
What is Fox Renderfarm
For: anyone deciding whether to render here, or explaining the service to a colleague.
Fox Renderfarm renders your scenes on machines we run, not on your workstation. You upload the scene, we render it, you download the frames. You pay for the machine time the render actually uses — nothing before it, nothing after it.
What happens to a job
- Upload — the scene and its textures, caches and references go into your account's assets. You upload once; later jobs reuse the same files.
- Submit — pick the scene, the software version and the machine type.
- Analyze — the platform opens the scene and checks that it can actually render: missing paths, unsupported plugins, version mismatches. Analysis is free.
- Render — the frames run on the farm. Billing starts here and only here.
- Download — finished frames come back through the desktop transfer tool, or you share a link instead.
What you can render
Maya, 3ds Max, Houdini, Cinema 4D, Blender, Unreal Engine, Katana, Nuke, Gaffer, etc., plus standalone renderers like V-Ray and Arnold. CPU and GPU platforms are both available; the choice changes price and speed, not the workflow.
Three ways in
- Web console — upload first, then submit. Best for occasional jobs and for macOS.
- Desktop client — submit straight from disk, with batch submission and automatic download.
- Plugin — a menu inside your 3D application that handles analysis and submission only.
All three share one account, one balance and one queue. See Choose how you submit.
How you pay
- Renders are billed by machine time: thread per hour on CPU platforms, node per hour on GPU.
- Your unit price follows your membership level, which rises with accumulated recharge.
- Analysis, re-analysis and failed submissions cost nothing.
- New accounts start with a coupon, so a first test render usually needs no top-up.
What it is not
- No interactive viewport — you review frames, not a live session.
- The plugin does not render locally; it only analyzes and submits.
- Large caches still travel over your connection; see Network and firewall requirements if your studio sits behind a firewall.
Ready to try it? Create and activate your account, then follow Your first render — about fifteen minutes, and the sign-up coupon usually covers it.
