How to Use 3ds Max to Create A Photorealistic Car Render Giving Fairytale Mood
Hum3D Car Render Challenge, an annual render challenge, announced the winner of 2020 recently. As the long term partner of Hum3D, Fox Renderfarm is pleased to witness that there are more and more excellent car render artworks emerging year by year. This time we are honored to interview Phil Derbyshire, the 2nd place winner of the challenge and also the special prize winner from our Fox Renderfarm team.
The Mini Dream © Phil Derbyshire
Phil’s award-winning artwork, The Mini Dream, shows a fantastic and microscopic world, made with 3ds Max, Redshift, Quixel Megascans, Forest Pack Pro, ZBrush, Substance Painter, Affinity Photo and Affinity Designer. Phil described the artwork,”No matter how small you may be in the grand scheme of things, there is absolutely nothing that can stop you from dreaming big!”
Let's find out how he made the amazing artwork through the exclusive interview with Fox Renderfarm.
- Phil Derbyshire
- 3D Artist at TekVisual, LLC
Fox Renderfarm: Hi Phil, thank you so much for accepting our interview! Could you give us a brief introduction about yourself?
Phil: Of course, I’m happy to be here! My name is Phil Derbyshire and I am a 3D Artist with a passion for environment design. I am currently working full-time for Tekvisual – An Architectural Visualization studio based in South Florida and I’ve been a full time 3D Artist since 2014 when I graduated with a Bachelor degree in Game Art & Design.
Fox Renderfarm: How do you feel about winning second place in the Car Render Challenge 2020?
Phil: I feel ecstatic! To be honest, when I saw some of the amazing submissions to the competition, I was going to consider myself lucky if I was placed in the top 10. There were some fantastic pieces of art submitted and I’m grateful to have been placed up there with the best of the best.
Fox Renderfarm: With the dreamy feeling, The Mini Dream also gets the Special prize from our Fox Renderfarm team, so what inspired you to make the artwork?
Phil: When it came around to starting this project I had three things in mind. Firstly I knew that I wanted to tackle a macro miniature render again. The first time being a few years ago when I created a piece that I called “December 25th 1am: Christmas Morning”.
December 25th 1am: Christmas Morning
When I looked back on it now it’s hard not to see the flaws like the empty room reflection in the bulbs and other such missing details, but I could also still see some potential in the direction I went with it.
Secondly David Attenborough’s “Empire of the Ants” documentary was still in the back of my mind, and I wanted to incorporate these little buggers into my render.
The third and final part that was on my mind for the render was, of course, the car! Back when I used to live in the UK, a teacher of mine owned a classic Mini Cooper S much like this one. It’s such an iconic car that I wanted to bring to life in 3D with my own artistic spin.
Fox Renderfarm: How long did you take to finish the work?
Phil: I spent every spare moment that I could working on this piece! Working from home this past year with no commuting has given me more time to focus on what I truly love. I began with writing down a rough time frame for each part of the project, which I worked on in the evenings and weekends, and stuck to that plan as best I could.
Fox Renderfarm: We’re all impressed by the great modeling and texturing of the work, could you introduce how you create the car so realistic?
Phil: Yes, absolutely! For the modeling, I tried to stick to my references to the best of my ability and attempted to model every detail that could be visible in the final render. For the texturing, I found images of miniatures and real cars decaying. I did my utmost to place the rust in obvious places where it would naturally form. For instance,at the bottom of the doors and at creases/edges and for this process, I utilized Substance Painter. I had a couple of starter rust materials in painter which I then modified to create the color and style that I wanted and went from there.
Fox Renderfarm: The harmony of colors and lighting is also outstanding, could you tell us how you made the artwork look like a fairy tale?
Phil: Sure! So, this part was a tricky one that took a lot of experimenting during the project, I heavily took advantage of Redshift’s PostFX to adjust the Bloom/Flare, Bokeh and color controls to achieve the desired look, and it took a lot of trial and error before I was satisfied with the results. I also did something new for me for this project which was to convert and output all of my textures in a ACEScg color space to take advantage of the wider color gamut that ACES provides. The dust particles I made using TyFlow in 3ds Max, I feel that it also helped give it that fairy tale look that I was going for. Lastly, I took the final render into Affinity Photo and made my final color corrections there. I was really happy with the final product.
Fox Renderfarm: The details of the image are wonderful, not only the car, but the grass and ants surrounding, could you introduce how you made these details?
Phil: Making the ants made me a little anxious at first, as I hadn’t touched ZBrush in a couple of years and that UI always takes a little re-learning when coming back from another DCC, but after a late Friday night of sculpting, the ant mesh was done. The next morning I exported a high poly and a low poly version and brought them into Substance Painter for baking and texturing. That Sunday, I brought them into 3ds Max for rigging and worked on the final SSS material to bring them to life in the way that I wanted.
The tree’s and branches are Quixel Megascan assets, I re-textured them inside of Substance Painter to add more mossy details and then converted those textures over to ACEScg. The leaves, grass and moss are 2D atlases I cut out and made simple geometry for, I then used Forest Pack Pro plugin in 3ds max to scatter them on the rocks/branches and ground.
Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve it?
Phil: The only difficulties I ran into while working on this project, were the scene crashing during rendering. It turned out that some of my computer specs were aging a bit and causing me some trouble as the project became very demanding. My i7-4790k and 32GB Memory from 6+ years ago were now showing their age. I re-sized textures, optimized the geometry, and converted a lot of the objects in the scene into proxies which allowed me to render the project without crashing.
Fox Renderfarm: How do you feel about Fox Renderfarm cloud rendering services?
Phil: Yes I’ve used Fox Renderfarm in the past for work before we put together a small render farm of our own for our architectural visualization animations. I remember it being easy to use and had the plugins that we needed. Next time I run into rendering issues due to my hardware or if I need it to be done faster, I’ll be uploading my scene to Fox Renderfarm.
Fox Renderfarm: Any other things you want to share with the CG enthusiasts?
Phil: Never stop learning new things and experiment whenever and wherever you can. You never know where your ideas and dreams can take you and what you can create by just playing around in 3D.
Reborn © Phil Derbyshire
Day 42 of Isolation © Phil Derbyshire
Find more artworks of Phil at ArtStation:
Fox Renderfarm Desktop Client 126.96.36.199がリリースされました！
Fox Renderfarm News
Fox Renderfarm Desktop Clientの最新バージョンがリリースされました!お知らせいたします。
この最新バージョンでは、プラグインレンダリングという新しいレンダリング方法が追加されました。これは3Dソフトウェアから直接ジョブをレンダリングして、ワークフローを改善できることを意味します。 さらに、Fox Renderfarm Desktop Clientでジョブをバッチレンダリングすることもできます。 必要に応じて適切なレンダリング方法を選択できます。
今すぐダウンロード（こちらをクリック( "Fox Renderfarm software download")）
・対応ソフトウェア：Maya 2015 64bit + / 3ds Max 2014 64bit +
2.実行ファイルを右クリックし、「Run as administrato」をクリックしてプラグインをインストールします。
1.Fox Renderfarm Desktop Clientにログインします。
2.メニューバーのFox**renderfarm**メニューの下にあるSubmit jobをクリックして、3ds Max内からレンダリングジョブをレンダリングします。
3.「Plugin config」ボタンをクリックしてプラグインのバージョンを設定します。 注意：デフォルトでは、一度に1つのジョブがレンダリングされます。 複数のジョブをレンダリングする場合は、「Activate Batch Render」をチェックして複数のビューを追加します。
1.Fox Renderfarm Desktop Clientにログインします。
今すぐダウンロード( "Fox Renderfarm desktop client download") して、快適なレンダリングをお楽しみください！
Fight COVID-19 With CG Art
The breaking out of COVID-19 is severely impacting all industries and disrupting the daily routines of individuals globally. For fighting against the virus, governments are calling on all of us to stay at home to stay safe.
During the quarantine period, the CG artists confront coronavirus in their creative ways. Fox Renderfarm collects some creative 3D rendering artworks and the inspirations behind. Let’s have a look!
Artist: Valentine Panchin (Ukraine)
Caption: Well, it was a pretty funny joke going around the internet about how the virus is related to the brand name, and I decided to make my own take on it. But unfortunately, I wasn't first and later I realized that my idea wasn't original. I live in Ukraine and most of the day I work from home. Only in the third week, I started learning more stuff. So I've been pretty lazy.
I spend more time socializing online than ever before. Also, my work in the office has become remote and I split it into small portions during the day. So I may end up working at 10 pm. And on a regular basis, I stop at 6 pm. So I have less time to be creative.
Artist: Sai Dinesh Komanduri (India)
Caption: I was working on a project and took a little break from it. Because of this reason, I thought why not make an image on how the Virus might look in my image and just went on with the instincts.
The lifestyle has changed due to the lockdown, spending more time on PC than usual and sometimes it is getting frustrating just being in one place for longer periods. Toughest problem is like… Sitting in the same room for hours and not getting any ideas. Also, I'm a freelancer and I don't complain about it much.
Artist: Kyle Yeap (Malaysia)
Caption: My inspiration came from a naval mine, and I restored it with resistors. As for the COVID-19, I hope everyone can pay attention to this. It will explode at any time if people walk around.
Artist: Marien Singbo (Sweden)
Caption: I made it in CINEMA 4D with Redshift. My inspiration came from running out of toilet paper basically. I had to go on pilgrimage over 3 hours, through 4 stores here in London before I finally found some toilet paper. People have been hoarding even though the government & supply managers have reassured us that we will not run out of toilet paper anytime soon. My sister who has a 1-year-old baby has been unable to purchase baby wipes. It's all a bit disappointing and incredibly frustrating as it can easily be avoided.
I've also been very affected, at least my career plans. I had a freelance gig canceled. And I was also going to have an animation internship at a big studio in London as the last thing in my education. But it's been canceled/postponed for now.
As I will be graduating soon it's all a bit scary not knowing how the industry will recover from this and how I as a new person in the industry will be affected.
Artist: Alvaro Moreira (Brazil)
Caption: So the COVID art is about the Brazilian president who keeps denying that the virus can be dangerous to the population, he keeps saying stuff like "it's just the flu". The character is our president.
About my work life nowadays. I have been a freelancer since 2012 and I’ve been doing home office for 8 years now, so, in this aspect, it didn’t change that much. The economy is the worst than ever in Brazil though so I can't get any jobs like I used to do here. I'm still working with some foreign studios though. Anyway, it's not that bad for me
Fox Renderfarm Team: creativity, humanity and love are what make us solid and strong that COVID-19 is never able to conquer. Please stay home, stay safe and stay creative! Fox Renderfarm is staying with you! By holding our hands together, victory will come very soon!
NOTE: Fox’s Got Talent campaign keeps going. Welcome to share your artwork rendered with Fox Renderfarm and be our April winner! For more info
FGT3D 'Easter Egg' Challenge Winners Announced
We are happy to announce the winners of the Fox’s Got Talent 3D Challenge themed on 'Easter Egg'!
From Feb. 26th to Mar. 30th, we received several artworks from various countries. After three rounds of discussion and election by jury, three artworks were picked and would be awarded. Congrats to the winners and honorable candidates, but also to everyone who was taking part.
The prize covers fast and easy cloud rendering services provided by Fox Renderfarm and a huge amount of textures and models provided by texturebox.com. We will contact the winners during the next few days.
Now let's see who are the winners!
1st place - The Art of Easter Eggs
Surjendu Das will receive prizes:
- Fox Renderfarm: $500 render coupon
- Texture Box: Patreon membership x 3 months
Artists: Ritam Chatterjee & Surjendu Das
Artwork Name: The Art of Easter Eggs
Software and plugins used: 3ds Max 2019, Substance Painter, Vray Next, Photoshop
Caption: It has always been fun to explore our creative ideas, while we are at home. So I tried to portray the same idea through this artwork, where someone is being creative and painting the Easter Eggs in his own artistic styles while at home. And he is also feeling lucky to share his process with us.
2nd place - Easter Land
Sai Dinesh Komanduri will receive prizes:
- Fox Renderfarm: $300 render coupon
- Texture Box: Patreon membership x 2 months
Artist: Sai Dinesh Komanduri
Artwork Name: Easter Land
Software and plugins used: Blender, ArmorPaint and Photoshop
Caption: Bunny has painted the Eggs and went into the bunny house to get ready for Easter.
3rd place - Wrong Easter Egg
Maged Atef will receive prizes:
- Fox Renderfarm: $200 render coupon
- Texture Box: Patreon membership x 1 months
Artist: Maged Atef
Artwork name: Wrong Easter Egg
Software and plugins used: Blender, Zbrush, Substance Painter
Caption: Someone was surprised by this big egg, so they collected and painted it. To their surprise, it turns out to be a dinosaur's egg that just hatched, so they run for their life.
Honorable Mention - The Moment
Roy Bou Samra will receive prizes:
- Fox Renderfarm: $100 render coupon
Artist: Roy Bou Samra
Artwork Name: The Moment
Software and plugins used: 3ds Max 2016, V-Ray 3.60.03, Photoshop CC 2017
Caption: The concept of this image is mainly related to the history of the Easter egg.
It started with Saint Mary Magdalene when she talked with Caesar about Jesus’ resurrection.
She picked up a hen's egg from the dinner table to illustrate her point of resurrection but Caesar told her that it is impossible for a human being to return to life as it is impossible for the egg to turn red. At the moment, immediately the egg turned red in her hand. (The moment is represented in the picture when the egg started to turn red. That's why the name of the image is " The moment".
The Romans, Chinese, Egyptians and Persians all cherished the egg as a symbol of the universe. (They are symbolized by the egg pieces surrounding the main egg).
In this project, I tried to combine the present that we are living now (which is the black background in the picture), with the meaning of the Easter egg which gives us hope for the future ( in the black background there is no edges, no guidelines but there are two white spaces that represent hope).
Thanks to all the participants. We really appreciate your imagination and hard work. Meanwhile, A big thank you goes to our sponsors. Finally, we’d like to thank our jury revealing FGT3D ‘Easter Egg’ Challenge winners. Congrats to winners again!
Who’re our next winners? We hope to see you in the next FGT3D challenge!
NOTE: Fox’s Got Talent campaign keeps going. Welcome to share your artwork rendered with Fox Renderfarm and be our April winner! For more info
Fox Renderfarm Has Your Back Against COVID-19
How are things going?
As we all know, currently, planet Earth is shutting down, everywhere empty stadiums echo to absent crowds. Governments around the world are taking extraordinary measures to curb the novel coronavirus and alleviate its economic consequences. As of March 18th SARS-CoV-2, the virus behind COVID-19, had registered 134,000 infections outside China in 155 countries and regions. Politicians including Winston Peters, Deputy Prime Minister of New Zealand and Minister of Foreign Affairs and Nicholas Burns, former United States ambassador, have stressed that its impact would be as serious as World War II. It seems that the world is at a turning point that really needs all the world citizens to hold our hands and fight together.
(Image via Google)
In the darkest moment, Fox Renderfarm cares deeply about every staff and our friends worldwide. We’ve sent numerous masks to customers domestically and mailed packages of masks to European and Asian countries including Spain, India, Malaysia, etc, under the condition that we keep enough masks for our own staff.
Most of us are successfully getting back to the office with our masks on every working day after 1-month working from home. No matter during the quarantine session or in office now, our unaltered purpose is to keep the services available and accessible for you as easy as it was before the outbreak. So the machinery has been working non-stop, and our customer service, technical and business support team have been working dedicatedly since January 28th.
Besides wearing masks, everyone’s temperature is tested twice a day and we are sprayed with disinfectant every time we enter the office area. The entire office building and any facility around are sterilized strictly and timely. Moreover, discussions and meetings are brought to video conferencing to keep a safe social distance.
We guarantee that online communication and remote working do no harm to your data security at all. As a TPN-accredited vendor, Fox Renderfarm is in compliance with the TPN standards and our NDA requirements. All your data, assets and information are accessed and transferred accordingly as usual, and it’s definitely leakage-worry-free.
Shenzhen Rayvision Technology Co., Ltd. (Fox Renderfarm’s company)
If you are having a tight deadline and crazy workloads, but working from home and your PC constantly crashing down cause you a headache in the rendering process, massive render nodes at Fox Renderfarm are at your fingertips. Plus, our 24/7 customer service and professional TD support are seeking better and better solutions for you. Fox Renderfarm spares no effort to help you minimize rendering disruption to your work, and we would love to overcome difficulties with our beloved partners and friends together.
Creativity, humanity and love are what make us solid and strong that COVID-19 is never able to conquer. Please stay home and stay safe! By holding our hands together, victory will come very soon!
Your Powerful Cloud Render Farm
Fox Renderfarm Desktop Client 188.8.131.52 Released!
Dear Fox Renderfarm users,
We are so excited to announce that the latest version of Fox Renderfarm Desktop Client is released!
In this latest version, there’s a new way to submit jobs - Plugin Submit, which means you can submit your job directly from inside your 3D software, improving your workflow. Besides, you can also batch submit your jobs in Fox Renderfarm Desktop Client. You can choose the appropriate submission way according to your needs.
- New way to submit: You can start your render job from inside 3ds Max or Maya.
- Upload and download automatically: After the submission from inside your 3D software is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen.
- Improve workflow: Streamline workflow, save your render time, make rendering faster and easier.
Download Now（Click here( "Fox Renderfarm software download")）
- Ready For Windows
Supported Software：Maya 2015 64bit+ / 3ds Max 2014 64bit+
Here’s the tutorial for plugin submit in Desktop Client 184.108.40.206
Installation and login
Download the latest Desktop Client.
Right-click the executable file, click “Run as administrator” to install the plugin program.
(Note: please click “Yes” on pop-up warning)
- Double click the installed client and open the login page, you can select the platform in the list on the left.
3ds Max Job Submission Tutorial
Login Fox Renderfarm Desktop Client.
Submit a rendering job from inside 3ds Max by clicking ‘Submit job’ under Fox**renderfarm** menu in the menu bar.
- Click the "Plugin config" button to configure the plugin version.
Note: By default, one job is submitted at a time. If you submit multiple jobs, check the “Activate Batch Render” to add multiple views.
- Click "QuickCheck" to start the analysis, pop up analysis progress page. Click "Submit" to start uploading.
Note: The corresponding prompt will appear in case of any errors in the analysis results or warning thereof.
- After the submission is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen.
Maya Job Submission Tutorial
Login Fox Renderfarm Desktop Client.
Submit a rendering job from inside Maya by clicking ‘Submit job’ under Fox**renderfarm** menu in the menu bar.
- Click the "Plug-in config" button to configure the plugin version.
- Click “QuickCheck” start analysis, pop up analysis progress page. Click "Submit" to start uploading.
Note: The corresponding prompt will appear in case of any error in the analysis results or warning thereof.
- After the submission is completed, the rendering will automatically start and the rendered jobs will be automatically downloaded to a local folder as chosen.
Download it now and enjoy rendering with Fox Renderfarm!
Street Musician Reindeer Made in Blender: Sprinkle Some Fun in Character
Speaking of reindeer, your first impression might be the ones pulling the sledge for Santa. Whereas, artists set their imagination free in the CGBoost “Reindeer” challenge which is sponsored by the TPN-accredited cloud render farm, Fox Renderfarm.
Besides all the cute creatures made by the artists, there’s one that the audience can’t take their eyes off, a punk-style reindeer with one leg on the stool, playing his guitar and humming alone.
You must want to know who’s the great mind behind, how he thought of the ideas making a street musician reindeer, what software and plugins he used, and how he made it possible step by step. Let’s introduce the creator, Dante Resendez Delgado, 3rd prize winner in the challenge. And his exclusive interview with Fox Renderfarm shares more than just his creation process. Let’s dive in and enjoy!
- Dante Resendez Delgado
- 3D Artist
Fox Renderfarm: Hi, Dante! Thank you so much for accepting our interview. Could you please give a brief introduction about yourself?
Dante: Hello there, thanks for this interview, my name is Dante Resendez Delgado I call myself on social media “Mycro Tr Ct”. I’m a Mexican 3D artist, born in Victoria city, and I live and work in Monterrey.
I have been working for about 10 years as a 3D artist, and for about 6 years working as a 2D digital artist, doing graphic design and illustration. Most of my artworks are for advertising.
In 2006, I had the opportunity to travel out of Mexico and live in Canada. Because I have the intention to learn 3D animation, that goal happened after two years when I went to Spain and learned 3D. It was a very difficult journey.
Since then, I have been working in 3D for advertising doing a mix of 2D and 3D.
Artworks by Dante
Fox Renderfarm: How do you feel about winning the 3rd prize in the CG Boost “Reindeer” Challenge?
Dante: So excited to win the challenge, I got the third place but I celebrated as I was winning the first prize. For me, getting that place was an honor, also having the chance to meet people who are better than me and have a strong background in the 3D world gives me more confidence.
Participating in challenges pushes my work in a better way. I learned to work faster and learned new techniques. In this case, I was working with particles for the first time in Blender and depth of field, also some hair fur, Quixel Mixer and Graswald.
Fox Renderfarm: The reindeer has a very strong characteristic. What’s your inspiration for this picture of the cute reindeer?
Dante: My inspiration came from Vancouver, I’ve been there before and remembered my Granville walks listening to the music on the street where traveler musicians playing for tips and asking for changes to continue their traveling, some of them are really good ones, those rebel and free souls are really good inspiration topics.
Fox Renderfarm: We found the texture of the reindeer quite sophisticated, and different parts have a different texture. Could you tell us the creative process of the reindeer?
Dante: Yes I will. First, I had two words in my mind, do it simple and fast, I was only able to spend 6 days, no more than 8, because I have a full-time job. I could spend only nights, and Christmas vacation was coming. So I was making it easy on the planning, the idea, and also the production.
I wanted the reindeer to look like a stuffed toy. I went for square pattern textures to make a flannel shirt, and I found a good texture on google for free, that was for the shirt. For the skin, I used a normal map of a fabric texture I found on CCO textures and put in the node just to add volume. And also I used hair fur on the skin to help the texture look better. On the jeans, I did almost the same, but there I just corrected the color of the diffuse textures.
I did not complicate workflow because of the time, the most important thing for me was to have the color palette clear in my mind, that was the most important guide to lighting and texture as the scene for me.
Fox Renderfarm: The lighting merges cold and warm together.How did you set the lighting? And any ideas behind that?
Dante: Technically, I used 3 light areas and one point to support the backlight. Area lights let me have more control over the scene, easy to get contrast on areas. I also used a very easy HDRI on the strength I got from the HDRI heaven. In my setting renders, I used a volume scatter node connected to the world that let me blur the particles.
I like to spend time playing with lamps, just play and see, if I like what I see that’s fine. For sure I’m always looking for good contrast and layers on the composition, also have in my mind what makes the sense on the character and the situation he is living on the scene. In this case, Reindeer is a nostalgic traveler character, a free soul who is going around the world with no worries. Some ideas came into my mind because my initial idea was to make a talented character who is discovered by a Santa Claus talent scout.
Fox Renderfarm: How long did it take to finish the artwork?
Dante: It took me 6 to no more than 8 nights after my job.
Fox Renderfarm: What software and plugins did you use?
Dante: I used Blender 2.81 rendered with Eevee, I also used Graswald and Quixel Mixer textures for the floor and background, and some color corrections in Photoshop.
Fox Renderfarm: When and how did you come up with the idea of entering the 3D industry?
Dante: I was sure to start when I was a little kid, and that was just the idea to work in something related to art and entertainment, like animation or movies. I liked to watch cartoons like Hanna Barbera, Popeye, Looney Tunes... I always like to draw cartoons and I grew up with all that inspiration.
Cartoons by Hanna Barbera (Image via IMDb)
Popeye the Sailor (Image via Google)
Looney Tunes (Image via Google)
Then I became a little older and I knew about a school called CalArts (California Institute of the Arts), then I found The Kubert School and VanArts (Vancouver Institute of Media Arts), they teach people how to draw comics and make animation movies. Wow!!! I remember sending letters written by hand in Spanish, asking for information when I was a teenager. But especially in 3D, it was when I saw Toy Story 1, that was the biggest inspiration and the first.
Toy Story 1 (Image via IMDb)
Fox Renderfarm: Could you share with us your education and work experience along the 3D journey?
Dante: For sure, I was studying 3D animation in Barcelona on IDEC, the university of Pompeu Fabra, they have a program and teach you animation and 3D. Students end up doing a short film, like preproduction and production, and you learn a lot from it. But for some people who don’t know anything about 3D, if you are thinking about doing a short film in 3D, you have to be a very organized person and do a good planning, and there are more things to do if you wanna make it right and have good results, this is my personal opinion.
I was studying really hard but I had a very failed result with my final project. That put me in another direction, I started to do more hard work, study and discipline myself to practice and improve my skills.
Artworks made by Dante in 2009
Experience in work, well, I started working as an illustrator during my study in graphic design. After my graduation, I kept working in the same direction, and during my free time, I worked on my own projects. I have two projects published by Pictoplasma (Berlin, 2006). The Pictoplasma Encyclopedia Character and Rabbit Essence poster. I also had the opportunity to collaborate on projects, some of which won prizes around the world. I did the concept art for the image of a school of design in Saltillo Mexico called The Digital Invaders, and that won so many prizes, one of which in Cannes Lions.
Projects published by Pictoplasma
Concept Art for The Digital Invaders School
Fox Renderfarm: As an outstanding 3D artist, what do you do to keep yourself motivated and inspired?
Dante: Thanks for that. It is really difficult to keep yourself motivated because in many ways you are alone, people will say, your work is really good sometimes, other times don’t. Actually, only you know where you wanna go with your work, and at the end, you have to be your own judge, how good you wanna be, what really matters is what you believe you can do, then you have to put action!!! And try to make good decisions, don't forget that one.
Surround yourself with people who go in the same direction and who will understand your ideas even if you don't talk with them like, maybe you just follow them on Instagram, that's good!!! Because they will show you constantly what they are doing and you can be motivated watching what they are doing. That's my experience.
Inspiration is everywhere if you wanna be a character designer you can be inspired in all kinds of art, like fashion, photography, architecture because everything has a sense and you can apply in your own work.
Fox Renderfarm: Any artwork or anyone that inspires you in the industry?
Dante: Tartakovsky!!! One of my favorites, I love his work in Samurai Jack!!! And what he tries to do in Popeye 3D movie, in comic art, Joe Madureira (Battle Chasers), I love his very unique style the same as Humberto Ramos (Crimson), Luis Vasquez (illustrator from Monterrey Mexico), and Juan Díaz Canales (Black Sad).
Left: Genndy Tartakovsky; Right: Samurai Jack
Left: Joe Madureira; Right: Battle Chasers
Left: Humberto Ramos; Right: Crimson
Illustrations by Luis Vasquez
Left: Juan Díaz Canales; Right: Black Sad
Talking just about the drawing style, shape and color palette. Brian Froud, Concept Artist for Dark Crystal, you have to see his work, it is amazing, Daniel Lara is one of my favorites on 3D, everyone in Blender community knows who is, those artists are the very first ones who have been inspiring me.
Left: Brian Froud; Right: The World of the Dark Crystal(Images via Wikipedia & Google)
"Hero" by Daniel M. Lara
Fox Renderfarm: Any other things you want to share with CG enthusiasts?
Dante: Thanks Fox Renderfarm for sponsoring me and for the interview, I hope it can inspire some CG enthusiasts, not much to say just never give up and keep on the road.
3D Render Challenge Ongoing: Shine your talents and win $500 Render Coupons, submit now!
お客様の厚いご愛顧によりFox Renderfarmは2007年のサービスインから長年にわたって成長と発展を続けさせて頂いております。今回、更なるサービス向上を期して2020年1月10日に弊社ロゴのリニューアルをさせて頂きました。新しいロゴにはご信頼頂いておりますFox Renderfarmブランドの向上と皆様の明るい未来の意味が含まれています。
オレンジは、Fox Renderfarmのブランドカラーです。 オレンジは暖かさと活力を表しており、お客様への感謝の気持ちも含まれています。
本日から、徐々に新しいロゴに切り替えて行く計画です。 同時に、ブログ等での新ロゴの使用も可能です。 新しいロゴとガイドはこちら（Fox Renderfarm Media Kit）からダウンロードお願い致します。
最後に、いつもごご利用頂きまして本当にありがとうございます。Fox**Renderfarm**は昨年米国TPN（Trusted Partner Network）の認定ベンダー資格を受けセキュリティ面でも万全を期しております。今後とも変わらぬご愛顧をよろしくお願いいたします。
‘Tanhaji’, Rendered with Fox Renderfarm, with a Worldwide Gross of US$49 Million Became the Highest-grossing Bollywood Film of 2020
Recently, a biographical period action film Tanhaji: The Unsung Warrior became one of the most popular movies in India.
Released on January 10, the box-office collection of the movie has been roaring since day one and became the highest-grossing Bollywood film of 2020 with a worldwide gross of US$49 million.
Tanhaji: The Unsung Warrior, directed by Om Raut, rendered with Fox Renderfarm, is a historical drama based on the life of Tanaji Malusare, a 17th-century Marathi military leader and founder of the Maratha Empire. The film depicts Tanhaji's attempts to recapture the Kondhana fortress once it passes on to the Mughal emperor Aurangzeb who transfers its control to his trusted guard Udaybhan Singh Rathore.
Tanhaji: The Unsung Warrior - Official Trailer
Tanhaji: The Unsung Warrior is praised as a visually stunning film. NY VFXWAALA, a visual effects studio in India, was the VFX partner of the movie. Incorporated in May 2015, NY VFXWAALA has won 14 awards for VFX including the 64th National Award for Shivaay and Asian Film Award (AFA) for BajiraoMastani, becoming the only Indian VFX house to have won the AFA award till date.
Despite many other new films being released, it seems that the blockbuster will remain strong in box office performance.
What’s more, Fox Renderfarm will have an exclusive interview with NY VFXWAALA, talking about the stunning VFX in Tanhaji: The Unsung Warrior. Please stay tuned with us!
Jensen HuangがGTC CHINA 2019の講演でRAYVISIONクラウドレンダリングにNVIDIA RTXのスーパーチャージを発表
今や国際的なイベントとなったNVIDIA GTC CHINA 2019は12月16日から19日に中国の蘇州で開催されました。最もホットなトピックである最新のコンピューティングによって提供される可能と最先端の現場での具体的で洞察に富んだ講演内容はトップクリエイターにダイレクトに訴求するものでした。
さらに、Huang氏はRayvision INC.（Fox Renderfarmの運営会社）をアジア最大のクラウドレンダリングプラットフォームと紹介した上で、Rayvisionが近い将来NVIDIA RTX GPUを用いたより高速なレンダリングサービスを提供できるだろうとRayvisionのサービスロードマップを公表しました。例えば5,000 RTX GPUの最初のバッチは2020年にサービスインの予定ですが、これによりレンダリングのコスト効率が向上することが期待されます。計算上485時間のアニメーションレンダリングは39時間に短縮することができます。これは、ほぼ12倍速く、コストも7倍安くなります。
NVIDIAの戦略的パートナーとして、弊社（Rayvision / Fox Renderfarm）はこのカンファレンスに参加させて頂いたことを光栄に思い感謝しております！ RTX GPU、AI、5Gのテクノロジーによるドアを吹き飛ばすようなとてつもないパフォーマンスを近い将来Fox Renderfarmで是非体験して頂ければと思います。
Fox Renderfarm Desktop Client Version 220.127.116.11 is Released!
Hello Fox Renderfarm user,
First, Thanks for using the leading render farm in the CG industry, Fox Renderfarm. The latest version of Fox Renderfarm Desktop Client is here!
Windows version download here
Linux version download here
Let’s check out the new functions of version 18.104.22.168!
- Allocate GPUs (cards)
Setting > General > Allocate GPUs (cards)
The default option of ‘Allocate GPUs (cards)’ was ‘2GTX 1080Ti’, now you can add the option ‘1GTX 1080Ti’ by contacting the customer service or business manager. After that, you can select the options to meet your needs. The setting is only effective for Maya and 3ds Max.
- Download speed, packet loss, network latency were added in Line Speed Test
Setting > Network > Line > Run speed test
You can choose a suitable line according to the speed test result including Upload speed, Download speed, Packet loss, and Network latency.
- Predict the upload and download time
When you are uploading or downloading jobs, double click the job, the remaining time will be shown in ‘Running Log’.
- Batch adjust jobs’ priorities
Select multiple files> Right-click > Adjust job priority > Input value > OK
Holding down the CTRL key or the Shift key as you click a file, allows you to select more than one. Right-click the files, choose ‘Adjust job priority’, then you can batch adjust the jobs’ priorities.
- The number of concurrent Upload or Download files is adjustable
Setting > Network > Parallel > Input value
Logout and login the client again after switch engine.
- Resubmit Timeout frames
Right-click the job > Resubmit > Timeout frames
It’s more efficient to resubmit the timeout frames by clicking the ’Resubmit button Timeout frames, when the timeout job stopped.
- Rights Management for Sub-account
Account > Sub-account Management > Edit > Switch on “Inherit administrator software configuration”
The sub-account can keep the same software configuration the master account saved. User needs to login to the web-client and set the right for sub-account.
- Render Parameter Setting for Houdini
The new functions for Houdini users!
In Render Parameter Setting, newly added ‘Separate Render Node to submit’, check and you can create one job for each render node.
Then in ‘Rendering settings’ > ‘Pre-test frames’, you can set the number of ‘Custom frame’ based on your needs.
What's more, we’ve cut the prices to better meet your needs! Rendering prices go down, and the cheapest is as low as $0.036 per core hour. Recharge more and save more now!
For pricing details, please click here.
Fox Renderfarm Highlights in 2019
At the beginning of 2020, let’s take an opportunity to look back at our journey in 2019.
First, it wouldn't be possible without the continuous support we get from all of you, for which we're deeply grateful and want to thank you!
Here are some of 2019's highlights.
- Serving 3,000,000 end-users
- Rendered 90+ films
- Handled 5,000,000 computing tasks
- Rendered 200,000,000 frames
March 15th, Shenzhen, Fox Renderfarm's CG Salon, 'To know the past, the present and the future of Japanese CG industry in 60 minutes'
Fox Renderfarm’s CG Salon is set to build a communication platform for the CG industry. The speaker, including Mr. Luo Jun (CEO and founder of Pixeland Digital Production) and Mr. Tetsuya Ogawa (Corporate Planning Director of CGCG STUDIO Inc.), introduced the development of the CG industry in Japan and Asia.
April 13th, Shenzhen, SIGGRAPH 2018 Computer Animation Festival Electronic Theater (Shenzhen Tour)
The event was held by Fox Renderfarm and co-organized with ACM SIGGRAPH Shenzhen Chapter and Rong De Culture. As the leading cloud rendering platform, Fox Renderfarm always works closely with SIGGRAPH and promotes the development of CG and interactive technology.
April 29th, Hangzhou, Fox Renderfarm @ The 15th China International Animation Festival
Ben Cheung, Deputy General Manager of Fox Renderfarm, was invited to participate in the 15th China International Animation Festival – 2019 China Young Director Animation Pitch Contest & the Launch of Young Director Support Program, organized by Xihu District People's Government, Zhejiang Animation Industry Association and Wuhu Animator Space.
May 19th, Shenzhen, Fox Renderfarm's CG Salon, 'The beauty of CG Technology'
Fox Renderfarm's CG Salon, ‘The beauty of CG Technology’ was successfully held in Shenzhen. The event is co-organized with ACM SIGGRAPH Shenzhen Chapter and the International Chinese Association of Computer-Human Interaction(ICACHI). Dr. Jos Stam, Dr. LiWei (Chair of ICACHI), and Mr. Jelo Wang (CEO of FACEGOOD) were invited to share their CG insights and experiences with the audience.
July 28th - August 1st, Los Angeles, Fox Renderfarm @ SIGGRAPH 2019
SIGGRAPH 2019 was successfully held in Los Angeles, which appealed to researchers, artists, and professionals who live and breathe computer graphics and interactive techniques. Fox Renderfarm was honored to be one of the exhibitors and sponsors and showcased our fast and secure cloud rendering solutions and connected industry players from all around the world.
September 3rd - 6th, Malaysia, Fox Renderfarm @ Kre8tif! 2019
Fox Renderfarm participated in Kre8tif! 2019, an annual digital creative content industry event in Malaysia, aiming to spark innovation and exploration of major trends across the creative sector. We received a large number of CG enthusiasts and had good communications with them regarding our powerful cloud rendering service.
October 15th, Beijing, CG Tech Summit, 'Small Steps Get Us to Far Away Places Along the CG Journey'
The CG Tech Summit was successfully held in Beijing, aiming to promote the CG industry communication and creating opportunities for cooperation. The speakers including Mr. Justin Jiang Hui (Senior Producer), Mr. Harry Lam (PIXOMONDO VFX Supervisor), Mr. Huang Shuo (CEO of Dagong Technology), Mr. Jacky Ke Jiang (Independent Animation Director), and Mr. Peng Cheng (CEO of Ecoplants).
November 20th - 21st, India, Fox Renderfarm @ VFX Summit 2019
VFX Summit 2019, the country’s largest VFX event hosted by Indiajoy, successfully held in Hyderabad, India. As one of the sponsors and exhibitors, Fox Renderfarm treasured very much the chance of exploring business opportunities and discussing industry insights in VFX Summit 2019.
December 1st, Shenzhen, CG Tech Summit
Several Senior TDs were invited to the CG Tech Summit held by Fox Renderfarm. They shared their experiences and insights in the tools development and pipeline management with CG enthusiasts.
As for the film rendering, Ejen Ali: The Movie, BoBoiBoy Movie 2 and Upin & Ipin: Keris Siamang Tunggal, together are Malaysia’s Top 3 local animated films, they all have chosen Fox Renderfarm, the TPN-accredited cloud render farm, as their exclusive cloud rendering partner.
Nezha, the Chinese animation film ranked as the NO. 1 at the China animation film box office, together with Wolf Warriors 2 and The Wandering Earth, ranking top 3 box office smashes in China, were all rendered with Fox Renderfarm.
=Fox Content Protection=
In September, Fox Renderfarm has successfully completed MPAA’s Content Security Best Practices and officially become a TPN Trusted Partner.
Thank you for your support and love in 2019 and we'll do our best to make you proud in 2020! Professional and secure cloud rendering services will be provided for all the customers continually.
Wishing you an amazing 2020 with countless inspiration and happiness!
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