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CLO Virtual Fashion Ships Marvelous Designer 12.2
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3D Tool
CLO Virtual Fashion has released Marvelous Designer 12.2, a new version that adds a number of improvements, including Automatic UV Packing, Import/Export FBX with Multiple Avatars, Roll Up, Select All Sewn Patterns, USD: Support the Unified UV Coordinates and more.Image via CLO Virtual FashionImage via CLO Virtual FashionCheck out the new features of Marvelous Designer 12.2:Learn more about the new features in Marvelous Designer 12.Tips:To speed up the rendering of animation and visual effects, cloud rendering plays an important role in it. Fox Renderfarm, the leading cloud rendering services provider and render farm in the CG industry, has provided cloud rendering services to countless visual effects and animation studios, allowing our users to get the best quality results in the shortest time. Try our $25 free trial to speed up the rendering of your 3D projects!Source: CLO Virtual Fashion

ChaosTV - Camera Settings and Lens Effects in V-Ray for Maya
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3D Tool
ChaosTV has released a beginner-friendly tutorial of V-Ray for Maya, talking about the settings of camera and lens effects, which helps you equip with the knowledge necessary to start creating your stunning animations or other projects.In this tutorial, they will lead you to discover how to create a V-Ray Physical Camera and understand its settings. They will guide you through the manual adjustment of exposure and white balance, as well as teach you how you can let V-Ray make these settings automatically. Moreover, you can also explore the camera effects such as vignetting, depth of field, and motion blur. Besides, you'll learn how to add realistic lens effects to your images and many more useful tips.Watch the tutorial video here:V-Ray is an excellent renderer that supports a wide range of software, including 3ds Max, SketchUp, Cinema 4D, Revit, Maya and more. Using high-quality rendering software increases productivity, and with cloud rendering, such as Fox Renderfarm, your 3D project can be completed in the shortest possible time.What is cloud rendering? Cloud rendering can utilize the huge computing resources of a render farm to render 3D works at high speed, thus saving costs and local space, and is the best solution to speed up rendering in addition to rendering with a standalone renderer.Source: Chaos

ChaosTV: Lighting Scenes in V-Ray for Cinema 4D
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3D Tool
ChaosTV recently released a very useful tutorial video for V-Ray for Cinema 4D beginners, teaching you how to light up your scene.This video teaches you how to utilize various light types, such as artificial and environmental light sources, to create realistic renders. Within the video, they discuss the different types of V-Ray lights, V-Ray Dome Light for image-based lighting, and V-Ray's physically accurate Sun &x26; Sky system. They also explain how to use V-Ray's Light Lister to manage multiple light sources in a scene.Watch the video here:V-Ray is an amazing renderer that supports numerous software, besides Cinema 4D, but also 3ds Max, SketchUp, Rhino, Revit, Maya and many more. Using a high-quality rendering software increases productivity, and with cloud rendering, such as Fox Renderfarm, your 3D work can come out in the shortest possible time.What is cloud rendering?Cloud rendering saves your cost and local space by utilizing the huge computing resources of a render farm to render 3D works at high speed, and is the best solution to speed up rendering in addition to using a single renderer for rendering.Source: Chaos

Fox Renderfarm Now Supports 3ds Max 2024!
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3D Tool
Autodesk has released the latest version of its 3ds Max software in March this year with exciting new features and improvements. 3ds Max 2024 rendering is temporarily available with V-Ray 6.1.2 and Corona 10 until more rendering engine updates are released. You can now choose 3ds Max 2024 on the cloud rendering platform of Fox Renderfarm to render.Image via Autodesk3ds Max 2024 brings many updates, including updates to Boolean Modifier, Array Modifier, Material Switcher, Color Management, Transform List Controllers, Compound Nodes, and more, which can be found in the full list.As a leading cloud rendering service provider and render farm, Fox Renderfarm has been Autodesk's partner for a long time, supporting Maya rendering, 3ds Max rendering and Arnold rendering. Our team is at your service 24/7 and you can start rendering your work any time you want.

Revealing Adobe's Substance 3D Connector
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3D Tool
Last week, Adobe announced a new open-source plugin architecture called the Substance 3D Connector in a livestream. This feature allows artists to easily send assets from its Substance 3D applications to DCC software such as Blender, 3ds Max, and Maya, eliminating the need to export and re-import a file when transferring data directly between applications.During Adobe’s livestream demo, both a material and a 3D model were transferred from Substance 3D Sampler to Blender, and the material properties are shown to remain editable within Blender.Image via AdobeAdobe has currently conducted internal tests with Blender, 3ds Max, and Maya for their connector, and they hope to expand and support more DCC applications in the future. Cinema 4D, Unreal Engine, Katana, Omniverse etc. are some potential apps that Adobe considers.Adobe plans to release the underlying library for the Connector and make the sample plugins available open-source early in the upcoming year. The release date has not been announced yet.Watch the recap of the livestream:Check out the official website.Tips:Fox Renderfarm is a leading cloud rendering service provider and render farm in the CG industry. We offer a free $25 trial for every new user. Thanks for reading!Source: Adobe

3D Coat 2023.26 Released
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3D Tool
3DCoat is an application that facilitates the fast creation of intricate 3D models. Recently, Pilgway released 3DCoat 2023.26, which offers various innovative features and enhanced performance.Take a look at some of its main features right now!Image via PilgwayOne of the major new features is support for Vector Displacement Maps (VDMs). When sculpting surfaces, VDMs can add intricate details like 2D alphas. Unlike standard alphas which only displace the surface in one direction, VDMs displace it in three dimensions, which speeds up the process of 3D sketching and creation.Image via PilgwayAnother important update is the new Python API. This feature is similar to the Core API introduced in the previous version in 2022. However, the Python API uses Python instead of C++ and enables the use of existing Python libraries within 3DCoat, with the cost of reduced performance.3DCoat 2023.26 is available for Windows 7+, Ubuntu 20.04+ and macOS 10.13+.Watch this video to learn more about the automatic creation of VDM in 3DCoat 2023.26:Learn more about 3DCoat 2023 here.Tips:Fox Renderfarm is a leading cloud rendering service provider and render farm in the CG industry. We offer a free $25 trial for every new user. Thanks for reading!Source: Pilgway

Introducing New Features of Unreal Engine 5.3!
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3D Tool
Epic Games has released Unreal Engine 5.3, a significant update to their real-time 3D creation system and game engine. This new release not only improves the performance of existing tools such as Lumen, Nanite and Path tracing, it also brings new experimental elements. Let’s take a glance at some of its newest features!1. Path TracerImage via Unreal Engine This feature is able to trace heterogenous volumes such as smoke, fire, and clouds. When rendering volumes with the Path Tracer, it offers enhanced support for simulating scattering, self-shadowing, and GI.2. Skeletal EditorImage via Unreal Engine Skeletal Editor allows users to generate skeletons directly inside the Unreal Editor, instead of having to use DCC applications. This tool is able to deform Static Meshes to Skeletal Meshes without having to import skeleton data.3. Orthographic renderingImage via Unreal Engine Orthographic rendering is compatible with various projects, including architecture, manufacturing visualizations, and stylistic games. Now supported as Experimental, this feature has been fixed to achieve parity between perspective and orthographic projections as well as supporting most modern features including Lumen and Nanite.For more information, read the Unreal Engine 5.3 preview announcement. And don’t forget to check out the full list of Unreal Engine 5.3's new features and improvements.As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm provides support for Unreal Engine cloud rendering. We are offering a free $25 trial to every new registered user, so start rendering your impressive work now!Source: Epic Games

Autodesk Releases Arnold 7.2.3
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3D Tool
Autodesk has launched Arnold 7.2.3, a feature release. Let's see what's new.In the new version, Global Light Sampling is supported on the GPU. Global Light Sampling is now available for GPU rendering, which allows scenes with moderate to large numbers of lights render 2-6x faster.In addition, the distance shader has been updated, adding out_distance and out_direction output parameters, which return the direction and distance to the nearest surface, respectively. The shader still returns color-mapped results by default, but now the out_rgb parameter can be used.Multiple outputs are available for shading state shaders, allowing a single state shader to have multiple output connections in a shading network.There are also USD Enhancements and API additions. To learn more, read Arnold 7.2.3 in the online documentation.As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm provides support for Arnold cloud rendering. We are offering a free $25 trial to every new registered user, so start rendering your impressive work now!Source: Autodesk

Blender 3.6 LTS Released with Amazing New Features
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3D Tool
Blender Foundation and the online developers community proudly present Blender 3.6 LTS! It’s the last highly-anticipated long-term support release of the 3.x series.It brings Simulation Nodes, an upgraded UV Packing system, improved Cycles renderer, and more.WHAT’S NEW?1. Geometry Nodes: SimulationsThe highlight of the release is Geometry Nodes: simulations! The Geometry Nodes project takes a leap with initial support for simulations.Simulation is defined by the “Simulation Zone”, connecting the Simulation Input and Output. Check out how to use the new simulation nodes in Blender in the following introduction video:2. Faster scene loading and light tree building in CyclesBlender 3.6 can load large geometries into Cycles much faster, meaning rendering can start more quickly after geometry changes or switching to rendered view. Besides, the Light Tree feature introduced in Blender 3.5 is now much faster thanks to multi-threading and instancing support.3. Hardware ray-tracingAnother key feature is that Blender 3.6 now supports hardware ray-tracing acceleration for AMD and Intel graphics cards in Cycles.It added experimental support for AMD hardware ray-tracing acceleration, using HIP RT. This improves performance on RX 6000, RX 7000, W6000, and W7000 series GPUs. Also support hardware ray-tracing acceleration for Intel® Arc™ and Data Center GPUs, using Embree 4.4. Packing UV islands has been greatly improvedThanks to a new UV packing engine, Blender 3.6 dramatically improves performance on large meshes and better support for non-square materials.ShapeshiftChoose the final shape of the UV packing between Exact Shape (Concave), Convex Hull, or Bounding Box, giving layouts that use available space depending the geometry.Better TogetherThe new Merge Overlapped option makes overlapping islands stick together during UV packing.Bounding ExperiencePack To > Original Bounding Box allows islands to be packed back into the original bounding box of the selection.Image via Blender FoundationBesides, Blender Studio and the Blender community put together an asset bundle with a collection of human base meshes ready to use for sculpting, animation, texturing, you name it.THERE’S MOREModelingNew Retopology overlayI/OFBX: Faster import/exportFBX: Export active color layer firstNew add-on: 3DS import/exportNew C++ based PLY importer/exporterPerformanceFaster object linking and unlinking25% less memory usage in large geometriesBetter performance when exiting edit mode75% faster mesh conversion with multiple UV mapsUp to 80% improvement in memory usage of face corner “split” normal calculationExtracting UV map data up to 3x fasterBetter Subdivision Surface performance on large meshes with no loose verticesUp to 44% performance improvement in meshes with custom split normals dataUSDCurves/Hair exportPath Mask import support for multiple primitive pathsNew “Prim Path” export optionSet emissiveColor USD Preview Surface material input when exportingAuthor opacityThreshold USD Preview Surface material attribute when exportingFixed texture alpha on exportFixed duplicate shader nodesNode EditorCustom subtypes for group socketsSupport for smooth viewAdded shortcut to Online Manual in node’s context menuLink-drag search can copy values of basic socket typesMove data-block default values with link-drag searchAssetsShow tooltips with full name and descriptionClear Asset now works for all selected assetsHide meta-data fields if asset is read-onlyNew Relative Path option per asset libraryTo learn more about Blender 3.6 LTS, please visit: https://www.blender.org/download/releases/3-6/See how the community is pushing the Freedom to Create on this reel:Tip: As the best render farm in the industry, Fox Renderfarm supports Blender cloud rendering and has joined Blender Development Fund as a Corporate Bronze Member! Fox Renderfarm is always willing to support the future of Blender and cares about the core Blender development. We'd like to work together to promote the prosperity and development of the CG industry.Source: Blender Foundation

Chaos Releases Corona 10 for 3ds Max and Cinema 4D
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Chaos Group
Corona 10 comes out with some new features and bug fixes, focusing on simplifying your workflow and boosting your creativity.What’s New?Easily add cracks, dirt, stickers, etching, embossing, and more thanks to individual control over the material channels (Diffuse, Displacement, Metalness, etc.) affected by a Corona Decal.Image via ChaosFly cameras through smoke and clouds, or have them half-submerged in water with accurate rendering from Cameras inside volumetric materials such as those from Phoenix simulations.Image via ChaosBrighter, more accurate Caustics when rendering to large resolutions.Image via ChaosGreatly improved quality of blurred highlights when using Depth of Field.Image via ChaosClouds affected by Sun Direct Color.Image via ChaosEasily find and adjust scatters, lights, proxies, displacement, and cameras using the new Listers.There are also some smaller improvements, such as Chaos Scans Improvements, Corona Light Improvements and other bug fixes.If you want to learn more, read the Chaos blog of Corona 10.As a leading cloud rendering service provider and render farm, Fox Renderfarm is also a partner of Chaos and supports Corona rendering. Fox Renderfarm is now offering a free $25 trial to all new registrants, so let's start rendering!Source: Chaos

Arnold 7.2.2 Comes Out with Improved Rendering Speed
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3D Tool
Autodesk has launched Arnold 7.2.2, a feature release that brings faster interactive scene edits, rendering optimizations, better USD, MaterialX support, and many other user experience improvements with bug fixes.What's New?Improved Interactivity when Modifying Large ScenesThe new version improves responsiveness when interactively modifying large scenes. When editing lights or shaders in a scene with millions of instances, the first pixel is generated almost in real time, which greatly improves rendering speed. This improvement can make a big difference when rendering scenes using the point instancer in USD.Improved Global Light Sampling PerformanceIn many cases, the efficiency of global light sampling with indirect lighting has been improved.Reduced Numerical Precision Differences Across CPU VendorsAccording to Autodesk, while images rendered on Intel, AMD, and Apple CPUs were already often perceptually equivalent, they have removed more precision-related differences so that even more results are now perceptually identical.Reduced Noise from Mesh Lights in VolumesWhen using mesh lights with very small triangles, the amount of noise in the volumes has now been greatly reduced.Arnold 7.2.1.1 © AutodeskArnold 7.2.2 © AutodeskMoreover, there are USD Enhancements, API Additions and some bug fixes. To learn more, please check out the full release notes of Arnold 7.2.2.As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm provides support for Arnold cloud rendering. We are offering a free $25 trial to every new registered user, so start rendering your impressive work now!Source: Autodesk

Pixar Releases RenderMan 25
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RenderMan
Pixar's RenderMan 25 comes with many features and updates to improve speed, quality and scalability. The main updates involve production denoising and XPU advancements.What's New?1. RenderMan DenoiserRenderMan Denoiser is a new state-of-the-art denoising technology developed by Disney Research. It can significantly reduce the rendering time of feature animation and VFX while delivering the highest quality images.Image via Pixar2. XPU AdvancementsPixar's XPU technology receives significant updates, including support for volume, secondary passes, trace groups, thin shadows, progressive pixels, and many enhancements to appearance development, lighting, and interactivity.Image via Pixar3. Artist Tools UpdatesTighter integration of RenderMan into DCCs, improving usability and stability. Collaboration with the USD and Hydra teams has helped drive RenderMan to its maximum potential. These improvements provide a more seamless workflow for artists using RenderMan in their production pipeline.For more new features, please read the RenderMan Release Notes.As a leading cloud rendering service provider and render farm in the CG industry, Fox Renderfarm provides support for RenderMan rendering. We are offering a free $25 trial to every new user, let's start rendering your impressive work now!Source: Pixar
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