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    NEWS CENTER

    This Halloween! Join FGT3D Pumpkin Mage Challenge

    This Halloween! Join FGT3D Pumpkin Mage Challenge

    2023-09-20

    Trending

    3D Art Competitions

    Welcome to the whimsical world of the Pumpkin Mage, where pumpkins turn magic into reality. Participate in Pumpkin Mage Challenge and let your artistic talents and 3D rendering skills bring this fantastical vision to life.As the CG industry's leading cloud rendering service provider and render farm, Fox Renderfarm is beyond excited to witness new talents!This challenge is free and open to all skill levels.Theme: Pumpkin MageDeadline: September 20 - December 4, 2023 (UTC+8)3 Professional artworks and 3 Student artworks will be selected and awarded! Click here to see the full list of awesome prizes!How to Submit- Use this submission form to submit your entry before December 4, 2023.- Also, you can join the Discord community and enter the FGT3D Challenge!- The challenge ends on December 4, 2023 (UTC+8) and the winners will be announced on December 20, 2023 (UTC+8).Rules- Your entry must relate to the challenge’s theme (we strongly encourage you to set your imagination free).- Your entry must be a 3D rendered image. Video or 2D or concept art is not accepted, AI-generated images are not accepted.- Your entry can be created by one artist or a group.- You can only submit 1 final render for the competition.- There’s no limitation on styles and the choices of software and plugins.- We do not accept award-winning entries from other 3D challenges.- Minimal use of third party assets is allowed, as long as they are not the main focus of your scene (third party textures and materials are not included in this rule and can be used freely).- Feel free to enhance your rendering.- Images that depict hate, racism, sexism or other discriminatory factors are not allowed.- Works must be submitted before the deadline.- Fox Renderfarm reserves the rights to alter, amend or add these conditions at any time without prior notice.- If you have any problems please contact fgt3d@foxrenderfarm.comMore to Offer!- Render Service Special Offer: Each participant can get a free $50 render coupon! You will receive an email with the coupon code after the results of the competition are announced.- Free Clothing Assets: Enhance your Pumpkin Mage Challenge entry with Style3D free Halloween clothing assets. Click to join our Discord to learn more!We look forward to seeing your submissions!


    Interview with Self-Taught 3D Artist Kenny- 3rd Place Winner in the Abandoned Spring Sanctuaries Challenge

    Interview with Self-Taught 3D Artist Kenny- 3rd Place Winner in the Abandoned Spring Sanctuaries Challenge

    2023-09-04

    Trending

    Fox Renderfarm Interview

    Kenny, a self-taught 3D artist and illustrator with two years of experience, took part in the Abandoned Spring Sanctuaries 3D contest organized by True-VFX and won third place. Congratulations to Kenny for this achievement! Fox Renderfarm as the industry's top cloud rendering service provider and render farm, was honored to sponsor this contest and look at all the spectacular talents.Let's look at the interview with Kenny and learn more about his amazing works.!Kenny’s work for Abandoned Spring Sanctuaries challengeKenny’s artwork for Abandoned Spring Sanctuaries ChallengeFox Renderfarm: Hi Kenny! We are honored to have you here! Could you please introduce yourself first to our readers?Kenny: Hi I'm Kenny, a self-taught 3D artist and illustrator, I have been doing 3D for about 2 years now. Fox Renderfarm: Congratulations on winning 3rd Place in the Abandoned Spring Sanctuaries Competitions organized by True-VFX! How do you feel about it?Kenny: I feel very happy to win 3rd place. It was a very enjoyable experience, I learned a lot, and there's definitely room for improvement too. Fox Renderfarm: Can you tell us about the inspiration behind your work? How did you come up with this idea?Kenny: I was mostly inspired by the "Garden of Words" movie by Makoto Shinkai. !Makoto Shinkai’s The Garden of WordsMakoto Shinkai’s The Garden of WordsFox Renderfarm: Your render has an overgrown springtime atmosphere of rebirth, which fits the theme. Could you tell us how you considered the colors, materials, and lighting setup to achieve it?Kenny: Since it is a nature scene the predominant color would be green, and I wanted to add some other colors to complement the green, for example brown. For lighting, I had an overcast HDRI blocked with tree models to add more interesting shadows. There is also a volumetric material for the lighting to bounce and reach all parts of the scene.Fox Renderfarm: Why did you choose two birds to be the only creatures in the scene? Was it a consideration for the theme? What is the story behind your work?Kenny: As it is an abandoned place I didn't want there to be any human being, and having 2 birds interacting felt like the perfect touch of life in the scene without overdoing it. Fox Renderfarm: Could you please tell us about your pipeline for this work? And how long did it take you? Kenny: It took me about 10 hours total spread across 4 different days (Not counting render time). I didn't have a proper pipeline other than dropping assets in the scene and following my intuition, so I'm not really proud of it and am trying to change it. Check out Kenny's breakdown video here: https://www.instagram.com/reel/CtiyYyQqJSe/Fox Renderfarm: Are there any challenges you have encountered during the process of creation? If so, how did you overcome them?Kenny: I was having some trouble integrating the foreground into the background, as you can see the midground in the scene is a bit poorly done. Also, the high focal length made it harder for me to keep the composition together. !Madman’s Basement © KennyMadman’s Basement © KennyFox Renderfarm: Are there any moments you enjoyed during the creation process? And what was the most memorable?Kenny: I personally really like looking at reflections. Having rocks and trees and seeing their reflection in the water material was kind of fun. Fox Renderfarm: Any artist or artwork that inspires you the most?Kenny: I am mostly inspired by Makoto Shinkai and Ian Hubert.!Farmhouse by the Lake © KennyFarmhouse by the Lake © KennyFox Renderfarm: How do you update your knowledge and practice your skills to follow up with new trends in the CG industry?Kenny: I probably bite off more than I can chew and do many things at once which is not a good idea. There are so many things to learn and I don't limit myself to a certain subgroup of CG, so I just give myself projects that would explore different aspects of CG and improve my skills in it. Recently I have been working on projects that would focus on animation, proceduralism, and stylized art. !Jurassic Park Warehouse © KennyJurassic Park Warehouse © KennyFox Renderfarm: Have you ever tried the cloud rendering service from Fox Renderfarm? If so, what do you think of our services?Kenny: I haven't yet, but it's on my to-do list. There's a big animation challenge coming up and I'm saving my credits for it. Fox Renderfarm: Do you have a goal in mind for the future? How long do you plan to achieve it?Kenny: I want to do many things, for example making my full CG short film, learning filmmaking, and becoming a VTuber. I don't have a long-term plan but I am trying to hold a 30-day marathon this September where I will make a different thing each day regularly to improve my illustration skills. Kenny’s social media: YouTube, Instagram, Twitter and Artstation.Thanks again to Kenny for accepting our interview and we wish you all the best!


    Featured Artwork for FGT Art Campaign in July 2023: Leo

    Featured Artwork for FGT Art Campaign in July 2023: Leo

    2023-08-15

    Trending

    3D Art Competitions

    In Fox Renderfarm's July FGT Art Campaign, Kay John Yim's artwork "Leo" was chosen as the featured artwork of the month! Congratulations to John! !Leo by Kay John YimLeo © Kay John Yim!Leo by Kay John Yim breakdownLeo © Kay John YimJohn is a very talented CG artist, and he is also an architect. Besides his busy work, he always carries great passion for CG and has created many amazing CG artworks.Learn more about John: John's personal site & ArtStation.As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm regularly hosts 3D challenges, and FGT Art Campaign is one of our 3D art contests that runs monthly. Every Fox Renderfarm user can submit their artwork which is rendered with Fox Renderfarm to get free $20 credits from us as a submission reward. The winning entry will be selected as the featured artwork of the month and the winner can receive a $100 rendering voucher as a prize.We look forward to your beautiful artworks rendered with Fox Renderfarm!


    Call for Submission! Time Travel: New 3D Community Challenge of CGandWE

    Call for Submission! Time Travel: New 3D Community Challenge of CGandWE

    2023-08-02

    Trending

    3D Art Competitions

    CGandWE is a platform dedicated to 3D challenges, where you can participate in various challenges to gain competence, prizes and the opportunity to interact with other artists. CGandWE has already held 12 competitions in the Discord channel, and this August a 1-year anniversary challenge is waiting for your participation.As the CG industry's leading cloud rendering service provider and render farm, Fox Renderfarm is honored to partner with CGandWE as a sponsor of the competition!!3D Challenge Time Travel of CGandWETheme: Time Travel Deadline: August 31st, 2023, 11:59 PM - UK Time.Prizes: Amazon Voucher and Fox Renderfarm Render CouponRules: Use any 3D program, but ensure all elements are created by you.Provide a minimum of 2 renders for your entry: 1 final render and 1 greyscale/wire-frame format. Resolution: Minimum 1920 x 1080, maximum 3840 x 2160 (16:9 aspect ratio).To be eligible for rewards, subscribe to all the CGandWE’s social media platforms: Instagram and YouTube.You need to submit your work in the dedicated Discord channel named "August-Submissions" one week prior to the deadline.For more information of challenge, check out CGandWE's Discord.Fox Renderfarm and CGandWE are expecting your amazing Time-traveling submissions!


    "Refine What I Want to Say with CG", Interview with Roy Stanton

    "Refine What I Want to Say with CG", Interview with Roy Stanton

    2023-08-01

    Trending

    Fox Renderfarm Interview

    RenderHub's Sexy Robot Contest ran from January 25th to March 31st, 2023, and the theme was to create an original sexy robot character. The contest received many amazing entries, and in addition to the top three winners, there were eight Honorable Mentions. Fox Renderfarm, the industry's leading cloud rendering service provider and render farm, is honored to sponsor the competition and to have a chance to interview Roy Stanton, who won the Honorable Mention.!Jacked In Data Transfer Commencing... © Roy StantonJacked In: Data Transfer Commencing… © Roy StantonFox Renderfarm: Hi Roy! We are honored to have you here! Could you please introduce yourself first?Roy: Hi! My name is Roy Stanton, and I’ve been a visual artist working in traditional media for my whole life, and digital media for the last twenty years.Fox Renderfarm: Congratulations on winning Honorable Mentions in the Renderhub's Sexy Robot Contest! How do you feel about it?Roy: Very excited! I’m a big fan of cyberpunk and sci-fi art in general, and art featuring robots, in particular. I’ve also done a lot of pin-up style art, so this was the perfect blend of many of my interests.Fox Renderfarm: Regarding your award-winning entry “Jacked In: Data Transfer Commencing...,” could you elaborate on your workflow/pipeline of it? And how long did it take you?Roy: For me, I tend to work in thumbnails first, and often will do a quick sketch of a piece with pencil and paper, just to get a feel for the overall composition. From that point, I’ll choose a model in the software I’m using (DAZ Studio, in this case) and do any custom work as far as shaping, texture or the addition of any assets like clothing that I think would work. The pose is worked out based on the thumbnail sketch, and then an environment is added.I’ll then start thinking about framing and lighting, and working on arranging the “set pieces” to allow the lighting I want to use to do what I want. For this image, once I had settled on framing, I had to ensure that all the flexible pipes (which were their own project in terms of posing) entered and left the frame in a compositionally sound way.Additional lights were added to bring out certain areas of the figure where I wanted the viewer’s eye to rest, and I utilized some very small, specific spotlights to bring out the figure’s eyes.Once the posing and lighting were locked in, the scene was rendered and the finished image was put into Photoshop for adjustments in tonal value, contrast, exposure and gamma correction.As for time, I think I put in about five days, working anywhere from 3 to 6 hours on the image at a time.!The wireframe © Roy StantonThe wireframe © Roy StantonFox Renderfarm: Can you tell us the story or the idea that you want to express in this work? And what is the inspiration for this work?Roy: Well, the brief for the contest was “Sexy Robot”, so that is the foundation the idea is built on. In my experience, determining what is “sexy” can encompass so many factors. I wanted to show a humanoid robot in a state of sensual pleasure over the uploading of data into its system. Like that kind of situation is for a robot the closest thing to human sex. To add to the titillation factor, I’ve draped all these long, flexible pipes over and around her, and they definitely have a phallic sense to them. Where are they going? How are they plugged into the robot? In what way are they transmitting data? Through some viscous fluid medium? Also, the addition of the liquid surface in which the robot is reclining and the overall glossy appearance of the figure give it a more sensual, sexy look.I think my primary inspiration is the work of H.R. Giger. He typically incorporated a great many objects with sexual overtones into his designs. Though my figure doesn’t have the same look as Giger’s, the notion of sexualizing a machine is in line with Giger’s imagery, I think.Fox Renderfarm: Did you meet any difficulties during this project? How did you tackle them?Roy: I think the most challenging aspect of the project was posing the flexible pipe. It was certainly the most time-consuming. I tackled that issue as I do with any difficulty in a project: patience and diligence.Fox Renderfarm: Why did you choose a texture like ceramics? What were your considerations for the texture of robot?Roy: Going back to the “sexy robot” nature of the image, I wanted to represent a figure that was definitely NOT human, and the glossy off-white skin was a good way to do that. Additionally, it was a good texture for showing off all the curves of the figure against a relatively dark background and floor. And there’s something sexy in a smooth, glossy, curvy surface. It invites one to touch it.Fox Renderfarm: How many faces does the model have? How did you handle the high polygon model and low polygon model of your work?Roy: The model as you see it in the render has 1,047,552 faces. When working on the image, I’ll set the resolution to a much lower value, with only about 16,000 faces. I’ve got a fairly robust computer system, so I had little trouble working with a model that size.Fox Renderfarm: How did you encounter CG and become a CG artist? Could you tell us a bit about your journey in 3D?Roy: My first encounter with CG was with video games, and at one time I thought I might want to get into game design. To that end, I enrolled in a digital art program at the University of Washington that focused on training in 3D Studio Max and Zbrush. Before then, I had discovered Poser software and was playing around with that at home. My career trajectory shifted away from CG design, but I still liked to utilize the tools to create art, and that’s when I discovered DAZ Studio.!Elven Goblin Hunter Portrait © Roy StantonElven Goblin Hunter Portrait © Roy StantonFox Renderfarm: Is there any artwork or artist that inspired you the most during your CG learning journey?Roy: I’ve already cited H.R Giger, but I’m also a fan of a lot of fantasy artists who work in traditional media. Frank Frazetta, Dave Stevens, Adam Hughes, Stanley Lau (Artgerm), Frank Cho, and Phil Noto, just to name a few. There’s also a big crossover in my favorite artists into the comic industry.Fox Renderfarm: Do you have any plans or goals for your future CG journey?Roy: For me, it’s about refining what I want to say with CG. At this point, I regard the software as another tool in the pursuit of making fantasy art, or even fine art. A lot of the images I produce veer out of sci-fi and into the realm of fantasy or even everyday life. It’s all about capturing a feeling and communicating that to the viewer.Fox Renderfarm: Have you ever tried the cloud rendering services of Fox Renderfarm? If you do, what do you think of our services?Roy: I think it’s a great set up and I’m looking forward to using it very soon!Fox Renderfarm: As a CG artist, do you have any advice for people who are still new to the CG industry?Roy: I think I’d say again that CG software has become a tool for any artist who wishes to produce beautiful imagery, not just for the game industry but in terms of fine art, as well. I think that as a CG artist, it still benefits you to have training in traditional art forms, as well as the conceptual basis. Whether you’re making art with pixels and polygons or oil paint and a brush, there are some basic techniques that will always serve the artist in their creative efforts.Let's take a look at some of Roy's other artwork:!Hulk in the Aftermath © Roy StantonHulk in the Aftermath © Roy Stanton!Eagle in the Cassini System © Roy StantonEagle in the Cassini System © Roy Stanton!What Waits in Darkness © Roy StantonWhat Waits in Darkness © Roy StantonThanks to Roy for accepting our interview! To learn more about Roy and his artwork, visit his website or Artstation.


    True-VFX Announced Winners of 3D Challenge Abandoned Spring Sanctuaries

    True-VFX Announced Winners of 3D Challenge Abandoned Spring Sanctuaries

    2023-07-19

    Trending

    3D Art Competitions

    True-VFX has announced the top 10 winners of their 3D challenge Abandoned Spring Sanctuaries, which ran from the 12th of May to the 21st of June and required participants to create a 3D environment that represents an abandoned spring sanctuary. Fox Renderfarm, the industry's leading cloud rendering service provider and render farm, is honored to be one of the sponsors of the competition. Top 3 Winners:!The 1st place Quinn VB!The 2nd place Jimmy Carneling!The 3rd place Kenny redactedLearn more about Abandoned Spring Sanctuaries.Watch the video and see what judges said:Congratulations to the winners! Fox Renderfarm looks forward to True-VFX's next Challenge.Source: True-VFX


    Featured Artwork for FGT Art Campaign in June 2023: Symphony

    Featured Artwork for FGT Art Campaign in June 2023: Symphony

    2023-07-10

    Trending

    3D Art Competitions

    As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm regularly hosts 3D challenges, which give 3D artists a chance to shine their talents and win great prizes. FGT Art Campaign is one of our 3D art contests that runs monthly and every Fox Renderfarm user can submit their artwork which is rendered with Fox Renderfarm to get free $20 credits from us as a submission reward. The winning entry will be selected as the featured artwork of the month and the winner can receive a $100 rendering voucher as a prize!Congratulations to Kay John Yim for having his work "Symphony" selected as the featured artwork of FGT Art Campaign in June!!kay-john-yim-still-Symphony 1Symphony © Kay John Yim !kay-john-yim-still-Symphony 2Symphony © Kay John Yim Kay John Yim's ArtStationThe software used in this work are Houdini, Redshift, Rhino, Character Creator, iClone, Marvelous Designer, Embergen. What John SaysSymphony celebrates the beauty of ballet in the grandeur of Palace of Venaria. Through the unity of the ensemble of ballerina, their balletic movements weave a tapestry of enchantment.Watch the animation and production process of "Symphony".We would like to thank all our Fox Renderfarm friends who have submitted entries and encourage all you to participate in this 3D art competition to win our render voucher!


    Interview with Olisoda, First Place of RenderHub Sexy Robot Contest

    Interview with Olisoda, First Place of RenderHub Sexy Robot Contest

    2023-06-30

    Trending

    Fox Renderfarm Interview

    The Sexy Robot Contest was organized by RenderHub, from January 25 to March 31, 2023. And its winners were announced on April 14! Olisoda won First Place with the work “Cyber Geisha”. Congratulations!!Win Big Prizes in the RenderHub Sexy Robot Contest!Image via RenderHubFox Renderfarm, as a world-leading render farm and the best cloud rendering services provider, is glad to sponsor this competition and witnessed the birth of many excellent and beautiful artworks. We were honored to have the opportunity to interview Olisoda, talking about his award-winning work and his CG journey.Olisoda's Artstation: https://www.artstation.com/studio_aberrationFox Renderfarm: Hi, Olisoda, it’s our honor to have you here. First of all, please introduce yourself.Olisoda: I am a 3D generalist working in southern California, with the hopes to make a movie one day! I’ll try my best to sound intelligent here. Hi Mom!Fox Renderfarm: Congratulations on winning First Place in The Renderhub Sexy Robot Contest! How do you feel about it?Olisoda: Feeling absolutely ecstatic about it! I got to really stretch my legs in this one. The extra time allotment from the contest allowed me to flesh out some more details and try out some new methods for making characters. I don’t get to often work with characters that are more “hard-surface”, so experimenting with the different materials that aren't skins was a nice change of pace.There were some really really good entries to compete against as well. A couple of them were just stunning in concept and execution. I’m happy that there was that pressure to push me to make something that I thought was truly exceptional. That being said, with some time to think about the piece, there is a lot I would change. The knees down are a sore point, and the clothing could have used some more detail, just to name a couple.!Cyber Geisha © OlisodaCyber Geisha © OlisodaFox Renderfarm: There are some Japanese elements in your work, what was the inspiration for this work? Are there any references?Olisoda: In my WIP images for the contest, I had said: “I didn't have an explicit plan going into the project. I did know a couple of key things going in. It was going to be a female character, Japanese inspired, and contain cherry blossoms.” Even without a plan, the initial Japanese inspiration probably stems from my love of anime. Many shows that I watch have scenes with gorgeous cherry blossoms. I just think they are pretty, and wanted to replicate them in my work.There are a lot of scenes with cherry blossoms from one of my favorite anime movies, “A Silent Voice”. I still can’t really get my own cherry blossoms to look as pretty as they did there.!A Silent VoiceA scene from one of my favorite anime movies, “A Silent Voice”. I still can’t really get my own cherry blossoms to look as pretty as they did there. (image via the internet)As for the look of the character, I didn’t want to do something that was considered attractive or sexy now in modern times. The feudal look with sci-fi bits. Interesting right? Really just fun to work around.Fox Renderfarm: Could you please describe your workflow/pipeline for this project? And how long did it take you?Olisoda: The character came first as she was the subject of the scene. I used only Blender when it came to modeling the character. Since the character was still very humanoid I used the sculpt mode for most of the work. For parts that were more mechanical, I jumped into the edit mode to build. When everything was modeled, UV Unwrapped, and rigged. I exported it to Substance Painter for texturing. The colors just came from the reference images of the pale makeup with red flourishes.!image via BYRDIEImage via BYRDIEWhen texturing was done. I exported the textures back into the scene and applied them to the character. Several poses were tried, and with one selected, the rest of the scene was to be built around it, with composition lines to guide the placement of assets. While building the scene, I kept the colors in mind. Making sure that there weren’t so many colors to overstimulate the eye. Originally I was going to have flowers in the grass but it would add pink to the scene which didn’t really match:I used the camera's depth of field to blur out the background, and volumetrics to desaturate the colors of objects further back. All of that with the main objective of drawing the eye to the character as they are supposed to be the focus!TL;DR-Blender: Modeling, Retopology, UV-unwrapping, and Rigging → Substance Painter: Texturing→ Blender: Posing, Scene setup, lighting, and Rendering→ Affinity Photo: Post work→Done.The project was maybe 1 month and 10 days of work.Fox Renderfarm: Could you share with us your considerations on lighting and texture to give the robot appearance and photorealistic?Olisoda: I have been trying to mimic how an IRL sensor captures light for quite a while now and how imperfect they are. If you go out in the middle of the day, you won’t be able to make out the detail from something reflecting the light. But if you try and squint to block some light, the area in shadow will then lose the detail. Blender can output an image that lets you see everything, but it isn’t realistic. A lot of my early work has that issue of being much too flat in the lighting and low in contrast. You can see every detail, but it's just not realistic. In my recent projects, I have been trying to purposefully “lose” detail for realism.Taking that into consideration. Lighting a subject is something I think of as, how I highlight the specific features that I think are important. Bright spots in an image draw attention from the audience.!Example of an early lighting attemptExample of an early lighting attemptThe lighting from the cybernetic bits on the character is something that I wanted people to see, but the sun in some positions will absolutely drown out those lights. Especially in the eyes, the iris lights are almost gone. It becomes a balancing act of making sure that the audience can see the small cybernetic lights and making sure the character is properly lit.!Cyber Geisha © OlisodaFinal RenderThe eye lighting is plainly more visible(and more dramatic) just from a little strategic placement of the sun. Using the “hair” and “pin” as shadow casters kept the sun out of the eyes. Angling the sun also brought out the detail like panel lines and other small Greeble-like bits. Lighting isn’t something that I have the best grasp on, so I can’t really give you all the things that I look for explicitly. A lot of it is getting to a point where I have a good gut feeling.For her skin, I tried to copy the shiny porcelain look of some Japanese Hina dolls. Since it was shiny enough to be reflective, I had to make sure that there were objects in every direction. Even outside the frame, behind the camera, so that the skin had something to mirror. I was bound by hardware limitations though, so the reflections aren’t as populated with assets as I wanted them to be.Fox Renderfarm: Did you have any difficulties in creating this work? How did you solve them?Olisoda: I wouldn’t say I had much difficulty. Most of the processes that I used are something that I am well versed in. Most of my issues pertained mostly to managing the memory usage in the scene.Fox Renderfarm: Could you introduce some of your memorable 3D works? And why they are unforgettable?Olisoda: Trying to make my own Thanos is a particularly bright spot in my memory. It's where I was hit by the Dunning-Kruger effect particularly hard, but it opened my eyes to how truly talented some people are.!© OlisodaI just like this one. My very own mascot.!image via Olisoda© OlisodaFox Renderfarm: How did you encounter CG and develop it as a career? Could you share your educational experience with us?Olisoda: My first encounter with CG was with Google SketchUp in middle school. Maybe 13 years old at the time? I had fun building my own little worlds, low poly as they were, just fun. In high school, I enrolled in classes for rapid prototyping with Solidworks. Shout out to Mr. Ford. I had gotten good at it, but ultimately I fell in love with Blender after playing with the default cube and running physics sims! That was back in 2014 and this was my first creation!!image via Olisoda© OlisodaSince then I primarily learned Blender from trial and error. Just exploring the program. I would look up videos on any hard topics like hair particles or cloth sims. A slow gradual buildup of knowledge for almost 10 years.Fox Renderfarm: Any artworks or artists inspire you the most?Olisoda: WLOP. Pure witchcraft. I still am trying to chase the aesthetics and lighting of their work. Their understanding of 3D space in a 2D medium. Breathtaking stuff.Fox Renderfarm: Have you used Fox Renderfarm?Olisoda: Cloud rendering isn’t something that I have had a need for yet. Most things that I would render out right now, are something that I could leave running overnight. As I get closer to making my own film, the use of a render farm looks to be inevitable. After winning the RenderHub Sexy Robot Contest and some render coupons from Fox Renderfarm as a prize. It’ll be fun to test it out!Fox Renderfarm: As a CG artist, do you have any advice for people who are still new to the CG industry?Olisoda: For every project, make it a habit to try 1 new thing. Maybe it’s a new modifier or a new compositing setup. Treat learning a 3d program like an adventure. It keeps it fun and there's a good chance that you will stumble onto a new favorite tool!Thanks to Olisoda for accepting our interview! More interviews with other winners of the RenderHub Sexy Robot Contest will come soon! Stay tuned!See all the winners and learn more on the RenderHub Sexy Robot Contest.


    FGT3D New Adventure Challenge Winners Announced!

    FGT3D New Adventure Challenge Winners Announced!

    2023-06-29

    Trending

    3D Art Competitions

    After over two months of artistic creation, the artists shared their impressive 3D works and submitted them to FGT3D New Adventure Challenge. After the selection by our juries, 3 Professional artworks and 3 Student artworks were picked. Congrats to all the winners!The prizes are provided by our amazing sponsors. Special thanks to them! They are all the best in their fields, and we recommend everyone their services/products.!FGT3D New Adventure ChallengeFGT3D New Adventure Challenge is the 9th edition of FGT3D Challenge, which was initiated by Fox Renderfarm, the leading render farm in the CG industry and the best cloud rendering service provider. Thanks to every artist for participating in FGT3D Challenge. Hope to see more stunning 3D works in the next challenge. Stay tuned! Winners Announced 1. Professional Category1st Place: “Small World, Big Adventure” by Lee Dodd!1st Place “Small World, Big Adventure” by Lee DoddTITLE: Small World, Big AdventureCAPTION: Lost in a world of wonder, the boy sets sail on a leaf-boat, guided by the light of his tiny lamp.WHAT OUR JURY SAYS:Serhii: Amazing work with a good fantasy world, composition and story.Miho Aoki: It's a cute artwork that vividly portrays a child's imagination. The use of contrast within this image is excellent. The artist played with scales and used contrasting colors of red and green, and light and darkness.Tom Grimes: This image could be an illustration in a children's book or perhaps a TV show - no need for realism here, but a focus on charm and wonder!Samuel Winter: Nice composition, environment elements are done well, and good use of camera depth to frame the subject.2nd Place: “An Unforgettable Adventure” by Deepak Jain!2nd Place “An Unforgettable Adventure” by Deepak JainTITLE: An Unforgettable AdventureCAPTION: Finally, the day arrived when I could immerse myself in the captivating underwater world. As I descended into the depths, I was astounded by the colorful fish, vibrant corals, and breathtaking formations. The beauty of this hidden realm left me speechless. It was an unforgettable adventure that words cannot fully capture, forever etched in my heart.WHAT OUR JURY SAYS:Samuel Winter: I like how the darker parts of the environment frame the lighter parts of the image, with a good amount of detail. Nice God Rays pouring in from the top contrast with the murky depths further back in the image.Tom Grimes: Lots of detail, very realistic end result, and a great reminder that there is plenty left unexplored even here on our own planet!Serhii: The execution and composition are good.3rd Place: “Humanity gone” by Petri Matikainen!3rd Place “Humanity gone” by Petri MatikainenTITLE: Humanity goneCAPTION: What will replace us?WHAT OUR JURY SAYS:Frank WANG Yefeng: This is a fascinating and provocative image. It depicts a surreal scenario of a giant skeleton in ice, implying a past or future extinction of humanity. The details and lighting of the scene are very realistic and impressive, creating a sense of scale and depth. The image challenges us to question what will replace us and why, as well as the role and impact of technology on our existence.Miho Aoki: This mysterious image shows a big frozen skeleton with plants growing from it, while a living person stands nearby. It's like a glimpse into a dark adventure, where time, the future, and the person's dreams intertwine. This artwork sparks our imagination and leaves us with more questions than answers. 2. Student Category1st Place: “Homeward” by Ryuga Tjew!1st Place “Homeward” by Ryuga TjewTITLE: HomewardCAPTION: After sailing through night and day for almost a month with his dad's classic boat, Chief Martin Brody finally arrives on a small and unmonitored island where he spent his childhood there. While his past history has not been fully revealed, it is noted that Martin had experienced a near-drowning incident at some point in his childhood, leading to his fear of the water, but now he has conquered it.WHAT OUR JURY SAYS:Tom Grimes: Packed with detail, and lit beautifully. This would have stood up against any of the Professional entries too, awesome work for a student!Serhii: Nice work with lots of detail, good atmosphere. I like the idea that the viewer can be the captain of this ship. The composition invites a journey.Miho Aoki: This image is an interesting image with a lot of intriguing details. The carefully placed details suggest a rich backstory for the person on the boat, and we're seeing the island through their eyes. There's a sense of both nostalgia and anticipation—a feeling of returning while embarking on a new chapter.Samuel Winter: It's all about the detail in this image, plenty of assets to draw the eye, all with great materials.2nd Place: “Unknown Worlds” by Felipe Ribeiro!2nd Place “Unknown Worlds” by Felipe RibeiroTITLE: Unknown WorldsCAPTION: Fantasy worlds may not be real, but you can reach them through your imagination.WHAT OUR JURY SAYS:Samuel Winter: Lovely warm lighting, I really like how the subject's clothing colour contrasts with the rest of the scene, and the pose feels very natural.Frank WANG Yefeng: This is a stunning and powerful image that depicts the theme of adventure. The image shows a girl holding the new world in front of her, surrounded by floating rocks and plants. The image also uses a contrast between the dark and light colors, as well as the realistic and abstract elements, to create a dramatic and emotional effect. It’s a beautiful and thoughtful piece that conveys a message of hope and responsibility.Tom Grimes: Here, I love the contrast of the everyday dress the character is wearing, grounding them firmly in our daily world - yet it is clear the landscape they find themselves in is anything but ordinary! Great storytelling.Serhii: Good idea and composition. There is a lot of room for imagination.3rd Place: “Hogwarts Library” by Giorgi Lezhava!3rd Place “Hogwarts Library” by Giorgi LezhavaTITLE: Hogwarts LibraryCAPTION: 3D scene showing Hogwarts library inspired by Hogwarts legacy game.WHAT OUR JURY SAYS:Samuel Winter: Very clean image, arranged well. The colour palette is complimentary and just works, a good amount of detail but understated to convey the scale.Frank WANG Yefeng: This is a very impressive and realistic image. It uses a lot of details and textures to create a sense of depth and atmosphere. The lights and shadows are very well done, as they create a contrast and a sense of movement. The image also uses a perspective and a composition that draws the viewer’s attention to the center of the scene, where the main character is located.Learn more and enjoy the finalist artworks of the FGT3D New Adventure Challenge.Congrats to all the winners and thanks to every participant again! Stay tuned and join our Discord server to keep updated!


    Hum3D Announced Winners of Sci-fi Industrial Zone Competition

    Hum3D Announced Winners of Sci-fi Industrial Zone Competition

    2023-06-27

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    3D Art Competitions

    The 3D Challenge Sci-fi Industrial Zone, held by Hum3D, invites 3D artists to create immersive and visually stunning 3D rendering of industrial environments in a science fiction world, starting on March 21 and ending on June 7. According to Hum3D, a total of 51 artists took part in the competition, and twenty-five members of the jury selected 23 renders for the final stage.Congrats to all the winners! Fox Renderfarm, as a leading render farm and cloud rendering services provider in the CG industry, also a long-term partner of Hum3D, sponsored this highly anticipated challenge and gave our team choice to Recreation before the war of Ruming Cao. Winners AnnouncedFirst Place: “Recreation before the war" by Ruming Cao!Recreation before the war!FoxrenderfarmAward v2© Ruming CaoSecond Place: “Interplanetary Pioneers" by Todor Vladev!Interplanetary Pioneers1© Todor VladevThird Place: “Abandoned Secrets" by Evgeniy Shatohin!Abandoned Secrets© Evgeniy ShatohinLearn more about Sci-Fi Industrial Zone 3D Competition Winners.Congratulations again to the winners! Fox Renderfarm looks forward to Hum3D's next Challenge.Source: Hum3D


    Bad Normals' 3D Challenge 'Road to Infinity' Reveals Winners

    Bad Normals' 3D Challenge 'Road to Infinity' Reveals Winners

    2023-06-25

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    3D Art Competitions

    Bad Normals' second 3D Community Challenge, with the theme of Road to Infinity, lasted for six weeks and ended successfully recently. The challenge received over 400 incredible submissions and the top 100 were selected by three judges, with 3 winners chosen via live streaming with the help of stream viewers. As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm is honored to sponsor this competition providing render vouchers to the winners. The winners and screenshots of their artwork:The 1st place: Space Sushi Restaurant by Cyansky!Space Sushi Restaurant by Cyansky© CyanskyThe 2nd place: Landing by DAPENG SUN!Landing by DAPENG SUN© DAPENG SUNThe 3rd place: Swimming Around by V1NU5 !Swimming Around by V1NU5© V1NU5Congratulations to the winners! We believe that this was a good opportunity for all participants to develop their CG production skills, showcase their creativity, and get improved in many aspects, preparing themselves for the next challenge.If you want to watch the final renders of the winners or other submissions, you can check out the following videos.Live streaming video of Road to Infinity:Top 100 renders compilation of Road to Infinity:Source: Bad Normals


    'Stylized Wednesday Addams' Selected as Featured Artwork of FGT Art in May

    'Stylized Wednesday Addams' Selected as Featured Artwork of FGT Art in May

    2023-06-13

    Trending

    3D Art Competitions

    As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm regularly hosts 3D challenges, which give 3D artists a chance to shine their talents and win great prizes. FGT Art Campaign is one of our 3D art contests that runs monthly and every Fox Renderfarm user can submit their artwork which is rendered with Fox Renderfarm to get free $20 credits from us as a submission reward. The winning entry from the submissions will be selected as the featured artwork and receive a $100 rendering voucher as a prize!Congratulations to Andrey Oliver for having his work "Stylized Wednesday Addams" selected as the featured artwork for May!!Stylized Wednesday Addams Andrey OliverStylized Wednesday Addams © Andrey Oliver !andrey-oliver-wednesday-pt-01Stylized Wednesday Addams © Andrey Oliver !Jenna Ortega-s Wednesday AddamsJenna Ortega's Wednesday © Netflix Anyone who sees Andrey's Wednesday will associate her with Jenna Ortega's Wednesday, played on the Netflix TV series. It is beautiful and full of the unique Gothic aesthetic of Wednesday. Although he made it based on the Netflix series, it's also Andrey's version of Wednesday, a combination of all the versions he knew.If you want to know more about Andrey Oliver, you can head over to his Artstation.We would like to thank all our Fox Renderfarm friends who have submitted entries and encourage all you to participate in this 3D competition to win rendering voucher prizes!


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