FoxRenderfarm
  • English
    English
  • España
    España
  • Português
    Português
  • Deutsch
    Deutsch
  • Türkiye
    Türkiye
  • 日本語
    日本語
  • Italiano
    Italiano
  • Français
    Français
  • Россия
    Россия
  • 한국어
    한국어
  • news center
    NEWS CENTER
    Making a Gothic Castle With Strong Silhouettes in Cinema 4D

    Making a Gothic Castle With Strong Silhouettes in Cinema 4D

    CG BOOST

    On November 4th, CG Boost announced the winners of its 19th 3D challenge, Moving Castle Challenge, which was sponsored by the TPN-Accredited cloud render farm, Fox Renderfarm.

    We are so proud to have an interview with the champion of the Moving Castle Challenge, Kay John Yim, a Chartered Architect based in London, specializing in Architectural Visualization/CGI. His artwork, The Mirage Castle: a Fantasy War Tale, received unanimous praise from the judges as its beautiful composition and strong silhouettes.

    Kay John Yim

    • Kay John Yim
    • Chartered Architect based in London
    • From: Hong Kong
    • Artwork Caption: Set in the medieval times, "The Mirage Castle" was a mysterious city built on top of a gigantic rhinoceros, bringing both war and civilization to all the cities it conquered. Its every movement exerted immense force to the earth and the atmosphere, creating haze and sandstorms that covered its trace.

    Chartered Architect based in London by Kay John Yim

    The Mirage Castle: a Fantasy War Tale © Kay John Yim

    Kay John Yim-Chartered Architect based in London

    Clay render © Kay John Yim

    Fox Renderfarm: Hi John, thank you so much for accepting our interview again! How do you feel about winning 1st place in the CGBoost’s Moving Castle Challenge?

    John: Thank you so much for having me again! It was truly my honor to take the 1st place in the Moving Castle Challenge!

    Fox Renderfarm: What software did you use throughout your pipeline?

    John: I used primarily ZBrush, Cinema 4D and Redshift to create this image, however I am gradually transitioning to Houdini at the moment, as its fully procedural workflow allows me to iterate much faster.

    Fox Renderfarm: What’s the inspiration behind your award-winning work? Any references?

    John: I was inspired by the compositions and color palettes of Napoleonic romanticised war paintings for my entry. Unlike most works that I have done (which are mostly set in present) – my entry was set in ancient times, and I intentionally reference war paintings to create a painterly look as opposed to a photorealistic aesthetic.

    Fox Renderfarm: The silhouettes are really excellent. How did you make it?

    John: For the Moving Castle itself, I picked Gothic Architecture intentionally for its iconic silhouette - Gothic pointed arches and flying buttresses are easily recognizable from a distance, so I could iterate without worrying too much about camera positioning.

    I then experimented with more and less foreground characters for optimal composition, and tested various camera positioning and cropping to best convey the Moving Castle’s colossal size.

    kay-john-yim-moving-castle-flyrough

    Fox Renderfarm: A depth pass with color makes the image great and readable even from a very far distance, which is well received by the judges . How did you design it?

    John: The final scene consisted of 3 primary levels of layering - the Moving Castle, the army marching on the sunflower field, and the protagonist knights - all embedded within a large fog VDB.

    The challenge brief gave me an opportunity to experiment with fog VDBs extensively, which I believe was essential to add depth to a scene of drastically varying sizes.

    Fox Renderfarm: Which is the most challenging part of this work? How did you overcome it?

    John: As the Moving Castle was completely fictional, setting the scale and proportions between the rhino and the castle was the most challenging part. Ultimately the scale was primarily based on the camera positioning more so than realistic (gothic) architecture to arrive at a clear silhouette.

    kay-john-yim-moving-castle-wip

    Fox Renderfarm: How did you finish the texturing?

    John: Most of the textures are from Megascans with added noises and amplified AO (Ambient Occlusion).

    I kept most of the shaders and textures fairly simple, with the exception of the sunflowers - which have exaggerated SSS (Subsurface Scattering) to create a painterly aesthetic under sunlight.

    Chartered Architect based in London

    Kay John Yim - Chartered Architect based in London

    Fox Renderfarm: Lighting is also a vital part, how did you control it?

    John: I used the sun as a hard backlight, to create separation among the layers of subjects and the background.

    The fog VDB scattering color is slightly tinted to add interest and intrigue to the Moving Castle and the army. Though not physically accurate, I think it complemented the sunflower field well.

    Chartered Architect based in London - Kay John Yim

    Fox Renderfarm: In terms of the rendering part, did you meet any difficulties?

    John: My rendering time skyrocketed when I first added VDBs to the scene, so I stayed away from VDBs until I had finalised the general scene layout.

    If you wanna know more about John, there’s another interview we’ve done with John Creating an Amazing CGI Project Staged at Hagia Sophia in ZBrush.

    Please hit the link to know more!

    Key Words

    search
    3D Art Competitions|3D Tool|Trailer|Fox Renderfarm Promotion|Cloud Rendering Farm|Annecy Festival|MILESTONES|Fox Renderfarm|Desktop Client|Blender|Bollywood films|Hum3D Contest|NVIDIA|Silkroad Digital Vision|Malaysian Animated Films|Indiajoy|Architectural Visualization|CGarchitect Architectural 3Dawards|Best cloud rendering services|Render cloud|VFX|Upin & Ipin|Green Book|Fox Renderfarm Interview|Mission Mangal|Kre8tif!|Fox Renderfarm Mini Program|CG|CG Tech Summit Malaysia|film works|cloud rendering|Golden Horse Award|Shadow|SIGGRAPH Asia 2018|Morrigan Flebotte|VWArtclub Annual *Contest|Asswad Mouhamad|animation works|IMax Studio|Boonie Bears|Renderosity|Gary S. Kennedy|Evermotion Challenge 2018|Brian Beaudry|Bobby Bala|Mohit Sanchaniya|Katapix Media|Flying Car Productions|Razer|The Shipment|FoxRenderfarm|CG Tech Summit|Alpacalypse Productions|halloween|Hum3d Survial Car Challenge|Federico Ciuffolini|Ralf Sczepan|Iavor Trifonov|Clarisse|CGTS Malaysia|Isotropix|C4D|Tomasz Bednarz|V-Ray|Cinema 4D|MAXON|siggraph caf|Evermotion challenge 2017|CGTrader Space Competition|film of the year|Le Anh Nhan|Planet Unknown|Fox Renderfarm 2017 Achievements|CSFF|Julio Soto|boar 2017|Deep|SIGGRAPH Asia 2017|Chris Sun|Glass Cage|Making Life of Bri' n Chris|anthem studios|The Rookies|Peter Draper|Makuta VFX|Baahubali 2|CG Competition|enchantedmob|CG Studios|Academy Awards|CGVray|weeklycgchallenge|SketchUp|siggraph 2017|Chris Buchal|SIGGRAPH Asia|LightWave|Indigo Renderer|Rafael Chies|V-Ray RT|CPU Rendering|NVIDIA Iray|Chaos Group|OctaneRender|Redshift|STAR CORE|CICAF|VR|Mr. Hublot|Ribbit|GPU Rendering|Linux|Monkey Island|LuxRender|HPC|Render Farm|Life of Bri|WORLD LAB|Michael Wakelam|3D Rendering|Online Render Farm|Alibaba|Baahubali|VAX|Malaysia|2015 Hangzhou Computing Conference|Oscar|SIGGRAPH|CGTrader|Kunming Asia Animation Exhibition|Evermotion|RenderMan|

    Categories


    Fox Renderfarm News

    Fox Renderfarm Projects

    Fox Renderfarm Lectures

    CG Challenges

    Top News

    Blog

    Fox News

    Fox Talk

    Trending

    Recent News List


    Warner Bros. Drops Official Teaser for 'Beetlejuice Beetlejuice'

    Warner Bros. Drops Official Teaser for 'Beetlejuice Beetlejuice'

    2024-03-28

    "陰陽師0 (Onmyoji 0)": A Mesmerizing Journey Through the Veil of Time

    "陰陽師0 (Onmyoji 0)": A Mesmerizing Journey Through the Veil of Time

    2024-03-27

    Mark the Date! Meet Fox Renderfarm at Annecy Festival 2024

    Mark the Date! Meet Fox Renderfarm at Annecy Festival 2024

    2024-03-26

    Get Ready for the Fallout: The TV Series Set to Shake Up Your Screen!

    Get Ready for the Fallout: The TV Series Set to Shake Up Your Screen!

    2024-03-25

    Featured Artwork for February of FGT Art 2024 Announced!

    Featured Artwork for February of FGT Art 2024 Announced!

    2024-03-22

    Craft Your Steampunk Masterpiece: Compete in the "Steampunk: New History" 3D Contest

    Craft Your Steampunk Masterpiece: Compete in the "Steampunk: New History" 3D Contest

    2024-03-21

    Matthias ‘Brachii’ – Unveiling Myths Through 3D Artistry

    Matthias ‘Brachii’ – Unveiling Myths Through 3D Artistry

    2024-03-20

    The Wild Robot: DreamWorks Animation’s Heartwarming Tale of Nature and Technology

    The Wild Robot: DreamWorks Animation’s Heartwarming Tale of Nature and Technology

    2024-03-19

    Unveiling Winter's Wonderland: A Journey Through Kv3D's Winning Masterpiece

    Unveiling Winter's Wonderland: A Journey Through Kv3D's Winning Masterpiece

    2024-03-18

    Partners

    • Foxrenderfarm

      Powerful Render Farm Service

    • TPN
    • TPN

      Business Consulting

      Global Agent Contact:Gordon Shaw

      Email: gordon@foxrenderfarm.com

      Marketing Contact: Rachel Chen

      Email: rachel@foxrenderfarm.com

      Connect with Us

    Fackbook Customer Reviews