Creating the Sophisticated Chevrolet Corvette 1960 in 3ds Max
Hum3D ‘Car Render Challenge’ is one of the fantastic render challenges that artists who are passionate about both 3D creation and cars should not miss! As the sponsor for the challenge, Fox Renderfarm is amazed by the numerous submitted artworks, not only for the exquisite images but also the fun and the storytelling mindset behind the creations.
We are so glad to have an interview with the first prize winner -- Mr. Ehsan Darvishi, who created the Chevrolet Corvette 1960 with the overwhelmingly beautiful details and lighting. He revealed the production process and share his industry experience. Please check out our interview for more.
3D Artist, Qoo Studio
Chevrolet Corvette 1960 by Ehsan Darvishi
Fox Renderfarm: Hi, Ehsan! Thank you for accepting our interview! Could you give us a brief introduction of yourself?
Ehsan: Hi. Thanks for this interview. I’m Ehsan Darvishi, from Isfahan province, Iran. I’m 31 years old and I got into the CG industry from the age of 15. I’ve been as 3D artist in the animation studio for 7 years. During this time, two cinematic animations and three short animations were produced. Currently, I work remotely for Qoo Studio in Toronto, Canada, and also working as a freelancer.
Fox Renderfarm: How do you feel about winning the 1st Place in the Hum3D ‘Car Render Challenge’?
Ehsan: I’m so happy. I’m glad for achieving the first place. Thanks to Hum3D and Serhii Antonov for this competition, also the jury and all sponsors.
Fox Renderfarm: What’s your inspiration for Chevrolet Corvette 1960?
Ehsan: The Corvette always makes me feel good especially old models. Of course, I'm sorry I can't drive with them. Unfortunately, there are no American cars in Iran.
The real Chevrolet Corvette 1960 in Photo. Source from Google Search
Fox Renderfarm: The car in the picture is so well-made, especially the reflection on the surface and the windshield, could you tell us the process you made the car?
Ehsan: In fact, reflections are created from a HDRI light with a proper image. I tried to select a picture that caused well reflections on the car’s body, windshield and metallic part. I changed the HDRI a lot for achieving the best result.
Fox Renderfarm: The diner behind is rich with details, and the lighting design is sophisticated, how did you design and make the lighting?
Ehsan: There were three types of lights in the dining room. First, the skylight and the ambient light coming through the windows. Then, yellow lights from big lamps in the roof and next, two sources of white lights above cubic glass. The blend of these lights created this light effect. In fact, I was inspired by an old photo for modeling and lighting the environment.
Draft render of Chevrolet Corvette 1960 by Ehsan Darvishi
Fox Renderfarm: And regarding the environment, how did you achieve the fine texture of the bushes and floor respectively?
Ehsan: I tried to show an early fall season. There is a tree without leaves in the back of the building, and the color of the plants is a little green. I wanted to show that sidewalk and asphalt weren't smooth like reality.
Fox Renderfarm: How long did it take to finish the artwork?
Ehsan: When I decided to take part in the competition, I had just 10 days chance. I started very fast and was able to send it one day before the time finished. I worked for that 9 days (12 to 14 hours a day).
Fox Renderfarm: What software and plugins did you use to make the artwork?
Ehsan: I used Autodesk 3ds Max, Substance Painter, Corona renderer and Photoshop.
Fox Renderfarm: What’s the most unforgettable experience in the production process?
Ehsan: In my idea, the best-producing stage or process is the time when it's completed. A final artwork involves several stages. The combination of these steps can be seen in the final work.
Fox Renderfarm: Have you met any difficulties? How did you solve it?
Ehsan: Not having enough time and weak hardware especially for rendering. You can see some part is noisy, and there was no way for me to remove it.
Fox Renderfarm: How did you come up with entering into the CG industry?
Ehsan: My interest in CG industry began when computer games turned from 2D into 3D. Also, sci-fi films at that time helped my interest in CG. I was fifteen at the time, and I decided to start learning 3d software. At first, learning was difficult for me because there were limited educational resources.
Artwork by Ehsan
Fox Renderfarm: Could you briefly tell us about the education and career experience along your 3D journey?
Ehsan: I graduated in computer software major. At first, I didn’t like it. Anyway, I started my education because there was no major in the CG field. I faced lots of problems for 15 years but they were sweet and useful because I could learn a new experience. The best time in my life and job was working for an animation studio as a 3D artist. I gained many useful experiences there, and the type of work was very attractive.
Artworks by Ehsan
Fox Renderfarm: Who or what project inspires you the most in the industry?
Ehsan: I always follow the works of 3D artists. I also see a lot of Sci-Fi Films. Video games are always my favorite and besides enjoying them, I pay attention to modeling, texturing and making them.
Fox Renderfarm: What do you do to get inspired and motivated? And how do you improve your professional skills?
Ehsan: Sci-fi Films, video games, and 3D artwork motivate me, and I always follow them.
Fox Renderfarm: Any other things you wanna share with CG enthusiasts?
Ehsan: I believe that practice and learning are very important for being successful and should never be forgotten.
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