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Blender Tutorials: The Process of Making the Guyver 3 Dark Gigantic(1)

Guyver-Gigantic-1

As the best Blender cloud rendering services provider, Fox Renderfarm brings you a blender tutorial to share how to make the Dark Gigantic from freelance Digital Artist John Liu.

John is good at expressing his art in a variety of different creative techniques. He used to like Mr.Yoshiki Takaya's manga "The Guyver: Bio-Booster Armor", and was really amazed by the superb biological armor design inside. He prefers this kind of curved design to the European and American mechanical design with straight edges and corners.

Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -0

Yoshiki Takaya's manga "The Guyver: Bio-Booster Armor"

The Dark Gigantic is redesigned on the basis of Guyver's original. The entire head is like a crown, with a domineering and powerful shape! There are not too many straight lines to show his toughness, but through the overall domineering shape, an aggressive aura from the depths of the character is revealed. Therefore, as part of the process of learning Blender, John chose to use Blender to reproduce the role of the Dark Gigantic, which is rich in super curve structure.

The final effect of the Dark Gigantic,

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Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -11

Modeling

At first, traditional polygon modeling was used. Due to the highly complex surface structure of the Dark Gigantic, the traditional polygon modeling is more difficult, so the latter part is converted to the engraving method to complete, and the topology is completed after the model is completed. The entire bust is probably composed of more than 50 parts, and the overall number of faces maybe around 30 to 40 million. Blender performs well in this respect.

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Number of faces: 49954816

If the number of subdivisions is 12 million and the engraving will freeze, you can try to display only the object currently being engraved independently, and switch the viewport to a viewport display mode, which will be better.

Because Cycles has very powerful rendering capabilities, and the very small details of the engraved surface, you can get rich and small details through the mixing of mechanism maps, and you can freely control those gorgeous mechanisms.

Structural redesign

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When the model was rendered for the first time, it was found that there were no details at all. This result is far from the manga.

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After some observation and thinking, John found that the dark gigantic in the manga is composed of black and white line drafts. Numerous line drafts are intertwined and drawn to produce a lot of so-called "details" in black, white, and gray. It feels that the giant armor is very layered. However, once this structure is placed in the 3D model, without the gorgeous interweaving of the line drafts, the model immediately presents a monotonous problem. Now it can only redesign the details on this basis.

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The entire design process has gone through many times, each time constantly changing and adding more structures, the texture design of the head metal controller, the head horns increase the detailed structure of the fin-like marine life, the eye segmentation structure. More insect compound eye structures have been added, the mouth has been added and improved with more levels of detail, and the chest has a line segmentation structure.

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Compare the effect of the model before and after

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The final effect:

Blender Tutorials The Process of Making the Guyver 3 Dark Gigantic -2

The structure of the chest particle cannon is a new design, which adds rich details and layers to him so that it can highlight a very powerful feeling.

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From this stage, the dark gigantic is a redesigned personal version. According to my thinking about the personality of the Agito Makishima/ Guyver III, the structure of some parts has been changed, and some parts with the characteristics of the beetle structure have been added.

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