
1st Place in Chasm's Call: LescArt’s Winning 3D Workflow using Fox Renderfarm
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Fox Renderfarm Interview
City Siege © LescArtWe are pleased to welcome Lennard Schmidt aka. LescArt, a talented 3D generalist from Northern Germany and the 1st Place winner of pwnisher’s Chasm’s Call Challenge. His stunning entry—a meticulously crafted medieval battle scene—stood out among thousands of submissions, showcasing his expertise in crowd simulation, environmental storytelling, and d

Social Commentary in 3D: How David Sujono Won 2nd Place in Chasm’s Call with ‘Offside’
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Fox Renderfarm Interview
Offside © David SujonoWhen David Sujono’s “Offside” won 2nd place in Pwnisher’s Chasm’s Call Challenge, it wasn’t just the technical mastery that captivated audiences—it was also the story. Blending stunning 3D visuals with poignant social commentary, the piece masterfully explores themes of wealth disparity. In this exclusive interview with Fox Rende

Dragons, Lightning & a Top 3 Finish: Bipul Timsina’s Chasm’s Call Success
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Fox Renderfarm Interview
In this exclusive interview with Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, we chatted with Bipul Timsina, a talented 3D artist from Nepal. From his early days as a generalist to specializing in lighting, Bipul shares insights into his creative journey, his award-winning project "Wings of Storm," which won 3rd place in pwnisher’s Chasm’s

Inside Blender's Success: Exclusive Interview with COO Francesco Siddi
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Blender
In an exclusive interview with Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, Francesco Siddi, the COO of Blender and a visionary leader in open-source 3D innovation, shares his remarkable journey from discovering Blender as a teenager in a computer magazine to shaping its future as an industry-leading tool. He offers unique insights into Blender's comm

Anime Meets Realism: HoldimProvae on Winning 4th in the Chasm’s Call Challenge
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pwnisher 3D Challenge
The Transfer © Kim ByeongJin / @HoldimProvaeKim ByeongJin, widely known online as HoldimProvae, is a real-time game VFX artist whose work blends technical precision with evocative narrative. After securing 4th place in pwnisher’s Chasm’s Call Challenge, Holdim joins Fox Renderfarm, the industry’s top cloud rendering services provider and render farm, to dissect his winning s

Chasm's Call Top 5: A Chat with LEGO Animator Tino Klein
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pwnisher 3D Challenge
Tino Klein’s love for animation began at the age of 14 with a Lego Star Wars stop-motion film. Now, as a 3D artist, he blends nostalgia and technical skill to create playful LEGO animations. His latest work, “Trouble in LEGO Town”, earned 5th place in the Chasm’s Call Challenge by bringing a brick-built city to life. In this interview with Fox Renderfarm, the industry&rsquo

The Skyline We Shared: FasTK_Art’s Cyber City Challenge Win
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Fox Renderfarm Interview
Meet FasTK_Art, the 19-year-old Mexican 3D artist whose passion for creation knows no bounds. Recently crowned the winner of Kaizen’s Cyber City Challenge, he has proven that age is no barrier to talent and innovation. In this exclusive interview, FasTK_Art opens up about his creative process, the tools he uses, and how he balances colour to bring this stunning vision to life. Join Fox Rende

Animating Dreams: The Bold Journey of Meukam Vallin
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Fox Renderfarm Interview
Journey of the Legend © Vallin MeukamStep into a realm where creativity defies limits and legends are reborn in vibrant digital form. From the heart of Cameroon, MEUKAM VALLIN spearheads ILLUSION HOUSE—a spirited 3D animation and VFX studio that’s shaking up the scene with its innovative storytelling. As the creative force behind the animated short film Journey of the Legend, Vall

SIGGRAPH Aisa 2024 Insights from Cal Chiu, Student Volunteers Chair
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Fox Renderfarm Interview
In this insightful interview, we talked with Cal Chiu, the Student Volunteer Chair for SIGGRAPH Asia 2024. With a rich background in real-time graphics and a passion for the gaming industry, Cal shares his journey to becoming SIGGRAPH’s Student Volunteers Chair. He reflects on his experiences with SIGGRAPH, the challenges and rewards of leading the student volunteer program, and the vibrant

Behind-the-Scenes Analysis of the CG Fan Work "Black Myth: Wukong"
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Fox Renderfarm Interview
Recently, the highly anticipated game "Black Myth: Wukong" has finally landed on major gaming platforms. According to reports, the game has surpassed 2.2 million concurrent players, making it the second most-played single-player game in Steam history, second only to PUBG. This game is based on the Monkey King Sun Wukong from the classic Chinese novel and features a strong Chinese aesthetic. It's a

Crafting Dreams in 3D: Gaujin's Artistic Odyssey
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Fox Renderfarm Interview
Meet Gaujin, the 3D concept artist who just snagged first place in Ryu XR Studio's monthly challenge, which is sponsored by Fox Renderfarm, a leading cloud rendering services provider and render farm in the industry. Known to friends as Gaurav, he's yet to step into the professional arena, but that hasn't stopped him from making waves. With a childhood steeped in Hollywood flicks and video games,

Interview with Paolo Gardelli: Channeling Nature's Influence in Architectural Visualization
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Fox Renderfarm Interview
Meet Paolo Enmanuel Gardelli, a 28-year-old CG artist from the vibrant city of Milan, Italy. With a recent win in the "Image Student" category at the esteemed CGarchitect 3D Awards, Paolo's talent and dedication to his craft have not gone unnoticed. Paolo's journey in the realm of architectural visualization began just a few short years ago during his master's program in architecture visualization








