

Introducing New Features of Unreal Engine 5.3!
Epic Games has released Unreal Engine 5.3, a significant update to their real-time 3D creation system and game engine. This new release not only improves the performance of existing tools such as Lumen, Nanite and Path tracing, it also brings new experimental elements. Let’s take a glance at some of its newest features!
1. Path Tracer
Image via Unreal Engine
This feature is able to trace heterogenous volumes such as smoke, fire, and clouds. When rendering volumes with the Path Tracer, it offers enhanced support for simulating scattering, self-shadowing, and GI.
2. Skeletal Editor
Image via Unreal Engine
Skeletal Editor allows users to generate skeletons directly inside the Unreal Editor, instead of having to use DCC applications. This tool is able to deform Static Meshes to Skeletal Meshes without having to import skeleton data.
3. Orthographic rendering
Image via Unreal Engine
Orthographic rendering is compatible with various projects, including architecture, manufacturing visualizations, and stylistic games. Now supported as Experimental, this feature has been fixed to achieve parity between perspective and orthographic projections as well as supporting most modern features including Lumen and Nanite.
For more information, read the Unreal Engine 5.3 preview announcement. And don’t forget to check out the full list of Unreal Engine 5.3's new features and improvements.
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Source: Epic Games
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