painting in Substance Painter and small touches in photoshop were essential to achieve this effect.!Explorers from the future-10!Explorers from the future-4-6!Explorers from the future-11!Explorers from the future-4-5 Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Andrey: Yes, the biggest challenge was the complexity of the shape of the spacecraft and its numerous parts, but after a long time of testing, the best way was to divide the spacecraft into several categories of parts, so I was able to have greater control in the modeling.!Explorers from the future-9!Explorers from the future-8 Fox Renderfarm: Any artists or artworks inspired you most?Andrey: @thisnorthernboy was an artist who inspired me a lot in the design of the ship.!Explorers from the future-7Deep Space Fleet II @ thisnorthernboy Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Andrey: I am self-taught in 3D. I started studying when I was 13 years old out of curiosity, learning everything from internet videos and manuals and today I have a great experience with these programs. To complement my learning, today I also study Animation Design at college. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Andrey: If you really want something, you will get it, the beginning is always the hardest. Draw what you like, model what you like, so you will have more pleasure in what you are doing and learn better. Look at the great artists and get inspired. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Andrey: I think FGT3D is an amazing idea, which stimulates the contact and minds of countless artists to show their potential to the world. Fox Renderfarm: Do you have any advice for future participants in the competition?Andrey: Enter the contest, do what you like, gain experience, have fun!!FGT3D Explorer ChallengeFGT3D Explorer Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in March, 2021 and sponsored by our amazing sponsors, including Xencelabs, Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners again! And thanks to everyone for participating! See you at our next FGT3D Challenge!


    How to Portray a Photo-realistic Render With Powerful Storytelling in 3ds Max

    2021-09-15

    Trending

    Fox Renderfarm Interview

    FGT3D Explorer Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in March 2021 and sponsored by our amazing sponsors, including Xencelabs, Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Explorer ChallengeIn this hard time where people are finding it hard to breathe and oxygen is costlier than life, this was the only positive we never wanted. In a country of colors and love, we are seeing helplessness and deaths but we have been a fighter and this too shall pass. This picture has portrayed the helplessness people are facing, sorrow and a little hope that we can fight this too.The first-place winner of the Profession category is Deepak Jain! Congratulations! His artwork, Hard Time, stands out for its highly detailed scene, goosebumpy mood-setting, great lighting and color temperature.“This indeed is looking like a hard time for the girl in the centre of the frame. Lighting and color contrasts play nicely in this very atmospherically dense frame. The setting is visually rich, though very effective in using and reusing a limited amount of assets and geometry. You feel like you want to step into the screen and get her out of this misery.” One of our judges, Kariem Saleh said, who is an award-winning film director and animator based in Berlin, Germany.Here’s the interview between Deepak and Fox Renderfarm, in which we can find out how he created this moving render with powerful storytelling.!Hard Time © Deepak JainHard Time © Deepak Jain Fox Renderfarm: Hi, Deepak! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Deepak: Hello Everyone, I am from New Delhi, India. I started my 3D Career 15 years back, started as a High detailed 3d automobile modeler. After spending years in that domain I moved towards the 3d architectural field meanwhile I kept working on my conceptual renderings which I love to do the most. Fox Renderfarm: Congratulations on winning 1st place in the Professional Category of the FGT3D Explorer Challenge, how do you feel about that?Deepak: Thank you so much to the Fox Renderfarm Team! It was a surprise moment for me when I got to know that I was chosen as the 1st place winner. It was one of the happiest moments of my life that my artwork got selected amongst the other beautiful artworks. Fox Renderfarm: How long did you finish the work, Hard Time?Deepak: To be honest I spend almost 4-5 hrs daily on this artwork for their in-depth Detailing and completed the final image in 2 weeks. But the most important thing in this artwork is the storytelling concept which is the most time taking thing. Fox Renderfarm: What software and plug-in did you use?Deepak: 3ds Max, Corona Renderer, Photoshop Fox Renderfarm: What’s the inspiration behind your artwork?Deepak: The inspiration behind this artwork was - In India we faced the 2nd wave of covid-19 and that was the toughest time for my country where people were finding it hard to breathe and oxygen was costlier than life. We saw helplessness and deaths, even I got affected by the coronavirus and I was in a quarantine zone at that time. It was a tough and hard time for me as well, so I decided to portray my feelings through artwork. Fox Renderfarm: The setting is visually rich, though very effective in using and reusing a limited amount of assets and geometry. How did you make it?Deepak: Planning scene development is the most important thing in any artwork. Once I finalize the story then I download some freeware models and some are self-created. Then I enhance the assets in such a way so that I can connect with my story. Hence, detailing each and every asset is the most time taking part.!Hard Time © Deepak Jain!Hard Time © Deepak Jain!Hard Time © Deepak Jain!Hard Time © Deepak Jain Fox Renderfarm: Lighting and color contrasts play nicely in this very atmospherically dense frame. How did you make it?Deepak: Lighting and color depend on the essence of the story. For example, if the story is intense then I add rich and vibrant colors and if the story is subtle then low saturated colors are used.!Lighting!Lighting!Lighting!Lighting!Lighting Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?Deepak: Yes I faced a lot of difficulties while creating this artwork, like the modeling of small props for detailing and unwrapping those, finding the accurate human which completes my story and result that I wanted. Fox Renderfarm: Any artists or artworks inspired you most?Deepak: Definitely there are lots of amazing artists with their mind-blowing artworks thathave inspired me a lot. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Deepak: Started my career as a High Detailed Automobile Modeler. After gaining sufficient knowledge, I went on to work with another big name. I was hired as a Team Leader in 3D Archviz Renderings and Walkthroughs for Indian Clients. With never-ending growth I was promoted from Team Leader to Senior Team Leader and then to Creative Group Head and now working as a 3D Production Head, I have expanded myself in areas of Architectural Visualization - Renderings, Walkthroughs, VR 360 Renderings, Storyboarding of Conceptual Walkthroughs, Experience Center Designing, Sales Hall Designing, Archviz Digital Matte Paintings, Application Interface Designing, Research & Development of new 3D plug-ins and software. Whenever I get some spare time I always push myself to create conceptual artistic renderings. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Deepak: Observation is the most important tool in our industry. Artists should observe all the minor details and always take inspiration from real photography. The core mantra is the more you practice and work in a detailed manner the more you will enhance your artwork. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Deepak: FGT3D is doing an amazing job, creating a platform where all the artists try to explore themselves and showing their ability of creativeness to the world. Fox Renderfarm: Do you have any advice for future participants in the competition?Deepak: The talent and creativity of the Artist are more important than software, a real artist doesn’t need any specific software to prove his ability. If he has a good visual sense and visualization power he can bring amazing artwork in any 3D software. Be passionate about your work, in the end, you will finally achieve it.


    Winners Announced - FGT3D Hunter Challenge

    2021-09-02

    CG Challenges

    CG Challenges

    From June 8th to August 15th, 2021 (UTC+8), we received several creative 3D artworks from various countries. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congrats to the winners, but also thanks to everyone who was taking part. PROFESSIONAL CATEGORY 1st Place!Elf Hunter - Hideyuki Ashizowa- TITLE: Elf Hunter- Created by Hideyuki AshizawaWhat Hideyuki saysThe strongest elf hunter.What our jury saysBen Cheung: Will I simply cannot take my eyes off the details of this design, the patterns, the textures, the Giger feel is everywhere in the details. The chrome accents look very real though the other parts looked a bit less real. Nevertheless it's a well-designed and executed piece.Frank WANG Yefeng:This image stands out. The level of the character design and rendering materiality is fantastic. The dark theme successfully blends a sense of danger and charm - or I would rather say, the danger becomes the charm. Besides the character, which occupies most of the composition, I am also impressed by the pattern in the background. The seemingly discursive design of the pattern makes one think that the creator is paying tribute to the style of the movie Prometheus. Most importantly, the sophistication of the image does not just stay on the surface. The complexity and richness of the image also make the viewers want to explore something more profound, which is the character’s spirituality and ontology. The world the character lives in is not something that can be comprehended and processed with our banal human mind.Corona Renderer Team: So much to love in this image - the metals and materials are so nice, particularly being so dark rather than clean and shiny; and it reminds me of an H.R. Giger image with the detail, the face covering, and how background and character seem to blend together. 2nd Place!Return from Hunting - Floriane Tiam- TITLE: Return from Hunting- Created by Floriane TiamWhat Floriane saysWerewolf hunter comes home with his catch.What our jury saysMiho Aoki: I'm very impressed by the quality of the images submitted to this competition, and many of them have great lighting and atmosphere. However, this image caught my eyes because of the depth in this scene, mysterious feeling and use of water, like the mud splashes and the mist. It looks like a scene from a story. The lighting and low camera angle make the hunter and the monster stand out against the background.Kariem Saleh: Very cinematic composition and lighting choices. The reduced color scheme makes for a great and haunting atmosphere. Pretty cool creature sculptures as well. Awesome work! 3rd Place!Guide Many - ManWai Chuk- TITLE: Guide Many- Created by ManWai ChukWhat ManWai saysGuide Man is a ghost hunter and leads the dead to the path of judgment.What our jury saysBen Cheung: his image gives me the creeps, no one would want to be hunted by this hunter, high details on the textures, lighting and rendering is matching the creepy character, even though the rendering is designed to be a GK figure, but still the scary character and the lighting key gives one hideous feeling.Corona Renderer Team: The unusual design of this character caught my eye, as did the depth of field effect, and the presentation of the character as if they were a miniature model from a table top game. STUDENT CATEGORY 1st Place!Hunter Game ready - YanniCk Knoller- Title: Hunter Game ready- Created by YanniCk KnöllerWhat YanniCk says3D Model: YanniCk Knöller Concept Art: Wenxu xuWhat our jury saysKariem Saleh: Great and very inspired shape ideas. Also very eye popping detail on the cloth design. You surely shouldn't mess with this guy.Miho Aoki: The rendering of the various materials is very well done. I especially like how fabrics, like the thin pink one on the broken stuffed animal, the character's jacket and the large patch on the arm, look. Also, the dark humor with the giant blade and the stuffed animal game is well done.Corona Renderer Team: So much personality in this image, with the pose and the huge oversized sword - and all that is then rounded out nicely with the unexpected humor of the hunter's prey being a cloth toy bunny! Unique :) 2nd Place!THE GREEN HUNTER - Umral Ismayilov- Title: THE GREEN HUNTER- Created by Umral IsmayilovWhat Umral saysNaughty and playful character, ready to hunt its first prey!What our jury saysBen Cheung: Among the 3 top contenders, the green hunter from umral ismayilov has the best rendering and lighting quality, I really almost cannot tell if it's a life model or CGI image. The attention to the details are par non in the student group, the scar on the mouth, the mean eyes, the falling paint on the spikes, the SSS on the wing. I think we can add a bit more SSS on the plastic-looking skin so that it looks a bit translucent and will increase the visual effects.Frank WANG Yefeng: This work has excellent character design and lighting skills. Its abundant details help to enhance the rich personalities of the protagonist. This work can be easily recognized as a professional-level rendering piece! I hope the creator will keep going and make a series of these naughty and playful characters! Imagine what kind of magical world one can build with these characters!Corona Renderer Team: This image was a favorite of mine, due to the combination of an almost-cartoony look to the character, yet with beautifully realistic lighting, lots of detail on the character, and a photorealistic environment they are set in. I also like how there's a real sense of mass and weight to the character! 3rd Place!The Hunter - Antoine Destailleurs- Title: The Hunter- Created by Antoine DestailleursWhat Antoine saysThe hunter is one of our characters in SWIFT, my graduation project. He's the most aggressive role and will do anything to kill his enemies. His mechanical body is infused with cosmic energy allowing him to boost his speed, his rage and his movements making him the perfect hunter.What our jury saysBen Cheung: One of the best student works, believable lighting, mood setting, attention to details, even the No parking sign are rendered nicely, though the background forest looked a bit flat, otherwise excellent work.Miho Aoki: The use of colors and the contrast between the flexible fabric and metal parts are very effective. The character looks to have powerful arms and legs while being very lightweight. The design makes me believe that the character must be able to move extremely fast and jump high. It makes sense the character's name is Swift.Corona Renderer Team: I could definitely see this being a character in a triple-A game. Great design and detail to the armor and clothing, and then what sets it apart for me is on top of this human-like body we have the surprise of their head seemingly being made from magical green fire!For more info https://www.foxrenderfarm.com/fgt3d-hunter-challenge.htmlFinalistsHope to see you soon in our next FGT3D Challenge! Stay tuned and join our discord server to keep updated!


    Winners Announced - FGT3D Hunter Challenge

    2021-09-02

    CG Challenges

    CG Challenges

    From June 8th to August 15th, 2021 (UTC+8), we received several creative 3D artworks from various countries. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congrats to the winners, but also thanks to everyone who was taking part. PROFESSIONAL CATEGORY 1st Place!Elf Hunter - Hideyuki Ashizowa- TITLE: Elf Hunter- Created by Hideyuki AshizawaWhat Hideyuki saysThe strongest elf hunter.What our jury saysBen Cheung: Will I simply cannot take my eyes off the details of this design, the patterns, the textures, the Giger feel is everywhere in the details. The chrome accents look very real though the other parts looked a bit less real. Nevertheless it's a well-designed and executed piece.Frank WANG Yefeng:This image stands out. The level of the character design and rendering materiality is fantastic. The dark theme successfully blends a sense of danger and charm - or I would rather say, the danger becomes the charm. Besides the character, which occupies most of the composition, I am also impressed by the pattern in the background. The seemingly discursive design of the pattern makes one think that the creator is paying tribute to the style of the movie Prometheus. Most importantly, the sophistication of the image does not just stay on the surface. The complexity and richness of the image also make the viewers want to explore something more profound, which is the character’s spirituality and ontology. The world the character lives in is not something that can be comprehended and processed with our banal human mind.Corona Renderer Team: So much to love in this image - the metals and materials are so nice, particularly being so dark rather than clean and shiny; and it reminds me of an H.R. Giger image with the detail, the face covering, and how background and character seem to blend together. 2nd Place!Return from Hunting - Floriane Tiam- TITLE: Return from Hunting- Created by Floriane TiamWhat Floriane saysWerewolf hunter comes home with his catch.What our jury saysMiho Aoki: I'm very impressed by the quality of the images submitted to this competition, and many of them have great lighting and atmosphere. However, this image caught my eyes because of the depth in this scene, mysterious feeling and use of water, like the mud splashes and the mist. It looks like a scene from a story. The lighting and low camera angle make the hunter and the monster stand out against the background.Kariem Saleh: Very cinematic composition and lighting choices. The reduced color scheme makes for a great and haunting atmosphere. Pretty cool creature sculptures as well. Awesome work! 3rd Place!Guide Many - ManWai Chuk- TITLE: Guide Many- Created by ManWai ChukWhat ManWai saysGuide Man is a ghost hunter and leads the dead to the path of judgment.What our jury saysBen Cheung: his image gives me the creeps, no one would want to be hunted by this hunter, high details on the textures, lighting and rendering is matching the creepy character, even though the rendering is designed to be a GK figure, but still the scary character and the lighting key gives one hideous feeling.Corona Renderer Team: The unusual design of this character caught my eye, as did the depth of field effect, and the presentation of the character as if they were a miniature model from a table top game. STUDENT CATEGORY 1st Place!Hunter Game ready - YanniCk Knoller- Title: Hunter Game ready- Created by YanniCk KnöllerWhat YanniCk says3D Model: YanniCk Knöller Concept Art: Wenxu xuWhat our jury saysKariem Saleh: Great and very inspired shape ideas. Also very eye popping detail on the cloth design. You surely shouldn't mess with this guy.Miho Aoki: The rendering of the various materials is very well done. I especially like how fabrics, like the thin pink one on the broken stuffed animal, the character's jacket and the large patch on the arm, look. Also, the dark humor with the giant blade and the stuffed animal game is well done.Corona Renderer Team: So much personality in this image, with the pose and the huge oversized sword - and all that is then rounded out nicely with the unexpected humor of the hunter's prey being a cloth toy bunny! Unique :) 2nd Place!THE GREEN HUNTER - Umral Ismayilov- Title: THE GREEN HUNTER- Created by Umral IsmayilovWhat Umral saysNaughty and playful character, ready to hunt its first prey!What our jury saysBen Cheung: Among the 3 top contenders, the green hunter from umral ismayilov has the best rendering and lighting quality, I really almost cannot tell if it's a life model or CGI image. The attention to the details are par non in the student group, the scar on the mouth, the mean eyes, the falling paint on the spikes, the SSS on the wing. I think we can add a bit more SSS on the plastic-looking skin so that it looks a bit translucent and will increase the visual effects.Frank WANG Yefeng: This work has excellent character design and lighting skills. Its abundant details help to enhance the rich personalities of the protagonist. This work can be easily recognized as a professional-level rendering piece! I hope the creator will keep going and make a series of these naughty and playful characters! Imagine what kind of magical world one can build with these characters!Corona Renderer Team: This image was a favorite of mine, due to the combination of an almost-cartoony look to the character, yet with beautifully realistic lighting, lots of detail on the character, and a photorealistic environment they are set in. I also like how there's a real sense of mass and weight to the character! 3rd Place!The Hunter - Antoine Destailleurs- Title: The Hunter- Created by Antoine DestailleursWhat Antoine saysThe hunter is one of our characters in SWIFT, my graduation project. He's the most aggressive role and will do anything to kill his enemies. His mechanical body is infused with cosmic energy allowing him to boost his speed, his rage and his movements making him the perfect hunter.What our jury saysBen Cheung: One of the best student works, believable lighting, mood setting, attention to details, even the No parking sign are rendered nicely, though the background forest looked a bit flat, otherwise excellent work.Miho Aoki: The use of colors and the contrast between the flexible fabric and metal parts are very effective. The character looks to have powerful arms and legs while being very lightweight. The design makes me believe that the character must be able to move extremely fast and jump high. It makes sense the character's name is Swift.Corona Renderer Team: I could definitely see this being a character in a triple-A game. Great design and detail to the armor and clothing, and then what sets it apart for me is on top of this human-like body we have the surprise of their head seemingly being made from magical green fire!For more info https://www.foxrenderfarm.com/fgt3d-hunter-challenge.htmlFinalistsHope to see you soon in our next FGT3D Challenge! Stay tuned and join our discord server to keep updated!


    How to Create the Exploration Escape of the Last Colonist in Lightwave 3D

    2021-07-08

    Trending

    Art Competitions

    FGT3D Explorer Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in March, 2021 and sponsored by our amazing sponsors, including Xencelabs, Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Explorer ChallengeThe third place winner of Profession category is David Aguero! Congratulations! His artwork, Leaving the colony, stands out for its rich colors, exquisite details and excellent composition with a sense of depth.“A spaceship is leaving a town on the bottom of a cliff. The town appears to be some sort of a mining operation or settlement. The artist used colors and surface materials very effectively. The color of the town is like the rocks and doesn't look like a very good place to live. The spaceship is painted green and looks very different from the town. It makes me wonder if the spaceship is escaping from the dying town or on a mission to save it, but it looks like a great adventure is waiting for the people aboard.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Here’s the interview between David and Fox Renderfarm, in which we can find out how he created this wonderful 3D render.!Leaving the colony © David AgueroLeaving the colony © David Aguero Fox Renderfarm: Hi, David! Thank you for accepting our interview. Congratulations for winning third place in the FGT3D Explorer Challenge, how do you feel about it ?David: It feels amazing! I love to create art especially when the subject matter is one of my favourites. Fox Renderfarm: Could you share with us your inspiration/references/mood board for the work Leaving the colony?!Project Eagle © Brennan MassicotteProject Eagle © Brennan Massicotte !Exploration © JULIAN CALLEExploration © JULIAN CALLE !EXO - Mechanized Mars Exploration Rover © Daniele SolimeneEXO - Mechanized Mars Exploration Rover © Daniele Solimene Fox Renderfarm: How long did it take to finish the work? And what software and plugins did you use?David: 10 days in free time, from 2 to 3 hours, I use Lightwave 3D 2020, World Creator and Affinity Photo. Fox Renderfarm: The artwork builds a strong story, which is fantasy. Could you share with us the story behind it?David: The back story: the colony didn’t progress as expected, so, resource to make a self sustained living wasn't possible, everyone is dead or left the colony some time ago, the last colonist put together a small shuttle (the shuttle was for low flight scouting, it took some years to be modified for planetary capabilities, also the low gravity of the planet was handy) . Fox Renderfarm: Did you make the model of the colony and aircraft from scratch? Could you share with us the modeling process?David: I made all from scratch, for the ship I first used a kitbash technique for rapid prototyping, then some classic modeling. For the city was made very low poly, and thinking like lego parts.!Leaving the colony © David Aguero-1!Leaving the colony © David Aguero-2!Leaving the colony © David Aguero-3 Fox Renderfarm: We were all impressed by the rich colors of the work, how did you set the color to make sure the harmonious colours and the right balance?David: That took some serious tweak on the materials, the light and the atmosphere, but with some color theory in the head, oranges and blues are always great looking color palettes. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?David: The problem I encountered in order to put the ship in the foreground, I needed it to lower the contrast for the background with more fog, so the illusion of being quite far doesn't break, it was hard to get the right amount, so the background doesn’t get lost, too. Fox Renderfarm: As the old friend of Fox Renderfarm, do you have any new projects or plans to share with us?David: I have been working full time now as Art Director, so my job now is more to manage other artists. Also, my current job has an NDA.Pwnisher Alternate Realities Challenge Submission © David Aguero !Healing © David AgueroHealing © David Aguero !haunted hall © David Aguerohaunted hall © David Aguero !The Last Shuttle © David AgueroThe Last Shuttle © David Aguero !The harvest © David AgueroThe harvest © David Aguero Fox Renderfarm: As a successful CG artist and entrepreneur, what do you think are the most important factors in making a successful commercial artwork?David: Stay fresh, every new show, movie, artist, you need to follow the trend to stay updated with all the amazing art out there. Fox Renderfarm: Any other things you want to share with the CG enthusiasts?David: For young artists, try to enter as many challenges as you can. It is perfect to do your own things and practice, grow your portfolio and win some amazing tools along the way. Practice makes the master.


    Creating a Post Apocalyptic Subway Entrance in Maya

    2021-06-18

    CG Challenges

    Fox Renderfarm Interview

    FGT3D Explorer Challenge organized by the TPN-Accredited cloud rendering services provider, Fox Renderfarm, was started in March, 2021 and sponsored by our amazing sponsors, including Xencelabs, Corona Renderer, TopoGun, Friendly Shade, Graswald, Raysync, Textures.com, Texturebox and iCube R&D Group. After the selection by our jury, 3 Professional artworks and 3 Student artworks were picked and would be awarded the prizes provided by our amazing sponsors. Congratulations to all the winners! And thanks to everyone for participating!!FGT3D Explorer ChallengeThe first place winner of the Student category is Tim Jagodka! Congratulations! His artwork, Subway 2041, stands out for its appealing design and environment, which received appreciation from our jury.“Are we looking through the eyes of someone who just came out from a safe space underground after a catastrophic event on Earth? It looks as if the person is venturing out to the outside world after years of staying underground. The grown plants indicate it's been a long time since they evacuated from the outside world. Bright light is blinding and masking the view of the outside. We can just imagine how the world looks like and what the person will encounter out there. The graffiti suggests that people once lost hope, but this person dares to go out to the world and explore. The lighting is excellent, and the artist used the contrast between light and dark very effectively.” One of our judges, Miho Aoki said, who is the Associate Professor of Computer Art University of Alaska Fairbanks.Here’s the interview between Tim and Fox Renderfarm, in which we can find out how he created this wonderful 3D render.!Subway 2041 © Tim Jagodka!clay - Subway 2041 © Tim JagodkaSubway 2041 © Tim Jagodka Fox Renderfarm: Hi, Tim! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Tim: Sure, I am Tim, 19 years old, live in Germany and have a big passion for bringing ideas and imaginations to life. So I started my PIXL VISN education in 2019 and finished this year in march. Since I was a kid I was very passionate about video games, movies and how they were created. I was always very sure that I wanted to do something creative and inspire other people with my creations and imaginations so I found my love and passion in 3D art a few years ago. Fox Renderfarm: Congratulations on winning 1st place in the Student Category of the FGT3D Explorer Challenge, how do you feel about that?Tim: I am very happy that I have won the first prize. I never actually thought that I could win that prize in the student category. I have never won a contest or challenge in art so this is my first one and I'm very happy :)Subway 2041 - Camera Animation Fox Renderfarm: How long did you finish the work, Subway 2041?Tim: I did not have so much time to finish the project as it was the last project of my demo reel that I had to finish. The deadline came closer and so I had only 2 weeks to create it. Fox Renderfarm: What software and plugins did you use?Tim: For modeling I used Maya 2018, for texturing Quixel Mixer and for the lighting and rendering I decided to put it all together in Unreal Engine 4.26. For compositing I used Nuke. Fox Renderfarm: The graffiti sign states "no future," which resonates really well with the scene outside of the subway exit. What’s the inspiration behind your artwork?Tim: The “No Future” Spray is reflecting the outside and it’s world very well. It’s 2041 and no one has hope. The humans see no future on this planet anymore. For this spray I didn't really have any inspiration. It was my idea to use this spray on the wall as it suits the scene and story very well.!Subway 2041 © Tim Jagodka Fox Renderfarm: The light at the exit is hopeful. How did you make the lighting?Tim: For the Lighting I had a directional Light with God Rays and a Sky Light to fill out areas. In the tunnel I used a few lamps to give the tunnel more light. It's a very simple Light setup. Subway 2041 - Environment Breakdown!Subway 2041 - Environment Breakdown!Subway 2041 - Environment Breakdown!Subway 2041 - Environment Breakdown Fox Renderfarm: Any artists or artworks inspired you most?Tim: Yes, these two artists in the following links inspired me the most on this project.!МЕТРО - 2035 © Ismail InceogluМЕТРО - 2035 © Ismail Inceoglu!Crossing Through © Guilherme HenriqueCrossing Through © Guilherme Henrique Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Tim: So the start of my CG career was the PIXL VISN education I have finished and I'm very happy for the future as I begin to work as a CG Artist. Before my education I didn’t have much experience in CG so PIXL VISN gave me the perfect preparation to start in the industry and I'm very happy about it. In the future I want to develop my skills in realtime rendering engines and creating environments. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Tim: Even though we had a pretty full learning pipeline at PIXL VISN, the best advice I can give to other students or people who are getting into CG is to go on YouTube and watch how the pros do it. It's a simple advice but the best I would give people. I learned a lot by watching how other people do it and then apply it instantly to my projects and workflows. Also a good advice is to go to people and ask for feedback. That helped me a lot. Getting in contact with other artists is the best way you will improve. Everyone has the potential to grow and develop their skills. Fox Renderfarm: What do you think of the FGT3D Challenge, any suggestions for us?Tim: I really liked the theme of this Challenge and all the entries I have seen. I'm hoping to see more stuff like this in the future! Fox Renderfarm: Do you have any advice for future participants in the competition?Tim: Get a lot of reference, especially to the theme from the challenge and see how other artists approchoad their artworks with the same theme. Reference helps a lot for challenges like this.


    FGT3D Hunter Challenge Is Open for Submissions Now!

    2021-06-10

    CG Challenges

    CG Challenges

    FGT3D Hunter Challenge, organized by the best cloud rendering services Fox Renderfarm, is now open for submissions! We would like to invite 3D artists around the world to submit their artworks, show their CG talents and win great prizes! Theme: HunterHunters appear in many movies and TV series, such as the monster hunter in “ Monster Hunter ”, the magic hunter in “ The Huntsman: Winter's War ” and the witch hunter in “ The Last Witch Hunter ”. In this render challenge, please use your imagination to create your own HUNTER, no matter what kind of hunter you create, we are looking forward to it!!FGT3D HUNTER CHALLENGE Prizes:3 Professional artworks and 3 Student artworks will be selected and awarded this time! The prizes including render coupons provided by Fox Renderfarm, license of Corona and Corona Academy Online Courses (unlimited access for 2 years), Raysync's larger file transfer license (SMB version), textures.com's yearly subscription with credits per month, Friendly Shade's 32K resolution bundle, MultiScatter, MadCar, CityTraffic license provided by iCube R&D Group, Texturebox's legendary membership, Graswald's pro personal license, individual subscription for Toolbag 4 provided by Marmoset 12 and so on.Besides, the winning artworks will gain a great amount of exposure and publicity.Interview with Fox RenderfarmAdvertisement and promotion on our official website, social media accounts, and newsletters.Moreover, each participant can get a free $50 render coupon! You will receive a confirmation email with the coupon code, after submitting the work that meets the demands (read more about the rules). How to submit:- Use this submission form to submit your entry before the deadline is over.- Also, you can join the community and enter the FGT3D Challenge!- The challenge ends on August 15th, 2021 (UTC+8) and the winners will be announced on August 26th, 2021 (UTC+8). Rules:- Your entry must relate to the challenge’s theme (we strongly encourage you to set your imagination free)- Your entry must be a 3D rendered image, video or 2D or concept art is not allowed- Your entry can be created by one artist or a group- There’s no limitation on styles and the choices of software and plugins- Your entry must be original art created specifically for the challenge- Minimal use of third party assets is allowed, as long as they are not the main focus of your scene (third party textures and materials are not included in this rule and can be used freely)- Feel free to enhance your rendering- Images that depict hate, racism, sexism or other discriminatory factors are not allowed- Works must be submitted before the deadline- If you have any problems please contact fgt3d@foxrenderfarm.com Partner:PIXL VISN Media Arts Academy Sponsors:The prizes are provided by our awesome sponsors, including:- Corona Renderer - Known for its ease of use, power, and affordability, Corona Renderer 6 is available for 3ds Max and Cinema 4D.- Raysync Larger File Transfer - Fast file transfer solutions with reliability and security.- Texturebox - Making great textures for free and premium at a low cost.- Friendly Shade - High-quality textures for 3D artists.- iCube R&D Group - iCube R&D Group develops and provides cutting edge and affordable tools for 3D visualisation industry.- Textures.com - A website that offers digital pictures of all sorts of materials.- Graswald - The best way to create nature in Blender.- Marmoset - 3D Real-time rendering, lookdev & texture barking tools. Judges:For this competition, we have invited professionals in the CG industry as our judges to ensure the fairness and professionalism of the competition.Here's the list of our jury:- Ben Cheung - Vice President of Fox Renderfarm- Kariem Saleh - Filmmaker and Character Animator- Miho Aoki - Associate Professor of Computer Art, University of Alaska Fairbanks- Julius Harling - Founder of Graswald- Frank WANG Yefeng - Media Artist / Assistant Professor of Digital Media Curriculum, Art Department, Rhode Island College- Cenay Oekmen - VFX Tutor of Pearson College London FAQ:1.Do I need to pay any fees to participate in the competition?- No, the FGT3D Challenge is free for everyone.2.Do I need to register a Fox Renderfarm account for participating in the competition?- No, you can participate with or without a Fox Renderfarm account, which will not affect the final result of the competition.3.Does the entry need to be rendered by Fox Renderfarm?- No, you can use any 3D software, renderers, add-ons according to your need.4.Can I submit multiple submissions for the competition?- No, you can only submit 1 final render for the competition.5.Can I share my artwork and WIP online before the challenge is over?- Yes, of course, you can.We are looking forward to your participation. Come to shine your talent and great prizes are waiting for you! Let's celebrate a special Christmas!


    FGT3D Hunter Challenge Is Open for Submissions Now!

    2021-06-10

    CG Challenges

    CG Challenges

    FGT3D Hunter Challenge, organized by the best cloud rendering services Fox Renderfarm, is now open for submissions! We would like to invite 3D artists around the world to submit their artworks, show their CG talents and win great prizes! Theme: HunterHunters appear in many movies and TV series, such as the monster hunter in “ Monster Hunter ”, the magic hunter in “ The Huntsman: Winter's War ” and the witch hunter in “ The Last Witch Hunter ”. In this render challenge, please use your imagination to create your own HUNTER, no matter what kind of hunter you create, we are looking forward to it!!FGT3D HUNTER CHALLENGE Prizes:3 Professional artworks and 3 Student artworks will be selected and awarded this time! The prizes including render coupons provided by Fox Renderfarm, license of Corona and Corona Academy Online Courses (unlimited access for 2 years), Raysync's larger file transfer license (SMB version), textures.com's yearly subscription with credits per month, Friendly Shade's 32K resolution bundle, MultiScatter, MadCar, CityTraffic license provided by iCube R&D Group, Texturebox's legendary membership, Graswald's pro personal license, individual subscription for Toolbag 4 provided by Marmoset 12 and so on.Besides, the winning artworks will gain a great amount of exposure and publicity.Interview with Fox RenderfarmAdvertisement and promotion on our official website, social media accounts, and newsletters.Moreover, each participant can get a free $50 render coupon! You will receive a confirmation email with the coupon code, after submitting the work that meets the demands (read more about the rules). How to submit:- Use this submission form to submit your entry before the deadline is over.- Also, you can join the community and enter the FGT3D Challenge!- The challenge ends on August 15th, 2021 (UTC+8) and the winners will be announced on August 26th, 2021 (UTC+8). Rules:- Your entry must relate to the challenge’s theme (we strongly encourage you to set your imagination free)- Your entry must be a 3D rendered image, video or 2D or concept art is not allowed- Your entry can be created by one artist or a group- There’s no limitation on styles and the choices of software and plugins- Your entry must be original art created specifically for the challenge- Minimal use of third party assets is allowed, as long as they are not the main focus of your scene (third party textures and materials are not included in this rule and can be used freely)- Feel free to enhance your rendering- Images that depict hate, racism, sexism or other discriminatory factors are not allowed- Works must be submitted before the deadline- If you have any problems please contact fgt3d@foxrenderfarm.com Partner:PIXL VISN Media Arts Academy Sponsors:The prizes are provided by our awesome sponsors, including:- Corona Renderer - Known for its ease of use, power, and affordability, Corona Renderer 6 is available for 3ds Max and Cinema 4D.- Raysync Larger File Transfer - Fast file transfer solutions with reliability and security.- Texturebox - Making great textures for free and premium at a low cost.- Friendly Shade - High-quality textures for 3D artists.- iCube R&D Group - iCube R&D Group develops and provides cutting edge and affordable tools for 3D visualisation industry.- Textures.com - A website that offers digital pictures of all sorts of materials.- Graswald - The best way to create nature in Blender.- Marmoset - 3D Real-time rendering, lookdev & texture barking tools. Judges:For this competition, we have invited professionals in the CG industry as our judges to ensure the fairness and professionalism of the competition.Here's the list of our jury:- Ben Cheung - Vice President of Fox Renderfarm- Kariem Saleh - Filmmaker and Character Animator- Miho Aoki - Associate Professor of Computer Art, University of Alaska Fairbanks- Julius Harling - Founder of Graswald- Frank WANG Yefeng - Media Artist / Assistant Professor of Digital Media Curriculum, Art Department, Rhode Island College- Cenay Oekmen - VFX Tutor of Pearson College London FAQ:1.Do I need to pay any fees to participate in the competition?- No, the FGT3D Challenge is free for everyone.2.Do I need to register a Fox Renderfarm account for participating in the competition?- No, you can participate with or without a Fox Renderfarm account, which will not affect the final result of the competition.3.Does the entry need to be rendered by Fox Renderfarm?- No, you can use any 3D software, renderers, add-ons according to your need.4.Can I submit multiple submissions for the competition?- No, you can only submit 1 final render for the competition.5.Can I share my artwork and WIP online before the challenge is over?- Yes, of course, you can.We are looking forward to your participation. Come to shine your talent and great prizes are waiting for you! Let's celebrate a special Christmas!


    13-Year of Exciting CG Journey: Introducing FGT Art February Winner, Rahul Venugopal

    2021-04-06

    CG Challenges

    Art Competitions

    FGT Art, initiated and organized by Fox Renderfarm, is a program that encourages all Fox Renderfarm users to share their talents and get awarded monthly. We are very pleased to announce that the FGT Art February winner is Rahul Venugopal, who is the creator of the award-winning work Cyberpunk Neo Dharavi, and also an outstanding Matte Painter / Environment TD from Framestore.!FGT ART February Winner 2021Cyberpunk Neo Dharavi © Rahul Venugopal Rahul is a digital matte painter and compositor, who has worked for many fantastic projects including feature films, high-end TV series, TV commercials, and corporate videos. As a well-travelled artist, Rahul has worked in many countries such as Singapore, India, Bulgaria, Turkey, China, United Kingdom, Canada, and the United Arab Emirates.In his 13-year CG journey, he has participated in the production of many famous movies, including Interstellar, The Expendables 2, Olympus Has Fallen, Eega, ect.From the exclusive interview, you can learn about how Rahul created his Cyberpunk artwork and share with us his CG journey.Rahul Venugopal· Environment TD / Matte Painter at Framestore· Specialize in Matte Painting, Environments & Compositing Fox Renderfarm: Hi Rahul, thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Rahul: I am originally from Kochi, India and I have been in the motion pictures and television industry for the past 13 years. I started my career in Singapore and then went on to work as a freelance VFX artist in 8 countries around the world. At the moment, I am working as an Environment TD / Matte Painter at Framestore, Montreal. !rahul-venugopal-stormy-outpostsStormy Outpost © Rahul Venugopal Fox Renderfarm: Congratulations! How do you feel about being the February winner of FGT Art?Rahul: I feel really honoured and excited, this project was really a fun one and I feel great to be honoured by the Fox Renderfarm community. !rahul-venugopal-dmp-349-styleframe-v04 Fox Renderfarm: What’s your inspiration for this Cyberpunk artwork “Cyberpunk Neo Dharavi”?Rahul: This started off as a pitch for a client work but later I developed it into my own personal project. My main obvious inspiration for this project was Blade Runner but I wanted to put this scene in a not so distant future and put more relatable elements from the present day. The main idea was to show the division of wealth between state / mega corporations vs the poor section of the society. Also, at the same time show that there is thriving street life culture within slums, possibly infected with crimes, gambling and adult entertainment. !Blade Runner (1982 poster)Blade Runner Fox Renderfarm: We can see that there are some Indian elements in the scene, could you introduce these details and how you design them? Rahul: I wanted to base this city in India and I took modern-day metropolises like Mumbai as an inspiration where rich and poor districts are almost side by side. I took a lot of elements from Mumbai Dharavi Slums and bashed it with Hong Kong-style neon lights but with flavours of Indian brands and local shops signages. Also, I kept a neon signage of Hindu God Ganesha to give this city a distinctive Asian taste. !rahul-venugopal-frame349!rahul-venugopal-frame1 Fox Renderfarm: The composition, modeling and lighting of the work are pretty great, which part satisfied you most? And could you tell us how you make this part?Rahul: Majority of the models are kitbashed from various commercial and non-commercial 3D kitbash sets so I spend the majority of the time developing the look and feel of the city. I am really satisfied by the overall mood. I think I could have made it more hazy to make it more photorealistic but since this was a personal project, I took the freedom to reveal most of the details that I had put into this work. Fox Renderfarm: How long did it take to finish the work? Have you met any difficulties?Rahul: From start to finish, this took about 3 weeks, getting the layout right was obviously a huge task for such a scale and getting the right blend of 3D and 2.5D for the comp was another challenging task towards the end. !rahul-venugopal-ao-pass Fox Renderfarm: Which cyberpunk artwork is your favorite (including movies, games, etc.)?Rahul: The movie ‘The Matrix’ came out when I was in High School and it just blew my mind and there was no looking back. I knew what I wanted to do for a living and I've been pretty much after VFX ever since. My other influences included Blade Runner, Alien, Terminator 2, Minority Report and Ghost in the Shell. Fox Renderfarm: As an outstanding digital matte painter and compositor, you participated in the production of many movies and TV projects, could you share with us your work experience along your CG journey, any project impressed you most?Rahul: I have enjoyed working each and every project that I have got the opportunity to work on. However, I especially cherish working on Interstellar as a Digital Compositor back in 2014 at DNEG, London. I really enjoyed watching the film and it is one of my all-time favorite movies. !InterstellarInterstellarI also enjoyed a lot working Ad Astra as Lead Digital Matte Painter at Mr.X Montreal. I particularly feel proud about my work in Ad Astra since I was able to contribute to the look and feel of the entire opening sequence where we see Earth from eighty thousand feet above the atmosphere. !rahul-venugopal-adastra-mrx-itw-01a!rahul-venugopal-adastra-mrx-itw-01b!rahul-venugopal-adastra-mrx-itw-02a!rahul-venugopal-adastra-mrx-itw-02b!rahul-venugopal-adastra-mrx-itw-08a!rahul-venugopal-adastra-mrx-itw-08b!rahul-venugopal-adastra-mrx-itw-05a!rahul-venugopal-adastra-mrx-itw-05b!rahul-venugopal-adastra-mrx-itw-03aAd Astra Earth Opening Environment Sequence Fox Renderfarm: How do you feel about Fox Renderfarm cloud rendering services?Rahul: I was amazed how easy and efficient Fox Renderfarm was even for first-time users and the support I received from your customer care team was top-notch. I think moving forward, I have more confidence to use more 3D and less of 2.5D with the help of Fox Renderfarm :) Fox Renderfarm: Any other things you want to share with the CG enthusiasts?Rahul: It is really exciting times for CG development now, especially with services like Fox Renderfarm which is easily accessible for any artists around the globe. There is no limitation to what you can achieve and I am really excited about what you guys will create since as artists we feed off from each other when it comes to inspiration. !rahul-venugopal-abandonedAbandoned © Rahul VenugopalArtstation: https://www.artstation.com/metalrahul


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