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    Creating a Beautiful Forest Scene With 3ds Max and ZBrush

    2022-02-10

    Fox Talk

    Evermotion

    !EvermotionFox Renderfarm is committed to making contributions to the CG industry by sponsoring international CG challenges. Evermotion Challenge 2021 came to an end. As one of the sponsors, we are so glad to have the honor and opportunity to have an interview with Ruming Cao, the 2nd place in the competition.His work, As busy as a robot, using the robot as the 'worker' in this scenario, taking a break from work and having a rest in nature, is a nice and quite interesting concept. Technically speaking, the image stands out for its solid composition, great lighting, and realistic textures.In our interview, Ruming tells us how he created the truly beautiful forest scene, away from the hustle and bustle of life.!As busy as a robot - Ruming CaoAs busy as a robot © Ruming Cao Fox Renderfarm: Hi Ruming! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Ruming: My name is Ruming Cao, and I come from Ma'anshan, a small city in China. I have self-studied rendering since 2013 when I was in college. Fox Renderfarm: Congratulations on winning the 2nd Place in the Evermotion Challenge 2021, how do you feel about that?Ruming: I am very grateful to Evermotion for providing this opportunity. Although this competition was a bit rushed, I was very fortunate to win the prize. Fox Renderfarm: How long did you finish the work, As busy as a robot?Ruming: About a week or so, time was a bit rushed. Inspiration came from a trip I made around May 2021, when I went to a mountain forest, it felt good, and it was also a rest time after busy work. There is no accurate picture. The inspiration is just the source and the feeling at that time. Fox Renderfarm: What software and plugins did you use?Ruming: Using 3ds Max, ZBrush, Corona Renderer and Photoshop. Fox Renderfarm: This image was a sneak peak into a truly beautiful forest scene, away from the hustle and bustle of life. How did you make the modeling and the texturing?Ruming: The model was modeled with 3ds Max, some stones were sculpted with ZBrush, and some Bridge resources were used. For the texture part, the robot itself used a Substance Painter, although it cannot be seen. For the materials of the plants, I used Photoshop to adjust the color of the four leaves.!Creating a Beautiful Forest Scene With 3ds Max and ZBrush-1!Creating a Beautiful Forest Scene With 3ds Max and ZBrush-2!Creating a Beautiful Forest Scene With 3ds Max and ZBrush-3!Creating a Beautiful Forest Scene With 3ds Max and ZBrush-4!Creating a Beautiful Forest Scene With 3ds Max and ZBrush-5!Ruming Cao - As busy as a robot Fox Renderfarm: Lighting is great, and the darker foreground very nicely frames the subject. Compositionally the hanging lights draws us right into the center of the image. How did you make the lighting?Ruming: I use HDRI lights with the target directional light, the target directional light makes it easier for me to adjust the color. Then add boxes around the foreground to block too much light. You can also give a volumetric fog material to make it slightly transparent. Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Ruming: The biggest difficulty is the color problem. Green and red are complementary colors, and it is difficult to coordinate in a picture. The solution is to skew red towards a little bit of orange and green towards a bit of cyan, and the cyan-orange tones tend to be a little more harmonious. Or they can be desaturated. Fox Renderfarm: Any artists or artworks inspired you most?Ruming: Artur Tamiola and Bartosz Domiczek. They are one of my favorite artists and they are very nice people.!TERRACE © Artur TamiolaTERRACE © Artur Tamiola !Henge Hill © Bartosz DomiczekHenge Hill © Bartosz Domiczek Jesus Selvera (zuliban) was a big influence on my texture adjustment.Marek Denko is the height of pro I've ever dreamed of reaching.!House Of Light © Jesus SelveraHouse Of Light © Jesus Selvera !Her Eventual Hesitation © Marek DenkoHer Eventual Hesitation © Marek Denko Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Ruming: I have been learning 3ds Max since 2013. And I have been self-studying all along. Currently working as an interior rendering lecturer in an educational institution in China. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Ruming: Youtube is a very good website. In addition, we recommend BliBli in China, which is the Chinese version of Youtube. There are a lot of learning materials in it. In addition, I highly recommend Commonpoint founded by Artur Tamiola and Bartosz Domiczek. There are many very professional articles in it, which are great as well. Fox Renderfarm: Have you ever tried Fox Renderfarm’s cloud rendering services? If yes, how do you like it?Ruming: I'll be using it lately, a very good rendering platform, I love it! Fox Renderfarm: Is there anything you want to share with the CG enthusiasts?Ruming: Finally, what I want to say is, don’t limit yourself to the technical aspects, you can try to observe more things around you. Rendering is like a sketch, which tests people’s observation angles. Skills are only to help you better accomplish what you want.


    Interview With Shabeer MV, a Versatile 3D Professional, Who Won the 1st Award in The Evermotion Challenge 2021

    2022-01-28

    Trending

    Evermotion

    !EvermotionFox Renderfarm, the best render farm in the CG industry, is committed to making contributions to the CG industry by sponsoring international CG challenges. Evermotion Challenge 2021 came to an end. As one of the sponsors, we are so glad to have the honor and opportunity to have an interview with Shabeer MV, the 1st award in the competition.Here comes our interview with Shabeer, in which we could find out how he created the amazing work with 3ds Max, Corona renderer and Photoshop.!The Balance of Work & Life © Shabeer MVThe Balance of Work & Life © Shabeer MV !Shabeer MV- Shabeer MV- Doha, India- Lead artist in Quantum Global Solutions Fox Renderfarm: Congratulations on winning the 1st award in the Evermotion Challenge 2021, how do you feel about that?Shabeer: Thanks, It was great to get 1st award on a platform like Evermotion. Lots of excellent talents there. Fox Renderfarm: How long did you finish the work, The Balance of Work & Life?Shabeer: I got into the competition late, it took me 2 weeks to complete the work Fox Renderfarm: What software and plugins did you use?Shabeer: I used 3ds max and Corona renderer. Most of the color corrections were done with Corana’s frame buffer. God rays were added in Photoshop. Fox Renderfarm: What’s the inspiration behind your artwork?Shabeer: Inspiration came from a few photos from google who were struggling with their work & family. Fox Renderfarm: How did you make the excellent modeling and the strong composition? Any references?Shabeer: Since I had only 2 weeks, I had to use a lot of premade assets. There was less modeling in this project, most of the time I was texturing and dressing the scene. First block- out and scene reference.Lighting and composition were mainly inspired by the photo below!Gif – WIPGif – WIP !Gif – WIP Fox Renderfarm: The lighting made this eastern narrow street vibe very realistic. The fabrics that block the sunlight look very interesting as the whole environment does its job. How did you make the lighting?Shabeer: Main lighting was nothing special and done with a single HDRI map and a sun node aligned to it. The fabric has slight translucency which allows them to pass through some of the light.!Scene with HDRI & SunScene with HDRI & Sun Adding the Volume Fog, contrast & bloom brought the scene to life.!Scene with HDRI & SunWith Fog, Bloom & Contrast Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Shabeer: Since the character was a photo mapped to 3d object, light matching it was a challenge in this work. It took a while to get it match the scene. Fox Renderfarm: Any artists or artworks inspired you most?Shabeer: As an environment/props artist myself, I am inspired by works of Andrew Averkin, Toni Bratincevic, Marek Denko and some Chinese concept artists whom I follow on Artstation. Photography is also a main source of inspiration since they are very useful references for lighting and mood setting.!The One © Andrew AverkinThe One © Andrew Averkin !Colony X Wide Cameras © Toni BratincevicColony X Wide Cameras © Toni Bratincevic !Wasteland Fortunes © Marek DenkoWasteland Fortunes © Marek Denko Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey? Shabeer: I completed my 3d/Animation course in 2008. I worked as a graphics designer & arch. Visualizer after graduation. Currently I am working as lead artist in QGS for the last 10 years. At work we mainly do technical/engineering art for construction projects. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Shabeer: People always think better tools improve their work/skills. What I have learned is that it is your eye that needs to be improved over time. Your eye will help in better modeling, lighting, texturing and animation. Take a break, use cold eyes often to see possible mistakes. With experience, you’ll start to see a lot of things you haven’t seen before. If you look back to your work from 2 or 3 years from now, and if you don’t feel it looks crap, then your eyes haven’t improved. Train your eyes, it will push your skills to meet its demand.


    How to Build a Minimalist But Pretentious Interior Design in 3ds Max

    2022-01-21

    Trending

    Evermotion

    !EvermotionFox Renderfarm is committed to making contributions to the CG industry by sponsoring international CG challenges. Evermotion Challenge 2021 came to an end. As one of the sponsors, we are so glad to have the honor and opportunity to have an interview with Azat Mammedov, the 2nd award in the competition. His work, The Abode of the Jeweler, is highly praised by the judges for its realistic lighting and textures. In our interview, Azat tells us how he made this fantastic piece and his CG journey.!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 15!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 8 Fox Renderfarm: Hi, Azat! Thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Azat: Hello. My name is Azat Mammadov. I live in Turkmenistan and currently head a design studio. Since 2017, I have been drawing concepts and, if possible, I try to participate in various competitions (interiors, characters, environments, objects) as my creativity is looking for an outlet, despite the fact that sometimes due to work there is little time. However, work does not take up all my time. My day is scheduled, but the framework is not rigid and I can adjust the tasks depending on the circumstances. This helps keep you on your toes and doing many small tasks without feeling chaotic and out of control. Thanks to this schedule, last year I read 15 books of various genres and took refresher courses. Fox Renderfarm: How long did you finish the work, The Abode of the Jeweler?Azat: Participation in the Evermotion Challenge 2021 started with an email notification. I became interested in the topic of the competition, but at that moment, I was busy preparing for the upcoming project. The competition started on December 7th, but I started participating in it on the 20th. All this time I thought about the concept, but I was not sure that once I started the work I would be able to complete it. This happened to me once when I competed Artstation Challenge: From the Moon to Mars: Celebrating Apollo's 50th Anniversary. However, having managed to delegate part of my work to others, I was able to take up the competition by allocating 1-2 hours a day for this. Of course, at the final stage, these limits had to be violated and I allocated up to 5 hours a day for the competitive work. However, according to the results of my measurements, I realized that I had spent 61 hours on the project. I cannot say that this approach to work is unique or ideal, but at that time, it was a decision that allowed me to realize what I mentally saw. Fox Renderfarm: What software and plugins did you use?Azat: At work, I used 3ds Max to build models and collect them in one scene. Corona render for visualization, assembled 3d model and adjusted light. Photoshop for material setup and post-processing. PureRef for a convenient overview of all collected images on a given topic. Fox Renderfarm: What’s the inspiration behind your artwork?Azat: The theme of the Work-Life Balance contest itself served as a source of inspiration. In 2020, I organized my own studio in which I worked with my wife, an architect, and I perfectly understand what a difficult task it is to maintain a balance between home and work, especially since we were both at home. Recent trends in the global labor market have shown that more and more people are choosing to work from home whenever possible, especially if a person is self-employed and the profession of a jeweler just satisfies this opportunity. I like the styles of minimalism and loft in the interior, but in my country, they are undeservedly bypassed, preferring pretentious classic interiors. In this work, I tried to present a balance in life for a jeweler, taking into account various factors, one of which is the sufficiency of the working space and the ability to isolate it from prying eyes. My approach to work was such that the project only needs to be translated into drawings and implemented. Fox Renderfarm: What a fantastic piece that is full of detail in every corner of the room! How did you make the modeling and the composition?Azat: When I took on the project, the first thing I did was to study the jobs of jewelers from among my acquaintances and photos from the Internet in order to understand the atmosphere of the profession, which I knew little about until that time. Almost during the day, I built the final result in my head, and the rest of the time I implemented it as if the work had already been done, and I just remember what has already been done. That is why I only changed the location of the camera in the scene once in order to adjust the 3D projection to my vision. Details were added to the project according to the principle from largest to smallest, which means that first large details, and only then medium and small ones. So that the colors do not distract me from the form, I implemented the modeling in one color. Most of the models were made by me for this project or taken from previous ones. As details were added, a complex shape emerged, which I later broke up with light and color so that the composition worked for a comfortable perception of the project. While working on the project, I thought over the full functionality of the premises, as I had a burning desire to implement something similar for my family. It is because the interior is built logically, it looks natural and harmonious. Of course, I was not able to show the entire space in one frame, but I think people can easily fill in the missing with their mind's eye.!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 1!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 4!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 22!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 12!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 32!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 33!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 24!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 31!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 21!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 10!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 11!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 5!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 14!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 3!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 27!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 9!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 13!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 29!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 34!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 2!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 20!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 25 Fox Renderfarm: The lighting is just right and the mood is very emphasized by it. How did you make it?Azat: Having finished with modeling, I began to build lighting. By assigning a gray material to all surfaces, I built the light that I would like to see in my project. Unfortunately, at the painting stage, I ran into difficulties, because due to the nature of the materials and the location of the light sources, the previously configured parameters did not work. I knew that I would have to adjust them after applying the materials, but I did not expect that the adjustments would be significant. In some parts of the scene, I had to add fake light sources that I did not like in order to make the work bright and effective. As for planning lighting, this idea is not new. I used the evening mood and light to accentuate the jeweler's office. That is why the foreground is bright and warm, and the background is dark and cold. If you make the light uniform (like during the day, for example), then the interior will still work, but the presentation will no longer be artistic and the observer's eye will wander over bright spots. For daylight, this composition would no longer work.!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 30!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 28!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 7!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 6!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 19!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 16!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 23!How to Build a Minimalist But Pretentious Interior Design in 3ds Max - 17 Fox Renderfarm: Did you meet any difficulties when creating this work? And how did you solve them?Azat: As mentioned above, one of the difficulties was with lighting, but that was not all. In the project, I intended to use the national elements of my people so that the work would not be faceless. However, I spent quite a bit of time picking out the patterns and colors on the rugs, as some of the more traditional ones were knocked out in my project and took on too much attention. The solution was a slight rethinking of the colors on the carpets so that they look more harmonious in the work done. The next difficulty arose with the filling of a large workspace. To make it easier, I used one model several times, slightly modifying it. By the way, one of the judges drew attention to this. There were also some difficulties with the functioning of the space, but they are not significant and are more related to design tasks, but not artistic ones. Fox Renderfarm: Any artists or artworks inspired you most?Azat: As for the sources of inspiration, this is, first of all, nature, whose creative abilities surpass all of ours put together, then books, thanks to which one’s own vision develops, and finally dreams in which the subconscious does everything that escaped consciousness and sometimes it’s beautiful. If you choose the sources of images from outside, that is, among people, then these are the works of the following authors: photographer Yuri Arkurs, photographer Annie Leibovitz, artist Rakhman Umarov, concept artist Jama Jurabaev, artist Sid Mead, concept artist Samwise Didier, concept artist Nick Gindraux and many others. Fox Renderfarm: Could you briefly tell us your educational and work experience along your CG journey?Azat: As a child, I was constantly drawing, but my parents could not send me to art school, so for many years it remained a hobby with poor skills. I believe that my creative path was born in 2009, when I got acquainted with the Photoshop program while in the army. I was so fascinated by the fact that you could create anything in it, that when I finished my service, I soon got a job in an advertising agency as a designer. I then worked on logos and posters. At first, this was enough, I had the opportunity to learn different skills from other designers, but soon this was not enough for me and having mastered additional skills, namely 3d, I began to make exhibition pavilions and not complex interiors. My skills grew and I changed several companies. It was a great joy for me that more and more lessons began to be released in video format, where it is not necessary to know the language to understand what the author is doing. In 2017, I tried myself as a concept artist, learning new techniques and following cutting-edge artists. In 2019, I thought about creating my own wide spectrum design group, where I was going to bring together many creative people. In 2020, I left the construction company where I held the position of chief designer and founded my own design studio, which currently consists of two people. The pandemic has adjusted my plans and now my studio has not yet reached the level that I expected, but our modest success still pleases our team. Now we are working on our own project, which we want to make our hallmark in the world of cinema and games. Fox Renderfarm: Do you have any recommendable learning methods to improve professional skills?Azat: What I can recommend to others is the ability to manage your time. With this most important skill, anyone can methodically master any knowledge and skill - this is already a proven fact, covered by many people. Fox Renderfarm: Is there anything you want to share with the CG enthusiasts?Azat: I have a couple more recommendations, which, however, have no more reliable basis than my own confused experience. First, it is important to be able to set goals and go towards them confidently. However, at a certain stage, having learned something new for yourself and expanding your worldview, you can and sometimes need to rethink your goals and you should not be afraid of this, this is normal. Life is not a straight road and the ability to move a couple of meters away to find a treasure is much more important than the ability to look only ahead. Secondly, you need to work hard on yourself, not expecting quick results and not allowing disbelief and despondency into your life. The devil has no more formidable weapon than despondency, and when his other tools do not work (the dagger of envy, the hammer of anger, the trap of greed), this small peg driven into a person’s soul opens the way for other tools. Thirdly, love criticism and look for it, but try to get it from people who know, because they will not only say that you are bad, but also show what, where and how to correct. I wish you success!


    How To Create A Realistic Doomsday in 3ds Max

    2021-02-18

    CG Challenges

    Evermotion

    Have you ever imagined what the world will be like if there are endless pandemics in the future?As the 2nd place winner of Evermotion Challenge 2020, Neil Cross, a 3D Artist from London, hopes to warn us about the future world challenges by his artwork “Final Stand”. As he mentioned, ”We need to accept these challenges and learn from our mistakes before it's too late.”!clay-Final Stand © Neil CrossFinal Stand © Neil Cross Using 3ds Max, Corona Render, Quixel Megascans and Photoshop, Neil took 2 months to finish this powerful and thought-provoking artwork, In the interview with Fox Renderfarm, Neil introduced in detail how he created the award-winning artwork.!Neil Cross- Neil Cross- CGI Artist- Senior 3D Artist at The Boundary Architectural Visualisation- London, United KingdomFox Renderfarm: Hi Neil, thank you so much for accepting our interview! Could you give us a brief introduction about yourself?Neil: Hi Fox Renderfarm. I just want to thank you guys for giving me this opportunity. I also want to thank you guys for the service you offer. Cloud rendering plays a huge role in our community.My name is Neil Cross. I'm originally from South Africa where I started my career as an Architectural Draughtsman working in the construction industry focussed on delivering projects around Africa.After a few years starting off as a draughtsman I found draughting wasn't for me and wanted to be more creative, so I started to get into 3D. There wasn’t a lot of opportunity for 3D artists in South Africa so at that moment I decided it was time to pack my bags and move to London. I knew this city was filled with talents and moving here would only help me progress as a 3D artist. I'm currently working full time as a senior 3D artist at The Boundary. I also spend a lot of my free time working on my personal images allowing me to express my creative side.Fox Renderfarm: How do you feel about winning second place in Evermotion Challenge 2020?Neil: After seeing all the entries, I'm very proud to have made second place. To be honest, I was just hoping for a special mention, so to make the top 3 means a lot to me. I also have a lot of respect for Evermotion. Their articles have helped me grow my skills, so to come second in an Evermotion Challenge makes it more special.!How To Create A Realistic Doomsday in 3ds MaxFox Renderfarm: As this year’s theme was "My own 2020", what inspired you to create the work Final Stand?Neil: 2020 has been a tough year for most of us. There's a good chance future pandemics will happen more often where more people will get ill which will wreak even worse damages to the global economy than Covid-19.This challenge inspired me to share my vision towards the future because If there's no fundamental shift in how humans treat nature, these are the things (my render) we could face. I might be over exaggerating but I wanted to send a message.!How To Create A Realistic Doomsday in 3ds MaxFox Renderfarm: How long did you take to finish the work? Neil: I spent around 30 mins to an hour a day which took around 2 months in total. I was aiming for 2 days but that didn't exactly work out! haha!!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds MaxFox Renderfarm: We’re all impressed by the strong lighting and composition of the work, could you introduce how you set up the lighting and composition?Neil: Thank you! Unlike modeling and texturing, I find lighting and composition less forgiving. It can either make or break your image. I have little experience when it comes to photography so I generally keep things as simple as possible to avoid destroying an image!I'm using Corona Sky (fully desaturated) with no Sun. I've also placed a plane light at the window to help light the interior. In addition, I'm using volumetrics. Regarding the composition I wanted to go with something simple but powerful. Getting the light set up correctly and having my camera focus on the girl was key.!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds MaxFox Renderfarm: There are so many details in the image, which make the scene more realistic and attractive, could you show us how you make them?Neil: I'm always referring back to reference images to help achieve realism. I generally add chamfers and imperfections to everything. !How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds MaxThe biggest stand out for me was the floor. There’s no better way achieving this than using Real Displacement Textures. They are by far my favorite textures. I also push my displacement settings to the limit. I tend to drop my displacement screen size (px) as low as possible for the best results.!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds Max!How To Create A Realistic Doomsday in 3ds MaxFox Renderfarm: Did you meet any challenges, and how did you solve them? Neil: My biggest challenge was having patience. When I first started working on Final Stand I realised I was in it for the long run. I didn't want to spend hours on the image and come back the next day tired. I ended up cutting my time down to an hour a day which actually helped.Fox Renderfarm: You work as a CGI artist for more than 10 years, could you briefly share with us your work experience along your CG journey?Neil: I started my CGI career at a construction company where I initially started as an Architectural Draughtsman. The company entered numerous tenders to try to win new projects. During that period I started to get more involved with 3D to try to impress our clients. 5 years later I decided to join my first studio. I knew I had made the right move knowing I'd be working alongside other artists. It was crazy how quick my skills improved.I wanted to take my career further so I decided to move to London. I first started my career in London with a well known architecture firm. Working alongside different architects was a good experience. During my time there I spent a lot of my time attending events such as 3ds London which helped me grow even further.After some time there I realised that I was best suited to work in a studio so a year later I joined The Boundary where I have grown to become a Senior 3D Artist. Whilst working for The Boundary, I've had the opportunity to go to both State of Art and D2 which were both amazing events to attend.!Night Time © Neil CrossNight Time © Neil CrossFox Renderfarm: Do you have any suggestions for CG artists to improve their CG skills?Neil: Choose a niche you enjoy and master it! Whether you enjoy using ZBrush sculpting characters, 3ds Max visualising architecture, or unreal creating blueprints. Don't try to learn everything unless you are a complete genius.Fox Renderfarm: Any other things you want to share with the CG enthusiasts?Neil: Just enjoy what you do.If you like my Final Stand Image please follow me on ArtStation for future images.https://www.artstation.com/neilcross


    Tribute To Bravehearts In My Own 2020: Introducing 3D Artist, Reyaz Alankandy

    2021-02-10

    Fox Talk

    Evermotion

    For everyone, 2020 was a tough year.In “My own 2020” Evermotion Challenge 2020, Reyaz Alankandy, the champion of the competition, shows his own 2020 by creating the artwork “Bravehearts”.Bravehearts © Reyaz Alankandy In this artwork, Reyaz portrays a railway station that used to overflow with bustling life, but during the pandemic, it emptied all except the sanitation workers busy in the task. Made with 3ds Max, Corona Renderer, Photoshop, the award-winning artwork shows a proud tribute to these brave warriors for their selfless hard work. As Reyaz said, while the world hid, some rose to fight back, to stand a chance against the virus.As a freelance 3D artist specialized in architectural and interior visualization, Reyaz created many excellent artworks, and he adores every challenge and new opportunity along his archviz journey. In the interview with Fox Renderfarm, the largest cloud rendering services provider in the CG industry, Reyaz talked about how he created the work and his career experience. !Reyaz Alankandy- Reyaz Alankandy- Freelance 3D Artist- 3D Visualizer Fox Renderfarm: Hi Reyaz, could you give us a brief introduction about yourself?Reyaz: Hello. My name is Reyaz Alankandy. I’m a freelance 3D artist based in India. Previously, I’ve worked as a 3D Visualizer at an architectural firm in Dubai for 5+ years. Being an ardent fan of the ArchViz industry, I’m keen on any updates and trends and strive continuously to better my works. My interests include photography and traveling. Fox Renderfarm: Congratulations on winning first place in Evermotion Challenge 2020, how do you feel about it?Reyaz: Absolutely happy and humbled to my core. It was a brilliant subject Evermotion put forth and honestly, I couldn't afford to miss it. The results stunned me to see it topped the competition. Probably the best start to my own 2021.!Bravehearts © Reyaz AlankandyFox Renderfarm: As this year’s theme was ‘’My own 2020’’, what inspired you to create the work Bravehearts?Reyaz: I’d owe the credit to my lockdown and quarantine experience. As we know, 2020 restricted our lives in the most uncomfortable ways possible. Even then, our social workers strived to control and tame the chaos. It helped me shape the concept and channel the visual as a tribute to them and their sacrifices.Fox Renderfarm: How long did you take to finish the work? Did you meet any challenges?Reyaz: Approximately ten days. I was freelancing alongside. I wanted to keep the visuals as authentic as possible. So I went down to the particular railway station a couple of times to pick up reference images of textures and details one might miss at plain sight. And these work and visits were interrupted for a while since I tested covid positive. So my reference stack included a pre and a post covid collection.!person - Bravehearts © Reyaz AlankandyFox Renderfarm: The train and the train station are so realistic, could you tell us how you built the station and the perfect details?Reyaz: I built most of the structures -including the train- from scratch since it was hard to find the specific models. So it was background and platform first, then props like benches and symbols and finally the train - which I modeled only the part necessary to the view and not the entire thing. I’d check in with my reference collection now and then to get the deets right. !modeling - Bravehearts © Reyaz AlankandyFox Renderfarm: The atmosphere is so great which delivers a sci-fi ambiance, could you introduce how you make the scene full of sci-fi, such as the lighting and color?Reyaz: As I mentioned in my tutorial, I intended a cinematic mood for the scene. Hence the Corona Volumetric Effect came in handy. Moreover, I maintained a neutral temperature to the lighting and the naturality of the lights visually present in the scene. The coloring was more of a trial-and-error process with test renders and personal preference. !Some test renders - Bravehearts © Reyaz Alankandy!Some test renders - Bravehearts - Reyaz AlankandySome test rendersFox Renderfarm: Could you briefly share with us your work experience along your archviz journey?Reyaz: Even as a teenager, I was inclined to the 3D world and magical CG visuals via computer games. It guided me throughout my studies and helped me while starting as a visualizer. With the right perspective, props and lights, it's easier to predict the final results and that is my basic formula. I utilized my time in a Dubai based architectural firm to gain much of the industrial knowledge on the exterior, interior, landscaping and kept an eye open for any new software, technologies, and inspirations. Currently, as a freelancer, I enjoy the diverse, multicultural projects I’m approached with as well as any creative challenges on my way. A-Frame House © Reyaz AlankandyFox Renderfarm: As a 3D Artist specialized in architectural and interior visualization, do you have any suggestions for CG artists to improve their CG skills?Reyaz: Observe and PRACTICE! Most of the responses I receive after any 3D post are queries on the basic how’s and what’s and shortcuts to a 3D visual. There is NO FORMULA or shortcut. One needs to observe the moments, colors, materials and mostly the ‘imperfect’ textures of everyday life to yield a realistic frame. Collecting photographic references and practicing the software are the most essential tools of a 3D visualizer. I’d encourage you to recreate photographs and old paintings to grasp the color value information. Staying updated on software and snatching tips from tutorials helps elevate the pace. !After The Rain © Reyaz AlankandyAfter The Rain © Reyaz AlankandyFox Renderfarm: Any other things you want to share with the CG enthusiasts?Reyaz: Creating the perfect visual is an ART. I’d suggest staying inspired and absorbing international CG trends regularly. There are many great platforms offering tutorials, tips and challenges - for FREE- to advance oneself. It is crucial to remember that this is not just about the tools, but about one's own creativity. And creativity and aesthetics flow free only through regular practice. Try a variety of scenes and play with different moods. Breakaway from continuous styles and discover your niche. And always remember to have fun with it.Retro Tram © Reyaz Alankandy


    Interpret 1984 by George Orwell in ArchViz: From Quotation to Creation in 3ds Max

    2020-03-19

    Trending

    Evermotion

    The Evermotion 2019 challenge that themed “The Time of Change”, sponsored by the TPN-Accredited render farm, Fox Renderfarm, spurred contemplations on how architecture is going to be affected by the apocalypse. Sergey Chashchin stood out and won the 2nd Prize in the challenge because of the strong silhouette, ambient colors and lighting, and atmosphere and mode that were widely praised by the judges. !The Time of Change - Sergey Chashchin 3Something is Changing, Something is Not by Sergey Chashchin He has proven the fact that 3D is an ideal medium to speak for artists, their aesthetic mindset, political thinking, and opinions about humans and nature. By talking to Sergey, we got to know his ideas behind the quotation of ‘1984’ by George Orwell, and how he narrated them in environmental and architectural design.!1984 by George OrwellFox Renderfarm: Hi, Sergey. Thank you so much for accepting our interview, could you give us a brief introduction about yourself?Sergey: Hello everybody! First of all, I would like to thank Fox Renderfarm for this interview.My name is Sergey Chashchin, I am a CG artist from Siberia. Born on the border of Russia and China, now I live by Lake Baikal.Since childhood, I’ve loved to draw. As a result, a passion for drawing led me to Irkutsk, where I was educated as an architect-designer. And while studying, I got into the CG industry.Now I work in ArchViz. But I'm always glad to try something new.!Artwork by Sergey ChashchinArtwork by Sergey ChashchinFox Renderfarm: Congrats on winning the 2nd Prize in the 2019 Evermotion Challenge, how do you feel about it?Sergey: Thank you for your congratulations. I am very happy, very very very happy for me this is the first victory in the competition of such a plan and a huge impetus to improve my skills.!The Time of Change - Sergey Chashchin!The Time of Change - Sergey ChashchinFox Renderfarm: ‘1984’ by George Orwell was quoted throughout your artwork, what’s the inspiration behind the artwork?Sergey: I really like his works, like the entire dystopian genre. This is a genre that allows you to see the world around us more subtly, to think about the problems of not only one individual, but something more.Fox Renderfarm: The submitted piece is a long vertical image with a strong silhouette and contrast. Could you introduce the idea behind the composition? And how did you realize your composition idea step by step?Sergey: The idea here is in impending urbanization. In this background, for this, I made a city with walls going to the sky in the background. Because of this, I chose a vertical image.To the foreground added an old house with an attached cyberpunk tower on the right, a dried-up tree and a couple of graves on the left for more dramatism. Next, I need a character to give life to the image.Fox Renderfarm: The lighting design has a sense of apocalypse, how did you manage the lighting?Sergey: Lighting here was created on the basis of one of my last year’s photos taken during the fires in Siberia. It’s pretty simple: CoronaSun + Sky and CoronaVulemetricMtl. The size of the Sun is 25 and its color is R189 G0 B0. The sky is almost minimal intensity - 0.02. There were many variations with the fog, but in the end, the settings are almost standard.!The Time of Change - Sergey Chashchin 10Fox Renderfarm: About the billboard, do you have any reference when making it?Sergey: Since the idea of my project is a kind of totalitarian state of the future, I needed posters with leaders or symbols.So I put together a couple of examples from the Internet and started drawing.!The Time of Change - Sergey Chashchin 11Fox Renderfarm: At the bottom of the image, the water reflection is really well-made, how did you do that?Sergey: Here the pure geometry and understanding of the photo. The set focal distance is equal to the distance from the camera to reflection in water plus the distance to the reflected object.!The Time of Change - Sergey Chashchin 7Fox Renderfarm: Have you met any difficulties when making it? How did you solve it?Sergey: In general, everything was without any difficulties. Over time, problems arose due to the combination of work and challenge.Fox Renderfarm: How long did it take to finish the artwork?Sergey: I won’t tell you exactly, but it all started in December. I found out too late about the contest and topics, so I was late.I had to quickly pull myself together and start doing.Fox Renderfarm: What software and plugin did you use?Sergey: Everything was created in 3ds Max 2020 + Corona renderer 4.1. At the moment, they completely suit me. Well, there was a bit of ZBrush when creating an old lady.Fox Renderfarm: When and how did you come up with the idea of entering the 3D industry?Sergey: It appeared in 2009, then I saw presentations of projects created using 3ds Max and thought - That's what I want to do.!URBANISM by Sergey ChashchinArtwork by Sergey ChashchinFox Renderfarm: Could you briefly tell us your education and work experience along your CG journey?Sergey: Education plays a strong role in ArchViz. Let's just say: it is difficult to create architectural objects without understanding how they are arranged.During my studies, I got a job as a visualizer in a small company, where I worked for five years. It was a time of speed, not quality or idea, but even there I tried to do something new for myself.Then I became a freelancer. He worked with many architectural bureaus.And I'm still freelance.Fox Renderfarm: We discovered that there are also a lot of fine commercial 3D pieces, ArchViz pieces and some fun animation projects you made in your portfolio. How did you keep yourself inspired and motivated? And what do you do to improve your techniques?Sergey: Good question! I try to do each new project with something new for myself, let it be the lighting that you have not done or animation, the main thing is to find something new and love your job. And from this, there will be both motivation and improvement of skills.!TLJ 001 001!Artworks by Sergey Chashchin 4Artworks by Sergey ChashchinFox Renderfarm: Any artwork or anyone in the industry that inspires you the most?Sergey: I am very inspired by artwork, from paintings by old masters to digital artists. Here are a few examples: Michael Kutsche, because of him I bought the first graphic tablet;!Artwork by Michael KutscheArtwork by Michael KutscheSimon Stolenhag, his paintings can be watched forever;!Artwork by Simon StolenhagArtwork by Simon StolenhagJakub Rozalski, an artist and writer, creates stunning paintings;!Artwork by Simon Stolenhag 1Artwork by Simon StolenhagI will dwell on them, otherwise, you can list for a very long time.Fox Renderfarm: Any other things you wanna share with CG enthusiasts?Sergey: The main thing is not to stand still, especially in such a fast-growing industry as CG. 3D Render Challenge Ongoing: Shine your talents and win $500 Render Coupons, submit now!


    Interview with Le Anh Nhan: The 2nd Winner of Evermotion Challenge 2017

    Interview with Le Anh Nhan: The 2nd Winner of Evermotion Challenge 2017

    2018-03-07

    CG Challenges

    Evermotion

    As one of the sponsors of Evermotion challenge 2017, we are so glad to have the honor and opportunity to have an interview with Le Anh Nhan, the 2nd winner of last year's competition. His work Hello_MD-2027 is highly praised by the three judges. Here are the detail interview as below:Fox Renderfarm: Hi Le Anh Nhan, would you please give a brief introduction about yourself?Le Anh Nhan: Hello Fox Renderfarm! My name is Le Anh Nhan, I am Vietnamese. I am studied 5 years in the university of architectural design,, but I do not want to become an architect, currently I am an architectural painting artist.Fox Renderfarm: You definitely chose the right career for yourself : ) So how did you get into the CG industry?Le Anh Nhan: When I was attending college, I used 3dsmax software for the project, and until the 4th year of college I learned V-Ray, I was attracted to the world of CG since then. And when I graduated with a degree in architecture I decided to become a 3d artist instead of being an architect.Fox Renderfarm: Good for you, are there any artists that inspire you? Who inspires you the most?Le Anh Nhan: Oh! When thinking about who inspires me, I remember the days I first came to CG. There are two major influences on my inspiration: Marek Denko and Alex Roman. I like the full 3D scene and these two artists make me happy to see their work, from the mood and technique. At this point, I like to watch matte paint, some of the artists I often watch every day are Allen Wei, JC Park, Mark Li ... They really have a myriad of color ideas and stories. It's hard to say who inspired me the most, because I was so adventurous and wanted to learn a lot of talented artists.Fox Renderfarm: So glad that you had so many teachers lead you to move forward. How did you know the Evermotion 2017 challenge and why joined it?Le Anh Nhan: A friend of mine texted me when he saw the Evermotion 2017 challenge on Facebook, He is an old colleague of mine.Fox Renderfarm: Haha, good friend alway do help us. OK, so how did you get the idea to make this work? Anything inspired you?Le Anh Nhan: At the time I received a message from that friend, which coincided with the time when I was struggling to find ideas to make a artwork for his son, and the theme of the challenge gave me an idea, which is The Perfect Getaway. But my friend's message was quite late compared to the competition, around the end of November, I was racing with time, because I had to work, I only had 2 hours of free time a day for the contest, while the workload is quite large. Luckily I finished it in 2 months, earlier than expectedFox Renderfarm: That's definitely an encouraging story. You are awesome! Would you please share your feeling and idea for winning the 2nd prize in this challengeLe Anh Nhan: Knowing the outcome of the challenge, I was very excited and happy. In the process of making artwork, I always followed the theme of the competition, but with comfortable psychology, I did not put much emphasis on examinations, I just painted with emotion and the main purpose was to give my son.Fox Renderfarm: Your hardworking is finally rewarded! Emmm, Did you ever used Fox Renderfarm? If yes, could you share your ideas about usLe Anh Nhan: I do not have the opportunity to use Fox Renderfarm, but in the near future, with the big scenes I will use : )Fox Renderfarm: Great, hope we can help you achieve greater awards. Anything else you would like to say or add?Le Anh Nhan: Thank you Fox Renderfarm for giving me the opportunity to share the information around my work, hopefully that information will help something for everyone, thank you for reading this interview and good luck!Fox Renderfarm: Thanks so much for sharing your time for this interview, hope we can have more cooperations in the near future.


    Evermotion Challenge Takes You to the Secret Garden

    Evermotion Challenge Takes You to the Secret Garden

    2017-02-18

    CG Challenges

    Evermotion

    Fox Renderfarm always made contributions to education and CG industry, not only launched GoCloud program to help the small teams realize their dreams, but also sponsored many different kinds of international CG challenges. Evermotion Challenge is one of the most popular challenges in the world. After Evermotion Challenge 2015, Fox Renderfarm sponsored Evermotion Challenge 2016 - The Secret Garden Challenge.After one year of long waiting, Evermotion Challenge 2016 winners were finally announced! Themed as “The Secret Garden”, the award-winning works are full of mysterious beauty.So...Keep up the mystery!We introduce the jury first!It was really difficult to choose the best works from 140 submitted to 2016 Evermotion Challenge. Level was high and "The Secret Garden" theme turned out to mean something different to each participant. Among technically impressive artworks there was noteworthy amount of those created by growing artists. Some of them don't possess enough technical skills but already have inspiring ideas. I would like to congratulate each one of them!The topic of 2016 challenge was wery demanding. That was hard do choose the best works. Most of artists which took a part in this contest had a great ideas and skills. Congratulations for all participants!I'm thrilled to be a part of Jury for Evermotion challenge and It's not easy to choose the winner with many stunning works from all the artists around the world. Congratulation to all winners and the artist who joined the contest!Evermotion Challenge 2016 Winners Announcement!Robert Filipowicz: It is definetely my favourite work. Big plus for telling a story with this illustration. Great mood and composition. This ant did the job ;). Congratulations! Barbara Witkowska: Finally I agreed with other members of jury to give this artwork the first place. Beautifully and carefully executed work, a catched moment in time. Wisely chosen and perfectly fitted quality models, mastered lighting and composition. I'd change nothing here!Yavor Stoikov: This image is a winner in every aspect: it has a balanced composition; great colours; despite the somewhat botched bokehs, the quality of the work is beyond every other contestant. Robert Filipowicz: I’m impressed of photorealistic look of this image. Very solid work. Lovely place to "pitch" your own secret garden.Barbara Witkowska: I love the sense of a peaceful place hidden behind the trees which protect it from wind and outside world. Composition and lighting guide us directly to the couple finding themselves in this hidden paradise. I appreciate the amount of work put in this image, author's personal attitude - as it's based on his own experience and overall outstanding work done here. What needs more author's attention is definitely a fog.Robert Filipowicz: I really like the lightning and level of detail in the final image. Very interesting idea of the secret garden and one of the best in my opinion.Barbara Witkowska: I like the contrast between old, dusty objects bathed in a warm light and clear blue fluorescent glow of a miniature garden that must have just grown in a jar. Choosing just one brightest point in the picture would make this artwork even more interesting.Yavor Stoikov: This image is in the selection because of its interesting idea and appeal. The actual rendering work does not correspond in quality to the other top contestants and there's too much post work involved.Robert Filipowicz: You created here a small beautiful world which i really like. Good idea, great materials and detail makes this work one of the best. Barbara Witkowska: Perfectly crafted miniature. The boat and the light on the path is so inviting to discover this small garden. The model of garden is clearly brought out of the background. Great attention to details and well-balanced colour composition. What I'd suggest to make this work even better, would be to make light from the little lanterns a bit brighter and warmer.Yavor Stoikov: Love the model feel and the fact, that the secret garden can be observed only as an artificial representation. The design is great, the whole image has a lot of artistic merit to it. The image contains more modelling and detail then all the other contestants, yet still has a subtle feel to it. The only setback is the insufficient lighting.Robert Filipowicz: Interesting image but I see some lacks in lightning and postproduction. After all it is a good work. Barbara Witkowska: A very detailed scene, a lot of attention put into every element including the main character. The first plan is so detailed and so interesting, that it could stand as an individual image. A moment caught in the artwork intrigues, it would be even more eye-catchy with more dynamic pose of the character. A big plus for overall outstanding quality!Yavor Stoikov: Great incorporation of movement in a still image; great interpretation of the idea; and a very appealing rendition, which accentuates floating a lightness and not speed and blurs. The whole concept of rising up to Heaven/another world/the clouds is conveyed to us through subtlety and emotional triggers, hidden in details.Robert Filipowicz: Only thing which i can tell is that I would like to be there right now! Almost I hear this falling water and smell those flowers. Good job :)Barbara Witkowska: A really eye pleasant picture with successful backlight approach. One point perspective guiding us towards light always works!Yavor Stoikov: Regardless of the somewhat standard composition, the image is full of life and colour. The busy vegetation and the hint at hidden/secret bring great appeal and serenity to the image. There is a great combination of natural growth and man-made amendments, and an appealing hint into a bigger story. The only thing that brings this image lower in my top list is the presence of entries witth even bigger appeal. Honorable mention


    FoxRenderfarm Sponsored Evermotion Challenge 2015 Result Announced

    FoxRenderfarm Sponsored Evermotion Challenge 2015 Result Announced

    2016-02-19

    CG Challenges

    Evermotion

    Evermotion had a remarkable architectural renderings challenge “Evermotion Challenge 2015”Evermotion is in the market from 1998 and now its portal is one of the biggest in the CG world. Evermotion earned the stable position in the CG world with thousands of customers. Evermotion creates and develops products that help CG artists with their 3D visualizations by speeding up their workflow and increasing their quality of output. Fox Renderfarm  one of the sponsors of the LOTTA LOFT challenge 2015 was the only one domestic render farm sponsored this challenge. It is one of the leading online render farm in the industry. Since the foundation in 2009. With Quality, good reputation, great customer service and flexible pricing scheme Rayvision Gained hundred thousand users globally. Fox Renderfarm serves leading special effects companies and animation studios from over 50 countries, including two Oscar winners. Recently Fox Renderfarm formed a global strategic partnership with Aliyun and it will help and great impact in the global visual cloud computing services.The challenge time frame was November 17th to January 26th. The Requirement was participants should submit at least 5 WIP (Work in Progress) renders in their forum thread before the deadline, including concept sketch or reference photo, modeling, texturing, lighting and rendering, post effects and compositing. The jury members were the best authorities in CG industry.The theme for the challenge was LOFT and now LOFT is the new trend worldwide. Participants really appreciated Evermotion for this challenging opportunity and in return participants unleashed their imagination in a perfect way and designed their own perfect lot!The Fox Renderfarm sponsored Evermotion challenge judging panel was consisting of 5 members who are well recognized in the CG field.Jury MembersAlex Roman (CG Artist), Ciro Sannino (Official V-Ray Instructor), Jakub Dabrowski, Michał Horba, Barbara Witkowska (Evermotion CG Artists) they selected the three main Prizes and three awards.Let's find out who's got the most attention of jury panel!1st place -  Robert FilipowiczMichał Horba’s comment from the jury panel about this work is “I liked your work very much so there was no hesitation to give it max points”2nd place - Elena Valeria NedelcuKuba Dąbrowski from judging panel mentioned about this work is “Very solid work, good lighting, many details, great quality.”3rd place - Yarko KushtaCiro Sannino added the comment for the work Is “Very realistic result. Light is fantastic and I really appreciated the artist in person present in a shot. I liked the idea to tell a story”Let's have a look who's got the most attention of jury for awards1st Award - Lucia FrascerraAlex Roman said about this work is “From the accurate use of one-point perspective (superb) to the amazing attention to detail... 2nd award - Peter SiviKuba Dąbrowski mentioned this art as “Good composition, fine details, funny cat. “Bravo!”3rd Award - Artur SaljukovBarbara Witkowska added her words to this pictures “Dramatic lighting combined with a great composition caches viewer's eye right from the very first glimpse. It gracefully invites into the place that probably belongs to some kind of a music connoisseur”After the prize announcement Filipowicz the first prize, holder commented on the result page that he was surprised when he looked at the competition results. "I would like to congratulate all the participants who have brought their projects to an end. There have been created lots of truly amazing pieces of art! Thus, I really appreciate it that my work has been recognized and chosen by the jury. I would like to thank Barbara Witkowska, Michał Horba and Kuba Dąbrowski for such big words. Thanks to everyone who has supported me with their opinions. It gave me a kick to complete this project. It was pleasure to participate in this competition!We Fox Renderfarm congratulating all the winners !! keep up the amazing work


    RAYVISION Sponsors Evermotion Challenge 2015

    RAYVISION Sponsors Evermotion Challenge 2015

    2015-12-02

    CG Challenges

    Evermotion

    Evermotion launched a remarkable architectural renderings challenge “Evermotion Challenge 2015” . Fox Renderfarm is the only one domestic render farm to sponsor this challenge.Evermotion was founded in 1998 and now its portal is one of the biggest over the CG world. Since the beginning Evermotion has earned a stable position in the global CG market and thousands of customers. Evermotion concentrates CG fans from all over the world. It provides a platform for CG fans to share experience and plenty of 3D models and texturing to download. Evermotion creates and develops products that help CG artists with their 3D visualizations by speeding up their workflow and increasing their quality of output.This challenge lasts from November 17th to January 26th. The participants should submit at least 5 WIP (Work In Progress) renders in their forum thread before the deadline, including concept sketch or reference photo, modeling, texturing, lighting and rendering, post effects and composting. The jury is composed of authorities in CG industry. They are Spanish super realism CG artist Alex Roman, Official V-Ray Instructor Ciro Sannino, Evermotion founder PENdzel – Krzysztof M. Kundzicz, and Evermotion CG artists Jakub Dabrowski, Barbara Witkowska, Michal Horba.The theme of this challenge is about “LOFT”. First adopters of LOFT style were usually poor artists occupying abandoned factories in industrial quarters. Now LOFT tends to be a new trend over the world. Evermotion seizes this opportunity to launch the challenge, encourages the participants to unleash their imagination and design their own perfect loft!Join Evermotion Challenge 2015 now!


    RAYVISION Proudly Becomes a Golden Sponsor of The Evermotion Challenge 2014

    RAYVISION Proudly Becomes a Golden Sponsor of The Evermotion Challenge 2014

    2014-09-22

    CG Challenges

    Evermotion

    RAYVISION Inc., one of the world’s largest cloud computing and cloud rendering solution providers for both the motion picture and animation industries, is proud to be one of the Golden Sponsors of the Evermotion “Summer in the City Challenge” 2014.Total prizes worth €15 859 are on offer and the Challenge will run from September 16th to November 17th, 2014. Contestants are required to make great visualisations—both interiors and exteriors—and crazy ideas are welcome too. Those who are creative, innovative and have great technical skills will be rewarded with one of the many prizes available.Prizes will be presented according to the aesthetics of the project in question and its technical quality, and work in all submissions must be generated in 3D software of the entrant’s choice, although processing inside Photoshop or other 2D software is also allowed.In addition, all work submitted to this Challenge must be the participant’s own personal work and work from groups and/or companies is not allowed. If ready-made 3D models or textures are used, credits have to be given to people or companies who made them. Final submission resolution should be not lower than 1200px (the longest edge).All in all, the Evermotion Challenge 2014 provides an excellent opportunity for contestants to show their work to the CG community, and to experts and employers from all over the world.See: http://www.**evermotion**.org for more details.RAYVISION Inc., being an Oscar-winning post-production company and one of the largest cloud rendering service providers in the world—with more than 2,000 nodes of super computing power, and over 18,000 clients in 35 countries—and one of the Golden Sponsors of this Challenge Event, encourages active participation from all people in the industry.With its proprietary multiple patent cloud computing technology, RAYVISION Inc. is well known for providing customised platform and infrastructure level services specifically tailored for motion picture and animation companies.


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      Email: gordon@foxrenderfarm.com

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      Email: rachel@foxrenderfarm.com

      연락처

    Fackbook Customer Reviews