The developers of Blender have stated that currently the Vulkan backend is enabled as an experimental option, which is available in alpha builds on Linux and Windows. For Mac users, Blender will adopt the Metal backend in the new version.
The Vulkan backend option is highly experimental and Blender team is currently gathering feedback and support for it. Their next goal is to make sure they can support as many devices as possible and support the most common development configurations.
They showed some examples of projects that could be added to future versions of Blender:
- Improve the viewport performance with huge amount of geometry and complex scenes.
- Improving the quality of EEVEE by replacing screen space effects with hardware ray tracing implementations.
- Adding support for HDRI displays.
- Utilizing the compute power of GPUs in areas like texture painting.
Learn more about Blender's Vulkan project here.
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